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I'm back! And to celebrate, let's have a SRW Draft! (MXP this time)


Wen Yang
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So, back after a long absence, and why not start things off with ANOTHER SRW Draft? :D

Rules:

You start off with a fresh save file, New game+ is not allowed.

The first form of the Banpresto Original unit, The Medius Locus in all its friendly appearances, as well as the Near Argama and Nadesico are free to use the entire game. Every unit is free for the first three stages of the game.

Every other unit has to be drafted to be used without penalty, though there will be a lot of exceptions to this. The penalty for using an undrafted unit is 5 turns

Undrafted units are allowed to persuade and sit their asses in a battleship. They are also allowed to cast spirits like accel, zeal and enable(on themselves) if it keeps enemies from attacking them. All other skills are forbidden. They may not be used for support attacks or team attacks. They may also not be used for friendship, love, rivalry or command aura bonuses.

There are exceptions to this and this comes into play with forced deployment. You are allowed the use of any and every forced unit who can't retreat into a battleship. This exception only lasts till they can retreat into a battleship.

This draft is for 4-6 people. Standard 12344321 snake drafting order. The FIRST Pick must be the Final form of the Banpresto Original unit. You may only use this chosen form outside forced scenarios.

Trades will be allowed for 48 hours after the draft ends, must be on mutual agreement and with equal numbers on each side.

Unit List:

Banpresto Original:

Cerberus Ignite G (Melee Real)

Cerberus Ignite S (Ranged Real)

Garmraid Blaze G (Melee Super)

Garmraid Blaze S (Ranged Super)

Mobile Suit Zeta Gundam:

Z Gundam

Hyaku Shiki

FA Hyaku Shiki Kai

Super Gundam

Dijeh SE-R

Mobile Suit Gundam ZZ:

ZZ Gundam

Quebeley Mk-II (Puru)

Quebeley Mk-II (Puru Two)

Mega Rider

Mobile Suit Gundam Char's Counterattack:

Nu Gundam

Re-GZ

Mobile Fighter G Gundam:

God Gundam

Rising Gundam

Gundam Maxter

Dragon Gundam

Rose Gundam

Bolt Gundam

Nobel Gundam

Fuunsaiki

Mandala Gundam

Metal Armor Dragonar:

Dragonar Unit-1

Dragonar Unit-2

Dragonar Unit-3

Falguen MAFFU

Stark Dyne

Gelf MAFFU

Jagd Gelf MAFFU

Reb Gelf MAFFU

Martian Successor Nadesico: The Prince Of Darkness:

Aestivalis Custom (Ryoko)

Aestivalis Custom (Hikaru)

Aestivalis Custom (Izumi)

Super Aestivalis (Saburota)

Black Salena

Mazinger Z:

Mazinger Z

Diana A

Boss Borot

Great Mazinger:

Great Mazinger

Black Great Mazinger

MP Great Mazinger

Venus A

UFO Robo Grendizer:

Grendizer

TFO

Double Spacer

Getter Robo G:

Getter Robo G

Getter Q

Fighting King Daimos:

Daimos

Galvar FX-II

GEAR Fighter Dendoh:

GEAR Fighter Dendoh

GEAR Knight Ogre

Valkyrie -> Valhalla

Cell Fighter -> Cell Booster

Hades Project Zeorymer:

Zeorymer

Machine Robo: Revenge of Chronos:

Kenryuu -> Vaikungfu

Blue Jet

Rod Drill

Triple Jim

Leina's Powerlizer

Neon Genesis Evangelion:

EVA-00

EVA-01

EVA-02

EVA-03

Brave Raideen:

Raideen

Blueger

RahXephon:

Rahxephon -> Shinsou Rahxephon

ALIEL

Morningstar Type 2 -> Vermillion

Route Split Information:

Split 1:|------------------------|---------------------------|| Space Path             | Earth Path                ||------------------------|---------------------------|| Banpresto Original     | Banpresto Original        || Dendoh                 | Dragonar 1 Lifter         || Cellfighter            | Dragonar 2 Lifter         || Valkyrie               | Dragonar 3 Lifter         || Zeta Gundam            | Raideen                   || Gundam ZZ              | Bluegar                   || Hyakushiki             |                           || Quebeley Mk. II        | Rahxephon                 || Quebeley Mk. II        |                           || Super Gundam           | Eva-00                    || Mega Rider             | Eva-01                    ||                        | Eva-02                    || God Gundam             |                           || Fuunsaiki              | Mazinger Z                ||                        | Great Mazinger            ||                        | Grendizer                 ||                        | Diana A                   ||                        | Venus A                   ||                        | Boss Borot                ||                        | TFO                       ||                        |                           ||                        | Getter Dragon             ||                        | Getter Q                  |------------------------------------------------------ Split 2:|------------------------|---------------------------|| Space Path             | Earth Path                ||------------------------|---------------------------|| Banpresto Original     | Banpresto Original        ||                        |                           || Dendoh                 | Raideen                   || Cellbooster            | Bluegar                   ||                        |                           || Kenryu                 | Dragonar Unit 1 Custom    || Leina's Powerlizer     | Dragonar Unit 2 Custom    || Drill                  | Dragonar Unit 3 Custom    || Jet                    |                           || Jim                    | Mazinger Z                | |                        | Great Mazinger            || Nu Gundam              | Grendizer                 || FA Hyakushiki Kai      | Diana A                   || Dijeh SE-R/Re-GZ       | Venus A                   || Zeta Gundam            | TFO                       || Gundam ZZ              | Double Spacer             || Hyakushiki             | Boss Borot                || Quebeley Mk. II        |                           || Quebeley Mk. II        | Eva-00                    || Super Gundam           | Eva-01                    || Mega Rider             | Eva-02                    ||                        |                           || Nadesico B             | Getter Dragon             || S Aestivalis           | Getter Q                  || Aestivalis-Ryoko Custom|                           ||                        | God Gundam                || Daimos                 | Gundam Maxter             || Galba FX-II            | Dragon Gundam             ||                        | Gundam Rose               ||                        | Bolt Gundam               ||                        | Nobel Gundam              ||                        | Fuunsaiki                 ||----------------------------------------------------|

Players:

1. Wen Yang: Garmraid Blaze S, Vikungfu, God Gundam, EVA-02, Zeorymer, Quebeley Mk-II, Quebeley Mk-II, Hyaku Shiki, Nu Gundam, Nobel Gundam, Blue Jet, Rod Drill, Leina's Powerlizer, Super Aestivalis, Rising Gundam, FA Hyaku Shiki Kai, Mega Rider

2. Excellen: Cerberus Ignite S, Grendizer, Dragonar 1, Dragonar 3, Dragonar 2, Great Mazinger, Mazinger Z, Boss Borot, Falguen MAFFU, Jagd Gelf MAFFU, Diana A, Double Spazer, TFO, Mandala Gundam, Reb Gelf MAFFU, Stark Dyne, Gelf MAFFU.

3. Emeraldfox: Cerberus Ignite G, GEAR Fighter Dendoh, ZZ Gundam, Z Gundam, Rahxephon, GEAR Knight Ogre, Aestivalis Ryoko, Aestivalis Hikaru, Aestivalis Izumi, Valkyrie, Cell Fighter, Morningstar Type 2, Black Salena, ALIEL, Rose Gundam, Gundam Maxter, EVA-03.

4. Balcerzak: Garmraid Blaze G, Getter Robo G, Raideen, EVA-01, EVA-00, Dragon Gundam, Getter Q, Blueger, Super Gundam, Fuunsaiki, Galvar FX-II, Daimos, Bolt Gundam, Triple Jim, Re-GZ, Venus A, MP Great Mazinger.

To All players, please join here for chatting: https://discord.gg/sbtBy3K

Edited by Wen Yang
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  • 4 years later...

Okay, so, I kind of left this forgotten for ages, but here we are, finally getting around to it.

Chapter 0, in 1 turn:
I think this was added to Portable, which is why it's getting called 0 instead of something else, but that's the version we're all playing so it gets a mention. It's braindead simple 1 turn though, nothing to talk about.

Chapter 1, in 4 turns:

Spoiler

I drafted one of the Super based forms of the Original, so that set me up with Duke and Kouji for map 1, and they just throw us right into the thick of it.
Turn 1:
kfhDaXo.png
Pure move turn, I don't know if the AI can really be manipulated for a faster clear, but I doubt it.
Turn 2:
0McnpRu.png
Kouji moves again and attacks. I think he'd finish on a crit, but it's not worth fishing for, it doesn't speed anything up.
zKAZc58.png
Same story with Duke. Maybe if I could figure out how to make the mini ufo AI not just run away without attacking on their phase it would have mattered, but I couldn't.
Enemy Phase:
9KpegOq.png
What's important is we counter the Gill Gill, or whatever it's supposed to be romanized as.
Turn 3:
mXej1Nl.png
We attack the Gill Gill again.
JiY0PKH.png
Kouji softens another mini ufo for consistency.
Enemy Phase:
HDhpObt.png
This is another reason why I think crit fishing can't help speed anything up. I'm pretty sure 3 rounds of combat with this turtle are needed.
c3Iio8X.png
This time the enemies did attack instead of just flying around, and we mop the floor with them.
k5fRd8f.png
That triggers phase 2 of the chapter, when the originals show up.
OKFrajB.png
It's still EP so the Medius gets its shot in, and we're too far away to counter with anything better, so it's impossible to end the chapter early, IMO.
Turn 4:
Another Bloody Rayx2 (PP and EP) for maximal XP gains. (Didn't take images)
akhR6cD.png
Final results screen.


Finish 1
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo       7  317    0    0  156/139/177/175/184/111  00/00/00/00/00/00/00    Fortune    | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||
Aqua       7  317    0    0  150/153/179/170/175/109  00/00/00/00/00/00/00    InfightL1  | ShieldL1   | SupDefL1   |            |            |             ||------------|------------|------------|------------||

Total Cash:  8000
Total Turns: 5

 


Chapter 2, in 5 turns:

Spoiler

Turn 1:
BgfFcSJ.png
The objectives screen, kill them all, don't get anyone killed.
7S9i82n.png
I figured out how to make it flat! A must have for piecing together maps because the foreshortening in the 3D mode really prevents you from stitching screenshots together. Anyway, Hugo Accels ahead.
cgT43yG.png
Duke trails behind. There are obviously other ways we could handle this chapter, but since I don't have Duke, I don't really feel like feeding him more than I have to.
Turn 2:
AJQ0oXb.png
Hugo critkilled one of the miniufo's but I don't think it's necessary. Leaving it for an extra will point gain might've actually been preferred, but it's fine. This way Duke can stay safely out of range.
DOyTEP0.png
Hugo advances and fires backwards. Killing the Gill Gill's is not the limiting factor on this stage, so not attacking them saves on the hefty damage they do and keeps him alive, even as he tanks everything.
Turn 3:
6XQ6Tci.png
Duke advances.
DQluVVx.png
Hugo pop's the repair kit we gave him to get back to full health.
kVdFLJc.png
Then he goes straight up to fisticuffs with the Mother Barn. Notice how much Will me managed to farm him? Glorious stuff. Anyway, these next attacks are very carefully choreographed. There maybe other similar ones that get the job done, but this was what I found.
z4xpC4k.png
Engaging the boss triggers this spawn.
oDZ9vsZ.png
And also the Getter spawn.
5fv5kLb.png
We transform to land form and Accel into the fray. Again, this choice was for fine tuned damage, but also there are some EN concerns if using Dragon, iirc. The plot gave them 130 Will, and Benkei Spirited the rest.
Enemy Phase:
PS52A0I.png
We fish a Fang Knuckle crit pretty easily here.
YR0YpkH.png
The Grangen attacks Liger, so we go ahead and counter with the best choice we have.
Turn 4:
VRjsF4z.png
mYsAzJ4.png
Duke Swings up unleashes a leadership combo on the Grangen. I used Thunder Spinedge for the support due to EN concerns, but I think even if I'd gone with Burning Breaker it wouldn't have been enough to make the difference. Yeah, just ran the math. According to my spreadsheets even if I upgraded Hugo's weapons and EN, and crit on every attack, I couldn't swing it. I'd need for Duke to have access to his 115 will attack in disc form, but feeding him two kills to get there would disturb the very precarious balance of damage that is the Mother Barn kill. But, I'm getting ahead of myself here. Sorry, got too caught up in the math.
CVFAikZ.png
Right, as mentioned the Mother Barn dilemma. It retreats at 50%, so we had to do our best to get it as close as possible to the edge. I couldn't figure out closer than this with what I had to work with. I do, sadly, need to go crit fishing here. A team with Duke would have it easy, as he let's people autocrit, but... I geared differently and fed to Hugo, so I had to suffer through quite a few save/loads before I got lucky.
dC6F4w5.png
The 8800 and the XP aren't even the dealbreakers here, it's the Booster that it drops in a container. So even if we did lose one turn swinging the boss kill here, which I'll admit is possible, I'm 90% certain we earn it right back in the very next chapter, and then possibly again in further chapters to come. Boosters are a big deal, folks.
hpAIYG8.png
Hugo also gets access to Spirit, which is really handy.
eaKkdTG.png
Hayato is now free to roll over and whack the enemy. If we could've upgraded Getter's EN... maybe things would have worked but we don't have enough for Get Change Attack on the EP...
Enemy Phase:
QnqcXml.png
The boss. Duke probably could have crit killed a Gill Gill on a counter, but I didn't want that so I didn't hunt it. Hugo got his, so that's all I needed, since I can't finish the Grangen now anyway.
Turn 5:
Hw3SeNH.png
While Hugo has Fortune, so slightly better money gains killing Grangen, Getter makes much more important use of the XP. That's why Hugo goes and kills the other turtle.
FtmA4AA.png
I possibly should have killed with Ryouma here, for Ace stacking... But I'll probably end up Acing both of them at some point, so I'm not fussed about this minor misstep.
YublrrX.png
We don't hit key spirits yet, but without this headstart, we might have.
RTeFmNU.png
Ending screen.
 


Finish 2
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      11  435    9   27  159/142/180/178/187/114  00/00/00/00/00/00/00    Fortune    | SupAtkL1   | SupDefL1   |            |            |             || Chobham    | (Repair)   |            |------------||
Aqua      11  435    0   27  153/156/182/173/178/112  00/00/00/00/00/00/00    InfightL2  | ShieldL1   | SupDefL1   |            |            |             ||------------|------------|------------|------------||
Ryouma    10  470    1    7  162/148/169/142/182/120  00/00/00/00/00/00/00    PrevailL2  | SwordL1    | UnyldSpirit|            |            |             ||            |            |            |------------||
Hayato    10  470    1    7  157/154/181/175/185/116  00/00/00/00/00/00/00    PrevailL2  | CounterL1  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    10  470    1    7  155/149/161/140/179/127  00/00/00/00/00/00/00    PrevailL1  | SupDefL1   | Guard      |            |            |             ||------------|------------|------------|------------||    
Michiru   10    0    0    0  120/148/169/147/172/117  00/00/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             ||            |            |            |------------||
Bright    11    0    0    0  103/154/178/123/190/104  00/00/00/00/00/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             ||            |            |            |------------||
Plu       11    0    0    0  150/156/184/180/182/109  00/00/00/00/00/00/00    NewtypeL1  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    0    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||
Beecha    10    0    0    0  136/145/174/162/167/110  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  35616
Total Turns: 10


I'm keeping several of the UC pilots listed as possible filler. I do have two UC suits, and I'll probably juggle around a few times before settling in with main pilots. If I ever do. We do have some nice support spirit access if nothing else.


Chapter 3, in 2+3 turns:

Spoiler

Turn 1:
9iDinyk.png
I land Rah Xephon and move up to prep for EP. I haven't fully sussed out how defensive terrain works in this title, and I don't think it matters here.
Turn 2:
yGCAr5G.png
Another pilot shows up and it changes our conditions.
aHo0dm6.png
This was a futile attempt in more ways than one, but I cast Rouse twice on Elvy, and Cheer on Ayato.
3RXwScv.png
He attacks, and gets the XP for the combat pushing Alegretto below the threshold before the combat that has the scripted kill goes off.
QyGgrId.png
So no cheer bonus.
Part 2, Turn 1:
VfgQFOe.png
Everyone is still free to use by the draft rules, so we suit up and deploy like this. Only Q's position really matters, Hugo is forced.
PAtBpcU.png
With the Booster and Accel, Hugo can reach.
PMzysVR.png
I used Spirit on him for that extra oomph.
Omic6UX.png
We do just over 10% in one hit, and the goal is knocking under 80%. We have this on EP guaranteed now, hence the talk about Booster already making its value known.
Enemy Phase:
zoAO5qw.png
After the Medius fucks off, we get new units and new conditions.
bjI0sFf.png
Even with the extra Will from double Rouse, she's still OHKO by the enemies. Press F.
JLxF5rc.png
That's what Defend option is for though, I guess.
Part 2, Turn 2:
040wg2F.png
Michiru heals for free XP.
zfPoxOE.png
Qubeley flies to drain EN.
jbDSHXk.png
So Elpi Plu can restore it.
3tLTGlo.png
bzoCZHD.png
Hugo full moves in and attacks. I guess this attack isn't vital, as his one-range option OHKO's, but the positioning is good for EP, so booster coming in clutch here too.
YSzgHfy.png
I fly the plane here so the top two enemies try to chase her, end their turn next to Hugo and attack him instead.
lxtcjIv.png
Everyone else loads onto the Argama and heads out to sea.
Enemy Phase:
PolI6sL.png
We dodge this one.
Part 2, turn 3:
D5PeG1N.png
More healing for Michiru.
u7QanbH.png
Hugo gets a Luck kill here in position to kill his 4th enemy on EP.
sFev76H.png
More refueling shenanigans.
O3uSuqw.png
I use Beecha for Luck, and Elle Cheered Getter to kill the other two topside, after the Z and ZZ softened them. I probably should have used Elle in the Z for chip XP instead of Roux, but I don't think it matters in the end.
4RgnEiK.png
Benkei learning Gain is pretty big, though, and we will put that to immediate use.
Enemy Phase:
ZMAmrTP.png
As was foretold in the prophecies.
HD6Xlnm.png
Here's the end card.


Finish 3
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      12  155   13   39  159/142/180/178/187/114  00/00/00/00/00/00/00    Fortune    | SupAtkL1   | SupDefL1   |            |            |             || Chobham    | Booster    | AlloyZ     |------------||
Aqua      12  155    0   39  153/156/182/173/178/112  00/00/00/00/00/00/00    InfightL2  | ShieldL1   | SupDefL1   |            |            |             ||------------|------------|------------|------------||
Ryouma    11   48    1   10  162/148/169/142/182/120  00/00/00/00/00/00/00    PrevailL2  | SwordL1    | UnyldSpirit|            |            |             ||            |            |            |------------||
Hayato    11   48    1   10  158/155/182/176/186/117  00/00/00/00/00/00/00    PrevailL2  | CounterL1  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    11   48    0   10  155/149/161/140/179/127  00/00/00/00/00/00/00    PrevailL2  | SupDefL1   | Guard      |            |            |             ||------------|------------|------------|------------||    
Michiru   10  418    0    0  120/148/169/147/172/117  00/00/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             ||            |            |            |------------||
Bright    11    0    0    0  103/154/178/123/190/104  00/00/00/00/00/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             ||            |            |            |------------||
Beecha|SG 10   52    1    3  136/145/174/162/167/110  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Plu       11  400    0    0  150/156/184/180/182/109  00/00/00/00/00/00/00    NewtypeL1  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    0    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  51200
Total Turns: 15


SG is for Super Gundam. I don't list the other bots because I've just lost access to them, lol.


Chapter "4", Nightmare Gundam Fight, in 5 turns:

Spoiler

We take this choice in the free select for several reasons. 1) We have a drafted unit here. 2) The dropped Booster and Shuffle Crest are the best items in the "split" by far, imo. This just feels like  a no brainer, for this team.

2DvgvUf.png
Simple conditions, no surprises yet.
bAqw4mr.png
We deploy and immediately bench fodder so we can adjust our starting slots. The engine apparently hasn't added simple conveniences like that yet.
67aSrmY.png
Hugo Accels over, with booster, to reach this spot, which is better than nothing even though Bloody Ray is bloody weak.
jQrx7vZ.png
CahQGuC.png
Getter softens and Michiru heals him. It wasn't worth crit fishing for a bigger heal.
0hMirbr.png
I have Plu in the Super Gundam for a quick kill to learn Bless. Ordinarily I'd take Beecha's two Luck casts over 1 Bless cast, but we have boss kills here instead of mook kills, and he doesn't really need the XP, with no power spikes from spirits. So Bless made the cut instead. That refueling she did last chapter already paying off.
Turn 2:
7CcTuh9.png
The other enemies suicided into Ryouma, but this one attacked Michiru and lived. It dies now.
C2h7bQM.png
Free XP from an unlimited bank.
Lkr19iE.png
Hugo walks it backwards a little here. This will cause the bottom Death Birdie to live the turn, as it has no postmove, but surprisingly, this doesn't actually end up costing us time in the end, and is actually beneficial, possibly saving turns despite not triggering the event until next turn. If we'd drafted Domon, that would be a different story, but we have to make do without.
DGzjrbQ.png
My other units mosey middle.
Turn 3:
q4jZShj.png
More moves inwards, and a final heal. Again, could've fished for crits for more optimal gains, but didn't feel like chasing the low%.
LxL8zYE.png
After everyone else  has moved, and only then, can Hugo trigger the event.
5Ot3M4r.png
Domon bursts onto the scene, and Sai challenges him to a one-on-one Gundam Fight.
GcAlr64.png
Until I drop Sai below 50%, I can only look at my other units' status. I cannot even load Domon onto the battleship, on a test run I walked him all the way over and tried. That means he's free to use up and until the duel is over.
dD3WiyE.png
So of course, since I'm free to use him the obvious choice is to run away.
Enemy Phase:
HtP8z9h.png
We fight back here.
Turn 4:
astutCM.png
And we do the finish. It's impossible to actually crit him from 50% to dead, if my math came out right, so no cheesing him for extra money.
5xRd64d.png
This triggers the event where it's revealed these are actual fake DG cell clones, and we get to kill them all, and can use all our units again. However, now we're in a pickle. It's technically possible to load God Gundam onto the battleship at this juncture, although he can't at the moment since he's exhausted from having moved. However, we have to trigger on Player Phase because if the event flipped on EP Sai would attack again right away after regenerating, causing a penalty. That means we just have to kill him from 100 to 0 this turn, so he can't fight Domon anymore. George and the zombies are far enough away thanks to our retreat the previous turn.
5f1eT19.png
I did not realize, during the course of the draft, that this was a horse. I fucking love this horse now, and am so glad I drafted it. With Hayato at the helm of Getter, we squeeze out a support attack.
6Spy3Kl.png
We have to change back to Dragon after, since that's the only one Q seems to combination with.
uyR9spO.png
Hugo swoops in, putting on his nikes and coming up from far away to give another punch.
3QWL2P5.png
Which lets Getter take a Blessed Gained kill here.
D8oeWdg.png
2000xp makes it all worth it, tbqh.
Y9Epynr.png
Especially as Hayato learning Luck effectively replaces the missing second cast from Beecha.
bqcKO5F.png
Plu softens this up for Bright's EP, letting him collect a Gained kill. It's weird. When it was just the Super Gundam there, wounding one would cause it to fly away, while the unwounded ones attacked, but since the battleship is here now, their AI is different and they all attack.
Enemy Phase:
DGnMMNi.png
Like I mentioned, the top zombies are nowhere near Domon. We lovetap one of the two that can reach, to leave it alive, because otherwise Getter would get another level up here, and I want to delay that, since he's snagging the George kill as well.
Turn 5:
wPwdmZ5.png
A formality at this point, but Domon loads onto the battleship.
l9j02u3.png
We cue up a similar sequence to last time. Horse+Hayato.
kdEsBaD.png
Double Getter Beam.
hJd6JoK.png
Hugo's Burning Breaker.
Qir8LFz.png
Luck+Gain on the finisher.
AB5UPp7.png
Still a very worthwhile level. IIRC, Hugo was only getting like ~900 because no Gain/Cheer. So even though he's now falling behind as Getter is skyrocketing ahead, we used Hugo's Luck elsewhere this map.
pvKimWp.png
This does net Hayato the probably-never-used Focus in his list.
FXD61qh.png
I had Plu wound this one, because on one of my runs Michiru couldn't kill it when it attacked her. It ends up doing it like this caused it to focus on her instead of Getter Q on the EP. I maybe could have critfished if I wanted to feed Michiru, but I honestly don't think accruing PP/kills on her is a huge concern anyway, she already has the best support pilot skill and will likely never reach ace. So even if it just rots on Plu as I shuffle around and possibly phase her out, I'm okay with this.
UY8dSnv.png
Meanwhile, the Argama will take care of all of the Birdies. We Gain the level 10 one instead of the level 9 ones.
Mi0TEPJ.png
End Screen. Hugo is still Top Ace, for now.


Finish 4
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      13   89   17   51  160/143/181/179/188/115  00/05/00/00/00/00/00    Fortune    | SupAtkL1   | SupDefL1   |            |            |             || Chobham    | Booster    | AlloyZ     |------------||
Aqua      13   89    0   51  154/157/183/174/179/113  --/--/--/--/--/--/--    InfightL2  | ShieldL1   | SupDefL1   |            |            |             ||------------|------------|------------|------------||
Ryouma    18  169    9   40  168/154/175/148/188/126  00/05/00/00/00/00/00    PrevailL3  | SwordL1    | UnyldSpirit|            |            |             ||            |            |            |------------||
Hayato    18  169    1   40  163/160/187/181/191/122  00/05/00/00/00/00/00    PrevailL3  | CounterL3  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    18  169    0   40  161/155/167/146/185/133  00/05/00/00/00/00/00    PrevailL3  | SupDefL1   | Guard      |            |            |             ||------------|------------|------------|------------||    
Michiru   11  450    0    0  121/149/170/148/173/118  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             ||            |            |            |------------||
Bright    12   44    4   12  104/155/179/124/191/105  00/00/00/00/00/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             ||            |            |            |------------||
Torres    12   44    0    4  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   12   44    0    4  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Plu|SG    12   38    2    6  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             || Cartridge  | MagCoat    |            |------------||
Fuuinsaki 11  146    0   20  152/098/173/178/178/115  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             ||            |            |            |------------||

Beecha    10   52    1    3  136/145/174/162/167/110  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    0    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  72448
Total Turns: 20

 

Total Cash:  72448
Total Turns: 20

Edited by Balcerzak
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Haha, that's a perfect use of that image. As for your question, I only had myself in mind when I revived the thread, but if any of the others are still around and want to chime in with updates, they're more than welcome to.

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I never even got around to playing MXP in the last 4 years. If I'm going to do this, and I'm not sure I am, it's going to be very basic.

If there's at least a menu translation patch, that'd be much appreciated.

Edited by Excellen Browning
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Sadly, I'm not aware of any translation patches, partial or not. And I certainly wouldn't complain if you just had the most basic of barebones for entries if you do decide to try and pick it up.

On that note, I have a couple more chapters:

Chapter "5", Blue Miracle, in 3 turns:

Spoiler

Y1cmseU.png
I realize I never showed what the free select menu looks like. Well, it's pretty much this. You have a list of chapters (labelled first, select, etc., last), their names, the predominant terrain type, and whether you've cleared it or not.
kH0iqwQ.png
We load into my Chapter 5, which is probably a lot of people's chapter 4.
Turn 1:
VxwckuM.png
The initial objectives are simple, as are our options.
ZEE13nR.png
I have Dendoh attack from the side close to the water to prevent reinforcements from landing on and destroying the container this fellow drops.
Xegn6eE.png
Vega parks her bike over here to counter some of the beefier generic grunts with her missiles when they show up. But not until after Blessing Dendoh.
Enemy Phase:
kAb9GK7.png
Dendoh kills on the counter, which loads in a fresh set of enemy reinforcements. Since it's still the enemy phase, they now get the chance to act. Dendoh tenderizes these three very carefully, so as not to killsteal from my team.
3kqM3Jg.png
Vega can soften two out of these three, which is honestly good enough.
ZOiOeXp.png
The blue ones move, which is convenient for us, even if the other ones in the lower left here remain stationary.
Turn 2:
K1bMuOa.png
The Argama shows up and we get to deploy and get new conditions. Dendoh and Vega will have to retreat now.
VFPtiV7.png
This was the arrangement I went with.
YSViI65.png
wfybJYE.png
The nondrafteds get loaded up.
7brH3y7.png
Getter snags a Luck kill here.
HJb8Qyg.png
Michiru wounds this for Hugo.
jMuohT8.png
He's just using it to build Will though, saving his Luck for later.
VM8bPR3.png
We have Beecha wait here, so he can counter with a non-postmove attack that will actually kill it and cash in on Luck.
VMU5Izb.png
I send Horse to essentially solo the left side.
Enemy Phase:
wVWSEgx.png
Devil Satan 6 is the boss, and it comes into range and attacks me. I had to keep the Getter duo further back than initially planned or it would use its 5 range attack on them, instead of the 3 range attack on Hugo. I'm still figuring out the AI.
Turn 3:
Hmo3GzP.png
This was left alive so Bright could get a second Gain kill.
YYICzxr.png
Beecha gets a second Luck kill.
eZchHK4.png
Horse drops the last of the left side enemies into range of being killed on the EP.
3Or7hXA.png
lcvKVbK.png
Softening applied to the boss.
pjrE1dI.png
fAdsiX7.png
For the Hugo Luck finish. Luck and Fortune don't stack, by the way, so every time I read that in the old FAQs I just have to cringe a little.
DOG0uv3.png
This gives Support Attack level 2 though, which feels pretty early, and hopefully we can make good use of it.
jUAJSZz.png
Ending screen.
 


Finish 5
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      14   48   20   65  160/143/181/179/188/115  00/05/00/00/03/00/00    Fortune    | SupAtkL2   | SupDefL1   |            |            |             || Shuffle    | Booster    | AlloyZ     |------------||
Aqua      13   89    0   65  154/157/183/174/179/113  --/--/--/--/--/--/--    InfightL2  | ShieldL1   | SupDefL1   |            |            |             ||------------|------------|------------|------------||
Ryouma    18  202   10   44  168/154/175/148/188/126  00/05/00/00/00/00/00    PrevailL3  | SwordL1    | UnyldSpirit|            |            |             ||            |            |            |------------||
Hayato    18  202    1   44  163/160/187/181/191/122  00/05/00/00/00/00/00    PrevailL3  | CounterL3  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    18  202    0   44  161/155/167/146/185/133  00/05/00/00/00/00/00    PrevailL3  | SupDefL1   | Guard      |            |            |             ||------------|------------|------------|------------||    
Michiru   12   23    0    0  122/150/171/149/174/119  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             ||            |            |            |------------||
Bright    12  280    7   21  104/155/179/124/191/105  00/00/00/00/00/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             || Propellant |            |            |------------||
Torres    12  280    0    7  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   12  280    0    7  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 12   25    3   32  153/099/174/179/179/116  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || Chobham    |            |            |------------||
Beecha|SG 10  283    3   11  136/145/174/162/167/110  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             || Cartridge  | MagCoat    | Booster    |------------||

Plu|SG    12   38    2    6  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    0    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  82448
Total Turns: 23

 

Chapter "6", Sad Eyes Beneath the Mask, in 6 turns:

Spoiler

IegLZp5.png
Grendizer chapter.
ix7PJEG.png
He starts alone and has to stay alive, but we can swing this without too much trouble.
Turn 1:
8eK6KcR.png
His space form is slightly more durable, so we switch to that and go soften up these western enemies.
Turn 2:
svQKboz.png
An event warps us over toward the right. If I had Grendizer drafted, I could possibly shave time here by attacking the boss. He would defend/evade on the PP, and then turn aggro on EP and rush to 1 range. I can't do that because he outranges my ability to run away, and the Argama is showing up next turn.
1anW2e3.png
So instead we fly over to the west to tap the other 3 grunts and break their shields.
Turn 3:
WNPtmFU.png
Reinforcements arrive and the conditions change.
kqfX1fz.png
We deploy in the following fashion.
vbKK3ZS.png
The battleship and my weaker two fighters head up and to the west.
fojtLGd.png
Duke runs away while my other 3 people clean out the close enemies.
Enemy Phase:
jHHH5TW.png
No action other than the enemies drawing closer. They don't seem to care about their objective of raiding the lab at all, tbh. At the end of the EP we get a warning about more enemies inbound.
Turn 4:
Cait7y3.png
I finish lining up my pieces on the left hand side. Duke's position may have been slightly different in the final draft to tweak enemy AI, I don't remember.
LgikPpS.png
I need to be in Liger form for the extra move, which is very handy. We use Luck either here or on the first turn kill.
MOYgUgu.png
Hugo just kills this regular.
iUGdtQs.png
I actually need to have this attack and injure someone for an extra bit of Will gain. I had to change my calculations several times while trying to suss out how exactly some of the math worked, because I'd misinterpreted how the green weapons were calculated at first, and that had a huge cascading effect on my order of operations and planning.
Enemy Phase:
Yj2Mqz6.png
My unit's placements were also specially and painstakingly figured out in order to manipulate the enemy AI so they don't cluster, keeping any of the enemy from support defending the boss.
sDEfbXC.png
My recipe involved using a Missile counter here. Note I haven't used Benkei's Spirit yet either. We use that before next turn's support attack though.
1SB2oFQ.png
As mentioned, getting hit for that extra bit of Will.
Turn 5:
2GT7KTQ.png
We get more damage out of Attack + Support Attack than we do with the combo, IIRC. Or maybe we just get the right amount for retreat threshold fixing? It's a bit of a blur at this point.
UygUHjm.png
We do use the Combination with Getter Dragon, though.
s1rOWEX.png
Make sure to load Duke onto the Argama first, so the reinforcements don't have any chance to block his way.
JTFnycN.png
Then we fish a bit for a Hugo crit to get the Luck kill here.
4La5cZz.png
This forcibly retreats his three flunkies, so we lose out on a good amount of cash, PP, and some item drops. But we need to do it to save turns, there's just too much health and not enough people.
1FGWfM2.png
Ordinarily these enemies spawn in as a 3rd party phase after the enemy phase, but since we retreated the Practice Squad they show up early. We make use of this to do damage now that we couldn't have done enough of later.
b0BaaV5.png
Conveniently, I have a support attack chain, letting me get in 5 attacks worth of damage, and Bright made two of them free crits.
Xu43VZU.png
zeHZ1tX.png
Horse Hit and Aways after we've done more than half the boss's health, leaving us in good shape for the future.
Third Party Phase:
5lQj9Pm.png
Bright can't quite half of the remaining damage on his own, iirc. But that's fine, even if he could, there are other limiting factors. The turtles, for instance
xPPlQMI.png
One of the turtles went for the Super Gundam, everything else that acted, the Argama. If I'd left Horse atop the Argama, they'd have targeted it instead, and it doesn't do as much damage, which is why I moved it. It cleans up the Mini UFOs fine though.
Turn 6:
MRklGiM.png
We have to apply a little more damage.
tviHpHJ.png
The observant among you will notice we brought Plu instead of Beecha. We use Bless here for reasons:tm:.
bq8VKx4.png
Namely this. We can only kill two of these with the MAP, unfortunately, and reduced XP gain from using a MAP is unfortunate, as I'd been hoping to work on powerlevelling up to learning Accel, but I just didn't have the damage for the other two turtles. I only have 3 attackers, and all 4 targets needed an extra bit of oomph to go down. Hence MAP. Still, Bless on two targets here is the same as two Lucks from Beecha. Better in fact, since I couldn't kill any of the expensive targets on Turn 5, since I needed to boss soften, and in reality one of the Lucks would have gone unspent, or on a lesser value target.
8qCDKii.png
I think even if Bright just killed the boss it was only like 700~900XP, not enough to jumpstart him so I can't complain too much.
g9NIay8.png
We do a quickie Repair for a ton of XP, given how overlevelled Getter is.
KmHaRx9.png
Then we end turn and everything attacks Argama and dies.
zIBheL1.png
End screen.
 


Finish 6
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      15  297   23   80  161/144/182/180/189/116  00/05/00/00/06/00/00    Fortune    | SupAtkL2   | SupDefL1   |            |            |             || Shuffle    | Booster    |            |------------||
Aqua      15  297    0   80  155/158/184/175/180/114  --/--/--/--/--/--/--    InfightL2  | ShieldL1   | SupDefL1   |            |            |             ||------------|------------|------------|------------||
Ryouma    18  302   10   52  168/154/175/148/188/126  00/05/00/00/00/00/00    PrevailL3  | SwordL1    | UnyldSpirit|            |            |             ||            |            |            |------------||
Hayato    18  302    3   52  163/160/187/181/191/122  00/05/00/00/00/00/00    PrevailL3  | CounterL3  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    18  302    0   52  161/155/167/146/185/133  00/05/00/00/00/00/00    PrevailL3  | SupDefL1   | Guard      |            |            |             ||------------|------------|------------|------------||    
Michiru   13  131    2    8  122/150/171/149/174/119  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             ||            |            |            |------------||
Bright    14  167   14   46  104/155/179/124/191/105  00/04/00/00/00/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             || Propellant | Chobham    | AlloyZ     |------------||
Torres    14  167    0   19  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   14  167    0   19  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 12  217    6   38  153/099/174/179/179/116  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || MagCoat    | Biosensor  | Repair     |------------||
Plu|SG    12  179    2    6  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             || Cartridge  | BeamCoat   | Booster    |------------||

Beecha|SG 10  283    3   11  136/145/174/162/167/110  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    0    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  64400
Total Turns: 29

 

Chapter 7, in 3 turns:

Spoiler

bYEvfof.png
As mentioned, this is just showing the First, Select, etc., Last setup I discussed earlier.
XwY6ttW.png
I actually get more Zeorymer plot that I missed on my J run here. Huh, go figure.
Turn 1:
WqEDoJg.png
The objectives.
N9mSDtT.png
We're entirely on rails for this chapter, it's kind of amusing how it basically plays itself. Accel forward and wait.
Enemy Phase:
eiWsGsu.png
Turn 2:
SCL8JBH.png
After this attack Zeorymer will have taken enough damage to trigger the event.
<マサトor耐爬HP40%以下or4PP・味方援軍1&敵増援1&第4軍増援1出現>
2VIdDsj.png
It starts off by summoning the Argama as reinforcements,
glHwd0w.png
Before doing an unavoidable scripted OHKO. There is no chance for control or retreat between these two.
kluQ64k.png
New enemies and a 4th party (the Data Weapon) show up.
ZM8vmIi.png
These are our new objectives.
CYliLGu.png
My deployment was laid out like this. One option is not to stuff the Dendoh into the Argama, just retreat it toward the top left where it won't get attacked. That might in fact be slightly better, as it would allow for a clean EP on the final turn. I doubt it matters significantly.
fRtJZBu.png
We are once again using Liger form for movement. Luck kill here. They're not the most expensive enemy, but it's our only chance to get a kill with it, since our next attack will be a wound.
dE9mwqU.png
Horse also has huge movement, and we need both this stage.
k6ptNya.png
I actually use the weak attack here so that Hugo takes damage.
k8m1i2F.png
A little bit of healing is better than chipping.
pYwX7ao.png
Back to Beecha, and he's getting a Luck kill here.
cL3T5yy.png
Argama has Gain applied for the EP kill they will be collecting.
Enemy Phase:
Tji0sKW.png
Knight Ogre shows up and heads to the lower right, for reasons that are not immediately obvious.
Turn 3:
WxJgJxv.png
Another Gain kill for Bright.
CZim5dN.png
A Luck kill for Hugo.
3MPUYJt.png
More repairing for Michiru.
yFqZmQf.png
Another Luck kill for Beecha.
0ADtcPa.png
f64Wy9D.png
Carefully positioned softening so that both attack Getter on the EP.
Enemy Phase:
QubgTd2.png
Ogre finds a second Data Weapon.
O0MOQXG.png
Unavoidable completely scripted Dendoh things.
nsHiCEw.png
A new objective. That is immediately finished as the two remaining enemies suicide onto Getter like we planned.
qr0k8FP.png
End Screen.
 


Finish 7
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      15  383   26   89  161/144/182/180/189/116  00/05/00/00/06/00/00    Fortune    | SupAtkL2   | SupDefL1   |            |            |             ||            |            |            |------------||
Aqua      15  383    0   89  155/158/184/175/180/114  --/--/--/--/--/--/--    InfightL2  | ShieldL1   | SupDefL1   |            |            |             ||------------|------------|------------|------------||
Ryouma    18  381   10   64  168/154/175/148/188/126  00/05/00/00/00/00/00    PrevailL3  | SwordL1    | UnyldSpirit|            |            |             || Shuffle    | Booster    |------------|------------||
Hayato    18  381    7   64  163/160/187/181/191/122  00/05/00/00/00/00/00    PrevailL3  | CounterL3  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    18  381    0   64  161/155/167/146/185/133  00/05/00/00/00/00/00    PrevailL3  | SupDefL1   | Guard      |            |            |             ||------------|------------|------------|------------||    
Michiru   13  450    2    8  122/150/171/149/174/119  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | Repair     |            |------------||
Bright    14  324   16   52  104/155/179/124/191/105  00/04/00/00/00/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             || Propellant | Chobham    | AlloyZ     |------------||
Torres    14  324    0   21  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   14  324    0   21  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 12  237    6   38  153/099/174/179/179/116  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || MagCoat    | Biosensor  | Booster    |------------||
Beecha|SG 11  350    5   17  137/146/175/163/168/111  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             || Cartridge  | BeamCoat   |            |------------||

Plu|SG    12  179    2    6  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    0    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  90464
Total Turns: 32

 

Total Cash:  90464
Total Turns: 32

Edited by Balcerzak
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Chapter 8, in 1+4 turns:

Spoiler

chM9RtZ.png
We're in the next Scene, which means we start with another First before going into a fresh set of Selects and such.
xsSNDNP.png
This is a combination of Eva and Dendoh plots. It actually works pretty well, imo.
IMKtJkf.png
Map 1, Turn 1:
The first map section is dead simple, with clear objectives.
oiINvSF.png
Just walk forward and attack, there's nothing to it. Enough damage will be dealt to Dendoh to trigger the event.
hGWsGLO.png
The Dendoh brats biff their Final Attack. "Ogre dodged, inconceivable!" The Data Weapon disappears, and Altair runs away on his own.
faO9qUK.png
The Angel comes out to play now.
J9z67SR.png
Shinji gets creamed
Map 2, Turn 1:
C0vcXlX.png
After we finally get to deploy, enemies warp in.
OTrAlcO.png
Kill everything except Ramiel. Don't let Dendoh or Shinji get attacked.
AkjlWpn.png
...Why is Rei orange? ...Whatever, we line up as follows.
yiYt32y.png
We Accel up to the bosses.
dCwYWmI.png
The bosses all defend all attacks for the first two turns. The do not attack on their own phase. I have no idea why. It is both a blessing and a curse.
7OMCR3C.png
More Accel.
D3zjUkw.png
More Accel. I have to place to the left here to avoid the right side enemies targeting the Super Gundam, even though I can't use the Bazooka from this close range. It's fine.
NPIczli.png
Dropping a boss (any boss) below an HP threshold of I think it was 80% will prompt Altair and Rom to show up.
bqkDabr.png
He's added to the defeat conditions.
9JKNEpx.png
But we immediately stuff him on the Argama so it won't be a problem. Also, as far as I know, Altair hard targets him, so now he will hard target our battleship. Perfect.
m0cDAQ5.png
Speaking of which, it moves up to the limit of its range.
3IemmYy.png
2uDcANf.png
I just realized so far all of my units have Accel, lol.
xRZe99D.png
So... All of those attacks and we made some progress, but it's still very healthy. We have our work cut out for us.
Enemy Phase:
fEemmQz.png
Hugo is strong enough to 1 shot these with his 1 range attack if it crits.
pCjz5i3.png
Hayato cleans up most of the green ones.
lMdCEP3.png
As mentioned, Ogre chases us.
Turn 2:
aszMAie.png
At least on this turn we get to use some support attacks to our advantage.
OMic6aR.png
I can afford not to use Michiru for damage, so she Trusts and Repairs Getter.
oxvtM6E.png
Long Rifle + Get Change Attack (S rank) is some good start on DevilSatan6.
3Ln7CSH.png
More hurt on DevilSatan.
IXM7IhC.png
He's defending all of this still, so it's slow going.
wY6sV8s.png
We get him very close to halfway, I guess.
BGyiS1E.png
Argama continues its trek toward the rest of the team.
Enemy Phase:
bcWK2di.png
The last of the generic enemies die on the enemy phase.
Opfi5bB.png
Ogre continues the chase.
OXBkyER.png
Torres learns Cheer, which will definitely help.
Turn 3:
QMcIEwH.png
Lol Guts.
7RyDOhv.png
8BDOQhC.png
They fight back now.
bjbXyNr.png
But we have Phenomena low enough that it only needs two more shots to put it down. Well, technically two sets of two shots, if you want to split hairs.
omeuzrL.png
We did not Cheer this one, since it's the lowest level of all the bosses, and Beecha still needs to do Luck casts.
4OGTiUA.png
ADUerol.png
Bright's skill lets things crit for free when initiating a support, which is always convenient.
qPmM5FJ.png
Michiru still has nothing better to do than cast Trust with her SP. Which is fine, because we got pretty chunked.
8XdX1Wx.png
As much as I would have preferred to repair a higher-level friendly, she needs to be properly positioned for Dragon to combination attack and get supported.
HWH0M1T.png
I need to start working on the final boss, so that's where this big dish of pain is headed.
gKYsBGy.png
With some crit fishing, they do over half her health in damage.
Ez88UCB.png
Aqua's Luck needs using, and with DevilSatan this low, it's the perfect time.
brYbb4n.png
This is a big jump.
GqOHatM.png
Rom hitting 130 Will prompts him to pop out of the battleship and transform
NsOCfN0.png
He immediately gets stuffed back in.
Enemy Phase:
BXjcYif.png
She likes to target the unit with the lowest remaining HP, which is convenient for us, since we have him support defended.
xmfkj6s.png
Altair continues his dogged chase.
6kPYgOo.png
We finally drop him below his HP threshold.
Di4HE2T.png
That triggers the Dendoh event.
FgEWbay.png
That alters our defeat condition.
Turn 4:
2HZg2uu.png
We stuff Dendoh on the battleship.
5nMA4si.png
We send Beecha to finish Diondra.
G0NcP8y.png
Which gives a big injection of XP.
iIe09dR.png
We'll maybe use that new spirit. Maybe.
DKE09UA.png
Bright delivering more support attacks. Like the other bosses Altair defends, (but for some reason only on our turns?), but unlike the others he hasn't stopped yet. I really wish Bright had enough PP to learn Hit&Away, this would have made Altair much easier to handle.
sXncxGu.png
We still have enough leeway to heal with Michiru though, at least.
HA6lWaX.png
Horse!
3jiZ06E.png
Hugo!
ukKyvtq.png
Curiously, at the point where you would do enough damage to KO he switches to Evade, even though Defend would absolutely have saved him here.
B3ml3Gb.png
The spoils of war.
59dWzI0.png
3sVLSSp.png
rKMU5Vf.png
Shinji whiffs his first shot, but Rei body blocks the return fire while he reloads for round 2, which goes off as planned.
sf6PoMn.png
That's a wrap!


