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FE Affinity Thoughts and Discussion


Rickochet
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So I've been juggling a few ideas for the affinities in my hack, Book of Eden, and I was wondering what you guys think about the affinities?

In the few games that had affinities in them, there were generally two versions of them:

GBA era:

Fire, Thunder, Wind, Ice, Light, Dark, Anima

Tellius era:

Fire, Thunder, Wind, Ice, Light, Dark, Earth, Water, Heaven

In my hack, much of the lore is inspired from things like Golden Sun, Avatar (element bending one), The Forbidden Kingdom, Chinese Zodiac, and Sun sign horoscopes. I wanted to come up with a 'horoscope' system of sorts for my universe and so far, thinking of sticking with just Earth, Wind, Water, Fire, Light, and Darkness.

As for the affinities stats, I'm going to change them for each affinity so they better match the element in my opinion.

Currently for the GBA era, stat wise, I noticed each affinity always have two sections that are always empty. For example, Fire has 0's in both Def and Critical Evasion bonuses, where as, Light has 0's in Evasion and Critical Evasion. Should I stick with this or go with something else?

In your experience of the games, do you think the affinities accurately reflect the characters, their personalities, and their stats? Though, I know most people don't give much thought to the affinity system, much less their impact on the character's personality and related. It's just something that's always been interesting to me, kind of like the Myers Briggs personality charts, nothing to live by but fun to think about.

What do you guys think? I'm eager to hear what everyone else's thoughts on this are.

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