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Carlos Cadalso

Skill Sets/Skill Combinations Thread

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This isn't a Skill Request Thread. If you are looking for specific skills, go to one of the Skill Request Threads like this one:

http://serenesforest.net/forums/index.php?showtopic=61825&hl=

Post here any skill combinations/skill sets that you (or someone you know) thought of.

Write for what character is the skill set, for what class, if you do have/use the skill set, and how to use the character.

Try to avoid including hacked skills. The children can have any non-enemy-exclusive skills because they can inherit any skills their parents have, and you can save the character with their skills if you defeat Anankos.

If you come up with a better combination of skills quote your original previous post and write what you would change.

Don't be afraid of commenting about a skill set; constructive criticism is always good (just write a real explanation of why you would like for it to be different).

If you did not make the skill set by yourself, please, remember to give credit to the original creator.

WARNING: THIS THREAD WILL CONTAIN OPINIONS. NOT EVERYTHING WRITTEN HERE IS A FACT, SO DO NOT START SAYING WHAT IS STATISTICALLY THE BEST SET OR ANYTHING LIKE THAT. BE RESPECTFUL.

These are the skill sets I have come up with:

1) Charlotte as a Berserker (A Berserker's Axe can help with this set if used right, but Killer Axe is practically a necessity): Vantage, Death Blow, Strength +2, Axefaire, and Swordbreaker. This set is used by getting Charlotte to 50% HP and then hoping she gets crits, so she will need as much skill and luck as possible (I expect that max strength is a given). This set is not recommended for attacking other castles because of the effects of the building in castle battles makes it VERY hard to crit. I have Death Blow, Axefaire, and Vantage.
2) Veloria as a Wolfssegner (Beastrune will be the most efficient weapon for this set): Beastbane, Trample, Certain Blow, Poison Stike, and Grisly Wound. This set is a physical tank killer; use Poison Strike and Grisly Wound to deal damage after every battle to the tanks. Trample and Beastbane are for dealing extra damage to most units (everyone by mounted dragon units). Certain Hit is just to not miss. I am still looking for ways to make this set a little better, but no such luck right now. I have everything here except for Poison Strike.
3) Benny as a General or Great Knight (if you don't want/can't use Boots on Benny): Defence +2, HP +5, Wary Fighter, Lancefaire, and Heartseeker. This set is based around the idea that Benny will hit practically anything it battles thanks to Heartseeker + Fierce Mien (Benny's personal skill). Also, Def and HP are what keeps Generals alive (alongside Wary Fighter), so why not some more of that. Lancefaire is totally replaceable for any other skill you would like. I have everything here except for Heartseeker.
4) Shiro as a Spearmaster (I want him to be a Spearmaster to have a higher Skill-Cap and also a passive crit bonus): Hoshidan Unity, Astra, Rend Heaven, Quixotic, and either Luna. This set is just to attack and hope he procs one of his skills, so don't use any lances that block him from using his skills (Peri's Lance > Javelin and no Bronze/Brass Weapons). Any aggressive trigger skills can be put here in place of Luna, Rend Heaven and Astra (e.g.: Vengeance and Aether). I suggest not giving Shiro a Bolt Naginata either for the same reason for the Javelin. I have the whole set.
Everything edited is in bold.
Edited by Carlos Cadalso

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- Laslow as himself/(unsure on final class, probably Hero) ---> Pavise, Aegis, Sol/Luna, Quixotic, Rally Spectrum. Designed as a defensive support. Dance for days with Rally Spectrum, and protect oneself with Pavise/Aegis/Quixotic combo. Sol for self healing (if necessary), or Luna for a more offensive role.

- Selena as (unsure of final class) ---> Vantage, Sol, Death Blow, Renewal/Lifetaker, (filler?)

- Takumi as a Sniper like he's supposed to be ---> Quixotic, Luna, Death Blow, (filler, maybe Renewal).... ( I haven't finished this build yet :/)

Selena is designed to be the lead support in Attack stance with Takumi (he's an archer, therefore he must stay behind and support her). Although they can't even support, their personal skill mesh almost too well. I thought, hey, I have an idea! :D His personal increases criticals by 10 (as long as Selena has the same or higher level than him), while hers will critical if he does. Add death blow to both of them and voila, you have a two-man critical beast.

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Might as well put it out now.

The F!MU x Jakob Breaker set.

Kunaibreaker, Lancebreaker, Swordbreaker, Tomebreaker, Norhian Trust on a SM!MU, having the Hagakure Blade, Omega Yato, Sunrise Katana, and Dual Katana and Rainbow Tonic (For PvP)

She's paired with a Lodestar Jakob with Dual Guardsman, Miracle, Aegis, Pavise, and Breaking Sky. I mean Rend Heaven. He carries some special case weapons like Armorslayer, Wyrmslayer, Pracitce Katana, etc.