Finish 8
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      19  400   33  119  165/148/186/184/193/120  00/05/00/00/08/00/00    Fortune    | SupAtkL2   | SupDefL2   |            |            |             || LargeGen   | Booster    | AlloyZ     |------------||
Aqua      19  400    0  119  159/162/188/179/184/118  --/--/--/--/--/--/--    InfightL2  | ShieldL1   | SupDefL1   |            |            |             ||------------|------------|------------|------------||
Ryouma    21  321   11   88  169/155/176/149/189/127  00/05/00/00/00/00/00    PrevailL3  | SwordL2    | UnyldSpirit|            |            |             || Propellant | MBooster   |------------|------------||
Hayato    21  321   12   88  164/161/188/182/192/123  00/05/00/00/00/00/00    PrevailL3  | CounterL3  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    21  321    0   88  162/156/168/147/186/134  00/05/00/00/00/00/00    PrevailL3  | SupDefL1   | Guard      |            |            |             ||------------|------------|------------|------------||    
Michiru   15  322    2    8  123/151/172/150/175/120  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | Repair     |            |------------||
Bright    15  397   16   52  105/156/180/125/192/106  00/04/00/00/00/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             || Shuffle    | Chobham    |            |------------||
Torres    15  397    0   21  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   15  397    0   21  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 13  452    8   46  153/099/174/179/179/116  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || MagCoat    | Biosensor  |            |------------||
Beecha|SG 17  187    7   42  141/150/182/170/172/115  00/00/00/00/00/00/00    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Cartridge  | BeamCoat   | Booster    |------------||
Shinji    14    0    0   35  157/155/164/139/177/099  00/00/00/00/00/00/00    SwordL1    | SupAtkL1   | SupDefL1   | AssistL1   |            |             ||            |            |            |------------||
Rei       14    0    0   35  153/155/162/138/180/104  00/00/00/00/00/00/00    SwordL1    | SupAtkL1   | SupDefL1   | Concentrat |            |             ||            |            |            |------------||


Plu|SG    12  179    2    6  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    0    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  81392
Total Turns: 37

 

Chapter 9, in 3 turns:

Spoiler

SFrUZFK.png
Today I learned not all Select chapters are Free Selects. Some are Fixed Selects. To be honest though, I would have chosen this mission first anyway, as it expands my roster in very vital ways.
Vcht2Pk.png
Their goal is La Mu's star. Or something. I don't know Raideen plot. Well, not more than one episode of SRW at a time. Apparently it can be used to revive the Devil Gundam? Not on our watch.
fKfF8nU.png
Initially we don't have our main forces, so it's the typical "don't let anyone die" instead.
Turn 1:
td9LT1f.png
This positioning is chosen so I can use Raideen's support attack next turn. I also maneuver the AI to land on convenient tiles. Well, as convenient as they get.
Turn 2:
dGRZLfl.png
Reinforcements, yay!
ZxaK2IQ.png
Slightly more typical conditions now.
kyAX8oz.png
This is the deploy pattern. If it looks confusing to you now, don't worry, all will become clear.
vKPB7jo.png
Like I mentioned, we are all set up to use a support attack. Raideen has to be in humanoid form to reach. Mari actually knows very useful Bless and Cheer, so we apply those where they need to go before using her.
L9AkXPb.png
Back to bird mode, and Raideen zooms across to pick up the support he needs to KO the bug.
XG3OAIq.png
I had to pump some cash into the Argama's weapons to secure this kill.
ILMMb2O.png
Absolutely worth it, though. Accel is king.
H3EsGRa.png
With the Shuffle crest and the +5 starting Will skill, Shinji can MAP from base. Optionally, Rei could have been kitted out that way too, her gun is longer and doesn't have gaps. But Shinji has Accel, and neither can get Hit&Away, so this sets me up better for next turn instead. I did have to pour a lot of cash into weapons for clean kills because these buggers are on defensive terrain, and pretty beefy. Fishing for three crits all at once, with Shinji's skill rates, was not even a consideration.
K2z2X6W.png
Bless and Cheer your MAP attacks. It's just good grooming.
kbBAG3Z.png
The Death Army shows up, and Domon goes all King of Hearts. This is why I didn't load him up yet, I figured he'd probably pop out to do this, and then he'd have been already moved and awkwardly sitting out in the open. Even though the enemy wouldn't reach him, it just felt better to swing it this way.
TjG3Ki5.png
In you go. This is not your show. This is your horse's time to shine.
kyjetWZ.png
Typical Hayato Accel shenanigans.
PUPrAGN.png
Horse!
Nmi3zpC.png
C3HlphB.png
Rei lets Beecha collect a Luck kill. The Birdies are worth slightly more, but I can't reach them and still do what I need to do.
x4assca.png
Which is let Hugo get another Luck kill, up in the boss's face, ideally prepped for EP.
2omRTtz.png
Michiru heal.
kbRDPdn.png
Okay boys, that's the ticket. Suddenly we're rolling in Bless with this level up and Mari joining the party.
Enemy Phase:
1PPE5oh.png
The far Birdie necessitated Rei being out of range, though they all targetted Beecha anyway. If they'd both been one to the left, I don't think I'd have been able to counter.
JfTFIC7.png
Unfortunately, that means she draws Chibodee's aggro. Oops.
ljpOi50.png
What. I love AT Fields!
vGm3ROf.png
...Unfortunately, Michiru tanked three Death Army already, and has to defend or die. You hate to give up on free damage. ...Maybe I should have given her some of the AlloyZ I gave to Getter. Oh well, it works in the end!
Turn 2:
zxX0eDQ.png
So, I wanted to use Torres to Cheer Rei after her chip, since she gets an EP kill. But with Argama where they are, the tether prevents her from moving far enough to do the chip. Clearly I should have used Torres's Cheer turn one instead of Mari's. But, it ends up that simply cutting the umbilical works too, so no big deal.
JB59Vqa.png
She's mostly a Hugo delivery mechanism, but her knife crits a lot and does do some damage.
pWGEV0M.png
Now that Torres got his Cheer out of the way, Bright can Accel in and team up with Horse!
angj9WU.png
Then it's Horse + Hayato.
gdcfjsk.png
Hit and Away to a location that counters everything, even though they won't necessarily all target it.
P3FB37R.png
Move Michiru out of Death Army aggro zone and heal up Getter.
XTjNIhE.png
h7qQWbl.png
A clean finish.
XxhC5Ne.png
Shinji Accel. With his weapon upgrades he's basically repeating Rei's performance, but better.
lfYfUgc.png
Gundam Maxter, maxed out.
lu4hg3i.png
The spoils.
ClufCaI.png
Beecha Luck.
WqAuHUN.png
Heal.
sZmkv6v.png
Getting Raideen some XP/PP/kill count.
QYCVIso.png
That's all folks!
 


Finish 9
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      20  290   36   31  165/148/186/184/193/120  00/05/00/00/08/00/00    Fortune    | SupAtkL2   | SupDefL2   | Attacker   |            |             || LargeGen   | Chobham    |            |------------||
Aqua      20  290    0   31  159/162/188/179/184/118  --/--/--/--/--/--/--    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   |            |             ||------------|------------|------------|------------||
Ryouma    21  457   11  100  169/155/176/149/189/127  00/05/00/00/00/00/00    PrevailL3  | SwordL2    | UnyldSpirit|            |            |             || AlloyZ     | AlloyZ     |------------|------------||
Hayato    21  457   15  100  164/161/188/182/192/123  00/05/00/00/00/00/00    PrevailL3  | CounterL3  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    21  457    0  100  162/156/168/147/186/134  00/05/00/00/00/00/00    PrevailL3  | SupDefL1   | Guard      |            |            |             ||------------|------------|------------|------------||    
Michiru   17  116    2    8  125/153/174/152/177/122  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | Booster    | Minovsky   |------------||
Bright    16  421   17   56  106/157/181/126/193/107  00/04/00/00/02/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             || MBooster   |            |            |------------||
Torres    16  421    0   23  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   16  421    0   23  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 15  473   12   58  154/100/175/180/180/117  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || MagCoat    | Biosensor  |            |------------||
Beecha|SG 17  303    9   48  141/150/182/170/172/115  00/00/00/00/00/00/00    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Cartridge  | BeamCoat   |            |------------||
Shinji    15  276    3   27  158/156/165/140/178/100  00/00/00/00/05/00/00    SwordL1    | SupAtkL1   | SupDefL1   | AssistL1   | Morale     |             || Booster    | Shuffle    |------------|------------||
Rei       15  183    1   38  154/156/163/139/181/105  00/00/00/00/00/00/00    SwordL1    | SupAtkL1   | SupDefL1   | Concentrat |            |             ||            |            |------------|------------||
Akira     16  168    2   47  162/162/181/156/186/120  00/00/00/00/00/00/00    Telekinetic| SwordL1    | ShieldL2   | SupAtkL1   |            |             ||            |            |------------|------------||
Mari      16  327    1   44  126/152/177/169/181/111  00/00/00/00/00/00/00    HardWorker | UnyldSpirit| SupDefL1   |            |            |             ||            |            |            |            ||

Plu|SG    12  179    2    6  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    0    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  76672
Total Turns: 40

 

Chapter "10", Manipulated Majin, in 1+5 turns:

Spoiler

 

x1aqoJS.png
I don't have any pressing priorities for any of these Free Selects, so I think I'm just going to take them in order from top to bottom. None of the loot drops seem extraordinary, and I don't get any new draft units. I think enemy levels for the top ones are lower, unless that was a mistaken inference from the previous scene and it's just random based on who shows up with no real rhyme or reason. I guess we'll find out together, huh.
qWB7J5J.png
The first map is just Kouji alone in the TFO.
Map 1, Turn 1:
zAEp3tE.png
Advance and attack. If I was milking XP I would not crit on PP for an extra counter on EP, but he just went beast mode and crit both times with no reloads.
1H5SKGz.png
Plot dictates he gets captured though, so...
BQl7rok.png
Manipulated Majin.
Sr7aB5h.png
Reduce Mazinger Z to 60% or below, then Persuade. Don't get shot down. Don't damage Great. Don't shoot down Mazinger Z.
Map 2, Turn 1:
fr7Zbxo.png
We only have Duke, so he transforms and heads due south.
Enemy Phase:
x7uXzON.png
They... repeat the victory conditions at the start of EP. And they don't appear to have changed at all. They apparently want us to be very clear about what we need to do here.
Turn 2:
9sHKIwj.png
We continue moving south. It's important that we're further than six tiles from Great, but that's easy enough. Again, if it mattered, it might be better for a damage and EP kill on the first UFO, but I just crit it by accident. I'm never using these two outside of the rare forced fights anyway, and the odds of a ~50xp chip mattering are miniscule.
QAOi965.png
This level, however, was vital. We need Guard.
Enemy Phase:
fAAgPeU.png
Mazinger fights us, saving us time.
YmVzDpM.png
That's below 60% all right.
Turn 3:
yFoPike.png
Cast Guard first!
WgntSBS.png
Then Persuade. Persuade ends your turn. Save a life. Don't Persuade first.
btj5meh.png
Reduce Great Mazinger to 30% or below. Don't get shot down, don't shoot down either Mazinger.
Enemy Phase:
cnSmzhf.png
Since we're outside of Thunder Break range, he comes to us. We don't have the health to survive without Guard. Maybe double Alloy Z could fix the problem, but the mini UFOs need to die before the Argama shows up and Duke's no longer free anyway, so might as well Guard.
M460CaC.png
Damaging Great breaks the mind control device, and Kouji joins the blue army.
Turn 4:
JLNbDgd.png
I have Mazinger Z initiate a fighting retreat.
Qa4EhwT.png
Kouji got a juicy Will boost, so this is great.
cqsVmDm.png
That's below 30%. Cutting it a little close, but we definitely had higher octane options available to us.
sMLaTWP.png
That's the cue for the cavalry to arrive.
2bTCgyY.png
All out brawl. Nothing special at this point.
tXRoH3h.png
The deployment line up is as follows.
Z6VPKP7.png
With the Minovsky craft, Rei's knife can go airborne. Don't ask too many questions.
og1EJxT.png
Raideen helps soften up the same JinJin.
gHAsGrO.png
Letting Beecha Luck kill it.
LwfNvjG.png
It was at this moment I realize I forgot to stuff Asuka into the ship. Stupid umbilical cables tugging both ways.
IadOBev.png
There we go, that's better.
pySWCGn.png
Horse helps. He lands first though, so that Rei can support defend him.
463VqDS.png
Luck kill.
NCqBMDH.png
I wanted to give Benkei SP Regen first, since on any map that takes more than a few turns it out performs, but I actually needed the initial Will to the point where there was no way around it, so Concentrate made the cut instead.
zxd5qLI.png
We then zoom up in the KoaKoa's business.
8XDdwuD.png
And get topped back up to almost full.
r0BDsGY.png
Mari has the same idea. Free XP, best XP.
XywS4KE.png
Shinji plunks away at Horse's JinJin, futureproofing the strat.
3bWUQzY.png
I don't think Duke actually has to run away here, but better safe than sorry. Some of these enemies have real sniper ranges.
Enemy Phase:
aSRtVss.png
Battleships are pretty typical lightning rods, so I expected this.
qisl4by.png
As are units that are directly adjacent to enemy units.
ShkPSYv.png
The fact that she's just going to AT field this to zero is going to be so much fun throughout my playthrough. I can feel it already.
vEQqVVD.png
The tiny bit of chip XP pushes Horse over the limit, and lets it learn the spirit I drafted it for (along with it just generally being another early joining warm body).
kIaHwOH.png
I begin to question if I should have pumped more EN upgrades onto Getter...
Ye4qKxV.png
Hugo counters the last one, and here's kind of a visual of where everyone shook down. The GubiGubi's really like rushing to 1-range, but one of them stood and sniped. I can't figure out the AI completely yet.
Turn 5:
lQY3c1H.png
Luck kill from Beecha.
sLuPy31.png
Luck kill from Horse, thanks to the amazing EP power of Get Change Attack (S rank).
a13S0d7.png
I don't actually want to H&A, so he just stays put.
5fkcj6n.png
Hayato Drill Arm here. He can afford it and a Ryouma Double Getter Beam, thanks to the Museum's EN regen tile.
8D4aPnJ.png
Despite its huge health pool, it's just an ordinary enemy XP wise, but a level's a level, and more AT Field abuse is on the menu.
w7CDD8L.png
Running the math, Assist Attack seems to beat out Support Attack in most instances. Intriguing.
sLxdSPW.png
Even Bosses can't penetrate. WTF. I'm still in shock.
hLteOhb.png
Bright's Leadership. Don't worry, Torres Cheered first.
rzPhmhm.png
While on the one hand, Aqua is one level away from learning Valor...
Bpn81xb.png
hEMSBWf.png
Raideen desperately needs Spirit to abuse his TK regen, and unlock those high gates on his useful attacks. I'm sure Aqua can squeeze out one level somewhere else before the next big retreat hurdle. It's not even a full level away, maybe a few hundred XP. Getting this for Raideen feels like an almost equivalent catapult, tbh, and possibly harder to duplicate.
zNPXypN.png
Hugo makes sure to end next to Mari when he cleans up this higher health enemy.
TSnPEVn.png
Gve6y3X.png
We Double Getter Beam this higher health one as well. This fight had me actually sit down and figure out how the calculations for Combo Attack power worked, especially when what I saw with how Attacker boosted the other attacks didn't quite make intuitive sense originally. But we got there in the end. (Getter Beam[Dragon]+Getter Beam[Q])*70%, for those of you wondering at home. And in MX attacker is a 1.2 modifer to the weapon power, not to final damage. (There's some slight differences in how that works out, due to the enemy defense calculations getting added to the mix too).
HwAEnvD.png
We're still in the early game where Resupply is better XP than Repair. Important to know for units that do both. For those of you curious, assuming equal levels for performer and target, a resupply is 200xp, a repair is hp repaired/10, and the repair rate is 500+60/level. So the XP is then basically 50+6*level. That makes level 25 the breaking point, assuming there's enough injury that you can fully heal it.
GNv5urW.png
Michiru heals up Getter as well.
Enemy Phase:
OqLE5tS.png
MdiAqe8.png
That Jammer I equipped randomly ages ago paid off! You love to see it.
xVzPIWV.png
I sincerely doubt this will ever see use, but uh, nice pick up anyway. I guess?
jYxeLng.png
Boss arrives fashionably late, like the hero he is.
FScfqFr.png
I put Kouji back in Mazinger duds, which will probably never get seen again.
c9PIsmF.png
The final tally.
 


Finish 10
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      20  322   38   21  165/148/186/184/193/120  00/05/00/00/08/00/00    Fortune    | SupAtkL2   | SupDefL2   | Attacker   | Morale     |             || LargeGen   | AlloyZ     | Booster    |------------||
Aqua      20  322    0   41  159/162/188/179/184/118  --/--/--/--/--/--/--    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   |            |             ||------------|------------|------------|------------||
Ryouma    22    5   13   10  169/155/176/149/189/127  00/05/00/00/03/00/00    PrevailL4  | SwordL2    | UnyldSpirit| Attacker   |            |             || Booster    | AlloyZ     |------------|------------||
Hayato    22    5   15  110  165/162/189/183/193/124  00/05/00/00/03/00/00    PrevailL3  | CounterL3  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    22    5    0   30  163/157/169/148/187/135  00/05/00/00/03/00/00    PrevailL3  | SupDefL1   | Guard      | Concentrat |            |             ||------------|------------|------------|------------||    
Michiru   18  284    2    8  126/154/175/153/178/123  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | HighAccSgt |            |------------||
Bright    17  151   17   56  107/158/182/127/194/108  00/04/00/00/02/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             || MBooster   |            |            |------------||
Torres    17  151    0   23  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   17  151    0   23  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 16  312   14   68  155/101/176/181/181/118  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || MagCoat    | Biosensor  |            |------------||
Beecha|SG 17  391   11   58  141/150/182/170/172/115  00/00/00/00/00/00/00    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             ||            | BeamCoat   |            |------------||
Shinji    15  384    3   27  158/156/165/140/178/100  00/00/00/00/05/00/00    SwordL1    | SupAtkL1   | SupDefL1   | AssistL1   | Morale     |             ||            |            |------------|------------||
Rei       16  190    2   42  155/157/164/140/182/106  00/00/00/00/00/00/00    SwordL1    | SupAtkL1   | SupDefL2   | Concentrat |            |             || Minovsky   |            |------------|------------||
Akira     20  495    3   54  165/165/184/159/189/123  00/00/00/00/00/00/00    Telekinetic| SwordL2    | ShieldL2   | SupAtkL1   |            |             || Shuffle    | Chobham    |------------|------------||
Mari      17  413    1   44  127/153/178/170/182/112  00/00/00/00/00/00/00    HardWorker | UnyldSpirit| SupDefL1   |            |            |             || ScrewMod   |            |            |            ||

Plu|SG    12  179    2    6  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    0    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  119392
Total Turns: 46

 

Total Cash:  119392
Total Turns: 46

Edited by Balcerzak
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  • 4 weeks later...

So, apologies for the break in posting. A couple of reasons for it. One was work was a little busier than normal, and the other was after I did a first draft of chapter 11 I noticed Beecha was ending that mission having accumulated 70pp, which is a helluva lot. That's one Hit & Away's worth, and I'd been planning on benching him late-game once enemy levels were suitable enough that trying to get Elle up to Bless and eventual Daunt wouldn't be too bad. So I sat down, and took a good long look at things and asked myself:

Judau has a Luck, it's not as cheap as Beecha's but as a main character of his series his stats are a lot better. In fact, he has the sort of staying power that I'd been thinking of just using him in the ReGZ when Kamille brings it along, so why not just start using him from the beginning?

I did some calculations, found that overall I probably wouldn't lose more than 7.5k on the levels I'd already done, which didn't break any of the damage thresholds my upgrades needed. Further, only a couple of levels would need any real rerouting of strategy, due to lack of Accel/swapping Support Attack for Assist Attack. So I went back to Chapter 3 and worked my way back up. As mentioned, the strats for most of these were exactly the same, barring some lack of Luck casts before Judau hit 12, and then before he got enough SP to cast it twice (level 18 is the magic threshold).

The biggest reroute I needed to do was on Chapter 8, which had multiple bosses, and initially I thought I would have to forgo getting money from one of them entirely, but I had overlooked in the initial run that Aqua levelled up enough after one kill to be able to afford a second cast. So they ended up grabbing the Satan and Phenomenon kills, while Judau got Diondora, and Getter got Altair like previously. I'm including a possibly impenetrable screenshot of my planning for the stage, as not being able to toggle turns' layers to see exact positioning loses some of the detail.
O8jl0li.png

The second major reroute was on Chapter 9, since Judau couldn't support Raideen on the initial spawn turn. I had to let Rei do it instead, which meant she couldn't move as far, and with her not as far forward that meant Chibodee targetted someone on my Argo-fighting team instead (I still don't know why he doesn't want to fight Hugo), and trying to fix one small thing led to another small thing breaking and eventually it became a bit of a mess. In the end I did almost a complete reroute, and since it had come this far I decided to let Judau take the Chibodee kill to boost him to level 18 and get that second Luck cast secured, drastically reducing any future money loss compared to a Beecha playthrough. Since I still need Hugo to be on track for level goals, however (despite Aqua not getting Valor, Hugo still is probably my best shot for an early user, plus my Medius kill on ch11 that I mathed out needed him keeping up with where he had been), so the kill that had previously gone to Getter couldn't go to them, and they ended slightly behind. This meant slightly less xp on some of my repairs, but that should be so minor as to come out in the wash and I am unconcerned.
GCtdgYb.png

Now we can get to the meat of the new content.

 

Chapter "11", do justice to, in 5 turns:

Spoiler

3DwF9UN.png
Again, we're just taking these selects in order, since none of the units/items here are game-changers for draft purposes. It turns out that the boss/grunt levels seem to be pretty static across all of the selects, so as we go on we start to earn less and less as we're more and more overlevelled.
JSvcf0f.png
Anyway, this is a fun bit of map, with an English in-game title, even.
Turn 1:
xW6Ms12.png
The objective here is to have Vega escort one of the Dragonar pilots (not in mobile suit, it had been a bit of a peace pow-wow) to a rendezvous point, at which point the Argama will show up and we can deploy. In the meantime, we can't lose anybody.
UW9ZazV.png
The target tile was exactly 27 tiles away, so equipping +2 move on her turns it from a 4 turn to a 3 turn chore. There aren't enough move parts in my inventory to take it further and reduce from 3 turn to 2 turn, and the alternate route of simply killing all enemies instead of having her make the arrive is intractable to accomplish in a timely fashion.
Owqm4hh.png
We have Dragonar 3 with us as well. In theory he could be used to fight, but the only place where we'd want him would quickly become too hot to handle when Vega makes her arrive, so he's just going to retreat that direction as well.
X7cFoyh.png
That leaves Hugo, who we move here. He does not attack because I don't want to lose too much health too quickly.
Enemy Phase:
B9KDHou.png
The Medius shows up. This complicates matters.
vQjVZif.png
A small word about the AI targetting. It appears to me that the trend of the blue enemies here is to hard target Vega. The yellow enemies are homing in on Dragonar 3, but will attack other units if they're in range when they end their turn. (The blue ones might also take potshots at non-Vega units, but they start so far away and I didn't waste time experimenting to be sure). Anyway, what this means is that the blue units are going to be unharmed, while Vega will tap each of the yellow units once and then not again, because she'd kill them otherwise.
Es3FDYI.png
Hugo has taken damage from the two close units that he could counter (he's evading the rest). This drops his HP below a plot threshold and the Medius does a plot attack on him, which also changes its AI so that it gains enough will for its postmove, and will chase after Hugo and attack that way, instead of sniping from current range.
zDJGODR.png
The plot attack takes us so low it is dodge or die.
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And the Medius is very accurate, so some save load needed to happen to pull this off. You will also observe that Hugo has lost Will down to 80. We held off on casting Spirit for this reason, but it does kill our bump from the Morale skill we bought him. Curiously enough, the plot encounter with the Medius also delevelled his support skills down to Support Attack 1 and Support Defend 1, from where they'd previously made it to level 2. This frustrates me, and I don't know if at level 28 they'll just jump up to level 3, or if I fucked myself by having Hugo grow to skill level 2 in the first place before this point.
Turn 2:
TmMYyf5.png
We need to get back into positive will, but we can't do it from spirits alone, sadly.
NTFg9uN.png
We chip the top enemy here so we can make a fighting retreat later, but it shouldn't be strictly necessary. Hugo has some dead time on the final turn he could clean things up, but the fewer alive that he has to dodge make turns much more consistent. Aqua has cast Focus to also give us a bit of wiggle room.
U53VKPD.png
Vega continues her motorcycle road trip.
zcLw8gx.png
Dragonar 3 gives the old double Trust top-up to Hugo here.
zDqiXpY.png
That takes us to a slightly more comfortable value, and the terrain we've landed on will also help, but we're not out of the woods yet.
on34y8H.png
D3 also continues to make toward where the Argama will spawn.
Enemy Phase:
KQrIyvK.png
The Medius manages to pull 100% on us even with focus, so we need to dodge the 70%s from the other units, (except those adjacent to us, the one-range attack strength is pitiful). At least the kills we got have put us back positive.
WiI1QuP.png
Hugo is slightly ahead of where I was in the previous universe, levelling on this turn's combat chip rather than next. But, hey, that's fine too. We can be disappointed by Attune earlier this go around.
EsTTP5I.png
And as mentioned, why did Hugo have to go and be afraid...
Turn 3:
TB1HkNi.png
We packed a Repair Kit, which is good because we need it.
k4Fik0s.png
Then since the minor enemies have a deadspot in their weapons at 2 range, we kill that one now since it wouldn't die otherwise.
ZYi428L.png
Vega gives Hugo a Bless before arriving, because when she calls in the Argama that becomes verboten.
kKz4rMu.png
Some Nadesico enemies decided we didn't have enough going on this map already, and decide to join the fight.
LiLy9Hn.png
We return to vanilla map conditions as well.
lJxknkA.png
Our load out looks about like this.
CQOT5ey.png
But we end up stuffing just about everyone onto the battleship so barely any of the positioning actually mattered.
kSnAT4C.png
ObJzYdK.png
Our gundam people take the first two wounded yellow kills very easily.
Enemy Phase:
MfygT1B.png
We have enough health that we could afford to get hit multiple times by the enemies this go around, thanks to our repair kit. We'll live unless Medius crits here. We need to crit ourself though, which isn't guaranteed.
RdwtB3u.png
We stay just a bit above the retreat threshold here.
rMJ3l5t.png
A Class-A Boson Jumper arrives. Mysterious. Who could it be?
Turn 4:
MrAOqQw.png
Vega books it rightwards, to manipulate the blue enemy AI into moving more downward than leftward.
w8VoMm2.png
Judau prioritizing the yellow enemies for Luck for the extra cash they have.
UqQ37Nc.png
Horse weakens this,
m28uTxb.png
So Bright can make use of his subpilot's Gain.
HbP1dBO.png
We chip away at the bottom guy here.
GfqF698.png
It's important that Raideen is in bird form so it doesn't have its shield available and can get hurt more. The more health our units lose, the more xp our repair units can get from healing them. At least, that's what I tell myself to feel better about the abuse.
YTTHhck.png
Hugo cast the second Spirit he got enough SP for on the level-up, giving enough extra oomph to his output that we can seal the deal.
pF1rFLz.png
Good gains here. That's him done for the map as well, the others have to clean up what's left.
cIxLar9.png
Getter is our other repair target, both because he's overlevelled and because, lol AT field units taking damage.
Third Party and Enemy Turns:
spTtDSx.png
Akito warps nearby and starts attacking the enemies here as well.
9jOXq2M.png
We had set up an EP Bless on Bright here. The yellow enemies were also a bit more PP than the blue ones, IIRC, so I made sure to tweak my previous test run based on that knowledge so I can hit a threshold. (Previously Beecha killed 3 yellows while Bright only got one. But since Judau only has two Luck... no harm no foul.)
JI0EJj6.png
Raideen got this Bless kill on EP as well. I don't always point these out, but it's definitely a useful tech when you can swing it.
ZWc4sJR.png
The other 3 enemies all target Akito.
Turn 5:
oXZH8mr.png
AcFgRi9.png
We sever our umbilical cables. Argama needs to be untethered here.
hJJ9PlL.png
It goes down to kill an enemy.
hbWzmch.png
We safely load Vega on board.
RKCnH2x.png
But I decide to have Judau kill the last one instead of letting it suicide into Bright on the EP. He's already hit his benchmark by now.
B3Y17Qd.png
Softening with the Evas first,
kJaRchb.png
Allows Horse+Support to leverage his Luck kill.
H7FbkLp.png
The one that had two combats with Akito is low enough that Rei plus a Liger Missile is good enough. We Bless her for this, for the cash money.
aK4v3yu.png
Raideen softens with his best attack.
mtbW2vV.png
We can afford the will drop for a Refuel here. Unlike J there's no Reload text to see so if EN is full the screenshot is just... nothing happening.
j7wGtab.png
Getter would be worth more to heal, but they aren't injured, and since they need to cash a Luck kill they wouldn't be getting injured. Raideen isn't far behind them though, so this is still a solid move.
6GMxhvO.png
The final kill.
whjBimq.png
All enemies eliminated.
iXhfFGp.png
The good old, intermission screen.


Finish 11r
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      23  104   49   72  167/150/188/186/195/122  00/05/00/00/10/00/00    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     |             || (Repair)   | NewAlloyZ  | Booster    |------------||
Aqua      23  104    0   92  161/164/190/181/186/120  --/--/--/--/--/--/--    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   |            |             ||------------|------------|------------|------------||
Ryouma    22   82   14  107  170/156/177/150/190/128  00/05/00/00/04/00/00    PrevailL4  | SwordL2    | UnyldSpirit|            |            |             || LargeGen   | AlloyZ     |------------|------------||
Hayato    22   82   13  107  165/162/189/183/193/124  00/05/00/00/04/00/00    PrevailL3  | CounterL3  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    22   82    0   27  163/157/169/148/187/135  00/05/00/00/04/00/00    PrevailL3  | SupDefL1   | Guard      | Concentrat |            |             ||------------|------------|------------|------------||    
Michiru   20   45    2    7  127/155/176/154/179/124  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | HighAccSgt |            |------------||
Bright    17  373   21   70  107/158/182/127/194/108  00/04/00/00/02/00/00    Command    | SupAtkL1   | SupDefL1   | ESave      |            |             || Booster    | AlloyZ     |            |------------||
Torres    17  373    0   29  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   17  373    0   29  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 18  192   15   74  157/103/178/183/183/120  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || MagCoat    | Biosensor  |            |------------||
Judau|SG  18  330   13   56  165/168/197/192/191/117  00/00/00/00/00/00/00    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             ||            | BeamCoat   |            |------------||
Shinji    15  479    3   27  158/156/165/140/178/100  00/00/00/00/05/00/00    SwordL1    | SupAtkL1   | SupDefL1   | AssistL1   | Morale     |             ||            |            |------------|------------||
Rei       17  478    4   51  156/158/165/141/183/107  00/00/00/00/00/00/00    SwordL1    | SupAtkL1   | SupDefL2   | Concentrat |            |             || Minovsky   |            |------------|------------||
Akira     21   53    4   60  165/165/184/159/189/123  00/00/00/00/00/00/00    Telekinetic| SwordL2    | ShieldL2   | SupAtkL1   |            |             || Shuffle    | Chobham    |------------|------------||
Mari      19  127    1   44  129/155/180/172/184/114  00/00/00/00/00/00/00    HardWorker | UnyldSpirit| SupDefL2   |            |            |             || ScrewMod   | MagCoat    |            |            ||

Plu|SG    12  153    1    3  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    5    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  93968
Total Turns: 51


Chapter "12", Inflamed Inundation, Frozen Foxfire, in 5 turns:

Spoiler

LfLNvyZ.png
We're heading to the final free pick, (but not the final select), at the Saotome labs.
sQ0qnWZ.png
The reference here is pretty obvious.
w3bi4zL.png
Getter is forced, but we get to deploy our whole team at the start anyway, which is great.
x1Nu0ta.png
Standard conditions here, nothing special.
oQ4JU0Y.png
This was the starting line-up.
ktXwuwZ.png
Horse and Rei are inside, but the other two stay outside because they can keep up--at least, close enough anyways--and they want to preserve their Will.
THG9RgB.png
Getter and Garmraid both chip, and more importantly, are both wounded. I made sure to unequip armor boosting items so they'd take as much damage as they could.
OYHD44z.png
This is a Michiru Bless, so she can earn back her SP with Regen. Judau will cast his own Lucks later.
PtfvuK8.png
YpNTEYv.png
Like I said, trying for maximum heals, getting close.
Enemy Phase:
QcrVm24.png
Hydra can reach. We elect not to use any support defends, again, for repair xp purposes.
xINpefo.png
When the oni general gets damaged, that triggers the appearance of the twin Zeormyr robots. Zeormyr itself lags behind, which is fine.
Turn 2:
kfQyaof.png
Raideen wounds this.
xqrj11m.png
Bright and Shinji finish. Bright does not have Gain cast here, because he gets better use out of it later.
dINbktl.png
Since we managed to teach him Hit and Away, we now have the true battleship experience.
mR3DB9i.png
Shinji tags along as well. Originally I had him try to intercept another of the one-horned enemies on EP, but it did not attack him and I don't know why. It's fine, we have enough flex built in to handle it.
YvDj1s8.png
I needed to pump more money into the Super Gundam here than I really wanted to at this stage in the game, but it made this a clean kill instead of trying to juggle around an extra enemy for longer. It's not like it's bad spending either, as moving ahead the next couple chapters aren't thirsty for any particular upgrades to speed things up. It's just... not where I envisioned large chunks of cash ending up this early on, when Raideen is still at base.
zPz2Oao.png
Hugo can finish this since it got wounded by Blugar. Truthfully, if he crit, he might be able to finish it if it were unharmed.
XFi2miz.png
We send Getter to chip at Hydra. In Dragon form this time, which seems like it keeps coming into and falling out of fashion, as the winds of fortune blow.
qwcRMDS.png
MCDqsq4.png
Our support units keep milking their XP cow.
IJU69w2.png
Horse pops out of the Argama and positions here for both current chip, and EP chip.
YneR7Kc.png
Rei gets a little in for herself as well.
Enemy Phase.
2K0iHGC.png
The reason it's displaying 0 hit is because of her Jammer, and the fact that it's using a missile. I have zero idea why it didn't target Getter with a different weapon, but here we are.
Turn 3:
Yt2c3Oh.png
Raideen just keeps pushing southward. Places to be, and all that.
7DwtZF8.png
Judau getting some Luck kills cashed.
7ry3rbF.png
This is enough to KO without worrying about retreat threshold.
vmSZ75W.png
Hugo keeps pushing forward with the XP.
G8h3epY.png
We can afford to take the Will hit and refuel Getter for a little extra xp oomph.
8qarFeR.png
Sliding off southeast and cashing in Hayato's Luck.
7icCSm1.png
Repair on Hugo this time around.
S9n7shK.png
Get some good chip in here with her support.
uJIaG7l.png
Shinji kills this one that would have ignored us and tried to rush the labs.
dGnFFMB.png
Bright finishes what Horse and Rei started.
uMUyCgU.png
And zooms down as far as he can go. We made sure Rei's tether cable didn't keep him pulled back on her otherwise nothing but repositioning move.
Enemy Phase:
nF7BVnD.png
We have Hakkeshu Impact! It's okay, we gave so much armor and HP to Argama it'll be fine.
Turn 4:
TsYSBX6.png
Masato finally shows up.
o8zMyCV.png
The Blue robot actually steals a free square of movement towards him. As we're situated, it doesn't really matter, but I imagine there would be circumstances where it might.
vX2hWMM.png
The conditions have been altered. We pray they will not be altered further.
mclqTH9.png
We've moved far enough that we can immediately stow away the walking potential for penalties.
UoP6Vpi.png
Mari levelled up enough to squeeze out an extra Bless cast, and Michiru will finish Regening enough on her end for next turn. We'll actually have managed full coverage of the map this time around.
NBaCDrT.png
This softening is actually that Will 110 Rifle supported.
Olq83gX.png
Then we make sure Raideen is in human form so can support some chip on Bryst.
credKdC.png
Raideen then flies forward and chips with some Argama support.
YSr1E6k.png
Shinji accels up and gets some Argama Assist.
jdN6pJe.png
We could send it packing past the retreat threshold now, or on emey phase, they're pretty equivalent as far as Bryst is concerened. However, attacking Gallowin now is a bit better economy of action.
kzK7JSf.png
We reposition to refuel,
H6EZiJS.png
And repair. The fighting up here is enemy phase only at this point, and honestly, we're budgeting our spirit casts to get money at the right times. We could otherwise clear it out, but then there'd be nothing to do, and it wasn't feasible to take them from wiping Hydra to trying to speed up the southern front. Too much distance.
yYw50oT.png
Even our fastest robot can just catch the tail of the middle here, for some chip action.
Enemy Phase:
f2a0bpi.png
Rei kills this as it takes a swing at her while on its way to try to raid the lab.
sCwzHZF.png
ag7oTXs.png
As mentioned, we can't actually kill these twins with the firepower we have available. With 50% retreat thresholds, that's almost a 27k asking price. To manage this I feel like we would need valor crits from Hugo and fully upgraded Hayato Get Change Attack on support, which just... isn't possible right now. And even if it might have been, there was Hydra to contend with as well. We won't miss their dropped items that much.
pJTzhBt.png
You may not have noticed, but I'm using my weakest weapons on Gallowin. I'm trying to get everyone to get their chip in for XP, and you get a 10% bonus if you are being supported when attacking, so I woud have too much damage from everyone unless I gimp myself a little deliberately. That being said, I don't have enough that I could have shaved a turn. It's just at that awkward place in between, and nowhere more.
Turn 5:
NkKfSPP.png
Getter Accels back to get this kill because Ryouma still had a Gain cast that I figured should be used. The kill could have just as easily gone to Judau.
ZthQ9pt.png
Hugo takes the other one.
44k0mAQ.png
dZxMWsX.png
Support bots, support things.
LsbkeAF.png
Horse gets this one with his Luck cast.
fg0Ue2Z.png
NK6dIPc.png
TygfxV0.png
ERCVm9V.png
A conga line of chip damage.
Enemy Phase:
44oZ92T.png
Squeezing out that last bit of extra XP as we push her under threshold.
gtVKG9z.png
All enemies vanished.
jSDyrDh.png
Intermission splash screen.


Finish 12
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      24   83   52*  90  168/151/189/187/196/123  00/05/00/00/11/00/00    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     |             ||            |            | Shuffle    |------------||
Aqua      24   83    0   30  162/165/191/182/187/121  --/--/--/--/--/--/--    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   | Concentrat |             ||------------|------------|------------|------------||
Ryouma    22  266   14  117  170/156/177/150/190/128  00/05/00/00/04/00/00    PrevailL4  | SwordL2    | UnyldSpirit|            |            |             || Booster    |            |------------|------------||
Hayato    22  266   15  117  165/162/189/183/193/124  00/05/00/00/04/00/00    PrevailL3  | CounterL3  | SupAtkL1   |            |            |             ||------------|------------|------------|------------||
Benkei    22  266    0   37  163/157/169/148/187/135  00/05/00/00/04/00/00    PrevailL3  | SupDefL1   | Guard      | Concentrat |            |             ||------------|------------|------------|------------||    
Michiru   23   88    2    7  129/157/178/156/181/126  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | HighAccSgt |            |------------||
Bright    18  458   23    9  108/159/183/128/195/109  00/04/00/00/02/00/00    Command    | SupAtkL1   | SupDefL2   | ESave      | Hit&Away   |             || NewAlloyZ  | AlloyZ     |            |------------||
Torres    18  458    0   33  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   18  458    0   33  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 18  218   16   79  157/103/178/183/183/120  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || MagCoat    | Biosensor  | Chobham    |------------||
Judau|SG  18  405   16   68  165/168/197/192/191/117  00/00/00/00/03/00/00    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             || Booster    | BeamCoat   | AlloyZ     |------------||
Shinji    17  108    4   31  160/158/167/142/180/102  00/00/00/00/05/00/00    SwordL1    | SupAtkL1   | SupDefL1   | AssistL1   | Morale     |             || Minovsky   |            |------------|------------||
Rei       18  126    5   56  157/159/166/142/184/108  00/00/00/00/00/00/00    SwordL1    | SupAtkL1   | SupDefL2   | Concentrat |            |             || ImageSensor|            |------------|------------||
Akira     21  160    4   60  165/165/184/159/189/123  00/00/00/00/00/00/00    Telekinetic| SwordL2    | ShieldL2   | SupAtkL1   |            |             || LargeGen   |            |------------|------------||
Mari      22  332    1   44  130/156/181/173/185/115  00/00/00/00/00/00/00    HardWorker | UnyldSpirit| SupDefL2   |            |            |             || ScrewMod   | MagCoat    | MBooster   | EWAC(Weak) ||

Plu|SG    12  153    1    3  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    5    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  94288
Total Turns: 56


Chapter 13, in 3 turns:

Spoiler

nPEpqo2.png
A fixed Select with RahXephon plot.
hqAOOPl.png
Machinegods Meeting.
vtIn5sn.png
Defeat Enemies, Don't lose a unit.
uroaDkV.png
We only have one unit, and on turn 1 we don't even move her remotely close to the enemies. :tapforehead:
Enemy Phase:
TfzSGLR.png
That's because Grave appears to be triggered to spawn two tiles to her right, wherever she is. Plopping it down here sets it up for our eventual friendly spawns to easily reach.
Turn 2:
x68pxpl.png
RahXephon spawns in now.
cZWvHhi.png
If we left Rah where he spawned Grave would move to fight him, and ruin our setup. So Rah needs to come to him.
zAB6ChL.png
We place Elvy in range to counter all 8 of these reinforcements that showed up with Grave. The original six are still untouched a little bit higher off-screen.
Enemy Phase:
vm17fsw.png
The ones that started highest up have moved both turns, these other ones don't move until turn 3.
7tZmg17.png
Let the robots fight.
Turn 3:
VGEQWpq.png
Raideen is having a moment.
uunVUJM.png
Back to standard conditions.
d8SIpLm.png
We stuff Rah on board. The rest of our deploy is situated like this.
5qHEh77.png
LDzmYbZ.png
Cut the cords.
PC1TmdI.png
Rei easily kills a wounded.
kzTevnl.png
Without being held back by tethers, Argama does the same.
iHkScAK.png
Pulling the old "Shuffle Crest + Morale = Turn 1 MAP" trick back out of our playbook.
bKH7WKW.png
Good, good.
QgKvDE8.png
L1LUzor.png
Horse and Judau get kills while leaving enemies adjacent to them alive. That'll make them priority targets on EP for those particular enemies. Helps when planning EP Blesses.
2Q45oTE.png
Elvy docks, her work is done.
L5JTs1r.png
Raideen started at 130 because of the event with Rah, and Spirited twice with his starting SP, so he's basically in godmode now.
XcWBjHJ.png
And with maxed weapons upgrades, Garmraid is basically godmode as well.
IqJvcGe.png
Excellent work, boys.
mHKYjgE.png
That's what we're looking for!
ucQlK95.png
While Poseidon form in the water might seem like a no brainer, the 2 movement difference is a deal breaker, so we had to screw module our way out here. I finally bought Attacker on Hayato and Ryouma, I'd been holding off in case I needed Morale or something else first, but with the pp they'll earn here, that shouldn't be a worry anymore. (And this let Liger Missile do work without pumping Getter weapon upgrades through the roof.)
OOsugpx.png
We're obviously missing out on Judau's second luck and Aqua's second and third, but we just need to end the map now. We used our Blesses at least.
pbUisMe.png
10EBzNO.png
Support bots, support things.
ap1Vibg.png
Clean wipe on EP.
jVV6Ggw.png
Save screen shot.


