Wen Yang Posted December 6, 2016 Share Posted December 6, 2016 (edited) So, back after a long absence, and why not start things off with ANOTHER SRW Draft? :D Rules: You start off with a fresh save file, New game+ is not allowed. The first form of the Banpresto Original unit, The Medius Locus in all its friendly appearances, as well as the Near Argama and Nadesico are free to use the entire game. Every unit is free for the first three stages of the game. Every other unit has to be drafted to be used without penalty, though there will be a lot of exceptions to this. The penalty for using an undrafted unit is 5 turns Undrafted units are allowed to persuade and sit their asses in a battleship. They are also allowed to cast spirits like accel, zeal and enable(on themselves) if it keeps enemies from attacking them. All other skills are forbidden. They may not be used for support attacks or team attacks. They may also not be used for friendship, love, rivalry or command aura bonuses. There are exceptions to this and this comes into play with forced deployment. You are allowed the use of any and every forced unit who can't retreat into a battleship. This exception only lasts till they can retreat into a battleship. This draft is for 4-6 people. Standard 12344321 snake drafting order. The FIRST Pick must be the Final form of the Banpresto Original unit. You may only use this chosen form outside forced scenarios. Trades will be allowed for 48 hours after the draft ends, must be on mutual agreement and with equal numbers on each side. Unit List: Banpresto Original: Cerberus Ignite G (Melee Real) Cerberus Ignite S (Ranged Real) Garmraid Blaze G (Melee Super) Garmraid Blaze S (Ranged Super) Mobile Suit Zeta Gundam: Z Gundam Hyaku Shiki FA Hyaku Shiki Kai Super Gundam Dijeh SE-R Mobile Suit Gundam ZZ: ZZ Gundam Quebeley Mk-II (Puru) Quebeley Mk-II (Puru Two) Mega Rider Mobile Suit Gundam Char's Counterattack: Nu Gundam Re-GZ Mobile Fighter G Gundam: God Gundam Rising Gundam Gundam Maxter Dragon Gundam Rose Gundam Bolt Gundam Nobel Gundam Fuunsaiki Mandala Gundam Metal Armor Dragonar: Dragonar Unit-1 Dragonar Unit-2 Dragonar Unit-3 Falguen MAFFU Stark Dyne Gelf MAFFU Jagd Gelf MAFFU Reb Gelf MAFFU Martian Successor Nadesico: The Prince Of Darkness: Aestivalis Custom (Ryoko) Aestivalis Custom (Hikaru) Aestivalis Custom (Izumi) Super Aestivalis (Saburota) Black Salena Mazinger Z: Mazinger Z Diana A Boss Borot Great Mazinger: Great Mazinger Black Great Mazinger MP Great Mazinger Venus A UFO Robo Grendizer: Grendizer TFO Double Spacer Getter Robo G: Getter Robo G Getter Q Fighting King Daimos: Daimos Galvar FX-II GEAR Fighter Dendoh: GEAR Fighter Dendoh GEAR Knight Ogre Valkyrie -> Valhalla Cell Fighter -> Cell Booster Hades Project Zeorymer: Zeorymer Machine Robo: Revenge of Chronos: Kenryuu -> Vaikungfu Blue Jet Rod Drill Triple Jim Leina's Powerlizer Neon Genesis Evangelion: EVA-00 EVA-01 EVA-02 EVA-03 Brave Raideen: Raideen Blueger RahXephon: Rahxephon -> Shinsou Rahxephon ALIEL Morningstar Type 2 -> Vermillion Route Split Information: Split 1:|------------------------|---------------------------|| Space Path | Earth Path ||------------------------|---------------------------|| Banpresto Original | Banpresto Original || Dendoh | Dragonar 1 Lifter || Cellfighter | Dragonar 2 Lifter || Valkyrie | Dragonar 3 Lifter || Zeta Gundam | Raideen || Gundam ZZ | Bluegar || Hyakushiki | || Quebeley Mk. II | Rahxephon || Quebeley Mk. II | || Super Gundam | Eva-00 || Mega Rider | Eva-01 || | Eva-02 || God Gundam | || Fuunsaiki | Mazinger Z || | Great Mazinger || | Grendizer || | Diana A || | Venus A || | Boss Borot || | TFO || | || | Getter Dragon || | Getter Q |------------------------------------------------------ Split 2:|------------------------|---------------------------|| Space Path | Earth Path ||------------------------|---------------------------|| Banpresto Original | Banpresto Original || | || Dendoh | Raideen || Cellbooster | Bluegar || | || Kenryu | Dragonar Unit 1 Custom || Leina's Powerlizer | Dragonar Unit 2 Custom || Drill | Dragonar Unit 3 Custom || Jet | || Jim | Mazinger Z | | | Great Mazinger || Nu Gundam | Grendizer || FA Hyakushiki Kai | Diana A || Dijeh SE-R/Re-GZ | Venus A || Zeta Gundam | TFO || Gundam ZZ | Double Spacer || Hyakushiki | Boss Borot || Quebeley Mk. II | || Quebeley Mk. II | Eva-00 || Super Gundam | Eva-01 || Mega Rider | Eva-02 || | || Nadesico B | Getter Dragon || S Aestivalis | Getter Q || Aestivalis-Ryoko Custom| || | God Gundam || Daimos | Gundam Maxter || Galba FX-II | Dragon Gundam || | Gundam Rose || | Bolt Gundam || | Nobel Gundam || | Fuunsaiki ||----------------------------------------------------| Players: 1. Wen Yang: Garmraid Blaze S, Vikungfu, God Gundam, EVA-02, Zeorymer, Quebeley Mk-II, Quebeley Mk-II, Hyaku Shiki, Nu Gundam, Nobel Gundam, Blue Jet, Rod Drill, Leina's Powerlizer, Super Aestivalis, Rising Gundam, FA Hyaku Shiki Kai, Mega Rider 2. Excellen: Cerberus Ignite S, Grendizer, Dragonar 1, Dragonar 3, Dragonar 2, Great Mazinger, Mazinger Z, Boss Borot, Falguen MAFFU, Jagd Gelf MAFFU, Diana A, Double Spazer, TFO, Mandala Gundam, Reb Gelf MAFFU, Stark Dyne, Gelf MAFFU. 3. Emeraldfox: Cerberus Ignite G, GEAR Fighter Dendoh, ZZ Gundam, Z Gundam, Rahxephon, GEAR Knight Ogre, Aestivalis Ryoko, Aestivalis Hikaru, Aestivalis Izumi, Valkyrie, Cell Fighter, Morningstar Type 2, Black Salena, ALIEL, Rose Gundam, Gundam Maxter, EVA-03. 4. Balcerzak: Garmraid Blaze G, Getter Robo G, Raideen, EVA-01, EVA-00, Dragon Gundam, Getter Q, Blueger, Super Gundam, Fuunsaiki, Galvar FX-II, Daimos, Bolt Gundam, Triple Jim, Re-GZ, Venus A, MP Great Mazinger. To All players, please join here for chatting: https://discord.gg/sbtBy3K Edited December 10, 2016 by Wen Yang Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 6, 2016 Share Posted December 6, 2016 Well, I'll confirm my /in. Afaik balcerzak is /in as well. Me and balcerzak have not played this game before and will be drafting blind. Wen told me he played it once, ten years ago, and is also not particularly knowledgeable. So come one come all! Quote Link to comment Share on other sites More sharing options...
Emeraldfox Posted December 7, 2016 Share Posted December 7, 2016 I'll join, for the love of mecha anime. Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted December 7, 2016 Author Share Posted December 7, 2016 Randomizing Pick order and I get... 1342. Huh. Picking will be done on Discord, see ya there em. Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 7, 2016 Share Posted December 7, 2016 (edited) For the spirit of blind drafting! Once more into the breach! Edited December 7, 2016 by Excellen Browning Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 8, 2016 Share Posted December 8, 2016 I thought wen would try to screw someone over and look-see, he screws me out of my tfo. Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted December 11, 2016 Author Share Posted December 11, 2016 And Trading Period is officially over. All teams are finalized. You may begin. :D Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted February 22, 2021 Share Posted February 22, 2021 (edited) Okay, so, I kind of left this forgotten for ages, but here we are, finally getting around to it. Chapter 0, in 1 turn: I think this was added to Portable, which is why it's getting called 0 instead of something else, but that's the version we're all playing so it gets a mention. It's braindead simple 1 turn though, nothing to talk about. Chapter 1, in 4 turns: Spoiler I drafted one of the Super based forms of the Original, so that set me up with Duke and Kouji for map 1, and they just throw us right into the thick of it. Turn 1: Pure move turn, I don't know if the AI can really be manipulated for a faster clear, but I doubt it. Turn 2: Kouji moves again and attacks. I think he'd finish on a crit, but it's not worth fishing for, it doesn't speed anything up. Same story with Duke. Maybe if I could figure out how to make the mini ufo AI not just run away without attacking on their phase it would have mattered, but I couldn't. Enemy Phase: What's important is we counter the Gill Gill, or whatever it's supposed to be romanized as. Turn 3: We attack the Gill Gill again. Kouji softens another mini ufo for consistency. Enemy Phase: This is another reason why I think crit fishing can't help speed anything up. I'm pretty sure 3 rounds of combat with this turtle are needed. This time the enemies did attack instead of just flying around, and we mop the floor with them. That triggers phase 2 of the chapter, when the originals show up. It's still EP so the Medius gets its shot in, and we're too far away to counter with anything better, so it's impossible to end the chapter early, IMO. Turn 4: Another Bloody Rayx2 (PP and EP) for maximal XP gains. (Didn't take images) Final results screen. Finish 1 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 7 317 0 0 156/139/177/175/184/111 00/00/00/00/00/00/00 Fortune | SupAtkL1 | SupDefL1 | | | || | | |------------|| Aqua 7 317 0 0 150/153/179/170/175/109 00/00/00/00/00/00/00 InfightL1 | ShieldL1 | SupDefL1 | | | ||------------|------------|------------|------------|| Total Cash: 8000 Total Turns: 5 Chapter 2, in 5 turns: Spoiler Turn 1: The objectives screen, kill them all, don't get anyone killed. I figured out how to make it flat! A must have for piecing together maps because the foreshortening in the 3D mode really prevents you from stitching screenshots together. Anyway, Hugo Accels ahead. Duke trails behind. There are obviously other ways we could handle this chapter, but since I don't have Duke, I don't really feel like feeding him more than I have to. Turn 2: Hugo critkilled one of the miniufo's but I don't think it's necessary. Leaving it for an extra will point gain might've actually been preferred, but it's fine. This way Duke can stay safely out of range. Hugo advances and fires backwards. Killing the Gill Gill's is not the limiting factor on this stage, so not attacking them saves on the hefty damage they do and keeps him alive, even as he tanks everything. Turn 3: Duke advances. Hugo pop's the repair kit we gave him to get back to full health. Then he goes straight up to fisticuffs with the Mother Barn. Notice how much Will me managed to farm him? Glorious stuff. Anyway, these next attacks are very carefully choreographed. There maybe other similar ones that get the job done, but this was what I found. Engaging the boss triggers this spawn. And also the Getter spawn. We transform to land form and Accel into the fray. Again, this choice was for fine tuned damage, but also there are some EN concerns if using Dragon, iirc. The plot gave them 130 Will, and Benkei Spirited the rest. Enemy Phase: We fish a Fang Knuckle crit pretty easily here. The Grangen attacks Liger, so we go ahead and counter with the best choice we have. Turn 4: Duke Swings up unleashes a leadership combo on the Grangen. I used Thunder Spinedge for the support due to EN concerns, but I think even if I'd gone with Burning Breaker it wouldn't have been enough to make the difference. Yeah, just ran the math. According to my spreadsheets even if I upgraded Hugo's weapons and EN, and crit on every attack, I couldn't swing it. I'd need for Duke to have access to his 115 will attack in disc form, but feeding him two kills to get there would disturb the very precarious balance of damage that is the Mother Barn kill. But, I'm getting ahead of myself here. Sorry, got too caught up in the math. Right, as mentioned the Mother Barn dilemma. It retreats at 50%, so we had to do our best to get it as close as possible