It's extremely broken, the only hope being Swordbreaker plus Dual Club.

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Rinkah - Oni Chieftain - Aether, Aggressor, Life and Death, Vantage, Awakening.

  • I like this skill set for Rinkah since it helps her do way more damage.
  • Even more damage done at half HP due to her personal skill Fiery Blood.
  • Vantage paired with Awakening are a major help when her HP isn't full.

Flora - Maid - Sol, Pavise, Aegis, Counter, Countermagic.

  • She is good as a staffbot.
  • But like this you shouldn't have to worry if she's attacked.
  • This skill set works smoothly with her personal skill Icy Blood plus when using Daggers/Shuriken.

Azura - Songstress - Rend Heaven, Astra, Renewal, Amaterasu, Warp

  • Like this Azura can be in an enemies range for at least a couple turns.
  • Astra is almost always helpful.
  • Renewal is great for healing herself, and Amaterasu for healing others nearby without using a staffbot.
  • Warp is very useful, especially for Azura as a Songstress.

Selkie - Nine-Tails - Sol, Poison Strike, Savage Blow, Grisly Wound, Galeforce.

  • Poison Strike, Savage Blow, and Grisly Wound all paired up with Selkie's personal skill Playthings is very helpful to bringing down nearby foes HP.
  • Galeforce is good to have so she can move once more, if she is alone.

Midori - Master Ninja - Rend Heaven, Death Blow, Shurikenfaire, Lifetaker, Lucky Seven

  • Great critbot.
  • Make sure you have a Barb Shuriken to help increase extra damage on crits.
  • She is very fast like this.

This is all I could think of right now at the top of my head lol. I'll try to add more later maybe.

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[email protected]

Mods: 6/-1/3/3/0/-1/-2

-Certain Blow (Jakob A+ Takumi)

-Death Blow (Charlotte A+ Rinkah)

-Gamble

-Tomebreaker

-Galeforce

Give him a Great Club, Killer Axe, and Beruka's Axe. Have him murk two of your opponent's units, rescue him, to safety, and repeat next turn. Try to end up in your castle and he will get 20% more free Hit and Avoid along with damage dealt/recieved +/-2.

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Peri - Paladin

Aegis, Pavise, Quixotic, Lethality & Renewal

Since Paladin has more skill than Great Knight it would lead to activate all Lethality and Aegis/Pavise more often alongside with Bloodthirst and Quixotic.

Kanna - Nohr Noble

Renewal, Counter, Countermagic, Pavise & Aegis or Draconic Hex & Grisly Wound

Basically a damage soaker with a Dragonstone equiped so that Draconic Heir gives them 45% healing each turn and the counters and P&A capitalize on that. Alternatively Draconic Hex & Grisly Wound can make them a tanky debuffer/shredder.

*On a Side Note when the Bold Stance releases, it would make Selena's personal skill incredible with a high cirt unit.

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I'll give this a shot, but I'll post just my ideal SAVE 9 (Revelation) Avatar just for starters. Warning: I may be a bit of a gimmicky-role kind of player.

Name: Zawealb|Derived from the Germanic word "Blǣwaz" backwards (backwards words tie into a head-cannon of mine for Valla, my chosen affinity) since my surname is Germanic in origin and my favorite color is blue (some of you may find this obvious).

Boon: Calm

Bane: Weak

Class Nohr Noble

Talent: Sky Knight

Skills (Not Final): Dragon Fang, Swordbreaker, Tomebreaker, Lancebreaker, Shurikenbreaker

​Explanations for my shameless gimmicks.

Resistance was made the asset because the stats it boosts appeal to me (Mag, Spd, and Res) and I'm a defensively-oriented player. Strength was made the flaw because I wanted to give myself stats that didn't clash with each other and represented different spectrums of Physical V.S. Magical (Offense/Str V.S. Defense/Res). I tend to be gimmicky like that.

Nohr Noble benefits from the boons I've chosen (greater Mag, Spd, and Res) and it gives me two Magical weapon types (Tomes which will be used for offense and Dragonstones which will be used for Defense). I plan on having just the Omega Yato, Robin's Primer +7, and a Dragonstone+ with a Battle Seal and Visitation Seal as well.

​ The skillset includes an offensive skill to boost my own power and four breaker skills to shut down weapon types most likely to hit me: Swordbreaker and Tomebreaker to shutdown Wyrmslayers and Dragon Spirits, and Lancebreaker and Shurikenbreaker to shut down weapon triangle advantages if I use a Sword or Tome.

​ This is all hypothetical stuff and I'd like feedback on it.

