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[FE6] Sadist Draft: These Boots are Made for Walking


Carmine Sword
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Could someone clarify the rule 6? I'm not sure if the latter part of the rule is an extension to the Roy one (Roy can't be rescued under those circumstances), or if implies that warp/rescue chains are banned for everyone.

Warp/rescue chains are okay on non-Roy units. That part of the rule basically says this: if you warp a unit, and they start a chain of ferrying/rescue staff usage, everyone who takes part in that chain counts as warp/rescue chained, but this is fine as long as Roy isn't one of those units. (It also tolerates stuff like warping Lalum to Roy and having her dance for him)

The main reason it's worded in such a complicated way is to prevent people from cheating out of it.

Edited by Gradivus.
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Barth and Niime.

I considered drafting Douglas for the going the distance memes, but Barth does the same thing as Douglas but joins 12 chapters earlier, so yeah. Also, 10/1 Barth has the same speed as base Douglas, which is both hilarious and sad.

Chapter 1: 8/8

Fuck you Roy, if you had 1 more base strength or speed I could have saved a turn. Anyways, Roy goes up. He gets surrounded by fighters on Turn 3 since Roy's a scrub and can't 2RKO fighters at base which sucks. Roy reaches the boss on Turn 7 and ORKOs him with a Rapier hit + crit. If the throne didn't heal the boss I wouldn't have needed a crit. Aren't FE6 thrones the best?

Roy's already 85% of the way to C Swords haha.

Stats:

DAT BOI Lv. 5.27 22HP/8Str/7Skl/10Spd/8Lck/7Def/0Res D Swords

Edited by Carmine Sword
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Chapter 2: 8/16

Roy slowly walks to the throne. The Armorslayer gets tradechianed to Roy on Turn 3 so that Roy can give it to Dieck later on. I don't think the Armorslayer is actually necessary for the boss kill since Dieck could also try for a 6HKO with the Iron Blade, but that's dumb and way less reliable than using the Armorslayer. Dieck kills most of the right-hand side enemies, positioning himself in such a way so that Roy could kill an archer and a soldier after using his full move on two of the turns.

Stats:

DAT BOI Lv. 6.62 23HP/9Str/7Skl/11Spd/9Lck/8Def/1Res C Swords

Dieck Lv. 7.65 28HP/11Str/14Skl/12Spd/6Lck/6Def/2Res C Swords

Merlinus Lv. 1.00 Base

Chapter 3: 9/25

Merlinus is clutch, distracting the soldiers and archer on Turn 1 so that they don't block Roy's path and so that they're in a position for Dieck to move up and kill the archer next turn. Merlinus also distracts the soldiers that come down from the left-hand side of the map and they chased him across the entire map before Merlinus finally obtained the Mend staff from the village. The boss kill was a little sketchy since Dieck had to connect 2 69 displayed hit attacks with the Armorslayer and dodge a 39 displayed hit attack from the boss due to being low on HP from all the lance using enemies. I blame the fact that enemies attack Dieck over Roy due to Roy's higher defense.

Stats:

DAT BOI Lv. 7.98 24HP/9Str/8Skl/11Spd/10Lck/8Def/1Res C Swords

Dieck Lv. 9.63 30HP/13Str/15Skl/14Spd/6Lck/7Def/3Res B Swords

Merlinus Lv. 1.15 Base

Chapter 4: 7/32

A 6 turn would be possible if Dieck could ORKO Erik, but he needs 15 strength to do that, and there isn't enough exp to even get him to the minimum level where he could even have 15 strength, so I take an extra turn and get myself a Killing Edge and the Steel Blade village.

Stats:

DAT BOI Lv. 9.05 26HP/11Str/10Skl/12Spd/11Lck/9Def/3Res B Swords

Dieck Lv. 11.42 31HP/14Str/17Skl/14Spd/6Lck/8Def/3Res B Swords

Merlinus Lv. 1.15 Base

Chapter 5: 4/36

Dieck and Roy go forward while Merlinus distracts fighters up north. Opened the gate on Turn 2. Dieck moved to the choke point to the right of the castle on Turn 3 in order to prevent the nomads from blocking Roy's path to the throne. Dieck was 1 strength short of ORKOing Dory with the Iron Blade, so Dieck needed to crit him with the Killing Edge.

