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The Golden Age. Signups/OOC/Discussion


riariadne
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I hadn't really expected that almost all of the remaining WW people would want to be signing up still, so that probably didn't help when there were already smaller numbers, so sorry about that.

When things get settled I have a few ideas I'll let you guys know about and have some input on

Edited by Reinfleche
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I hadn't really expected that almost all of the remaining WW people would want to be signing up still, so that probably didn't help when there were already smaller numbers, so sorry about that.

When things get settled I have a few ideas I'll let you guys know about and have some input on

Thanks, I really appreciate it because this sounds cool.

Would it be cool if I called dibs on the first new opening?

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Name: Aaron Lawson

Demographic: Male, 21, Human, Madrigal

Appearance: 5'9" Around 160 lbs. Aaron stands as tall and dresses in smart, silver plated armour. His long, dark brown hair is kept in a ponytail, and he boasts a rather impressive beard to match.



Background:


Peregrine was born to a family close to the monarchy. He wasn't exactly close to the queen sitting on the Throne of Dreams, but he'd met her several times at least. Upon the death of Cirinne V, it became clear to the grand council that her teenage daughter was not suitable for inheriting the throne (due to her age), and instead another ruler was sought out. Peregrine's father, while too old and frail in his age to take the throne himself, was a well respected councilman, and as a result a very surprised Peregrine inherited the throne.


To be frank, he had no clue what he was doing at first. He sought out the old queen's head advisor, told him to look after the city in his stead, and with a retinue of his finest knights, Peregrine left the city on horse in hopes of chasing down the thief who stole the Gift. Sadly, their hunt was unsuccessful, and it was with heavy hearts that they returned home to discover the worst.


Sir Allan, the very advisor Peregrine left to watch over the city, had been informed of their coming days in advance, and had sent a party out to intercept them. Finding themselves seriously ambushed and seriously outnumbered, the king's forces struggled against the odds. However, the king's leadership and bravery on the battlefield won them the day. Stories say that he fought like ten men with his trusted axe, Lionheart.


Allan, blinded by his own hubris, was sure that the king was gone for good now and that the city was his to rule, got quite a shock when he awoke the next morning with the Lionheart inches from his neck. After a public execution of the tyrant (who had treated the citizens horribly during the monarch's absence), Peregrine knew that there was a long road to rebuilding ahead of them. His father had been killed resisting their rule, and he could hardly trust his council after they had turned a blind eye to everything that had happened.


Nevertheless, with time, King Peregrine I, wielder of the axe Lionheart, restored the city to its former glory, and his story would be told to starry eyed children for generations to come.


Aaron is not King Peregrine I.


Aaron grew up in Madrigal as well, but he was not by any means close to the monarchy. Which was perhaps a good thing, considering Ursula's death, but it did mean that he lived a fairly normal childhood. Much like Peregrine however, he spent a large amount of time outside of the city, thanks to his job as a courier. The business was run by Aaron himself and his three elder brothers, and they were fairly well off because of it. Still, he always felt like something was missing in his life.


That all changed, however, on a clear night several months ago. It was early summer, and after several hours of wandering the plains of Trine Aaron had to admit to himself that he was lost. He'd lost track of the path somewhere along the way to Fordright, and he wasn't even sure what direction he was going in anymore. He was beginning to panic, unwilling to spend the night outside at the mercy of any nearby wolves, but he'd been walking for hours and was completely exhausted..


He still pressed forward while he could, perhaps for another hour or so, before finally something good happened. He spotted a small hut not far away, and quickly hurried towards it. If the occupant asked for payment, he was willing at this point - he'd never felt so drained in his life.


As it turned out, there was absolutely nobody inside the hut, but Aaron had no qualms about resting in it for the night. Having finally found somewhere safe to rest, sleep claimed him almost immediately. It was only late the next morning, after he eased his eyes open, that he spotted it.


He wasn't quite sure what he was looking at at first. Well, he knew that he'd found an axe, but there was something... familiar about it. He'd delivered weapons on occasion, sometimes to shady customers he whose motives he didn't question, but thihs one was different. It took some time racking his brain, but eventually he realised he knew the weapon's name: Lionheart.


Much like the Gift that King Peregrine had chased after, the Lionheart was stolen away several years after the monarch's death. The fact that it found its way into Aaron's hands, and felt so natural in his grip, couldn't have been a coincidence, could it? He'd quickly discarded any thoughts of selling it - although he knew his brothers would try to convince him. That would be turning his back on destiny, wouldn't it?


Having discovered the lost Lionheart of legend, Aaron took it as a sign. This encounter had not been chance - it was destiny. His axe represented his claim to the throne, although the council in his home city (after spending days travelling back) didn't seem to think so. Even his own family, although they recognised the axe, didn't seem to believe in him.


Frustrated by their ignorance, Aaron set out from the city in order to strengthen his claim to the crown and make everyone see. Hearing whispers of a lost Gift, perhaps the one stolen many years ago by the thief who ended the Cirinne dynasty, he sees an opportunity. If he could return the Gift Peregrine sought out (with his own axe!) then there would be no denying him his throne.




Affinity: It's a mystery to everyone

Alignment: 20/20/20

Stats:


HP 22 (60)

Str 7 (45)

Mag 2 (15)

Skl 5 (35)

Spd 5 (40)

Lck 5 (33)

Def 6 (46)

Res 2 (24)




Weapon Ranks: Axe D (41)

Skills: Armour and Prf - False Lionheart (8 MT / 70 Hit / 10 Crit / 45 Uses - +2 Def/Res on PP, +2 Str on EP)

Trait: Destiny - Every time Aaron misses, he gains 10 hit. This bonus can stack, but is lost the next time Aaron hits something.