Finish 13
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      25  474   53*  99  169/152/190/188/197/124  00/05/00/00/11/00/00    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     |             || ImageSensor|            |            |------------||
Aqua      25  474    0   39  163/166/192/183/188/122  --/--/--/--/--/--/--    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   | Concentrat |             ||------------|------------|------------|------------||
Ryouma    22  371   14   35  170/156/177/150/190/128  00/05/00/00/04/00/00    PrevailL4  | SwordL2    | UnyldSpirit| Attacker   |            |             || MBooster   | ScrewMod   |------------|------------||
Hayato    22  371   21   35  165/162/189/183/193/124  00/05/00/00/04/00/00    PrevailL3  | CounterL3  | SupAtkL1   | Attacker   |            |             ||------------|------------|------------|------------||
Benkei    22  371    0   55  163/157/169/148/187/135  00/05/00/00/04/00/00    PrevailL3  | SupDefL1   | Guard      | Concentrat |            |             ||------------|------------|------------|------------||    
Michiru   23  352    2    7  129/157/178/156/181/126  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | HighAccSgt | Chobham    |------------||
Bright    19   63   23   12  109/160/184/129/196/110  00/04/00/00/02/00/00    Command    | SupAtkL1   | SupDefL2   | ESave      | Hit&Away   |             || NewAlloyZ  | AlloyZ     |            |------------||
Torres    19   63    0   34  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   19   63    0   34  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 18  375   18   85  157/103/178/183/183/120  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || MagCoat    | Biosensor  | Chobham    |------------||
Judau|SG  19   62   18   74  166/169/198/193/192/118  00/00/00/00/03/00/00    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             || Booster    | BeamCoat   | Booster    |------------||
Shinji    17  423    6   37  160/158/167/142/180/102  00/00/00/00/05/00/00    SwordL1    | SupAtkL1   | SupDefL1   | AssistL1   | Morale     |             || Minovsky   | Shuffle    |------------|------------||
Rei       18  178    6   59  157/159/166/142/184/108  00/00/00/00/00/00/00    SwordL1    | SupAtkL1   | SupDefL2   | Concentrat |            |             ||            |            |------------|------------||
Akira     21  244    4   60  165/165/184/159/189/123  00/00/00/00/00/00/00    Telekinetic| SwordL2    | ShieldL2   | SupAtkL1   |            |             || LargeGen   | AlloyZ     |------------|------------||
Mari      23  212    1   44  131/157/182/174/186/116  00/00/00/00/00/00/00    HardWorker | UnyldSpirit| SupDefL2   |            |            |             ||            | MagCoat    |            | EWAC(Weak) ||

Plu|SG    12  153    1    3  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    5    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  135408
Total Turns: 59

Chapter 14, in 3 turns:

Spoiler

uoaPY8v.png
Last Stage for this Scene.
bcUU7C7.png
Countdown to Crisis.
hY1PhL5.png
Kill everything, don't let anyone die.
xkxpXpp.png
We only get these five units. And not all of them stay for the whole map. I hope you've been working on your MC or have one of these drafted. Though, to be fair, a lot of the work can be done with them just at their base level.
jKZpu5h.png
We advance towards the Death Armies, but keep Domon and Vega just out of reach of the bottom and middle ones.
GSVS1iD.png
Hugo renders the left one a non-issue. He's taking all these kills for Will, and because Ace and Fortune.
Enemy Phase:
Fv5vi9t.png
These Birdies don't move yet.
Turn 2:
MbrnCPe.png
New condition wants Dendoh to visit a special spot.
Brn8LSA.png
I separate the God from his Horse.
ADP7VrV.png
I also did some quick experiment to find out how Spirts cast before the split were handled. Horse's cast only applied to Horse, not to both.
vFP2QNX.png
Domon, Horse, and Vega each attack and wound one Birdie.
xwKFXqu.png
Dendoh pretends to be relevant.
Fh2y7es.png
Hugo and Cellfighter book it up to this peninsula.
C3ajUZW.png
It's the one just south of the Data Weapon Beasts where Dendoh is technically supposed to go. I think the Birdies are hard targetting them, because they start moving instead of fighting my guys. I did not wait around long enough to confirm.
Turn 3:
s82Pwdn.png
4fEjWpu.png
sKBWOmW.png
We kill the Birdies and make sure to leave God unused.
jyj1T05.png
When all the enemies are dead, Dendoh magically is transported to the zone, and then ambushed by enemies.
yPjzZfR.png
Domon also gets a surprise visitor.
7LUYJOR.png
Vega chases after Dendoh as it's dragged off to who knows where, and she disappears from the map as well.
GCWEVZk.png
Domon ditches Michelo (who vanishes) and zooms over here with a desire for battle.
bZAzsJi.png
The conditions are adjusted.
2lGtZ1X.png
Cellfighter + Hugo support.
tPNDce4.png
Domon + Hugo assist.
uf58jzs.png
We Valor, and then go the extra mile and top up the final few bits of Will.
SOY52CE.png
We took Altair right up to his retreat threshold, just about.
EsSl1EP.png
It turns out we had a lot more wiggle room though, so definitely did not need to fine-tune it.
bQGL8PJ.png
At this point in the xp progression, we can probably start feeding kills to other people again. I would have here, if I had any drafted on this map. Horse, I love you but you don't count, you do like, 3000 damage.
aKMhZdM.png
We are not going to the moon. Our team is not built for it, even if I think the item spread for the route split is tilted a little bit in the lunar route's favor.
cEp4Q73.png
The final screenshot.


Finish 14
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Hugo      26  251   59* 123  170/153/191/189/198/125  00/05/00/00/11/00/00    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     |             || MBooster   | Booster    | Booster    |------------||
Aqua      26  251    0   63  164/167/193/184/189/123  --/--/--/--/--/--/--    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   | Concentrat |             ||------------|------------|------------|------------||
Ryouma    22  371   14   35  170/156/177/150/190/128  00/05/00/00/04/00/00    PrevailL4  | SwordL2    | UnyldSpirit| Attacker   |            |             ||            | ScrewMod   |------------|------------||
Hayato    22  371   21   35  165/162/189/183/193/124  00/05/00/00/04/00/00    PrevailL3  | CounterL3  | SupAtkL1   | Attacker   |            |             ||------------|------------|------------|------------||
Benkei    22  371    0   55  163/157/169/148/187/135  00/05/00/00/04/00/00    PrevailL3  | SupDefL1   | Guard      | Concentrat |            |             ||------------|------------|------------|------------||    
Michiru   23  352    2    7  129/157/178/156/181/126  00/05/00/00/00/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | HighAccSgt | Chobham    |------------||
Bright    19   63   23   12  109/160/184/129/196/110  00/04/00/00/02/00/00    Command    | SupAtkL1   | SupDefL2   | ESave      | Hit&Away   |             ||            |            |            |------------||
Torres    19   63    0   34  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Saegusa   19   63    0   34  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||    
Fuuinsaki 19  116   19   88  158/104/179/184/184/121  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || BeamCoat   | MagCoat    | AlloyZ     |------------||
Judau|SG  19   62   18   74  166/169/198/193/192/118  00/00/00/00/03/00/00    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             ||            |            |            |------------||
Shinji    17  423    6   37  160/158/167/142/180/102  00/00/00/00/05/00/00    SwordL1    | SupAtkL1   | SupDefL1   | AssistL1   | Morale     |             ||            |            |------------|------------||
Rei       18  178    6   59  157/159/166/142/184/108  00/00/00/00/00/00/00    SwordL1    | SupAtkL1   | SupDefL2   | Concentrat |            |             ||            |            |------------|------------||
Akira     21  244    4   60  165/165/184/159/189/123  00/00/00/00/00/00/00    Telekinetic| SwordL2    | ShieldL2   | SupAtkL1   |            |             || LargeGen   | AlloyZ     |------------|------------||
Mari      23  212    1   44  131/157/182/174/186/116  00/00/00/00/00/00/00    HardWorker | UnyldSpirit| SupDefL2   |            |            |             ||            | MagCoat    |            | EWAC(Weak) ||

Plu|SG    12  153    1    3  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    5    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  164704
Total Turns: 62

Total Turns: 62

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  • 6 months later...

I'd actually started chipping back away at this game starting around August, but with my schedule it's been pretty slow going. Since I don't actually own V yet, let alone a console that supports it, I may continue to focus on this until I can get that situation sorted out. I'm a fair bit further than tonight's update suggests, but collating and posting chapters hasn't been super exciting to look forward to compared to trying to puzzle out the next chapter's solutions, generally speaking. But I gotta take pride in my work and get it out there sooner or later, so here's starting on that. Might be a slow drip feed of content though. One interesting thing to note was that Kamille actually came with two ReGz, which was not anticipated by the drafting pool. I guess if you fail the Dijeh secret that's just how it is? I'm going to be using both of them, since I did draft one ReGz and the Dijeh was given to us as a free unit, due to numbers and nobody picking it. I'm honestly cool with letting everyone else use one of the ReGz but not both, and have the ReGz I drafted be the Dijeh's equivalent (that is, the one Kamille shows up in), rather than the one that you would be getting for free either way (the one that comes empty). That seems a lot more equitable than claiming I get two units for the price of one draft, and also far superior to just saying nobody can use it because the actual details of the game's unit list weren't fully understood when setting up the draft. Anyway, that digression out of the way, let's start to get right on into it.

Chapter 15, Bonds Placed on Both Wings, in 4 turns:

Spoiler

T8MIxr8.png
As the first chapter in a new scenario, we're  not given a choice, we're going to the space research lab for a fun time.
jS6eT5O.png
Standard fare conditions for no battleship in play.

Turn 1:
BPNUYA4.png
Luckily, my draft team gives me a strong player on the initial field, unluckily, deployed in the least ideal position relative to the enemies.
4qkFIXN.png
Enough move parts makes that not the burden it might otherwise have been. For the plan I put together this top one needs to die on EP, otherwise it won't have range to attack us and kill us in the future. IIRC it doesn't move first, though, so we can't just cast Bless and reap the rewards. I instead have to cast it on Michiru so she can get her SP regen ticking.
fc5ek8u.png
Everyone else files up behind. Getter will feast on all the mini ufos.

Turn 2:
vKGy1uj.png
Michiru heals from a position only in range of one of the Gilgils. You'll also note I did leave on ufo alive on the right, that was intended.
hiDXvKC.png
This nets her an important level up for going forward. We won't make use of it here, however.
LK58CEl.png
We need one extra space of movement toward our goal, and can stay lined up to kill the other Gilgil.
jGb6g7n.png
Sayaka sneaks a quick heal in here, for some juicy xp before I have full-time access to her. Kouji has also chipped Michiru's Gilgil to the point where she can easily finish it.

Turn 3:
QidOpBt.png
We have new objectives, now that Maria has sortied. Bring the Double Spazer next to the Grendizer.
I3raF19.png
First we're going to drain her of her SP. If we'd killed all the enemies by now, we wouldn't save time, and we wouldn't get this chance.
lCr5xDJ.png
We'd also miss out on another chunk of Sayaks heals, and just making sure we had everything the way we wanted it, as regards the use of the undrafteds.
itkyRfY.png
cnPOtY8.png
The position from which Getter makes this attack is important, as well as just being able to reach to do so.
BTORv1z.png
EWmc7N0.png
Now Getter Q will kill the last non-Boss, and trigger Maria's arrive event for free.
zgUZkvS.png
9bNtBko.png
We now have our battleship, and our final conditions, alongside enemy reinforcements.
2PZYO2g.png
First order of business is a full retreat for undrafted Grendizer behind the relative safety of my frontlines.
pSRINLy.png
This shows the arrangement we deployed with.
Skgb3Ab.png
Hugo charges downward at a hefty clip.
ZrjQ07H.png
Valors this to cash in on Aqua's Luck.
RuC7uGu.png
SUAug4x.png
The Evas are setting up for next turn.
Vitpum9.png
rWCyZVw.png
Bright does similar, with Hit and Away.
SftiIbU.png
And Raideen continues to chunk at the Motherbarn.
ioDDNog.png
Mari gets some heal XP off of Michiru. Best friends?
vnq86ZP.png
Enemy phase has this guy attack Getter from the top, as it's chasing after Grendizer.
zuNNp1G.png
Also an idea on the current state of the Motherbarn.

Turn 4:
9q59OEE.png
MAP here doesn't actually kill, but it does important softening.
tpDSWhe.png
This tagteam from Hugo and Hayato does kill.
cFJVr1Q.png
Bright uses his Command powers for free crits.
Tvw5hN5.png
Letting Getter swoop in and use their Luck.
cAifzf0.png
Hugo is in range and hurt enough for heals from both my bots.
xoWXDYO.png
Akira gets this last of the beefier enemies tenderized enough that EP will take care of it.
1w7AAr3.png
YRmBapy.png
A beautiful display of fiscal efficiency.
Gubp8Hz.png
Enemy phase sees everything finished off.
yZk1oJ4.png
And we end with our typical intermission status screen.


Finish 15E
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Shinji    18   23    6   37  161/159/168/143/181/103  00/00/00/00/05/00/00    SwordL1    | SupAtkL1   | SupDefL1   | AssistL2   | Morale     |             || AlloyZ     | ImageSensor|------------|------------||
Rei       20  288   10   79  158/160/167/143/185/109  00/00/00/00/00/00/00    SwordL2    | SupAtkL1   | SupDefL2   | Concentrat |            |             || Minovsky   | Shuffle    |------------|------------||
Saegusa   19  262    0   34  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||
Torres    19  262    0   34  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||
Bright    19  262   24   12  109/160/184/129/196/110  00/04/00/00/02/00/00    Command    | SupAtkL1   | SupDefL2   | ESave      | Hit&Away   |             || AlloyZ     | AlloyZ     | BeamCoat   |------------||
Hayato    24  327   35   94  167/164/191/185/195/126  00/05/00/00/09/00/00    PrevailL4  | CounterL4  | SupAtkL1   | Attacker   |            |             ||------------|------------|------------|------------||
Benkei    24  327    0  114  165/159/171/150/189/137  00/05/00/00/09/00/00    PrevailL3  | SupDefL1   | Guard      | Concentrat |            |             ||------------|------------|------------|------------||
Michiru   25   26    4   15  131/159/180/158/183/128  00/05/00/00/03/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | HighAccSgt | Booster    |------------||
Ryouma    24  327   14   94  172/158/179/152/192/130  00/05/00/00/09/00/00    PrevailL4  | SwordL2    | UnyldSpirit| Attacker   |            |             || MBooster   | MBooster   |------------|------------||
Akira     22   70    7   73  166/166/185/160/190/124  00/00/00/00/00/00/00    Telekinetic| SwordL2    | ShieldL2   | SupAtkL1   |            |             || LargeGen   | NewAlloyZ  |------------|------------||
Mari      24  426    1   44  132/158/183/175/187/117  00/00/00/00/00/00/00    HardWorker | UnyldSpirit| SupDefL2   |            |            |             || Booster    | Biosensor  | Chobham    | EWAC(Weak) ||
Aqua      28   40    0   55  165/168/194/185/190/124  --/--/--/--/--/--/--    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   | Concentrat | SPUpL1      ||------------|------------|------------|------------||
Hugo      28   40   62*  35  171/154/192/190/199/126  00/05/00/00/11/00/00    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     | InfightL4   || Radar      |            |            |------------||

Fuuinsaki 19  116   19   88  158/104/179/184/184/121  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || Biosensor  | MagCoat    | Chobham    |------------||
Judau|SG  19   62   18   74  166/169/198/193/192/118  00/00/00/00/03/00/00    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             || MagCoat    | ScrewMod   |            |------------||

Plu|SG    12  153    1    3  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    5    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||
Sayaka    17  404    0   50  127/150/170/142/176/128  00/00/00/00/00/00/00    Guard      | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |            ||
Boss      17  180    0   50  158/097/169/122/152/130  00/00/00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |            ||

Total Cash:  91664
Total Turns: 66


Chapter "16"E, Bright you now, in 4 turns:

Spoiler

Z0hyosi.png
We're heading to the temple for more timely access to our Gundam Fighters, as their damage is a higher priority than Venus A enabling additional Bless. Especially given the enemy content of the other branch.
IBEfMMx.png
So that brings us to the title card.
ep1jJwl.png
Our first objective is to reduce Argo's Bolt to below half health.

Turn 1:
sYZzMT0.png
Sai comes with Valor at base. This is so good.
xdijCdt.png
vsHtikV.png
We straight up just murder. Hey, it's cash and xp we wouldn't have gotten if we didn't.
Y8J3uNE.png
"It was just a prank bro, the real DG clone is over there."
S8ORhQi.png
Now we have two DG clones to deal with.
uDAez3g.png
Argo also comes with Valor at base. Less SP so he can only do it once. Still amazing.
hyvoKNz.png
We queue it up and sit him next to Sai to unleash it on the Enemy Phase.
Vor0a1C.png
Which happens according to plan.
9C5MgMo.png
Remember, in MX Valor can crit.

Turn 2:
VoxsIKu.png
Queuing up another Valor from Sai,
FuLHmHO.png
We can bring DG Sai below half, and trigger an event.
stOWlhH.png
bAM0mrZ.png
This results in the enemies getting a full heal, but my units also get full heal (including SP restored) as well at 150 Will.
FwOfSTq.png
With his SP full again, Argo uses Valor to Point Blank Gaia Crusher, and get some serious damage back on the boss.
kvyygFz.png
The Enemy Phase will see DG Sai take care of himself nicely.
Vgp9xWw.png
DG Argo is quite a bit thicker, however.

Turn 3:
qqyionQ.png
Argo vs DG Argo.
fSFji75.png
Since DG Argo chases Sai, we can bring him over here and wait, holding a Valor charge for EP. This lets us get valuable distance toward the enemy reinforcements and helps us to save a turn.
bp7njLx.png
uZFBr42.png
With a crit, it's just enough.

Turn 4:
TuwurJE.png
Two sets of Death Army/Birdie goons spawn in, the first start moving toward Sai, Argo, (and now Allenby).
uuwZRSe.png
The second set remains stationary, but right near where the Argama and our reinforcements arrive.
OWajI0N.png
The final shift to the conditions. Rout the enemy, don't lose your Battleship.
lMK9rux.png
We deploy with the following configuration.
44KrUKa.png
We have to use Michiru's Valor here, but given the tight timeframe we're working with we don't actually end out missing the extra Bless too much.
3xkIkZJ.png
The first order of business is getting Hugo right up in Michelo's face. This means we lose out on Aqua's Luck as well, but like I said before, only so much we can do and still clear. Aside from the boss most of these enemies are extremely cheap as far as rewards anyway.
N5mDn9o.png
After the Gamraid we bring in the Getters.
zb4sx17.png
The combination attack lets Q do real damage. Well, that and the Valor.
Rcz9Orj.png
PPxMxwz.png
A pair of chips on some birdies.
YITd70z.png
Zwuj63y.png
Sets up a MAP for Shinji to clean them up. He doesn't hurt Rei too much.
TNJ4vAV.png
Raideen needs to wound this one, but can take care of the rest of them on the EP.
nbFmKiJ.png
Flashing back to the top the real threat here is the three birdies, which had no postmove options so are at full health. We soften one with Argo.
susSK6T.png
We use a Valored flag attack to OHKO another, and then we just need to budget our EN to afford the True Comet Butterfly Sword for the last one.
fgFRJbG.png
lF7r28X.png
Michelo falls to Ryouma on the EP as well, which was the last real threat to the clear.
XxkoJ7t.png
Now that we have Valor here, a lot of things become much easier going forward.
g3Ojl9K.png
As was foretold, properly using the Shadow Kick where we could and saving EN was key.
I9OCMo4.png
And that's a wrap.
St84HxX.png
Here's the Intermission.


Finish 16E
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar/Wn/Ht/Ct    Skills                                                                                         Parts                                             
==================================================================================================================================================================================================================
Shinji    19  258    8   43  162/160/169/144/182/104  00/00/00/00/05/00/00    SwordL1    | SupAtkL1   | SupDefL1   | AssistL2   | Morale     |             || Shuffle    | ImageSensor|------------|------------||
Rei       20  311   10   79  158/160/167/143/185/109  00/00/00/00/00/00/00    SwordL2    | SupAtkL1   | SupDefL2   | Concentrat |            |             || Minovsky   | AlloyZ     |------------|------------||
Saegusa   19  329    0   34  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||
Torres    19  329    0   34  ---/---/---/---/---/---  --/--/--/--/--/--/--               |            |            |            |            |             ||------------|------------|------------|------------||
Bright    19  329   24   12  109/160/184/129/196/110  00/04/00/00/02/00/00    Command    | SupAtkL1   | SupDefL2   | ESave      | Hit&Away   |             || AlloyZ     | AlloyZ     | BeamCoat   |------------||
Argo      23   41    1   86  170/151/191/185/198/134  00/00/00/00/00/00/00    SuperMode  | PrevailL3  | SupDefL1   | Guard      |            |             ||            |            |------------|------------||
Sai Saici 24   33   11  115  170/147/195/192/199/123  00/00/00/00/00/00/00    SuperMode  | PrevailL3  | SwordL3    | CounterL3  |            |             ||            |            |------------|------------||
Hayato    28  142   35  101  170/167/194/188/198/129  00/05/00/00/09/00/00    PrevailL4  | CounterL4  | SupAtkL1   | Attacker   |            |             ||------------|------------|------------|------------||
Benkei    28  142    0  121  168/162/174/153/192/140  00/05/00/00/09/00/00    PrevailL4  | SupDefL1   | Guard      | Concentrat |            |             ||------------|------------|------------|------------||
Michiru   25   97    4   15  131/159/180/158/183/128  00/05/00/00/03/00/00    SwordL1    | SupDefL1   | SP Regen   |            |            |             || Jammer     | HighAccSgt | Booster    |------------||
Ryouma    28  142   15  101  175/161/182/155/195/133  00/05/00/00/09/00/00    PrevailL4  | SwordL2    | UnyldSpirit| Attacker   |            |             || MBooster   | MBooster   |------------|------------||
Akira     23  164   13   91  167/167/186/161/191/125  00/05/00/00/00/00/00    Telekinetic| SwordL2    | ShieldL2   | SupAtkL1   |            |             || LargeGen   | NewAlloyZ  |------------|------------||
Mari      25  367    2   47  133/159/184/176/188/118  00/00/00/00/00/00/00    HardWorker | UnyldSpirit| SupDefL2   |            |            |             || Booster    | Biosensor  | Chobham    | EWAC(Weak) ||
Aqua      28   77    0   55  165/168/194/185/190/124  --/--/--/--/--/--/--    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   | Concentrat | SPUpL1      ||------------|------------|------------|------------||
Hugo      28   77   62*  35  171/154/192/190/199/126  00/05/00/00/11/00/00    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     | InfightL4   || Radar      |            |            |------------||


Fuuinsaki 19  116   19   88  158/104/179/184/184/121  00/00/00/00/00/00/00    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || Biosensor  | MagCoat    | Chobham    |------------||
Judau|SG  19   62   18   74  166/169/198/193/192/118  00/00/00/00/03/00/00    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             || MagCoat    | ScrewMod   |            |------------||

Plu|SG    12  153    1    3  151/157/188/184/183/110  00/00/00/00/00/00/00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    5    0    0  133/143/177/160/162/109  00/00/00/00/00/00/00    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||
Sayaka    17  404    0   50  127/150/170/142/176/128  00/00/00/00/00/00/00    Guard      | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |            ||
Boss      17  180    0   50  158/097/169/122/152/130  00/00/00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |            ||

Total Cash:  138624
Total Turns: 70


Chapter "17"E, The Terror of Space Monster Gilgilgan, in 1+6 turns:

Spoiler

HLOq7Tv.png
The second Free Select of the route split takes us to Shanghai.
5jjf9j4.png
The first map of the chapter is a simple one, with just Jun and Tetsuya in their forced machines.

Turn 1:
3otUoun.png
x4kLd3V.png
cRgiH8v.png
With a Breast Fire crit you can easily just feed Jun. Alternately you can get the kill on EP, just depends which pilot you plan on investing in.
Y0QQVlV.png
There's more story segments to play out, and then the real map will begin in earnest.
m3SCmSS.png
Lead Gilgilgan to the designated area without shooting it down, or letting Boss get shot down.

Turn 1:
n4eUCD8.png
Boss needs a move part to get out of the enemy's 7 range stationary attack.

Turn 2:
soaCKmR.png
Just keep moving.
eovfbHa.png
Defending is fine, even with the poison ticks.

Turn 3:
pykyEzb.png
Just keep schmovin'.
AJ1QlRf.png
Nice, everything worked out!

Turn 4:
thFMSPq.png
We get our battleship and can actually do things now.
EAC7n2N.png
We lose if there's a turn where we damage but do not destroy the Gilgilgan.
AmzwaCJ.png
This was the arrangement for the peeps. Rei is riding inside the Argama already.
0fJlvNO.png
Getter gets right in there.
HTxdaC9.png
Which provides healing for Q to do.
BNRVCkV.png
Boss retreats toward the group.
X469LRR.png
SQTQjnE.png
Sai and Shinji do some more chip damage thanks to Accel.
zBKiFcJ.png
V29eKuE.png
Bird mode Raideen for extra move, and extra healing (thanks to not using the shield).
1XQ7Ezs.png
Ww185Oi.png
We've put on more than enough damage here for Hugo to clean this up with Aqua's Luck.
3CzMFFU.png
This triggers more enemies, and they revive the beast once again.
dfv0cZA.png
Great Mazinger arrives at this time (Venus A does not, sadly), and is immediately benched.
cOG5qyX.png
urdpVDM.png
We do some move positioning with our last two units and not much else.
NOZ6VnN.png
EOGzRHd.png
The KoaKoa have immense range and a lot of health.
BhJ8KoT.png
Chip XP vs the enemies nets a very important Battleship level.
U61mDSp.png
Gilgilgan must be evaded or defended. Otherwise Game Over. Don't forget and mess up!

Turn 5:
FQfrsev.png
Boss loads onto the Battleship and out of harm's way.
vOztofr.png
prI6SNa.png
The first couple chunks against Gilgilgan, part 3.
IVMnbaM.png
Mari heals up some EP damage on Getter.
TuZXnHb.png
Freeing it up to get right in the thick of the other group of enemies, while killing the first of the JinJin (who couldn't attack with their postmove for a reason I forget at the moment, I think it was because Sai and Hayato were grounded).
Kx1Vt7B.png
This activates Super Mode for Sai, unlocking his true potential.
BDcN7hr.png
I don't use it for anything cool yet, just wipe up another JinJin.
4bmzIh5.png
LbAj9Bw.png
I believe that put Hugo at 130 for Attacker, but it's been awhile since I actually ran through this stage. At any rate, we line up a good kill on the boss.
74MayC8.png
Unlocking another Valor for the team.
ifr1XDR.png
The goalposts shift. Stop me if you've heard this before, you need to: Kill everyone.
QwSFLzL.png
Unit 0 pops out and does some softening. Not just the damage needed here, but also body blocking with positioning.
fRN1K2b.png
Meanwhile, the Argama itself fires at the last JinJin and stays put.
ZkBwX4L.png
Unit 1 comes up and does a Double Attack, which I almost forgot was a thing because usually enemies aren't standing next to each other.
j4ITYj2.png
The chip we did earlier with Bright lets Hugo kill this with Aqua's Luck from a good range to allow Support next turn.
mTcF4ln.png
Hayato's Get Change Attack having an S rank really helps the damage here, and gets a good headstart on Jigra.
K0M176D.png
iIH2Je1.png
We do have to be a little careful with our EN though, so we split the difference on these KoaKoas.

Turn 6:
ud53Qrc.png
kSuBHIP.png
Support bots on heal duty to gain XP.
DTSda2I.png
We cash in a Bless kill. Support attack helps.
rga6L6N.png
Chip the boss.
sVfEx2k.png
We cash in a Luck kill. Support attack helps.
94cu98X.png
Healing for XP.
pQJ6AtH.png
We actually pull our punches here a tad, to allow more people to chip vs the level 28.
COtD8kQ.png
jH4NnP6.png
Like my Evas, who are quite a bit behind on levels at this point.
WXXLLtX.png
G1qKI8g.png
We carefully preserved this MAP, and our planning was much rewarded.
msdIywa.png
6g5VayR.png
I toss the final kill to Sai. Lacking a favored series bonus means it's not quite as huge a jump, but it's still good gains.
Ad3PH7n.png
That's the map cleared!
uXA1ugy.png
And the final status page.


Finish 17E
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                                         Parts                                             
=============================================================================-=======================================================================================================================================
Shinji    19  484    8   43  162/160/169/144/182/104  00/00/00/00 05/00/00 --    SwordL1    | SupAtkL1   | SupDefL1   | AssistL2   | Morale     |             ||            | ImageSensor|------------|------------||
Rei       20  462   10   79  158/160/167/143/185/109  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL1   | SupDefL2   | Concentrat |            |             || Minovsky   | AlloyZ     |------------|------------||
Saegusa   23   81    0   43  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Torres    23   81    0   43  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Bright    23   81   30   33  111/162/186/131/198/112  00/04/00/00 02/00/00 --    Command    | SupAtkL1   | SupDefL2   | ESave      | Hit&Away   |             || AlloyZ     | AlloyZ     | Shuffle    |------------||
Argo      23  180    1   66  170/151/191/185/198/134  00/05/00/00 04/00/00 --    SuperMode  | PrevailL3  | SupDefL1   | Guard      | Morale     |             ||            |            |------------|------------||
Sai Saici 26  141   14   87  172/149/197/194/201/125  00/05/00/00 04/00/00 --    SuperMode  | PrevailL3  | SwordL3    | CounterL3  | Morale     | InfightL1   || Shuffle    | MBooster   |------------|------------||
Sayaka|V  17  404    0   50  127/150/170/142/176/128  00/00/00/00 00/00/00 --    Guard      | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |            ||
Hayato    28  316   38   35  170/167/194/188/198/129  00/05/00/00 09/00/00 --    PrevailL4  | CounterL4  | SupAtkL1   | Attacker   | InfightL3  |             ||------------|------------|------------|------------||
Benkei    28  316    0   30  168/162/174/153/192/140  00/05/00/00 09/00/00 --    PrevailL4  | SupDefL1   | Guard      | Concentrat | SP Regen   |             ||------------|------------|------------|------------||
Michiru   27   75    4   15  133/161/182/160/185/130  00/05/00/00 03/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             || Jammer     | HighAccSgt | MBooster   |------------||
Ryouma    28  316   15  110  175/161/182/155/195/133  00/05/00/00 09/00/00 --    PrevailL4  | SwordL2    | UnyldSpirit| Attacker   |            |             || Booster    | Biosensor  |------------|------------||
Akira     28  239   15  107  171/171/190/165/195/129  00/05/00/00 04/00/00 00    Telekinetic| SwordL2    | ShieldL3   | SupAtkL1   |            |             || LargeGen   | NewAlloyZ  |------------|------------||
Mari      27  126    2   47  135/161/186/178/190/120  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             ||            |            | Chobham    | EWAC(Weak) ||
Aqua      28  217    0   73  165/168/194/185/190/124  --/--/--/-- --/--/-- --    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   | Concentrat | SPUpL1      ||------------|------------|------------|------------||
Hugo      28  217   65*  53  171/154/192/190/199/126  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     | InfightL4   || Radar      |            |            |------------||


Fuuinsaki 19  116   19   88  158/104/179/184/184/121  00/00/00/00 00/00/00 --    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || Biosensor  | MagCoat    | Chobham    |------------||
Judau|SG  19   62   18   74  166/169/198/193/192/118  00/00/00/00 03/00/00 --    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             || MagCoat    | ScrewMod   |            |------------||

Jun       22  450    1   87  157/158/175/153/187/134  00/00/00/00 00/00/00 --    PrevailL3  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |            ||
Plu|SG    12  153    1    3  151/157/188/184/183/110  00/00/00/00 00/00/00 --    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Elle      10    5    0    0  133/143/177/160/162/109  00/00/00/00 00/00/00 --    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||
Boss      17  180    0   50  158/097/169/122/152/130  00/00/00/00 00/00/00 --    PrevailL3  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  85584
Total Turns: 77


Total Turns: 77

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  • 5 months later...

I've fallen quite far behind on updates. I need to do better.

Chapter 18E, 「Burning heart,Flying high」, in 5 turns:

Spoiler

 

1rIVkVk.png
Engaging the Last map of this route split scene.
gqy6hMN.png
The Title Card.
FS31YIh.png
Don't get shot down.
Turn 1:
8wlUsPH.png
This is a little tricky with no use on these goons, but with a crit here or there and use of W attacks we can clean up on EP.
4OxeBtH.png
gK346oo.png
Each set of two training mechs will focus on one of the three dragoons these guys are testing.
GWUYK2r.png
When they're cleaned up, an event triggers and Quattro arrives with some NPCs in tow.
2SO5QH0.png
Quattro can't get shot down either.
lDS3j5t.png
Since this is still on EP, the enemies get to advance on us, which is convenient in some ways.
Turn 2:
ULwt3rZ.png
zEIJ1GD.png
What's more convenient though, is the next event is triggered by the player phase following the previous one, so we can save a turn this way. Rom shows up and the Dragoons leave. Since still no battleship I've got unfettered use of these two, and I'll need them.
4vr5S3f.png
Slightly changing conditions, nothing unexpected.
rpYMgiH.png
yiKUD3M.png
I need to conserve this Valor vs one of the boss enemies, so cast and wait is the order of the day.
6Ib5CCD.png
nHIRBez.png
Rom can start in on Gun Jem though.
6NJZxDV.png
The NPCs are going to end up doing some kill steal, but I simply can't help that with the requirements I'm setting for myself.
Sp07GpE.png
Rom counters Gun Jem.
Oc7ZIWX.png
And Gol.
4Sl3oOE.png
QZ6vmst.png
But we evade the mooks. Don't want those kills to go to him.
VPlYR2a.png
Like I mentioned, we need to conserve Valor, so we evade.
qhkr94x.png
And use it on Jin.
Bdlk8rf.png
Now we evade because damaging the mooks will let the NPCs killsteal more of them than otherwise.
Turn 3:
5HSl4Kb.png
Return of the Dragonars, now with upgrades.
yjekNQ1.png
Light Trusts Quattro, to get him back in the fight.
XqV0YIK.png
We do another Valor and Wait strat, so we unload with our powerful non-P weapon.
u62rvku.png
Setup the combination.
JHfRn82.png
Rom focuses on Gol this time. If I do too much damage to Gun Jem, his event will trigger early, and the battleship will arrive at the relative start EP, since Gun Jem moves first, causing penalties as the undrafteds still get targetted.
bo9pW7V.png
One of the NPCs gets destroyed, I prefer this, honestly.
wpUpviE.png
rtatVR8.png
Again, as mentioned, I can't do too much damage here or things go badly, but I still do want to apply as much as I can. Balancing act, ahoy.
2hhU0nV.png
We return fire on Gol.
6IDsMli.png
Some of the mooks are moving now, they line up like this. Their formation will be important.
gQNfkNm.png
Ganan acts before Jin, so Quattro spreads his damage, which is honestly preferred.
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Again, preventing as many killsteals as possible.
IBpbRn7.png
No qualms about putting the hurt on Min.
Y5Tp9Wr.png
Haven't quite figured out what governs the enemy AI, sometimes they line up differently. This was what I got this go around.
8oSTkcO.png
No valor, but we still need damage on Jin, so fire away.
Turn 4:
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Q2t3OlZ.png
The cavalry arrives, and Rom and Quattro and the Dragonars have to be shelved.
OBtT7sl.png
Conditions update accordingly.
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Hugo automatically moved to engage the Medius, btw. A blessing for positioning.
FvzHXw9.png
Shinji accels to open a hole.
IMMQqkY.png
Bright Accels down to keep pace.
yTO3m4Y.png
And we have just enough move and positioning that we can stow all those undrafteds immediately.
vRy6kfL.png
Argo picks off a mook.
n3jeJvv.png
We get some use from Hugo's support.
OLG56Fr.png
Hugo slides down and gets a Luck kill, before the NPCs can steal it.
O1SlNnY.png
We again Min
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We get crit back, but honestly, this is a blessing in disguise.
Kf5VjKu.png
THlI4ds.png
Rei cleans up, with Getter support. She gets another level of support attack for this, but it's not a huge boost in immediate performance.
QYKz3Kx.png
We can just reach Jin here.
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And clean him up good.
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saUuARo.png
0TeuBAe.png
Our repair bots are in full swing here.
17kjoOl.png
Another NPC dies, but not before the damage has been done.
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They stole one! Curse them!
L0gP9bw.png
Due to trying to target the D team, I assume, Gun Jem focuses in on the Argama.
vi3LIpA.png
As does Gol.
xtvvYeB.png
With Shinji positioned as he was, this allows the mooks to line up perfectly for us.
l77Kb5R.png
Hayato gets more damage in on Ganan on the counter.
nXE5V2D.png
We have an EP Bless cast cash in from Hugo.
IikkzPU.png
This triggers Argo's Shuffle Crest.
ivKKxtL.png
While Hayato dodges this for future Bless/Luck earning.
Auguf1Z.png
Medius chases Hugo, surprising no-one.
Turn 5:
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QU3umpF.png
Value. Bright notches another level of support attack from this.
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Slight Hit and Away positioning, to open up 1 range attack slots.
vFGjvZQ.png
LypOBSo.png
u2T4V76.png
We take down Gol.
9ick1ls.png
Get some more chip in on Gun Jem.
DfCfd1Y.png
UOIvu6r.png
Take him down.
WrDOnb4.png
Triggers Sai's Shuffle Crest, but honestly too late to matter.
MDhKmvZ.png
ecwalzV.png
We give Ganan to Shinji. He gets more support defend from it. Given the AT field shenanigans this can be okay.
qNjXyS4.png
yQBNnuP.png
Hayato takes the Medius.
yEE9BZQ.png
YM97xnS.png
Okay, honestly some good shit here, even if it's just redundancies.
FSc26t1.png
o2iUtHu.png
Healbot learns a great spirit, even though she'll use it sparingly for now, as I'm still heavy focus on Bless earnings.
FcDzJ4C.png
avRrMQH.png
More healbot things.
RBTEZ9c.png
LkukRBI.png
Hugo kills the final enemy.
tMzD6RV.png
And we go home victorious.
 


Finish 18E
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=============================================================================-=======================================================================================================================================
Shinji    22  176   10   52  163/161/170/145/183/105  00/00/00/00 05/00/00 --    SwordL2    | SupAtkL1   | SupDefL2   | AssistL2   | Morale     |             || Booster    | ImageSensor|------------|------------||
Rei       22  259   11   84  159/161/168/144/186/110  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL2   | Concentrat |            |             || Minovsky   | AlloyZ     |------------|------------||
Harry     24    0    0   85  118/157/182/131/175/107  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      24    0    0   85  117/160/184/132/192/109  00/00/00/00 00/00/00 --    Hacking    | SupAtkL1   | SupDefL2   |            |            |             ||            |            |------------|------------||
Saegusa   25   74    0   51  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Torres    25   74    0   51  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Judau|SG  23   62   18   74  168/171/200/195/194/120  00/00/00/00 03/00/00 --    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             || MagCoat    | ScrewMod   |            |------------||
Bright    25   74   34   29  113/164/188/133/200/114  00/04/00/00 02/00/00 --    Command    | SupAtkL2   | SupDefL2   | ESave      | Hit&Away   | Morale      || NewAlloyZ  | AlloyGren  | Shuffle    |------------||
Argo      26  437    3   76  173/154/194/188/201/137  00/05/00/00 05/00/00 --    SuperMode  | PrevailL3  | SupDefL1   | Guard      | Morale     |             || Shuffle    | BeamCoat   |------------|------------||
Sai Saici 26  465   15   93  172/149/197/194/201/125  00/05/00/00 05/00/00 --    SuperMode  | PrevailL3  | SwordL3    | CounterL3  | Morale     | InfightL1   || AlloyZ     |            |------------|------------||
Fuuinsaki 23  116   19   88  160/106/181/186/186/123  00/00/00/00 00/00/00 --    SupAtkL1   | SupDefL1   | Hit&Away   |            |            |             || Biosensor  | MagCoat    | Chobham    |------------||
Sayaka|V  21  466    2   58  129/152/172/144/178/130  00/00/00/00 00/00/00 --    Guard      | SupAtkL1   | SupDefL1   |            |            |             || Booster    | ApogeeMotor| MagCoat    | AlloyZ     ||
Hayato    31  190   40   11  172/169/196/190/200/131  00/05/00/00 09/00/00 --    PrevailL4  | CounterL4  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    31  190    0   11  170/164/176/155/194/142  00/05/00/00 09/00/00 --    PrevailL4  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL1      ||------------|------------|------------|------------||
Michiru   28  273    4   15  133/161/182/160/185/130  00/05/00/00 03/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             || Jammer     | HighAccSgt |            |------------||
Ryouma    31  190   15   21  177/163/184/157/197/135  00/05/00/00 09/00/00 --    PrevailL5  | SwordL2    | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | MBooster   |------------|------------||
Kazuya    24    0    0   85  173/140/192/163/197/137  00/00/00/00 00/00/00 --    PrevailL3  | SwordL4    | CounterL4  | Guard      |            |             ||            |            |------------|------------||
Kyoshiro  24    0    0   85  128/157/187/180/189/123  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL3  |            |            |             ||            |            |            |            ||
Nana      24    0    0   85  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Akira     28  257   15  107  171/171/190/165/195/129  00/05/00/00 04/00/00 00    Telekinetic| SwordL2    | ShieldL3   | SupAtkL1   |            |             || LargeGen   | HighAccSgt |------------|------------||
Mari      28  367    2   47  135/161/186/178/190/120  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             ||            | Biosensor  | Chobham    | EWAC(Weak) ||
Aqua      28  322    0   82  165/168/194/185/190/124  --/--/--/-- --/--/-- --    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   | Concentrat | SPUpL1      ||------------|------------|------------|------------||
Hugo      28  322   68*  62  171/154/192/190/199/126  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     | InfightL4   || Radar      |            |            |------------||

Jun       22  450    1   87  157/158/175/153/187/134  00/00/00/00 00/00/00 --    PrevailL3  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |            ||
Elle      14    5    0    0  135/145/179/162/164/111  00/00/00/00 00/00/00 --    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  138304
Total Turns: 82
wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

Here's what I was mentioning about a too early Gun Jem trigger, btw.
uYA58sA.png
Cz342NX.png
9F6h4xR.png

 


Chapter 19, Mighty Wings and Heavenly Light, in 6 turns:

Spoiler

 

wQerth1.png
The first chapter of a new scene.
nvaHWWR.png
We name our band of merry men. Magnate Ten, or MX in roman numerals.
68r41mV.png
Title Card.
zHUPqUW.png
Don't get shot down!
Turn 1:
uGvp4UD.png
It's just Jun in the Venus. Nobody else! We've pimped it out a fair bit because of this.
bnymcae.png
OkI288l.png
After enough damage to one or the other side, an event happens and we get some backup.
f8nmqrq.png
Turn 2:
DIWCe3J.png
Tetsuya in the Great.
6A0y7pe.png
I feed Jun the kill. She gets another level of support attack.
luoHyxD.png
The Bong respawns, though, so we go in to start beating away at it again.
U0Lje0b.png
vh4uHpX.png
On EP we find out the new enemy is currently invulnerable.
Turn 3:
JoTkH5S.png
More backup is always good. Still no battleship, so I could technically keep using Tetsuya.
VVCDUh0.png
However I want to hold and preserve Bless/Gain for the event fight that's coming, and don't feel right about casting those on him after the battleships arrive, so I do it now. This makes the damage calculations a fair bit more tricky, but I worked up a solution eventually.
7LcpUzo.png
We get some heal on.
hNrR3Dc.png
We retreat just far enough the Bong is in range still.
3NM5HcF.png
And Hayato legs it as fast as he can. Thanks Screw Module!
eqqYnBk.png
The enemy can't get in range of Tetsuya, mission accomplished.
9gBNxRq.png
The one and only time I'll get to see this. Drafts can sometimes be painful.
Turn 4:
8GGWRpa.png
8yK1JYQ.png
Cavalry arrives and new conditions update.
UjTjuFx.png
This is how we positioned our layout.
8uDsFWN.png
34Y88gf.png
We heal up the Getter.
91IF7Sv.png
And we go ping the Motherbarn.
E0x1e8T.png
This triggers the event fight I mentioned earlier. I guess I need to watch the anime, because this Great Booster animation just baffles me. He goes out of his way to link up with it on his back, and then just immediately shoots it off again? WTF.
uFfawza.png
cXIRzrp.png
Anyway, Tetsuya gets a lot of levels out of that, which is good cause we'll need him again briefly on a future forced map.
ugKQ76s.png
This unfortunately spawns in a fair amount of beef in the way of reinforcements. Getter has Mach Special and Open Get, so they can roll enough luck to make it through. Usually.
J22AYfr.png
Most of my people board up and prepare to get ferried.
BKiOEGv.png
2Knl0ia.png
Hit and Away Nadesico.
feQsiyt.png
Required to load up Asuka and avoid penalties.
NlwAn86.png
75Uze83.png
Hit and Away Argama.
Gl9Fie7.png
Lets us load up Tetsuya as well.
erL2grG.png
We feed Judau a Luck kill.
T3oCi0o.png
Hugo Valors one of his own.
zM1Pi88.png
Left alive on purpose I think? It's been awhile.
O1rKpH1.png
Chip damage that means nothing.
Turn 5:
JVmdJhs.png
Oh yeah, these dumbos went down there with their cords cut, lmao.
rVknm7W.png
I think this is the first time I figured out how to reconnect them, lol. Non-P is hard.
rYRsxcC.png
Judau climbs on board now.
dpXj2vn.png
Torres gets his Luck off.
w1LcIGW.png
And we Hit and Away into the fray.
9iLiXhZ.png
sWaDFLN.png
Heal the Getter!
4QHBrHs.png
Positioning Horse for an EP Luck kill here. Can't reach this turn, and need them again next turn.
iwa2QoD.png
uqu0Qkh.png
Chip XP and nothing else.
be2O4KD.png
DmOlrmv.png
Chip and Heal.
YoDdvis.png
Chip.
ylIhPoQ.png
Luck kill.
rRX98v9.png
More healing!
hLUNBum.png
Finally done.
lELEoYN.png
The final bit of softening on the EP.
B9ILUTN.png
What I mentioned earlier.
oYWTVDk.png
jHaebwh.png
Nadesico weathers the storm.
Turn 6:
QwkMq4r.png
vGNmiVE.png
Zeorymer doesn't show up any earlier than this, so even if you killed everything top left on turn 5, unless you somehow had the muscle to take care of these yourself it was pointless. Hence my focus on maximizing $ gains instead.
lnk7csn.png
Judau Luck.
o8hE7y2.png
kcF2XCv.png
Feeding Rei for important spirit. Daunt is clutch.
BK5Skwl.png
I realized I need to get some PP on my support units for Concentrate skill. It'll be a slow process, but the payoff should be huge when I get there and need those cheaper Hope casts.
4ty7UT4.png
Heals for the heal god.
RbxOQmz.png
N0QX0b7.png
XP for the XP throne.
ZPnXrQb.png
qQny2bA.png
I may have drafted too many healers...
UnodRs1.png
TOgvCLI.png
Some Luck/Bless takedowns.
7yOp8JL.png
MUS01HB.png
A Luck/Gain MAP.
eHycR16.png
Which cleaned up everything left.
1oLvqPU.png
We head home richer and fatter.