Stats:

DAT BOI Lv. 9.68 26HP/11Str/10Skl/12Spd/11Lck/9Def/3Res B Swords

Dieck Lv. 12.36 32HP/14Str/18Skl/15Spd/7Lck/9Def/3Res A Swords

Merlinus Lv. 1.22 Base

Chapter 6: 6/42

Meh, Dieck and Roy can't counter all of the javelin soldiers so they get stuck in the center area for a while. Roy also had to dodge a ton of stuff since he needs to spend his turns clearing out enemies instead of healing. The bosskill was pretty reliable with Dieck ORKOing Wagner with an Iron Sword at 78 displayed hit. Merlinus died for the cause.

Stats:

DAT BOI Lv. 11.09 28HP/13Str/12Skl/13Spd/13Lck/9Def/4Res B Swords

Dieck Lv. 13.58 33HP/15Str/19Skl/15Spd/7Lck/9Def/3Res A Swords

Merlinus Lv. 1.23 Base

Chapter 7: 9/51

Base Marcus ORKOs all of the generic enemies except the Wyvern Riders and Mercs with the Silver Lance, so good. Dieck went left, Marcus and Roy went right. Merlinus got most of the right-hand side villages. NPC!Noah died for the cause, RIP. Recruited Zealot and Treck. Treck bought a bunch of Hand Axes for Dieck (and Barth too I guess) and got the Horseslayer. Also got the Killing Edge, Hero's Crest, Physic Staff,and the Red Gem. Proabaly took too long in this chapter but I hate planning out this chapter so eh. Marcus got a decent level that's totally pointless since he's benched for the rest of the game.

Stats:

DAT BOI Lv. 11.79 28HP/13Str/12Skl/13Spd/13Lck/9Def/4Res B Swords

Dieck Lv. 15.06 35HP/16Str/20Skl/16Spd/8Lck/10Def/4Res A Swords

Merlinus Lv. 1.24 Base

Chapter 8: 19/70

Eww, this chapter takes absolutely forever without mounts. I didn't even know that there were reinforcements that came from the stairs until now since I've never taken this long to finish the chapter. So Dieck promotes and kills everything with hand axes, Roy follows behind and kills a few things. The almighty Barth appears and kills several enemies with Wendy's javelin, including Cath. The boss kill was supposed to have Dieck hit twice at 60-something hit with the Armorslayer, but then Dieck pulls off a jank single-digit crit, which saves me 1 use of the Armorslayer I guess. Merlinus got all of the treasure in the middle room.

Stats:

DAT BOI Lv. 13.23 30HP/14Str/14Skl/14Spd/15Lck/10Def/5Res A Swords

Dieck Lv. 15/2.84 40HP/19Str/21Skl/19Spd/8Lck/15Def/6Res S Swords D Axes

Barth Lv. 11.13 27HP/12Str/6Skl/7Spd/2Lck/15Def/1Res C Lances

Merlinus Lv. 1.24 Base

Chapter 8x: 10/80

Didn't take as long as I thought it would. Dieck and Roy go up and around the bend to the boss while Barth hangs back and self-improves. Dieck needed to crit Henning at 69 displayed hit, 36 crit for the boss kill.

Stats:

DAT BOI 13.97 30HP/14Str/14Skl/14Spd/15Lck/10Def/5Res A Swords

Dieck Lv. 15/4.10 42HP/20Str/22Skl/21Spd/8Lck/16Def/7Res S Swords D Axes

Barth Lv. 12.48 28HP/13Str/7Skl/7Spd/2Lck/15Def/1Res C Lances

Merlinus Lv. 1.27 Base

Chapter 9: 10/90

Some asshole merc blocks Roy and Dieck's path to the throne on Turn 8, and Barth cant OHKO the merc, so I'm forced to waste a turn getting rid of him first. Barth's speed has been fairly cooperative, but he really needs some skill procs.