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Name: Kaya Bereen
Demographic: Female, 23, Human, Fernait
Birthday: December 17
Appearance:

5'2" with flame red hair down to her waist and long sweeping bangs covering her forehead. ~115 lbs, she has a fit body and is more muscled than one might expect from a smaller girl. She has deep purple eyes and dark skin. Her normal outfit is a somewhat tight fitting jacket over a loose flowing skirt that ends just below her knees with gloves that end somewhere underneath the jacket sleeves and boots with long socks that go up above her knees. Underneath the jacket, she wears a form fitting halter style crop top.

Taking off the jacket and the boots reveal what the top and skirt do nothing to hide. All told she has seven tattoos of varying size and complexity. The smallest and simplest is set just below her collarbone and depicts a small medallion encircled by a dragon etched in silver. The medallion, to those who know what they are looking for, is clearly the Fire Emblem. Each of her remaining 6 tattoos depicts another of the gifts. On her back, a dragon that is a purple so dark its almost black is looped around like an infinity sign with the Lazarus Gem in the loop covering the area behind her heart. Going up her right calf, a red dragon with the Greatforger looped in its tail on her foot. Down her dominant left arm, a red dragon holds the Talon in its mouth on the back of her hand. Mirroring this dragon on her right arm is a silver dragon that holds the Crusader's Calling on the back of her hand. On her forhead is a small purple dragon resting in front of Quento's Grace. And the final one wraps around her waist, a dragon made up of silver, purple, and red scaled, stretched out and right where the head and tail meet rests the Horn of the Dragons. These tattoos seem to shimmer when catching the light just right, and hold deep religious symbolism.



Background:

Dreams are never viewed as anything more than a passing spark that fades into the dark not long after waking. And for most people, that is all they will ever be. But sometimes, they can become more.

Kaya was born the first and only child to the Duke of Fernait and his wife. Though she would occasionally have a vivid dream, she never though anything of it until one night at the age of 6 she awoke in tears, sobbing. When her maid tried to comfort her and ask her what was wrong, all she could sob out was Why is Daddy making Mommy go away? Word of the incident made its way back to her parents and they both visited her separately the next day. Her mother spoke words of comfort, assuring her that she was here for Kaya and would not be leaving her behind. The Duke, on the other hand, asked her where she had heard about this, who had been talking about it, and the like. When all she could say was she'd had a dream where Mommy disappeared because of Daddy, the man relaxed and gave her a hug, telling her to just forget the dream.

A month later, Kaya's mother was dead of a sudden sickness and Kaya's maid had been replaced. Another month later and the Duke was married to the beautiful daughter of an Earl who less than a year ago had simply been a semi-prosperous merchant. Although there were many rumors spread, no one dared say anything directly to the duke. Kaya was heartbroken about her mother dying, but made no real connection between her dream and the incident.

Two short years later, she awoke one morning and at breakfast looked at her stepmother with a small smile and said, I'm going to have a little brother, aren't I? The duchess was speechless as she had only recently confirmed her suspicions that she was pregnant and had not even told the duke yet. When asked again how she knew this, who had told her, all Kaya could reply was that she had dreamed it. When asked if there was anything special about the dream, Kaya couldn't give any real answer beyond This one was real. When pushed for how often she had these 'real' dreams, Kaya frowned and responded maybe once a year. After thinking about it for a second, she added quietly, The one about my mother was a real one... The duke and duchess exchanged a glance but moved the topic on.

When the duke successfully gave birth to a healthy boy, things rapidly changed for Kaya. First came the whispers. Witch. Demon child. Unnatural. The distrustful looks as she walked through the halls. Soon she was being shunned by those who had once called her friend. It was clear that somehow the news of her dreams was spreading and no one viewed it as a positive thing. Then one day, she was summoned before her father. A fake smile plastered across his face, he announced jovially that she should be honored. The Priests of the Dragon had heard of her and wanted her to join them. A bag was quickly packed for her and she was sent off to a small isolated village.

Upon arriving at the monastery, she was surprised to be welcomed with open arms. There they told her more of the story. Although it had been her father who had reached out to them, upon hearing the description of her gift, they had recognized her for what she was and what she could do. They assured her that she was not crazy but that instead she was to be a Prophet of the Dragons. Dreaming was a rare and treasured gift among their Order with the last true Dreamer dying before the Brilliant Age. She was welcomed into the Order and given her first tattoo, one that all members of the order share. The Fire Emblem is tattooed on all members as it is viewed as the most powerful of all the gifts and is displayed over the chest as it grants powers dependent on all that makes up the person, on their beliefs, desires, and goals.

As she grew up, she learned more about the Order and her role within it. Her dreams were arriving once a year, and she would tell the leaders of it and they would work to interpret it if it was unclear or act upon it if it needed no interpretation. Alongside this, she spent time studying with the different members of the order. Each member would choose a single dragon and gift pair to follow above the others. Each had their own reason for choosing a dragon, but when the choice was made, they were granted a tattoo to represent their choice. Vohls and the Greatforger were tattooed on a leg of the bearer's choice to represent the connection to the earth that this Gift granted. Mefilius and her Talon were tattooed on the dominant arm of the follower to represent the strength needed in combat while Wraxel and the Crusader's Calling are tattooed on the non-dominant arm to show that sometimes you need to react in ways different from your instincts and normal strengths. The Lazarus Gem and Ghave are tattooed on the back, with the Gem guarding the heart from behind as a reminder that Death can come from any direction and while the world is going in cycles, eventually the individual will disappear. And Quento and her Grace rest on the forehead as a reminder that it is the mind that makes one unique and even a copy of yourself is not the same as the individual. Each tattoo is inked in red, purple, or silver to represent anima, dark, and light depending on which aspect the Order had decided the Gift best represented.