to the edge. I couldn't figure out closer than this with what I had to work with. I do, sadly, need to go crit fishing here. A team with Duke would have it easy, as he let's people autocrit, but... I geared differently and fed to Hugo, so I had to suffer through quite a few save/loads before I got lucky. The 8800 and the XP aren't even the dealbreakers here, it's the Booster that it drops in a container. So even if we did lose one turn swinging the boss kill here, which I'll admit is possible, I'm 90% certain we earn it right back in the very next chapter, and then possibly again in further chapters to come. Boosters are a big deal, folks. Hugo also gets access to Spirit, which is really handy. Hayato is now free to roll over and whack the enemy. If we could've upgraded Getter's EN... maybe things would have worked but we don't have enough for Get Change Attack on the EP... Enemy Phase: The boss. Duke probably could have crit killed a Gill Gill on a counter, but I didn't want that so I didn't hunt it. Hugo got his, so that's all I needed, since I can't finish the Grangen now anyway. Turn 5: While Hugo has Fortune, so slightly better money gains killing Grangen, Getter makes much more important use of the XP. That's why Hugo goes and kills the other turtle. I possibly should have killed with Ryouma here, for Ace stacking... But I'll probably end up Acing both of them at some point, so I'm not fussed about this minor misstep. We don't hit key spirits yet, but without this headstart, we might have. Ending screen. Finish 2 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 11 435 9 27 159/142/180/178/187/114 00/00/00/00/00/00/00 Fortune | SupAtkL1 | SupDefL1 | | | || Chobham | (Repair) | |------------|| Aqua 11 435 0 27 153/156/182/173/178/112 00/00/00/00/00/00/00 InfightL2 | ShieldL1 | SupDefL1 | | | ||------------|------------|------------|------------|| Ryouma 10 470 1 7 162/148/169/142/182/120 00/00/00/00/00/00/00 PrevailL2 | SwordL1 | UnyldSpirit| | | || | | |------------|| Hayato 10 470 1 7 157/154/181/175/185/116 00/00/00/00/00/00/00 PrevailL2 | CounterL1 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 10 470 1 7 155/149/161/140/179/127 00/00/00/00/00/00/00 PrevailL1 | SupDefL1 | Guard | | | ||------------|------------|------------|------------|| Michiru 10 0 0 0 120/148/169/147/172/117 00/00/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || | | |------------|| Bright 11 0 0 0 103/154/178/123/190/104 00/00/00/00/00/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || | | |------------|| Plu 11 0 0 0 150/156/184/180/182/109 00/00/00/00/00/00/00 NewtypeL1 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 0 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Beecha 10 0 0 0 136/145/174/162/167/110 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 35616 Total Turns: 10 I'm keeping several of the UC pilots listed as possible filler. I do have two UC suits, and I'll probably juggle around a few times before settling in with main pilots. If I ever do. We do have some nice support spirit access if nothing else. Chapter 3, in 2+3 turns: Spoiler Turn 1: I land Rah Xephon and move up to prep for EP. I haven't fully sussed out how defensive terrain works in this title, and I don't think it matters here. Turn 2: Another pilot shows up and it changes our conditions. This was a futile attempt in more ways than one, but I cast Rouse twice on Elvy, and Cheer on Ayato. He attacks, and gets the XP for the combat pushing Alegretto below the threshold before the combat that has the scripted kill goes off. So no cheer bonus. Part 2, Turn 1: Everyone is still free to use by the draft rules, so we suit up and deploy like this. Only Q's position really matters, Hugo is forced. With the Booster and Accel, Hugo can reach. I used Spirit on him for that extra oomph. We do just over 10% in one hit, and the goal is knocking under 80%. We have this on EP guaranteed now, hence the talk about Booster already making its value known. Enemy Phase: After the Medius fucks off, we get new units and new conditions. Even with the extra Will from double Rouse, she's still OHKO by the enemies. Press F. That's what Defend option is for though, I guess. Part 2, Turn 2: Michiru heals for free XP. Qubeley flies to drain EN. So Elpi Plu can restore it. Hugo full moves in and attacks. I guess this attack isn't vital, as his one-range option OHKO's, but the positioning is good for EP, so booster coming in clutch here too. I fly the plane here so the top two enemies try to chase her, end their turn next to Hugo and attack him instead. Everyone else loads onto the Argama and heads out to sea. Enemy Phase: We dodge this one. Part 2, turn 3: More healing for Michiru. Hugo gets a Luck kill here in position to kill his 4th enemy on EP. More refueling shenanigans. I use Beecha for Luck, and Elle Cheered Getter to kill the other two topside, after the Z and ZZ softened them. I probably should have used Elle in the Z for chip XP instead of Roux, but I don't think it matters in the end. Benkei learning Gain is pretty big, though, and we will put that to immediate use. Enemy Phase: As was foretold in the prophecies. Here's the end card. Finish 3 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 12 155 13 39 159/142/180/178/187/114 00/00/00/00/00/00/00 Fortune | SupAtkL1 | SupDefL1 | | | || Chobham | Booster | AlloyZ |------------|| Aqua 12 155 0 39 153/156/182/173/178/112 00/00/00/00/00/00/00 InfightL2 | ShieldL1 | SupDefL1 | | | ||------------|------------|------------|------------|| Ryouma 11 48 1 10 162/148/169/142/182/120 00/00/00/00/00/00/00 PrevailL2 | SwordL1 | UnyldSpirit| | | || | | |------------|| Hayato 11 48 1 10 158/155/182/176/186/117 00/00/00/00/00/00/00 PrevailL2 | CounterL1 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 11 48 0 10 155/149/161/140/179/127 00/00/00/00/00/00/00 PrevailL2 | SupDefL1 | Guard | | | ||------------|------------|------------|------------|| Michiru 10 418 0 0 120/148/169/147/172/117 00/00/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || | | |------------|| Bright 11 0 0 0 103/154/178/123/190/104 00/00/00/00/00/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || | | |------------|| Beecha|SG 10 52 1 3 136/145/174/162/167/110 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Plu 11 400 0 0 150/156/184/180/182/109 00/00/00/00/00/00/00 NewtypeL1 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 0 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 51200 Total Turns: 15 SG is for Super Gundam. I don't list the other bots because I've just lost access to them, lol. Chapter "4", Nightmare Gundam Fight, in 5 turns: Spoiler We take this choice in the free select for several reasons. 1) We have a drafted unit here. 2) The dropped Booster and Shuffle Crest are the best items in the "split" by far, imo. This just feels like a no brainer, for this team. Simple conditions, no surprises yet. We deploy and immediately bench fodder so we can adjust our starting slots. The engine apparently hasn't added simple conveniences like that yet. Hugo Accels over, with booster, to reach this spot, which is better than nothing even though Bloody Ray is bloody weak. Getter softens and Michiru heals him. It wasn't worth crit fishing for a bigger heal. I have Plu in the Super Gundam for a quick kill to learn Bless. Ordinarily I'd take Beecha's two Luck casts over 1 Bless cast, but we have boss kills here instead of mook kills, and he doesn't really need the XP, with no power spikes from spirits. So Bless made the cut instead. That refueling she did last chapter already paying off. Turn 2: The other enemies suicided into Ryouma, but this one attacked Michiru and lived. It dies now. Free XP from an unlimited bank. Hugo walks it backwards a little here. This will cause the bottom Death Birdie to live the turn, as it has no postmove, but surprisingly, this doesn't actually end up costing us time in the end, and is actually beneficial, possibly saving turns despite not triggering the event until next turn. If we'd drafted Domon, that would be a different story, but we have to make do without. My other units mosey middle. Turn 3: More moves inwards, and a final heal. Again, could've fished for crits for more optimal gains, but didn't feel like chasing the low%. After everyone else has moved, and only then, can Hugo trigger the event. Domon bursts onto the scene, and Sai challenges him to a one-on-one Gundam Fight. Until I drop Sai below 50%, I can only look at my other units' status. I cannot even load Domon onto the battleship, on a test run I walked him all the way over and tried. That means he's free to use up and until the duel is over. So of course, since I'm free to use him the obvious choice is to run away. Enemy Phase: We fight back here. Turn 4: And we do the finish. It's impossible to actually crit him from 50% to dead, if my math came out right, so no cheesing him for extra money. This triggers the event where it's revealed these are actual fake DG cell clones, and we get to kill them all, and can use all our units again. However, now we're in a pickle. It's technically possible to load God Gundam onto the battleship at this juncture, although he can't at the moment since he's exhausted from having moved. However, we have to trigger on Player Phase because if the event flipped on EP Sai would attack again right away after regenerating, causing a penalty. That means we just have to kill him from 100 to 0 this turn, so he can't fight Domon anymore. George and the zombies are far enough away thanks to our retreat the previous turn. I did not realize, during the course of the draft, that this was a horse. I fucking love this horse now, and am so glad I drafted it. With Hayato at the helm of Getter, we squeeze out a support attack. We have to change back to Dragon after, since that's the only one Q seems to combination with. Hugo swoops in, putting on his nikes and coming up from far away to give another punch. Which lets Getter take a Blessed Gained kill here. 2000xp makes it all worth it, tbqh. Especially as Hayato learning Luck effectively replaces the missing second cast from Beecha. Plu softens this up for Bright's EP, letting him collect a Gained kill. It's weird. When it was just the Super Gundam there, wounding one would cause it to fly away, while the unwounded ones attacked, but since the battleship is here now, their AI is different and they all attack. Enemy Phase: Like I mentioned, the top zombies are nowhere near Domon. We lovetap one of the two that can reach, to leave it alive, because otherwise Getter would get another level up here, and I want to delay that, since he's snagging the George kill as well. Turn 5: A formality at this point, but Domon loads onto the battleship. We cue up a similar sequence to last time. Horse+Hayato. Double Getter Beam. Hugo's Burning Breaker. Luck+Gain on the finisher. Still a very worthwhile level. IIRC, Hugo was only getting like ~900 because no Gain/Cheer. So even though he's now falling behind as Getter is skyrocketing ahead, we used Hugo's Luck elsewhere this map. This does net Hayato the probably-never-used Focus in his list. I had Plu wound this one, because on one of my runs Michiru couldn't kill it when it attacked her. It ends up doing it like this caused it to focus on her instead of Getter Q on the EP. I maybe could have critfished if I wanted to feed Michiru, but I honestly don't think accruing PP/kills on her is a huge concern anyway, she already has the best support pilot skill and will likely never reach ace. So even if it just rots on Plu as I shuffle around and possibly phase her out, I'm okay with