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*On a Side Note when the Bold Stance releases, it would make Selena's personal skill incredible with a high cirt unit.

I doubt it, unless for whatever reason said unit isn't killing with crits, which would likely only be the case against Generals or something.

This isn't a Skill Request Thread. If you are looking for specific skills, go to one of the Skill Request Threads like this one:

http://serenesforest.net/forums/index.php?showtopic=61825&hl=

Post here any skill combinations/skill sets that you (or someone you know) thought of.

Write for what character is the skill set, for what class, if you do have/use the skill set, and how to use the character.

Try to avoid including hacked skills. The children can have any non-enemy-exclusive skills because they can inherit any skills their parents have, and you can save the character with their skills if you defeat Anankos.

If you come up with a better combination of skills quote your original previous post and write what you would change.

Don't be afraid of commenting about a skill set; constructive criticism is always good (just write a real explanation of why you would like for it to be different).

If you did not make the skill set by yourself, please, remember to give credit to the original creator.

WARNING: THIS THREAD WILL CONTAIN OPINIONS. NOT EVERYTHING WRITTEN HERE IS A FACT, SO DO NOT START SAYING WHAT IS STATISTICALLY THE BEST SET OR ANYTHING LIKE THAT. BE RESPECTFUL.

These are the skill sets I have come up with:

1) Charlotte as a Berserker (A Devil Axe can help with this set if used right, but Killer Axe is practically a necessity): Vantage, Death Blow, Strength +2, Axefaire, and Swordbreaker. This set is used by getting Charlotte to 50% HP and then hoping she gets crits, so she will need as much skill and luck as possible (I expect that max strength is a given). This set is not recommended for attacking other castles because of the effects of the building in castle battles makes it VERY hard to crit. I have Death Blow, Axefaire, and Vantage.
2) Veloria as a Wolfssegner (Beastrune will be the most efficient weapon for this set): Beastbane, Trample, Certain Blow, Poison Stike, and Grisly Wound. This set is a physical tank killer; use Poison Strike and Grisly Wound to deal damage after every battle to the tanks. Trample and Beastbane are for dealing extra damage to most units (everyone by mounted dragon units). Certain Hit is just to not miss. I am still looking for ways to make this set a little better, but no such luck right now. I have everything here except for Poison Strike.
3) Benny as a General or Great Knight (if you don't want/can't use Boots on Benny): Defence +2, HP +5, Wary Fighter, Lancefaire, and Heartseeker. This set is based around the idea that Benny will hit practically anything it battles thanks to Heartseeker + Fierce Mien (Benny's personal skill). Also, Def and HP are what keeps Generals alive (alongside Wary Fighter), so why not some more of that. Lancefaire is totally replaceable for any other skill you would like. I have everything here except for Heartseeker.
4) Shiro as a Spearmaster (I want him to be a Spearmaster to have a higher Skill-Cap and also a passive crit bonus): Hoshidan Unity, Astra, Rend Heaven, Quixotic, and either Luna. This set is just to attack and hope he procs one of his skills, so don't use any lances that block him from using his skills (Peri's Lance > Javelin and no Bronze/Brass Weapons). Any aggressive trigger skills can be put here in place of Luna, Rend Heaven and Astra (e.g.: Vengeance and Aether). I suggest giving Shiro a Bolt Naginata when fighting Mages because of the effects of Luna and Rend Heaven. I have the whole set.

1) I assume you mean Berserker's Axe (since the Devil Axe doesn't exist in this game)?

4) The Bolt Naginata would also block Shiro from using any offensive skills, to say nothing of likely seeing "NO DAMAGE!!" against mages.

Edited by Levant Mir Celestia

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Testing them out so far but as of right now, I am amazed enough to document my top units and their skill sets. The idea is not wasting resources and it's easy to naturally get them these skills in lunatic mode.

FeCorrin: Str +/Luck-

Final Skills: Awakening/Dragconic Hex/Ather/Dragon Fang/ Lethality

Class progression: princess till 20 -> great lord for free master seal -> nohr noble for hex at 15 -> Master Ninja

Backpack - Base maid jakob

why- The idea here ultimate bait unit/soloist. With access to incredible speed/skill, avoid should be +90 so corrin dodge tanks everything until she gets hit. So when player phase comes, all enemies should have been debuffed to oblivion with hex + daggers. When she gets knocked to half heath, she awakens and can murder anything that attacks her in both 1 and 2 range with few exceptions while any unit with less than about 130 hit will never hit her. Which you can control depending on weapon triangle abuse and stat debuffing. Once you get enough hp, speed tonics for life for more obscene avoid.

