Tactician Aria Posted November 23, 2016 Share Posted November 23, 2016 (edited) Ugh, I don't know what i did this time but i probably messed something up. Long story short: When i apply the events of chapter 1, chapter 2 crashes and vice versa. Iv'e included the event files in the thread so if anyone can find the mistake it would be appreciated. Also: just a bonus pointer: If anyone can tell me how to not have events repeat (Like the text event in character events) it would also be appreciated. thanks. Map3.txt Map2.txt Edited November 23, 2016 by Tactician Duel Quote Link to comment Share on other sites More sharing options...
Agro Posted November 23, 2016 Share Posted November 23, 2016 If you could post the events in a spoiler with just normal text rather than attachments that would be great. However, I'm willing to bet you're overwriting each one because you didn't change the address of the events or didn't put enough room between them Quote Link to comment Share on other sites More sharing options...
Tactician Aria Posted November 23, 2016 Author Share Posted November 23, 2016 Alright I'll do that when I get home. I know I'm not over writing the event so because I used to have that problem but I fixed it. C2s events still happen in C2 and C1s events still happen in C1. What happens is if I try to load C1s code, C1 works and it brings me to the save screen when finished. If I try to continue it crashes. If I load C2 and start a new file the prologue still loads but when I get to C1 it just goes black when I try to load. If I use the old file it loads C2 fine. Hope this make the problem a bit more clear. Thanks for your help! :) Quote Link to comment Share on other sites More sharing options...
Tactician Aria Posted November 24, 2016 Author Share Posted November 24, 2016 (edited) Heres the code: C1:#define DISABLE_TUTORIALS#include EAstdlib.eventEventPointerTable(0x09,Pointers)ORG 0x1CA0974Pointers:POIN Turn_eventsPOIN Character_eventsPOIN Location_eventsPOIN Misc_eventsPOIN TrapData TrapDataPOIN Bad Bad Bad BadPOIN Good Good Good GoodPOIN Opening_event Ending_eventGood:UNIT Lyn_t Cavalier 0x00 Level(1, Ally, 0) [9,0] [9,0] [0x00] NoAI UNIT Raven Cleric 0x00 Level(3, Ally, 0) [10,0] [10,0] [Heal, Mend, Lightning, Vulnerary] NoAI UNITBad:UNIT Merc PegasusKnight 0x00 Level(1, Enemy, 0) [9,29] [9,25] [ironSpear] AttackInRange UNIT Merc PegasusKnight 0x00 Level(1, Enemy, 0) [10,29] [10,25] [ironSpear] AttackInRange UNIT Merc PegasusKnight 0x00 Level(1, Enemy, 0) [9,29] [9,26] [ironSpear] AttackInRange UNIT Merc PegasusKnight 0x00 Level(1, Enemy, 0) [10,29] [10,26] [ironSpear] AttackInRange UNIT Merc Shaman 0x00 Level(3, Enemy, 0) [9,29] [8,22] [Flux] AttackInRange UNIT Merc Shaman 0x00 Level(3, Enemy, 0) [9,29] [9,22] [Flux] AttackInRange UNIT Merc Shaman 0x00 Level(3, Enemy, 0) [10,29] [10,22] [Flux] AttackInRange UNIT Merc Shaman 0x00 Level(3, Enemy, 0) [10,29] [11,22] [Flux] AttackInRange UNIT Merc Monk 0x00 Level(3, Enemy, 0) [9,29] [8,18] [Lightning] AttackInRange UNIT Merc Monk 0x00 Level(3, Enemy, 0) [9,29] [9,18] [Lightning] AttackInRange UNIT Merc Monk 0x00 Level(3, Enemy, 0) [10,29] [10,18] [Lightning] AttackInRange UNIT Merc Monk 0x00 Level(3, Enemy, 0) [10,29] [11,18] [Lightning] AttackInRange UNIT Merc Knight 0x00 Level(3, Enemy, 0) [9,29] [4,12] [steelSpear] AttackInRange UNIT Merc Knight 0x00 Level(3, Enemy, 0) [9,29] [5,13] [steelSpear] AttackInRange UNIT Merc Knight 0x00 Level(3, Enemy, 0) [10,29] [13,12] [steelSpear] AttackInRange UNIT Merc Knight 0x00 Level(3, Enemy, 0) [10,29] [12,13] [steelSpear] AttackInRange UNIT Merc Soldier 0x00 Level(3, Enemy, 0) [11,7] [11,7] [steelSpear] Guard UNIT Merc Soldier 0x00 Level(3, Enemy, 0) [10,7] [10,7] [steelSpear] Guard UNIT Merc Soldier 0x00 Level(3, Enemy, 0) [9,7] [9,7] [steelSpear] Guard UNIT Merc Soldier 0x00 Level(3, Enemy, 0) [8,7] [8,7] [steelSpear] Guard