escotanner Posted September 23, 2016 Share Posted September 23, 2016 Is it true that I can use FEXP or FEXNA to add skills like Astra and Luna into Fe7? If it is, how can I do it? Quote Link to comment Share on other sites More sharing options...
Eliwan Posted September 23, 2016 Share Posted September 23, 2016 No. Whoever said that is blatantly lying; as FEXP and FEXNA are separate engines from actual GBA FE. While they "work the same" in that they'd have the end thing be the same / similar, you'd have different UI designs and options available with each as well as having zero code compatibility (GBA FE is assembled C, FEXP is Ruby, I don't know what FEXNA is). As for a real "how"; it depends on what the skill(s) affects. If it just changes the damage/hit/crit values for an entire battle, then it's not too bad. But something like Luna, which affects only one hit in a battle, require making the battle system recalculate damage on each hit; something like Sol requires figuring out how to increment the attacker's HP (and afaik nobody knows how to do this? not sure off the top of my head however). Quote Link to comment Share on other sites More sharing options...
escotanner Posted September 23, 2016 Author Share Posted September 23, 2016 Okay thanks Quote Link to comment Share on other sites More sharing options...
Agro Posted September 23, 2016 Share Posted September 23, 2016 FYI brendor has a working skill system, although it's very raw and also not available. so it's definitely possible, but necessarily easy. Quote Link to comment Share on other sites More sharing options...
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