Stats:

DAT BOI Lv. 15.24 32HP/16Str/16Skl/15Spd/16Lck/12Def/5Res A Swords

Dieck Lv. 15/5.38 43HP/20Str/23Skl/22Spd/8Lck/16Def/8Res S Swords C Axes

Barth Lv. 14.35 30HP/15Str/7Skl/8Spd/3Lck/17Def/1Res B Lances

Merlinus Lv. 1.27 Base

Chapter 10: 8/98

Dieck went ham while Barth struggled to kill fighters. At least he ORKOs the Steel Axe dudes... if he hits. Considered recruiting Geese for the Brave Axe but decided against it since it would cost a turn.

Stats:

DAT BOI Lv. 16.06 32HP/17Str/16Skl/16Spd/16Lck/12Def/6Res A Swords

Dieck Lv. 15/6.94 44HP/21Str/23Skl/22Spd/8Lck/16Def/8Res S Swords B Axes

Barth Lv. 15.47 31HP/15Str/8Skl/9Spd/3Lck/18Def/1Res B Lances

Merlinus Lv. 1.28 Base

Edited by Carmine Sword
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Via PM, TempestStorm has requested to be given the allmighty Chad.

Chapter 11: 10/108

Fed a bunch of kills to Barth to get him some more levels before he promotes next chapter. Recruited Klein and Echidna for their stuff. Merlinus got the Restore Staff, Dracoshield, 5000 Gold, Speedwings, and Angelic Robe villages. Lalum was useful as always. Thany bought a Killer Axe and some more hand axes for Dieck.

Also, Barth proced resistance, now I've seen everything.

Stats:

DAT BOI Lv. 17.41 33HP/17Str/17Skl/17Spd/17Lck/12Def/7Res A Swords

Dieck Lv. 15/8.23 46HP/23Str/23Skl/23Spd/9Lck/17Def/9Res S Swords B Axes

Barth Lv. 17.24 33HP/17Str/8Skl/11Spd/4Lck/19Def/2Res A Lances

Lalum Lv. 1.96 Base

Merlinus Lv. 1.29 Base

Impressions:

DAT BOI: The number of the day is 17.

Dieck: Pretty damn good.

Barth: I appreciate the speed, but can you get some skill please? You really need it for the one thing I need you for later on.

Lalum: Dancer/10.

Merlinus: Clutchest of clutch village collector extraordinaire.

Chapter 12: 8/116

Dieck, Roy, and Lalum take the left side while Barth, who promoted on Turn 1, and Merlinus go collect chests. Lalum was in danger the entire chapter due to this Steel Axe fighter at the start of the map that no one had time to kill harassing her the whole map. She's OHKOed by the fighter at 30 displayed hit. She also had to dodge a Steel Bow archer in addition to the fighter on turn 3 or 4, along with Barth dodging all of the Sleep Staves.

Stats:

DAT BOI Lv. 18.34 34HP/18Str/17Skl/18Spd/18Lck/13Def/8Res A Swords

Dieck Lv. 15/9.68 47HP/23Str/24Skl/24Spd/9Lck/17Def/10Res S Swords A Axes

Barth Lv. 17/1.42 37HP/20Str/10Skl/14Spd/4Lck/23Def/5Res S Lances E Axes

Lalum Lv. 2.79 15HP/1Str/2Skl/12Spd/10Lck/2Def/5Res

Merlinus Lv. 1.29 Base

Chapter 12x: 7/123

Dieck carries Roy to the throne while Barth mucks about and kills some enemies near the start since the White Gem is way too far away for Barth to collect without costing turns.

Stats:

DAT BOI Lv. 19.04 35HP/18Str/18Skl/19Spd/19Lck/13Def/9Res A Swords

Dieck Lv. 15/10.37 48HP/24Str/25Skl/24Spd/9Lck/17Def/10Res S Swords A Axes

Barth Lv. 17/2.47 38HP/21Str/11Skl/14Spd/4Lck/24Def/5Res S Lances E Axes

Lalum Lv. 3.57 16HP/1Str/2Skl/13Spd/11Lck/3Def/6Res

Merlinus Lv. 1.29 Base

Edited by Carmine Sword
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Confirming Chad as my pick

Edit: Future sadist drafts should reverse round 3. Looking at the teams, the last 4 picks have a major disadvantage and I have a slight one because I was lucky enough to snag Bors and Chad. Dieck/Wade/Lott are going to save a bunch of turns and handing those teams somebody like Niime or Yodel instead of the pain of Cath or Wendy is a bit unbalanced.