UNITTurn_events:TurnEventPlayer(0x0,Opening_event,1)End_MAINCharacter_events:CharacterEventBothWays(0x0,Talk1,0x03,0x04)End_MAINLocation_events:Armory(Armory1,8,18)Vendor(Vendor1,8,18)End_MAINMisc_events:CauseGameOverIfLordDiesDefeatAll(Ending_event)End_MAINOpening_event:OOBBLOU1 GoodFADI 10MUS1 0x03BACG 0x4CTEX1 0x818REMAENUNLOU1 BadENUNENDATrapData:Ending_event:MNCH 0x02ENDA// EventsTalk1:TEX1 0x819ENUNMONE 0x1 3000ENUNENDA// Manual Movement// Scripted Fights// Units// Shop DataArmory1:SHLI 0x01 0x03 0x14 0x16 0x1C 0x1F 0x20 0x28 0x3E 0x3FVendor1:SHLI 0x20 0x4A 0x68 0x69 0x6BMESSAGE Events end at offset currentOffsetC2:#define DISABLE_TUTORIALS#include EAstdlib.eventEventPointerTable(0x0F,Pointers)ORG 0x1CA0B08Pointers:POIN Turn_eventsPOIN Character_eventsPOIN Location_eventsPOIN Misc_eventsPOIN TrapData TrapDataPOIN Bad Bad Bad BadPOIN Good Good Good GoodPOIN Opening_event Ending_eventGood:UNIT Lyn_t Cavalier 0x00 Level(1, Ally, 0) [0,8] [0,8] [0x00] NoAI UNIT Raven Cleric 0x00 Level(1, Ally, 0) [0,9] [0,9] [0x00] NoAI UNIT Guy Thief 0x00 Level(3, NPC, 0) [29,6] [9,5] [ironSword, Vulnerary, LockPick] StealFromUnits UNITBad:UNIT Merc Mercenary 0x00 Level(3, Enemy, 0) [22,4] [22,4] [ironSword] AttackInRange UNIT Merc Mercenary 0x00 Level(3, Enemy, 0) [22,11] [22,11] [ironSword] AttackInRange UNIT Merc Mercenary 0x00 Level(3, Enemy, 0) [27,11] [27,11] [steelSword] AttackInRange UNIT Merc Mercenary 0x00 Level(3, Enemy, 0) [27,4] [27,4] [steelSword] AttackInRange UNIT Merc Fighter 0x00 Level(3, Enemy, 0) [13,8] [13,8] [steelAxe] AttackInRange UNIT Merc Fighter 0x00 Level(3, Enemy, 0) [13,6] [13,6] [ironAxe] AttackInRange UNIT Merc Fighter 0x00 Level(3, Enemy, 0) [13,10] [13,10] [ironAxe] AttackInRange UNIT Merc Monk 0x00 Level(3, Enemy, 0) [21,10] [21,10] [Lightning, Shine] AttackInRange UNIT Merc Monk 0x00 Level(3, Enemy, 0) [21,5] [21,5] [Lightning, Shine] AttackInRange UNIT Merc Mage 0x00 Level(3, Enemy, 0) [22,6] [22,6] [Fire] AttackInRange UNIT Merc Mage 0x00 Level(3, Enemy, 0) [22,9] [22,9] [Fire] AttackInRange UNIT Merc Shaman 0x00 Level(3, Enemy, 0) [21,7] [21,7] [Flux] AttackInRange UNIT Merc Shaman 0x00 Level(3, Enemy, 0) [21,8] [21,8] [Flux] AttackInRange UNIT Merc Myrmidon 0x00 Level(3, Enemy, 0) [27,9] [27,9] [ironSword, SteelSword] AttackInRange UNIT Merc Myrmidon 0x00 Level(3, Enemy, 0) [27,7] [27,7] [ironSword, SteelSword] AttackInRange UNIT Dorcas Archer 0x00 Level(3, Enemy, 0) [26,8] [26,8] [ironBow, SteelBow, Vulnerary] AttackInRange UNIT Zugu WyvernKnight 0x00 Level(3, Enemy, 0) [29,8] [29,8] [Javelin, SteelSpear, Vulnerary] AttackInRange UNITTurn_events:TurnEventPlayer(0x0,Opening_event,1)End_MAINCharacter_events:CharacterEvent(0x0,Recruit1,Raven,Guy)CharacterEvent(0x0,Recruit2,Lyn_t,Dorcas)CharacterEvent(0x0,Talk1,Raven,Guy)End_MAINLocation_events:End_MAINMisc_events:CauseGameOverIfLordDiesDefeatAll(Ending_event)End_MAINTrapData:End_MAINOpening_event:OOBBLOU1 GoodENUNLOU1 BadENUNENDAEnding_event:MNCH 0x03ENDA// EventsRecruit1:TEX1 0x822TurnAlly(Guy)ENUNENDARecruit2:TEX1 0x823TurnAlly(Dorcas)ENUNENDATalk1:TEX1 0x824ENUNENDA// Manual Movement// Scripted Fights// Units// Shop DataMESSAGE Events end at offset currentOffset Edited November 24, 2016 by Tactician Duel Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 24, 2016 Share Posted November 24, 2016 in the future can you please use the pinned thread that was made precisely to answer question like these Quote Link to comment Share on other sites More sharing options...
Tactician Aria Posted November 25, 2016 Author Share Posted November 25, 2016 in the future can you please use the pinned thread that was made precisely to answer question like these Sorry. I'm new to the fan projects section and didn't see the thread. I'll make sure to post any other questions i have in there instead from now on. Thanks for informing me about it. Quote Link to comment Share on other sites More sharing options...
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