The final dragon and gift tattoo is given only to a true prophet. Once Kaya had studied each of the other dragons and gifts (spending about two years on each pair), she was summoned by the leaders. There she was given her final tattoo, wrapped around her waist as a reminder that Rhovennes was about balance. As the dragon split her body in two, so to did the Horn grant balance among different sides.

She would have been content to remain there, giving her dreams and learning about the Dragons, but soon it became clear that it was almost two years since her last dream. Just when she was about to give in to despair, she dreamed a dream more clear than any she had dreamed before. It was a simple dream, but lasted with her all day. The Fire Emblem floated in front of her, surrounded by twisting shadows that reached out for the gift. She reached out for the Emblem and just as she touched it, she woke up. After the first night, she did not tell the leaders of the dream as she was afraid she had been so desperate for a dream that she was convincing herself this one was more real than it actually was. And then she dreamed it again. She told the leaders of it and waited for them to decide how to handle it. Their debate took three more days and every night, she dreamed of the Emblem. Finally she was summoned into a meeting and told of the rumors spreading across the continent. A treasure was hidden in Balor, waiting to be discovered. And this dream was an indication that she was to go seek after it. The Order would get her to Vespen where she would need to gather a group to venture further into the wilderness seeking the Gift.

Before she left, the Order warned her that while remaining safe among the Order, it was viewed as safe and even a matter of pride to display one's tattoos, they might be less understood among the rest of the world. As such, they recommended she cover them up unless she was among those she knew she could trust. As she left the place that had become her home, she slept that night again without dreams.



Affinity: Anima: 20 Light: 30 Dark: 10
Alignment: ???

Weapon Ranks: Staff D [41]
Trait: Draconic Scales: When entering combat the first time against an enemy, +2 DEF/RES
Skill: Draconic Rage: Can be activated twice a map. The next time Kaya is attacked, she will deal MAG damage to her attacker unless the attack downs her. (2 points)
Skill: Fast Thinker (1 point)

Stats:

HP 19 (60%) 3 (25)
Str 2 (15%) 0 (0)
Mag 5 (40%) 4-->3 (35-->24.5)
Skl 1 (15%) 0 (0)
Spd 4 (45%) 3 (30)
Lck 8 (41%) 5-->6.7 (30-->36)
Def 4p (29%) 3 (20-->14)
Res 4 (27%) 4-->3 (20-->12)

Inventory:
Dreamer: 25 uses. Adds Mag/2 to STR/MAG of target. Effect is lessened by 1 at the start of every Player Phase. (1 point)

Edited by scorri
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Subject to change and proofreading once I get some sleep...

Name: Raz Caecina
Demographic: 20 years old, human, born in a remote village in western Trine.
Birthday: June 18th
Appearance:

Standing at a fair 5'06 and weighing 129 lbs, Raz is fairly nondescript at first glance. Neither pale not tan, her puffy, short brown hair reaches past her ears, cheeks often a bit dirty and scratched, actually complimenting her face's slight baby-like features fine. Her nails are often cut short for practicality, and her travelling attire is a simple, brownish green shirt-and-shorts combo, a simple half-breastplate to protect her front and tough leather boots for travelling. What *does* stand out is that Raz always seems like she's on the move, always carrying a few gadgets on her (a quiver, fruit knife, and some rope seem almost like a mandatory part of her attire). Raz also holds a fairly heavy bag for any gadgets she can't strap on her belt, and wears a reddish cloak whether in the wilderness or in town.


Backstory:

Born in a village in a remote end of Trine, awkwardly close to both the desert and Rathuum, Raz lived her early life with relative peace, having been raised by her mother and grandmother whilst her father dutifully served Madrigal. Those were the first and last memories she's ever had of her mother, whom vanished from her life since 4 years of age. While Raz never got to find out why, her grandma and father always met her with silence and vague answers whenever she pressed the matter, so she eventually gave up. Looking back at it, with her grandma's support, she never felt missing of a mother figure, but nonetheless Raz grew without a mother and a rather busy father.

Perhaps these circumstances were what allowed Raz to grow a rather independent, free soul, always leaving her home for extended periods of time to explore the vicinity, drawing several maps of the town and the nearest landscapes. Raz's curiosity led her to self-teach more about cartography, literature, and how to hunt and survive in the wild. Her grandmother always urged her to become a knight over her active demeanor, though Raz herself was always wary --she wanted to be free to explore Titan, not be stuck serving some lord or other. Nonetheless, Raz continued to live a mostly carefree life with her grandmother, at her own remote corner of Trine. It was never grim, and every so often she'd hear from the outside world.

Then that man showed up.

It was an unassuming traveler like any other, some robed man, a wizard he was called, showed up one day at their village, his ultimate destination was Shakruln, and he seemed like he'd just walked across the continent in a single day, but none of that really mattered to young, 12-year old Raz. There was something different about that man, something Raz couldn't put a finger on. It felt like an aura only a great hero or villain could have. This man was wise beyond the years of everybody in the village combined, and yet, seemed so weirdly familiar. That's what Raz felt.

For the man's chagrin or amusement, Raz didn't stop bothering him while he was there. He asked about his travels, his trade, his belief, his mission. To anybody else that could've been annoying or downright creepy, but the man never told her to leave him be, only claiming his journey's goals were beyond what Raz's young mind would understand. The wizard did give Raz one valuable lesson before departing --sensing some aptitude to magic within Raz, the man gave her a few lessons, and a light tome to reward her efforts. From that point on, Raz would have to learn all about magic on her own, but having that world open to her was already so much more than she could ever ask.

And then, in the dawn of a rainy day, the man was already gone, leaving for Rathuum, probably. Raz commited the face to memory, promising one day to meet the wizard again.