this. Meanwhile, the Argama will take care of all of the Birdies. We Gain the level 10 one instead of the level 9 ones. End Screen. Hugo is still Top Ace, for now. Finish 4 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 13 89 17 51 160/143/181/179/188/115 00/05/00/00/00/00/00 Fortune | SupAtkL1 | SupDefL1 | | | || Chobham | Booster | AlloyZ |------------|| Aqua 13 89 0 51 154/157/183/174/179/113 --/--/--/--/--/--/-- InfightL2 | ShieldL1 | SupDefL1 | | | ||------------|------------|------------|------------|| Ryouma 18 169 9 40 168/154/175/148/188/126 00/05/00/00/00/00/00 PrevailL3 | SwordL1 | UnyldSpirit| | | || | | |------------|| Hayato 18 169 1 40 163/160/187/181/191/122 00/05/00/00/00/00/00 PrevailL3 | CounterL3 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 18 169 0 40 161/155/167/146/185/133 00/05/00/00/00/00/00 PrevailL3 | SupDefL1 | Guard | | | ||------------|------------|------------|------------|| Michiru 11 450 0 0 121/149/170/148/173/118 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || | | |------------|| Bright 12 44 4 12 104/155/179/124/191/105 00/00/00/00/00/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || | | |------------|| Torres 12 44 0 4 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 12 44 0 4 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Plu|SG 12 38 2 6 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || Cartridge | MagCoat | |------------|| Fuuinsaki 11 146 0 20 152/098/173/178/178/115 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || | | |------------|| Beecha 10 52 1 3 136/145/174/162/167/110 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Elle 10 0 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 72448 Total Turns: 20 Total Cash: 72448 Total Turns: 20 Edited February 22, 2021 by Balcerzak Quote Link to comment Share on other sites More sharing options...
Punished Dayni Posted February 22, 2021 Share Posted February 22, 2021 (I did not expect to use it like this) Is this going to be yourself working on it or are the other drafters getting involved too? Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted February 23, 2021 Share Posted February 23, 2021 Haha, that's a perfect use of that image. As for your question, I only had myself in mind when I revived the thread, but if any of the others are still around and want to chime in with updates, they're more than welcome to. Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted February 27, 2021 Share Posted February 27, 2021 (edited) I never even got around to playing MXP in the last 4 years. If I'm going to do this, and I'm not sure I am, it's going to be very basic. If there's at least a menu translation patch, that'd be much appreciated. Edited February 27, 2021 by Excellen Browning Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted March 1, 2021 Share Posted March 1, 2021 (edited) Sadly, I'm not aware of any translation patches, partial or not. And I certainly wouldn't complain if you just had the most basic of barebones for entries if you do decide to try and pick it up. On that note, I have a couple more chapters: Chapter "5", Blue Miracle, in 3 turns: Spoiler I realize I never showed what the free select menu looks like. Well, it's pretty much this. You have a list of chapters (labelled first, select, etc., last), their names, the predominant terrain type, and whether you've cleared it or not. We load into my Chapter 5, which is probably a lot of people's chapter 4. Turn 1: The initial objectives are simple, as are our options. I have Dendoh attack from the side close to the water to prevent reinforcements from landing on and destroying the container this fellow drops. Vega parks her bike over here to counter some of the beefier generic grunts with her missiles when they show up. But not until after Blessing Dendoh. Enemy Phase: Dendoh kills on the counter, which loads in a fresh set of enemy reinforcements. Since it's still the enemy phase, they now get the chance to act. Dendoh tenderizes these three very carefully, so as not to killsteal from my team. Vega can soften two out of these three, which is honestly good enough. The blue ones move, which is convenient for us, even if the other ones in the lower left here remain stationary. Turn 2: The Argama shows up and we get to deploy and get new conditions. Dendoh and Vega will have to retreat now. This was the arrangement I went with. The nondrafteds get loaded up. Getter snags a Luck kill here. Michiru wounds this for Hugo. He's just using it to build Will though, saving his Luck for later. We have Beecha wait here, so he can counter with a non-postmove attack that will actually kill it and cash in on Luck. I send Horse to essentially solo the left side. Enemy Phase: Devil Satan 6 is the boss, and it comes into range and attacks me. I had to keep the Getter duo further back than initially planned or it would use its 5 range attack on them, instead of the 3 range attack on Hugo. I'm still figuring out the AI. Turn 3: This was left alive so Bright could get a second Gain kill. Beecha gets a second Luck kill. Horse drops the last of the left side enemies into range of being killed on the EP. Softening applied to the boss. For the Hugo Luck finish. Luck and Fortune don't stack, by the way, so every time I read that in the old FAQs I just have to cringe a little. This gives Support Attack level 2 though, which feels pretty early, and hopefully we can make good use of it. Ending screen. Finish 5 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 14 48 20 65 160/143/181/179/188/115 00/05/00/00/03/00/00 Fortune | SupAtkL2 | SupDefL1 | | | || Shuffle | Booster | AlloyZ |------------|| Aqua 13 89 0 65 154/157/183/174/179/113 --/--/--/--/--/--/-- InfightL2 | ShieldL1 | SupDefL1 | | | ||------------|------------|------------|------------|| Ryouma 18 202 10 44 168/154/175/148/188/126 00/05/00/00/00/00/00 PrevailL3 | SwordL1 | UnyldSpirit| | | || | | |------------|| Hayato 18 202 1 44 163/160/187/181/191/122 00/05/00/00/00/00/00 PrevailL3 | CounterL3 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 18 202 0 44 161/155/167/146/185/133 00/05/00/00/00/00/00 PrevailL3 | SupDefL1 | Guard | | | ||------------|------------|------------|------------|| Michiru 12 23 0 0 122/150/171/149/174/119 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || | | |------------|| Bright 12 280 7 21 104/155/179/124/191/105 00/00/00/00/00/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || Propellant | | |------------|| Torres 12 280 0 7 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 12 280 0 7 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 12 25 3 32 153/099/174/179/179/116 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || Chobham | | |------------|| Beecha|SG 10 283 3 11 136/145/174/162/167/110 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || Cartridge | MagCoat | Booster |------------|| Plu|SG 12 38 2 6 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 0 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 82448 Total Turns: 23 Chapter "6", Sad Eyes Beneath the Mask, in 6 turns: Spoiler Grendizer chapter. He starts alone and has to stay alive, but we can swing this without too much trouble. Turn 1: His space form is slightly more durable, so we switch to that and go soften up these western enemies. Turn 2: An event warps us over toward the right. If I had Grendizer drafted, I could possibly shave time here by attacking the boss. He would defend/evade on the PP, and then turn aggro on EP and rush to 1 range. I can't do that because he outranges my ability to run away, and the Argama is showing up next turn. So instead we fly over to the west to tap the other 3 grunts and break their shields. Turn 3: Reinforcements arrive and the conditions change. We deploy in the following fashion. The battleship and my weaker two fighters head up and to the west. Duke runs away while my other 3 people clean out the close enemies. Enemy Phase: No action other than the enemies drawing closer. They don't seem to care about their objective of raiding the lab at all, tbh. At the end of the EP we get a warning about more enemies inbound. Turn 4: I finish lining up my pieces on the left hand side. Duke's position may have been slightly different in the final draft to tweak enemy AI, I don't remember. I need to be in Liger form for the extra move, which is very handy. We use Luck either here or on the first turn kill. Hugo just kills this regular. I actually need to have this attack and injure someone for an extra bit of Will gain. I had to change my calculations several times while trying to suss out how exactly some of the math worked, because I'd misinterpreted how the green weapons were calculated at first, and that had a huge cascading effect on my order of operations and planning. Enemy Phase: My unit's placements were also specially and painstakingly figured out in order to manipulate the enemy AI so they don't cluster, keeping any of the enemy from support defending the boss. My recipe involved using a Missile counter here. Note I haven't used Benkei's Spirit yet either. We use that before next turn's support attack though. As mentioned, getting hit for that extra bit of Will. Turn 5: We get more damage out of Attack + Support Attack than we do with the combo, IIRC. Or maybe we just get the right amount for retreat threshold fixing? It's a bit of a blur at this point. We do use the Combination with Getter Dragon, though. Make sure to load Duke onto the Argama first, so the reinforcements don't have any chance to block his way. Then we fish a bit for a Hugo crit to get the Luck kill here. This forcibly retreats his three flunkies, so we lose out on a good amount of cash, PP, and some item drops. But we need to do it to save turns, there's just too much health and not enough people. Ordinarily these enemies spawn in as a 3rd party phase after the enemy phase, but since we retreated the Practice Squad they show up early. We make use of this to do damage now that we couldn't have done enough of later. Conveniently, I have a support attack chain, letting me get in 5 attacks worth of damage, and Bright made two of them free crits. Horse Hit and Aways after we've done more than half the boss's health, leaving us in good shape for the future. Third Party Phase: Bright can't quite half of the remaining damage on his own, iirc. But that's fine, even if he could, there are other limiting factors. The turtles, for instance One of the turtles went for the Super Gundam, everything else that acted, the Argama. If I'd left Horse atop the Argama, they'd have targeted it instead, and it doesn't do as much damage, which is why I moved it. It cleans up the Mini UFOs fine though. Turn 6: We have to apply a little more damage. The observant among you will notice we brought Plu instead of Beecha. We use Bless here for reasons:tm:. Namely this. We can only kill two of these with the MAP, unfortunately, and reduced XP gain from using a MAP is unfortunate, as I'd been hoping to work on powerlevelling up to learning Accel, but I just didn't have the damage for the other two turtles. I only have 3 attackers, and all 4 targets needed an extra bit of oomph to go down. Hence MAP. Still, Bless on two targets here is the same as two Lucks from Beecha. Better in fact, since I couldn't kill any of the expensive targets on Turn 5, since I needed to boss soften, and in reality one of the Lucks would have gone unspent, or on a lesser value target. I think even if Bright just killed the boss it was only like 700~900XP, not enough to jumpstart him so I can't complain too much. We do a quickie Repair for a ton of