Xander:

Final Skills: Defender/Dancing Blade/Speedtaker/Aegis/Sol

Class progression: paladin til 5 -> lodestar immediately till 15 -> hero from backpack till 19 -> paladin for aegis and change to want you want. (high skill cap)

Backpack - Berserker Charlotte with S rank support.

why- Immortal Xander. raw power + fixing his missing speed = dead things. few hoshidian peasants can hope to stand in the presence of true royalty. Avoid + Aegis will help deal with magic units. Sol to recover the damage.

Mozu:

Final Skills: Quick Draw/Certain Blow/Bowfaire/Profiteer/Aptitude (underdog/filler)

Class progression: Archer at lvl 1 -> Sniper till 4 -> Merchant till 6 -> Sniper

Backpack - Whatever she needs to survive, otherwise keep her open for attack stances.

why- her one and only goal in life is to hunt her target like a bear. Killer bow helps her achieve this. I usually don't worry about her dying because they are dead from her one (sometimes 2) strikes. If I need someone dead, she is my girl. she is the specialist, the one true sniper of fates. Also mozu will make you some money thus making her investment a return one and helps you get extra cash to fund other endeavors.

Beruka:

Final Skills: str +2/ hp + 5 / Gamble/ Lunge/ Sol

Class progression: nothing really defined. pulled her off the bench and she happened to turn out pretty good. Hero right now.

Backpack - whatever she needs to survive, otherwise keep her open for attack stances.

why- I usually don't use her due to having camillia but i thought "she doesn't have to be like camillia" and started her on the path to berserker. turns out she doesn't need it because her crit rate is off the charts due to her amazing skill. She can off tank pretty well but she is not a tank. she is your dps and if you treat her like one by giving her the killer axe, she, like mozu, will usually hit once and chill with the new corpse. Her only problem is speed and resistance but i am thinking about putting her in dread fighter to pick up some resistance skills so will get back to her.

Those are the only units that are turning out solid. Camilla and elise are my rally girls right now and I am still working on them. elise is kind of screwed up though. Leo is a handful and needs a lot of work done on him. Niles is actually turning out well. DF Odin also needs work. Keaton/Benny/Felicia have failed me and might be benched or become backpacks.

Edited by MrNight48

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Okay, so here's my planned, insanely crazy Sorcerer Sakura build;

Sakura w/Wary Fighter + Life or Death + Miracle + Inspiration + Tomefaire

Job: abuse her passive skill alongside Inspiration for amazing damage mitigation on the front line.

For offensive tankiness, she gets a 4+ Nosferatu tome. Tomefaire + Life or Death adds a further +15 damage, while Wary Fighter prevents follow-ups and Nos + Miracle keep her healthy.

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I doubt it, unless for whatever reason said unit isn't killing with crits, which would likely only be the case against Generals or something.

1) I assume you mean Berserker's Axe (since the Devil Axe doesn't exist in this game)?

4) The Bolt Naginata would also block Shiro from using any offensive skills, to say nothing of likely seeing "NO DAMAGE!!" against mages.

1) I forgot the name change since I was playing the Sacred Stones, sorry.

4)My mistake, I just realized how stupid that was.

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I'll leave these here, since I found these to be very effective and almost nobody tends to use the characters themselves, so...

Hana (Swordmaster)

Aether

Miracle

Vantage

Awakening

Shurikenbreaker

Weapon: Sunrise Katana or Hagakure Blade, Dual Katana (to deal with Lances, Shuriken)

This is your run of the mill Miracle/Vantage set, but since the Swordmaster class doesn't get any 1-2 range options, I threw Shurikenbreaker in there to deal with pesky Ninja's trying to ruin your day. Mages of any kind shouldn't pose that much of a problem, since Hana's resistance is very high and the Avoid bonus granted by the Sunrise Katana or Hagakure Blade should take care of things quickly.

Aether is there to have a strong damage option and should normally proc often due to naturally high skill.

Nyx (Witch)

Tomefaire

Luna

Certain Blow

Bowbreaker

Miracle/Aether/Aegis

Weapon: Horse/Bird Spirit, Calamity Gate

Or as I otherwise call it, the anti-Takumi set, especially useful on Conquest (obviously). With Bowbreaker and the Horse Spirit as well as the Witch class, which gets +10 Avoid, Takumi has trouble hitting her, making the fights against him much easier. Miracle is there for stickier situations, should you ever find yourself in one, otherwise Aegis or Aether work fine as well, I found.

Nyx (Sorcerer)

Tomefaire

Luna

Pavise
Certain Blow

Shurikenbreaker

Weapon: Horse Spirit, Calamity Gate

This is basically an all-purpose offensive mage set. With Pavise, physical attacks become less threatening, combined with the solid Def boost from Horse Spirit. Certain Blow is there so you don't miss and Shurikenbreaker to deal with the abundance of Ninjas on the Conquest route. Tomefaire and Luna are there to increase your damage output, even though Nyx doesn't really need Tomefaire to be strong, since her magic growth is already rather high.