From understanding magic, Raz's curiosity and desire to learn of the world reached a new height --what were the other provinces like? Were wizards like that man common, or was he a special case? What other extraordinary things were out there? Raz ended up pondering the questions as she grew, picking up books to compliment her sense of adventure. Raz's ambition became ever clear: she wanted a sharp mind and body, she wanted to conquer that world, leave no stone unturned, and then record everything down in a great book, just like the historians did.

That desire became need, once everything came crashing down one day.

Five years ago, one season into the reign of the black queen, news of her father came from Madrigal. News of his assassination, over strongly opposing the queen's rule, some assumed. The news struck Raz hard, but her grandmother was struck harder. Home was no longer the same. Quiet save for muffled tears, awkward, and painful. Even though Raz only interacted briefly with her father every season or so, it left her feeling alone in the world.

Two years passed from then, and Raz realized that the negativity was far worse than just affecting her and her grandma's mood. Time seemed to stop at home, they were living in the past at that point. At that point, Raz had to make a decision, and as much as it pained her, perhaps, she thinks to this day, it was better to leave her grandmother be. The village was always sympathetic to her, but Raz was just a kid. One that needed to find their place in the world, not act like if they had already lived their lifetime.

Parting ways to learn more of the expansive continent, Raz was guided by her ambition to Balor recently. Already wiser from her travels, she felt that it was time to search for the rumours. The divination, the black queen's fall, the dragon's gifts and the cycles of light and dark... they had to lead to something, and Raz had a mind to record all of it down.



Affinity: Anima 15, Light 30, Dark 15


Stats:
[spoiler=clown party]

BASE    Pts  Gained Final  GROWTH Pts  Gained   Final
HP 10  (+7)  (+21)   31     35%    0   (+0%)     35%
Str 2  (+3)  (+3)     5     15%   20   (+20%)    35%
Mag 2  (+0)  (+0)     2     15%   15  (+10.5%)   26%
Skl 1  (+3)  (+4)     5     15%   10  (+10%)     25%
Spd 1  (+6)  (+6)     7     15%   35  (+35%)     50%
Lck 1  (+3)  (+4)     5     15%   30  (+36%)     51%
Def 1  (+0)  (+0)     1     15%    5  (+3.5%)    19%
Res 1  (+0)  (+0)     1     15%   45  (+27%)     42%


Trait: Endorphins - This character gains +10 gauge from successfully evading an enemy's attack, and +15 hit (non-stacking) for the rest of the combat round, should there be any attacks left to perform.

Skills: Extra Weapon (1 cost), Quickswap (1 cost), Adept (2 cost)
Weapon ranks: Tomes [41], Bows [21].
Extra Skill: Steal - This unit can steal items, gains ability to use lockpicks and has 'Thief' movement type.

Starts with an extra lockpick.

Edited by Xinnidy
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Name: Joviana Josephine


Demographic: Female, 27, Human, Balor

Birthday: January 23rd.


Appearance:

Height: 5'5

Weight: 130 lbs


Joviana has a sharp, square jawline with thinner lips, full cheeks and a nose that's sharp. Her eyes are bigger than usual for humans, with a dark brown iris color and a thick eyebrows that converge to form a light unibrow. Unusual for a mage, Joviana's body is toned and similar to a runner's body. This is due to the Josephine family's training methods- they not only believe in training the mind, but also the body, in order to traverse the rough terrain of Balor, which requires a lot of physical endurance. She also posesses a deep scar across her right collar bone, which she got from an unfortunate clash. She usually covers this with her shawl. Her clothes alternate between the typical mage cloak and the type that runs upto three-fourth of her body, along with loose, pleated pairs of trousers that taper into a tight fit around the ankle. The clothes, although few, are have a good variety of colours, although there are no designs, which help in not drawing any attention. Finally, she has brown hair that reaches up to her shoulder blades.



Background: The Josephine Family was a family well known for their life which was in tune with nature. Many scholars came to learn the art of harnessing the power of nature, but none could show the prowess that the Josephines had. What was not well known, was that the Josephines also held one of the Seven Gifts in their possession, and the wisdom of the dragons. They did not live in the busy city of Vespen, but in a small village closer to the Grunan region. Being born into such a family, it would not be surprising to say that Joviana had much

in store for her.


Joviana lived much of her life with her grandparents, and her older brother. Not much can be recalled of her parents, as they died when she was too young, busy in a reckless expedition through the terrain of the Tauvos region. Being born into a scholarly family, she got the education of a scholar, and much more. Many tales of wisdom were told to her, about the dragons, and the importance of the gift that they possessed. Her grandparents saw it as their duty to not let the Greatforger fall into the wrong hands, and if possible, the other gifts as well, should they be graced with the opportunity of finding them. Her grandfather often taught her the art of magic and physical training to traverse the rough terrain of Balor, while her grandmother told her many interesting stories of her past, and taught her the art of channeling not only the power of nature, but also her mind. Apart from being parentless, Joviana's childhood was pretty normal, having forged a close bond with the people she had lived with.


When she turned 18, her grandparents gave her the possession of the Greatforger, forseeing that they did not have much time left for this world. Her brother had joined the military years earlier, making her the best successor. She was sent often on trips to Vespen to sell items and some of the books they had written about magic, and also to teach new students this great art. However, on one of her trips back to her grandparents' house, an unpleasant sight awaited her.


"Give me the gift. My client tells me that you have it."

"It truly isn't in my possession, but even if it was, I would never hand it over."

"Old man, you aren't in a position to bargain here. Its either the gift, or your life."

"Never."


And that was that. The assailant made quick work of Joviana's grandather, and all she could hear was the cries and sobs of her dying grandfather. She didn't dare to peep inside, afraid that the assailant would spot her. Steeling her nerves, she fled the scene, understanding that the most improtant thing was for the assailant not to catch her, since they were after the gift. She did not even bother to check if her grandmother was safe, assuming that she too had no escape.