XP, given how overlevelled Getter is. Then we end turn and everything attacks Argama and dies. End screen. Finish 6 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 15 297 23 80 161/144/182/180/189/116 00/05/00/00/06/00/00 Fortune | SupAtkL2 | SupDefL1 | | | || Shuffle | Booster | |------------|| Aqua 15 297 0 80 155/158/184/175/180/114 --/--/--/--/--/--/-- InfightL2 | ShieldL1 | SupDefL1 | | | ||------------|------------|------------|------------|| Ryouma 18 302 10 52 168/154/175/148/188/126 00/05/00/00/00/00/00 PrevailL3 | SwordL1 | UnyldSpirit| | | || | | |------------|| Hayato 18 302 3 52 163/160/187/181/191/122 00/05/00/00/00/00/00 PrevailL3 | CounterL3 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 18 302 0 52 161/155/167/146/185/133 00/05/00/00/00/00/00 PrevailL3 | SupDefL1 | Guard | | | ||------------|------------|------------|------------|| Michiru 13 131 2 8 122/150/171/149/174/119 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || | | |------------|| Bright 14 167 14 46 104/155/179/124/191/105 00/04/00/00/00/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || Propellant | Chobham | AlloyZ |------------|| Torres 14 167 0 19 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 14 167 0 19 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 12 217 6 38 153/099/174/179/179/116 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || MagCoat | Biosensor | Repair |------------|| Plu|SG 12 179 2 6 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || Cartridge | BeamCoat | Booster |------------|| Beecha|SG 10 283 3 11 136/145/174/162/167/110 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Elle 10 0 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 64400 Total Turns: 29 Chapter 7, in 3 turns: Spoiler As mentioned, this is just showing the First, Select, etc., Last setup I discussed earlier. I actually get more Zeorymer plot that I missed on my J run here. Huh, go figure. Turn 1: The objectives. We're entirely on rails for this chapter, it's kind of amusing how it basically plays itself. Accel forward and wait. Enemy Phase: Turn 2: After this attack Zeorymer will have taken enough damage to trigger the event. <マサトor耐爬HP40%以下or4PP・味方援軍1&敵増援1&第4軍増援1出現> It starts off by summoning the Argama as reinforcements, Before doing an unavoidable scripted OHKO. There is no chance for control or retreat between these two. New enemies and a 4th party (the Data Weapon) show up. These are our new objectives. My deployment was laid out like this. One option is not to stuff the Dendoh into the Argama, just retreat it toward the top left where it won't get attacked. That might in fact be slightly better, as it would allow for a clean EP on the final turn. I doubt it matters significantly. We are once again using Liger form for movement. Luck kill here. They're not the most expensive enemy, but it's our only chance to get a kill with it, since our next attack will be a wound. Horse also has huge movement, and we need both this stage. I actually use the weak attack here so that Hugo takes damage. A little bit of healing is better than chipping. Back to Beecha, and he's getting a Luck kill here. Argama has Gain applied for the EP kill they will be collecting. Enemy Phase: Knight Ogre shows up and heads to the lower right, for reasons that are not immediately obvious. Turn 3: Another Gain kill for Bright. A Luck kill for Hugo. More repairing for Michiru. Another Luck kill for Beecha. Carefully positioned softening so that both attack Getter on the EP. Enemy Phase: Ogre finds a second Data Weapon. Unavoidable completely scripted Dendoh things. A new objective. That is immediately finished as the two remaining enemies suicide onto Getter like we planned. End Screen. Finish 7 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 15 383 26 89 161/144/182/180/189/116 00/05/00/00/06/00/00 Fortune | SupAtkL2 | SupDefL1 | | | || | | |------------|| Aqua 15 383 0 89 155/158/184/175/180/114 --/--/--/--/--/--/-- InfightL2 | ShieldL1 | SupDefL1 | | | ||------------|------------|------------|------------|| Ryouma 18 381 10 64 168/154/175/148/188/126 00/05/00/00/00/00/00 PrevailL3 | SwordL1 | UnyldSpirit| | | || Shuffle | Booster |------------|------------|| Hayato 18 381 7 64 163/160/187/181/191/122 00/05/00/00/00/00/00 PrevailL3 | CounterL3 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 18 381 0 64 161/155/167/146/185/133 00/05/00/00/00/00/00 PrevailL3 | SupDefL1 | Guard | | | ||------------|------------|------------|------------|| Michiru 13 450 2 8 122/150/171/149/174/119 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | Repair | |------------|| Bright 14 324 16 52 104/155/179/124/191/105 00/04/00/00/00/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || Propellant | Chobham | AlloyZ |------------|| Torres 14 324 0 21 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 14 324 0 21 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 12 237 6 38 153/099/174/179/179/116 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || MagCoat | Biosensor | Booster |------------|| Beecha|SG 11 350 5 17 137/146/175/163/168/111 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || Cartridge | BeamCoat | |------------|| Plu|SG 12 179 2 6 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 0 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 90464 Total Turns: 32 Total Cash: 90464 Total Turns: 32 Edited March 1, 2021 by Balcerzak Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted March 8, 2021 Share Posted March 8, 2021 (edited) Chapter 8, in 1+4 turns: Spoiler We're in the next Scene, which means we start with another First before going into a fresh set of Selects and such. This is a combination of Eva and Dendoh plots. It actually works pretty well, imo. Map 1, Turn 1: The first map section is dead simple, with clear objectives. Just walk forward and attack, there's nothing to it. Enough damage will be dealt to Dendoh to trigger the event. The Dendoh brats biff their Final Attack. "Ogre dodged, inconceivable!" The Data Weapon disappears, and Altair runs away on his own. The Angel comes out to play now. Shinji gets creamed Map 2, Turn 1: After we finally get to deploy, enemies warp in. Kill everything except Ramiel. Don't let Dendoh or Shinji get attacked. ...Why is Rei orange? ...Whatever, we line up as follows. We Accel up to the bosses. The bosses all defend all attacks for the first two turns. The do not attack on their own phase. I have no idea why. It is both a blessing and a curse. More Accel. More Accel. I have to place to the left here to avoid the right side enemies targeting the Super Gundam, even though I can't use the Bazooka from this close range. It's fine. Dropping a boss (any boss) below an HP threshold of I think it was 80% will prompt Altair and Rom to show up. He's added to the defeat conditions. But we immediately stuff him on the Argama so it won't be a problem. Also, as far as I know, Altair hard targets him, so now he will hard target our battleship. Perfect. Speaking of which, it moves up to the limit of its range. I just realized so far all of my units have Accel, lol. So... All of those attacks and we made some progress, but it's still very healthy. We have our work cut out for us. Enemy Phase: Hugo is strong enough to 1 shot these with his 1 range attack if it crits. Hayato cleans up most of the green ones. As mentioned, Ogre chases us. Turn 2: At least on this turn we get to use some support attacks to our advantage. I can afford not to use Michiru for damage, so she Trusts and Repairs Getter. Long Rifle + Get Change Attack (S rank) is some good start on DevilSatan6. More hurt on DevilSatan. He's defending all of this still, so it's slow going. We get him very close to halfway, I guess. Argama continues its trek toward the rest of the team. Enemy Phase: The last of the generic enemies die on the enemy phase. Ogre continues the chase. Torres learns Cheer, which will definitely help. Turn 3: Lol Guts. They fight back now. But we have Phenomena low enough that it only needs two more shots to put it down. Well, technically two sets of two shots, if you want to split hairs. We did not Cheer this one, since it's the lowest level of all the bosses, and Beecha still needs to do Luck casts. Bright's skill lets things crit for free when initiating a support, which is always convenient. Michiru still has nothing better to do than cast Trust with her SP. Which is fine, because we got pretty chunked. As much as I would have preferred to repair a higher-level friendly, she needs to be properly positioned for Dragon to combination attack and get supported. I need to start working on the final boss, so that's where this big dish of pain is headed. With some crit fishing, they do over half her health in damage. Aqua's Luck needs using, and with DevilSatan this low, it's the perfect time. This is a big jump. Rom hitting 130 Will prompts him to pop out of the battleship and transform He immediately gets stuffed back in. Enemy Phase: She likes to target the unit with the lowest remaining HP, which is convenient for us, since we have him support defended. Altair continues his dogged chase. We finally drop him below his HP threshold. That triggers the Dendoh event. That alters our defeat condition. Turn 4: We stuff Dendoh on the battleship. We send Beecha to finish Diondra. Which gives a big injection of XP. We'll maybe use that new spirit. Maybe. Bright delivering more support attacks. Like the other bosses Altair defends, (but for some reason only on our turns?), but unlike the others he hasn't stopped yet. I really wish Bright had enough PP to learn Hit&Away, this would have made Altair much easier to handle. We still have enough leeway to heal with Michiru though, at least. Horse! Hugo! Curiously, at the point where you would do enough damage to KO he switches to Evade, even though Defend would absolutely have saved him here. The spoils of war. Shinji whiffs his first shot, but Rei body blocks the return fire while he reloads for round 2, which goes off as planned. That's a wrap! Finish 8 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 19 400 33 119 165/148/186/184/193/120 00/05/00/00/08/00/00 Fortune | SupAtkL2 | SupDefL2 | | | || LargeGen | Booster | AlloyZ |------------|| Aqua 19 400 0 119 159/162/188/179/184/118 --/--/--/--/--/--/-- InfightL2 | ShieldL1 | SupDefL1 | | | ||------------|------------|------------|------------|| Ryouma 21 321 11 88 169/155/176/149/189/127 00/05/00/00/00/00/00 PrevailL3 | SwordL2 | UnyldSpirit| | | || Propellant | MBooster |------------|------------|| Hayato 21 321 12 88 164/161/188/182/192/123 00/05/00/00/00/00/00 PrevailL3 | CounterL3 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 21 321 0 88 162/156/168/147/186/134 00/05/00/00/00/00/00 PrevailL3 | SupDefL1 | Guard | | | ||------------|------------|------------|------------|| Michiru 15 322 2 8 123/151/172/150/175/120 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | Repair | |------------|| Bright 15 397 16 52 105/156/180/125/192/106 00/04/00/00/00/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || Shuffle | Chobham | |------------|| Torres 15 397 0 21 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 15 397 0 21 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 13 452 8 46 153/099/174/179/179/116 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || MagCoat | Biosensor | |------------|| Beecha|SG 17 187 7 42 141/150/182/170/172/115 00/00/00/00/00/00/00 NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Cartridge | BeamCoat | Booster |------------|| Shinji 14 0 0 35 157/155/164/139/177/099 00/00/00/00/00/00/00 SwordL1 | SupAtkL1 | SupDefL1 | AssistL1 | | || | | |------------|| Rei 14 0 0 35 153/155/162/138/180/104 00/00/00/00/00/00/00 SwordL1 | SupAtkL1 | SupDefL1 | Concentrat | | || | | |------------|| Plu|SG 12 179 2 6 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 0 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 81392 Total Turns: 37 Chapter 9, in 3 turns: Spoiler Today I learned not all Select chapters are Free Selects. Some are Fixed Selects. To be honest though, I would have chosen this mission first anyway, as it expands my roster in very vital ways. Their goal is La Mu's star. Or something. I don't know Raideen plot. Well, not more than one episode of SRW at a time. Apparently it can be used to revive the Devil Gundam? Not on our watch. Initially we don't have our main forces, so it's the typical "don't let anyone die" instead. Turn 1: This positioning is chosen so I can use Raideen's support attack next turn. I also maneuver the AI to land on convenient tiles. Well, as convenient as they get. Turn 2: Reinforcements, yay! Slightly more typical conditions now. This is the deploy pattern. If it looks confusing to you now, don't worry, all will become clear. Like I mentioned, we are all set up to use a support attack. Raideen has to be in humanoid form to reach. Mari actually knows very useful Bless and Cheer, so we apply those where they need to go before using her. Back to bird mode, and Raideen zooms across to pick up the support he needs to KO the bug. I had to pump some cash into the Argama's weapons to secure this kill. Absolutely worth it, though. Accel is king. With the Shuffle crest and the +5 starting Will skill, Shinji can MAP from base. Optionally, Rei could have been kitted out that way too, her gun is longer and doesn't have gaps. But Shinji has Accel, and neither can get Hit&Away, so this sets me up better for next turn instead. I did have to pour a lot of cash into weapons for clean kills because these buggers are on defensive terrain, and pretty beefy. Fishing for three crits all at once, with Shinji's skill rates, was not even a consideration. Bless and Cheer your MAP attacks. It's just good grooming. The Death Army shows up, and Domon goes all King of Hearts. This is why I didn't load him up yet, I figured he'd probably pop out to do this, and then he'd have been already moved and awkwardly sitting out in the open. Even though the enemy wouldn't reach him, it just felt better to swing it this way. In you go. This is not your show. This is your horse's time to shine. Typical Hayato Accel shenanigans. Horse! Rei lets Beecha collect a Luck kill. The Birdies are worth slightly more, but I can't reach them and still do what I need to do. Which is let Hugo get another Luck kill, up in the boss's face, ideally prepped for EP. Michiru heal. Okay boys, that's the ticket. Suddenly we're rolling in Bless with this level up and Mari joining the party. Enemy Phase: The far Birdie necessitated Rei being out of range, though they all targetted Beecha anyway. If they'd both been one to the left, I don't think I'd have been able to counter. Unfortunately, that means she draws Chibodee's aggro. Oops. What. I love AT Fields! ...Unfortunately, Michiru tanked three Death Army already, and has to defend or die. You hate to give up on free damage. ...Maybe I should have given her some of the AlloyZ I gave to Getter. Oh well, it works in the end! Turn 2: So, I wanted to use Torres to Cheer Rei after her chip, since she gets an EP kill. But with Argama where they are, the tether prevents her from moving far enough to do the chip. Clearly I should have used Torres's Cheer turn one instead of Mari's. But, it ends up that simply cutting the umbilical works too, so no big deal. She's mostly a Hugo delivery mechanism, but her knife crits a lot and does do some damage. Now that Torres got his Cheer out of the way, Bright can Accel in and team up with Horse! Then it's Horse + Hayato. Hit and Away to a location that counters everything, even though they won't necessarily all target it. Move Michiru out of Death Army aggro zone and heal up Getter. A clean finish. Shinji Accel. With his weapon upgrades he's basically repeating Rei's performance, but better. Gundam Maxter, maxed out. The spoils. Beecha Luck. Heal. Getting Raideen some XP/PP/kill count. That's all folks! Finish 9 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 20 290 36 31 165/148/186/184/193/120 00/05/00/00/08/00/00 Fortune | SupAtkL2 | SupDefL2 | Attacker | | || LargeGen | Chobham | |------------|| Aqua 20 290 0 31 159/162/188/179/184/118 --/--/--/--/--/--/-- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | | ||------------|------------|------------|------------|| Ryouma 21 457 11 100 169/155/176/149/189/127 00/05/00/00/00/00/00 PrevailL3 | SwordL2 | UnyldSpirit| | | || AlloyZ | AlloyZ |------------|------------|| Hayato 21 457 15 100 164/161/188/182/192/123 00/05/00/00/00/00/00 PrevailL3 | CounterL3 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 21 457 0 100 162/156/168/147/186/134 00/05/00/00/00/00/00 PrevailL3 | SupDefL1 | Guard | | | ||------------|------------|------------|------------|| Michiru 17 116 2 8 125/153/174/152/177/122 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | Booster | Minovsky |------------|| Bright 16 421 17 56 106/157/181/126/193/107 00/04/00/00/02/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || MBooster | | |------------|| Torres 16 421 0 23 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 16 421 0 23 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 15 473 12 58 154/100/175/180/180/117 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || MagCoat | Biosensor | |------------|| Beecha|SG 17 303 9 48 141/150/182/170/172/115 00/00/00/00/00/00/00 NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Cartridge | BeamCoat | |------------|| Shinji 15 276 3 27 158/156/165/140/178/100 00/00/00/00/05/00/00 SwordL1 | SupAtkL1 | SupDefL1 | AssistL1 | Morale | || Booster | Shuffle |------------|------------|| Rei 15 183 1 38 154/156/163/139/181/105 00/00/00/00/00/00/00 SwordL1 | SupAtkL1 | SupDefL1 | Concentrat | | || | |------------|------------|| Akira 16 168 2 47 162/162/181/156/186/120 00/00/00/00/00/00/00 Telekinetic| SwordL1 | ShieldL2 | SupAtkL1 | | || | |------------|------------|| Mari 16 327 1 44 126/152/177/169/181/111 00/00/00/00/00/00/00 HardWorker | UnyldSpirit| SupDefL1 | | | || | | | || Plu|SG 12 179 2 6 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 0 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 76672 Total Turns: 40 Chapter "10", Manipulated Majin, in 1+5 turns: Spoiler I don't have any pressing priorities for any of these Free Selects, so I think I'm just going to take them in order from top to bottom. None of the loot drops seem extraordinary, and I don't get any new draft units. I think enemy levels for the top ones are lower, unless that was a mistaken inference from the previous scene and it's just random based on who shows up with no real rhyme or reason. I guess we'll find out together, huh. The first map is just Kouji alone in the TFO. Map 1, Turn 1: Advance and attack. If I was milking XP I would not crit on PP for an extra counter on EP, but he just went beast mode and crit both times with no reloads. Plot dictates he gets captured though, so... Manipulated Majin. Reduce Mazinger Z to 60% or below, then Persuade. Don't get shot down. Don't damage Great. Don't shoot down Mazinger Z. Map 2, Turn 1: We only have Duke, so he transforms and heads due south. Enemy Phase: They... repeat the victory conditions at the start of EP. And they don't appear to have changed at all. They apparently want us to be very clear about what we need to do here. Turn 2: We continue moving south. It's important that we're further than six tiles from Great, but that's easy enough. Again, if it mattered, it might be better for a damage and EP kill on the first UFO, but I just crit it by accident. I'm never using these two outside of the rare forced fights anyway, and the odds of a ~50xp chip mattering are miniscule. This level, however, was vital. We need Guard. Enemy Phase: Mazinger fights us, saving us time. That's below 60% all right. Turn 3: Cast Guard first! Then Persuade. Persuade ends your turn. Save a life. Don't Persuade first. Reduce Great Mazinger to 30% or below. Don't get shot down, don't shoot down either Mazinger. Enemy Phase: Since we're outside of Thunder Break range, he comes to us. We don't have the health to survive without Guard. Maybe double Alloy Z could fix the problem, but the mini UFOs need to die before the Argama shows up and Duke's no longer free anyway, so might as well Guard. Damaging Great breaks the mind control device, and Kouji joins the blue army. Turn 4: I have Mazinger Z initiate a fighting retreat. Kouji got a juicy Will boost, so this is great. That's below 30%. Cutting it a little close, but we definitely had higher octane options available to us. That's the cue for the cavalry to arrive. All out brawl. Nothing special at this point. The deployment line up is as follows. With the Minovsky craft, Rei's knife can go airborne. Don't ask too many questions. Raideen helps soften up the same JinJin. Letting Beecha Luck kill it. It was at this moment I realize I forgot to stuff Asuka into the ship. Stupid umbilical cables tugging both ways. There we go, that's better. Horse helps. He lands first though, so that Rei can support defend him. Luck kill. I wanted to give Benkei SP Regen first, since on any map that takes more than a few turns it out performs, but I actually needed the initial Will to the point where there was no way around it, so Concentrate made the cut instead. We then zoom up in the KoaKoa's business. And get topped back up to almost full. Mari has the same idea. Free XP, best XP. Shinji plunks away at Horse's JinJin, futureproofing the strat. I don't think Duke actually has to run away here, but better safe than sorry. Some of these enemies have real sniper ranges. Enemy Phase: Battleships are pretty typical lightning rods, so I expected this. As are units that are directly adjacent to enemy units. The fact that she's just going to AT field this to zero is going to be so much fun throughout my playthrough. I can feel it already. The tiny bit of chip XP pushes Horse over the limit, and lets it learn the spirit I drafted it for (along with it just generally being another early joining warm body). I begin to question if I should have pumped more EN upgrades onto Getter... Hugo counters the last one, and here's kind of a visual of where everyone shook down. The GubiGubi's really like rushing to 1-range, but one of them stood and sniped. I can't figure out the AI completely yet. Turn 5: Luck kill from Beecha. Luck kill from Horse, thanks to the amazing EP power of Get Change Attack (S rank). I don't actually want to H&A, so he just stays put. Hayato Drill Arm here. He can afford it and a Ryouma Double Getter Beam, thanks to the Museum's EN regen tile. Despite its huge health pool, it's just an ordinary enemy XP wise, but a level's a level, and more AT Field abuse is on the menu. Running the math, Assist Attack seems to beat out Support Attack in most instances. Intriguing. Even Bosses can't penetrate. WTF. I'm still in shock. Bright's Leadership. Don't worry, Torres Cheered first. While on the one hand, Aqua is one level away from learning Valor... Raideen desperately needs Spirit to abuse his TK regen, and unlock those high gates on his useful attacks. I'm sure Aqua can squeeze out one level somewhere else before the next big retreat hurdle. It's not even a full level away, maybe a few hundred XP. Getting