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Fate/Stay Night Role Play: The 6th Holy Grail War (SIGN UPS CLOSED)


EdwardSunnyDisposition
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@Featherine123 brings up a good question. The first introduction post made by @EdwardSunnyDisposition explained the general setting of this role-play, one of those things being that each player needs to role-play both a Servant and a Master. Does that mean your own Servant and Master pair however, or will the characters be mixed around and paired randomly? After all, if you just end up playing your own Master and Servant for the majority of the time, I'd end being a pretty lonely experience o . O

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3 hours ago, Featherine123 said:

Question has lancer's master already been made?

We'll no since you play as both master and servant. You are the one who writes lancer's master's profile since you play as him/her.

 

Edited by bioky858
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3 hours ago, ChristmasForJuan said:

@Featherine123 brings up a good question. The first introduction post made by @EdwardSunnyDisposition explained the general setting of this role-play, one of those things being that each player needs to role-play both a Servant and a Master. Does that mean your own Servant and Master pair however, or will the characters be mixed around and paired randomly? After all, if you just end up playing your own Master and Servant for the majority of the time, I'd end being a pretty lonely experience o . O

@EdwardSunnyDisposition explained earlier on the post you start off with your own master and servant, and if one of them dies, you can make a new deal with another master or servant depending on if either your servant or master dies. Of course, your servant has a limited time to remain on the world depending on your build if the master dies of course.

Edited by bioky858
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Character Name: Othinus Gremlin

Author Account: Featherine123

Race: Human 

Sex: Female

Age: 28

Faction: Rogue

Appearance: Othinus is a girl with long blonde hair and white skin, about 23 years old. She wears a hat with decorative feathers in it, a dress that comes down to just above her knees, and men’s pants. She also has protectors covering her elbows and knees and a bulletproof vest covering her chest.  She gives an odd impression. Each piece of clothing has nothing in common with the others. Wearing thick men’s pants beneath a women’s dress is strange enough, but the protectors on her joints are likely the type worn while roller skating. And the bulletproof vest is on a level where it seemed unlikely any clothing would match it. And yet as a whole, it all has an odd sense of unity, as if she has created the same silhouette as Medieval European armor using modern materials.

Alignment: Lawful Neutral

Personality:

Despite calling herself as neither a good woman or a philantrophist, Othinus has a unique code of ethics that she follows steadfastly. She is confident in the rightness of her actions and will not find excuses for what she does. When it comes to combat, she will allow her enemies to follow her conditions of surrender and let them live, even so she doesn't hate cheap trick and acknowledge that it's a valid way of fighting.

Magecraft(s), Runes

Othinus is the only alive descendant of the once respected and admired Gremlin family. The family was once considered One of the top Mage families when it came to runes, however their name holds no more such reputation.  It was no secret that the Gremlin family leader Thor was sexist. As such, his only and older daughter received a male name, Othinus, for he expected a boy to pass his magic to, and so she was neglected of the privilege of learning the family's magecraft. Such privilege was given to the boy that came two years later, but all changed after he completed five years, when he got involved in an accident and died.  Without an heir and with the Holy Grail War coming closer, which was a chance to make the Gremlin family what it was in the past, Thor felt forced to teach magic to the young Othinus. The girl, at the time was seven, was very pleased, even though her father treated her harshly, and enjoyed more than expected the use of magecraft.  Later, with twenty one years, the Holy Grail War came, and Othinus was given her Command Seals to fight the war as a Master, hesitating, and not caring for her family's reputation anymore.

 

i wonder if this is okay

Edited by Featherine123
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Holy shit, did Othinus just massacre her entire family!?

Other than that surprise at the end, she seems pretty interesting in the sense that I am curious to learn more about her. You clearly omitted some of the more important details regarding her character, such as the reason for her odd choice of attire, or the reasons that caused her to either have a skewed sense of fashion or simply be an extreme pragmatist, but that's not necessarily a bad thing. As she is now, we know the basics of her character and family history, and her personal details remain to be discovered throughout the role-play... but that leaves that last sentence of yours. How, what, why did she just suddenly decide to exterminate each and every member of her family? It's not a bad choice in terms of character building, but it goes against everything you've told us so far. Unless she is a lunatic of course. Either way, you might want to consider changing her Alignment from "Lawful Neutral" to "Lawful Evil".

Then again, there could be more to her than you've told us so far, but still, I just wanted to make sure that you didn't skip over any relevant information about that little mass-murderer of yours ^^

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8 minutes ago, ChristmasForJuan said:

Holy shit, did Othinus just massacre her entire family!?