Edited by TempestStorm
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Chapter 13: 10/133

Everyone goes right except Barth, who goes up and collects the Body Ring and then goes right along the top bridge to pull the group of cavaliers near the throne. Merlinus collected the Al's Sword and protected Lalum from a longbow archer that harassed them the whole map. Flaer was a massive chump who couldn't handle the Dieck.

Roy hit level 20, so now the agonizing wait for promotion begins.

Stats:

DAT BOI Lv. 20.00 36HP/18Str/18Skl/20Spd/20Lck/14Def/9Res A Swords

Dieck Lv. 15/11.45 49HP/25Str/26Skl/24Spd/9Lck/18Def/10Res S Swords S Axes

Barth Lv. 17/4.05 40HP/22Str/13Skl/15Spd/4Lck/26Def/5Res S Lances D Axes

Lalum Lv. 4.62 17HP/1Str/3Skl/14Spd/12Lck/4Def/6Res

Merlinus Lv. 1.30 Base

Chapter 14: 11/144

Having no mages for this chapter sucks. I had to slow down and kill wyverns instead of advancing on some turns so that my undrafted scrubs wouldn't get attacked. Speaking of which, Cecilia died meatshielding so that Ellen could get the Warp Staff without being attacked. Got all of the desert items except for the Silver Blade. Barth distracted the bandit reinforcements.

Stats:

DAT BOI Lv. 20.00 36HP/18Str/18Skl/20Spd/20Lck/14Def/9Res A Swords

Dieck Lv. 15/12.90 50HP/25Str/27Skl/25Spd/9Lck/18Def/10Res S Swords S Axes

Barth Lv. 17/4.80 40HP/22Str/13Skl/15Spd/4Lck/26Def/5Res S Lances C Axes

Lalum Lv. 5.43 17HP/2Str/3Skl/15Spd/13Lck/5Def/6Res

Merlinus. Lv. 1.30 Base

Edited by Carmine Sword
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Roy hit level 20, so now the agonizing wait for promotion begins.

Well, with Dat Boi it shouldn't be too agonizing haha.

C1 10/10 turns

Roy went up, killed axedudes and took 2 turns killing Damas. Could probably have gone faster, but I'm moving on, this map is pretty hard to optimize with only Roy anyway.

C2 9/19 turns

Roy went on a solo mission, Shanna distracted the archer near the castle on turn 7 (survived with 1 HP) so he can Rapier x4 the boss' face in on turn 8 instead of waiting an extra turn to reach him. Bought a bunch of vulneraries and swords.

C3 10/29 turns

Roy charged the fort and killed Slater with 2x Armorslayer on turn 9 PP+EP. Unarmed Marcus played sidekick and Bors fended off the enemies near Lugh's village so they wouldn't harass my other units.

UNIT         LEVEL HP S/M SKL SPD LCK DEF RES WEXP
Roy          11.16 23   9  10  10  12  10   3 B Swd

Roy has 2/3 of the way to A swords. #FE6wexpisfast

Edited by Gradivus.
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Yeah man, Dieck got 250 wexp in 6 and a half chapters, I don't know what people are talking about when the say it takes forever to raise weapon ranks in this game. :Kappa:

Chapter 14x: 6/150

Dieck rescued Roy and got danced by Lalum and then ran around the bend to get to the throne room. Barth killed the Devil's Axe!Berseker.

Stats:

DAT BOI Lv. 20.00 36HP/18Str/18Skl/20Spd/20Lck/14Def/9Res A Swords

Dieck Lv. 15/13.90 51HP/25Str/28Skl/25Spd/9Lck/19Def/10Res S Swords S Axes

Barth Lv. 17/5.61 41HP/23Str/14Skl/15Spd/5Lck/27Def/5Res S Lances C Axes

Lalum Lv. 6.03 18HP/2Str/4Skl/16Spd/14Lck/5Def/6Res

Merlinus Lv. 1.30 Base

Chapter 15: 11/161

Going around the mountain sucks. Got both villages and recruited Percival for more stuff to sell. Recruited Garret for his hand axe, since I only had one left.

