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A new idea for all you grinding fans out there


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So I was thinking of a new idea to help with grinding.

So you have two units, an elderly pair of twins who are basically Jeigans with even less growths and bases.

However, each one has a personal skill with regards to training other units.

Veteran Teacher: When this unit is the support unit in Guard Stance, the lead unit gains 1.3x their normal Exp

Veteran Trainer: When this unit is the support unit in Guard Stance, the lead unit growth rates are increased by 5%

Thoughts?

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So I was thinking of a new idea to help with grinding.

So you have two units, an elderly pair of twins who are basically Jeigans with even less growths and bases.

However, each one has a personal skill with regards to training other units.

Veteran Teacher: When this unit is the support unit in Guard Stance, the lead unit gains 1.3x their normal Exp

Veteran Trainer: When this unit is the support unit in Guard Stance, the lead unit growth rates are increased by 5%

Thoughts?

I don't like it, simply because it would incentivize power leveling one chaacter at a time to get the "vetran trainer" boost on as many level ups of as many characters as possible. (a similar thing happens in thracia with scrolls). I perfer items like metus's tome, or the elite book that increase on charachters growths or exp gain permenantly, buy you only ever get one copy, which can only ever be used on one character.

Edited by sirmola
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This kinda gave me an idea for a "teacher"-type personal skill that shares the user's weapon EXP gain with their pair-up partner, which I think might be a bit less broken.

Having a character whose purpose is singly to make training other units easier is actually a really interesting idea... I just think it's one that's a little bit hard to balance well within the framework of Fire Emblem. Hard, but not impossible.

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Remember how incredibly broken Robin got because of Veteran? This is the exact same problem, just that it requires one more unit, and can be used on anyone. For straight-up grinding, I think that those maps should be free DLC (a la Before Awakening) - that way, those that want to can do so without paying any more for the game, and those that don't can ignore it, same as always.

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I don't like it, simply because it would incentivize power leveling one chaacter at a time to get the "vetran trainer" boost on as many level ups of as many characters as possible. (a similar thing happens in thracia with scrolls). I perfer items like metus's tome, or the elite book that increase on charachters growths or exp gain permenantly, buy you only ever get one copy, which can only ever be used on one character.

How do scrolls encourage power levelling one unit? They decrease just as many growth rates as they increase so in effect all they allow is for you to specialise your units more. And because they use up an item slow you aren't going to be able to load a bunch of them onto one character. Especially since being able to actually kill your enemies is never a big issue in Thracia (the game just hands you stuff like Hero Land and Pugi for that purpose), it's getting around the enemies defensive status staves and ballista set ups. This can be seen with the fatigue system which would actively punish you for putting all your eggs in one basket. I can see how something like the scrolls could be used to encourage building one super unit but with the way Thracia is set up I definitely don't think its encouraged (or even all that beneficial) in that game. Besides, isn't a single use item that increase one character's growth more of an incentive to power level a single unit?

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This kinda gave me an idea for a "teacher"-type personal skill that shares the user's weapon EXP gain with their pair-up partner, which I think might be a bit less broken.

Having a character whose purpose is singly to make training other units easier is actually a really interesting idea... I just think it's one that's a little bit hard to balance well within the framework of Fire Emblem. Hard, but not impossible.

This is a cool idea. I could also see it working like a passive "the lead unit gets 50% more wexp".

Edited by NekoKnight
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I like the idea, but not the pair-up component of it. It means taking the bonus is almost cost-free and completely risk-free, since the Jeigans are protected in the pair-up stance and FE usually gives you more deployment slots than you really need, anyway.

How about this: When the Jeigan fights, adjacent units gain half of the battle experience. If the XP curve is reasonably steep, this shouldn't be broken - in the first chapters, the XP gain would be really low while in later chapters, when the reward actually gets meaningful, this strategy would mean putting the Jeigan in big risk.

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I like the idea, but not the pair-up component of it. It means taking the bonus is almost cost-free and completely risk-free, since the Jeigans are protected in the pair-up stance and FE usually gives you more deployment slots than you really need, anyway.

How about this: When the Jeigan fights, adjacent units gain half of the battle experience. If the XP curve is reasonably steep, this shouldn't be broken - in the first chapters, the XP gain would be really low while in later chapters, when the reward actually gets meaningful, this strategy would mean putting the Jeigan in big risk.

Sounds pretty solid to me.

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I like the idea, but not the pair-up component of it. It means taking the bonus is almost cost-free and completely risk-free, since the Jeigans are protected in the pair-up stance and FE usually gives you more deployment slots than you really need, anyway.

How about this: When the Jeigan fights, adjacent units gain half of the battle experience. If the XP curve is reasonably steep, this shouldn't be broken - in the first chapters, the XP gain would be really low while in later chapters, when the reward actually gets meaningful, this strategy would mean putting the Jeigan in big risk.

That's actually pretty good

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