this for Raideen feels like an almost equivalent catapult, tbh, and possibly harder to duplicate. Hugo makes sure to end next to Mari when he cleans up this higher health enemy. We Double Getter Beam this higher health one as well. This fight had me actually sit down and figure out how the calculations for Combo Attack power worked, especially when what I saw with how Attacker boosted the other attacks didn't quite make intuitive sense originally. But we got there in the end. (Getter Beam[Dragon]+Getter Beam[Q])*70%, for those of you wondering at home. And in MX attacker is a 1.2 modifer to the weapon power, not to final damage. (There's some slight differences in how that works out, due to the enemy defense calculations getting added to the mix too). We're still in the early game where Resupply is better XP than Repair. Important to know for units that do both. For those of you curious, assuming equal levels for performer and target, a resupply is 200xp, a repair is hp repaired/10, and the repair rate is 500+60/level. So the XP is then basically 50+6*level. That makes level 25 the breaking point, assuming there's enough injury that you can fully heal it. Michiru heals up Getter as well. Enemy Phase: That Jammer I equipped randomly ages ago paid off! You love to see it. I sincerely doubt this will ever see use, but uh, nice pick up anyway. I guess? Boss arrives fashionably late, like the hero he is. I put Kouji back in Mazinger duds, which will probably never get seen again. The final tally. Finish 10 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 20 322 38 21 165/148/186/184/193/120 00/05/00/00/08/00/00 Fortune | SupAtkL2 | SupDefL2 | Attacker | Morale | || LargeGen | AlloyZ | Booster |------------|| Aqua 20 322 0 41 159/162/188/179/184/118 --/--/--/--/--/--/-- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | | ||------------|------------|------------|------------|| Ryouma 22 5 13 10 169/155/176/149/189/127 00/05/00/00/03/00/00 PrevailL4 | SwordL2 | UnyldSpirit| Attacker | | || Booster | AlloyZ |------------|------------|| Hayato 22 5 15 110 165/162/189/183/193/124 00/05/00/00/03/00/00 PrevailL3 | CounterL3 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 22 5 0 30 163/157/169/148/187/135 00/05/00/00/03/00/00 PrevailL3 | SupDefL1 | Guard | Concentrat | | ||------------|------------|------------|------------|| Michiru 18 284 2 8 126/154/175/153/178/123 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | HighAccSgt | |------------|| Bright 17 151 17 56 107/158/182/127/194/108 00/04/00/00/02/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || MBooster | | |------------|| Torres 17 151 0 23 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 17 151 0 23 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 16 312 14 68 155/101/176/181/181/118 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || MagCoat | Biosensor | |------------|| Beecha|SG 17 391 11 58 141/150/182/170/172/115 00/00/00/00/00/00/00 NewtypeL2 | SupAtkL1 | SupDefL1 | | | || | BeamCoat | |------------|| Shinji 15 384 3 27 158/156/165/140/178/100 00/00/00/00/05/00/00 SwordL1 | SupAtkL1 | SupDefL1 | AssistL1 | Morale | || | |------------|------------|| Rei 16 190 2 42 155/157/164/140/182/106 00/00/00/00/00/00/00 SwordL1 | SupAtkL1 | SupDefL2 | Concentrat | | || Minovsky | |------------|------------|| Akira 20 495 3 54 165/165/184/159/189/123 00/00/00/00/00/00/00 Telekinetic| SwordL2 | ShieldL2 | SupAtkL1 | | || Shuffle | Chobham |------------|------------|| Mari 17 413 1 44 127/153/178/170/182/112 00/00/00/00/00/00/00 HardWorker | UnyldSpirit| SupDefL1 | | | || ScrewMod | | | || Plu|SG 12 179 2 6 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 0 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 119392 Total Turns: 46 Total Cash: 119392 Total Turns: 46 Edited March 8, 2021 by Balcerzak Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted March 9, 2021 Share Posted March 9, 2021 (edited) I'm even more justified in my Raideen decision now. Edited March 9, 2021 by Balcerzak Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted April 7, 2021 Share Posted April 7, 2021 So, apologies for the break in posting. A couple of reasons for it. One was work was a little busier than normal, and the other was after I did a first draft of chapter 11 I noticed Beecha was ending that mission having accumulated 70pp, which is a helluva lot. That's one Hit & Away's worth, and I'd been planning on benching him late-game once enemy levels were suitable enough that trying to get Elle up to Bless and eventual Daunt wouldn't be too bad. So I sat down, and took a good long look at things and asked myself: Judau has a Luck, it's not as cheap as Beecha's but as a main character of his series his stats are a lot better. In fact, he has the sort of staying power that I'd been thinking of just using him in the ReGZ when Kamille brings it along, so why not just start using him from the beginning? I did some calculations, found that overall I probably wouldn't lose more than 7.5k on the levels I'd already done, which didn't break any of the damage thresholds my upgrades needed. Further, only a couple of levels would need any real rerouting of strategy, due to lack of Accel/swapping Support Attack for Assist Attack. So I went back to Chapter 3 and worked my way back up. As mentioned, the strats for most of these were exactly the same, barring some lack of Luck casts before Judau hit 12, and then before he got enough SP to cast it twice (level 18 is the magic threshold). The biggest reroute I needed to do was on Chapter 8, which had multiple bosses, and initially I thought I would have to forgo getting money from one of them entirely, but I had overlooked in the initial run that Aqua levelled up enough after one kill to be able to afford a second cast. So they ended up grabbing the Satan and Phenomenon kills, while Judau got Diondora, and Getter got Altair like previously. I'm including a possibly impenetrable screenshot of my planning for the stage, as not being able to toggle turns' layers to see exact positioning loses some of the detail. The second major reroute was on Chapter 9, since Judau couldn't support Raideen on the initial spawn turn. I had to let Rei do it instead, which meant she couldn't move as far, and with her not as far forward that meant Chibodee targetted someone on my Argo-fighting team instead (I still don't know why he doesn't want to fight Hugo), and trying to fix one small thing led to another small thing breaking and eventually it became a bit of a mess. In the end I did almost a complete reroute, and since it had come this far I decided to let Judau take the Chibodee kill to boost him to level 18 and get that second Luck cast secured, drastically reducing any future money loss compared to a Beecha playthrough. Since I still need Hugo to be on track for level goals, however (despite Aqua not getting Valor, Hugo still is probably my best shot for an early user, plus my Medius kill on ch11 that I mathed out needed him keeping up with where he had been), so the kill that had previously gone to Getter couldn't go to them, and they ended slightly behind. This meant slightly less xp on some of my repairs, but that should be so minor as to come out in the wash and I am unconcerned. Now we can get to the meat of the new content. Chapter "11", do justice to, in 5 turns: Spoiler Again, we're just taking these selects in order, since none of the units/items here are game-changers for draft purposes. It turns out that the boss/grunt levels seem to be pretty static across all of the selects, so as we go on we start to earn less and less as we're more and more overlevelled. Anyway, this is a fun bit of map, with an English in-game title, even. Turn 1: The objective here is to have Vega escort one of the Dragonar pilots (not in mobile suit, it had been a bit of a peace pow-wow) to a rendezvous point, at which point the Argama will show up and we can deploy. In the meantime, we can't lose anybody. The target tile was exactly 27 tiles away, so equipping +2 move on her turns it from a 4 turn to a 3 turn chore. There aren't enough move parts in my inventory to take it further and reduce from 3 turn to 2 turn, and the alternate route of simply killing all enemies instead of having her make the arrive is intractable to accomplish in a timely fashion. We have Dragonar 3 with us as well. In theory he could be used to fight, but the only place where we'd want him would quickly become too hot to handle when Vega makes her arrive, so he's just going to retreat that direction as well. That leaves Hugo, who we move here. He does not attack because I don't want to lose too much health too quickly. Enemy Phase: The Medius shows up. This complicates matters. A small word about the AI targetting. It appears to me that the trend of the blue enemies here is to hard target Vega. The yellow enemies are homing in on Dragonar 3, but will attack other units if they're in range when they end their turn. (The blue ones might also take potshots at non-Vega units, but they start so far away and I didn't waste time experimenting to be sure). Anyway, what this means is that the blue units are going to be unharmed, while Vega will tap each of the yellow units once and then not again, because she'd kill them otherwise. Hugo has taken damage from the two close units that he could counter (he's evading the rest). This drops his HP below a plot threshold and the Medius does a plot attack on him, which also changes its AI so that it gains enough will for its postmove, and will chase after Hugo and attack that way, instead of sniping from current range. The plot attack takes us so low it is dodge or die. And the Medius is very accurate, so some save load needed to happen to pull this off. You will also observe that Hugo has lost Will down to 80. We held off on casting Spirit for this reason, but it does kill our bump from the Morale skill we bought him. Curiously enough, the plot encounter with the Medius also delevelled his support skills down to Support Attack 1 and Support Defend 1, from where they'd previously made it to level 2. This frustrates me, and I don't know if at level 28 they'll just jump up to level 3, or if I fucked myself by having Hugo grow to skill level 2 in the first place before this point. Turn 2: We need to get back into positive will, but we can't do it from spirits alone, sadly. We chip the top enemy here so we can make a fighting retreat later, but it shouldn't be strictly necessary. Hugo has some dead time on the final turn he could clean things up, but the fewer alive that he has to dodge make turns much more consistent. Aqua has cast Focus to also give us a bit of wiggle room. Vega continues her motorcycle road trip. Dragonar 3 gives the old double Trust top-up to Hugo here. That takes us to a slightly more comfortable value, and the terrain we've landed on will also help, but we're not out of the woods yet. D3 also continues to make toward where the Argama will spawn. Enemy Phase: The Medius manages to pull 100% on us even with focus, so we need to dodge the 70%s from the other units, (except those adjacent to us, the one-range attack strength is pitiful). At least the kills we got have put us back positive. Hugo is slightly ahead of where I was in the previous universe, levelling on this turn's combat chip rather than next. But, hey, that's fine too. We can be disappointed by Attune earlier this go around. And as mentioned, why did Hugo have to go and be afraid... Turn 3: We packed a Repair Kit, which is good because we need it. Then since the minor enemies have a deadspot in their weapons at 