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Awakening GBA


FE_Joshua
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Okay, so like many others my opinions on Awakening are mixed. I don't have much of a problem with characters or even the rather basic story but more so the gameplay I've decided that I want to remake awakening as maybe a rom hack of FE7 but before i started I wanted to see if anyone was even interested in the idea or if there were some blatant problems that I am just not seeing.

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I feel supports would be as simple as applying the patch to remove support limits. I would assume it impossible to replicate the children/marriage system of Awakening so maybe I could just create children chapters that unlock as the game progresses. I'm not quite sure

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Yeah, that's definitely not a problem. What I'm referring to is getting units to be able to attack side-by-side and block out attacks. Of course, that's not a necessary mechanic, but it is a nice addition, which Fates improved upon.

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I also forgot to mention that if anyone is interested in helping anyway at all message me privately. Also rewrite the script or keep awakenings?

If you can pull off fixing the gaping plot holes, I say go for it.
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If you can pull off fixing the gaping plot holes, I say go for it.

If you're talking about the time travel stuff there's just no fixing that. However if there are other plot holes I've since forgotten do tell.
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If you're talking about the time travel stuff there's just no fixing that. However if there are other plot holes I've since forgotten do tell.

Grima suddenly not needing the Fire Emblem to revive (despite everything up to that point had come back to the Fire Emblem), Yen'fey actively trying to kill his sister despite apparently trying to protect her, and some things that are borderline being more just not explained.
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Grima suddenly not needing the Fire Emblem to revive (despite everything up to that point had come back to the Fire Emblem), Yen'fey actively trying to kill his sister despite apparently trying to protect her, and some things that are borderline being more just not explained.

Well, the reason Validar needed the Fire Emblem to revive Grima was because he didn't have a vessel ready for it, and was just going to revive him directly. Grima came to the present as the future Robin, and due to "Future Grima" already being there, there was no need to revive the present Grima due to him already being there. That's how I understand it, at least.

Edited by mysticalEnchanter
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Isn't FE8 better as a base than FE7?

Yeah good point I could make the route split where a certain someone dies near the beggining of awakening and have some totally new story and maps there as well? If that idea isnt too crazy

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Well, the reason Validar needed the Fire Emblem to revive Grima was because he didn't have a vessel ready for it, and was just going to revive him directly. Grima came to the present as the future Robin, and due to "Future Grima" already being there, there was no need to revive the present Grima due to him already being there. That's how I understand it, at least.

That still makes no sense, Future!Grima was helping Validar try to steal the Emblem. If he didn't need it to revive, why didn't he do that sooner?
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Plothole fix: Validar needed the Fire Emblem to ready the Dragon's Table for the influx of willing sacrifices. Once the sacrifes came, Grima had the strength to revive fully.

Class adjustments: Donnel@Journeyman, Libra@Bishop, Brady@Monk, Ricken@Pupil, Emmeryn@Bishop.

Other: need custom animation for Taguel, edited in battle sprite for Eliwood, and edited battle sprite for Eirika.

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Brady should be a healer, actually. It's kinda part of his character since he's so frustrated because he can't fight in his chapter and supports.

Anyway, maybe splitting STR and MAG would be better, since it will allow to directly replicate Awakening's classes (but please add light magic D:)

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Brady should be a healer, actually. It's kinda part of his character since he's so frustrated because he can't fight in his chapter and supports.

Anyway, maybe splitting STR and MAG would be better, since it will allow to directly replicate Awakening's classes (but please add light magic D:)

Awakening's Magic is based on Shadow Dragon's and FE3's Magic, so I think adding Light magic would take away from that.

But as a gameplay element, it would be SOOOO much better for map design and strategy. So it's really a decision on whether to keep Awakening's magic as it is (Although, I would suggest making Nosferatu available to non-Dark Mage classes, as it fits with Awakening being in the same world as FE1 and 3), or go with GBA FE's magic triangle.

Option number two is looking pretty tasty.

I also pose another question: Will you remove Weight? This, again, comes down to Gameplay Vs. Source Matterial.

Will be following this. It's what I've wanted for a loooooong time.

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Change the chapter goals. Some should be defend e.g. Chapter 6 (protect Em). Or reach x point by this turn/defend this point (the awakening chapter, protect the shrine from destruction maybe? Rescue Emmeryn before turn X?). Possible escort chapters (Chapter 7, escort emmeryn to Castle?). Chapter variety is a must. lAlso, Lon'qu should be enemy recruit with Chrom. Have him start off as 'Marth's second in command' who is resentful and joins you to beat 'Marth'. Also, have some enemy recruitable characters or villages different e..g Tharja recruitable via Robin as well. I'm more of a suggestions person, I know nothing about editing and hacking.

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Awakening's Magic is based on Shadow Dragon's and FE3's Magic, so I think adding Light magic would take away from that.

Aura?

Y'know

"Light Magic for Women"?

(Although, I would suggest making Nosferatu available to non-Dark Mage classes, as it fits with Awakening being in the same world as FE1 and 3)

Resire.

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or go with GBA FE's magic triangle.

So... Add Light Magic?
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