The last two were actually desperate attempts to make Nyx usable. Turns out they do, actually.

Edited by DragonFlames

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For Hana, I prefer something purely offensive for pure glasscannoning. 1 proc-ing offensive skill is enough, more means wasting one/several slots. Of course this skillset needs you to be extremely careful, as she is very frail and must not take a single hit during EP. It is simple, doesn't need a lot of reclassing, and extremely efficient. Please note that this inventory is not fixed, it's up to you to change it depending on the map, not the chapter to adapt to your weapons.

Hana: Steel Katana, forged Sunrise Katana, Dual Katana (extremely useful), Wakizachi/Hagakure Blade, +1 one utility weapon (Axe spliter, Armorslayer, Wyrmslayer, etc depending on the chapter).

Duelist's Blow (a must have for her)

Astra (or any offensive skill you want, Luna is very good too but needs more reclassing)

Swordfaire

Life and Death

Awakening. Very tricky but amazing. Let her take a non lethal hit with the Dual Katana against an Axe or Bow, and she'll get Avoid +60 during your turn, Crit +30, Dodge +30. A monster if you don't heal her.

Or +1 skill, Agressor, Death Blow, Galeforce (for 2 dead enemies/turn), etc.

Edited by Brand_Of_The_Exalt

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Similar to the Charlotte Vantage set, you could do something with the Sacrificial Knife, such as:

Shiro (Master Ninja) with

Vantage
Vengeance
Lifetaker

Certain Blow
Death Blow

and Sacrificial Knife to get him into the Vantage-Zone. The Sacrificial Knife has an extreme base Mt, and if you want, you can switch to a Barb shuriken or a Soldier's Knife. I've seen this set in action before in a video, and can screw over even maxed out teams, although it is weak to Spy weapons.

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This 4 turned out really well in lunatic birthright to add, will perfect them in lunatic Revelation.

Sakura- Falcon Knight (when you don't have shining bow access)

Final skills: Miracle/Renewal/Rally luck or speed/Darting blow/ Paragon then warding blow or filler

why: paragon completely fixes exp gains for healers (sakura got up to 20/15 before the final chapter) but I went falcon knight because she absolutely wrecks with the Bolt Naginata. She can take a hit due to her stupid levels of bulk but don't push your luck in lunatic if it's physical. Magical enemies had no chance against her because she 1 rounded so many malig/dark knights. So what you have here is a aura bot who can hold her own while supporting the front lines.

Hana- Swordmaster with Silas as a husband

Final skills: Miracle/Renewal/Astra/Vantage/Luna

why: If you ever see the pleasure that is great knight hana you can quit FE a happy player because it was hilarious to see that girl rock 31-33 str. Great Knight also helps her gain some needed def so mine could actually take 2-3 hits in lunatic. provided they hit her of course. Not perfected however.

Silas- Paladin with hana waifu

Final skills: Sol/Luna/Astra/Vantage/Aegis

why: Unquestioned monster. He wasn't Xander good but holy fuck he was close. Swordmaster got this boy some speed but unfortunately he got str screwed so will be experimenting with this some more.

Last one that shocked me was Rinkah, I know I'm shocked too.

Rinkah- Oni Chieftain as Ryoma's backpack/wife.

Final skills: not important except seal resistance.

why: rinkah doesn't have physical abs, she has magical abs. the kind that can wield the bolt axe to kind of scary levels. once I figure out the right skill set, she would be a speedy/tanky magical axe killer. Imagine that.

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Hi, i was trying this skil combos, but if you have any suggest is always welcome:

Selena!Swordmaster:

Vantage

Rend heaven

Life or death

trample or spendthift

Lucky Seven.

Weapons (Sunrise Katana or Hagakure Blade, dual katana, kodachi ) Magic weapons ( Leo coldblade or levin sword)

or

Dreadfighter!Selena:

Quixotic

Lethality

vantage

life or death

aether

MyUnit( Sieghart) +str -luck

Class: Norh Noble

Skills:

Dragon fang

Rend Heaven or Ignis

wary fighter

counter

magic counter

or

dragon fang

wary fighter

shurikenbreaker

counter

tomebreaker

Kanna!Norh Noble:

wary fighter

counter

tomebreaker

shurikenbreaker

dragon fang

Edited by Sieghart

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Hi, i was trying this skil combos, but if you have any suggest is always welcome:

Selena!Swordmaster:

Vantage

Rend heaven

Life or death

trample or spendthift

Lucky Seven.