Other than that surprise at the end, she seems pretty interesting in the sense that I am curious to learn more about her. You clearly omitted some of the more important details regarding her character, such as the reason for her odd choice of attire, or the reasons that caused her to either have a skewed sense of fashion or simply be an extreme pragmatist, but that's not necessarily a bad thing. As she is now, we know the basics of her character and family history, and her personal details remain to be discovered throughout the role-play... but that leaves that last sentence of yours. How, what, why did she just suddenly decide to exterminate each and every member of her family? It's not a bad choice in terms of character building, but it goes against everything you've told us so far. Unless she is a lunatic of course. Either way, you might want to consider changing her Alignment from "Lawful Neutral" to "Lawful Evil".

Then again, there could be more to her than you've told us so far, but still, I just wanted to make sure that you didn't skip over any relevant information about that little mass-murderer of yours ^^

Ah Shazz it's still in there I wrote down she mudered them and then dropped it so I've must've not deleted it :-

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42 minutes ago, Featherine123 said:

Othinus was given her Command Seals to fight the war as a Master but not before killing her entire familly, hesitating, and not especially caring for her family's reputation anymore.

Do you mean this? If so, maybe I'm just missing something then?

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4 minutes ago, ChristmasForJuan said:

Do you mean this? If so, maybe I'm just missing something then?

Yeah I was thinking of her doing that but then turned away from it because it didn't fit 

now to the servant!

Edited by Featherine123
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1 minute ago, ChristmasForJuan said:

Hahaha, that was my bad for misunderstanding then. Good luck with your Lancer.

Np

I know who it's gonna be it's just the points are gonna be a little tricky 

Edited by Featherine123
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1 hour ago, Featherine123 said:
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Character Name: Othinus Gremlin

Author Account: Featherine123

Race: Human 

Sex: Female

Age: 28

Faction: Rogue

Appearance: Othinus is a girl with long blonde hair and white skin, about 23 years old. She wears a hat with decorative feathers in it, a dress that comes down to just above her knees, and men’s pants. She also has protectors covering her elbows and knees and a bulletproof vest covering her chest.  She gives an odd impression. Each piece of clothing has nothing in common with the others. Wearing thick men’s pants beneath a women’s dress is strange enough, but the protectors on her joints are likely the type worn while roller skating. And the bulletproof vest is on a level where it seemed unlikely any clothing would match it. And yet as a whole, it all has an odd sense of unity, as if she has created the same silhouette as Medieval European armor using modern materials.

Alignment: Lawful Neutral

Personality:

Despite calling herself as neither a good woman or a philantrophist, Othinus has a unique code of ethics that she follows steadfastly. She is confident in the rightness of her actions and will not find excuses for what she does. When it comes to combat, she will allow her enemies to follow her conditions of surrender and let them live, even so she doesn't hate cheap trick and acknowledge that it's a valid way of fighting.

Magecraft(s), Runes

Othinus is the only alive descendant of the once respected and admired Gremlin family. The family was once considered One of the top Mage families when it came to runes, however their name holds no more such reputation.  It was no secret that the Gremlin family leader Thor was sexist. As such, his only and older daughter received a male name, Othinus, for he expected a boy to pass his magic to, and so she was neglected of the privilege of learning the family's magecraft. Such privilege was given to the boy that came two years later, but all changed after he completed five years, when he got involved in an accident and died.  Without an heir and with the Holy Grail War coming closer, which was a chance to make the Gremlin family what it was in the past, Thor felt forced to teach magic to the young Othinus. The girl, at the time was seven, was very pleased, even though her father treated her harshly, and enjoyed more than expected the use of magecraft.  Later, with twenty one years, the Holy Grail War came, and Othinus was given her Command Seals to fight the war as a Master, hesitating, and not caring for her family's reputation anymore.

 

i wonder if this is okay

Nice, we have 5 profiles now. Just 3 more I think and we may be ready to go.

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Hmmm, I don't remember seeing one here, but this one might be a good one to go by:
Other than that, following the Creation Guide given to us by @EdwardSunnyDisposition is key to making a balanced Servant.

Spoiler

 

Name:
Class:
Gender:
Alignment:
Personality:
Appearance:
Biography:
Equipment:

Status Parameters
Strength:
Endurance:
Agility:
Mana:
Luck:

 

Skills
Class Skills:
Personal Skills:

 

Noble Phantasm
Name:
Type:
Rank:
Description:

 

 

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Oh right, I should probably be posting my Master now that @Featherine123 already did so with his.