2 range, we kill that one now since it wouldn't die otherwise. Vega gives Hugo a Bless before arriving, because when she calls in the Argama that becomes verboten. Some Nadesico enemies decided we didn't have enough going on this map already, and decide to join the fight. We return to vanilla map conditions as well. Our load out looks about like this. But we end up stuffing just about everyone onto the battleship so barely any of the positioning actually mattered. Our gundam people take the first two wounded yellow kills very easily. Enemy Phase: We have enough health that we could afford to get hit multiple times by the enemies this go around, thanks to our repair kit. We'll live unless Medius crits here. We need to crit ourself though, which isn't guaranteed. We stay just a bit above the retreat threshold here. A Class-A Boson Jumper arrives. Mysterious. Who could it be? Turn 4: Vega books it rightwards, to manipulate the blue enemy AI into moving more downward than leftward. Judau prioritizing the yellow enemies for Luck for the extra cash they have. Horse weakens this, So Bright can make use of his subpilot's Gain. We chip away at the bottom guy here. It's important that Raideen is in bird form so it doesn't have its shield available and can get hurt more. The more health our units lose, the more xp our repair units can get from healing them. At least, that's what I tell myself to feel better about the abuse. Hugo cast the second Spirit he got enough SP for on the level-up, giving enough extra oomph to his output that we can seal the deal. Good gains here. That's him done for the map as well, the others have to clean up what's left. Getter is our other repair target, both because he's overlevelled and because, lol AT field units taking damage. Third Party and Enemy Turns: Akito warps nearby and starts attacking the enemies here as well. We had set up an EP Bless on Bright here. The yellow enemies were also a bit more PP than the blue ones, IIRC, so I made sure to tweak my previous test run based on that knowledge so I can hit a threshold. (Previously Beecha killed 3 yellows while Bright only got one. But since Judau only has two Luck... no harm no foul.) Raideen got this Bless kill on EP as well. I don't always point these out, but it's definitely a useful tech when you can swing it. The other 3 enemies all target Akito. Turn 5: We sever our umbilical cables. Argama needs to be untethered here. It goes down to kill an enemy. We safely load Vega on board. But I decide to have Judau kill the last one instead of letting it suicide into Bright on the EP. He's already hit his benchmark by now. Softening with the Evas first, Allows Horse+Support to leverage his Luck kill. The one that had two combats with Akito is low enough that Rei plus a Liger Missile is good enough. We Bless her for this, for the cash money. Raideen softens with his best attack. We can afford the will drop for a Refuel here. Unlike J there's no Reload text to see so if EN is full the screenshot is just... nothing happening. Getter would be worth more to heal, but they aren't injured, and since they need to cash a Luck kill they wouldn't be getting injured. Raideen isn't far behind them though, so this is still a solid move. The final kill. All enemies eliminated. The good old, intermission screen. Finish 11r Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 23 104 49 72 167/150/188/186/195/122 00/05/00/00/10/00/00 Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | || (Repair) | NewAlloyZ | Booster |------------|| Aqua 23 104 0 92 161/164/190/181/186/120 --/--/--/--/--/--/-- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | | ||------------|------------|------------|------------|| Ryouma 22 82 14 107 170/156/177/150/190/128 00/05/00/00/04/00/00 PrevailL4 | SwordL2 | UnyldSpirit| | | || LargeGen | AlloyZ |------------|------------|| Hayato 22 82 13 107 165/162/189/183/193/124 00/05/00/00/04/00/00 PrevailL3 | CounterL3 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 22 82 0 27 163/157/169/148/187/135 00/05/00/00/04/00/00 PrevailL3 | SupDefL1 | Guard | Concentrat | | ||------------|------------|------------|------------|| Michiru 20 45 2 7 127/155/176/154/179/124 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | HighAccSgt | |------------|| Bright 17 373 21 70 107/158/182/127/194/108 00/04/00/00/02/00/00 Command | SupAtkL1 | SupDefL1 | ESave | | || Booster | AlloyZ | |------------|| Torres 17 373 0 29 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 17 373 0 29 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 18 192 15 74 157/103/178/183/183/120 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || MagCoat | Biosensor | |------------|| Judau|SG 18 330 13 56 165/168/197/192/191/117 00/00/00/00/00/00/00 NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || | BeamCoat | |------------|| Shinji 15 479 3 27 158/156/165/140/178/100 00/00/00/00/05/00/00 SwordL1 | SupAtkL1 | SupDefL1 | AssistL1 | Morale | || | |------------|------------|| Rei 17 478 4 51 156/158/165/141/183/107 00/00/00/00/00/00/00 SwordL1 | SupAtkL1 | SupDefL2 | Concentrat | | || Minovsky | |------------|------------|| Akira 21 53 4 60 165/165/184/159/189/123 00/00/00/00/00/00/00 Telekinetic| SwordL2 | ShieldL2 | SupAtkL1 | | || Shuffle | Chobham |------------|------------|| Mari 19 127 1 44 129/155/180/172/184/114 00/00/00/00/00/00/00 HardWorker | UnyldSpirit| SupDefL2 | | | || ScrewMod | MagCoat | | || Plu|SG 12 153 1 3 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 5 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 93968 Total Turns: 51 Chapter "12", Inflamed Inundation, Frozen Foxfire, in 5 turns: Spoiler We're heading to the final free pick, (but not the final select), at the Saotome labs. The reference here is pretty obvious. Getter is forced, but we get to deploy our whole team at the start anyway, which is great. Standard conditions here, nothing special. This was the starting line-up. Horse and Rei are inside, but the other two stay outside because they can keep up--at least, close enough anyways--and they want to preserve their Will. Getter and Garmraid both chip, and more importantly, are both wounded. I made sure to unequip armor boosting items so they'd take as much damage as they could. This is a Michiru Bless, so she can earn back her SP with Regen. Judau will cast his own Lucks later. Like I said, trying for maximum heals, getting close. Enemy Phase: Hydra can reach. We elect not to use any support defends, again, for repair xp purposes. When the oni general gets damaged, that triggers the appearance of the twin Zeormyr robots. Zeormyr itself lags behind, which is fine. Turn 2: Raideen wounds this. Bright and Shinji finish. Bright does not have Gain cast here, because he gets better use out of it later. Since we managed to teach him Hit and Away, we now have the true battleship experience. Shinji tags along as well. Originally I had him try to intercept another of the one-horned enemies on EP, but it did not attack him and I don't know why. It's fine, we have enough flex built in to handle it. I needed to pump more money into the Super Gundam here than I really wanted to at this stage in the game, but it made this a clean kill instead of trying to juggle around an extra enemy for longer. It's not like it's bad spending either, as moving ahead the next couple chapters aren't thirsty for any particular upgrades to speed things up. It's just... not where I envisioned large chunks of cash ending up this early on, when Raideen is still at base. Hugo can finish this since it got wounded by Blugar. Truthfully, if he crit, he might be able to finish it if it were unharmed. We send Getter to chip at Hydra. In Dragon form this time, which seems like it keeps coming into and falling out of fashion, as the winds of fortune blow. Our support units keep milking their XP cow. Horse pops out of the Argama and positions here for both current chip, and EP chip. Rei gets a little in for herself as well. Enemy Phase. The reason it's displaying 0 hit is because of her Jammer, and the fact that it's using a missile. I have zero idea why it didn't target Getter with a different weapon, but here we are. Turn 3: Raideen just keeps pushing southward. Places to be, and all that. Judau getting some Luck kills cashed. This is enough to KO without worrying about retreat threshold. Hugo keeps pushing forward with the XP. We can afford to take the Will hit and refuel Getter for a little extra xp oomph. Sliding off southeast and cashing in Hayato's Luck. Repair on Hugo this time around. Get some good chip in here with her support. Shinji kills this one that would have ignored us and tried to rush the labs. Bright finishes what Horse and Rei started. And zooms down as far as he can go. We made sure Rei's tether cable didn't keep him pulled back on her otherwise nothing but repositioning move. Enemy Phase: We have Hakkeshu Impact! It's okay, we gave so much armor and HP to Argama it'll be fine. Turn 4: Masato finally shows up. The Blue robot actually steals a free square of movement towards him. As we're situated, it doesn't really matter, but I imagine there would be circumstances where it might. The conditions have been altered. We pray they will not be altered further. We've moved far enough that we can immediately stow away the walking potential for penalties. Mari levelled up enough to squeeze out an extra Bless cast, and Michiru will finish Regening enough on her end for next turn. We'll actually have managed full coverage of the map this time around. This softening is actually that Will 110 Rifle supported. Then we make sure Raideen is in human form so can support some chip on Bryst. Raideen then flies forward and chips with some Argama support. Shinji accels up and gets some Argama Assist. We could send it packing past the retreat threshold now, or on emey phase, they're pretty equivalent as far as Bryst is concerened. However, attacking Gallowin now is a bit better economy of action. We reposition to refuel, And repair. The fighting up here is enemy phase only at this point, and honestly, we're budgeting our spirit casts to get money at the right times. We could otherwise clear it out, but then there'd be nothing to do, and it wasn't feasible to take them from wiping Hydra to trying to speed up the southern front. Too much distance. Even our fastest robot can just catch the tail of the middle here, for some chip action. Enemy Phase: Rei kills this as it takes a swing at her while on its way to try to raid the lab. As mentioned, we can't actually kill these twins with the firepower we have available. With 50% retreat thresholds, that's almost a 27k asking price. To manage this I feel like we would need valor crits from Hugo and fully upgraded Hayato Get Change Attack on support, which just... isn't possible right now. And even if it might have been, there was Hydra to contend with as well. We won't miss their dropped items that much. You may not have noticed, but I'm using my weakest weapons on Gallowin. I'm trying to get everyone to get their chip in for XP, and you get a 10% bonus if you are being supported when attacking, so I woud have too much damage from everyone unless I gimp myself a little deliberately. That being said, I don't have enough that I could have shaved a turn. It's just at that awkward place in between, and nowhere more. Turn 5: Getter Accels back to get this kill because Ryouma still had a Gain cast that I figured should be used. The kill could have just as easily gone to Judau. Hugo takes the other one. Support bots, support things. Horse gets this one with his Luck cast. A conga line of