Weapons (Sunrise Katana or Hagakure Blade, dual katana, kodachi ) Magic weapons ( Leo coldblade or levin sword)

or

Dreadfighter!Selena:

Quixotic

Lethality

vantage

life or death

aether

MyUnit( Sieghart) +str -luck

Class: Norh Noble

Skills:

Dragon fang

Rend Heaven or Ignis

wary fighter

counter

magic counter

or

dragon fang

wary fighter

shurikenbreaker

counter

tomebreaker

Kanna!Norh Noble:

wary fighter

counter

tomebreaker

shurikenbreaker

dragon fang

The above two sound really interesting, I have to say. I usually use Selena as either Hero or Bow Knight.

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The above two sound really interesting, I have to say. I usually use Selena as either Hero or Bow Knight.

Yes i experiment with bow knight, the only problem is i have to add counter or Lancebreaker, since she became weak to beast killer, about Hero was really good, well balanced class for her.

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Kinshi Knight (Kiragi) Agressive Skill Set:

Spenthrift

Lifa and Death

Agressor

Quixotic

Rend Heaven

Supportive Falcon Knight (Caeldori)

Miracle

Replicate

Counter

Countermagic

Bowbreaker

Well Plz note that this is not a rally bot.She is more of a support unit that can weaken units with counter and maybe not die in one hit from yumis/bows :)

Agressive Falcon Knight (Hinoka)

Replicate

Galeforce

Lance Faire

Rend Heaven

Certain Blow or Quixotic

I love this set so much omg she kills very greatly using the brave lance then galeforces and if you have rescue on her you can attack someone galforce rescue kill 2 people with the replicated hinoka!!!

(My Waifu) Sakura

Point Blank

Miracle

Renewal

Vantage

Astra

This Set is more for not dying on enemy phase and does work if you are lucky enough! (Class:Priestess)

2 lazy 2 type more

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Charlotte: Dread Fighter

lethality, lifetaker, astra, death blow, rend heaven.

GIRL WILL NEVER EVER MISS. Dread fighter is an awesome class for Charlotte because it gives her lots of choices for close/long range. Lethality, and Death blow make sure she crits. Lifetaker gives her back all her hp when she loses since she has kinda weak defenses. Astra and Rend heaven make it so even if she doesn't crit she will still kill the enemy unit. Honestly it doesn't really matter what weapons you give her as long as they're d or above, but killer axes/killer blades/barbed shurikens will just annihilate everyone.

Selkie: Nine tails (of course)

Her normal class is perfect no matter what, the only time I took her out was to make her an adventurer to give her pass, which makes her able to run all over the place. She can't kill at farther than 1 space but it doesn't matter much. I also gave her lifetaker so in the rare case she does get hit she gets it back. I also got her astra/death blow/savage blow just to make sure even when she doesn't crit she does a crap ton of damage.

Mitama: Priestess

I DEFINITELY think mitama is totally underrated. Like she is my second strongest unit to myself at a rating of 233. The priestess class is probably the best in terms of rating, and if you get a unit with good strength you won't have any problem with beating anyone. Give her a close and far damage bow, along with any other a level healing item you can think of (recover is good). But I have her with pass so she can get anywhere to do anything, lethality for extra crit %, rend heaven for extra crit, renewal, and sol just in case. Her defense is only 27 but she is FAST, and has brutal strength so.

Here are all my castle skills tho!:

Charlotte (lethality,lifetaker,astra,death blow,rend heaven)

Kana (lethality,astra,rend heaven)

Ophelia (pass,lifetaker,astra,rend heaven,death blow)

Kiragi (pass,lifetaker,lethality,astra,death blow)

Takumi (lifetaker,pass,rend heaven,death blow,certain blow)

Mitama (pass,lethality,rend heaven,renewal,sol)

Leo (pass,lifetaker,astra,rend heaven,counter)

Avatar/Prince (lethality,astra,lifetaker,death blow)

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Testing them out so far but as of right now, I am amazed enough to document my top units and their skill sets. The idea is not wasting resources and it's easy to naturally get them these skills in lunatic mode.

FeCorrin: Str +/Luck-

Final Skills: Awakening/Dragconic Hex/Ather/Dragon Fang/ Lethality

Class progression: princess till 20 -> great lord for free master seal -> nohr noble for hex at 15 -> Master Ninja

Backpack - Base maid jakob

why- The idea here ultimate bait unit/soloist. With access to incredible speed/skill, avoid should be +90 so corrin dodge tanks everything until she gets hit. So when player phase comes, all enemies should have been debuffed to oblivion with hex + daggers. When she gets knocked to half heath, she awakens and can murder anything that attacks her in both 1 and 2 range with few exceptions while any unit with less than about 130 hit will never hit her. Which you can control depending on weapon triangle abuse and stat debuffing. Once you get enough hp, speed tonics for life for more obscene avoid.