For days, Joviana was unable to cope with the grave loss of her loved ones. She could only do the bare minimum for survival, unable to even teach for long periods of time. At some point, she decided to leave the province of Balor and move to another province, in an effort to start anew and hopefully have a peaceful life, aware of the fact that she was wanted. Unfortunately, that did not happen, when she reached the City of Fordright in the Trine region.


Although her initial plan was to lead an honest life, the temptation of feeding into the darkness within her was strong. First of all, she was now no one, having nothing to her credentials to start an honest life, and even though she was good at magic, she had to compete with many other scholars from around the continent, so teaching wasn't a very good option. Instead of being an apprentice to a great scholar(since that was what almost her entire life uptil then was like), a life in crime seemed like a better choice. And so she found herself in a life of theft, for a few years.


This new life was a very thrilling life to Joviana. Up until then, she always believed in hard work and fairness, not being exposed to the dregs of society. For most of her life, she was sheltered, but to finally see the world in its true form, she could understand the pain in those at the bottom of the pyramid. Her fellow thieves came from similar backgrounds, where circumstances forced them to take up to thievery, and she found the thrill of the chase too magical for her to turn away from it. It seemed she had found true 'peers'. Little did she know that she had only seen the minority of good people in this shady world.


Years passed on as she continued her life as a thief, but the short stint had to come to an abrupt stop. In one of their gang fights, someone on the enemy side recognized her. Realizing that he had found out that she was a possessor of the gift, she was scared. The past had come rushing to her again, and this time, she felt powerless to stop the worst from happening. However, by some luck, she managed to evade a fatal blow and knock out her enemy, although this left a grave wound on her collar bone. She quickly made use of the commotion to vanish from the scene, afraid that other people in the area were aware of her identity. She had to move back to Balor, at any cost. She was searching for answers again, but there was no place better than home. Joviana, now aged 24, had finally quit the life of a thief.


The last three years of Joviana's life have been very peaceful, living the life of a hermit in the mountaineous region of Grunan, learning to channel the magical energies. She makes occasional trips to Vespen for supplies and to learn rumors, although the recent one that has caught her attention is that of treasure being hidden in Balor. Upon gathering more details, Joviana deduced that it was posible that the rumors were referring to one of the Seven Gifts. Perhaps it was finally time to realize her grandparents' wishes, and protect it.






Affinity:


Stats:


HP 25 50%- (5) 15

Str 2 0

Mag 4.66 46%- (4) 43(45.1-->46)

Skl 5 40%- (3) 25

Spd 7 50%- (6) 35

Lck 1 47%- (0) 26(46.2-->47)

Def 4 - 27%- (3) 16(26.2-->27)

Res 1.66 15%- (1) 0



Trait: Geomancy-On outdoor terrain, gains damage equal to terrain avoid bonus/10, rounding up.

Skills: Adept(2 cost) + either Fury or a Special Skill, haven't decided on this one yet.

Inventory: Greatforger(Vohls' Gift).

Alignment: Anima- 30 , Dark - 20 , Light- 10.

Weapon Rank: Tomes D (41)

Edited by Magnificence Incarnate
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Name: Naylen Bendrick

Demographic: Female, 20, Demihuman, Grunan

Birthday: December 28th

Appearance: Naylen stands at an average 5'5 with dark brown hair and weighs somewhere around 138lbs. Her bangs curl around her face and her hair ends just before her waist. She is different from normal humans, black scales like that of a lizard's cover her arms and legs and additionally she has a tail. Her hands are more accurately described as claws, sharp enough to be used for combat if they need too. She is almost always in her armor as it easily hides her non-human features. Perhaps in an attempt to make her claws seem more like gauntlets, her armor is mainly black. Additionally she wears a cape to help hide her tail.

Background: It is said that at birth everyone is equal, however, that isn't the case. Is someone born a prince as equal as his peasant counterpart? Or is that peasant as equal as someone born a demihuman? Of course not. Why are things the way they are? That's what Mr. and Mrs. Bendrick wanted to know when their daughter was born with a tail, along with slightly scaly hands and feet, when they were just ordinary humans. They'd heard rumors of it happening to other humans living in Grunan but never thought it could happen to them.

Being in one of the human communities in Grunan, they tried to hide the fact that Naylen was a demihuman. It was easy enough to hide at first when she was still small; her tail easily tucked into her clothes and her scales easily hidden by gloves and footwear. But as she grew older her hands began to transform into claws and her tail could no longer be concealed without a cape or cloak to hide her back. In addition to this, Naylen began to question why she was different from everyone else, her parents included. Why did she have to hide her claws and tail in public? One day, she decided she'd show everyone what had been hidden away for so long.

She immediately wished she hadn't. The fear in her peers' eyes and the... disgust on the adults' faces was a stark contrast to what she had expected. "Monster", they had called her. 'Why were things this way?' she wondered, her self-confidence crushed. She wasn't allowed out of the house after that, not that she wanted to leave anyway; the outside world had become a cruel place. Even so, it wasn't long after the incident that it was "suggested" by the members of the community that the Bendricks should relocate. Rather than risk something happening, they complied and moved to a demihuman community. Over time, Naylen seemed to slowly recover her old self, however, even amongst her own kind, as it were, she hid her demihuman features fearing a repeat performance.

News from the outside world rarely reached the demihuman community. And even then, it was usually delayed from anywhere between a few months and a few years depending on the importance of the news. It was during the deliverance of Queen Ursula's crowning and then subsequent slaying that she came to realize that something needed to change. Still hiding her demihuman features from the world she was able to converse with the messenger after they had delivered the news. It had been a simple question, something like "what's wrong with being a demihuman?" The messenger looked at her like she was stupid. "Because they're not like us," they had explained. "Besides, you should have see it yourself. They've got claws, talons, fangs... stuff from predators. No thank you."