Finish 19
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=============================================================================-=======================================================================================================================================
Shinji    22  346   10   52  163/161/170/145/183/105  00/00/00/00 05/00/00 --    SwordL2    | SupAtkL1   | SupDefL2   | AssistL2   | Morale     |             ||            |            |------------|------------||
Rei       25  174   12   88  162/164/171/147/190/113  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat |            |             || Minovsky   | AlloyZ     |------------|------------||
Harry     25  122    0    5  119/158/183/132/176/108  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      25  122    0   15  118/161/185/133/193/110  00/00/00/00 00/00/00 --    Hacking    | SupAtkL1   | SupDefL2   | Hit&Away   |            |             || NewAlloyZ  |            |------------|------------||
Saegusa   26   90    0   59  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Torres    26   90    0   59  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Judau|SG  24  321   20   84  169/172/201/196/195/121  00/00/00/00 04/00/00 --    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             || MagCoat    |            |            |------------||
Bright    26   90   38   46  114/165/189/134/201/115  00/04/00/00 04/00/00 --    Command    | SupAtkL2   | SupDefL2   | ESave      | Hit&Away   | Morale      || MBooster   | AlloyGren  | Shuffle    |------------||
Argo      26  481    3   76  173/154/194/188/201/137  00/05/00/00 05/00/00 --    SuperMode  | PrevailL3  | SupDefL1   | Guard      | Morale     |             || Shuffle    | ScrewMod   |------------|------------||
Sai Saici 27    2   15   93  173/150/198/195/202/126  00/05/00/00 05/00/00 --    SuperMode  | PrevailL3  | SwordL4    | CounterL3  | Morale     | InfightL1   || AlloyZ     |            |------------|------------||
Fuuinsaki 26  233   21   19  163/109/184/189/189/126  00/00/00/00 00/00/00 --    SupDefL1   | SupAtkL2   | Hit&Away   | Concentrat |            |             || Biosensor  | MagCoat    | Chobham    |------------||
Jun|V     29  103    6   23  162/163/180/158/192/139  00/00/00/00 04/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             || Booster    | ApogeeMotor| ImageSensor| Radar      ||
Hayato    33  249   42   22  174/171/198/192/202/133  00/05/00/00 09/00/00 --    PrevailL5  | CounterL4  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    33  249    0   22  172/166/178/157/196/144  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL1      ||------------|------------|------------|------------||
Michiru   31   25    5   19  135/163/184/162/187/132  00/05/00/00 03/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             || Jammer     | HighAccSgt | Booster    |------------||
Ryouma    33  249   15   32  179/165/186/159/199/137  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | ScrewMod   |------------|------------||
Kazuya    26  114    1   72  175/142/194/165/199/139  00/00/00/00 04/00/00 --    PrevailL4  | SwordL4    | CounterL4  | Guard      | Morale     |             || Propellant |            |------------|------------||
Kyoshiro  26   25    0   85  130/159/189/182/191/125  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL3  |            |            |             || Propellant | MagCoat    | BeamCoat   | AlloyZ     ||
Nana      26   25    0    5  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     28  311   15  107  171/171/190/165/195/129  00/05/00/00 04/00/00 00    Telekinetic| SwordL2    | ShieldL3   | SupAtkL1   |            |             ||            | HighAccSgt |------------|------------||
Mari      29  297    3   52  135/161/186/178/190/120  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             ||            | Biosensor  | Chobham    | EWAC(Weak) ||
Aqua      29  225    0   21  165/168/194/185/190/124  --/--/--/-- --/--/-- --    InfightL3  | ShieldL1   | SupDefL1   | SP Regen   | Concentrat | SPUpL3      ||------------|------------|------------|------------||
Hugo      29  225   71*  36  171/154/192/190/199/126  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     | InfightL5   ||            |            |            |------------||

Sayaka|V  21  466    2   58  129/152/172/144/178/130  00/00/00/00 04/00/00 --    Guard      | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |            ||
Elle      14    5    0    0  135/145/179/162/164/111  00/00/00/00 04/00/00 --    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  130624
Total Turns: 88
wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==


 


Chapter "20", Time Lag of 90 seconds, in 5 turns:

Spoiler

 

uiOrhPD.png
Our choice of Free Selects, and this one has some nice loot so I go here first.
g5j3ewT.png
7kXAyFz.png
Hugo having some traumatic flashbacks here.
QLd5oxH.png
The Title Card.
wibahda.png
Don't get shot down. Honestly, getting a whole bunch of these "haha, your battleship isn't here yet". Both a blessing and a curse.
Turn 1:
DHRThhZ.png
We decked these nerds out with some boosters and such, to make sure they get where they need to in time.
ViGy0g5.png
Hugo stands here and begins the chip.
UuhL0Zh.png
We have a bit of wiggle room, slightly more than normal I think. 40% instead of 50%? I don't recall exactly. Anyway, we fine tune this shit.
Turn 2:
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Positioning is important.
pB6DZJ0.png
LaebNIx.png
The D team gets a little bit of chip in.
KqlirrB.png
Hugo gets a Luck counterkill.
Turn 3:
4s8mMVZ.png
We put some pressure on Jin.
90m8gbc.png
The D Team makes a hard turn to the left, and D3 steals a little heal XP.
EIoBRcC.png
We can't afford to do more damage to Medius, and we want to minimize damage to Hugo.
9w262XP.png
hRnNbkL.png
9QcNKM7.png
Min, Gun, and Gol have shown up now in addition to their other two.
Turn 4:
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Die Jin.
vdEy95o.png
BUfSRw5.png
WMQVsa3.png
We put a little bit of pressure on the bosses with the D team, but they're comparitively weak, being undrafted and all...
bqtaw4L.png
Our banked Alert saves us here.
mZZT0Z6.png
Ganan comes up and gets a pounding in the face.
KJQMljF.png
We tickle Min a little further.
viCizQD.png
The mooks sadly ignore Hugo and move toward the D Team. AI priority on the Dora especially was super annoying and made for a real nightmare. They wouldn't even attack Nadesico with the D Team loaded, at least not at range, they would move right up adjacent, and then lack a P attack and wait to attack until a following turn. That means they have to be taken out PP.
Turn 5:
9ZJGhCs.png
UH2h4es.png
Cavalry arrives and conditions change.
mbIDfeL.png
This was our loadout.
QlSWd6q.png
Hugo nukes Ganan.
C8argEi.png
We put Daunt to immediate use.
FcU8r8j.png
We need damage, so we use our support bots to fight.
RV0CRn7.png
XP5TXa6.png
Hit and Away. Positioning is a relic of my failed attempts to feed the Nadesico the Dora like I mentioned earlier, but it doesn't really *hurt* so...
gpCxDYO.png
NjUCVPy.png
The rare use of Bright's Commander skill for guaranteed crits, and netting a Luck/Gain kill when otherwise would have been out of range/lacking damage.
esxjfBM.png
Lacking damage will be much less of a problem.
3GEolgp.png
Gol is dummy thick. Ordinarily I'd be using Hayato, but there's a reason here.
eVDecz5.png
5KWbe6K.png
We feed Akira this Medius kill.
gXTXGnx.png
This next level of Support Attack will actually be really vital. I've downplayed it a lot on the more supporty bots, but here is a main damage dealer.
J2EIuLa.png
Hugo locks up and warps out. Originally this was planned so that the mooks would ignore him and feed against someone who wasn't aced, but I had to kill the yellow mooks because of new positionings with him anyway, so rip that idea.
tlCaieq.png
FyCvIpJ.png
Gol goes down.
M2cyiHp.png
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Double Getter Beam, was the reason. A cookie if you guessed it.
Z9x5sR2.png
aNn0yW0.png
Gun Jem has finally been softened enough he can be taken out.
QtjUowP.png
Pallet Gun is a W attack.
9rLeawU.png
rtqgZZZ.png
Which pays off huge Bless/Cheer dividends.
Icu1XJm.png
Huge. The Evas have been underperforming compared to their name recognition, imo, but this should honestly help.
DlBIdk0.png
Luck kill.
B9HztwK.png
Honestly, a useful card to have, even if Luck is still super important.
BmJIqeW.png
VgA5xf7.png
We can afford to do a little heals with two of our bots. Michiru was healed by a Friendship spirit case too, iirc.
dT29uJA.png
Horse learns a pivotal spirit on the EP.
raulFIJ.png
Everything else cleans up more or less cleanly.
YPCdM38.png
We head home.
 


Finish "20"
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=============================================================================-=======================================================================================================================================
Shinji    26   68   12   58  167/165/174/149/187/109  00/00/00/00 05/00/00 --    SwordL2    | SupAtkL1   | SupDefL2   | AssistL2   | Morale     |             || ScrewMod   |            |------------|------------||
Rei       25  222   12   88  162/164/171/147/190/113  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat |            |             || Minovsky   | Booster    |------------|------------||
Harry     25  223    0    5  119/158/183/132/176/108  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      25  223    0   15  118/161/185/133/193/110  00/05/00/00 00/00/00 --    Hacking    | SupAtkL1   | SupDefL2   | Hit&Away   |            |             || Propellant |            |------------|------------||
Saegusa   28   51    0   61  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Torres    28   51    0   61  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Judau|SG  25  493   21   87  170/173/202/197/196/122  00/00/00/00 04/00/00 --    NewtypeL3  | SwordL4    | ShieldL3   | AssistL2   |            |             || MagCoat    | Radar      |            |------------||
Bright    28   51   39   51  115/166/190/135/202/116  00/04/00/00 04/00/00 --    Command    | SupAtkL2   | SupDefL2   | ESave      | Hit&Away   | Morale      || Jammer     |            |            |------------||
Argo      27  160    4   79  174/155/195/189/202/138  00/05/00/00 05/00/00 --    SuperMode  | PrevailL3  | SupDefL1   | Guard      | Morale     |             || Shuffle    | ImageSensor|------------|------------||
Sai Saici 29  346   16   99  173/150/198/195/202/126  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SwordL4    | CounterL4  | Morale     | InfightL1   || Shuffle    | Chobham    |------------|------------||
Fuuinsaki 27  194   22   23  164/110/185/190/190/127  00/00/00/00 00/00/00 --    SupDefL1   | SupAtkL2   | Hit&Away   | Concentrat |            |             || Biosensor  | MagCoat    |            |------------||
Sayaka|V  22   52    2   58  130/153/173/145/179/131  00/00/00/00 04/00/00 --    Guard      | SupAtkL1   | SupDefL1   |            |            |             || ScrewMod   |            |            |            ||
Hayato    33  253   42   22  174/171/198/192/202/133  00/05/00/00 09/00/00 --    PrevailL5  | CounterL4  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    33  253    0   22  172/166/178/157/196/144  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL1      ||------------|------------|------------|------------||
Michiru   31  112    7   25  135/163/184/162/187/132  00/05/00/00 03/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             || ImageSensor| HighAccSgt | ApogeeMotor|------------||
Ryouma    33  253   15   32  179/165/186/159/199/137  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      || Booster    |            |------------|------------||
Kazuya    28   26    2   78  176/143/195/166/200/140  00/00/00/00 04/00/00 --    PrevailL4  | SwordL4    | CounterL5  | Guard      | Morale     |             || Propellant |            |------------|------------||
Kyoshiro  27  320    2   91  131/160/190/183/192/126  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             ||            | MagCoat    | BeamCoat   | AlloyZ     ||
Nana      27  320    0    9  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     32  186   16   34  174/174/193/168/198/132  00/05/00/00 07/00/00 00    Telekinetic| SwordL3    | ShieldL3   | SupAtkL2   | Concentrat |             || LargeGen   | HighAccSgt |------------|------------||
Mari      29  353    3   52  135/161/186/178/190/120  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             ||            | Biosensor  |            | EWAC(Weak) ||
Aqua      30  442    0   53  166/169/195/186/191/125  --/--/--/-- --/--/-- --    InfightL3  | ShieldL1   | SupDefL2   | SP Regen   | Concentrat | SPUpL3      ||------------|------------|------------|------------||
Hugo      30  442   79*  68  172/155/193/191/200/127  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     | InfightL5   || AlloyGren  | NewAlloyZ  |            |------------||


Jun|V     29  103    6   23  162/163/180/158/192/139  00/00/00/00 04/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Elle      14    5    0    0  135/145/179/162/164/111  00/00/00/00 04/00/00 --    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  142479
Total Turns: 93
wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==


 

Total Turns: 93

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Chapter "21", The Man With Two Faces, in 4 turns:

Spoiler

 

0a5JuOb.png
Again, we go slightly "out of order", but don't think too hard about it.
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The Title Card.
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Oh. Zeorymer map. Well, we can guess what's happening here.
Turn 1:
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Advance.
Turn 2:
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Can't even smack it with a P move. Cause we don't have one.
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It's all right, we get some hefty damage on the EP.
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The perils of split personalities.
Turn 3:
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We attack for massive (self) damage.
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He's still alive, that's all that matters.
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The event triggers based on Masato's HP going low enough, so,
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Here we are, rolling out the cavalry.
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The conditions update accordingly.
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Nadesico has enough range to toss in their two cents.
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Then they Hit and Away down southish.
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Rei begins Daunting the enemy.
d3wJEgJ.png
HSvk3Yl.png
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Several of our hefty hitters follow suit.
jqkiAzk.png
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Hot damn. We actually managed to kill one of the Hakkerobos on our own. Blessed be. Take that MX's shitty implementation of Zeorymer plot and its constant desu ex machina scripted explosions. We win. You lose. (This time.)
z2IMlHM.png
The Daunt was delayed because I had enough damage, and wanted more healing xp here.
vTzpjFX.png
Acceling into danger.
E1hJqhd.png
hdZY4Du.png
Getting some of that delicious heal XP in.
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The rest of the squad bunches up in prep for EP.
BjIydLb.png
We brought our Iron Wall, don't worry.
8XbjJGs.png
Even still, that's some impressive fucking tanking from the Argama.
Turn 4:
asylRIK.png
MfaI5ps.png
jMzFYGy.png
Support bots, activate! I get the feeling Hugo chipped precisely to take damage.
anhCQLn.png
rp8EgFU.png
Which let's Ruri collect the kill and a very important spirit.
TmtNhQo.png
This Hit and Away isn't really vital, but I can collect Zeorymer on principle now, I guess.
kmbkbem.png
Hayato cashes in his Luck.
o9aEyTr.png
ygNtQsi.png
A couple weak attackers chunking one of the healthier enemies via support.
TjPU1sV.png
Kn2QaUI.png
Rei W attacks so that Shinji can cash out a Blessed W in follow up.
ZAOtqgd.png
Damn fine earnings.
plUh7eD.png
Kazuya sets up similar on the right hand side.
eSEGpui.png
4dil3hc.png
Bright has to cash out this fat MAP though,
esRrEoj.png
Netting an amazing spirit for Saegusa,
sRBFgji.png
Then Hit and Aways to free up some space on the bridge.
WCWL8PX.png
qOLIYan.png
Now Judau is finally able to cash in on his own Blessed/Cheered W attack.
GYLmmAd.png
Some impressive looking increases here, but nothing immediately injecting stimulants to our gameplay.
SjoleB8.png
Argo weakens the boss.
b927Ys1.png
SNC61zA.png
So that Sai can finish.
dYWsf17.png
Now we have another source of Luck for our army's treasury to prosper.
6WKhAO0.png
Enemy all clear.
7bzc5X8.png
Time to head home.


Finish "21"
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    27  269   14   68  168/166/175/150/188/110  00/00/00/00 05/00/00 --    SwordL2    | SupAtkL1   | SupDefL2   | AssistL2   | Morale     |             || ScrewMod   |            |------------|------------||
Rei       25  274   12   88  162/164/171/147/190/113  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat |            |             || AlloyZ     |            |------------|------------||
Harry     27    4    0    8  121/160/185/134/178/110  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      27    4    1   20  120/163/187/135/195/112  00/05/00/00 00/00/00 --    Hacking    | SupAtkL1   | SupDefL2   | Hit&Away   |            |             || Booster    | LargeGen   |------------|------------||
Saegusa   29  136    0   77  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Torres    29  136    0   77  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Judau|SG  28   51   23   97  172/175/207/202/198/124  00/00/00/00 04/00/00 --    NewtypeL4  | SwordL4    | ShieldL4   | AssistL3   |            |             || MagCoat    |            |            |------------||
Bright    29  136   47   86  115/166/190/135/202/116  00/04/00/00 04/00/00 --    Command    | SupAtkL2   | SupDefL2   | ESave      | Hit&Away   | Morale      || MBooster   | MBooster   | Booster    |------------||
Argo      27  311    4   79  174/155/195/189/202/138  00/05/00/00 05/00/00 --    SuperMode  | PrevailL3  | SupDefL1   | Guard      | Morale     |             || Shuffle    |            |------------|------------||
Sai Saici 32   34   17  108  176/153/201/198/205/129  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SwordL4    | CounterL4  | Morale     | InfightL1   || Shuffle    | Chobham    |------------|------------||
Fuuinsaki 27  320   23   28  164/110/185/190/190/127  00/00/00/00 00/00/00 --    SupDefL1   | SupAtkL2   | Hit&Away   | Concentrat |            |             || Biosensor  | MagCoat    | Chobham    |------------||
Sayaka|V  24  309    2   58  132/155/175/147/181/133  00/00/00/00 04/00/00 --    Guard      | SupAtkL1   | SupDefL1   |            |            |             || ApogeeMotor| Booster    |            |            ||
Hayato    35   93   43   36  175/172/199/193/203/134  00/05/00/00 09/00/00 --    PrevailL5  | CounterL4  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    35   93    0   46  173/167/179/158/197/145  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL1      ||------------|------------|------------|------------||
Michiru   32   57    7   25  136/164/185/163/188/133  00/05/00/00 03/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             || Minovsky   | HighAccSgt |            |------------||
Ryouma    35   93   16   46  180/166/187/160/200/138  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      || ScrewMod   | ImageSensor|------------|------------||
Kazuya    28   42    2   78  176/143/195/166/200/140  00/00/00/00 04/00/00 --    PrevailL4  | SwordL4    | CounterL5  | Guard      | Morale     |             || Propellant |            |------------|------------||
Kyoshiro  27  371    2   91  131/160/190/183/192/126  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             ||            | MagCoat    | BeamCoat   | AlloyZ     ||
Nana      27  371    0    9  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     32  291   16   34  174/174/193/168/198/132  00/05/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL3   | SupAtkL2   | Concentrat |             || ImageSensor| HighAccSgt |------------|------------||
Mari      31  211    3   52  137/163/188/180/192/122  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             ||            | Biosensor  |            | EWAC(Weak) ||
Aqua      31   96    0   53  166/169/195/186/191/125  --/--/--/-- --/--/-- --    InfightL3  | ShieldL1   | SupDefL2   | SP Regen   | Concentrat | SPUpL3      ||------------|------------|------------|------------||
Hugo      31   96   79*  68  172/155/193/191/200/127  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     | InfightL5   || Radar      |            |            |------------||


Jun|V     29  103    6   23  162/163/180/158/192/139  00/00/00/00 04/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Elle      14    5    0    0  135/145/179/162/164/111  00/00/00/00 04/00/00 --    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  167119
Total Turns: 97


 

Chapter "22", Strange bait, in 2 turns:

Spoiler

FhyopPl.png
Finally taking our lazy asses to the map that presumably is intended to be first.
IEZ45KG.png
Title card.
459kI78.png
Part of me feels like I commited a betrayal somehow, by not drafting Mazinger. Though, IIRC, I did draft it for Excellen's team when I had to fill in for picks, so maybe that's a small redemption.
9DAV0tA.png
Don't die, and don't let the Data Weapon die.
HbY4rvb.png
Or, we'll just short-circuit all of that.
6DsVLhQ.png
Giving one of the bosses a love-tap prompts the first event, which in this case is the Machine Robo crew showing up and scaring away the DW.
dapJ1xS.png
They spawn a bit to the lowerleft,
AJtSsPu.png
F7NlPK5.png
gN4gIZf.png
But not so far out of range we can't get some chip in. I do try to leave the kills to real team where I can, so the fact that none of these kill is intentional.
Q9xIqm6.png
4Y33Dpg.png
Swooping in here for the cleanup.
Fqi2yR9.png
And getting a level that made my strat possible. The additional Support Attack proves vital.
J43D60h.png
KtQ2dAV.png
Mazinger is flexing his new muscles.
Tr7grVT.png
pYgJP3l.png
Not even close, enemy phase. Not even close.
Turn 2:
kSamuJp.png
LSSgcW4.png
Boss cleans up one of these.
C1zQiY3.png
HkWUbih.png
While Kouji gets the other, using the other new weaponry.
ISL6dGT.png
BujTRQN.png
I do have to get 2 of these kills with the temps, just because I don't have enough bodies to get everything done otherwise.
FTDkJUK.png
z2pR7vK.png
2eWtxns.png
Three chunks at the boss,
BBkcXId.png
Knocking them below 50% and triggering the next event.
OdScjZY.png
Huzzah, we've held out long enough for Magnate Ten to arrive. What a grueling minute and a half that was.
6Ckl6dQ.png
Oh, and we show up right on top of the oni too, lmao.
dPhvBrK.png
Conditions update, nothing really surprising here.
iq964NO.png
Horse being a huge team player right now, and using the good version of Rouse to kick start shit and let us wreck face.
7Jnqu6J.png
p7pcrnU.png
It's so good, we gear up to do it again. Thanks Hope.
ExmafLI.png
Bright gets a nice dose of Will.
egZJni5.png
And the bodies we needed because deploy arrange is not user friendly in this title disappear like they were never there at all.
nMel3D8.png
R0efOAA.png
ifY3TV0.png
We get a couple of loose kills here and there.
59T3QP8.png
FgdF9IX.png
Take out DevilSatan666
p1K4qcb.png
Snipe is a nice ace in the hole to have. We'll try to save SP for Luck still, but sometimes you just need that extra range and there's no two ways around it.
xHHJtRR.png
Another kill over here. Q has to do actual combat duty, but that's okay.
uE79mfL.png
Uk2di9f.png
Our Gundam Fighters lean on support attacks to get it done.
mVdJ42z.png
This is just chip, don't be fooled.
8LOobfw.png
Daimos and Raideen clean up the squad Q started.
DmcUOfZ.png
Q in place lets Ryouma use Double Getter Beam.
WvG4wEU.png
qPYTPEH.png
Mangling Diondra enough so that Judau can scoop up the kill.
8omtCNq.png
We get a chunk of healing done, our only heal bot with spare time this map.
3I901Zf.png
bpsFYRq.png
Speaking of MAP.
eS6nZRZ.png
Shinji doing a little W attack here.
Xzw7Npm.png
I forgot to Daunt, but it didn't matter.
UAjhFhY.png
jhBj6tH.png
The MAP is good with it only being around for the second half.
oZ1Vkkf.png
And that's a wrap.
5WTqBC8.png
We head home.


Finish "22"
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    27  285   14   68  168/166/175/150/188/110  00/00/00/00 05/00/00 --    SwordL2    | SupAtkL1   | SupDefL2   | AssistL2   | Morale     |             || ScrewMod   |            |------------|------------||
Rei       27   76   15   81  164/166/173/149/191/115  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || AlloyZ     |            |------------|------------||
Harry     27  109    0   10  121/160/185/134/178/110  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      27  109    2   23  120/163/187/135/195/112  00/05/00/00 00/00/00 --    Hacking    | SupAtkL1   | SupDefL2   | Hit&Away   |            |             ||            | LargeGen   |------------|------------||
Saegusa   29  182    0   85  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Torres    29  182    0   85  ---/---/---/---/---/---  --/--/--/-- --/--/-- --               |            |            |            |            |             ||------------|------------|------------|------------||
Judau|SG  30  401   24  106  173/176/208/203/199/125  00/00/00/00 04/00/00 --    NewtypeL4  | SwordL4    | ShieldL4   | AssistL3   |            |             || MagCoat    | ImageSensor|            |------------||
Bright    29  182   51*  94  115/168/190/135/202/116  00/04/00/00 05/00/00 --    Command    | SupAtkL2   | SupDefL2   | ESave      | Hit&Away   | Morale      || Shuffle    | Shuffle    |            |------------||
Argo      28   64    5   84  174/155/195/189/202/138  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     |             || ScrewMod   |            |------------|------------||
Sai Saici 32   45   18  113  176/153/201/198/205/129  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SwordL4    | CounterL4  | Morale     | InfightL1   ||            | Chobham    |------------|------------||
Fuuinsaki 28   51   24   31  164/110/185/190/190/127  00/00/00/00 00/00/00 --    SupDefL1   | SupAtkL2   | Hit&Away   | Concentrat |            |             || Biosensor  | Radar      | Chobham    |------------||
Sayaka|V  27  349    8   79  135/158/178/150/184/136  00/00/00/00 09/00/00 --    Guard      | SupAtkL2   | SupDefL2   |            |            |             || MBooster   | MBooster   |            |            ||
Hayato    35  113   43   36  175/172/199/193/203/134  00/05/00/00 09/00/00 --    PrevailL5  | CounterL4  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    35  113    0    1  173/167/179/158/197/145  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   32   62    8   29  136/164/185/163/188/133  00/05/00/00 03/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             || Minovsky   | HighAccSgt |            |------------||
Ryouma    35  113   16   46  180/166/187/160/200/138  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      || ApogeeMotor| ImageSensor|------------|------------||
Kazuya    28   97    3   82  176/143/195/166/200/140  00/00/00/00 04/00/00 --    PrevailL4  | SwordL4    | CounterL5  | Guard      | Morale     |             || Propellant |            |------------|------------||
Kyoshiro  27  383    2   91  131/160/190/183/192/126  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             ||            | MagCoat    | BeamCoat   | AlloyZ     ||
Nana      27  383    0    9  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     32  306   17   38  174/174/193/168/198/132  00/05/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL3   | SupAtkL2   | Concentrat |             ||            | HighAccSgt |------------|------------||
Mari      32  230    3   52  138/164/189/181/193/123  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             ||            | Biosensor  |            |            ||
Aqua      33  248    0   14  166/169/195/186/191/125  --/--/--/-- --/--/-- --    InfightL3  | ShieldL1   | SupDefL2   | SP Regen   | Concentrat | SPUpL4      ||------------|------------|------------|------------||
Hugo      33  248   80*  74  175/158/196/194/203/130  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     | InfightL5   ||            |            |            |------------||


Jun|V     29  103    6   23  162/163/180/158/192/139  00/00/00/00 04/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Elle      14    5    0    0  135/145/179/162/164/111  00/00/00/00 04/00/00 --    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  107039
Total Turns: 99


 


Chapter 23, Corridor of Dreams, in 1 turn:

Spoiler

71ksHF7.png
Last one of the current scene.
qwUS85Z.png
Time for Mugen Kairou.
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Look at that unique fixed deploy. Wow.
J8zQQlk.png
And a really unique win condition too. Bring the Evas adjacent to the Vivache.
3Txw02s.png
This is how we arranged our squad.
zBjXvis.png
Rouse.
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Hope.
TX2rdEa.png
Rouse.
z5qebLp.png
Oh shit. We dipped into Mari's Hope for this one. You know it's real now.
9blIjA1.png
Rouse.
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Daunt.
pPjXsS7.png
Mo6As7r.png
Gundam Fighters head to the Allegrettos on the left side.
knMhgS7.png
AMKpUr8.png
Commander Bright and Michiru with Hugo support clean up one of the Graves.
vTulPaj.png
tXhb45T.png
Rei and Horse get a couple of the small ones on the right.
434A6hI.png
Daimos starts to chunk down the left Grave.
Gfv4cw5.png
Hugo gets the middle Allegreto.
udtl7AA.png
qYDbc2v.png
I'd originally hoped to stack more kills on Ruri, but I didn't make Nadesico's weapons strong enough, so she has to not Hit and Away anywhere.
Hy00sYJ.png
Double Getter and the right Grave is double got.
qwZANYH.png
Raideen has enough move to get in a little more chunking on the left Grave.
Z8W9Zto.png
FjZuY9w.png
Which positions Judau for the kill, and all kinds of EP small ones as well.
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Sayaka nabs this near one though.
Vi7OCwy.png
Having this as an option is always good. Even though usually we'll Bless, sometimes you just need damage.
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eQpnG5Y.png
A little bit of healing going out.
0wqB0TO.png
Run the Eva away from the objective. That's how we win, right?
tZ9WGR0.png
kYetEpg.png
Enemy phase sees the Allegrettos suicide by Gundam. And they were the only enemies left with any real bulk to speak of. The rest was just managing ranges.
LRouBAn.png
When no enemies remain, the Evas move there automatically.
DhCjSjR.png
Oh shit! God Voice activated.
b9LPLeg.png
And 01 goes Beast Mode!
Tl6bmfs.png
Rah Xephon kill stole though. Fuck him.
i4DZdS0.png
What's this?
huROEPJ.png
We won't find out for awhile.


Finish 23
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    27  285   14   68  168/166/175/150/188/110  00/00/00/00 05/00/00 --    SwordL2    | SupAtkL1   | SupDefL2   | AssistL2   | Morale     |             || ScrewMod   |            |------------|------------||
Rei       28   38   16   84  164/166/173/149/191/115  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || AlloyZ     | Minovsky   |------------|------------||
Harry     27  239    0   10  121/160/185/134/178/110  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      27  239    2   23  120/163/187/135/195/112  00/05/00/00 00/00/00 --    Hacking    | SupAtkL1   | SupDefL2   | Hit&Away   |            |             ||            | LargeGen   |------------|------------||
Saegusa   29  277    0    5  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    29  277    0    5  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Judau|SG  32  147   28  124  175/178/210/205/201/127  00/00/00/00 04/00/00 --    NewtypeL4  | SwordL5    | ShieldL4   | AssistL3   |            |             || Biosensor  | Biosensor  | Biosensor  |------------||
Bright    29  277   51*  94  115/168/190/135/202/116  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL2   | ESave      | Hit&Away   | Morale      || BeamCoat   |            |            |------------||
Argo      30  113    7   94  175/156/196/190/203/139  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     |             || Shuffle    | MBooster   |------------|------------||
Sai Saici 32  345   22  129  176/153/201/198/205/129  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SwordL4    | CounterL4  | Morale     | InfightL1   || Shuffle    | ApogeeMotor|------------|------------||
Fuuinsaki 29   13   25   34  164/110/185/190/190/127  00/00/00/00 00/00/00 --    SupDefL1   | SupAtkL2   | Hit&Away   | Concentrat |            |             || Biosensor  | MagCoat    | Chobham    |------------||
Sayaka|V  28  269    9   82  135/158/178/150/184/136  00/00/00/00 09/00/00 --    Guard      | SupAtkL2   | SupDefL2   |            |            |             || MBooster   |            |            |            ||
Hayato    35  172   43   45  175/172/199/193/203/134  00/05/00/00 09/00/00 --    PrevailL5  | CounterL4  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    35  172    0   10  173/167/179/158/197/145  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   33    7    9   38  137/165/186/164/189/134  00/05/00/00 05/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             ||            | HighAccSgt | ImageSensor|------------||
Ryouma    35  172   17   55  180/166/187/160/200/138  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      || ScrewMod   |            |------------|------------||
Kazuya    28  153    3   82  176/143/195/166/200/140  00/00/00/00 04/00/00 --    PrevailL4  | SwordL4    | CounterL5  | Guard      | Morale     |             || NewAlloyZ  |            |------------|------------||
Kyoshiro  28  377    2   91  131/160/190/183/192/126  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             || EWAC       | MagCoat    | BeamCoat   | AlloyZ     ||
Nana      28  377    0    9  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     32  447   19   44  174/174/193/168/198/132  00/05/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL3   | SupAtkL2   | Concentrat |             ||            | HighAccSgt |------------|------------||
Mari      33   96    3   52  139/165/190/182/194/124  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             || EWAC       | Dustproof  | Jammer     |            ||
Aqua      33  435    0   21  169/172/198/189/194/128  --/--/--/-- --/--/-- --    InfightL3  | ShieldL1   | SupDefL2   | SP Regen   | Concentrat | SPUpL4      ||------------|------------|------------|------------||
Hugo      33  435   81*  81  175/158/196/194/203/130  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | SupDefL1   | Attacker   | Morale     | InfightL5   || ImageSensor| Radar      |            |------------||


Jun|V     29  103    6   23  162/163/180/158/192/139  00/00/00/00 04/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Elle      14    5    0    0  135/145/179/162/164/111  00/00/00/00 04/00/00 --    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||

Total Cash:  88879
Total Turns: 100

 

 

Total Turns: 100

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Chapter 24, The Door to Hades, in 4 turns:

Spoiler

 

LnkEZFP.png
First chapter of the Hades Project Scene. Gee, I wonder what the main focus will be.
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Title Card.
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Interesting conditions. We start off with a sparring match between Daimos and Dendoh.
Turn 1:
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My Dendoh are badly overwhelmed, but we do what we can.
zH61NR8.png
That involves slurping a consumable. It's going to save me a turn here, and there's no way it would save two turns elsewhere so I just need to bite the bullet and do it. Extra SP is extra Spirit is extra needed damage.
XnQbdie.png
The position we attack from is also important.
sWw7Xzj.png
I believe on EP we satisfy the condition, with some crit fishing.
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Enemies show up now, and the conditions change.
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Killing enough of them with Dendoh,
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And a second batch show up, and since it's still enemy phase, they keep on coming.
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Kamille also arrives at this time, right before the player phase, and since we have the ReGz drafted he won't be lost resources to feed here if we need to.
Turn 2:
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I send Dendoh to go fuck off.
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Daimos goes balls deep over in the heart of enemy territory.
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The next EP after Kamille arrives is when the next event triggers, and wave 3 of the enemies arrive, sporting their leader.
lWf0kqF.png
I guess I forgot to screen his position, but Kamille is countering the lower Katonbos, I believe.
d7woK9K.png
Kazuya is outranged here and defends to preserve some health.
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A lucky sword cut or two happen along the way.
Turn 3:
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The next player phase, Akito shows up.
06vSNUY.png
Kamille strings along the enemy, carefully withdrawing.
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We use a Valor here to help chunk down these battlship types.
EGU96Qo.png
We're now over on the far left side, to help get things positioned the way we want them for next turn.
2WisGm6.png
Akito's odds are bad, so some save/loads are probably gonna have to happen here.
vVNF1Nz.png
It's not even that much damage, but every bit will help here.
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Revenge and Valor up, this one is gonna have a bad time, lol.
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Revenge also helping out Akito.
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His odds are way better against the grunts than the boss, btw.
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He is taking some damage, but not enough to be worried about.
Turn 4:
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Finally, real units!
f2MiGUP.png
Conditions update to reflect the changing reality of war.
Wks4u2H.png
We get our Rouse on, pumping up a Gundam Fighter.
FhDwiOX.png
Super Mode unlocks, bringing its delicious delicious stat gains and weapon addition.
WZBgIOu.png
Hope.
3OMKf8j.png
The other Gundam Fighter.
2JXzQ43.png
OeoNgdP.png
Daunt is great for when you just need a tiny bit of extra damage here or there. Don't leave draft without it.
NdcVIcn.png
I think I'm setting up for an EP Luck here, as a Katonbo is just out of range and will slide in for a horn to the bridge.
xjC5VyB.png
Mentioned an update or two ago, but I'm trying to get some PP onto support bots for some of the delicious SP related purchasable skills. I also just need individual killers to deliver more Blesses.
IuUdZ7p.png
T8T0S3z.png
Kyoshiro gets some good XP out of the tangle as well.
j0IEXoX.png
Hugo is always solid.
9d3ngPc.png
Sai bringing Luck Valor package.
6Jz5vtq.png
Long-range Battleship softening.
mETt9yT.png
Second Battleship helping out.
qP8QMc9.png
ElinLIB.png
Judau on cleanup.
YgoygWs.png
That's enough kills to top out Argo's transform, crest distribution for starting will is always a fun juggle so sometimes I gotta supplement with kills, even with the addition of Rouse.
1vYs0Af.png
Unleash EVA 00 MAP.
JSNUMBK.png
etMeKAw.png
A couple more Bless deliveries.
r2M1Zis.png
SsUn3mM.png
Raideen with that good chunk.
HZYbpqj.png
FKd8O6W.png
EVA 01 MAP for the cleanup follow-up.
GwycVgu.png
More Support Attack is always good. Shinji still doesn't feel like a protagonist mech, but maybe he's a grower not a shower. We'll find out as things progress.
Lqeg1Z5.png
Argo takes his kill now that the spot has opened up.
8kGjsDD.png
zKGXZRx.png
Getter takes down the boss.
XyJTVnp.png
Fury honestly isn't a huge pickup this game, I don't think. There may be some edge use cases, but well, it fills out a list on an 18 spirit team.
mOn29vF.png
zStQ75Y.png
We collect these kills on the EP as was foretold.
G020DkA.png
Enemy signals vanished.
QxXpwQD.png
Time to go home.