Xander:

Final Skills: Defender/Dancing Blade/Speedtaker/Aegis/Sol

Class progression: paladin til 5 -> lodestar immediately till 15 -> hero from backpack till 19 -> paladin for aegis and change to want you want. (high skill cap)

Backpack - Berserker Charlotte with S rank support.

why- Immortal Xander. raw power + fixing his missing speed = dead things. few hoshidian peasants can hope to stand in the presence of true royalty. Avoid + Aegis will help deal with magic units. Sol to recover the damage.

Mozu:

Final Skills: Quick Draw/Certain Blow/Bowfaire/Profiteer/Aptitude (underdog/filler)

Class progression: Archer at lvl 1 -> Sniper till 4 -> Merchant till 6 -> Sniper

Backpack - Whatever she needs to survive, otherwise keep her open for attack stances.

why- her one and only goal in life is to hunt her target like a bear. Killer bow helps her achieve this. I usually don't worry about her dying because they are dead from her one (sometimes 2) strikes. If I need someone dead, she is my girl. she is the specialist, the one true sniper of fates. Also mozu will make you some money thus making her investment a return one and helps you get extra cash to fund other endeavors.

Beruka:

Final Skills: str +2/ hp + 5 / Gamble/ Lunge/ Sol

Class progression: nothing really defined. pulled her off the bench and she happened to turn out pretty good. Hero right now.

Backpack - whatever she needs to survive, otherwise keep her open for attack stances.

why- I usually don't use her due to having camillia but i thought "she doesn't have to be like camillia" and started her on the path to berserker. turns out she doesn't need it because her crit rate is off the charts due to her amazing skill. She can off tank pretty well but she is not a tank. she is your dps and if you treat her like one by giving her the killer axe, she, like mozu, will usually hit once and chill with the new corpse. Her only problem is speed and resistance but i am thinking about putting her in dread fighter to pick up some resistance skills so will get back to her.

Those are the only units that are turning out solid. Camilla and elise are my rally girls right now and I am still working on them. elise is kind of screwed up though. Leo is a handful and needs a lot of work done on him. Niles is actually turning out well. DF Odin also needs work. Keaton/Benny/Felicia have failed me and might be benched or become backpacks.

Some critiques, if I may?

FeCorrin - This strat is kind of all over the place. Ninja and Jakob are all about avoiding damage, but if you never take any, then awakening is a dead skill. Lethality is typically a poor choice in general, even with the Hoshidan +10% activation rate, you'll be hard pressed to ever get it above 20% total, and doesn't work against the bigtime bosses anyway. Especially with Aether AND dragon fang, this is ridiculous overkill. You'll be vastly better served with something like Trample or Shurikenfaire. Additionally, Draconic Hex and shurikens together are typically a bad combo, since unlike enemies with inevitable end, they don't stack, and the vast majority of shuriken don't go above -5 to a couple stats.

Xander: That's a lot of effort going to patch up his speed, and remember you're going to need multiple kills to ramp up speedtaker, which will work for a little while, but later chapters (endgame especially) will hurt this ability's usefulness.

Mozu: If Sniping is your bit then you'd be well served in having her dip in weapon master for Life and Death. with that and Spendthrift she can hit +20 damage per hit on offense.

Beruka: ...yeah, she's a tank. Her speed is horrible on average and DPS need to be able to double enemies reliably. You can somewhat salvage this by having her get berserker from Charlotte, but it's not exactly a game-changer.

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As a more general response (which I would urge people to take with a grain of salt) is that I see a *lot* of people stacking waaaay too many active skills on people, especially unreliable ones like lethality, or having multiple people with Aegis+Pavise. These are not good ideas, since the limited nature of stats in Fates as opposed to awakening makes them far less reliable than they once were, and the stat disparity is far greater as well. I feel confident saying that as, say, a dancer, Pavise is not going to save Azura enough to warrant having it on her.

Conventional wisdom as I have seen here and elsewhere is that Fates is held to be more oriented around player-phase than enemy phase, meaning it's better to kill packs of enemies all in one go and leave few/none left to retaliate. The end result of this is that reliability is paramount, and often overlooked skills like elbow room, quick draw, and trample are going to outperform many of the actives people habitually put on their units. Of the active skills, you want those with good activation rates, like Rend Heaven, Luna, and Vengeance. Anything with an activation rate of 1/2 skill or less should be treated as mostly filler and dropped when able.

Lastly, I can speak from experience that I underestimated how good the breaker skills are on my first playthrough, and I would definitely encourage others to incorporate them more in their builds even when not strictly necessary. That +/- 50% is titanic.