It infuriated her that for such stupid and ignorant reasons that she had been called a monster and essentially forced from her home. She set out from her home to change the stigma surrounding her and other demihumans. However, she had no idea how to go about doing and ending up wandering around, accomplishing all of nothing for her troubles. On the brink of giving up, rumors began to popup about some hidden treasure somewhere in Balor, some even claiming one of the Seven Gifts was among the treasure. Vaguely familiar with the power of the Gifts, Naylen set out to find the treasure naively thinking that with the power of a Gift she could accomplish her goal.

Affinity: ---

Alignment:

Light: 15

Anima: 30

Dark: 15

Weapon Rank: Sword D(41)

Wild Card Bonus: Even-Paced: +1Str/Skl/Spd on even turns.

Trait: Born a Predator: +2 Strength and +5 Critical.

Skills: Armor and Prf: Tearing Claws (6 MT/ 80 HIT /15 CRIT/ --- Uses, Weapon Triangle Neutral).

Stats:

HP: 25 (60%) [5/25]
Str: 8 (50%) [3+1+2/35]
Mag: 2 (15%) [0/0]
Skl: 5 (40%) [3/25]
Spd: 4 (40%) [3/25]
Lck: 5 (21%) [3/5]
Def: 8 (46%) [5+2/10%+30]
Res: 1 (24%) [0/15]

Edited by Oersted
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Name: Itzal Soler

Demographic: male, 25, human, Madrigal

Birthday: November 21

Appearance: Sharp facial features; squarish chin, average nose. Dark mauveish-magenta hair down a little below his shoulders; he keeps one braid in it most of the time (he was raised believing it was good luck to braid one’s hair before going into battle). His blue-grayish eyes pierce souls, and he has a habit of narrowing or squinting them while he’s thinking (unbeknownst to him most of the time). He can wiggle his eyebrows pretty well. His worn signature coat (slate blue, darker on the edges) is shorter on the left side because during a particularly heated fight it was torn off after a spearman made an attempt at his heart. He had the ragged edges hemmed and tailored to look neater, and continues to wear it as a reminder to both him and his opponents that he’s not about to die so easily. He’s got a notable scar across where his collarbone is and one near his torso from the fight his jacket attained its “new look.” He keeps his belts and satchel underneath his coat (or tunic, whatever he's wearing at the time) full of whatever he needs. Calloused, bony hands reach for the blade at his side at any remote sign of hostility. He is left-handed.

6’1”, 175 lbs

I also have a really rough sketch of him here

Background:

“I wanted more than this.” Again, and again, and again would he return to this chorus of his soul until his eyes grew harder and his spirit more worn, until finally he would grasp this fate for himself.

Itzal was born at the doorstep of winter in the bustling Madrigal to a humble stay-at-home woman, Clara, and Narcis, a knight. By this time they had already bore two children--a 2-year-old boy and a 3-year-old girl--and after his birth they would bear three more, though one would die at not even a year old to an illness. The family would grieve, but in the end there was just so much to do, mouths to feed, and letters to write (their extended family overall was very large) that Clara could not stay depressed in her bed for long; and Narcis had a city to serve and would have to leave home time and time again. His father had a noble reputation and his family was not poor, and thus they would sustain themselves as the seasons passed each year.

Itzal grew up relying on his mother for advice, as she was home nearly the entire time for her family. She subconsciously tended to dote on him and his older brother Nicholas more than her other children it seemed, which often caused a fuss amongst them all, and they would soon start competing for their mother’s affection while their father was away. They would see who could pick the ripest vegetables at market for dinner, or who performed the best at their studies, or who kept their spaces the tidiest at home. Itzal would start to develop a need to prove himself amongst his peers--he would need to work harder than the kid next to him, to demonstrate how independent he could be in any situation he might find himself in. Growing up he believed he needed the approval of his mother to survive, and as he grew older that would evolve into the approval of his mentors.

But something happened.

It was as if his personality was severed at its roots, or short-circuited during his development. At the surface, it was to be expected. The young Itzal had gone into sword-training to someday serve as a knight of Madrigal. It was the first time he had gone against his mother’s wishes; although she was proud to call Narcis her sworn knight of the land, she wanted it different for her children, and the relationship between mother and son began to waver. “I was able to sway Nico, your darling brother Nico,” she would say; “so why won’t you change your mind?” and, “War is not what you think it is, Itzal.” But he did not listen and continued to rise earliest before his siblings to prepare for his training, and Clara’s protests would continue to fall on deaf ears.

(She was not used to this. Her son had always listened to her until now. Her son fought for her affection until now. She was not prepared for this.

And she would not be prepared for what would happen next.)

Rumors began to worm their way into the ears in the tight neighborhoods of unease on the borders of Balor. Queen Ursula had taken up the Throne of Dreams mere months ago and already did seeds of rebellion begin to spread across the continent. Narcis would leave home again for the last time--Clara would not receive word of his death until a month after the skirmish, in a flimsy and unsympathetic letter delivered by a messenger at dawn. Narcis was growing old and his skills were beginning to dull--it should have been expected, at the surface. But Clara was not satisfied with this. She did not believe that her husband had died so easily. Her sorrow and her denial mutated into anger and distrust. Already knowing of the Queen’s sinister intentions, she grew obsessed with all flavors of conspiracy theories strung across the walls like holiday garlands along the trees. She stopped writing letters. She began to seclude herself, leaving her children to fend for their own--most of them were old enough by now to have occupations, and fair Nicholas was now even a merchant starting a family of his own. Yet despite this, it was not easy for Itzal to leave.

But leave he would.