Finish 24
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    29  485   16   80  168/166/175/150/188/110  00/00/00/00 05/00/00 --    SwordL2    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             || Chobham    |            |------------|------------||
Rei       28  102   16   84  164/166/173/149/191/115  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || HighAccSgt | HighAccSgt |------------|------------||
Harry     27  359    0   10  121/160/185/134/178/110  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      27  359    2   23  120/163/187/135/195/112  00/05/00/00 00/00/00 --    Hacking    | SupAtkL1   | SupDefL2   | Hit&Away   |            |             ||            | LargeGen   |------------|------------||
Saegusa   29  368    0    5  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    29  368    0    5  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Judau|SG  33  127   29  130  176/179/214/209/202/128  00/00/00/00 04/00/00 --    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   |            |             || Biosensor  | Biosensor  | Booster    |------------||
Bright    29  368   51*  94  115/168/190/135/202/116  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL2   | ESave      | Hit&Away   | Morale      || BeamCoat   | Radar      |            |------------||
Argo      31  381    8  100  176/157/197/191/204/140  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     |             || ScrewMod   | MBooster   |------------|------------||
Sai Saici 33  325   23   45  177/154/202/199/206/130  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SwordL4    | CounterL4  | Morale     | InfightL4   || Shuffle    | ScrewMod   |------------|------------||
Fuuinsaki 29  493   26   40  164/110/185/190/190/127  00/00/00/00 00/00/00 --    SupDefL1   | SupAtkL2   | Hit&Away   | Concentrat |            |             || Biosensor  | MagCoat    | Chobham    |------------||
Sayaka|V  28  321    9    2  135/158/178/150/184/136  00/00/00/00 09/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || Booster    | ImageSensor| Shuffle    |            ||
Hayato    37  264   43   55  176/173/200/194/204/135  00/05/00/00 09/00/00 --    PrevailL5  | CounterL5  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    37  264    0   20  174/168/180/159/198/146  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   33   22   10   44  137/165/186/164/189/134  00/05/00/00 05/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             ||            | Minovsky   |            |------------||
Ryouma    37  264   18   65  181/167/188/161/201/139  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      || Booster    |            |------------|------------||
Kazuya    31   96   12  108  178/145/197/168/202/142  00/05/00/00 07/00/00 --    PrevailL4  | SwordL5    | CounterL5  | Guard      | Morale     |             || Haro       | MBooster   |------------|------------||
Kyoshiro  30    1    3   97  132/161/191/184/193/127  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             || EWAC       | MagCoat    | ApogeeMotor| AlloyZ     ||
Nana      30    1    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     33  131   19   44  175/175/194/169/199/133  00/05/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL3   | SupAtkL2   | Concentrat |             ||            | Chobham    |------------|------------||
Mari      33  120    4   58  139/165/190/182/194/124  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             || EWAC       | Dustproof  | Jammer     |            ||
Aqua      34  295    0   27  169/172/198/189/194/128  --/--/--/-- --/--/-- --    InfightL3  | ShieldL2   | SupDefL2   | SP Regen   | Concentrat | SPUpL4      ||------------|------------|------------|------------||
Hugo      34  295   82*   7  175/158/196/194/203/130  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | Concentrat | Attacker   | Morale     | InfightL5   || MagCoat    |            |            |------------||

Elle|SG   14    5    0    0  135/145/179/162/164/111  00/00/00/00 04/00/00 --    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||
Kamiyu|R1 30   24    0  115  174/176/209/207/200/115  00/00/00/00 00/00/00 00    NewtypeL4  | SwordL4    | ShieldL4   | Revenge    |            |             ||            |            |            |------------||

Plu|R1    16  153    1    3  153/159/190/186/185/112  00/00/00/00 00/00/00 00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Jun|V     29  103    6   23  162/163/180/158/192/139  00/00/00/00 04/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||

Total Cash:  107599
Total Turns: 104


 


Chapter "25", Viper Squad's Fierce Attack, in 3 turns

Spoiler

BOAsUUd.png
We have some free selects, and once again, I'm taking them in the order that suits me.
IlktB9J.png
Title Card.
WNlc56i.png
No battleship, so don't lose anyone.
Turn 1:
btJnFO3.png
From my attemps and reassigning pilots it appears deploy position is dictated by pilot, not by mech.
Pe9uICL.png
W attacks let you chose who you get countered by, so we're getting some unreturned pounding on the boss.
AQZcPpZ.png
E6Nyg36.png
All three of the D Team are kitted out with enough move and range to pull off the trick.
VPgdM3j.png
ZcEqscD.png
I use combine/separate to get some extra distance with Grendizer.
t92wEAv.png
Who puts some chip in on the undamaged mook bot.
G1PJ8sv.png
Some advancing with non-mission critical elements.
igQoNOl.png
InBPPsP.png
ppeS8s6.png
Both Mazingers and the Venus also wail on Gol.
4DsUjJn.png
Jun in the Spaizer has been kitted with enough move to start in on Min with a W attack.
582Rnui.png
EP has Gun Jem showing up and disabling Kaine. Good thing I don't really have him trained/need him.
KaZ6HpI.png
ByXV5Ug.png
We learn Valor on the chip counter damage, or perhaps a mook kill, which is amazing.
7hXD5BR.png
Looks like it was the mook kill.
WavPUJA.png
Venus is closest, so Sayaka is weathering Gol's ire.
hdKUP5b.png
We can counter some of these, but are too far away for others.
0dJLpZJ.png
Even with Guard cast we've really taken a beating.
Turn 2:
lubHPa8.png
Rom's sister and her goons show up to help. We desperately need it. They're way more highly levelled than most of this squad.
XV3B1pX.png
With Tapp and Duke where I positioned them, it shifted Reina's spawn northward, which is where I need it.
dWxSfu5.png
Maria gets a rare not-planned-to-be-used kill, but we're delivering Bless, so I'll allow.
GGh572t.png
Tetsuya needs this one for reasons.
TdbKbG9.png
Like. Learning Valor reasons. You know. Important. Good thing we'd cheered him for that event fight versus the pikdron or whatever a few chapters back.
cmgTj4V.png
SsRSgqV.png
Some more chipping against Gol.
gzTaV3u.png
1vpRhWU.png
gNYEReJ.png
Jim, Drill, Jet chain of supports against Min.
Mt8JinX.png
RHC0IMs.png
Boss being a Pal and giving Jun back full HP.
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More Combine/Separate teleport jank for free movement.
RctDkkD.png
I get to send Grendizer southward for free here because of it.
bstBMdV.png
Tapp joins.
ClGayQN.png
UTVhe7d.png
xg4P1Nn.png
Gol finally goes down. I feed the important kill to Sayaka.
ATciLch.png
We get a little heal XP in here.
zrO173M.png
Boss advances in a vaguely threatening manner.
DPWBo8f.png
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Jun takes Min down after doing a slight shuffle to the left.
GJzN0yQ.png
We leave one of the Dyne Maff alive for later.
24Sj1qx.png
xpGprmb.png
We're now in position to actually counter the ones we couldn't reach last time.
uYLQ41r.png
Health again chugged through OK but only thanks to Guard spirit.
oOoClB7.png
I think I'd originally hoped for Duke to counter this, but we made it work this way in the end.
owPAJNG.png
We can reach the mooks as well at least.
RYHjNoG.png
Not 100% on Gun Jem's targetting priority, but he seemed to like going for Jet for me.
UfU1hii.png
I'm honestly fine with his choice.
Turn 3:
Iomnzkw.png
Eking out a Bless kill that we left alive for that purpose.
CKOl2aJ.png
Maybe I need to use Maria on a future no battleship split. It could happen.
ydeQtH9.png
It's no Boss friendship, but.
ZqySKwQ.png
Jun needs what she can get.
GqjqfRI.png
More chip.
0JOEBJb.png
KL6AFPC.png
Health seems to affect target priority.
i5B3J6q.png
9sxkuUs.png
D Team gumming this boss down.
AOqHeOm.png
t9vQxUG.png
Sayaka takes it.
4ia2y3Z.png
Kouji does the best he can, underleveled as he is.
yqfUfLf.png
JD7KhFO.png
EBpGsPb.png
PZbA9QY.png
A bunch of Support and Assists to deliver as much damage as possible.
0YHyD2e.png
VyPvQmZ.png
There's still the Ganan boss we can't ignore too.
MDMfzb8.png
Jun takes Gun Jem on PP.
h73HANU.png
U06HiSc.png
He buggers off and gives us our loot.
4UvzAh0.png
KHPZSvA.png
B9KKS3o.png
We need to heal up for targeting priorities. We want Jun to get this on EP.
3NtdTov.png
A tickle of XP for Hikaru, probably pointless.
LdmTSRz.png
gvVuUhD.png
We collect our EP kills.
Eptp5pG.png
All enemy presence eliminated.
7z32oFX.png
Time to congratulate ourselves on a job well done.
I don't often explicitly list undrafted units, but there are just so many moving parts this chapter, that I've put them into the table special, just for you.


Finish "25"
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Sayaka|V  35  135   18   36  140/163/183/155/189/141  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || Booster    | Shuffle    |            |            ||
Jun|DS    36  398   19   73  168/169/186/164/198/145  00/00/00/00 00/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             || Haro       | MBooster   | Booster    | Dustproof  ||
Kouji     --  ---    -   --  ---/---/---/---/---/---  00/00/00/00 00/00/00 --               |            |            |            |            |             || NewAlloyZ  | ImageSensor|------------|------------||
Tetsuya   --  ---    -   --  ---/---/---/---/---/---  00/00/00/00 00/00/00 --               |            |            |            |            |             || Shuffle    | ImageSensor|------------|------------||
Duke      --  ---    -   --  ---/---/---/---/---/---  00/00/00/00 00/00/00 --               |            |            |            |            |             || AlloyGren  | LargeGen   |------------|------------||
Diana     --  ---    -   --  ---/---/---/---/---/---  00/00/00/00 00/00/00 --               |            |            |            |            |             || EWAC       | Chobham    |            |            ||
Boss      --  ---    -   --  ---/---/---/---/---/---  00/00/00/00 00/00/00 --               |            |            |            |            |             || NewAlloyZ  | Minovsky   | HighAccSgt | HighAccSgt ||
TFO       --  ---    -   --  ---/---/---/---/---/---  00/00/00/00 00/00/00 --               |            |            |            |            |             || EWAC       |            |            |            ||
D1        --  ---    -   --  ---/---/---/---/---/---  00/00/00/00 00/00/00 --               |            |            |            |            |             ||            |            |            |            ||
D2        --  ---    -   --  ---/---/---/---/---/---  00/00/00/00 00/00/00 --               |            |            |            |            |             || ApogeeMotor| Booster    | Radar      |------------||
D3        --  ---    -   --  ---/---/---/---/---/---  00/00/00/00 00/00/00 --               |            |            |            |            |             || MBooster   | Biosensor  | Biosensor  |            ||

Shinji    29  485   16   80  168/166/175/150/188/110  00/00/00/00 05/00/00 --    SwordL2    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             ||            |            |------------|------------||
Rei       28  102   16   84  164/166/173/149/191/115  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             ||            |            |------------|------------||
Harry     27  359    0   10  121/160/185/134/178/110  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      27  359    2   23  120/163/187/135/195/112  00/05/00/00 00/00/00 --    Hacking    | SupAtkL1   | SupDefL2   | Hit&Away   |            |             ||            |            |------------|------------||
Kamiyu|R1 30   24    0  115  174/176/209/207/200/115  00/00/00/00 00/00/00 00    NewtypeL4  | SwordL4    | ShieldL4   | Revenge    |            |             ||            |            |            |------------||
Saegusa   29  368    0    5  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    29  368    0    5  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   14    5    0    0  135/145/179/162/164/111  00/00/00/00 04/00/00 --    NewtypeL1  | SupAtkL1   | SupDefL1   |            |            |             ||            |            |            |------------||
Judau|R2  33  127   29  130  176/179/214/209/202/128  00/00/00/00 00/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   |            |             ||            |            |            |------------||
Bright    29  368   51*  94  115/168/190/135/202/116  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL2   | ESave      | Hit&Away   | Morale      ||            |            |            |------------||
Argo      31  381    8  100  176/157/197/191/204/140  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     |             ||            |            |------------|------------||
Sai Saici 33  325   23   45  177/154/202/199/206/130  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SwordL4    | CounterL4  | Morale     | InfightL4   ||            |            |------------|------------||
Fuuinsaki 29  493   26   40  164/110/185/190/190/127  00/00/00/00 00/00/00 --    SupDefL1   | SupAtkL2   | Hit&Away   | Concentrat |            |             ||            |            |            |------------||
Hayato    37  264   43   55  176/173/200/194/204/135  00/05/00/00 09/00/00 --    PrevailL5  | CounterL5  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    37  264    0   20  174/168/180/159/198/146  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   33   22   10   44  137/165/186/164/189/134  00/05/00/00 05/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             ||            |            |            |------------||
Ryouma    37  264   18   65  181/167/188/161/201/139  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      ||            |            |------------|------------||
Kazuya    31   96   12  108  178/145/197/168/202/142  00/05/00/00 07/00/00 --    PrevailL4  | SwordL5    | CounterL5  | Guard      | Morale     |             ||            |            |------------|------------||
Kyoshiro  30    1    3   97  132/161/191/184/193/127  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             ||            |            |            |            ||
Nana      30    1    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     33  131   19   44  175/175/194/169/199/133  00/05/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL3   | SupAtkL2   | Concentrat |             ||            |            |------------|------------||
Mari      33  120    4   58  139/165/190/182/194/124  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             ||            |            |            |            ||
Aqua      34  295    0   27  169/172/198/189/194/128  --/--/--/-- --/--/-- --    InfightL3  | ShieldL2   | SupDefL2   | SP Regen   | Concentrat | SPUpL4      ||------------|------------|------------|------------||
Hugo      34  295   82*   7  175/158/196/194/203/130  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | Concentrat | Attacker   | Morale     | InfightL5   ||            |            |            |------------||

Plu|R1    16  153    1    3  153/159/190/186/185/112  00/00/00/00 00/00/00 00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||


Total Cash:  151679
Total Turns: 107

 

 

Chapter "26", Rigged Trigger, in 4 turns:

Spoiler

70RV1QE.png
Out of order, part 2!
rzBTu2f.png
Title Card.
riYG2YP.png
Well, Bright is Top Ace now. I guess that's what happens with Hugo playing hooky. We only have UC, Evas, Raideen here, more or less.
2Q72Gzm.png
And we have a battleship, so no exploiting forced units either.
xdFBg0G.png
I've set up the squad like this. As explained months ago, and since nobody fought me on it, both ReGZ are in play.
8LTImOE.png
Kamille's craft I gave extra EN to, and it heads southward. We save his fighting for EP, since Revenge etc.
iHrIJXm.png
Judau's got the Dustproof, so it can land and save some EN that way, as well as present a target for the Batta's P attacks, which otherwise can't hurt air, and this way I don't have to Separate and go to MS form, which loses power and move.
RbzFQtt.png
Elle is, uh, how shall we say, severely underlevelled. But now that Judau gave her back her machine, she'll be seeing some use again.
b0nz59u.png
I think I hold off on attacking here for better Bless distributions. We'll find out shortly.
XfKotJC.png
The Argama accels right along.
SdPmW40.png
Letting Shinji accel past it, whereas the tether would have previously prevented this.
YbhQdXz.png
Raideen zooms along as well, after casting Spirit through the roof.
hegK8zU.png
We can't counter Rockfell, but Shinji's AT field will take it on the chin.
Pbgxpl7.png
Same with whatever the name of the guy in the Burrstone is too.
sCkfcoS.png
I have to be a little careful of how I ration Raideen's energy, God Voice certainly is a guzzler, but it's warranted on some of these Nadesico enemies.
n34vts3.png
The one we hurt previously obviously doesn't need our full power though.
MVg5VZv.png
Riiiight, Kamille was holding a Valor for the EP Revenge as well. Clever me.
oLhejcf.png
Oh, and since the most powerful weapon is non-P that's also why Judau held as well. It's all coming back to me.
KJVE0ZH.png
The Joros after the first though we don't kill, we just let them line up like lambs to the slaughter.
Turn 2:
rt2nhgq.png
Rei delivers a support attack.
YoOxyPv.png
But not until after Daunting.
XGqs6Qd.png
Elle snags a kill here.
198nQgO.png
I don't often cast Persist,
xyK5t1q.png
But when I'm taking a MAP to the face, and I think I cast Strike, well, then my hand is forced.
uZg5Itl.png
87XbXE7.png
That's some good gains right there, folks.
SeXUZRa.png
Hit and Away right up close to the Hakkeshu.
34p6lfL.png
XZWwcpg.png
ZLRSWaS.png
Shinji wraps around and gets a Valor kill.
1zDa1Wn.png
Judau comes to join with Luck.
koV3BHH.png
More Kamille EP Valor.
6LgVY8z.png
We start in on the Burrstone.
1pCW7Vk.png
Mari pops out for some heal XP.
EN5pd7r.png
She gets targeted, and I don't remember why I dodge here.
bzvx9Qt.png
We do fire back at Burrstone though.
ceX6fr1.png
0tH7gex.png
Some Katonbo action as well.
Turn 3:
DRZh80x.png
Support damage up top.
c64LQSK.png
Saegusa Hopes Mari for more Blessings.
mpIXuBa.png
nFKymR5.png
We make use of Parts Use and the Propellant we loaded onto the Argama to refill Raideen. This avoids Will loss and have better action economy.
VMLHtTg.png
As much as I'd prefer to catch her up and feed her kills, we need to deliver support attacks for damage right now.
KvhYJxa.png
More damage here.
eBboS1M.png
A kill here. I think this was the fucking one that spawned on a building and kept regenning health, but I can't swear to it.
yWats9F.png
paAnH3Z.png
We work on chunking down Burrstone.
ByHJDmY.png
This triggers the event where he goes to nuke us, but someone tampered with his machine and it won't fire. Hence the title of the chapter.
qrSwzrL.png
Slight reposition here.
msGwmu2.png
We heal for good XP.
WH8cMth.png
Shinji goes in for the Magrock E Sword.
dvZ4hwu.png
This fucker's health pool is huge, and his retreat threshold is massive, so we need to plan this carefully.
az0rgU3.png
9vArBL2.png
Raideen comes in and gets a piece as well.
q18fKDv.png
Rockfell peaces out on EP of her own volition.
GSCNaiE.png
We can't afford to do any more damage. 30% is 22050. I guess in theory that means I could have fished for a different combination of attacks that let me counter on the EP here and used that damage elsewhere, maybe. But I still need both Shinji and Raideen for the final push, and I clear the map so this strategy isn't wrong, per se.
71BUQ39.png
leSbp47.png
i2Wrehr.png
Some lesser EP stuff.
Turn 4:
y6Z8lEc.png
Some chip on a Katonbo.
daf24I4.png
We go in for the final push.
BLrXvPC.png
Limping across the finish line barely.
ePhuUut.png
But it's pretty massive over just forcing the retreat.
5HL6iU1.png
For the PP.
USuhBTv.png
krFHrwy.png
Chunking some down, two different ones iirc,
ISKFJZK.png
Gy4OcN6.png
Snagging a huge kill.
OcFd6Aq.png
LE5GM1v.png
Getting my last Lucks in.
AZVSz4x.png
Enemy signatures disappeared.
S6kifEl.png
What a nightmare of a stage. Even if I'd forced the EP retreat on turn 3, I really just don't think I had the manpower to burn through all the distortion fields in addition to the big Zeorymer enemy meat. These "mini route splits" are a real challenge in a draft. Even if you'd kept yourself good in the broader context of the main splits, sometimes these will just sneak up on you by surprise and you'll find yourself very thin on men. Feels rewarding when you finally push through, but as you're slogging to try to optimize... Sheesh!


Finish "26"
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    32  284   17   86  171/169/178/153/191/113  00/00/00/00 06/00/00 --    SwordL2    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             || Shuffle    | MBooster   |------------|------------||
Rei       28  325   16   84  164/166/173/149/191/115  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || Minovsky   | ImageSensor|------------|------------||
Kamiyu|R1 31  251    3   45  175/177/210/208/201/116  00/05/00/00 04/00/00 00    NewtypeL4  | SwordL4    | ShieldL5   | Revenge    | Concentrat |             || Booster    | ApogeeMotor| ImageSensor|------------||
Saegusa   33  396    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    33  396    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   19  350    2    8  140/150/187/170/169/116  00/00/00/00 04/00/00 --    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Biosensor  | ApogeeMotor| HighAccSgt |------------||
Judau|R2  34   20   32   64  176/179/214/209/202/128  00/00/00/00 04/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   | Concentrat |             || Dustproof  | MBooster   | Radar      |------------||
Bright    33  396   57* 113  119/172/194/139/206/120  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || Shuffle    | Booster    |(Propellant)|------------||
Akira     37  477   20   53  177/177/196/171/201/135  00/10/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL4   | SupAtkL2   | Concentrat |             || Haro       | Booster    |------------|------------||
Mari      34  262    5   64  139/165/190/182/194/124  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             || EWAC       | Jammer     | AlloyGren  | NewAlloyZ  ||

Harry     27  359    0   10  121/160/185/134/178/110  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      27  359    2   23  120/163/187/135/195/112  00/05/00/00 00/00/00 --    Hacking    | SupAtkL1   | SupDefL2   | Hit&Away   |            |             ||            |            |------------|------------||
Argo      31  381    8  100  176/157/197/191/204/140  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     |             ||            |            |------------|------------||
Sai Saici 33  325   23   45  177/154/202/199/206/130  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SwordL4    | CounterL4  | Morale     | InfightL4   ||            |            |------------|------------||
Fuuinsaki 29  493   26   40  164/110/185/190/190/127  00/00/00/00 00/00/00 --    SupDefL1   | SupAtkL2   | Hit&Away   | Concentrat |            |             ||            |            |            |------------||
Sayaka|V  35  135   18   36  140/163/183/155/189/141  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Hayato    37  264   43   55  176/173/200/194/204/135  00/05/00/00 09/00/00 --    PrevailL5  | CounterL5  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    37  264    0   20  174/168/180/159/198/146  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   33   22   10   44  137/165/186/164/189/134  00/05/00/00 05/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             ||            |            |            |------------||
Ryouma    37  264   18   65  181/167/188/161/201/139  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      ||            |            |------------|------------||
Kazuya    31   96   12  108  178/145/197/168/202/142  00/05/00/00 07/00/00 --    PrevailL4  | SwordL5    | CounterL5  | Guard      | Morale     |             ||            |            |------------|------------||
Kyoshiro  30    1    3   97  132/161/191/184/193/127  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             ||            |            |            |            ||
Nana      30    1    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Aqua      34  295    0   27  169/172/198/189/194/128  --/--/--/-- --/--/-- --    InfightL3  | ShieldL2   | SupDefL2   | SP Regen   | Concentrat | SPUpL4      ||------------|------------|------------|------------||
Hugo      34  295   82*   7  175/158/196/194/203/130  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | Concentrat | Attacker   | Morale     | InfightL5   ||            |            |            |------------||

Jun|V     36  398   19   73  168/169/186/164/198/145  00/00/00/00 00/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Plu|R1    16  153    1    3  153/159/190/186/185/112  00/00/00/00 00/00/00 00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||


Total Cash:  98119
Total Turns: 111

 

Total Turns: 111

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Chapter "27", Those Led by the Light, in 5 turns:

Spoiler

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Finally. I've been dreading this map and wanted all possible loot/excess upgrade money/etc to deal with it.
T91LLdq.png
Title Card.
10wzUVW.png
HORSE TOP ACE. HORSE BEST.
dcekJdz.png
Amazing, you usually don't see this lose condition when you have a battleship.
Turn 1:
PJp7O4Y.png
Having the Nadesico is both a blessing and a curse. On the one hand, we're restricted to drafted only and I'm very very weak on manpower for this split.
MMbTbv6.png
On the other hand, boat go nyoom!
W4cwVMS.png
sKSZ6gG.png
That said, only Argo and Dendoh are riding it. Sai and Horse are fast enough to keep up by raw, and by parts.
GWD6jKE.png
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Sai only gets one kill, taking a couple of lumps to turn on Prevail and just trying to build Will because we couldn't fit it into the loadout.
Turn 2:
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0VRUkvp.png
Nadesico Hit and Away. They also need to build Will.
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Dendoh pops out and sits here for Reasons.
uoPsCTw.png
Argo positions in range to take a kill for Will.
lop2N05.png
Horse starts chipping away at the capture beasts.
8JST6ll.png
Sai begins to start wearing down the 4 knights.
i3pQwKd.png
The turn 1 enemies flock to him on EP and he turns on.
pKXAyuc.png
As was foretold, Argo gets his.
Turn 3:
nZ28wHe.png
Now comes the scripted event where we try to lure out more data weapons.
bvqpHF1.png
It works, one spawing close to Altair. The Machine Robo enemies also decide to crash the party.
rm1baGe.png
Rom doesn't think that's okay and shows up to oppose. You can also see one of the weapons close to Nadesico in there.
DCGpMgM.png
At any rate, we can't let the two weapons Altair didn't nab also get collected by him or shot down. We need the Dragon Flare and Gatling Boar for ourselves.
quixkDl.png
Fancy that, since Dendoh was already there, they automatically collect it right at the start of the turn.
Yz65QD1.png
And since I decked them out with the perfect amount of move parts, we go ahead and just knock that condition out right away.
dWtuH2l.png
Okay, now this is a more standard look for things.
hi0smX5.png
Bad Rom, you go into the ship and think about what you've done.
Ldm0xwa.png
Knight Ogre is a huge problem, as always, but at least he isn't in Defend mode this time. That said, it's a mixed blessing as he really hurts. We need Persist here, and of course when we put it up he changes to his less damaging move, iirc.
S91Pnbz.png
Believe it or not, but even on tough maps like this where I'm fighting for my life, I'm still trying to earn every buck I can.
MNpYxf1.png
The rare Horse Hit and Away. Most of the time I wonder why he has it, tbh.
ruhzUoX.png
Nadesico bravely advances into the danger zone.
ez2HP58.png
Sai makes a fighting retreat. We need his damage on the right hand side, but we also need these knights to die.
COg0IHV.png
Ogre doesn't care about us, he's beelining for Dendoh, which is a slight problem.
LvgixTE.png
The knights chase Sai, which is great.
UoNhX4D.png
Capture Beast dying to Argo and turning him on is even better.
JLxdIML.png
Ashura starts the assault on the Nadesico.
DHtDbX3.png
By the end it's taken a decent chunk, but used up so much of its EN.
Turn 4:
u7eUzG0.png
Well... surrounded on all sides is going to make loading Dendoh onto the battleship difficult...
PbPItQM.png
Pqk9aOL.png
Argo is a bad enough dude to weather the Final Attack, and with Attacker active will dish out the serious pain. Ordinarily you'd love to combo that with anything to finish draining his EN and absolutely neuter him, but I don't have manpower to spare.
Pwz3D4T.png
Ruri is going to need Guard spirit to survive this turn, because her EN is going to run out.
o2akiAp.png
oMBaUqs.png
We're going to make huge bank with the remaining, though. Horse has to dodge, but the odds are good.
wQC7Py7.png
Nice, you like to see it.
N7MN4nb.png
NICE. Now they're cooking with gas.
cLlD4Rq.png
LMAO. Still trapped, literally cannot Hit and Away.
iJGFCNl.png
Letting Dendoh stay outside is non-negotiable. Altair will be lured away, and we cannot have that. We must open this hole.
Ep5MHmi.png
The massive move we needed to double collect those Data Weapons pays off a second time.
mC0mxQ4.png
The continued fighting retreat of Sai.
J3BifAN.png
Ogre chases. I don't remember if he attacked or why he might not have at this point.
EegvvER.png
The knights chase.
ogXFjTV.png
We have a ways to go on Ashura here...
Turn 5:
nY4YjT1.png
Most of the basic enemies suicided onto the Nadesico though, so there's that.
siiiZzR.png
Argo's Prevail is high enough we can fish for this 30% miss chance.
WURNrUe.png
5YGD0vt.png
Then Sai can swoop in for the kill. Horse double support was necessary.
3odVoOt.png
Poor Nadesico's EN.
zVhqvcp.png
The Hit and Away out of aggro range of the knights who follow Sai.
L56mGrB.png
12ro6Dr.png
As much as I would have loved having the XP on Argo, you make do with the circumstances you're forced into.
69HYzPI.png
We don't want Horse getting targetted by anything either.
EiE7FZt.png
y7ZLjxn.png
jfebcw9.png
Argo, Sai, Nadesico, one, two, three.
GdPgJ5e.png
Enemy presence, eliminated.
KGeTHKh.png
What a nightmare of a split, thank god it's over.


Finish "27"
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Harry     35   55    0   49  126/165/190/139/183/115  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      35   55   15   55  125/168/192/140/200/117  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             || MBooster   | MBooster   |------------|------------||
Argo      33  304   12   15  178/159/199/193/206/142  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     | Attacker    || Shuffle    | Booster    |------------|------------||
Sai Saici 37  385   32   89  179/156/204/201/208/132  00/07/00/00 05/00/00 --    SuperMode  | PrevailL5  | SwordL5    | CounterL4  | Morale     | InfightL4   || Haro       | Radar      |------------|------------||
Fuuinsaki 35  153   31   65  169/115/190/195/195/132  00/00/00/00 04/00/00 --    SupDefL2   | SupAtkL2   | Hit&Away   | Concentrat |            |             || ApogeeMotor| ApogeeMotor| Biosensor  |------------||


Shinji    32  284   17   86  171/169/178/153/191/113  00/00/00/00 06/00/00 --    SwordL2    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             ||            |            |------------|------------||
Rei       28  325   16   84  164/166/173/149/191/115  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || Minovsky   | ImageSensor|------------|------------||
Kamiyu|R1 31  251    3   45  175/177/210/208/201/116  00/05/00/00 04/00/00 00    NewtypeL4  | SwordL4    | ShieldL5   | Revenge    | Concentrat |             ||            |            | ImageSensor|------------||
Saegusa   33  396    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    33  396    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   19  350    2    8  140/150/187/170/169/116  00/00/00/00 04/00/00 --    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Biosensor  |            | HighAccSgt |------------||
Judau|R2  34   20   32   64  176/179/214/209/202/128  00/00/00/00 04/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   | Concentrat |             || Dustproof  |            |            |------------||
Bright    33  396   57* 113  119/172/194/139/206/120  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      ||            |            |            |------------||
Akira     37  477   20   53  177/177/196/171/201/135  00/10/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL4   | SupAtkL2   | Concentrat |             ||            | Booster    |------------|------------||
Mari      34  262    5   64  139/165/190/182/194/124  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             || EWAC       | Jammer     | AlloyGren  | NewAlloyZ  ||

Sayaka|V  35  135   18   36  140/163/183/155/189/141  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Hayato    37  264   43   55  176/173/200/194/204/135  00/05/00/00 09/00/00 --    PrevailL5  | CounterL5  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    37  264    0   20  174/168/180/159/198/146  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   33   22   10   44  137/165/186/164/189/134  00/05/00/00 05/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             ||            |            |            |------------||
Ryouma    37  264   18   65  181/167/188/161/201/139  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      ||            |            |------------|------------||
Kazuya    31   96   12  108  178/145/197/168/202/142  00/05/00/00 07/00/00 --    PrevailL4  | SwordL5    | CounterL5  | Guard      | Morale     |             ||            |            |------------|------------||
Kyoshiro  30    1    3   97  132/161/191/184/193/127  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             ||            |            |            |            ||
Nana      30    1    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Aqua      34  295    0   27  169/172/198/189/194/128  --/--/--/-- --/--/-- --    InfightL3  | ShieldL2   | SupDefL2   | SP Regen   | Concentrat | SPUpL4      ||------------|------------|------------|------------||
Hugo      34  295   82*   7  175/158/196/194/203/130  00/05/00/00 11/00/00 --    Fortune    | SupAtkL1   | Concentrat | Attacker   | Morale     | InfightL5   ||            |            |            |------------||

Jun|V     36  398   19   73  168/169/186/164/198/145  00/00/00/00 00/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Plu|R1    16  153    1    3  153/159/190/186/185/112  00/00/00/00 00/00/00 00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||


Total Cash:  92999
Total Turns: 116


 

 

Chapter 28, Tragedy in the Moonlight, in 4 turns:

Spoiler

ZSkWrmk.png
Fixed select with the final forced split.
D3MEEBM.png
Title Card.
lGbAo9h.png
Don't let anyone die, yadda yadda.
Turn 1:
M4GX2tg.png
Zeorymer needs a lot of move for this.
93tfeWt.png
They eat an attack on EP.
Turn 2:
tfFmF4l.png
We fire back on PP.
ciWNwkZ.png
Low health Masato activates an event.
7KTVkT0.png
The real map begins.
bNoPPIU.png
Support Attack delivery system online.
koFUhTG.png
a4XQiZy.png
Lets Hugo come in and crush afterwards.
jwqf49D.png
Daimos brings the big dick energy,
TWaR6Au.png
Letting Q clean up what's left after the initial thrashing.
NbbuYOh.png
Double Getter is really strong, guys. You love the one-shots. With those 3 out of the way, the Katonbo and leftward focus on our main team, freeing Zeorymer from worry.
ZGM0O2v.png
Well, you still need to defend the Hakkerobo, of course, but. Free from worry. Still forced, btw and still no battleship, so no foul.
nP54HGq.png
No. Worry. Not even close.
j9WvlKJ.png
The rare Dragon Get Change Attack.
Turn 3:
0B0XoCS.png
I left a couple Joro alive, one because Gulver can't kill it, the others for $ considerations.
ba2AHrE.png
I'm trying to catch Kazuya up on kills, XP, and PP a little.
2N7wVCc.png
But I still need to get in my Lucks where I can.
YnCRHnN.png
yqpN1mR.png
Free XP, best XP.
QcO7CKv.png
Getter snipes this from a country mile away.
Rmb5Ffp.png
Zeorymer runs. It can't afford to take another hit, and with the move we gave it, it won't have to.
QIIK809.png
Uh oh, Albero shows up on EP, and you know what that means.
17hIot4.png
Scripted Hugo relocation.
2moJlob.png
We need a range part to even counter, and this is our weakest attack.
Turn 4:
0n3008v.png
LOL, lmao. Okay guys.
LF4WzSW.png
Literally the only thing these people can do is cast support spirits at my real team.
KktpQUO.png
It does update our conditions, but this is a technicality at best.
y9s0eyF.png
Oh. Right. Since Zeorymer is at critical HP, an event triggers. It's scripted, so it's not a penalty, even though the Nadesico arrived.
YZJ4kPm.png
Rose C'est La Vie first unleashes its MAP.
b6ks6CB.png
Then Masato gets mad.
C284or6.png
bY9i9So.png
And summons Zeorymer's missing "parts".
3y6OgxN.png
EEcB4XX.png
Before doing the traditional Gary Stu, "your team doesn't actually get to fight the bosses, enjoy!"
ulMOSyS.png
With that out of the way, things become simpler.
bf7gTTX.png
68KFAev.png
I can't actually do the damage to blow up the Medius, he's too chunky. I'm not about to waste turns setting up a kill when I can just tickle him from this point into retreat.
coOEqR9.png
I give it the good college try though.
HFb2Htd.png
Wrk8ZYC.png
FwaUotx.png
Well that's new, the Medius changed forms and just merked the Gamraid.
SYopZpF.png
Just the Joros left now.
KThKHuG.png
DQbl4st.png
I milk my XP and get them on EP, one on each of the support bots to maximize that $.
9CbSeKV.png
Niche usage on this machine, but good to have.
j9uYIgI.png
Wor9TFM.png
Maybe I should have given it to Kazuya? IDK, this is fine.
p1b74MJ.png
Enemies all mopped up.
2ZXDi8m.png
But where's Hugo?


Finish 28
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Harry     35   55    0   49  126/165/190/139/183/115  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      35   55   15   55  125/168/192/140/200/117  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             ||            | MBooster   |------------|------------||
Argo      33  304   12   15  178/159/199/193/206/142  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     | Attacker    ||            | Booster    |------------|------------||
Sai Saici 37  385   32   89  179/156/204/201/208/132  00/07/00/00 05/00/00 --    SuperMode  | PrevailL5  | SwordL5    | CounterL4  | Morale     | InfightL4   ||            |            |------------|------------||
Fuuinsaki 35  153   31   65  169/115/190/195/195/132  00/00/00/00 04/00/00 --    SupDefL2   | SupAtkL2   | Hit&Away   | Concentrat |            |             || ApogeeMotor| ApogeeMotor| Biosensor  |------------||
Hayato    38  302   44   65  177/174/201/195/205/136  00/05/00/00 09/00/00 --    PrevailL5  | CounterL5  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    38  302    0   30  175/169/181/160/199/147  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   36  340   12   52  139/167/188/166/191/136  00/05/00/00 05/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             || ImageSensor| HighAccSgt | LargeGen   |------------||
Ryouma    38  302   20   75  182/168/189/162/202/140  00/05/00/00 09/00/00 --    PrevailL5  | SwordL3    | UnyldSpirit| Attacker   | Concentrat | Morale      || Haro       | MBooster   |------------|------------||
Kazuya    33   32   13  114  180/147/199/170/204/144  00/05/00/00 07/00/00 --    PrevailL4  | SwordL5    | CounterL5  | Guard      | Morale     |             || Shuffle    | ImageSensor|------------|------------||
Kyoshiro  32  426    4   99  134/163/193/186/195/129  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             || EWAC       | Radar      | Jammer     | Dustproof  ||
Nana      32  426    0   14  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Aqua      37  272    0   39  171/174/200/191/196/130  --/--/--/-- --/--/-- --    InfightL4  | ShieldL2   | SupDefL2   | SP Regen   | Concentrat | SPUpL4      ||------------|------------|------------|------------||
Hugo      37  272   84*  19  175/158/196/194/203/130  00/10/00/00 11/00/00 --    Fortune    | SupAtkL1   | Concentrat | Attacker   | Morale     | InfightL5   || Shuffle    | Radar      | AlloyGren  |------------||

Shinji    32  284   17   86  171/169/178/153/191/113  00/00/00/00 06/00/00 --    SwordL2    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             ||            |            |------------|------------||
Rei       28  325   16   84  164/166/173/149/191/115  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || Minovsky   |            |------------|------------||
Kamiyu|R1 31  251    3   45  175/177/210/208/201/116  00/05/00/00 04/00/00 00    NewtypeL4  | SwordL4    | ShieldL5   | Revenge    | Concentrat |             ||            |            |            |------------||
Saegusa   33  396    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    33  396    0   13  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   19  350    2    8  140/150/187/170/169/116  00/00/00/00 04/00/00 --    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Biosensor  |            | HighAccSgt |------------||
Judau|R2  34   20   32   64  176/179/214/209/202/128  00/00/00/00 04/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   | Concentrat |             ||            |            |            |------------||
Bright    33  396   57* 113  119/172/194/139/206/120  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      ||            |            |            |------------||
Akira     37  477   20   53  177/177/196/171/201/135  00/10/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL4   | SupAtkL2   | Concentrat |             ||            | Booster    |------------|------------||
Mari      34  262    5   64  139/165/190/182/194/124  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL2   |            |            |             || EWAC       | Jammer     |            | NewAlloyZ  ||
Sayaka|V  35  135   18   36  140/163/183/155/189/141  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||

Jun|V     36  398   19   73  168/169/186/164/198/145  00/00/00/00 00/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Plu|R1    16  153    1    3  153/159/190/186/185/112  00/00/00/00 00/00/00 00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||


Total Cash:  119919
Total Turns: 120

 

 

 

Chapter 29, What Eats Away at the "Heart", in 2 turns:

Spoiler

Wwpe4oA.png
Fixed Select. In the original, this was the Final but the PSP shook things up a bit.
hzXfFhn.png
Title Card.
oVFHDlf.png
Last change to tweak and spend.
ypm6hfm.png
Gear really feels like top billing series for this game. So many forcings.
Turn 1:
HNKoykJ.png
My lineup takes this form.
zF8CKxb.png
Until the bulk of them board the Argama. Dendoh goes in Nadesico where it belongs.
R4CPlJa.png
Hayato puts on his Nikes and runs as far and as fast as he can.
0svjoXk.png
I put them in Time Out in the corner.
Turn 2:
tVCggBw.png
We look something like this at the start of the turn.
qDyiRjA.png
Oh, an event spawn. How interesting, and with such unexpected placement.
XQmz6RH.png
The Data Beasts run free.
eMt2xIG.png
Don't let them fuck themselves up.
Ik8eoZ8.png
npBdfbZ.png
We start chunking the Ragou immediately with all our strategic support placements.
UhSUyyE.png
Jun learns an absolutely amazing spirit.
9Dw4R3d.png
eQzrcFU.png
Getting it below a certain threshold triggers an event. It might be 60% or something? I'm not exactly sure, I didn't fine tune it.
G9arTJw.png
More enemies appear.
5yxg79d.png
They're centrally located.
Y1GcKeN.png
Kazuya needs a Rouse.
bUSpQoS.png
Elle gets some bread.
XQV2Z57.png
Right. Aqua is fine, and in a mass-produced Dragoon. So we still have access to her Luck.
mL61VSg.png
Judau getting the boost on his Valor is better than getting a more powerful Support from Shinji, iirc.
W9rTxDk.png
Just getting kills for Will here.
gmzOMTF.png
Spreading the Bless/Cheers as appropriate as I do.
rH2CApy.png
Ryouma frontlines so we can Double Getter from Michiru.
tfmuLwE.png
Dropping Ragou below half triggers another event. Zeorymer shows up and the Hakkerobo's rearrange position down in their sequestere corner of the map.
emUnbiT.png
I Daunt the shit out of Burrstone. IIRC he was only bumped to 130 Will while the others were at 150 Will.
ZCb6tHW.png
1A4CPP2.png
We put this two headed asshole bird to rest. Last stop on the Pain Train.
cUqDoEY.png
It doesn't go without a fight though, and infects two Data Weapons with viruses.
7QZGEqH.png
The conditions change accordingly.
K66M8ud.png
SkIwf6r.png
A few long range snipes here.
dQ6ojFD.png
No need to Hit and Away.
juX1YtH.png
Putting our newly learned Valor into action.
oT8m44y.png
Mari still needs PP.
2krscVi.png
kCGoasK.png
A couple more Luck kills and this is how the formation looks.
wtb7zmS.png
This turns Sai on, crucially giving access to his best attack and another +10 stats, which prove to be vital.
g3iQIv3.png
Hayato continues to apply the lead foot and rockets right up into Burrstone's grill.
Lg9htda.png
4th party phase sees Masato attack. Hilariously his HP is so low he'll frequently get killed on EP, only to respawn immediately. He doesn't counter when that happens though, so part of our consideration on which Hakke to focus on was which one he actually gets some damage on. But the more important factor was also just reaching these out of the way bastards.
TA14IqY.png
Being adjacent also baits him into attacking us, so, even better.
NtphnwD.png
Doing enough to any of the three will trigger Masato to chimp out and destroy them all.
BiftWoQ.png
Have I mentioned how much I had how MX handles these. If you let us fight them all normally that would be nice, please and thank you.
JvKEuX6.png
Nothing left but letting the enemies fling themselves at us and dying on our swords. Our very carefully calculated damage value swords.
g2E7hiK.png
"How's the situation with the enemies?" "They're dead, sir."
Qd5xbTf.png
Excellent.
 


Finish 29
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    33  356   18   90  172/170/179/154/192/114  00/00/00/00 06/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             || ImageSensor| ImageSensor|------------|------------||
Rei       30  480   17   87  165/167/174/150/192/116  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || Minovsky   | Radar      |------------|------------||
Harry     35   55    0   49  126/165/190/139/183/115  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      35   55   15   55  125/168/192/140/200/117  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             ||            | Chobham    |------------|------------||
Kamiyu|R1 31  490    3   45  175/177/210/208/201/116  00/05/00/00 04/00/00 00    NewtypeL4  | SwordL4    | ShieldL5   | Revenge    | Concentrat |             || Biosensor  | AlloyZ     | MagCoat    |------------||
Saegusa   34  468    0   15  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    34  468    0   15  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   22  420    3   11  141/151/188/171/170/117  00/00/00/00 04/00/00 --    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Biosensor  |            | HighAccSgt |------------||
Judau|R2  34  482   33   67  176/179/214/209/202/128  00/00/00/00 04/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   | Concentrat |             || Dustproof  | AlloyZ     | Biosensor  |------------||
Bright    34  468   58* 117  119/172/194/139/206/120  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || Haro       | Booster    | Booster    |------------||
Argo      34  224   13   18  178/159/199/193/206/142  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     | Attacker    ||            | AlloyZ     |------------|------------||
Sai Saici 37  494   37  109  179/156/204/201/208/132  00/07/00/00 06/00/00 --    SuperMode  | PrevailL5  | SwordL5    | CounterL4  | Morale     | InfightL4   || ImageSensor| ApogeeMotor|------------|------------||
Fuuinsaki 35  363   32   68  169/115/190/195/195/132  00/00/00/00 04/00/00 --    SupDefL2   | SupAtkL2   | Hit&Away   | Concentrat |            |             || MagCoat    | ApogeeMotor| Biosensor  |------------||
Jun|V     37   74   19   73  168/169/186/164/198/145  00/00/00/00 10/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             || IField     | AlloyZ     |            |            ||
Hayato    39   31   44   65  178/175/202/196/206/137  00/05/00/00 09/00/00 --    PrevailL5  | CounterL5  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    39   31    0   30  176/170/182/161/200/148  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   37   80   12   52  139/167/188/166/191/136  00/05/00/00 05/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             ||            | HighAccSgt | LargeGen   |------------||
Ryouma    39   31   20   75  183/169/190/163/203/141  00/05/00/00 09/00/00 --    PrevailL6  | SwordL4    | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | MBooster   |------------|------------||
Kazuya    37  451   15   31  182/149/201/172/206/146  00/05/00/00 07/00/00 --    PrevailL5  | SwordL5    | CounterL6  | Guard      | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kyoshiro  34   26    5  103  135/164/194/187/196/130  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             || EWAC       | BeamCoat   | Jammer     |            ||
Nana      34   26    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     38  188   20   53  178/178/197/172/202/136  00/10/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL4   | SupAtkL2   | Concentrat |             || MBooster   | Booster    |------------|------------||
Mari      35  108    6   67  140/166/191/183/195/125  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL3   |            |            |             || EWAC       | Jammer     | BeamCoat   | NewAlloyZ  ||
Aqua      37  295    1   42  171/174/200/191/196/130  --/--/--/-- --/--/-- --    InfightL4  | ShieldL2   | SupDefL2   | SP Regen   | Concentrat | SPUpL4      ||------------|------------|------------|------------||

Hugo      37  272   84*  19  175/158/196/194/203/130  00/10/00/00 11/00/00 --    Fortune    | SupAtkL1   | Concentrat | Attacker   | Morale     | InfightL5   ||            | Radar      | AlloyGren  |------------||
Sayaka|V  35  135   18   36  140/163/183/155/189/141  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Plu|R1    16  153    1    3  153/159/190/186/185/112  00/00/00/00 00/00/00 00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Jim       35    0    0  140  155/167/180/168/183/155  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL3   | Guard      |            |            |             ||            |            |            |            ||


Total Cash:  153279
Total Turns: 122

 

 

 

Chapter 30, Zeorymer Sorties at Dawn, in 6 turns:

Spoiler

FgSLMCi.png
One of the bonus MAPs from the PSP version. Someone claimed this map was so hard that if you didn't use the D team you would soft-lock if you didn't death abuse, and I'm here to prove that wrong. Not only will I clear it easily, I won't even need to stall. I did have to time travel to re-equip and re-invest in Gamraid, but that was just for LTC purposes, and I honestly probably should have used the EN part instead of the armor part, but I didn't feel like going back in time again just for the sake of not having to rig as many crits, so we'll just deal with it.
4sE4JUo.png
No battleship, so nobody can get shot down.
Turn 1:
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Everybody lands, to give access to the enemies 1 range postmove attack, which lets us use our non-ammo sword attacks to counter. Ammo is a scarity here, and conserving it carefully is really really vital.
UZCZg2l.png
Kaine has move up the wazoo, and accel, and really positions very forward, to get some good damage in on EP. We abuse W attacks often here. It still uses two ammo, but it's efficient timewise.
lz2O9Y8.png
Light can just reach to soften up another of the Joro.
3w4auUL.png
Tapp and Aqua move as far as they can.
Turn 2:
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Kain gets the three kills from the wounded enemies, and the rest get pretty beat up. When he becomes too surrounded, a few go to visit Light instead.
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Tap does some W to weaken the tougher class of enemmies.
oF55bFO.png
Enabling Aqua to W Luck a pair.
IXMgxil.png
Kaine does some W weaken.
FjpIgeD.png
And Light takes formation for single weaken. Aqua is forward presenting, and takes all of the enmemy attacks until she's too surrounded and a few overflow to Kaine.
TfkWQOI.png
Two Triple Attack Combos against two Gengorous.
sLwXGki.png
That power levels him to the point he learns Valor and I stop letting him kill and he goes back to gumming things up for Aqua.
Turn 3:
s2c7xKV.png
We've done very very well at whittling down the enemy, and mostly haven't expended too much ammo.
y5aC4kJ.png
More W Luck to maximize our earnings.
JPoF2NT.png
I do not W this one, as I don't want to kill the Joro when Aqua can kill it and get some PP for better backpacking.
gmgtK6i.png
Kaine positions carefully to not cross an invisible line.
rUyuE6C.png
And Light heals up some of the chip from stray attacks that have landed.
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Welp. Reinforcements.
yFIUpLa.png
Everything but the spear wielders advance on us.
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Aqua runs out of ammo on her weakest attack, since most of the Batta are content to fire from where they're at, since she can't one-shot them and quickly our formation gets surrounded.
Turn 4:
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The third Katonbo is just diagonal up-right of the middle one.
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We use our weaker combo attack to conserve energy and the two without valor wear down one of them.
OppwJes.png
While Kaine Valors another.
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It lives with enough health for Aqua to cash in Luck.
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On the EP we continue to chip the one we've been wounding.
VbcY1No.png
And I dodge the other one for damage fine-tuning. The Battas now come to slaughter themselves on Aquas sword, except for a stray few who still stand and fire, and I just swap to my next caliber of munitions for those.
Turn 5:
rCD8oDB.png
We have just enough EN and SP for another Kaine Valor soften.
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Which means another Aqua Luck payday.
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I need to kill this with one of the trio in the intrests of LTC, so Aqua misses out on some PP but we did a good job of funneling regardles.
nHKjBpw.png
When all the enemies but the Mudura have been defeated, the next event triggers.
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The position of Hugo's spawn is some set number of tiles to the right of Aqua's location at the time of the event. Aqua's SP is fully refreshed after she boards the Gamraid Blaze.
yj1BsCc.png
We again Land to enable enemy P attacks to connect.
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While the Katonbo aren't as juciy a Luck target, they have more HP and are harder to kill, thus must be prioritized with Valor.
aflCQrL.png
Gross. XP differences.
gsggONi.png
Centrally positioned Hugo, for best coverage.
Turn 6:
dsYmwpY.png
EN is a real concern, so dodging as many Gengorou as possible is ideal, but damage on the potent enemies is also a real concern. Maybe I should have invested in some raw Melee stat as well when I timetravelled. At this point it's not hard to win. We always have Fang Knuckle, it's just can we win *fast* which makes things a challenge.
bTqwE3b.png
pcU9d6p.png
We top up Hugo.
253xTXR.png
H0m3BpQ.png
9SyLodh.png
We get some extra chip on the healthier Muduras. If I had been able to position to counter them with Aqua at some point that would have also eased the damage burden, but I was probably too Luck greedy, or just didn't play around with positioning enough and when Tapp was surrounded and I couldn't exit from the right hand side things were tough. Mostly minor nitpicks, but I figured why not share my thoughts as I remember them.
Q8m4GfQ.png
Valor on the Katonbo, as advertised. You can see how dire our EN is, and all of that will be going to barriers.
jo1vnfw.png
Honestly, a great pickup for Aqua. When the chapters become short enough she can't cast all her Luck, having an outlet that really helps the team is massive.
SihFqLQ.png
The final enemy. When the barrier goes out we get quite a bit more squishy, so it's closer than it should be. Again, could have prioritized things differently, perhaps. But as long as you end with nonzero HP, that's enough.
LJISGEJ.png
Hugo finally learns Support 2 again. That early fight with Albero where we lost our supports really set us back lol. I think I figured out what the problem is, since this level tracks with the progression of Real Hugo, so some spaghetti somewhere must have crossed the wires and overwritten Super Hugo's skill progression, but left the spirit progression alone? I really don't know how things got fucked up, tbh. At any rate, I'm still mad about it. We'd be at Support 4 by now if things had gone according to the documents.
9bj7F5z.png
In the post-mission brief, we find out how Hugo survived, and can rename the OG mech if we choose.
EfWFHRS.png
Then we get the chapter title card, lol. No player control in any of this, by the way, it's pure puffery as the Zeorymer plot gets wrapped up.
DPc1ghE.png
He blows up the Tekkoryu base.
HuCJNN7.png
Then Diondra leads the Machine Robo enemies to move in and take over.
6LCdzWQ.png
They land their base here. Don't ask how, lol.
eyLJXVP.png
Rom and friends show up to extricate Masato from the sticky situation and formally join our party.
Vcbk0kl.png
I won't be seeing them for a while still though, as I take the Earth split, having a much stronger party down here.
nzeZtQ2.png
And Hugo's back at Top Ace and all is right in the world.