Stats:

DAT BOI Lv. 20.00 36HP/18Str/18Skl/20Spd/20Lck/14Def/9Res A Swords

Dieck Lv. 15/14.84 52HP/25Str/28Skl/26Spd/10Lck/19Def/10Res S Swords S Axes

Barth Lv. 17/6.97 42HP/23Str/15Skl/15Spd/6Lck/28Def/5Res S Lances C Axes

Lalum Lv. 6.93 18HP/2Str/4Skl/16Spd/14Lck/5Def/6Res

Merlinus Lv. 1.31 Base

Edited by Carmine Sword
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Call me crazy, but I think Sophia is the best choice of the remaining 5. Karel has not impact, Douglas and Cath cost turns to recruit and Wendy is in a useless class. So Sophia it is.

Now Roy will have to choose between the two girls.

Edit: Future sadist drafts should reverse round 3. Looking at the teams, the last 4 picks have a major disadvantage and I have a slight one because I was lucky enough to snag Bors and Chad. Dieck/Wade/Lott are going to save a bunch of turns and handing those teams somebody like Niime or Yodel instead of the pain of Cath or Wendy is a bit unbalanced.

I second this. The first four or so drafters end up with a team consisting of 1 very good unit and 2 usable units. The last few end up with a team of 2 somewhat decent units and 1 horrible unit.

Edited by FiboSai
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Chapter 16: 17/178

This took forever. At least I got all but one chest. Lalum, Milady, and Barth went left while everyone else went right. Recruited Hugh for the Member's Card. Roy killed Narshen with the Wrymslayer since Dieck had to go and bust down the wall by Zeiss. Lalum ended up being the one to get the left-hand side treasures since Barth needed to distract the reinforcements. I shamelessly rigged crits with Fa so that she would use up less of her Dragonstone. She got the right-hand side treasures. Douglas just barely managed to avoid killing himself. If Roy had any more strength I would have had to rig 99 displayed hit misses to keep Douglas from dying, so I'm glad things just barely managed to work out. Zeiss and the Rescue Staff only cost me 2 turns, which was better than I expected; I usually lose 3 turns getting them in normal drafts.

Stats:

DAT BOI Lv. 20.00 36HP/18Str/18Skl/20Spd/20Lck/14Def/9Res A Swords

Dieck Lv. 15/15.61 53HP/25Str/29Skl/26Spd/11Lck/19Def/10Res S Swords S Axes

Barth Lv. 17/8.93 44HP/25Str/16Skl/17Spd/6Lck/30Def/5Res S Lances C Axes

Fa Lv. 5.49 21HP/18Str/17Skl/7Spd/13Lck/17Def/30Res

Lalum Lv. 8.08 20HP/2Str/4Skl/18Spd/16Lck/6Def/7Res

Merlinus Lv. 1.32 Base

Chapter 16x: 9/187

Dieck carried Roy to the throne. Dieck had to use a Pure Water in order to reasonably dodge the Berserk Staff on Turns 6 and 7. Barth got berserked on Turn 8 since Roy and Dieck had no chance of dodging the Berserk Staff given how close they were, yet the boss targets Barth anyway due to Barth's inferior resistance stat.

Stats:

DAT BOI Lv. 20.00 36HP/18Str/18Skl/20Spd/20Lck/14Def/9Res A Swords

Dieck Lv. 15/16.65 54HP/25Str/30Skl/26Spd/11Lck/20Def/10Res S Swords S Axes

Barth Lv. 17/9.42 45HP/26Str/17Skl/17Spd/7Lck/30Def/5Res S Lances C Axes

Fa Lv. 8.66 24HP/21Str/19Skl/10Spd/18Lck/18Def/31Res

Lalum Lv. 9.02 20HP/2Str/4Skl/19Spd/17Lck/7Def/8Res

Merlinus Lv. 1.32 Base

Edited by Carmine Sword
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