“She will kill you like the rest of my family,” said Clara. “You foolish, ignorant brat. Don’t you see? It is she who truly killed your father. She murders her own servants without remorse, and houses a heart blacker than the fertile earth we till. She shares a soul with a demon and uses it to fill our minds with chaos. She will destroy you, Itzal, worse than death! She will destroy you and then she will destroy your family for being useless to her. But never cared, did you.” Her gaze across the main living space of their home cut through the air they breathed and attempted to pierce through Itzal himself.

But his will by now was stronger than the strongest armor.

He had no words for his mother just as he has no words for his mother the day he began his training to become a knight of Madrigal. And he had no words as her shrill voice sounded behind the closed door, “if you would turn your back on this family, I no longer call you my son.”

But he was prepared for that. Of course.

---

On a bleak day in November, not far from his 25th birthday, Itzal had awoken to the sound of frantic bells. Immediately he threw off his musty sheets and prepared for battle--the signal was that something big was coming, and the knights were to assemble themselves immediately. He strapped on his belts and braided his hair, tying the end of it tightly with one of the strings broken from his tunic, and tucking it behind his collar. But before he could grab his sword, a man burst through the entryway frantically into his quarters, heaving breaths, his body wracked with tremors. Itzal did not know his name, as he was one of the many new recruits initiated in the recent wave of new soldiers. “The Queen,” was all he could say.

Itzal set his sheathed sword against the wall by the door and he gently grasped the new knight’s wrists. “What is happening,” he asked flatly. “Who is attacking us?”

“Rebellion. A full-scale rebellion.”

He couldn’t say he was not prepared for this. Itzal took up his sword; he needed to see the outside for himself. He rushed his way down the listless halls of the barracks only to find himself tangled in a mess of knights congesting the rest of the hallway.

“She killed them, she really killed them.”

“Killed who?” Exasperated, Itzal had his shoulder crushed against the hard wall, his other arm pushing the hysteric mass of soldiers away from him.

“All of them, murdered, in broad daylight--”

He broke his way through the crowd.

“The Oath of the Knights! We will keep the Oath of the Knights!”

His feet met the soil outside doors. He gazed his eyes upon yet more of his comrades standing in a line, uttering the same chant. But it had to have been serious for them to call upon the Oath. He felt an aggressive hand take his arm and pull him to the side.

“What are you going to do?”

“What?” He couldn’t hear him. The chants grew louder, but less organized.

“The word came out the Queen executed a swath of people and told lies to their families,” the knight said.

“Are you sure?”

“Don’t tell me you have been blind this entire time. The Queen is a blackheart. It was only a matter of time before this would happen.”

Itzal was not blind; in fact he was far from it. It had been two years since he turned his back on his family to follow a dream he had built for himself from scratch; and he would not admit that his mother was right now. But he had wanted greater for himself than this. He only threw himself from the whims of his family to the whims of the government. The pursuit for battle and glory and renown only led him back to this. And he had wanted more for himself than this. And now of all times, when not even the knights were organized amongst themselves?

“What are you going to do?”

He threw the other man’s hand off him. He heard the angry shout of another knight that saw him run. “You would turn your back on your Queen over a rumor?!”

(But he saw the chance for himself, and he would take it.)

He did not answer.

Affinity: --

Alignment: Anima: 30 Light: 20 Dark: 10

Stats:

TRAIT: Wild Rush -- Itzal gains +3 STR the first time he initiates combat with an enemy.

HP 22 (55%)
Str 6 (40%)
Mag 2 (15%)
Skl 5 (50%)
Spd 6 (60%)
Lck 5 (39%)
Def 4 (26%)
Res 2 (15%)

SKILLS: Pursuit

WEAPON RANKS: Sword D (56) (+15 from Renegade Knight role)

(Via Notes™: His name roughly translates to “site of shadow(s)” or “place where a shadow is,” or “shadow place.”)

Edited by Quote
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Modifying Kaya signup slightly. (and by slightly I mean lots)

New stats:

[spoiler=Stats]HP 25 (60%) (+5-->15) (+25%)
Str 4 (30%) (+2) (+15%)
Mag 4 (44%) (+3-->2) (+41%-->28.7-->29%)
Skl 5 (25%) (+3-->4) (+10%)
Spd 4 (40%) (+3) (+25%)
Lck 5 (45%) (+3-->4) (+25%-->30%)
Def 3 (23%) (+2) (+11%-->8%)
Res 2 (20%) (+1-->.6-->1) (+8%-->5%)

And then swapping out Quick Thinker for Extra Rank in Hidden Weapons

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CURRENT MOVES TO GO:

Naylen to F,11, time to become bait

Jovianna to E,10, blast that brigand with some wind

Telmara is on contingency attack if Raz or Jojo miss

Gonna take the first turn easy because we're not comfortably in range of anything else so it's time to bait.

Rest of the moves this turn will probably just be PLACEMENT

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Aaron to G10, Lionheart the Soldier
Naylen to F11, Claw his guts out

Raz to D8, iron bow the merc
Kolmar to F9, stab the merc, finishes

do these four first
if they all hit

Aria, contiminate the Knight

If that hits
Mika and Telmy are gonna try to kill the archer
so one thing at a time

Aaron and naylen first.

if attacks miss, telmara, itzal and mika will act as backup, and ignore the archer

Edited by Narmaya
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It's me again

Telmara to F14, gust bandit C
Raz to E,11, iron bow to finish bandit C

Aria Heal Itzal on D12

Itzal to F12, attack Bandit F, doubles and w/ wild rush, KOs (might get hit, if he does, we have to wall him)