Finish 30
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Hugo      40   37  103* 103  180/163/201/199/208/135  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL5   ||            | Radar      | AlloyGren  |------------||
Aqua      40  120   30  212  174/177/203/194/199/133  --/--/--/-- --/--/-- --    InfightL4  | ShieldL3   | SupDefL2   | SP Regen   | Concentrat | SPUpL4      ||------------|------------|------------|------------||


Shinji    33  356   18   90  172/170/179/154/192/114  00/00/00/00 06/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             || ImageSensor| ImageSensor|------------|------------||
Rei       30  480   17   87  165/167/174/150/192/116  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || Minovsky   | Radar      |------------|------------||
Harry     35   55    0   49  126/165/190/139/183/115  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      35   55   15   55  125/168/192/140/200/117  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             ||            | Chobham    |------------|------------||
Kamiyu|R1 31  490    3   45  175/177/210/208/201/116  00/05/00/00 04/00/00 00    NewtypeL4  | SwordL4    | ShieldL5   | Revenge    | Concentrat |             || Biosensor  | AlloyZ     | MagCoat    |------------||
Saegusa   34  468    0   15  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    34  468    0   15  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   22  420    3   11  141/151/188/171/170/117  00/00/00/00 04/00/00 --    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Biosensor  |            | HighAccSgt |------------||
Judau|R2  34  482   33   67  176/179/214/209/202/128  00/00/00/00 04/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   | Concentrat |             || Dustproof  | AlloyZ     | Biosensor  |------------||
Bright    34  468   58* 117  119/172/194/139/206/120  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || Haro       | Booster    | Booster    |------------||
Argo      34  224   13   18  178/159/199/193/206/142  00/05/00/00 05/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     | Attacker    ||            | AlloyZ     |------------|------------||
Sai Saici 37  494   37  109  179/156/204/201/208/132  00/07/00/00 06/00/00 --    SuperMode  | PrevailL5  | SwordL5    | CounterL4  | Morale     | InfightL4   || ImageSensor| ApogeeMotor|------------|------------||
Fuuinsaki 35  363   32   68  169/115/190/195/195/132  00/00/00/00 04/00/00 --    SupDefL2   | SupAtkL2   | Hit&Away   | Concentrat |            |             || MagCoat    | ApogeeMotor| Biosensor  |------------||
Jun|V     37   74   19   73  168/169/186/164/198/145  00/00/00/00 10/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             || IField     | AlloyZ     |            |            ||
Hayato    39   31   44   65  178/175/202/196/206/137  00/05/00/00 09/00/00 --    PrevailL5  | CounterL5  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    39   31    0   30  176/170/182/161/200/148  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   37   80   12   52  139/167/188/166/191/136  00/05/00/00 05/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             ||            | HighAccSgt | LargeGen   |------------||
Ryouma    39   31   20   75  183/169/190/163/203/141  00/05/00/00 09/00/00 --    PrevailL6  | SwordL4    | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | MBooster   |------------|------------||
Kazuya    37  451   15   31  182/149/201/172/206/146  00/05/00/00 07/00/00 --    PrevailL5  | SwordL5    | CounterL6  | Guard      | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kyoshiro  34   26    5  103  135/164/194/187/196/130  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             || EWAC       | BeamCoat   | Jammer     |            ||
Nana      34   26    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     38  188   20   53  178/178/197/172/202/136  00/10/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL4   | SupAtkL2   | Concentrat |             || MBooster   | Booster    |------------|------------||
Mari      35  108    6   67  140/166/191/183/195/125  00/00/00/00 00/00/00 --    HardWorker | UnyldSpirit| SupDefL3   |            |            |             || EWAC       | Jammer     | BeamCoat   | NewAlloyZ  ||

Sayaka|V  35  135   18   36  140/163/183/155/189/141  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||
Plu|R1    16  153    1    3  153/159/190/186/185/112  00/00/00/00 00/00/00 00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||
Jim       35    0    0  140  155/167/180/168/183/155  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL3   | Guard      |            |            |             ||            |            |            |            ||


Total Cash:  294825
Total Turns: 128

 

 

Total Turns: 128

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Chapter 31E, The Red Dragon's Brilliance, in 4 turns:

Spoiler

 

I8gIX7W.png
Earth Split Start.
OLovG65.png
It's a Getter chapter.
rXwwvlG.png
Don't let the enemies breach the boundary of the lab. Or blow up, you shouldn't do that either.
Turn 1:
rh42oAn.png
Landing is important for targeting by postmove attacks of the enemy.
740CUlD.png
MpYCBa7.png
We accel to a couple quick kills.
Yf74Nno.png
tYEj6OJ.png
P1ETGPE.png
Hugo gives the mecha fortress a lovetap, and finds out that it's currently undamageable. This event starts the timer for reinforcments.
Turn 2:
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I'll give you two guesses to the strategy here.
5d8OdTp.png
cnI52at.png
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Yes, W attacks.
Turn 3:
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Enemies left alive on purpose.
PeUAghO.png
Some repair XP on a tile designed to manipulate reinforcement spawns.
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W attack is such good Bless/Luck value.
Turn 4:
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Even having 0 enemies (aside from the invulnerable one) didn't trigger anything, they force you to wait.
RotvNBf.png
He's still nowhere near the lab, so offense really was the best defense. But now the doc has an idea for how to tackle the enemy. Taking a page out of how Great handled the similar invulnerable one from earlier.
6geTKGu.png
Hit it really hard with your new upgrade.
GDJYdtM.png
We left Getter with spirits cast in anticipation for this.
tQqyYCc.png
And now the rest of Magnate X arrives to help clean shit up.
UsFcmSQ.png
I need to make some additional weapons upgrades with cash I earned in the first part of the chapter. Don't worry about it.
ck8Sm6i.png
The typical change to defeat conditions.
bmIpcvP.png
This is what the game plan looks like. Notice how the Medifo got pushed down because of Michiru's position. We love this shit.
7XNKYW5.png
Tp1v395.png
g7wmMn3.png
I spread some strategic Daunts.
5HDmqOU.png
Rouse target here to help get to required Will.
W5SB2OR.png
Same hat, different head.
R72rbaZ.png
Mari is a great Hope target for all the Bless/Cheer stuff, and she'll only get better.
woj3SNN.png
Pop those plugs, I need to be untethered.
RFmMoqI.png
We need to be flying for best Getter Dragon results. The automatic event transition back from Liger didn't do that for us, we need to manual.
fgpLse4.png
Shine Spark is enough to solo this King Gori.
Mldz1fe.png
Double Getter with support cleans up the second one.
zVBm0jW.png
Shinji acceled to reach Hugo.
Kd9E5v9.png
cCIiRCr.png
And with his supports used up he's free to merc the boss.
iKuGsT2.png
KHOOVGx.png
ReViFN2.png
The Argama then takes a hit of the Bong, and our subpilots gain their final spirits. Spirit is always good to have, but I'm almost certainly going to be using Hope over Rouse every time on Saegusa. I guess when I get high enough SP to do a one and one, maybe we'll talk.
hawzV5e.png
Yos90Aw.png
Rei MAP.
2jnoN7o.png
Horse kill.
F7N3tU7.png
71dmqT9.png
Need a fair bit of firepower on the Grangen as usual.
w5ZL2nP.png
hqL43G3.png
Still feeding PP to Mari to make her better.
xzmuH15.png
pngIMGz.png
God Voice is a little obscene as a MAP, ngl.
njORO38.png
That's all contact down.
aMIpFSF.png
And here's our report card.


Finish 31
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    34  485   19   94  172/170/179/154/192/114  00/00/00/00 08/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             || MBooster   | Booster    |------------|------------||
Rei       33  429   20   96  168/170/177/153/195/119  00/00/00/00 00/00/00 --    SwordL2    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || Minovsky   | HighAccSgt |------------|------------||
Saegusa   35  428    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    35  428    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Bright    35  428   59* 122  120/173/195/140/207/121  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || Shuffle    | Booster    | Booster    |------------||
Argo      34  259   13   18  178/159/199/193/206/142  00/05/00/00 07/00/00 --    SuperMode  | PrevailL4  | SupDefL1   | Guard      | Morale     | Attacker    || Wolf       | Radar      |------------|------------||
Sai Saici 38   28   38  116  180/157/205/202/209/133  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL5    | CounterL4  | Morale     | InfightL4   || Biosensor  | Haro       |------------|------------||
Fuuinsaki 36  283   33   71  170/116/191/196/196/133  00/00/00/00 04/00/00 --    SupDefL2   | SupAtkL2   | Hit&Away   | Concentrat |            |             || MagCoat    |            | Biosensor  |------------||
Sayaka|V  35  147   18   36  140/163/183/155/189/141  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || Shuffle    | AlloyZ     | Jammer     | ImageSensor||
Hayato    40  174   51* 102  179/176/203/197/207/138  00/05/00/00 09/00/00 --    PrevailL6  | CounterL5  | SupAtkL1   | Attacker   | InfightL4  |             ||------------|------------|------------|------------||
Benkei    40  174    0   67  177/171/183/162/201/149  00/05/00/00 09/00/00 --    PrevailL5  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL2      ||------------|------------|------------|------------||
Michiru   38  161   16   68  140/168/189/167/192/137  00/05/00/00 10/00/00 --    SwordL2    | SupDefL2   | SP Regen   |            |            |             || ApogeeMotor| HighAccSgt | ApogeeMotor|------------||
Ryouma    40  174   22  112  184/170/191/164/204/142  00/05/00/00 09/00/00 --    PrevailL6  | SwordL4    | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | MBooster   |------------|------------||
Akira     38  410   26   74  178/178/197/172/202/136  00/10/00/00 09/00/00 00    Telekinetic| SwordL3    | ShieldL4   | SupAtkL2   | Concentrat |             || ImageSensor| ImageSensor|------------|------------||
Mari      35  483    7   74  140/166/191/183/195/125  00/00/00/00 03/00/00 --    HardWorker | UnyldSpirit| SupDefL3   |            |            |             || EWAC       | Jammer     | BeamCoat   | NewAlloyZ  ||
Aqua      42  416   30   78  175/178/204/195/200/134  --/--/--/-- --/--/-- --    InfightL4  | ShieldL3   | SupDefL2   | SP Regen   | Concentrat | SPUpL7      ||------------|------------|------------|------------||
Hugo      42  333  110*  39  181/164/202/200/209/136  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || LargeGen   | Radar      | AlloyGren  |------------||

Jun|V     37   74   19   73  168/169/186/164/198/145  00/00/00/00 10/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             || IField     | AlloyZ     |            |            ||

Jim       35    0    0  140  155/167/180/168/183/155  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL3   | Guard      |            |            |             ||            |            |            |            ||
Harry     35   55    0   49  126/165/190/139/183/115  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      35   55   15   55  125/168/192/140/200/117  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             ||            | Chobham    |------------|------------||
Kamiyu|R1 31  490    3   45  175/177/210/208/201/116  00/05/00/00 04/00/00 00    NewtypeL4  | SwordL4    | ShieldL5   | Revenge    | Concentrat |             || Biosensor  | AlloyZ     | MagCoat    |------------||
Elle|SG   22  420    3   11  141/151/188/171/170/117  00/00/00/00 04/00/00 --    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Biosensor  |            | HighAccSgt |------------||
Judau|R2  34  482   33   67  176/179/214/209/202/128  00/00/00/00 04/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   | Concentrat |             || Dustproof  | AlloyZ     | Biosensor  |------------||
Kazuya    37  451   15   31  182/149/201/172/206/146  00/05/00/00 07/00/00 --    PrevailL5  | SwordL5    | CounterL6  | Guard      | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kyoshiro  34   26    5  103  135/164/194/187/196/130  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             || EWAC       | BeamCoat   | Jammer     |            ||
Nana      34   26    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||

Plu|R1    16  153    1    3  153/159/190/186/185/112  00/00/00/00 00/00/00 00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||


Total Cash:  120661
Total Turns: 132


 

Chapter 32E, Rampaging Armored Warrior, in 5 turns:

Spoiler

 

jRYwZiN.png
Fixed select here, no choices.
rYgG2Oy.png
This is a Dragonar map, and honestly, I'm surprised they're on this route, given that Operation Moonraker sounded like it was against their main villain faction, and that's in the space route.
OHREZg5.png
I've spent nearly every ounce of cash on upgrades.
xepYxBS.png
It's just your typical stompfest.
Turn 1:
IFfE8EG.png
The preview claimed this was a land-based map, but that's only half accurate.
TKtSPEm.png
We Daunt, and this gives you just a taste of how much water there is.
cgMLxAv.png
Her initial job done, Rei climbs on board.
fg0qDvM.png
0GMU635.png
rAd7BTt.png
I get some rouses out of the way.
YrV5C1V.png
krkLVlq.png
And I advance pretty far with no contact.
xNkxQ3O.png
Getter defends against all the mooks. They'll push him to 150 Will just from hits alone (on top of Benkei's usual Spirit casts, of course). Why not collect the kills to make it happen faster?
P7wqu6t.png
Saving that Valor charge, baby.
Turn 2:
yidHjCp.png
Look at all that clustering.
KLNnFJH.png
Hugo has his running shoes on for this one, that's for sure.
xGZHh7T.png
utHs1mT.png
Mari sneaks out a free level, and her final spirit. Generally this one won't get cast, same Hope/Rouse power dynamics at work that I already briefly mentioned.
ZzAQAxB.png
We unplug Eva 01.
yGwLEKN.png
Sayaka unloads a support attack from Akira.
5lxzqxw.png
HyPTiZn.png
And then the God Voice cashes a serious check.
xZGuOu9.png
Horse delivers Hayato's support.
ILRI0kV.png
0XPWro6.png
Swap forms to Dragon for Double Getter from Q.
CCYgWB8.png
Some oppositionless advancing on the northern front. Well, I guess southern, given the compass, but I always call top of the map north.
sRDcBdA.png
ovFv4LB.png
MAPs are such value.
Ezt0NdO.png
After a Hit and Away, we unload and Rei does a little chippy chip.
Q9NvV0A.png
Finally, Hayato positions for the future.
S1TFpfk.png
Hugo counters with his finisher for as much damage as possible.
ZyZ5Bye.png
The Eva suffers the EN drain. Flat 50 loss.
Turn 3:
3IAdojP.png
Start of the turn.
ObHgkhq.png
Support spirit value.
lDiO52V.png
Rouse. This turns on her positron rifle attacks.
wph5JRA.png
She uses it to support Hugo.
jwjh1WG.png
sL8kRVZ.png
And then to shoot down everything.
uny7vJj.png
Snipe is on brand for Rei, but likely won't see much use.
QuD5qUj.png
Taking out both the bosses triggers the reinforcements on this map, regardless of if all their minions are gone or not.
brHNPvQ.png
Gun Jem is pissed, since they're actually dying for real now, and casts a set of "fuck you" spirits. Guard is pictured, but there's also Alert and Strike in the mix.
lsGtGZS.png
PuVCGT1.png
MAP seeing reduced XP gain this time around, but the dollar amount is still music to my ears.
i7qiY40.png
Tactical Hit and Away repositioning.
UKCaY1X.png
Horse cleans up a stray Dyne Maff.
KsHIWoT.png
eOOn1Kc.png
The Gundam Fighters start work on Jin.
rWCq9qE.png
Michiru collects the finish.
QK4C8Fv.png
Gun Jem doesn't like this either. This time he adds Valor to the other three spirits.
bXqMhFQ.png
p4YSDOG.png
She learns Rouse to round out her list.
FJAguNi.png
bA9hmhU.png
I need to stretch my Bless casts as far as I can, and MAPs are just so efficient for that. Don't hate the player, hate the game.
gVzgR8A.png
59oRlVs.png
Okay, now I'm digging super deep for damage. I'm not proud of this, but I needed those support attacks, and even the primaries put in some decent work, especially Sayaka's.
m09S5UK.png
I did need to ration some EN to make sure the God Voice goes off. Also, apparently I missed the image of Ryouma doing the final takedown.
svKNuim.png
Gun Jem just really isn't having a good day. At least Min hit eject and thus was spared the fate of all her male companions, but that's a lot of deaths on this squad.
WsA2mh5.png
I have the receipts at least.
NcV4NoI.png
This next level of support attack is so crucial. On Hayato, one of my biggers damage dealers.
Q7RkKcs.png
You'll note that I spaced people in the safe zones from the enemy's MAP option. I wasn't sure which person was going to get focused down, but it looks like this was hit choice. We wisely defend.
acvbeoZ.png
LMAO. Okay, well, that works too. Just sword cut it, *taps forehead*.
cBUtDWg.png
3 5 EN barrier and another drain of 50. The 1 EN tick prevents Eva 01 from going inactive here.
Turn 4:
ms8qvEh.png
A scripted story fight, where Gun Jem takes the closest path to the Argama and deals half of its HP in damage.
g79iiJ9.png
This prompts D1 to exit, having just finally learned mikiri from George. Some scripted damage back.
vlfW4Ir.png
Conditions update.
kk2dB3S.png
George and Kaine go back to their bunks, they're not wanted here. You can just see Gun Jem at the top of the screen there, 5 panels away.
nj4EWWp.png
The rare resupply. At this point in the game repair XP is more lucrative, and doesn't come with the Will hit. But, as you saw, Raideen needs EN badly.
X9Yp9wM.png
1y7ZT9A.png
We immediately put that shit to use, lol.
EDWB4TF.png
ps6a8b1.png
Burning that Alert. Horse can survive the hit with the Alloys we gave it.
GW3R9u8.png
Hugo's just using Aqua's Luck right now, there's a problem that absolutely prevents us from clearing the map this turn, so no point letting those go to waste if I have the damage elsewhere.
THiwkaX.png
Right, Daunt. A good thing to use.
qNBuzpe.png
IZuWlas.png
The Gundam Fighters, each with Hayato behind them.
L3utV0l.png
Rei's turn to unplug, can't keep the Argama tied up.
bQsynr1.png
rGmyoZy.png
We do some Hit and Away and then reattach Shinji. I'm honestly not sure this is completely necessary, but it felt like a good idea until I later realized why it maybe wasn't.
pxyH0KX.png
Ryouma using the EN effective combo over the slightly more damage but way more costly Shine Spark.
0QD1MWR.png
Pushing Gun Jem below half health triggers another fucking spirit barrage. God damn. No way to burn through the remainder of his health pool at one quarter damage, this is the reason I mentioned we have to sit this turn out.
IjoahVw.png
Also the fact that he just fucks off to the middle of nowhere. If we hadn't killed his subordinates, he'd kill one of them instead, effectively staying closer but robbing us of loot, pp, and xp. And he's still have Guard, iirc, he'd just be a little closer. So rude.
LxQEctD.png
cIeZj44.png
Heal XP.
ILZpshf.png
I have Shinji pop the Alert.
rMuS0WP.png
When I did my test run Bright wasn't next to Shinji, so Shinji's alert would have eaten the Valor. Here we have to defend instead. Not a huge loss, but it feels bad.
vUlhqJG.png
Rei loses EN, but it's fine.
Turn 5:
oAkCXkY.png
Luck kill.
obWFrqk.png
Great PP gathering adventures continue.
0U8LmSJ.png
Luck kill.
bzHH2ac.png
Bless kill.
U3cNf9w.png
Since I now have super overkill damage, I just try to get in some chip and stuff as I prepare for the end.
hO0XHqr.png
y4AcXgs.png
Heal, learning Rouse. Now I am plum full of these. It's great to have options.
vWzcDjf.png
More heal, but I'm out of best targets (amount and levels) so it's not as impressive XP wise.
u9LrntW.png
Hefty chip.
vvcjSFL.png
Weak chip, and prevail making that dodge rate real.
38ZvnG9.png
Theoretically that support defend could come in handy. I guess?
TBCtYEU.png
Getter notches the final for huge levels.
Qvu6NvO.png
A bit of a slog, but we made it through all right, and quite the bit richer.


Finish 32
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    36  241   22  104  174/172/181/156/194/116  00/01/00/00 08/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             ||            | Propellant |------------|------------||
Rei       37  218   25  113  170/172/179/155/197/121  00/00/00/00 03/00/00 --    SwordL3    | SupAtkL2   | SupDefL3   | Concentrat | Morale     |             || Minovsky   | HighAccSgt |------------|------------||
Saegusa   39  211    0   29  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    39  211    0   29  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Bright    39  211   67* 150  123/176/198/143/210/124  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || Wolf       | Booster    | Booster    |------------||
Argo      35   69   13   18  179/160/200/194/207/143  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    || Shuffle    | ApogeeMotor|------------|------------||
Sai Saici 38  308   39   34  180/157/205/202/209/133  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL5    | CounterL4  | Morale     | InfightL6   || Shuffle    | Radar      |------------|------------||
Fuuinsaki 37   83   34   45  170/116/191/196/196/133  00/00/00/00 04/00/00 --    SupDefL2   | SupAtkL2   | Hit&Away   | Concentrat | SPUpL1     |             || AlloyGren  | Biosensor  | Biosensor  |------------||
Sayaka|V  38   13   18   36  142/165/185/157/191/143  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || Haro       | NewAlloyZ  | ImageSensor| ImageSensor||
Hayato    45  494   51*  39  182/179/206/200/210/141  00/05/00/00 09/00/00 --    PrevailL6  | CounterL5  | SupAtkL2   | Attacker   | InfightL6  |             ||------------|------------|------------|------------||
Benkei    45  494    0   49  180/174/186/165/204/152  00/05/00/00 09/00/00 --    PrevailL6  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL3      ||------------|------------|------------|------------||
Michiru   41  391   18   78  142/170/191/169/194/139  00/05/00/00 10/00/00 --    SwordL3    | SupDefL2   | SP Regen   |            |            |             || ImageSensor| ScrewMod   | Booster    |------------||
Ryouma    45  494   24  122  190/173/194/167/207/145  00/05/00/00 09/00/00 --    PrevailL6  | SwordL4    | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | ScrewMod   |------------|------------||
Akira     40   63   36  114  180/180/199/174/204/138  00/10/00/00 09/00/00 00    Telekinetic| SwordL4    | ShieldL4   | SupAtkL2   | Concentrat |             || MBooster   | MBooster   |------------|------------||
Mari      37  271    8   77  141/167/192/184/196/126  00/00/00/00 07/00/00 --    HardWorker | UnyldSpirit| SupDefL3   |            |            |             || EWAC       | Jammer     | IField     | NewAlloyZ  ||
Aqua      42  494   30   25  175/178/204/195/200/134  --/--/--/-- --/--/-- --    InfightL4  | ShieldL3   | SupDefL2   | SP Regen   | Concentrat | SPUpL8      ||------------|------------|------------|------------||
Hugo      42  411  114*  15  190/164/202/200/209/136  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || LargeGen   | Radar      | MBooster   |------------||

Jun|V     37   74   19   73  168/169/186/164/198/145  00/00/00/00 10/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||

Jim       35    0    0  140  155/167/180/168/183/155  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL3   | Guard      |            |            |             ||            |            |            |            ||
Harry     35   55    0   49  126/165/190/139/183/115  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      35   55   15   55  125/168/192/140/200/117  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             ||            | Chobham    |------------|------------||
Kamiyu|R1 31  490    3   45  175/177/210/208/201/116  00/05/00/00 04/00/00 00    NewtypeL4  | SwordL4    | ShieldL5   | Revenge    | Concentrat |             || Biosensor  | AlloyZ     | MagCoat    |------------||
Elle|SG   22  420    3   11  141/151/188/171/170/117  00/00/00/00 04/00/00 --    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Biosensor  |            | HighAccSgt |------------||
Judau|R2  34  482   33   67  176/179/214/209/202/128  00/00/00/00 04/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   | Concentrat |             || Dustproof  | AlloyZ     | Biosensor  |------------||
Kazuya    37  451   15   31  182/149/201/172/206/146  00/05/00/00 07/00/00 --    PrevailL5  | SwordL5    | CounterL6  | Guard      | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kyoshiro  34   26    5  103  135/164/194/187/196/130  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             || EWAC       | BeamCoat   | Jammer     |            ||
Nana      34   26    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||

Plu|R1    16  153    1    3  153/159/190/186/185/112  00/00/00/00 00/00/00 00    NewtypeL2  | SwordL1    | SupDefL1   |            |            |             ||            |            |            |------------||


Total Cash:  163270
Total Turns: 137


 

Chapter 33E, Invitation to the Abyss, in 5 turns:

Spoiler

 

EFtJykU.png
Ah, another advertised "land" map. I'm onto you, game. I remember Mutropolis.
ZfGHIzn.png
It's been a while since they reused this map.
wkUYY1u.png
We have only one unit.
AMXIccB.png
But she's fucking jacked, and can't possibly die.
bXuDwXY.png
I'm just nuking everything as priority with W.
Turn 2:
5tBnYuY.png
bKijHLR.png
Now we have a defend objective as well.
McZBKYv.png
These two that ran get W attacked, while the other two actually attacked on EP so will die to counters.
gJnEQuR.png
When they do, reinforcements.
baHYS3w.png
For both sides!
Turn 3:
kXyN83L.png
We're out of Valor, so just W and kill both on counters now.
cmKyy5I.png
We hulk out on Will.
WXMJzPy.png
The "safe" play is fall back and play defense, but alternately, we can just kill everyone.
xPYfjzb.png
Critkilling one on EP is vital, but you don't have to rig both, it doesn't buy you any turns.
Turn 4:
wnIfJgj.png
Killing this one now is as good as killing it on EP.
tHoIKir.png
In that it triggers our real units to spawn. Now the other two are verboten, but it's fine, they're nowhere near the remaining enemies.
EZUCCN2.png
Some last minute upgrades. Don't worry about it.
OjH34oJ.png
Defend is still an objective, btw. Not that it will matter.
YecMDdx.png
We're arrayed like this.
p4NzPow.png
KaOIZf2.png
d12faHL.png
8JezJzF.png
We pop off several Rouse on varying targets to hit the thresholds we need.
2v16pnl.png
And Daunts on the targets that need that too.
4NEnRdu.png
Michiru needs range extension for this W attack.
AE7TpuE.png
These Birdies are packing some serious upgraded HP, actually. I need Valor for this, IIRC.
diW7rj7.png
Akira can just reach, and does the other W we need.
z02bRtI.png
Dropping the enemy numbers below this threshold triggers the next wave.
tVLfz2A.png
I don't remember it even being named in the show. NGL. I think it only came up in side materials?
e0i1ujE.png
rhoezmT.png
Some tactical positioning.
X4SSsRK.png
pWUrY1h.png
We start to wear down the Grand Gundam.
PD9zKW6.png
Michelo swoops in on EP.
4tTpB6r.png
Grand counter.
QSwmSaj.png
The Walter comes close enough to tangle with Hugo, who has a present for it. Snipe was vital.
Turn 5:
Ldi9jNu.png
Things look a bit of a mess right now, but I promise, it cleans up nicely.
8gOmfOB.png
Customary Hope cast.
1Gzt4pT.png
Sai nukes the Birdie forming the tip of the triangle.
g4ZuyIn.png
And turns on.
IbDz3K4.png
I need a little extra damage on this one, so Daunt it is.
4lJZkRz.png
Regular attack lets us get Bright support. I can't wait till I stop having to set up bs to get her the PP I need.
6ybnSK6.png
eoFI4B8.png
The Walter is pathetically weak compared to the other two. Or maybe Hugo is just too strong.
bNkbDgl.png
KAVvo04.png
Some support attack delivery vs Michelo. Well, Sayaka's is valored too, so that's underselling her a bit.
VnfTr4p.png
Don't cast Bless before this point, apparently a MAP will disappate it. I learned the hard way, don't have to redo a map like I did.
RJ8Ia2G.png
Cleans up the birdies and further wounds the boss.
KjmmbBT.png
fobp3V7.png
Fun fact, while the regular Gaia Crusher is null air, Point Blank is not. Make sure you activate your Argo first.
7vVLAX3.png
rz5kuIE.png
This is becoming a familiar sight by now, isn't it.
UBl6sPe.png
I recorded Grand's HP wrong when taking notes, so undercalculated my dpt needed. Sorry Michiru, you don't get that sweet repair XP today, you're on damage duty.
arGm0OL.png
And here we see the classic straight line formation. I forgot the money shot though, oops.
l8VEC3L.png
8ZmdJs5.png
Now we have the kill on Getter.
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There's the one Birdie out of range, but that gets killed by Sai on a crit counter. The other birdies get mopped up by EP Hugo and Akira.
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The range finagling can be tricky, but it's not too bad, all told.
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Route split is going real well so far, managing without our missing members admirably.


Finish 33
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    37  340   26  116  174/172/181/156/194/116  00/01/00/00 08/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     |             || Minovsky   | Radar      |------------|------------||
Rei       38  279   29  125  171/173/180/156/198/122  00/00/00/00 04/00/00 --    SwordL3    | SupAtkL3   | SupDefL3   | Concentrat | Morale     |             || Shuffle    | HighAccSgt |------------|------------||
Saegusa   39  481    0   34  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    39  481    0   34  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Bright    39  481   72* 117  123/188/198/143/210/124  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || Shuffle    | ImageSensor| ImageSensor|------------||
Argo      38  439   14   25  181/162/202/196/209/145  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    || Wolf       | ApogeeMotor|------------|------------||
Sai Saici 38  465   41   40  180/157/205/202/209/133  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL5    | CounterL4  | Morale     | InfightL6   || NewAlloyZ  | ScrewMod   |------------|------------||
Fuuinsaki 37  168   34   45  170/116/191/196/196/133  00/00/00/00 04/00/00 --    SupDefL2   | SupAtkL2   | Hit&Away   | Concentrat | SPUpL1     |             || Biosensor  | Biosensor  | Biosensor  |------------||
Sayaka|V  38   90   18   36  142/165/185/157/191/143  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || EWAC       | HighAccSgt | ImageSensor| ImageSensor||
Hayato    46  245   51*  47  183/180/207/201/211/142  00/05/00/00 09/00/00 --    PrevailL6  | CounterL5  | SupAtkL2   | Attacker   | InfightL6  |             ||------------|------------|------------|------------||
Benkei    46  245    0   12  180/174/186/165/204/152  00/05/00/00 09/00/00 --    PrevailL6  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   42    8   20   84  143/171/192/170/195/140  00/05/00/00 10/00/00 --    SwordL3    | SupDefL2   | SP Regen   |            |            |             || MBooster   | Radar      | Booster    |------------||
Ryouma    46  245   25  130  191/174/195/168/208/146  00/05/00/00 09/00/00 --    PrevailL7  | SwordL4    | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | ApogeeMotor|------------|------------||
Akira     40  319   48   50  180/180/199/174/204/138  00/10/00/00 09/00/00 00    Telekinetic| SwordL4    | ShieldL4   | SupAtkL2   | Concentrat | Attacker    || MBooster   | MBooster   |------------|------------||
Mari      37  444    9   80  141/167/192/184/196/126  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   |            |            |             || EWAC       | AlloyZ     | AlloyZ     | NewAlloyZ  ||
Aqua      45   89   30   44  177/180/206/197/202/136  --/--/--/-- --/--/-- --    InfightL4  | ShieldL4   | SupDefL3   | SP Regen   | Concentrat | SPUpL8      ||------------|------------|------------|------------||
Hugo      45  231  119*  34  192/166/204/202/211/138  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || LargeGen   | Haro       | Booster    |------------||

Jun|V     37   74   19   73  168/169/186/164/198/145  00/00/00/00 10/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||

Jim       35    0    0  140  155/167/180/168/183/155  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL3   | Guard      |            |            |             ||            |            |            |            ||
Harry     35   55    0   49  126/165/190/139/183/115  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      35   55   15   55  125/168/192/140/200/117  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             ||            | Chobham    |------------|------------||
Kamiyu|R1 31  490    3   45  175/177/210/208/201/116  00/05/00/00 04/00/00 00    NewtypeL4  | SwordL4    | ShieldL5   | Revenge    | Concentrat |             || Biosensor  | AlloyZ     | MagCoat    |------------||
Elle|SG   22  420    3   11  141/151/188/171/170/117  00/00/00/00 04/00/00 --    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Biosensor  |            | HighAccSgt |------------||
Judau|R2  34  482   33   67  176/179/214/209/202/128  00/00/00/00 04/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | AssistL3   | Concentrat |             || Dustproof  | AlloyZ     | Biosensor  |------------||
Kazuya    37  451   15   31  182/149/201/172/206/146  00/05/00/00 07/00/00 --    PrevailL5  | SwordL5    | CounterL6  | Guard      | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kyoshiro  34   26    5  103  135/164/194/187/196/130  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL4  |            |            |             || EWAC       | BeamCoat   | Jammer     |            ||
Nana      34   26    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||


Total Cash:  145407
Total Turns: 142


 

Total Turns: 142

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Chapter 34E, Decisive Fight! Giant Sea Monster, in 9 turns:

Spoiler

 

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I can't believe this was also advertised as a land map.
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The first map segment is non-interactive, featuring Boss Borot getting swallowed by the Dragonosaurus.
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Then it flashes the title card.
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This is where the cross-over combination attack is unlocked, and you can see all of the relevant figures force deployed.
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We need to lure the Dragonosaurus to the target area. It's programmed to chase Getter, as apparetly it has a sonar device installed specifically for this purpose or something. We can't let the beastie get too beat up, since that would be bad for Boss. And we can't let any of our important units go down. Quite a bit of a laundry list, this time.
Turn 1:
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We need a touch of Rouse on Bright.
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And I threw a Daunt at the Dragonosaurus since I'll be regenning all that SP back anyway. I don't want to completely nuke its Will yet, for reasons, but a bit at a time is fine.
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One of my new favorite things to do is to use the lookup feature on the SP Regen skill, since I can make sure they've all dipped below max on turn one. I always loved this feature for spirits, and I'm loving it even more now.
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Almost everyone is loaded up in preparation of the great voyage.
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Which sees us all position around this location.
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On Enemy Phase the enemy alliance shows up and decides to fuck around as a third party.
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Without the Will to invoke its barrier Gamraid is surprisingly squishy, but this time that's a blessing.
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Not even close.
Turn 2:
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Getter's triple pilot system is wonderful. Resupply only drains will from the active pilot, so you can switch to Benkei and nuke him for free. There's very little meaning to this right now, aside from milking Mari XP, but I'll make sure to remember this going forward.
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With the huge amount of enemies here, trying to Bless them all was a bit of a puzzle, and Hayato's Luck on a long range W helped. These might be Benkei's only kills. But who knows, the future is not yet written.
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We also unload Eva 00 and abuse support.
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This is far preferable to fishing for a dodge.
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And MAP is a great way to cash in on medifos.
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Rei survives it, but only just. Still, with AT field that's probably the only threat she'll face all map.
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Worth every penny, though.
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We scoot up north with Hit and Away. Just far enough that we can reach in both directions we need to unload to.
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Okay, actually three directions. Horse is going to chase down the medifos so they don't molest the Dragonosaurus.
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Sayaka comes down for juicy repair XP.
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Shinji comes down for the second Hugo support attack.
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That learns him Zeal, which is such an enabler for advanced strats. Not as much as Enable (haha), but damn close.
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Argo softens up a Gilgil so Aqua can Luck it.
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We've now killed enough enemies that their next wave shows up. It's slightly more bulky enemies, but still a manageable threat.
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Priming this for Sai's Luck.
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I couldn't find anything good for Michiru to do, so she's here for support defend, because these two actually take some beating this EP.
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The Dragonosaurus is progressing. Turn one it had gone mostly left, this time it was pretty much diagonal bottomleft. Which tracks with it chasing Getter.
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Hugo takes a chunk from the boss, but everything else is now bouncing off the barrier. I think the Grendels and Koakoas do low three digits, idr.
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The back and forth support defending I mentioned. One of the few times enemy support attack actually comes into play.
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Sai just has to dodge this one.
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Since Dragonosaurus is far enough away, the enemies go for Horse instead.
Turn 3:
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This is what makes this map annoying. Now it flies, which means it moves half speed and unnecessarily drags out the length of the map.
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Continue to thin the herd.
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The Jinjins appear to be homing on the Dragonosaurus as well, since they just went straight through our "blockade", potshotting the Argama as they did.
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Killing one turns on Argo.
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So to with Sai.
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I'm fine with current position, no need to move after the kill.
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It's not a lot of XP, but it's some.
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Rei chips with her W and then Shinji kills with his.
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This opens a hole and lets Sayaka get more great repair XP.
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Mari does another resupply, further tanking Benkei's Will which doesn't matter much. We were down 2 missiles from the W, even if the EN was full, so that's why we got the opportunity.
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Now it's time for us to begin the "fun" process of luring the Dragonosaurus. We're now straight below it, which will keep it from continuing to even vaguely approach enemy territory.
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Hugo gets some good chunk in on the Oni boss.
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Akira cleans up with MAP.
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We're weak enough to fire back at the Dragonosaurus and let its HP regen top it back off, so we do so for XP.
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The boss now targets Sayaka, which is a tad unfortunate.
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She has to dodge or defend some other enemies because of it.
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North side boss encounters are safe enough.
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Medifo still can't reach the Dragonosaurus. Good news for us.
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While doing my counterattacks with Rei, I come to an unwelcome realization. I stare at my weapons list for a solid couple of minutes as it soaks in that Rei's MAP which I'd been counting on to maximize my wealth won't function because she's underwater. This requires me to have to rethink things on the fly, when I usually prefer to have it planned out in advance.
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Not even close.
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Hugo's running dry on EN, but healthy enough.
Turn 4:
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Hope on Mari gets the best support spirit bang for our buck still.
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Now that Getter is taking damage, we can get some good repair XP too. This is why I didn't mind lowering Benkei's Will, and why I didn't Daunt the enemy into oblivion. More damage taken, more XP out.
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Last medifo down.
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Horse learns Hope. Amazing. Rouse is still a strong play, due to SP costs, but Hope does make some other magic happen when we need it to. A great pick up.
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Top boss down.
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Chip and Away.
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Middle boss down.
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W attack clean up.
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Propellant Tanks are still plentiful, I should feel free to use them.
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Aqua Luck, and I move back next to Sayaka.
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For easy access healing.
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And Sayaka is a prime target for repairs herself now, so Q swoops in.
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Shinji gets in some more W action.
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Single here, I'm just chipping this one down for next turn.
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Dragonosaurus tag match continues.
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More Sayaka vs the boss.
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I defend things I want to kill with Bless/Luck.
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Shinji support is carte blanche to counter for XP.
Turn 5:
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Move and kill.
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My reimagined alternative to the failed Rei MAP. Even more efficient, so I have more leeway than I did before, actually.
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Luck.
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Blessed W.
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Chipping to get damaged.
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Healing that damage.
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Healing other damage.
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Moving back towards the inevitable showdown.
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Enough Gained chip XP nets Getter Zeal. Oh boy *rubs hands*. I will put this to good use.
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Soak the hits, Sayaka.
Turn 6:
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I mismanaged SP regen and end up missing out on a cast earlier, but it's whatever.
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While an arguement could be made for leaving him alive to farm xp off of, I prefer to just use this time to get my dudes in position instead.
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Some heals.
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A Luck kill.
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Continued luring/healing.
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Misc repositioning.
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Hit me harder.
Turn 7:
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Heals.
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Final enemy kill.
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Heals and luring.
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Repositioning.
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Gonna have to do more than that.
Turn 8:
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Luring.
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Running out of damage to heal.
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Finally got it to the target area.
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Plot happens.
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We get Boss back.
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We're finally allowed to kill it now.
Turn 9:
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We unload all our remaining Daunt.
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Raideen needs more EN, but we set things up to get it to him.
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The enemy defends now, but we've planned for this.
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A lot of lining up proper support posturing.
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Some last bits of support XP.
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The AI will change to try an evasion if the hit would be fatal predefend. It's an interesting mechanic and means you'll almost certainly overkill hard when the killshot comes.
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We've managed our XP gains well enough to learn yet another Zeal. Huge win for the team.
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That being the last enemy, that ends the map.
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Honestly, a really gross and purposelessly drawn out fight. I only hope the Space split had similar bullshit or this is really a high potential to fall far behind.


