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Adding skills to Fe7


escotanner
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No.

Whoever said that is blatantly lying; as FEXP and FEXNA are separate engines from actual GBA FE. While they "work the same" in that they'd have the end thing be the same / similar, you'd have different UI designs and options available with each as well as having zero code compatibility (GBA FE is assembled C, FEXP is Ruby, I don't know what FEXNA is).

As for a real "how"; it depends on what the skill(s) affects. If it just changes the damage/hit/crit values for an entire battle, then it's not too bad. But something like Luna, which affects only one hit in a battle, require making the battle system recalculate damage on each hit; something like Sol requires figuring out how to increment the attacker's HP (and afaik nobody knows how to do this? not sure off the top of my head however).

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