Spoiler

 

Character Name: Helmut Boltzmann von Aigentler

Author Account: @ChristmasForJuan

Race: Human

Sex: Male

Age: 24

Faction: Mages Association

Appearance: Helmut dons light-brown hair that he has grown slightly over shoulder length and keeps in a loose ponytail tied up near the tip to keep it from moving about too much. Seeing as his hair is rather thick, it is prone to sway easily into his field of vision which prompted him to tie it back in the first place. While he has no particular preference for this hair-style and cuts it short whenever it gets too long, this is simply the current state of his appearance. He usually resorts to cropping it himself when more than a single handful of shampoo is required to wash it due of economic reasons. He has green eyes.
Helmut has taken care of his physical body as part of his upbringing as a magus, preferring the act of swimming to ensure his body to be in a healthy condition to withstand the strain of thaumaturgical processes. He usually wears semi-formal clothing, encompassing a wide-variate of casual buttoned shirts with comfortable overwear, but this is simply the minimum standard to keep up appearances. He doesn’t necessarily enjoy the act of dressing up and simply clothes himself as befitting to an heir to a Magus family, though it would be a lie to say that he hadn’t grown used to this style of clothing over time and come to feel comfortable in it. He has faint stretch marks on his waistline and shoulders from a growth spurt during his teens.

Personality: Helmut is a born and bred magus. He deals with most things in a pragmatic manner so long as he isn’t emotionally invested, in fact taking great care to keep himself from getting attached to material possessions or people due to his upbringing. The world of Magi is saturated with loss, so he was raised to keep this from affecting him personally, and by extension, his research of his family’s magecraft. That being said, he holds a deep affection for his sister who exists outside the world of Magi, and as such provides him with the fresh perspective of a third party. While she was sent to a boarding school at a young age by their parents to allow them to focus their attention on raising Helmut as their heir, she returned to the household once taking up a medical education at a local university. Helmut and his sister would often meet and talk about irrelevant matter at times, though sometimes the discussion would shift towards more semi-serious mater, such as the state of mankind, his sister commenting as to how medicine prolonging the natural life-span of humans is equal parts beneficial and harmful to ourselves and the planet. Such contemplative discussions were mostly fueled by the intake of alcohol and never really meant to be taken seriously however, yet they stuck with Helmut even after his sister had already forgotten about them. The growing prosperity of humanity was slowly destroying the planet, so should measures be taken to stunt mankind’s growth and development? Helmut found himself contemplating this nagging thought time and time again as he immersed himself in his family’s research, though he could never justify actually acting on this admittedly banal impulse and therefore decided to suppress it. Acting on it would mean becoming an enemy to mankind after all, and why would he of all people be the villain to implement this plan? Who was Helmut to act on such a desire?
However, whehter he had been waiting for it or not, Helmut eventually found an excuse absurd enough to convince himself to pursue his goal. After the appearance of Command Seals on his hand, Helmut started preparations to fight in the Holy Grail War under the guise of reaching the Root for his family.

Biography: Helmut grew up as the second sibling amongst three, the other two being an older brother by the name of Roland and a younger sister by the name of Veronica. That being said, his older brother committed suicide at a young age when he found himself unable to shoulder the responsibility of inheriting the secrets of their family’s magecraft, leaving Helmut to be raised to the position as future family head instead. Due to how young Helmut was at the time that his brother killed himself, he has no clear memory or attachment to the person that was his brother partially due to not being able to properly understand what was going on at the time, and it being an event of the distant past once he grew old enough to realize what had happened. His brother’s departure left him with no significant emotional scars so to say, though he does hold a deep affection for his younger sister as a likely subconscious consequence of this loss. Though she was sent to a boarding school in America when she reached the age of 14, they still keep in contact on a regular basis. After his sister left, Helmut’s lessons in his family’s magecraft intensified to the point where his parents decided to home-school him in basic non-magic related subjects as well as not to allow further interruptions to his education. Such was the norm for Magus families however. Helmut realized that this was simply what it meant to be the heir of a Magus Family, a trial that he shared with heirs all across the globe, so he accepted his predicament with a sense of responsibility and obligation he owed to his ancestors. At the age of 17, he was accepted into Clocktower to finalize his studies. After completing his education, Helmut returned to his family estate to continue research on his family’s magecraft.

Family History: Ludwig Boltzmann was a renowned Austrian Physicist and Philosopher primarily involved in the study of the Second Law of Thermodynamics, often dealing with the concept of entropy and particle distributions/dynamics of gases. While not a mage himself, his bloodline happened to develop dormant Magic Circuits out of sheer coincidence, though neither himself nor his family were aware of the existence of such a thing until he chanced upon an aspiring teacher of Mathematics and Physics while he had been working as a Professor of Mathematics at the University of Vienna. During that time women were yet to be admitted into Austrian Universities, so the teacher in question was faced with quite a lot of difficulties until Ludwig agreed to aid her. That was the start of their relationship. Four years later, him and Henriette von Aigentler were married. She revealed to him that she came from a long line of Magi that focused on the manipulation of Mana, however, unlike the Tohsaka (that mastered the art of transferring and storing Mana into crystalline vessels), the Aigentler family had yet to produce significant results beyond their ability to transfer large quantities of mana through skin contact, eliminating the need for relying on bodily fluids as a conduit for mana exchange or binding rituals. Though this was a feat in and of itself, it was none that could be called a breakthrough in the world of Magi. That was until Ludwig Boltzmann offered his research as a new object for study.
Two generations later, the Aigentler family has now come close to a Thaumaturgy unique only to them, a magic that facilitates a spiritual diffusion reaction that forces the concept of Entropy on any targeted object of spiritual and magical nature. Having achieved this milestone, their latest heir and eldest son, Helmut Boltzmann von Aigentler, was invited to Clocktower where he had been studying the mysteries of Thaumaturgy ever since.