Finish 34
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    41    9   33   76  177/175/183/159/197/119  00/01/00/00 08/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     | Concentrat  || Minovsky   | Radar      |------------|------------||
Rei       40  130   33   44  173/175/182/158/200/124  00/00/00/00 08/00/00 --    SwordL3    | SupAtkL3   | SupDefL3   | Concentrat | Morale     | SP Regen    || Shuffle    | HighAccSgt |------------|------------||
Saegusa   41  357    0   40  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    41  357    0   40  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Bright    41  357   77* 134  124/189/199/144/211/125  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || MBooster   | MBooster   | MBooster   |------------||
Argo      41  292   16   35  183/164/204/198/211/147  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    || Wolf       | ScrewMod   |------------|------------||
Sai Saici 42  251   45   60  183/160/208/205/212/136  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL6    | CounterL5  | Morale     | InfightL6   || Shuffle    | ScrewMod   |------------|------------||
Fuuinsaki 39  287   38   58  172/118/193/198/198/135  00/00/00/00 05/00/00 --    SupDefL2   | SupAtkL2   | Hit&Away   | Concentrat | SPUpL1     |             || ApogeeMotor| Biosensor  | Biosensor  |------------||
Sayaka|V  45  292   18   36  147/170/190/162/196/148  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            | HighAccSgt | ApogeeMotor| ImageSensor||
Hayato    47  234   51*  57  184/181/208/202/212/143  00/05/00/00 09/00/00 --    PrevailL6  | CounterL6  | SupAtkL2   | Attacker   | InfightL6  |             ||------------|------------|------------|------------||
Benkei    47  234    2   22  182/176/188/167/206/154  00/05/00/00 09/00/00 --    PrevailL7  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   45  445   20    4  145/173/194/172/197/142  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || ScrewMod   | Radar      | ImageSensor|------------||
Ryouma    47  234   25   40  192/175/196/169/209/147  00/05/00/00 09/00/00 --    PrevailL7  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | Morale      || Booster    | Booster    |------------|------------||
Akira     47  374   58* 107  185/185/204/179/209/143  00/10/00/00 09/00/00 00    Telekinetic| SwordL4    | ShieldL5   | SupAtkL2   | Concentrat | Attacker    || LargeGen   | Radar      |------------|------------||
Mari      46  145    9    0  148/174/199/191/203/133  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || EWAC       | Booster    | ImageSensor| NewAlloyZ  ||
Aqua      45  250   30   56  177/180/206/197/202/136  --/--/--/-- --/--/-- --    InfightL4  | ShieldL4   | SupDefL3   | SP Regen   | Concentrat | SPUpL8      ||------------|------------|------------|------------||
Hugo      45  392  122*  14  200/166/204/202/211/138  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || MBooster   | Haro       |(Propellant)|------------||

Jun|V     37   74   19   73  168/169/186/164/198/145  00/00/00/00 10/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||

Jim       40    0    0   60  159/171/184/172/187/159  00/00/00/00 00/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             ||            |            |            |            ||
Harry     40   55    0   49  126/165/190/139/183/115  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      40   55   15   55  129/172/196/144/204/121  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             ||            | Chobham    |------------|------------||
Kamiyu|R1 36  490    3   45  179/181/217/215/205/120  00/05/00/00 04/00/00 00    NewtypeL5  | SwordL5    | ShieldL5   | Revenge    | Concentrat |             || Biosensor  | AlloyZ     | MagCoat    |------------||
Elle|SG   27  420    3   11  146/156/193/176/175/122  00/00/00/00 04/00/00 --    NewtypeL2  | SupAtkL1   | SupDefL1   |            |            |             || Biosensor  |            | HighAccSgt |------------||
Judau|R2  39  482   33   67  180/183/221/216/206/132  00/00/00/00 04/00/00 00    NewtypeL6  | SwordL6    | ShieldL5   | AssistL3   | Concentrat |             || Dustproof  | AlloyZ     | Biosensor  |------------||
Kazuya    42  451   15   31  186/153/205/176/210/150  00/05/00/00 07/00/00 --    PrevailL6  | SwordL6    | CounterL6  | Guard      | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kyoshiro  39   26    5  103  139/168/198/191/200/134  00/00/00/00 00/00/00 --    SupAtkL2   | SupDefL2   | CounterL5  |            |            |             || EWAC       | BeamCoat   | Jammer     |            ||
Nana      39   26    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||


Total Cash:  243487
Total Turns: 151


 


Chapter 35E, Knight from the Blazing Sky, in 1 turn:

Spoiler

 

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Last map of the scene, the end of the split.
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Space side seems to have gotten into some truly amazing hijinks.
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Title card.
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The enemy ship crash lands.
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We get a chance to reunite, requip, and upgrade before we get into the thick of things. I use it wisely.
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Motherfuck. So, this is the map's gimmick, an energy draining barrier.
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At least the conditions are straightforward.
ziGwSGE.png
Normally Getter can handle their own Will needs, but this time they need a touch of outside assistance.
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9dXJZC6.png
Same with Raideen now that Akira's SP is going into Zeal there's less to just immediately spam Spirit to 140. Bring on the Rouse.
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Kazuya has his own Will issues. Especially if he wants to hit Attacker threshold or his finisher attacks. Patch that up with Rouse.
nKsev9T.png
Why is Ryouma's so much more expensive than other ones? (I know it's the three pilot tax, but let me whine.) At least I gave him Concentrate for 20% off but this still hurts.
GAnXxgO.png
We scoot a healthy distance along the field and nuke one of the enemies for its cash.
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gZg4J7M.png
My mans! Automatically levelling from the split was so good to you both, you've delivered me even more Zeal energy. I can feel the playthrough really reaching new heights.
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Kill an enemy and eject frame.
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Kill an enemy and eject frame.
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Ryouma needs periodic infusions of Hope. Unlike J's Aid this doesn't affect all pilots in a craft, just a single targetted pilot, but we can still do great work with it.
3Lwd99M.png
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I'm mostly just getting this cast according to a checklist that helps me manage my Bless/Cheer timings as well, there's no special meaning other than that.
giLomUj.png
rkacGWx.png
With MS form having access to the ground, my problem of only one Dustproof is solved and I can actually use Hayato's support attacks and get these chunkier enemies taken out as well.
3CHBdS4.png
Ambient kills turn on Sai.
jHBqloQ.png
Get in the robot.
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Cut the cord.
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Accel over and grab a kill.
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NONCANON WARNING. I had to redo this map to feed Rei xp, so Elle does not actually get to contribute here, and this enemy ends up escaping with its life in the actual run.
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Right. Even though we haven't ended our turn and experienced the drain yet, we come in at only a quarter tank regardless. Fuck.
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There was a reason I drafted this motherfucker. I know how invaluable resupply on demand, with no Will strings attached can be.
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I hadn't planned on Giga Gourmet defending, but luckily it ends up not mattering.
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Ryouma needs more SP. Don't worry about it.
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The S terrain rating makes this still more worthwhile than Shine Spark, provided you have the luxury to nonP.
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This pushes him below some HP threshold, and an event kicks off. It starts with enemy reinforcements.
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And continues with the blazing arrival of Altair in the Knight Ogre.
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He opens up some serious whoop ass on Gourmet in a scripted battle.
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And negates the EN draining barrier, gifting all units with a full EN refill.
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He's added to the list of units than can't get shot down, but since we aren't using him, that's not going to be relevant.
Ayy2VPq.png
I still have Hope to cast, don't worry guys, I came prepared.
47IjCfx.png
bzRrXuN.png
Sadly some awkwardness with his cap means we lose a bit of SP in the ends, but it's only like 10 or so and doesn't make or break anything.
192W9Xu.png
We fire off one more, with feeling, before we engage in the kind of wholesale slaughter that's going to raise Gourmet's Will. Of note, he fights back now, so we do full damage. That's a plus.
Fzo2abJ.png
NONCANON. Instead of snagging a kill here, the Argama does a W attack to weaken things so Rei can cash in on a Cheered W of her own, levelling her to a major threshold and gaining a crucial spirit to her list.
MWrJE8O.png
Nadesico still kills this one though.
DwVSbXb.png
tTqrcLT.png
Triple Jim actually has some serious postrange in car form too, so that's been a pleasant surprise actually getting some nice combat utility out of him as well.
SrarMaN.png
NONCANON I don't actually need the full damage here on Deondra, so in the revised run she chips Ashura instead so she's hit with a debuff that will provide extra XP to the repairbots that heal her.
ugFCtY6.png
4xSmJri.png
Kazuya cleans up.
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Netting Love is perhaps more important for any form of Spirit or Accel access than its usual benefits. That said, even with its comparitively huge SP price tag, it's a very worthwhile addition to his list.
d6bjXTo.png
Argo turns on.
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We get in some of that support attack delivery chip, with Valor when appropriate.
yiZPBoy.png
HfnsatS.png
We easily overkill on damage.
XlBZnsz.png
Ohhh, so good. And Hugo's pricetag on this is a steal.
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Akira barely has the move for this.
19buBhR.png
NCPon84.png
Shinji's MAP is perfectly executed.
4gwwse7.png
fGyutHR.png
In the real version there's one missing enemy in the bottom chunk, due to Rei needing to steal it on her W kill for the XP she desperately needed. No major change in outcome otherwise.
nHW1Njy.png
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Not sure if the new support level will ever make a difference, but increasing the multiplier on existing support could be worthwhile.
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This heal is worth more in the real version, because repairing debuffs is a huge flat chunk of xp that gets added.
las6ucL.png
y0IORHc.png
We're in Dragon form to pad Ryouma's kill count, though I don't know if there's enough game left to Ace him. Still, if we don't need the extra damage from Hayato, why not?
Rak9Aoy.png
When Gourmet goes down, all remaining enemies flee, taking there $ and their item drops with them. It's sad, but it's a price we're willing to pay.
C4CKVWq.png
We look rich now, but that's temporary. That money will be going to much needed upgrades very shortly.


Finish 35
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       40   92    0   60  159/171/184/172/187/159  00/00/00/00 00/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             || NewAlloyZ  | EWAC       | Radar      | HighAccSgt ||
Shinji    41  486   38   93  177/175/183/159/197/119  00/01/00/00 08/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     | Concentrat  || MBooster   | ImageSensor|------------|------------||
Harry     40  495    0   52  126/165/190/139/183/115  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      40  495   16   59  129/172/196/144/204/121  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             ||            | Chobham    |------------|------------||
Kamiyu|R1 40  188    5   52  182/184/223/221/208/123  00/05/00/00 04/00/00 00    NewtypeL6  | SwordL6    | ShieldL5   | Revenge    | Concentrat |             || Biosensor  | AlloyZ     | ApogeeMotor|------------||
Saegusa   42   77    0   42  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    42   77    0   42  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   31   65    4   15  148/158/198/181/177/124  00/00/00/00 04/00/00 --    NewtypeL3  | SupAtkL1   | SupDefL1   |            |            |             || ApogeeMotor| MBooster   | HighAccSgt |------------||
Judau|R2  41  386   35   74  181/184/222/217/207/133  00/00/00/00 04/00/00 00    NewtypeL6  | SwordL6    | ShieldL5   | AssistL3   | Concentrat |             || Biosensor  | AlloyZ     | Booster    |------------||
Bright    42   77   78* 138  125/190/200/145/212/126  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      ||            |            |            |------------||
Argo      41  375   16   35  183/164/204/198/211/147  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    || Shuffle    | Radar      |------------|------------||
Sai Saici 42  325   45   10  183/160/208/205/212/136  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL6    | CounterL5  | Morale     | InfightL7   || Wolf       | Haro       |------------|------------||
Jun|V     38  498   19   73  169/170/187/165/199/146  00/00/00/00 10/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            | IField     ||
Hayato    49  317   52*  24  185/182/209/203/213/144  --/--/--/-- --/--/-- --    PrevailL6  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    49  317    2   39  183/177/189/168/207/155  --/--/--/-- --/--/-- --    PrevailL7  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   46   16   20    4  146/174/195/173/198/143  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || EWAC       | HighAccSgt |            |------------||
Ryouma    49  317   26   57  193/176/197/170/210/148  00/10/00/00 09/00/00 --    PrevailL7  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | Booster    |------------|------------||
Kazuya    45  301   16   40  188/155/207/178/212/152  00/05/00/00 08/00/00 --    PrevailL6  | SwordL6    | CounterL7  | Guard      | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kyoshiro  41  216    5  103  140/169/199/192/201/135  00/00/00/00 00/00/00 --    SupAtkL3   | SupDefL3   | CounterL5  |            |            |             ||            | BeamCoat   |            |            ||
Nana      41  216    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     48  294   72* 162  185/185/204/179/209/143  00/10/00/00 09/00/00 00    Telekinetic| SwordL4    | ShieldL5   | SupAtkL2   | Concentrat | Attacker    || MBooster   | ImageSensor|------------|------------||
Mari      46  197    9    0  148/174/199/191/203/133  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || EWAC       | AlloyZ     | ImageSensor|            ||
Aqua      48   46   30   65  179/182/208/199/204/138  --/--/--/-- --/--/-- --    InfightL5  | ShieldL4   | SupDefL3   | SP Regen   | Concentrat | SPUpL8      ||------------|------------|------------|------------||
Hugo      48  188  123*  23  202/168/206/204/213/140  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Radar      | ImageSensor|            |------------||

Rei       40  130   33   44  173/175/182/158/200/124  00/00/00/00 08/00/00 --    SwordL3    | SupAtkL3   | SupDefL3   | Concentrat | Morale     | SP Regen    ||            | Chobham    |------------|------------||
Fuuinsaki 39  287   38   58  172/118/193/198/198/135  00/00/00/00 05/00/00 --    SupDefL2   | SupAtkL2   | Hit&Away   | Concentrat | SPUpL1     |             ||            |            | Biosensor  |------------||
Sayaka|V  45  292   18   36  147/170/190/162/196/148  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||


Total Cash:  299367
Total Turns: 152


 

Total Turns: 152

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Chapter 36, Hemisphere, in 2 turns:

Spoiler

 

LL9se6B.png
Oh boy, a water map.
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Title card.
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They force Raideen on the bottom side, makes it harder to get enough move, but we make it work.
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Simple Rout, that is slightly not so simple, as I'll explain when we get there.
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Most of these positions don't matter.
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Getter Zeals up.
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My SP Regens are in position.
vwBsUYO.png
I think I'm using Minovsky Craft instead of Screw Module this time.
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Hugo Zeals up. I apparently missed the shot of him killing, but he nips one of the same bunch Getter did.
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Battleships and Jim in position.
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Getting a little chunk in to help soften things up.
Turn 2:
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Hugo's survivability was a little rough on EP, but nothing we couldn't handle. Some crits needed rigging too here and there, but it wasn't too bad.
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Raideen Zeals up early,
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So that I have a Hope Target for my subcaptain.
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We get some Rouses cast too for good measure.
tGlOdIZ.png
JOoXQo0.png
MAP
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and away.
i8blDbi.png
Akira does a little chip as well, as we get in position.
HdrXIWd.png
Operation feed Elle in full swing.
h75RMwj.png
F5zN2AI.png
My newtypes Zeal up.
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Judau's first.
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He Zeals again.
LuzSRnM.png
HgSYr0W.png
Slight diversion as I go to Hugo side with Horse. I don't tend to rely on him much for supports these days, but maybe this will help at some point.
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Jim gives us the old long distance refill.
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Argo + Hugo.
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Kazuya handles his on his own.
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MAP from Nadesico as well. They stay put after.
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Huge spirit learn from Harry here.
BQainxl.png
tT3SkQm.png
Two more kills for Judau.
4vt4qMW.png
Trips the Ace of Clubs.
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Takes care of the last Hugo metronome.
3u2klPX.png
We didn't need the Joker anyway.
YDkTBsR.png
Fqeh7hS.png
Kamille gets two.
VT2NiNC.png
One last Rouse for good measure.
4quwV5c.png
s9xk753.png
And a solid MAP God Voice.
fDYkevF.png
Getter easily handles the last metronome, and yet the map isn't over yet. How strange.
sJkImN0.png
Hugo decides to investigate.
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I also go ahead and refill the Nadesico, purely for XP.
m0WVyZR.png
Okay, well, here's Rah Xephon, we knew that.
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Oh, this enemy actually counts, huh. Well I don't actually have the damage to take this one down in one shot, since it's massively upgraded.
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But it is programmed to flee at the first sign of danger anyway. Ordinarily they leave on their on on Turn 3, but we have to force the issue ourselves to go faster.
P5UrzcH.png
And that is a wrap.
iguuWup.png
Solid effort.


Finish 36r
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       40  412    0   60  159/171/184/172/187/159  00/00/00/00 00/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             || NewAlloyZ  | EWAC       |            | HighAccSgt ||
Harry     42  188    0   58  131/170/195/144/188/120  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      42  188   19   68  130/173/197/145/205/122  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             || Booster    | Booster    |------------|------------||
Kamiyu|R1 42   98    7   62  182/184/223/221/208/123  00/05/00/00 08/00/00 00    NewtypeL6  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             || Biosensor  | ImageSensor| ImageSensor|------------||
Saegusa   43  251    0   45  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    43  251    0   45  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   31  140    4   16  148/158/198/181/177/124  00/00/00/00 04/00/00 --    NewtypeL3  | SupAtkL1   | SupDefL1   |            |            |             || ApogeeMotor|            | HighAccSgt |------------||
Judau|R2  43  208   38   89  183/186/224/219/209/135  00/00/00/00 08/00/00 00    NewtypeL6  | SwordL6    | ShieldL5   | AssistL3   | Concentrat |             || Biosensor  | Radar      | ImageSensor|------------||
Bright    43  251   82* 149  126/191/201/146/213/127  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || MBooster   | MBooster   | MBooster   |------------||
Argo      42  128   17   40  184/165/205/199/212/148  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    || Shuffle    | ScrewMod   |------------|------------||
Sai Saici 43   55   46   15  184/161/209/206/213/137  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL6    | CounterL5  | Morale     | InfightL7   || Wolf       | ScrewMod   |------------|------------||
Fuuinsaki 41   96   39   63  173/119/194/199/199/136  00/00/00/00 05/00/00 --    SupDefL2   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL1     |             ||            | Biosensor  | Biosensor  |------------||
Jun|V     41   52   19   73  171/172/189/167/201/148  00/00/00/00 10/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            | IField     ||
Hayato    49  386   53*  32  185/182/209/203/213/144  --/--/--/-- --/--/-- --    PrevailL6  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    49  386    2   47  183/177/189/168/207/155  --/--/--/-- --/--/-- --    PrevailL7  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   47  135   20    4  147/175/196/174/199/144  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || EWAC       | HighAccSgt | ScrewMod   |------------||
Ryouma    49  386   27   65  193/176/197/170/210/148  00/10/00/00 09/00/00 --    PrevailL7  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | Minovsky   |------------|------------||
Kazuya    45  321   17   45  188/155/207/178/212/152  00/05/00/00 08/00/00 --    PrevailL6  | SwordL6    | CounterL7  | Guard      | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kyoshiro  43  133    5  103  142/171/201/194/203/137  00/00/00/00 00/00/00 --    SupAtkL3   | SupDefL3   | CounterL5  |            |            |             ||            | BeamCoat   |            |            ||
Nana      43  133    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     48  399   76* 183  185/185/204/179/209/143  00/10/00/00 09/00/00 00    Telekinetic| SwordL4    | ShieldL5   | SupAtkL2   | Concentrat | Attacker    || Radar      | ImageSensor|------------|------------||
Mari      46  376    9    0  148/174/199/191/203/133  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || EWAC       | AlloyZ     |            |            ||
Aqua      48  160   30   68  179/182/208/199/204/138  --/--/--/-- --/--/-- --    InfightL5  | ShieldL4   | SupDefL3   | SP Regen   | Concentrat | SPUpL8      ||------------|------------|------------|------------||
Hugo      48  302  124*  26  202/168/206/204/213/140  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Haro       | MBooster   | Booster    |------------||

Shinji    41  486   38   93  177/175/183/159/197/119  00/01/00/00 08/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     | Concentrat  ||            | Chobham    |------------|------------||
Rei       42   10   35   52  174/176/183/159/201/125  00/00/00/00 08/00/00 --    SwordL3    | SupAtkL3   | SupDefL3   | Concentrat | Morale     | SP Regen    ||            | Chobham    |------------|------------||
Sayaka|V  45  292   18   36  147/170/190/162/196/148  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||


Total Cash:  208807
Total Turns: 154


 

Chapter 37, Way of Life, in 3 turns:

Spoiler

 

VSzDaOr.png
The fact that I couldn't level Rei in the previous chapter, and I desperately needed her to have Zeal unlocked was the cause of some previous "non-canon" notes on prior posts, but now we're here for real.
xBn8YuO.png
I honestly didn't even remember this plot point from Eva until going back through it and it slowly sort of kind of came back to me.
bS323Y7.png
A forced stage with limited units and no battleship.
MYprzDY.png
Shinji Zeals and charges.
AzLMz9f.png
Rei follows and crits this for a Will kill, leaving Shinji support still on the table.
Xgxl62z.png
You can barely see the square but she's targetting the top metronome, not the one Shinji hit earlier.
CtgmPic.png
Another Zeal, she has boatloads of SP and cheap cost.
NWAEslg.png
Using Assist when Valor is cast to pad on the multipliers.
yz8oaYD.png
I thought I read a guide say you needed to pick up the containers in this map, but checking my loot afterwards I'm not sure that was the case. Either way...
YZzKqMp.png
The key to a fast clear on this chapter is getting one of the Dotems to crit you through the AT field. It's a low chance, but not unreasonable.
cBjvcVY.png
After Shinji kills the rest that swarm him, the event triggers.
YFXc2AD.png
Fz9Mp8W.png
Bardiel wrecks both the other Evas.
irtshFW.png
The wincon changes do damage Bardiel a certain amount.
XVFxO6U.png
However, there's a hidden condition that if Shinji's HP is low enough will just bypass that requirement and take you straight to the next phase of the map anyway. The developers have been consistently nice about this, see previous events with solo Zeorymer for other examples.
u4HHV5I.png
Anyway, Eva 01 goes berserk.
z50znRW.png
We watch some nice cutscene battles.
8dxd6uY.png
Rah Xephon comes and saves us from maiming Touji completely.
m22IFrP.png
And then it transfers to his half of the scenario.
Uo2EljB.png
We're still in the enemy phase, so we get a free counterattack for our troubles. If we had triggered on Player Phase we would lose out on this necessary damage that we don't have from underlevelled, unupgraded Ayato.
QbcjMDR.png
I gave him the Wolf Emblem I think, for access to the Bow out of the gate for this.
01s4XbD.png
Despite him getting rocketed to Will 150 after one round of combat.
Turn 2:
tGoD9bB.png
We have finisher unlocked now.
8hiyu19.png
And using his join PP I bought him Revenge for more oomph on EP.
Turn 3:
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Player Phase
lMwXgcC.png
Enemy Phase, as you can see, enough to kill, given the Revenge boost.
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And then the tragedy.
1UiKCLn.png
yXMPlRd.png
Sayonara, Ayato-kun.
KQgY4rE.png
Ironic, given he just stopped Shinji from the same thing.


Finish 37
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Shinji    43  106   46  119  179/177/186/161/199/121  00/01/00/00 08/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     | Concentrat  || Minovsky   | MBooster   |------------|------------||
Rei       42  194   37   60  174/176/183/159/201/125  00/00/00/00 08/00/00 --    SwordL3    | SupAtkL3   | SupDefL3   | Concentrat | Morale     | SP Regen    || Minovsky   | Haro       |------------|------------||


Jim       40  412    0   60  159/171/184/172/187/159  00/00/00/00 00/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             || NewAlloyZ  | EWAC       |            | HighAccSgt ||
Harry     42  188    0   58  131/170/195/144/188/120  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      42  188   19   68  130/173/197/145/205/122  00/05/00/00 04/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             || Booster    | Booster    |------------|------------||
Kamiyu|R1 42   98    7   62  182/184/223/221/208/123  00/05/00/00 08/00/00 00    NewtypeL6  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             || Biosensor  | ImageSensor| ImageSensor|------------||
Saegusa   43  251    0   45  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    43  251    0   45  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   31  140    4   16  148/158/198/181/177/124  00/00/00/00 04/00/00 --    NewtypeL3  | SupAtkL1   | SupDefL1   |            |            |             || ApogeeMotor|            | HighAccSgt |------------||
Judau|R2  43  208   38   89  183/186/224/219/209/135  00/00/00/00 08/00/00 00    NewtypeL6  | SwordL6    | ShieldL5   | AssistL3   | Concentrat |             || Biosensor  | Radar      | ImageSensor|------------||
Bright    43  251   82* 149  126/191/201/146/213/127  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || MBooster   | MBooster   | MBooster   |------------||
Argo      42  128   17   40  184/165/205/199/212/148  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    || Shuffle    | ScrewMod   |------------|------------||
Sai Saici 43   55   46   15  184/161/209/206/213/137  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL6    | CounterL5  | Morale     | InfightL7   || Wolf       | ScrewMod   |------------|------------||
Fuuinsaki 41   96   39   63  173/119/194/199/199/136  00/00/00/00 05/00/00 --    SupDefL2   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL1     |             ||            | Biosensor  | Biosensor  |------------||
Jun|V     41   52   19   73  171/172/189/167/201/148  00/00/00/00 10/00/00 --    PrevailL4  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            | IField     ||
Hayato    49  386   53*  32  185/182/209/203/213/144  --/--/--/-- --/--/-- --    PrevailL6  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    49  386    2   47  183/177/189/168/207/155  --/--/--/-- --/--/-- --    PrevailL7  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   47  135   20    4  147/175/196/174/199/144  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || EWAC       | HighAccSgt | ScrewMod   |------------||
Ryouma    49  386   27   65  193/176/197/170/210/148  00/10/00/00 09/00/00 --    PrevailL7  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | Minovsky   |------------|------------||
Kazuya    45  321   17   45  188/155/207/178/212/152  00/05/00/00 08/00/00 --    PrevailL6  | SwordL6    | CounterL7  | Guard      | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kyoshiro  43  133    5  103  142/171/201/194/203/137  00/00/00/00 00/00/00 --    SupAtkL3   | SupDefL3   | CounterL5  |            |            |             ||            | BeamCoat   |            |            ||
Nana      43  133    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     48  399   76* 183  185/185/204/179/209/143  00/10/00/00 09/00/00 00    Telekinetic| SwordL4    | ShieldL5   | SupAtkL2   | Concentrat | Attacker    || Radar      | ImageSensor|------------|------------||
Mari      46  376    9    0  148/174/199/191/203/133  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || EWAC       | AlloyZ     |            |            ||
Aqua      48  160   30   68  179/182/208/199/204/138  --/--/--/-- --/--/-- --    InfightL5  | ShieldL4   | SupDefL3   | SP Regen   | Concentrat | SPUpL8      ||------------|------------|------------|------------||
Hugo      48  302  124*  26  202/168/206/204/213/140  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Haro       | MBooster   | Booster    |------------||

Sayaka|V  45  292   18   36  147/170/190/162/196/148  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||


Total Cash:  226087
Total Turns: 157


 

Chapter 38, A Man's Fight, in 2 turns:

Spoiler

 

PbUIBFk.png
More Xephongelian content.
H5nvVqg.png
Title Card.
9W1fS9X.png
Ayato solo segment. This is a little rough, but we can rely on the principles we've come to know and love.
0KPNEBl.png
We need Haro for move and range, I think the other equip was a Will part too, iirc. The positioning here is somewhat flexible, but I think this one was slightly better.
0S4Cyl2.png
Enemy Phase is another chunk.
zpLOODo.png
Obligato knocks us low enough to trigger the failsafe. If you get the pure chance, one in a million (not literally I don't know the actual code) crit that sometimes happens when your skill is too low to let you legit crit you could actually accomplish the main goal of dropping him 10%, but that's not something I ever allow for.
uvaRdx0.png
This activates the Ayato.
n17YGDi.png
But more importantly, it brings the invading Angel.
j9ximKC.png
Asuka deploys with spirits she hasn't unlocked yet.
I60vRgC.png
Still Enemy Phase, so we get attacked. It's important that her Alert gets burned so make sure to counter.
Turn 2:
RN0HJNg.png
Now that it's our turn, we fight back.
ctfOfUR.png
This event triggers if she takes any damage at all. On test runs getting the paint chipped while she has Guard up was sufficient. But this time we take massive into the red damage, which is fine too.
bec751M.png
M3tdRSO.png
Event fight plays out.
OeAWu48.png
yXR72Cm.png
Event fight plays out.
jhNtiOz.png
Rom shows up, with his customary flashy entrance.
lhbmc4U.png
Thankfully, he brings the rest of the crew with him.
FBt2CpH.png
KqhI35g.png
Everyone but the battleships deploy with 150 Will. Don't ask me why, but don't look a gift horse in the mouth.
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Please to be routing the enemy thank you and come again.
QS6LRbc.png
Our main muscle for the map will be this guy.
2e7C1Kt.png
pHGwTZI.png
pgKNw9h.png
PyhwZA7.png
Literally everyone with Zeal is important too, though.
ybpRutZ.png
USm4RtE.png
Love lets Kazuya straight one-shot this.
focQcz5.png
The rarely used Fury from Hayato. Sound Barrier is annoying and we don't have Daunt to turn it off.
XCwO2jg.png
Him constantly defending is also what makes this hard.
78YbJUN.png
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Apply Hope liberally to the problem solvers.
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Zeal,
f8Lus8K.png
ay4CY9r.png
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and Valored MAP. We had to pump a lot into raw stats to make this hit threshold.
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Double Hope.
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Another Zeal.
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We need extra range on a P attack, so shed the shell.
1qQkrXp.png
Getting Hugo in here without using up his supports is key, so thanks Assist.
eFLHiJF.png
And another.
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And another, this time with Valor.
029XxKG.png
We need some Rouse on the battleships because they don't get 150 privilege. Don't ask why, I don't know.
xgQnGlI.png
G4DRB4j.png
Horse softens for Sai.
tcNH5xK.png
gMk0bHl.png
Save Hayato's support for the killing blow for that 10% xp bonus to be a better value.
8ycKuKe.png
Shine Spark with Fury and God Voice support.
g8589Ah.png
Jim refills our tanks from afar.
ZlW3WMQ.png
Double Getter with God Voice.
VGMcRXh.png
His supports all used, we reposition.
MKcKinE.png
MAP attacks bypass defend, so this will do good damage to the Obligato. These metronomes are upgraded though, so it will only kill the one of those we damaged.
walWyo0.png
Like I said. Good damage.
JCxLNgn.png
The paycheck is still good, even with only a few kills.
yPPJ436.png
Now that Jim is free, we deliver Hugo support with his solid range P move.
kd8SFCK.png
I needed a tiny bit more oomph for my plan, and this also wounds a high level character for repair purposes.
CY5kFwq.png
Argo finishes.
Q1geFzr.png
I needed snipe for the range, and this fucker still lives after.
MixLOcM.png
But as soon as he's at this point he switched to evade and now we super overkill.
2frtXQ8.png
Bastard isn't even high level to give us a juicy xp injection. No, he's just a pain in the ass for no good reason.
9VZVxeh.png
Just getting Xephon out of the way of potential EP fuckery.
Tc7lKsa.png
That said, I have enough Hope/Zeal I could finish on PP if I wanted.
KoW1p2Z.png
ocqb62F.png
Hugo takes out the metronomes, leaving the basic dotem for Akira on EP.
t1kBW2q.png
S4Li9kf.png
But there's more. Our battleships plunk at the only thing that had been in range for them.
Dw3upg4.png
And Elle has just enough damage with Venus support to make this kill a reality.
vyiCoeE.png
LOL. You love to see it. Get that underlevelled friend up to par.
xrMcCgx.png
Well, closer to par, at any rate.
wXs4Oin.png
hmqPzIm.png
A couple of repairs.
TsLUuGz.png
The aforementioned EP kill.
TLCC1i3.png
uaH5O5a.png
When just the Angel is left we enter plot battles.
1yDLxuQ.png
fkgLOBF.png
It was looking alright at first, but the tables turned.
RbeK81u.png
kk2AvUX.png
That's what Berserk mode is for though, I guess.
tOjmA9x.png
Hi, Mom.
SIyUY25.png
A bit nightmarish, but it's over, and in good time.


Finish 38
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       41   24    0   60  159/171/184/172/187/159  00/00/00/00 04/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             || NewAlloyZ  | EWAC       |            | HighAccSgt ||
Harry     42  258    0   58  131/170/195/144/188/120  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      42  258   19   68  130/173/197/145/205/122  00/05/00/00 07/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             || Radar      |            |------------|------------||
Kamiyu|R1 43  198    8   69  184/186/225/223/210/125  00/05/00/00 08/00/00 00    NewtypeL6  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             || Biosensor  | Dustproof  | MBooster   |------------||
Saegusa   43  305    0   45  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    43  305    0   45  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   35  159    5   25  151/161/201/184/180/127  00/00/00/00 08/00/00 --    NewtypeL3  | SupAtkL2   | SupDefL2   |            |            |             || ImageSensor| ImageSensor| Biosensor  |------------||
Judau|R2  44   63   39   98  183/186/224/219/209/135  00/00/00/00 08/00/00 00    NewtypeL6  | SwordL6    | ShieldL5   | AssistL3   | Concentrat |             || Biosensor  |            | AlloyZ     |------------||
Bright    43  305   82* 149  126/191/201/146/213/127  00/04/00/00 07/00/00 --    Command    | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || Shuffle    | Shuffle    | Shuffle    |------------||
Argo      43  330   18   49  185/166/206/200/213/149  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    || Booster    | ScrewMod   |------------|------------||
Sai Saici 44  105   47   22  184/161/209/206/213/137  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL6    | CounterL5  | Morale     | InfightL7   || NewAlloyZ  | ScrewMod   |------------|------------||
Fuuinsaki 41  176   39   63  173/119/194/199/199/136  00/00/00/00 05/00/00 --    SupDefL2   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL1     |             ||            |            | HighAccSgt |------------||
Jun|V     42  213   19   73  172/173/190/168/202/149  00/00/00/00 10/00/00 --    PrevailL5  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            | ImageSensor| IField     ||
Hayato    49  421   53*  48  185/182/209/203/213/144  --/--/--/-- --/--/-- --    PrevailL7  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    49  421    2   63  183/177/189/168/207/155  --/--/--/-- --/--/-- --    PrevailL7  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   47  142   20    4  147/175/196/174/199/144  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || Booster    | ImageSensor| MBooster   |------------||
Ryouma    49  421   28   81  193/176/197/170/210/148  00/10/00/00 09/00/00 --    PrevailL7  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | Morale      || ApogeeMotor| Radar      |------------|------------||
Kazuya    45  446   18   52  188/155/207/178/212/152  00/05/00/00 08/00/00 --    PrevailL6  | SwordL6    | CounterL7  | Guard      | Morale     | Attacker    || MBooster   |            |------------|------------||
Kyoshiro  43  210    5  103  142/171/201/194/203/137  00/00/00/00 00/00/00 --    SupAtkL3   | SupDefL3   | CounterL5  |            |            |             || ApogeeMotor| BeamCoat   |            |            ||
Nana      43  210    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     49  240   87*  52  203/186/205/180/210/144  00/10/00/00 09/00/00 00    Telekinetic| SwordL4    | InfightL4  | SupAtkL2   | Concentrat | Attacker    || MBooster   | MBooster   |------------|------------||
Mari      46  386    9    0  148/174/199/191/203/133  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || EWAC       | Booster    |            |            ||
Aqua      48  221   30   78  179/182/208/199/204/138  --/--/--/-- --/--/-- --    InfightL5  | ShieldL4   | SupDefL3   | SP Regen   | Concentrat | SPUpL8      ||------------|------------|------------|------------||
Hugo      48  363  126*  36  202/168/206/204/213/140  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Radar      | MegaGen    |            |------------||

Shinji    43  211   46  119  179/177/186/161/199/121  00/01/00/00 08/00/00 --    SwordL3    | SupAtkL2   | SupDefL2   | AssistL2   | Morale     | Concentrat  || Minovsky   |            |------------|------------||
Rei       42  194   37   60  174/176/183/159/201/125  00/00/00/00 08/00/00 --    SwordL3    | SupAtkL3   | SupDefL3   | Concentrat | Morale     | SP Regen    || Minovsky   |            |------------|------------||
Sayaka|V  45  292   18   36  147/170/190/162/196/148  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||


Total Cash:  125607
Total Turns: 159


 

Total Turns: 159

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Chapter 39, For the Peace We Once Vowed to Create, in 3 turns:

Spoiler

 

xkszGuR.png
Recruitment of drafted characters is always an exception for fielding and using undrafteds, so long as they do only the necessary steps and nothing more, but I figured I'd clip out an explicit comment from the draft discord anyway.
Xe6RzuM.png
Space, huh. I'm a little unprepared with no thruster modules, hopefully things don't go too poorly.
jONdXrp.png
Not going to lie, when I first saw the alien princess I thought it was the same sprite as for Duke's sister. A side-by-side viewing does reveal minor differences, though.
1SL6R0A.png
Title Card.
lYwsPY4.png
Duke is autodeploy for this one, we add in our choice of characters. We've had to bench some for awhile now, and fielding Boss for the recruit means we bench one more than usual.
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Persuade within 5 turns.
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This is no longer a strictly necessary Daunt, after some tweaks, but I leave it in at this point because I budgeted SP for it.
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Rei gets Roused.
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This is a better view, since some of the characters were offscreen.
oYPItgn.png
My SP regen folks are getting their money's worth.
dRLaO0R.png
About half of my force load into the Nadesico, Duke included.
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A few others load into the Argama, Boss in this one. The others will hoof it under their own power.
9dSezEY.png
Argama and unloadeds head to the right.
pjSswOt.png
zWEFEhl.png
Raideen and the Nadesico head down.
Turn 2:
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Ruri needs a Rouse cast here as well.
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As does Raideen. I held off on rousing him so we could take more damage on the EP.
Ak936Ac.png
More Will for Rei.
Mg1SPbN.png
rp9rbny.png
We get some of that juicy repair XP.
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Raideen Zeals up and starts unloading on our persuade target. Don't worry, I know what I'm doing.
S77qxfF.png
WsD4PfF.png
MAP attack paying off big.
2KoOhse.png
Hit and Away to a more forward deploy position.
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Sneak a kill on one of the ufos that escaped the MAP.
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Putting Jim in position for next turn.
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Zealed Judau also working away at Prince Mols.
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Before sniping one of the KoaKoa completely 100 to 0.
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Hit and Away from him back over toward the rest of my units.
5BvCTKp.png
CT6NmhB.png
Valored MAP attack cleaning the field.
M0PgZ1F.png
Providing the room needed for Duke to have easy access to make his persuasion.
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Mols doesn't listen so easily. Maybe he needs a bit more of a shock. Shoot him down!
BnLsiM4.png
Benkei eats the Will hit so that Mari can get good XP.
4cX5aku.png
Everyone else just proceeds to set up for what is yet to come.
ipbZ4CJ.png
bfgC52p.png
Daimos claims a skull.
QGVQALX.png
Mols runs off and Duke chases after.
ui8yolN.png
After a cutscene, we return with new conditions and new enemies.
Turn 3:
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The turn count also advances automatically. All our units can act again, and we skipped the enemy phase entirely. Convenient, I guess?
VzUZfCF.png
Akira is going to need more SP for what he has to do. We oblige and give it to him.
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Bird form is just barely enough move, but we can't actually do anything of consequence at this range. Not just yet anyway. Hold!
3bSsMtl.png
We give Rei one more shot of Will juice.
HOfTlFh.png
cbatpQd.png
And another Kill and Away from Judau.
bDHi5kg.png
qFlgyjV.png
And a Kill and Away from Nadesico.
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Rei moves into position and attacks.
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And what we've all been waiting for.
3PlyGFz.png
Look at the glory of this MAP. What a sight for sore eyes.
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Jim gives her the green light for more.
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He also casts a couple Bless and refuels Raideen the old fashioned way.
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GjoA3TG.png
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Raideen's support attack is strong enough to kill after Judau gets redirected by the support defend.
FCFEZLM.png
W4t9TRP.png
Most of this MAP is softening for future, but Bright does collect a couple of notches as well.
C0gItQE.png
zhg8ice.png
Then it's time for Shinji to MAP.
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And Away.
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PKy0Mq1.png
What about Second MAP?
5e5eCil.png
Clustering by the others for moral support.
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Rei's 2nd N2 mine.
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This sets up Boss nicely.
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"You know, I'd like to take one of these home with us." --said while initiating the attack.
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"All right! Great get!" --said upon completion of the early MP secret.
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I decided it was worth packing Cartridges since Jim didn't have the SP for three casts, and fitting in extra Bless was helpful.
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She doesn't quite have the natural SP to do everything I'm asking of her, despite the very very cheap cost on her Zeal.
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4xlBENM.png
And another, and another.
vrdINU8.png
CBxsxYI.png
Boom goes the MP army.
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Daimos teed it up for Horse.
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Zealed Hugo setting up things over on this end as well.
NECo8MM.png
I think one of the MAPs must have crit, as I budgeted for needing much more to feed Elle this generic Motherbarn.
j4GvYeN.png
All's well that ends well, though.
AvXIMqF.png
Balendos's Great is a cut above, so we need more oomph to cut through. Cue Shine Spark.
gj2Q4Lf.png
Supported Fang Knuckle for a little more softening.
iW0inMx.png
SNJ3FwD.png
With Hugo support now on the table, we take out Jigra.
2Ns13uh.png
oxXeOss.png
Hugo then borrows the existence of Kyoshiro support as an option for the 10% XP boost, even though there wasn't enough HP left to even need it to proc.
pAXsBHr.png
g2FVaCV.png
We get in a couple of repairs for XP.
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Judau isn't worth much, but it's better than nothing.
pQuWAKo.png
Raideen didn't have much damage left either, but it's better than chip damage on enemies that are dead to rights.
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Because the MAP doesn't need help cleaning them out.
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That last little UFO rams Nadesico on EP.
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And with this sad chapter wrapped up, Duke swears to fulfill the promise the two of them had, to finally put a stop to the villainous Vegan ruler.
JEK1iU0.png
The princess is, of course, a more sympathetic figure.
aJxj9h2.png
And here's our end screen.


