JacobTJP Report post Posted November 13, 2016 So yeah I've got two questions: 1) How do I edit generic palettes like in Elibian Nights and TRTR? I'd like to have different palettes for different groups of enemies/allies (NPC ones). 2) After a scripted fight without an animation a unit dies, and then I have to use KILL command to kill him properly, in the events it looks a bit stupid. How do I make it so a unit dies in a scripted fight without animations? Quote Share this post Link to post Share on other sites
Primefusion Report post Posted November 13, 2016 1) How do I edit generic palettes like in Elibian Nights and TRTR? I'd like to have different palettes for different groups of enemies/allies (NPC ones). I just use a bunch of character slots for the different classes and make palettes for each of them. It's a lot of work, but the palettes turn out exactly how I want them too. 2) After a scripted fight without an animation a unit dies, and then I have to use KILL command to kill him properly, in the events it looks a bit stupid. How do I make it so a unit dies in a scripted fight without animations? I had that problem too, but then stumbled upon this snippet. Give it a whirl: UNCM SybarisMerc 1b // SybarisMerc is the one that dies FIGH AksumCavalier SybarisMerc MapFight1 $0000001F // force them to use an iron axe. Since mercs don't have an axe animation, it becomes a map battle. UNCR AksumCavalier 0x02 // Revert the cav from being grayed out after battle. Quote Share this post Link to post Share on other sites
JacobTJP Report post Posted November 14, 2016 Thanks Prime! I genuinely thought there was some weird trick for the palette thing. The script also works perfectly. :D Quote Share this post Link to post Share on other sites