Magecraft: Entropy, or at least a simple interpretation of it, can be described as "the tendency of any one thing to approach a state of chaos or disorder". Entropy essentially describes a (closed) system's desire to reach a perfect equilibrium, a state of homeostasis... which ironically is another way of interpreting "chaos" in the context of Entropy.
Simply put, much like with Diffusion or Osmosis, particles will always strive to spread out and even the concentration gradient so that their particle density will be even across the board. That being said, this magecraft focuses more on the "diffusion" aspect of Entropy rather than Entropy itself.
Under the given definition of Entropy, the desire of any one thing to achieve equilibrium, this magic is able to forcibly facilitate rapid diffusion of magical energy at a touch, though it’s effect depends on the environmental circumstances. For example, if one were to invoke this Entropy Magic on a Servant or powerful mage, then one would effectively be able to drain them of their magical energy due to the stark difference of the Magical Energy Gradient within and outside their bodies. The environment, as abundant as it is with magical energy, is nowhere near the level of concentrated masses of mana that exist within mages and spirits. Naturally, mages and spirits have a way to contain this magical energy within their bodies, but by forcing the boundaries between these two closed systems to momentarily collapse and invoke a sort of Forced Diffusion, this magecraft allows the stored magical energy to "seek out a state of disorder or equilibrium" as it moves from a place of high concentration (within the body) to a place of a low concentration (outside of the body). In other words, if this magic were to be used in an environment that is saturated with magical energy, mages would likely be unaffected. On the contrary. Mana would probably flow into them as result of the concentration of mana in the environment being greater than their concentration of mana within themselves.
In simplest of terms, this magic opens up a thaumaturgical “hole" or “gate” on any spiritual entity or object, allowing magical energy to freely travel across it. For weak mages, this would be a blessing since magical energy would flow into them provided that the mana concentration in the environment is higher or equal to that of their own. For strong mages or Servants, this would be lethal, seeing as they would be drained dry of their mana until their concentration of mana matches that of the outside environment.

 

Edited by ChristmasForJuan
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I really hope you didn't just give away your Lancer's identity there @Featherine123 xP

But yeah, even though I'm not that familiar with /Grand Order, it seems that this Skill is pretty straight-forward. It seems that any general Personal Skills (Eye of the Mind, Golden Rule, Battle Continuation, etc.) can be used at Rank B or greater without any demerits to their effectiveness, while unique Personal Skills (Crossing Arcadia, Mana Burst, Love Spot, etc.) are unable to be used. Heck, I didn't even know this Skill existed until you just prompted me to look it up, and that is overpowering as hell! o . O

To be fair, that Servant has all rights to be that powerful, though I have to admit that I am a little more intimidated by her than I was before xP

In any case, as far as I understand, it seems that her unique Personal Skill "Wisdom of the Haunted Ground" acts as a rotating spot that you can switch out for any general Personal Skill of your choosing, though not more than one can be active at a time. Still, even though it has that limitation, it essentially enables her to possess any Personal Skill she wants to have at any given moment in time.

Edited by ChristmasForJuan
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Just now, ChristmasForJuan said:

I really hope you didn't just give away your Lancer's identity there @Featherine123 xP

But yeah, even though I'm not that familiar with /Grand Order, it seems that this Skill is pretty straight forward. It seems that any general Personal Skills (Eye of the Mind, Golden Rule, Battle Continuation, etc.) can be used at Rank B or greater without any demerits to their effectiveness, while unique Personal Skills (Crossing Arcadia, Mana Burst, Love Spot, etc.) are unable to be used. Heck, I didn't even know this Skill existed until you just prompted me to look it up, and that is overpowering as hell! o . O

To be fair, Scathach has all rights to be that powerful, though I have to admit that I am a little more intimidated of her than I was before xP

In any case, as far as I understand, it seems that her unique Personal Skill "Wisdom of the Haunted Ground" acts as a rotating spot that you can switch out for any general Personal Skill of your choosing, though not more than one can be active at a time. Still, even though it has that limitation, it essentially enables her to possess any Personal Skill she wants to have at any given moment in time.

No my servant isn't Shishou

So can we create our personal skills? 

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