Mikhaila to G13, pop her mask, Iron Sword Talisman Bandit E

Naylen to H13, stab Bandit E with her sword to finish

Block off squishies with Aaron, Kolmar, and bring Jovianna down for next turn

there's risky stuff we could do to kill B but the RNs aren't amazing

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A PRAN

[10:16:33 PM | Edited 10:16:35 PM] scorrikitty: Raz to C-12*
Aria to B-12, heal Raz*
Jovi to D-11, blast
Itzal to D-12, rescue Jovi
Aaron to D-13, drop Jovi on D-14
Naylen to F-15*
Kaya to E-15, heal
Telm to E-12, blast
Mika to E-13
Kolmar to D-10 (faces merc and archer, equip jav?) or goes to C-11*
[10:16:36 PM] scorrikitty: * means can move now

Edited by Narmaya
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Aaron to F12 provide charm
Mika to H13, attack Merc with steel sword charm (last charm)(84 hit does 17 damage)
Raz to F11, attack Merc with iron bow (89 hit does 7 damage)
(either of these two can go first, whoever wants the kill goes second, talk it out xin/ether)

That's the merc dealt with

Aria to C12, heal Itzal
Itzal to H12, attack Bandit A with Cutlass (99 hit, 15 damage)
Naylen to I13, attack Bandit A with iron sword (100~~~ hit, 10 damage)
(It doesn't matter who goes first here either because naylen is only in reach of the bandit/merc so if itzal crits she has no better move)

That's the bandit

Kolmar to H11, attack the archer with his iron lance (85 hit, 10 damage)
Telmara to I13, gust the archer (92 hit, 10 damage)
(Telmy go first so kolmar can get the kill)

Kaya can heal Mika if she wants

Leaves us with the mage

Edited by Narmaya
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  • 2 weeks later...

Raz play backup
Aaron to I-16, smack Mage D w/False Lionheart (74 hit, 12 damage)
Kolmar to G-18, jav archer B (enough damage, 82 hit)*
Aria to I-17, blast Archer D w/Mind Shock (14 damage, 85 hit)
Jovi to H-17, blast Archer D (10 damage, 99 hit)*
Telm to J-17, blast archer B (11 damage, 94 hit)
Kaya to H-15, heal Raz
Naylen to I-15*
Mika to G-16*
Itzal to G-15*

Anyone with a * can move now

Edited by scorri
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  • 3 weeks later...

So Oersted has been absent for a while. I haven't heard from him and I hope everything is going the best on his end, but for the time being Naylen can't really get dragged around by the party unless he returns. With that being said, there's an empty spot now. Here's what I'm going to do:

-I will be accepting a new party member. They will not join for Map 2, and maybe not Map 3. As I said before, I will contact A Random Player, Dandragon, and Honey Bunny for characters first (Rothene mentioned interest in just watching and also has historically not always had the best internet). The slot is Wild Card, so there is a lot of freedom of choice here as far as backstory and such. That said don't pick swords please, we have enough of those.

That being said, I know Honey Bunny wanted to do something with a demihuman character. I have a good idea for a timing for that which would be much better than for Map 3/4, so that it can be best incorporated, and I want to PM him when the appropriate time for that comes up.

-This narrows the current timing slot down to A Random Player and Dandragon. Assuming you both are still interested, please send me a mostly complete character sheet by SF PM (Talent and Wildcard skill can be worked on more when it is figured out who will join now, and I'll roll affinity once I accept one too). From there I will compare the two and figure out who will work best to join the current party. Also A Random Player, add me on skype (reinflechezero, also in your adding message mention your SF name because I am forgetful and usually deny random requests).

-For the other player, I will work out when your character could join along, or do whatever else if you would prefer that, similar to what I plan to do with Honey Bunny. All 3 of you getting involved in some capacity in the future would be cool, I just still like the idea of staggering things a bit so I can handle everything.

That's all I have to say for now. No hard deadline for this exists as of yet so don't feel like you're under any rush. If you guys have questions feel free to just ask me about them!

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Thanks Rein, I look forward to the pm. I'm thinking I'll do a scout type unit (mobile, good at dodging, could see through fog of war (if it's going to be used), etc.). Would that be good, or is there some specific role you'd rather have me fill? I'd rather have a physical character, but I'm not too bothered if the group needs a mage.

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There is no way I am going to bother with fog of war for any reason. Other than that character design is pretty free to your choice, party is generally well-rounded, though a fast unit is probably pretty good because the team doesn't have a lot of them. Your character would be introduced a bit further down the line so it might be best to hold off on specific stats. I'll PM you with a few details probably tomorrow or Monday.

Also I didn't mention this in my previous post but I should've, there are potentially going to be a few changes to growths, mostly upping offensive stats I think. I would say anybody working on stuff right now shouldn't necessarily worry about it because I don't know exactly what I'm doing with them yet, you can just keep in mind your character will be a bit better.

Edited by Reinfleche
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  • 3 weeks later...

A message from the amazing Rein:

i don't care about the order you post in

if you guys want to say "after x do x" in the future then just do it

That should speed things up considerably!

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  • 3 weeks later...

[2:05:19 AM | Edited 2:07:10 AM] Antitoxin: "Telmara to I12, gust mage A (98 hit, 9 damage)

Mikhaila to J12, curse of the mask, attack mage A with iron sword (11 damage, 85 hit)"

This is like the most reliable hit-wise plan for right side so we sud try it probably

[2:58:45 AM] Antitoxin: "Itzal to E14 iron sword soldier B (87 hit 8 damage)

Aria to F14 mind shock soldier B (86 hit 12 damage)

Joviana to C14 attack archer B with gust (autohit 10 damage)

Raz to F15 finish archer B with iron bow (autohit 10 damage)

Kaya to H14 heal Raz

Kolmar to G13 make sure javelin is equipped

Aaron to H13 use vuln"

Is I want to say a fair plan for the rest?

These moves would rely on itzal/aria hitting because soldier B is the most pain.

Made this plan on skype yesternight

Would appreciate feedback and not taking too long to move ;-;

Edited by Xinnidy
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