Finish 39
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       42  204    0   60  160/172/185/173/188/160  00/00/00/00 04/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             || NewAlloyZ  | EWAC       |            |            ||
Shinji    45   20   53*  88  180/178/187/162/200/122  00/01/00/00 08/00/00 --    Hit&Away   | SupAtkL2   | SupDefL2   | AssistL2   | Morale     | Concentrat  ||            |            |------------|------------||
Rei       48  441   43   96  178/180/187/163/205/129  00/00/00/00 08/00/00 --    SwordL3    | SupAtkL3   | SupDefL3   | Concentrat | Morale     | SP Regen    || (Cartridge)| (Cartridge)|------------|------------||
Harry     45  491    0   75  133/172/197/146/190/122  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      45  491   27   94  132/175/199/147/207/124  00/05/00/00 07/00/00 --    Hacking    | SupAtkL2   | SupDefL2   | Hit&Away   | Morale     |             || MBooster   | Booster    |------------|------------||
Saegusa   44  462    0   51  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    44  462    0   51  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|R2   39   29    6   32  154/164/207/190/183/130  00/00/00/00 08/00/00 00    NewtypeL4  | SupAtkL2   | SupDefL2   |            |            |             || ImageSensor| ImageSensor| MBooster   |------------||
Judau|R1  45   73   42   41  184/187/228/223/210/136  00/05/00/00 08/00/00 00    NewtypeL7  | SwordL7    | ShieldL6   | AssistL3   | Concentrat | Hit&Away    || Haro       | Booster    | Biosensor  |------------||
Bright    44  462   85*  16  126/203/201/146/213/127  00/04/00/00 07/00/00 --    Attacker   | SupAtkL2   | SupDefL3   | ESave      | Hit&Away   | Morale      || Shuffle    | Shuffle    | Shuffle    |------------||
Fuuinsaki 43  294   41   70  175/121/196/201/201/138  00/00/00/00 07/00/00 --    SupDefL2   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL1     |             ||            | ApogeeMotor| HighAccSgt |------------||
Jun|V     45   57   19   73  174/175/192/170/204/151  00/00/00/00 10/00/00 --    PrevailL5  | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            | ImageSensor| IField     ||
Hayato    51  273   53*  53  187/184/211/205/215/146  --/--/--/-- --/--/-- --    PrevailL7  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    51  273    2   68  185/179/191/170/209/157  --/--/--/-- --/--/-- --    PrevailL7  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   49  171   20    4  148/176/197/175/200/145  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             ||            | ImageSensor| MBooster   |------------||
Ryouma    51  273   29   86  193/176/197/170/210/148  00/10/00/00 09/00/00 --    PrevailL7  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | Morale      ||            | Radar      |------------|------------||
Kazuya    48   97   19   57  190/157/209/180/214/154  00/05/00/00 08/00/00 --    PrevailL7  | SwordL6    | CounterL7  | Guard      | Morale     | Attacker    ||            |            |------------|------------||
Kyoshiro  45  135    5  103  143/172/202/195/204/138  00/00/00/00 00/00/00 --    SupAtkL3   | SupDefL3   | CounterL5  |            |            |             ||            | BeamCoat   |            |            ||
Nana      45  135    0   17  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     50  174  100* 110  204/187/206/181/211/145  00/10/00/00 09/00/00 00    Telekinetic| SwordL4    | InfightL4  | SupAtkL2   | Concentrat | Attacker    || MBooster   | MBooster   |------------|------------||
Mari      48  496    9    0  149/175/200/192/204/134  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || Biosensor  | Biosensor  | Biosensor  | ApogeeMotor||
Aqua      51   52   30   14  182/185/211/202/207/141  --/--/--/-- --/--/-- --    InfightL5  | ShieldL5   | SupDefL3   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      51  194  127*  42  205/171/209/207/216/143  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Radar      | MegaGen    | Wolf       |------------||

Kamiyu|R1 43  198    8   69  184/186/225/223/210/125  00/05/00/00 08/00/00 00    NewtypeL6  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             || Biosensor  | Dustproof  | MBooster   |------------||
Argo      43  330   18   49  185/166/206/200/213/149  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    || Booster    | ScrewMod   |------------|------------||
Sai Saici 44  105   47   22  184/161/209/206/213/137  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL6    | CounterL5  | Morale     | InfightL7   || NewAlloyZ  | ScrewMod   |------------|------------||
Sayaka|V  45  292   18   36  147/170/190/162/196/148  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             ||            |            |            |            ||


Total Cash:  323687
Total Turns: 162


 

Chapter 40, Spiral Staircase to the End, in 3 turns:

Spoiler

 

SbFwRKm.png
Final chapter in the scene, and surprising nobody it's more Dendoh plot. Really feels like these guys got the lion's share of story in this game.
6RFR3T3.png
Title Card.
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I spent all the money that had been piling up, and put in for some important pilot skill upgrades as well. Check the table for details if you're curious and the explanations don't manifest along the way.
P4gB7pt.png
Initial scenario goal is a rout.
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Still in space, we need to stop the Spiral Castle from Colony Dropping itself.
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Hugo and Akira need some extra Will to start things off.
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Rei can't effectively utilize her SP regen on turn one, unfortunately. But everyone else is set up accordingly.
CXxEUmQ.png
A small contingent rides the Argama,
OiWs1pc.png
While most everyone else piles into the Nadesico.
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Elle is staying outside picking up stray kills, still trying to close the level gap and get to her final spirit.
7l2PA4x.png
These five enemies always defend, so the trick to do the most damage to the Lock at the center is to select it second on a W attack. Only the first target in a W attack gets to retaliate/defend. The other just eats it raw.
z59tE1B.png
So we hit it with a one-two of Esper Burn and Bloody Ray.
cHnOAZw.png
And the battleships position accordingly for the other way of bypassing Defend mechanics, if you know what I mean.
kDMxPVs.png
Bright gets another level of support attack on an EP Galf kill.
Turn 2:
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I target Rei with another dose of Rouse to get her up close to the needed number.
ZkzWiV5.png
Elle claims another kill that I left specifically for her.
Yd9O1zr.png
The Lock has HP upgrades through the roof, by the way, in addition to being a total nuisance about Defend. So we need some additional chip on top of everything we've done and planned.
jrJag4m.png
Valor up, boys.
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T5e3TMi.png
This does take out the front Faitas, but since I concentrated both Ws there, the other Faitas live. The Hit and Away broadcasts some future intent, as well. But you should expect such things from me at this point.
zGybgIU.png
ysAEx9J.png
All of the kills Ruri ate on enemy phase got her level high enough that this MAP doesn't look as big as it should, but that's fine.
1gTDic6.png
This is our first real experience with multilevel maps, which are apparently a thing in this game. Apparently Space route splits had some earlier, maybe? Anyway, Battleships are obviously too big to go inside of other structures, so they have to stay on the outside. Selecting "Go inside" here just shows us the inner map with no highlighted movable squares. Parking right on the entrance though minimizes movement cost for all my other units who I want to offload, though.
CKdYf9p.png
So that's precisely what we do.
j70FMMS.png
Another first for us, but maybe not for prior Space boys. Breakable walls. Only certain attacks can affect them. Missiles and Mines being the most prominent, but certain other high powered weapons can also work. There's a whole field dedicated to whether or not you can engage in building destruction in the menu, right next to telling if they're disabled by Jammer abilities, which comes after they'll work on AT Fields, which is after whether count as scatter to pierce bunshin effects, which is after if they're affected by Sword cut, which is after etc. The weapons menu in this game really has a lot to say. Anyway, both the act of coming inside and the act of breaking down the wall spawn some enemies.
EhArePh.png
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We Zeal up and move in to deal with these new threats.
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Daimos with support OHKOs.
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HrKxaCK.png
Judau's purpose here is just to weaken.
TiBKZGq.png
wXV1F8O.png
Rei needs the kill Will.
UNk3zLE.png
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aNm4O8M.png
MAP and away.
6uVUWQ2.png
ZLqYx8g.png
Right, also worth noting. Indoors has some crazy effects on weapon range and a lot of things are cut by corners. Anyway, we unleash an N2 mine.
zp6uSsK.png
Jim gives her charges back on both her MAP attacks.
7qG8Wlb.png
hbGFIUA.png
MadrPM0.png
She takes out the Bugs and repositions.
7zw3FgO.png
His spirit casting work done for now, Jim can blow open the other wall.
99oShMe.png
FPXiCwg.png
rIHsFkE.png
Judau is just weakening this one as well, not enough juice for a kill, but we Hit and Away to a strategic position after.
DsZw5Fs.png
cXVgNK0.png
Akira and Shinji come in and start softening the lead Bug.
uoVqT8q.png
As much as I would have preferred getting some repair XP on this move, we need to body block because the Bug AI is a bit unfortunate in that is doesn't want to easily acquiese to our plans.
ltbx8u8.png
Getter team slide in and unload a Valor attack here to make sure we don't lose all the MAP damage to the regen the boss gets from their tile.
vtYxA4J.png
Tile regen is the reason why Hugo doesn't even focus on the bottom boss, instead weakening a minion.
rFOD3VT.png
Xi1Kql8.png
ylYhn9a.png
Top side I unload the Argama cargo to convenient positions for EP.
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The Dendoh people stay in Nadesico jail. No action for you guys.
vUzqeZ1.png
tqod6yV.png
The first EP kill is blessed, the other 3 Galfs just die without double money because action premium, etc. It's fine, I still make bank on this map.
TKbenMe.png
What isn't fine is those fuckers all the way over their, guarding the entrance to a Haro container, which I unfortunately simply cannot get without losing massive amounts of turns. RIP.
MjOCLZd.png
bkHceph.png
Jim counters the guy Judau weakened, and can clearly finish the job next turn when it comes around to it.
tpR9Kb3.png
These fuckers on the right side are choosing to be difficult, lining up along the close wall, which will force me to waste extra movement going around them.
W66x0Fc.png
Getter is in negative danger with Rei defending them. A decent amount of our damage did end up sticking as well, which is good.
IEc6qrP.png
The Errors are just healthy enough to avoid being wrecked on EP.
MFiKmTn.png
Witter was untouched, so this is the first exchange with them.
m70iy4R.png
The Gulver is targeted for the first Bug attack.
vOyvb7O.png
They'll definitely be in good shape to finish.
wXv60Mp.png
Since the corner now protects them, Shinji gets next focus. I wish I knew how AI priority chose their targets.
Kn75dvN.png
Anyway, we barely do enough damage to hit our goal for next turn, but that's fine.
jwXP2Zz.png
The ones attacking Hugo will easily be under threshold.
Turn 3:
3xV46rG.png
That was a bit of a slog, but there's so much left to come.
nDPGrva.png
Elle claims her kill first, just to get it out of the way.
6l3eyBN.png
w8m3uKb.png
We get two Zeals out of this Hope, so that's a deal and a half. We still had some SP banked from the turn prior too, so strap in and enjoy the ride.
oow1HRU.png
LFgwL91.png
GwADtyM.png
We deliver both Hayato supports, and Hit and Away up close.
1Ds0Uyo.png
DA4G9Jn.png
A brief detour back to the bottom, where Akira delivers a Hugo Execution Blade, and takes some heavy damage compounding its previous wound.
zpssUCo.png
Not to worry, Benkei can spot that one.
2rTkquT.png
Right as rain.
BtjPNgI.png
H4XMcNm.png
Ryouma Zeals up, and was about to go in, but then I remembered Mari needed to reach him for that repair XP first.
9CpgHkb.png
Not quite enough to take it out in one shot, but that's fine.
zd8rv1d.png
dS4ynSD.png
We back up a tad and get the support attack XP bonus.
nYyWd84.png
7rVz2GX.png
Shinji casts all his spirits.
y6NMWUn.png
RBC65ZF.png
Nukes the Bugs with his MAP. Needs to crit the ones he wounded, but I gave him the Image Sensor part so that's not too bad.
QqcpEZ8.png
XDjPu4u.png
That's another level of Assist Attack earned, and a solid Hit and Away position.
TSe2vJC.png
lIAdLT9.png
I forgot to give Judau the Dustproof, so that ground-bound Shinji could aid in the Assist. Luckily, that didn't end up costing me, and forcing a redo of the chapter.
fSQQrVP.png
It definitely would have been nice to have a 1.3 multiplier on top of the Valor instead of the basic 1.2 though. Ah well.
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Yikes! Not even close.
Fhsstm2.png
5DW2Oep.png
At least Daimos can land and get that Shinji support, so that wound up working.
AxtJVBH.png
When both Absolute and Witter go down, the Spiral Castle itself is revealed, and the Gear Fighters rush into its chamber, breaking the bottom wall, and only the bottom wall (rip Getter getting to join in if I'd gone for a cleaner kill on Absolute.)
qUFQ1wi.png
Goal shifts to killing the Spiral Castle within the turn limit.
yNV6e2B.png
He's a big boy, starts at full will, and has massive range. I'd be in danger of undrafted penalties if I don't finish him immediately, and I have no way to stow them in a battleship when they're that far inside the indoor segment. I might be able to hide them around a corner, but there's still those three Virus enemies on the right side too, so it's a bit of a pickle.
cUYnlPt.png
I only just noticed that Synchro Rate can go over 100%. How about that...
qINC8S6.png
bnM0Wqe.png
Anyway, not one to pass up free money if I can get kills without extra work.
TeEtDPK.png
I pick up the container on the Hit and Away just in case, since I know the Haro one isn't a guarantee.
yWBIAaL.png
A Psychoframe is pretty good, and we don't have any yet.
o7AUYef.png
Similarly motivated, Shinji finishes the Error that Hugo hit last turn on top of the container as well.
gERRidv.png
This is a much less appealing reward. Rouse exists and doesn't take away a part slot, at the minor inconvenience of using my support unit's SP. But generally my damage dealers are going to appreciate extra move, range, or EN much more, so... Maybe I'll find a use for this. No promises.
peo5Iqc.png
CXn31hZ.png
Hope and Zeal.
87M14WJ.png
Just barely squeaking into range in bird mode.
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Terrifying. He's still all ? marks.
hK8YRIo.png
Hits like a truck too!
ByRv3tq.png
Jim tops us up.
70TiDzA.png
Hugo Zeals in, and can only reach with Bloody Ray, since I don't have Snipe SP on Aqua. If it had been the end of the world I would obviously have rebudgeted, but we can make this work.
SOypCmt.png
Even take a big beating through the TE Barrier.
6Ka0hL9.png
Xss9vVB.png
Hope and Propellant Tank to refill that EN.
OxCx9li.png
Alert and Zeal, and we have a goal in sight at this point!
Frdivnt.png
Raideen raises their own Alert and tangos back, using my Support Attacks to their fullest potential.
pbZXmnY.png
hZnSZa2.png
eaacSE0.png
Comfortable, I now return topside to clean up as much as I can before ending the map.
EYU3ekW.png
zg2VYSP.png
aQUiqya.png
MAP and away.
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A heal on the last unit, for a scrap of XP.
1e0Q7Mk.png
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The badly wounded enemies that even my supports can clean up.
pS7jTgK.png
Don't need Alert if you can kill before the counter. *taps forehead*
aMkQW4p.png
The Spiral Castle doesn't understand why we fight so hard.
wYmxIUy.png
But it dies and we get a huge payout.
NWJnkUQ.png
And despite enemies remaining, that objective clear ends the map.
OM3xEUB.png
This chapter was a bit of a nightmare to plan. A relief that it's over, and pride in a job well done.


Finish 40
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       43  476    1   65  161/173/186/174/189/161  00/00/00/00 04/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             ||            | EWAC       |            |            ||
Shinji    46  370   58* 113  181/179/188/163/201/123  00/01/00/00 08/00/00 --    Hit&Away   | SupAtkL2   | SupDefL2   | AssistL3   | Morale     | Concentrat  || Wolf       | ImageSensor|------------|------------||
Rei       49  252   51*  66  179/181/188/164/206/130  00/00/00/00 08/00/00 --    Hit&Away   | SupAtkL3   | SupDefL4   | Concentrat | Morale     | SP Regen    || MBooster   | MBooster   |------------|------------||
Harry     47  234    0   97  135/174/199/148/192/124  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      47  234   36  126  134/177/201/149/209/126  00/05/00/00 07/00/00 --    Hacking    | SupAtkL2   | SupDefL3   | Hit&Away   | Morale     |             || ApogeeMotor| ApogeeMotor|------------|------------||
Saegusa   47   15    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    47   15    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|R2   44  296    9   42  157/167/210/193/186/133  00/00/00/00 08/00/00 00    NewtypeL4  | SupAtkL2   | SupDefL2   |            |            |             || ImageSensor| ImageSensor| HighAccSgt |------------||
Judau|R1  45  274   42   41  184/187/228/223/210/136  00/05/00/00 08/00/00 00    NewtypeL7  | SwordL7    | ShieldL6   | AssistL3   | Concentrat | Hit&Away    || Shuffle    | Shuffle    | Shuffle    |------------||
Bright    47   15   91*  39  129/206/204/149/216/130  00/04/00/00 07/00/00 --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || MBooster   | Booster    | Booster    |------------||
Fuuinsaki 46   61   46   86  177/123/198/203/203/140  00/00/00/00 07/00/00 --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL1     |             || Radar      | Biosensor  | Biosensor  |------------||
Sayaka|V  46  315   18   36  148/171/191/163/197/149  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || HighAccSgt | EWAC       |            | IField     ||
Jun|MPG   46  392   24   89  175/176/193/171/205/152  00/00/00/00 06/00/00 --    PrevailL5  | SupAtkL3   | SupDefL2   | Concentrat |            |             || LargeGen   | LargeGen   | AlloyGren  |------------||
Hayato    52  291   53*  65  187/184/211/205/215/146  --/--/--/-- --/--/-- --    PrevailL7  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    52  291    2   80  185/179/191/170/209/157  --/--/--/-- --/--/-- --    PrevailL7  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   49  189   21    8  148/176/197/175/200/145  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || EWAC       | AlloyZ     |            |------------||
Ryouma    52  291   30   98  195/178/199/172/212/150  00/10/00/00 09/00/00 --    PrevailL8  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | MBooster   |------------|------------||
Kazuya    50  184   21   74  192/159/211/182/216/156  00/05/00/00 08/00/00 --    PrevailL7  | SwordL6    | CounterL7  | Guard      | Morale     | Attacker    || Radar      | ApogeeMotor|------------|------------||
Kyoshiro  45  376    6  108  143/172/202/195/204/138  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL3   | CounterL5  |            |            |             ||            | Biosensor  | Biosensor  | Biosensor  ||
Nana      45  376    0   20  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     50  402  100*   0  204/187/206/181/211/145  00/10/00/00 09/00/00 00    Telekinetic| Hit&Away   | InfightL5  | SupAtkL2   | Concentrat | Attacker    || Haro       | MBooster   |------------|------------||
Mari      50  138    9    0  151/177/202/194/206/136  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || ImageSensor|            |            |            ||
Aqua      54   97   30   31  183/186/212/203/208/142  --/--/--/-- --/--/-- --    InfightL6  | ShieldL5   | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      54  239  128*  19  216/172/210/208/217/144  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   ||(Propellant)| Radar      | Booster    |------------||

Kamiyu|R1 43  198    8   69  184/186/225/223/210/125  00/05/00/00 08/00/00 00    NewtypeL6  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             ||            |            |            |------------||
Argo      43  330   18   49  185/166/206/200/213/149  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    ||            | ScrewMod   |------------|------------||
Sai Saici 44  105   47   22  184/161/209/206/213/137  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL6    | CounterL5  | Morale     | InfightL7   ||            | ScrewMod   |------------|------------||


Total Cash:  210887
Total Turns: 165


 

Total Turns: 165

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Chapter 41, Bye-bye Jupiter, in 1 turns:

Spoiler

 

4EUANgc.png
New Scene, who dis?
6DeNhsp.png
I enjoyed the Toho movie by the same name, I wonder if there was a deliberate homage here or not.
C5yVTR4.png
Operation Downfall in action.
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Chill dude, you be looking a little sketch.
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Motherfucker! That was one of our kills!
ffYphzR.png
Well, time to sortie.
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I'm physically incapable of killing from above 40% in a single go, I didn't invest in the amount of Assist Attack that would have been necessary for it, so we'll just force his retreat and win the cheap way, without pp and credits.
mtlXBke.png
We start right next to the action, thankfully. A positive change since our last foray to this map location.
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I want to get enough PP to buy a skill with Daimos, so we're doing a W kill here.
CXg6ged.png
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Elle, you've grown up nicely. I'm sure this Daunt will help when the chips are down.
Hc9B3em.png
Now that we've punched a hole in the enemy formation there's room for Raideen to advance. Zealed, of course.
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Hugo following along as well.
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Hope and Rouse.
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The Rouses come after the injuries on the counterattack. Repair optimizations.
YbzixK3.png
As long as I'm on this train, Rei can get hers too.
esWWApv.png
And Sai.
r9ztfvn.png
pbF7OJl.png
Drive is going to be so nice. My only worry is scavenging enough PP to buy Attacker in time. Infight7 has definitely been paying off, but at what cost, etc.
BS1k5l7.png
With dodge parts on my small planes aren't in much danger, and Bright can help chunk these metronomes down for weaker units to get some action.
h6Xo7LC.png
Getter is not a weak unit, we're still gumming.
0QfRzEy.png
Horse with range parts.
dqVBVgf.png
Kamille with Zeal, just to get into place.
iHK3l5O.png
Then he unloads.
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Judau with Zeal, Assisted for free xp.
z6O12om.png
CCqyAXq.png
Valor MAP which we had previously pumped enough Melee stat to kill, see previously on the Xephongelion stage with Obligato.
S1TwUND.png
This time we have Hit and Away though. A Huge buy on anyone with a MAP attack.
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Repair Hugo before he goes away for good (on this map, I mean).
CpSTtZJ.png
Give Largo its first chunking.
3mykV50.png
Jim gives a fill-up.
g41vpwG.png
We unshackle the Eva.
REToMa4.png
I forget to show it, but Jun in MP Great kills one of the weakened ones, and then Rei helps set this one up for Ruri.
khqHS9n.png
She has Hit and Away now, and it's glorious.
4LxBCn5.png
DpqmIK6.png
svDvBSP.png
A good MAP if I do say so myself.
0TMVDKh.png
Up up and Away.
DqdADoO.png
The map is small enough and MAP are efficient enough that I can blow SP on Confuse instead of Bless.
SFWAWdh.png
We deliver Raideen support.
A78nkdk.png
77qSDrc.png
Freeing him up to MAP,
OkoSaJT.png
and Away.
OksmhNa.png
Judau still has Zeals left, let's get him in on this.
5Dqi3cd.png
onXD4Qe.png
Repair up that damage.
aaCKGED.png
Take out that last Metronome.
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Fly to drain EN.
e0pGGSa.png
fi2Qq0Z.png
Chunk away a couple times.
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Give Hugo the old refill.
huqZOXl.png
Do an old fashioned resupply for XP.
sSWUZ4E.png
2zIumkS.png
There was no way I was doing ~48k, even with God Voice support and crits and everything.
jIUXk8v.png
He retreats out though, and the map is over.
Y8maBvn.png
A clear is a clear.


Finish 41
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       45  156    1   65  162/174/187/175/190/162  00/00/00/00 04/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             ||            | EWAC       |            |            ||
Rei       50  366   60*  93  180/182/189/165/207/131  00/00/00/00 08/00/00 --    Hit&Away   | SupAtkL3   | SupDefL4   | Concentrat | Morale     | SP Regen    || MBooster   | Minovsky   |------------|------------||
Harry     47  349    0  100  135/174/199/148/192/124  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      47  349   37  131  134/177/201/149/209/126  00/05/00/00 07/00/00 --    Hacking    | SupAtkL2   | SupDefL3   | Hit&Away   | Morale     |             || Wolf       | Shuffle    |------------|------------||
Kamiyu|R2 44  437    9   72  184/186/225/223/210/125  00/00/00/00 08/00/00 00    NewtypeL6  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             || HighAccSgt | ImageSensor|            |------------||
Saegusa   47   31    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    47   31    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   46   35   10   45  159/169/212/195/188/135  00/00/00/00 08/00/00 --    NewtypeL4  | SupAtkL2   | SupDefL2   |            |            |             || ImageSensor| ImageSensor| PsychoFrame|------------||
Judau|R1  47  235   43   44  186/189/230/225/212/138  00/05/00/00 08/00/00 00    NewtypeL7  | SwordL7    | ShieldL6   | AssistL3   | Concentrat | Hit&Away    || MBooster   | ApogeeMotor|            |------------||
Bright    47   31   91*  39  129/206/204/149/216/130  00/04/00/00 07/00/00 --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || Shuffle    | Shuffle    |            |------------||
Sai Saici 45  414   48   27  185/162/210/207/214/138  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL6    | CounterL5  | Morale     | InfightL7   || NewAlloyZ  | ScrewMod   |------------|------------||
Fuuinsaki 46  314   47   91  177/123/198/203/203/140  00/00/00/00 07/00/00 --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL1     |             || Radar      | Radar      |            |------------||
Jun|MPG   47  398   25   94  176/177/194/172/206/153  00/00/00/00 07/00/00 --    PrevailL5  | SupAtkL3   | SupDefL2   | Concentrat |            |             || Radar      | Minovsky   | AlloyGren  |------------||
Hayato    52  294   53*  65  187/184/211/205/215/146  --/--/--/-- --/--/-- --    PrevailL7  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    52  294    2   80  185/179/191/170/209/157  --/--/--/-- --/--/-- --    PrevailL7  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   50  107   21    8  149/177/198/176/201/146  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             ||            | AlloyZ     |            |------------||
Ryouma    52  294   30   98  195/178/199/172/212/150  00/10/00/00 09/00/00 --    PrevailL8  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | ScrewMod   |------------|------------||
Kazuya    50  240   23   80  192/159/211/182/216/156  00/05/00/00 08/00/00 --    PrevailL7  | SwordL6    | CounterL7  | Guard      | Morale     | Attacker    ||            | ApogeeMotor|------------|------------||
Kyoshiro  46  448    6  108  144/173/203/196/205/139  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL3   | CounterL5  |            |            |             || EWAC       | Biosensor  | Biosensor  | Biosensor  ||
Nana      46  448    0   20  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     51  144  108*  40  205/188/207/182/212/146  00/10/00/00 09/00/00 00    Telekinetic| Hit&Away   | InfightL5  | SupAtkL2   | Concentrat | Attacker    || Haro       | MBooster   |------------|------------||
Mari      51   22    9    0  152/178/203/195/207/137  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || EWAC       | ApogeeMotor| Biosensor  | Biosensor  ||
Aqua      54  384   30   31  183/186/212/203/208/142  --/--/--/-- --/--/-- --    InfightL6  | ShieldL5   | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      55   26  128*  19  217/173/211/209/218/145  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || MBooster   |            | Booster    |------------||

Shinji    46  370   58* 113  181/179/188/163/201/123  00/01/00/00 08/00/00 --    Hit&Away   | SupAtkL2   | SupDefL2   | AssistL3   | Morale     | Concentrat  ||            | Repair     |------------|------------||
Argo      43  330   18   49  185/166/206/200/213/149  00/05/00/00 07/00/00 --    SuperMode  | PrevailL5  | SupDefL2   | Guard      | Morale     | Attacker    ||            | ScrewMod   |------------|------------||
Sayaka|V  46  315   18   36  148/171/191/163/197/149  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || HighAccSgt |            |            | IField     ||


Total Cash:  292327
Total Turns: 166


 


Chapter 42, From Here to Eternity, in 3 turns:

Spoiler

 

SzZYVsG.png
More Rah Xephon stuff.
FzbxzAA.png
Title Card.
JFsBWgj.png
Hugo being forced allows us an additional unit over usual. Rejoice!
Zv1npPR.png
The win condition is technically a lie, but we'll allow it.
ygQMzvX.png
Sai and Argo are cut off below, but this is how we set up.
dimejXz.png
SP Regen folks do their thing. Rei saves because nothing to Zeal/Daunt.
6z30hx0.png
Small task force moves to the north.
TMEmTkm.png
omXiomx.png
The rest, both loaded and unloaded, to the west.
kWzPeTe.png
Enemy Phase sees the Medius join the fray.
UuTTqJ2.png
Looking a little evil there, Elde. Careful.
MJKGqti.png
The battle stats don't actually matter,
MUava8z.png
Because it will just lolguts when it takes damage. So that's reason one why the wincon is a lie. The other is Largo, who we're not allowed to kill either I think? IDK.
soLCroN.png
Damaging the Medius does spawn these OG enemies though, so there's that. If you're not prepared they'll be bad news for Hugo, but we can take them.
VdivjM4.png
See?
Turn 2:
kXLc64C.png
I forgot that even though I'd budgetted to give him Hit and Away, I forgot to buy it. Rather than restart the map though, I just casually blow this expensive spirit instead. Good thing I don't need it for the second half of the map.
al2jRAW.png
IXtNZ56.png
Hit and fake Away.
xEcALqe.png
Rei is Zealed.
oWclUsR.png
Ga3BWV5.png
Judau gets a big boy spirit.
RhcTXlc.png
And Aways back into the ship.
em4EGJ7.png
LmfEfmh.png
cgHHeL1.png
I forgot to give Hugo move parts, so we're going off script and just Zeal moving.
H5HrUoi.png
69AQZmI.png
Hit and Away with Rei and we've cleaned up everything that can currently die on the map.
pPUqZy3.png
We advance toward the next half, which is time gated.
609GXeq.png
advAeDQ.png
Get a little Repair XP in.
FcVYSH6.png
Benkei the Will scapegoat.
Wbk9F0H.png
Battleship advance.
rRxBRnz.png
t5B7NJj.png
RYoCLTA.png
I made a few mistakes here, like forgetting the Dustproof so my support defend square isn't as perfect as I wanted, but things work and I was too lazy to redo the map.
p8ZMbAA.png
The real map starts on enemy phase, with the arrival of these goons.
tc3U1b9.png
The Rah Xephon man gives us a 4 minute time limit. We don't need that long.
cCZ8wtS.png
The boss could have picked a more dangerous target, but we have the damage so it doesn't matter.
Turn 3:
tVMMFQs.png
U5z85zn.png
Zeal and Hope.
c30IjAJ.png
I bring Argama in close to make its deliveries.
byHYhlz.png
Rouse.
nTo7wVf.png
bggpFlC.png
Map,
VYsxF1S.png
And Away.
x8Qqejx.png
NTpU9ya.png
Zeals.
a67EYy5.png
Mari didn't deal enough damage to her enemy, so I'm fixing it.
a31DUzM.png
Aqua has Alert up.
loqerRU.png
wfFpNQR.png
A good Map and Away.
3IAmGSe.png
Hope to patch up some extra SP Hugo's been using.
XQt539O.png
pKv0PDy.png
MAP,
kXpLCf3.png
And Away goes nowhere.
5GPJhhW.png
Jim giving the ol' refill.
106zWBx.png
Elle needs the support.
9b9FiV7.png
jKOOuuD.png
Argo doesn't, and learns Drive. Hell yeah.
ptCGulW.png
Jun uses the other support.
xtMgQ6J.png
NWuzXA7.png
Hugo and Kamille.
EjQKbnP.png
Judau with Assist.
HxGrFom.png
Rei with support.
wST5d5q.png
More Judau, I'm just milking for chip at this point.
mROzPb4.png
We hit and away because why not.
UjOXfTR.png
2Jt3I0W.png
More chip XP.
hB1BdO3.png
Barely avoid killing.
q0v0rBU.png
sliuIz7.png
Akira needs the levels more than Hugo.
ykUydfW.png
Hit and Away.
LEjUb8E.png
Resupply.
1sUiRSB.png
6iD5fKU.png
4GaKpXW.png
Repairs.
GVOgehC.png
B941KB3.png
Moving to repair range.
8PP3Coe.png
Sai with the final kill.
l9PIFie.png
"Time limit up!"
IGzk3dW.png
We all warp out.
whMe6Y7.png
Tokyo Jupiter 2, Electric Boogaloo.
Tz7KCGc.png
Bitch just shot him! Holy shit.
i6S2P3J.png
Starting to accrue quite a bit of cash on hand. This is good.


Finish 42
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       47  456    1   65  164/176/189/177/192/164  00/00/00/00 04/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             || MagCoat    |            |            |            ||
Rei       51  211   62* 100  181/183/190/166/208/132  00/00/00/00 08/00/00 --    Hit&Away   | SupAtkL3   | SupDefL4   | Concentrat | Morale     | SP Regen    || MBooster   | Minovsky   |------------|------------||
Harry     49  407    0  112  136/175/200/149/193/125  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      49  407   41  151  135/178/202/150/210/127  00/05/00/00 07/00/00 --    Hacking    | SupAtkL2   | SupDefL3   | Hit&Away   | Morale     |             || ImageSensor| Shuffle    |------------|------------||
Kamiyu|R2 46  474   10   76  186/188/230/228/212/127  00/00/00/00 08/00/00 00    NewtypeL7  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             || ApogeeMotor| Biosensor  | Biosensor  |------------||
Saegusa   47   31    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    47   31    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   47  192   11   50  160/170/216/199/189/136  00/00/00/00 08/00/00 --    NewtypeL5  | SupAtkL2   | SupDefL2   |            |            |             || ImageSensor| ImageSensor| PsychoFrame|------------||
Judau|R1  49  174   44   47  187/190/231/226/213/139  00/05/00/00 08/00/00 00    NewtypeL7  | SwordL7    | ShieldL6   | AssistL4   | Concentrat | Hit&Away    || ApogeeMotor| Biosensor  | Biosensor  |------------||
Bright    47   31   91*  39  129/206/204/149/216/130  00/04/00/00 07/00/00 --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || Chobham    |            |            |------------||
Argo      46  107   19   54  187/168/208/202/215/151  00/05/00/00 07/00/00 --    SuperMode  | PrevailL6  | SupDefL2   | Guard      | Morale     | Attacker    || Wolf       | Booster    |------------|------------||
Sai Saici 47  375   49   32  187/164/212/209/216/140  00/07/00/00 07/00/00 --    SuperMode  | PrevailL5  | SwordL6    | CounterL5  | Morale     | InfightL7   || Shuffle    | Shuffle    |------------|------------||
Fuuinsaki 46  497   47   91  177/123/198/203/203/140  00/00/00/00 07/00/00 --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL1     |             || MagCoat    |            |            |------------||
Sayaka|V  48  182   18   36  149/172/192/164/198/150  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || HighAccSgt | EWAC       |            | IField     ||
Jun|MPG   49   55   26   99  177/178/195/173/207/154  00/00/00/00 07/00/00 --    PrevailL5  | SupAtkL3   | SupDefL2   | Concentrat |            |             || Radar      | Minovsky   |            |------------||
Hayato    52  308   53*  65  187/184/211/205/215/146  --/--/--/-- --/--/-- --    PrevailL7  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    52  308    2   80  185/179/191/170/209/157  --/--/--/-- --/--/-- --    PrevailL7  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL4      ||------------|------------|------------|------------||
Michiru   52   91   21    8  150/178/199/177/202/147  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || NewAlloyZ  | NewAlloyZ  | NewAlloyZ  |------------||
Ryouma    52  308   30   98  195/178/199/172/212/150  00/10/00/00 09/00/00 --    PrevailL8  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | Morale      || MBooster   | ScrewMod   |------------|------------||
Kyoshiro  50  209    6  108  147/176/206/199/208/142  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL3   | CounterL6  |            |            |             || EWAC       |            |            |            ||
Nana      50  209    0   20  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     55  211  119*  99  207/190/209/184/214/148  00/10/00/00 09/00/00 00    Telekinetic| Hit&Away   | InfightL5  | SupAtkL2   | Concentrat | Attacker    || Haro       | MBooster   |------------|------------||
Mari      51  486    9    0  152/178/203/195/207/137  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || AlloyGren  | AlloyGren  | AlloyZ     | AlloyZ     ||
Aqua      55  168   30   31  184/187/213/204/209/143  --/--/--/-- --/--/-- --    InfightL6  | ShieldL5   | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      55  283  128*  19  217/173/211/209/218/145  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Radar      |            |            |------------||

Shinji    46  370   58* 113  181/179/188/163/201/123  00/01/00/00 08/00/00 --    Hit&Away   | SupAtkL2   | SupDefL2   | AssistL3   | Morale     | Concentrat  ||            | Repair     |------------|------------||
Kazuya    50  240   23   80  192/159/211/182/216/156  00/05/00/00 08/00/00 --    PrevailL7  | SwordL6    | CounterL7  | Guard      | Morale     | Attacker    ||            | Repair     |------------|------------||


Total Cash:  419527
Total Turns: 169


 


Chapter 43, Shed a tear, God, for the 100 Ogre Empire, in 2 turns:

Spoiler

 

qR9AUVd.png
The Getter Lab, again. For the last time?
pC1YUqi.png
This is a Finale title if I ever saw one.
Yyg37OO.png
No battleship yet, so we have the standard conditions for that case.
pHGKjha.png
Getter 2 vs the world at this point. Move forward with good positioning. There's a couple ways to manage this, but I want to maximize W attacks, so we can't be too far away from the horned ogres or they'll move  out of position.
XE5Saxo.png
Unlucky RNG on the Mach Special procs, but it's fine, we live.
Turn 2:
csdo5UV.png
Ryouma Zeals up.
qByuY4T.png
First W attack wipes out the horned ones, no Valor needed.
IVVLjPW.png
lC61PdF.png
I need to feed Ryouma more SP, but we have parts for that. And interestingly enough, while Hope only fills one pilot, these items fill all pilots.
I9bgZxn.png
I had to overwrite a skill and give him SP UP as well, but it's worth it.
RaoJaWo.png
W attack with Valor.
Lbi3G4o.png
If I had been in Chain range to the close one I wouldn't have needed Valor, but I wasn't so I did. W Attack for maximal Luck earnings.
gmUkBiq.png
Well, that triggers an event where Getter is wounded and it looks like Hayato died. RIP, friend.
S5xOfo6.png
There's a ton of enemy reinforcements, but my units show up a turn earlier than they would have had I not routed the initial group.
ySSlRpP.png
Getter is out of commision though, I have to do this chunk of the map without them.
lLKO9oo.png
The new conditions aren't that surprising.
SatIhwF.png
W8jIrkV.png
I'm conserving EN by travelling on land.
P5AifOM.png
VEvJAuN.png
hMCsHzP.png
Rouses and Zeal.
JWWoqCI.png
It is very important I get a healthy chunk of damage on this KingGori.
RVz1dIj.png
Pull the plug.
10cye13.png
Zealed hit on one of the Bongs.
cweQjWt.png
fAL98ED.png
Alert. Rei is casting Zeal, you can feel it in your bones.
YHhYCzi.png
Bd2WiMs.png
We only kill the two enemies which did chip damage to, but it's very important those specific ones die.
b0V3ApP.png
Because it opens the hole we need for our Hit and Away.
WgCKWRN.png
TvDQhRt.png
Raideen has a range part so they can chip this ZumeZume.
LSOsF1H.png
We did this at low Will as usual, for maximal repair.
8eAjPuf.png
Zr4XdOf.png
Shinji is chipping another ZumeZume.
MRjuHym.png
AWqTpcr.png
Xb79M1H.png
Now we get Raideen well and truly prepared.
NZV31F4.png
QZEiE8F.png
The KoaKoas live. That's fine.
09g6cC1.png
A juicy reposition.
I1PXcNl.png
EeCd6Rp.png
uoi53Ct.png
Only kill the wheels, but this is fine.
uyxwmax.png
My strategy here may be transparent by this point.
PPh6k3J.png
dCu4lQK.png
Are you surprised?
XaFu70V.png
A detour first. Elle doesn't need the support to kill, but if it gives her free XP, we line up next to Hugo anyway.
mykQzyU.png
u6xyyjS.png
Judau nabs another of the crippled enemies.
yJmlEG3.png
ocQAy1l.png
aK4Wv1p.png
A few more preparatory spirits. My support bots need to cast before they take their moves, so it's all about the drip feed.
JVGur9C.png
jkQPuhk.png
More straggler cleanup.
PJ1wsj9.png
They cloned a Dragonosaurus. Just casually. Well, I guess it's our problem now. Again.
DQtUZoC.png
vFH9wB0.png
Right, the EN problem. Jim!
yJj41td.png
We need to fly now.
4SZBf78.png
CSjEQn6.png
Not going to lie, really appreciating Judau's cheap Zeal. Getting a lot of mileage out of him.
k3bJvbr.png
lKWOJcP.png
Okay, diversion finished, back to MAP.
sBKndq3.png
jv1PYFv.png
Killing enough enemies, or waiting enough turns, triggers an event where the flying fortress takes shots at your battleships, wounded them each something like 70%? I didn't do the math.
cpnaTsm.png
Hit and Away.
5jqwNPm.png
This next one is going to need Valor. Also, apparently since he levelled up I could have used one Spirit cast instead of relying on a Rouse from somewhere else. Oops.
QDBMWQb.png
Sai cleans up this KingGori.
YedHJbt.png
3CtuHAr.png
Shinji MAPs these stragglers.
Pyq0OFq.png
Unlocks Soul, for the future. Originally I miscounted his SP and thought I could act again with him, but I had to change plans here, and barely found a solution.
DWkAZV6.png
Jim! I need more Mines.
L0AVEEh.png
RiYg9pw.png
This is purely for chip damage, since all of those enemies are beefcake central. The reposition is future facing though.
8wdmpCg.png
BZuvPjA.png
A clean KO of these guys across the board. Leaving just the Dragonosaurus.
r4JmCic.png
Leaving... just the Dragonosaurus...?
96bQrp4.png
7PoJWsU.png
EzR7Scj.png
Rom, Domon, and Hayato blow up the fortress from the inside, just before Brai was about to do something dastardly.
3A5v3md.png
The Vegans drop a present.
TjXgsfe.png
And Brai himself sorties. This was triggered by enemy dropping low enough (or turns taking long enough).
h2TuljG.png
T2Qfcph.png
Well, let's kill the Dragonosaurus for a start.
4vZe2pi.png
EYHoxGO.png
Delivering chip is actually dangerous, even with the AT field. Yikes!
jlNVeZD.png
I need to wiggle my position a bit more, I wasn't perfect earlier.
AW0c8QK.png
WS9CACd.png
The Getter Team all have all their SP back, so fixing Rei up is super simple.
KOQ5hFi.png
Jim's last gasp.
62vNHAf.png
This should take him out of ??? territory.
EI70jIf.png
5bprqBg.png
More spirits!
e7q039k.png
2dZFIZR.png
Yes, even with the TE barrier Brai hurts.
rK9Aj3j.png
Last time this did ~35, this will be a bit less because of prevail, but still that ballpark. It's the last of Hugo's SP, so a solid effort.
dYFPF6S.png
The most expensive Spirit cast of my life, lol.
elkVPwY.png
Before we see the fruits of that labor though, we tangle with the GilGilGan.
OrCqiNI.png
Ddr7OJp.png
It gets two-shot by Getter. The Pikdrones are harder to kill, so we ignore them.
fUPOhJe.png
tc7roKK.png
Better than nothing over here.
g8XdspT.png
To enable Rei support we need to land. Silly Evas and their groundedness.
SYOmGKo.png
We line up the shot.
Bd0oFan.png
"Inconceivable!"
voSTwov.png
Nice payout.
IluverO.png
All other enemies explode when Brai goes, giving us the rout victory for free.
LIVMCX5.png
OH SHIT. Akira overtook Hugo as top ace.
 


Finish 43
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       48  456    1   65  164/176/189/177/192/164  00/00/00/00 04/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             || MagCoat    |            |            |            ||
Shinji    48  411   61* 126  182/180/189/164/202/124  00/01/00/00 08/00/00 --    Hit&Away   | SupAtkL2   | SupDefL2   | AssistL3   | Morale     | Concentrat  || Wolf       | Wolf       |------------|------------||
Rei       51  441   64*  10  181/183/190/166/208/132  00/00/00/00 08/00/00 --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    || MBooster   | Booster    |------------|------------||
Harry     49  407    0  112  136/175/200/149/193/125  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      49  407   41  151  135/178/202/150/210/127  00/05/00/00 07/00/00 --    Hacking    | SupAtkL2   | SupDefL3   | Hit&Away   | Morale     |             ||            |            |------------|------------||
Saegusa   47   31    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    47   31    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   48  349   12   55  160/170/216/199/189/136  00/00/00/00 08/00/00 --    NewtypeL5  | SupAtkL2   | SupDefL2   |            |            |             || ImageSensor| MBooster   | MBooster   |------------||
Judau|R1  49  468   45   51  187/190/231/226/213/139  00/05/00/00 08/00/00 00    NewtypeL7  | SwordL7    | ShieldL6   | AssistL4   | Concentrat | Hit&Away    || PsychoFrame| Shuffle    | Shuffle    |------------||
Bright    47   31   91*  39  129/206/204/149/216/130  00/04/00/00 07/00/00 --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      ||            |            |            |------------||
Argo      47  311   20   58  188/169/209/203/216/152  00/05/00/00 07/00/00 --    SuperMode  | PrevailL6  | SupDefL2   | Guard      | Morale     | Attacker    ||            | Booster    |------------|------------||
Sai Saici 48  335   50*  37  187/164/212/209/216/140  00/07/00/00 07/00/00 --    SuperMode  | PrevailL6  | SwordL6    | CounterL5  | Morale     | InfightL7   || MBooster   | ApogeeMotor|------------|------------||
Fuuinsaki 46  497   47   16  177/123/198/203/203/140  00/00/00/00 07/00/00 --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             || MagCoat    |            |            |------------||
Jun|MPG   49  168   27  103  177/178/195/173/207/154  00/00/00/00 07/00/00 --    PrevailL5  | SupAtkL3   | SupDefL2   | Concentrat |            |             || ApogeeMotor| Minovsky   |            |------------||
Hayato    56   91   59* 105  190/187/214/208/218/149  --/--/--/-- --/--/-- --    PrevailL8  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    56   91    2   70  188/182/194/173/212/160  --/--/--/-- --/--/-- --    PrevailL8  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL5      ||------------|------------|------------|------------||
Michiru   53    9   21    8  151/179/200/178/203/148  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || NewAlloyZ  | NewAlloyZ  | NewAlloyZ  |------------||
Ryouma    56   91   31  108  198/181/202/175/215/153  00/10/00/00 09/00/00 --    PrevailL8  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || (Ramune)   | (Ramune)   |------------|------------||
Kazuya    53  390   24   12  194/161/213/184/218/158  00/05/00/00 08/00/00 --    PrevailL8  | Concentrat | CounterL7  | Guard      | Morale     | Attacker    || MBooster   | Booster    |------------|------------||
Kyoshiro  52  294    6  108  148/177/207/200/209/143  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL3   | CounterL6  |            |            |             || EWAC       |            | ApogeeMotor| MBooster   ||
Nana      52  294    0   20  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     56  379  140* 119  208/191/210/185/215/149  00/10/00/00 09/00/00 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    || Haro       | Radar      |------------|------------||
Mari      52   75    9    0  152/178/203/195/207/137  00/00/00/00 11/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || AlloyGren  | AlloyGren  | AlloyZ     | AlloyZ     ||
Aqua      57  232   30   43  186/189/215/206/211/145  --/--/--/-- --/--/-- --    InfightL6  | ShieldL5   | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      57  347  129*  31  219/175/213/211/220/147  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Radar      | Radar      | Shuffle    |------------||

Kamiyu|R2 46  474   10   76  186/188/230/228/212/127  00/00/00/00 08/00/00 00    NewtypeL7  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             || ApogeeMotor| Biosensor  | Biosensor  |------------||
Sayaka|V  48  182   18   36  149/172/192/164/198/150  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || HighAccSgt | EWAC       |            | IField     ||


Total Cash:  664647
Total Turns: 171


 

Total Turns: 171

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