17thSeraph Posted July 22, 2016 Share Posted July 22, 2016 (edited) If miracle is activate only the damage dealt down to 1HP is refelctes. If you have 5 HP left on Nyx with Counter and Countermagic and Attack her with a magical weapon while standing besides her you will get 10 damage. 5HP down to 1 HP = 4 damage Counter 4 damage+Countermagic 4 Damage+Countercourse 2 damage. I have tested this in myTestingGrounds (myCastle testing defenses) Edited July 22, 2016 by 17thSeraph Quote Link to comment Share on other sites More sharing options...
DragonFlames Posted July 22, 2016 Author Share Posted July 22, 2016 Thanks to MeddlingMage and 17thSeraph, I finally got both skills on Hana and I just thought of a way to make her into a unit that can solo (almost) the entire game, at least in theory. Her current skillset includes: Counter Countermagic Miracle Sol Swordfaire (this will be replaced with either Renewal or Line of Life, whichever works better). Her weapon will be a Venge Katana or Wakizashi. What do you guys think? Quote Link to comment Share on other sites More sharing options...
Sieghart Posted July 22, 2016 Share Posted July 22, 2016 Thanks to MeddlingMage and 17thSeraph, I finally got both skills on Hana and I just thought of a way to make her into a unit that can solo (almost) the entire game, at least in theory. Her current skillset includes: Counter Countermagic Miracle Sol Swordfaire (this will be replaced with either Renewal or Line of Life, whichever works better). Her weapon will be a Venge Katana or Wakizashi.What do you guys think? Both wakizashi will lure the opponent to attack and venge for more damage Quote Link to comment Share on other sites More sharing options...
17thSeraph Posted July 22, 2016 Share Posted July 22, 2016 (edited) The big Problem is that Hana can still die, if more than one enemy attacks her, since miracle dies not if Hana has one HP left and sol does not always proc. Then the issue that both weapons drop Hanas avoid, Waki by 10 and Venge by 20 witch makes dodging unreliable, espacially with Fates RNG. And then are there the Stonies, which attack from far away and freeze which drops your avoid further. Edited July 22, 2016 by 17thSeraph Quote Link to comment Share on other sites More sharing options...
DragonFlames Posted July 22, 2016 Author Share Posted July 22, 2016 (edited) The big Problem is that Hana can still die, if more than one enemy attacks her, since miracle dies not if Hana has one HP left and sol does not always proc. Then the issue that both weapons drop Hanas avoid, Waki by 10 and Venge by 20 witch makes dodging unreliable, espacially with Fates RNG. And then are there the Stonies, which attack from far away and freeze which drops your avoid further. Yeah, that's true. There are also Shuriken to think about. The avoid drop from the Venge Katana wouldn't matter much, since there are Counter and Countermagic, but I'm always willing to learn. One thing I noticed, related to your RNG-statement: If you happen to have Counter or Countermagic or both, enemies will almost never hit you. I had a Corrin with these two skills on my most recent Conquest playthrough (but not Sol or Miracle) and nothing would touch her, not even Ryoma (Chapter 12) hit her and he had a 75% hit rate, which can be seen as 100% with the AI screwing you over constantly. The only people that DID hit her were the Ninjas and Archers. Nothing else. So I guess my idea was pretty pointless, then, huh? Edited July 22, 2016 by DragonFlames Quote Link to comment Share on other sites More sharing options...
MeddlingMage Posted July 23, 2016 Share Posted July 23, 2016 (edited) You could always try giving Hana something like the Practice Katana. I renamed it "Hana's Blade". Edited July 23, 2016 by MeddlingMage Quote Link to comment Share on other sites More sharing options...
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