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I once made a supportive Corrin on Birthright with these Skills:

Class: Paladin

Skills:

Shelter

Seal Strength

Defender

Dragon Ward

Hoshidan Unity

The idea is to act as Attack Stance partner for Great Knight Hana (S-Ranked), being able to pull her into cover whenever things get dangerous for her (Shelter). That's where Seal Strength comes in, weakening enemies for Hana to take out in the next turn. Defender takes advantage of the pair up through Shelter, while Dragon Ward is a possible emergency save, with chances of activation boosted by Hoshidan Unity. Corrin's passive also plays into this.

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As a more general response (which I would urge people to take with a grain of salt) is that I see a *lot* of people stacking waaaay too many active skills on people, especially unreliable ones like lethality, or having multiple people with Aegis+Pavise. These are not good ideas, since the limited nature of stats in Fates as opposed to awakening makes them far less reliable than they once were, and the stat disparity is far greater as well. I feel confident saying that as, say, a dancer, Pavise is not going to save Azura enough to warrant having it on her.

Conventional wisdom as I have seen here and elsewhere is that Fates is held to be more oriented around player-phase than enemy phase, meaning it's better to kill packs of enemies all in one go and leave few/none left to retaliate. The end result of this is that reliability is paramount, and often overlooked skills like elbow room, quick draw, and trample are going to outperform many of the actives people habitually put on their units. Of the active skills, you want those with good activation rates, like Rend Heaven, Luna, and Vengeance. Anything with an activation rate of 1/2 skill or less should be treated as mostly filler and dropped when able.

Lastly, I can speak from experience that I underestimated how good the breaker skills are on my first playthrough, and I would definitely encourage others to incorporate them more in their builds even when not strictly necessary. That +/- 50% is titanic.

I fail to see why you'd recommend Vengeance when HP in general tends to be low, and as a result, most of the time it's either doing next to nothing or having you risk death. Edited by Levant Mir Celestia

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(sorry to necro this if I did) but I have an Awakening MU built team (literally called "Awakening") with

Chrom-Lodestar (MU) (recruitable)-Aether, Dual Striker, Aegis, Luna, Hoshidian Unity

Stahl-Paladin (MU)- Aggressor, Dual Guard, Luna, Swordfaire, Aegis

Sully-Paladin (MU)- Aegis, Pass, SwordBreaker, Defender, LanceBreaker

Frederick-Great Knight (MU)- Pavise, Aegis, Luna, LanceBreaker, SwordBreaker

Robin-Grandmaster (MU) (PowerSaved only to make female grandmaster because the male only rule sucks)-Shadowgift, Ignis, Galeforce, Pavis, Aegis

Lon'qu-Swordmaster (MU)-Vantage, Astra, Swordfaire, Pass, LanceBreaker

Lissa-Priestess (MU, closest to War Cleric)-Galeforce, Bowfaire, Renewal, Miracle, Point Blank

Miriel-Onmyoji (MU)-Tomefaire, Renewal, Lifetaker, LanceBreaker, Magic +2

Virion-Sniper (MU)-Lifetaker, Bowfaire, SwordBreaker, TomeBreaker, Point Blank

Lucina-Great Lord (Amiibo, PowerSaved only because skills became problematic)- Aether, Aegis, Pavise, Galeforce, Hoshidian Unity

Team and classes based on Fire Emblem Deck 02 (Awakening Hen), Skills based on what people said the best skills were for that character in Awakening

 

Currently working on a Shadow Dragon (Cipher 01),

Radiant Dawn (Cipher 06),

Binding Blade (Cipher 07),

Birthright (Cipher 03),

Conquest (Cipher 05),

a team of Fire Emblem characters (name in work) (including Chrom (MU), Marth, Ike, Roy (MU), Robin (male), Robin (female MU), Lucina, Kamui (male MU), Kamui (Female MU), Anna) (almost done),

Hyrule Warriors (asked to by friend. Includes Bow Knight Link, Great Lord Zelda, Swordmaster Impa, Master Ninja Shiek, Basara Lana, Great Lord Agitha, Adventurer Linkle, Sorceress Cia, Master Ninja Ghirahim, Swordmaster Ganondorf),

and my own castle (with Dreadfighter ArmoryLock, Great Lord Lucina, Grandmaster Robin, Lodestar Siwili, Vanguard Wah'ya, Great Lord Aiden, Ninetails Kaden, Ninetails Selkie, Wolfssegner Keaton, Wolfssegner Velouria)

again, sorry for the necro (if I did...) and if anyone has any tips for these castles, i would happily listen and, probably, make changes accordingly...unless told to get rid of my PSed FemRobin

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