chip damage. Enemy Phase: Squeezing out that last bit of extra XP as we push her under threshold. All enemies vanished. Intermission splash screen. Finish 12 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 24 83 52* 90 168/151/189/187/196/123 00/05/00/00/11/00/00 Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | || | | Shuffle |------------|| Aqua 24 83 0 30 162/165/191/182/187/121 --/--/--/--/--/--/-- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | Concentrat | ||------------|------------|------------|------------|| Ryouma 22 266 14 117 170/156/177/150/190/128 00/05/00/00/04/00/00 PrevailL4 | SwordL2 | UnyldSpirit| | | || Booster | |------------|------------|| Hayato 22 266 15 117 165/162/189/183/193/124 00/05/00/00/04/00/00 PrevailL3 | CounterL3 | SupAtkL1 | | | ||------------|------------|------------|------------|| Benkei 22 266 0 37 163/157/169/148/187/135 00/05/00/00/04/00/00 PrevailL3 | SupDefL1 | Guard | Concentrat | | ||------------|------------|------------|------------|| Michiru 23 88 2 7 129/157/178/156/181/126 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | HighAccSgt | |------------|| Bright 18 458 23 9 108/159/183/128/195/109 00/04/00/00/02/00/00 Command | SupAtkL1 | SupDefL2 | ESave | Hit&Away | || NewAlloyZ | AlloyZ | |------------|| Torres 18 458 0 33 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 18 458 0 33 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 18 218 16 79 157/103/178/183/183/120 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || MagCoat | Biosensor | Chobham |------------|| Judau|SG 18 405 16 68 165/168/197/192/191/117 00/00/00/00/03/00/00 NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || Booster | BeamCoat | AlloyZ |------------|| Shinji 17 108 4 31 160/158/167/142/180/102 00/00/00/00/05/00/00 SwordL1 | SupAtkL1 | SupDefL1 | AssistL1 | Morale | || Minovsky | |------------|------------|| Rei 18 126 5 56 157/159/166/142/184/108 00/00/00/00/00/00/00 SwordL1 | SupAtkL1 | SupDefL2 | Concentrat | | || ImageSensor| |------------|------------|| Akira 21 160 4 60 165/165/184/159/189/123 00/00/00/00/00/00/00 Telekinetic| SwordL2 | ShieldL2 | SupAtkL1 | | || LargeGen | |------------|------------|| Mari 22 332 1 44 130/156/181/173/185/115 00/00/00/00/00/00/00 HardWorker | UnyldSpirit| SupDefL2 | | | || ScrewMod | MagCoat | MBooster | EWAC(Weak) || Plu|SG 12 153 1 3 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 5 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 94288 Total Turns: 56 Chapter 13, in 3 turns: Spoiler A fixed Select with RahXephon plot. Machinegods Meeting. Defeat Enemies, Don't lose a unit. We only have one unit, and on turn 1 we don't even move her remotely close to the enemies. :tapforehead: Enemy Phase: That's because Grave appears to be triggered to spawn two tiles to her right, wherever she is. Plopping it down here sets it up for our eventual friendly spawns to easily reach. Turn 2: RahXephon spawns in now. If we left Rah where he spawned Grave would move to fight him, and ruin our setup. So Rah needs to come to him. We place Elvy in range to counter all 8 of these reinforcements that showed up with Grave. The original six are still untouched a little bit higher off-screen. Enemy Phase: The ones that started highest up have moved both turns, these other ones don't move until turn 3. Let the robots fight. Turn 3: Raideen is having a moment. Back to standard conditions. We stuff Rah on board. The rest of our deploy is situated like this. Cut the cords. Rei easily kills a wounded. Without being held back by tethers, Argama does the same. Pulling the old "Shuffle Crest + Morale = Turn 1 MAP" trick back out of our playbook. Good, good. Horse and Judau get kills while leaving enemies adjacent to them alive. That'll make them priority targets on EP for those particular enemies. Helps when planning EP Blesses. Elvy docks, her work is done. Raideen started at 130 because of the event with Rah, and Spirited twice with his starting SP, so he's basically in godmode now. And with maxed weapons upgrades, Garmraid is basically godmode as well. Excellent work, boys. That's what we're looking for! While Poseidon form in the water might seem like a no brainer, the 2 movement difference is a deal breaker, so we had to screw module our way out here. I finally bought Attacker on Hayato and Ryouma, I'd been holding off in case I needed Morale or something else first, but with the pp they'll earn here, that shouldn't be a worry anymore. (And this let Liger Missile do work without pumping Getter weapon upgrades through the roof.) We're obviously missing out on Judau's second luck and Aqua's second and third, but we just need to end the map now. We used our Blesses at least. Support bots, support things. Clean wipe on EP. Save screen shot. Finish 13 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 25 474 53* 99 169/152/190/188/197/124 00/05/00/00/11/00/00 Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | || ImageSensor| | |------------|| Aqua 25 474 0 39 163/166/192/183/188/122 --/--/--/--/--/--/-- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | Concentrat | ||------------|------------|------------|------------|| Ryouma 22 371 14 35 170/156/177/150/190/128 00/05/00/00/04/00/00 PrevailL4 | SwordL2 | UnyldSpirit| Attacker | | || MBooster | ScrewMod |------------|------------|| Hayato 22 371 21 35 165/162/189/183/193/124 00/05/00/00/04/00/00 PrevailL3 | CounterL3 | SupAtkL1 | Attacker | | ||------------|------------|------------|------------|| Benkei 22 371 0 55 163/157/169/148/187/135 00/05/00/00/04/00/00 PrevailL3 | SupDefL1 | Guard | Concentrat | | ||------------|------------|------------|------------|| Michiru 23 352 2 7 129/157/178/156/181/126 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | HighAccSgt | Chobham |------------|| Bright 19 63 23 12 109/160/184/129/196/110 00/04/00/00/02/00/00 Command | SupAtkL1 | SupDefL2 | ESave | Hit&Away | || NewAlloyZ | AlloyZ | |------------|| Torres 19 63 0 34 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 19 63 0 34 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 18 375 18 85 157/103/178/183/183/120 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || MagCoat | Biosensor | Chobham |------------|| Judau|SG 19 62 18 74 166/169/198/193/192/118 00/00/00/00/03/00/00 NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || Booster | BeamCoat | Booster |------------|| Shinji 17 423 6 37 160/158/167/142/180/102 00/00/00/00/05/00/00 SwordL1 | SupAtkL1 | SupDefL1 | AssistL1 | Morale | || Minovsky | Shuffle |------------|------------|| Rei 18 178 6 59 157/159/166/142/184/108 00/00/00/00/00/00/00 SwordL1 | SupAtkL1 | SupDefL2 | Concentrat | | || | |------------|------------|| Akira 21 244 4 60 165/165/184/159/189/123 00/00/00/00/00/00/00 Telekinetic| SwordL2 | ShieldL2 | SupAtkL1 | | || LargeGen | AlloyZ |------------|------------|| Mari 23 212 1 44 131/157/182/174/186/116 00/00/00/00/00/00/00 HardWorker | UnyldSpirit| SupDefL2 | | | || | MagCoat | | EWAC(Weak) || Plu|SG 12 153 1 3 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 5 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 135408 Total Turns: 59 Chapter 14, in 3 turns: Spoiler Last Stage for this Scene. Countdown to Crisis. Kill everything, don't let anyone die. We only get these five units. And not all of them stay for the whole map. I hope you've been working on your MC or have one of these drafted. Though, to be fair, a lot of the work can be done with them just at their base level. We advance towards the Death Armies, but keep Domon and Vega just out of reach of the bottom and middle ones. Hugo renders the left one a non-issue. He's taking all these kills for Will, and because Ace and Fortune. Enemy Phase: These Birdies don't move yet. Turn 2: New condition wants Dendoh to visit a special spot. I separate the God from his Horse. I also did some quick experiment to find out how Spirts cast before the split were handled. Horse's cast only applied to Horse, not to both. Domon, Horse, and Vega each attack and wound one Birdie. Dendoh pretends to be relevant. Hugo and Cellfighter book it up to this peninsula. It's the one just south of the Data Weapon Beasts where Dendoh is technically supposed to go. I think the Birdies are hard targetting them, because they start moving instead of fighting my guys. I did not wait around long enough to confirm. Turn 3: We kill the Birdies and make sure to leave God unused. When all the enemies are dead, Dendoh magically is transported to the zone, and then ambushed by enemies. Domon also gets a surprise visitor. Vega chases after Dendoh as it's dragged off to who knows where, and she disappears from the map as well. Domon ditches Michelo (who vanishes) and zooms over here with a desire for battle. The conditions are adjusted. Cellfighter + Hugo support. Domon + Hugo assist. We Valor, and then go the extra mile and top up the final few bits of Will. We took Altair right up to his retreat threshold, just about. It turns out we had a lot more wiggle room though, so definitely did not need to fine-tune it. At this point in the xp progression, we can probably start feeding kills to other people again. I would have here, if I had any drafted on this map. Horse, I love you but you don't count, you do like, 3000 damage. We are not going to the moon. Our team is not built for it, even if I think the item spread for the route split is tilted a little bit in the lunar route's favor. The final screenshot. Finish 14 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Hugo 26 251 59* 123 170/153/191/189/198/125 00/05/00/00/11/00/00 Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | || MBooster | Booster | Booster |------------|| Aqua 26 251 0 63 164/167/193/184/189/123 --/--/--/--/--/--/-- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | Concentrat | ||------------|------------|------------|------------|| Ryouma 22 371 14 35 170/156/177/150/190/128 00/05/00/00/04/00/00 PrevailL4 | SwordL2 | UnyldSpirit| Attacker | | || | ScrewMod |------------|------------|| Hayato 22 371 21 35 165/162/189/183/193/124 00/05/00/00/04/00/00 PrevailL3 | CounterL3 | SupAtkL1 | Attacker | | ||------------|------------|------------|------------|| Benkei 22 371 0 55 163/157/169/148/187/135 00/05/00/00/04/00/00 PrevailL3 | SupDefL1 | Guard | Concentrat | | ||------------|------------|------------|------------|| Michiru 23 352 2 7 129/157/178/156/181/126 00/05/00/00/00/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | HighAccSgt | Chobham |------------|| Bright 19 63 23 12 109/160/184/129/196/110 00/04/00/00/02/00/00 Command | SupAtkL1 | SupDefL2 | ESave | Hit&Away | || | | |------------|| Torres 19 63 0 34 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Saegusa 19 63 0 34 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Fuuinsaki 19 116 19 88 158/104/179/184/184/121 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || BeamCoat | MagCoat | AlloyZ |------------|| Judau|SG 19 62 18 74 166/169/198/193/192/118 00/00/00/00/03/00/00 NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || | | |------------|| Shinji 17 423 6 37 160/158/167/142/180/102 00/00/00/00/05/00/00 SwordL1 | SupAtkL1 | SupDefL1 | AssistL1 | Morale | || | |------------|------------|| Rei 18 178 6 59 157/159/166/142/184/108 00/00/00/00/00/00/00 SwordL1 | SupAtkL1 | SupDefL2 | Concentrat | | || | |------------|------------|| Akira 21 244 4 60 165/165/184/159/189/123 00/00/00/00/00/00/00 Telekinetic| SwordL2 | ShieldL2 | SupAtkL1 | | || LargeGen | AlloyZ |------------|------------|| Mari 23 212 1 44 131/157/182/174/186/116 00/00/00/00/00/00/00 HardWorker | UnyldSpirit| SupDefL2 | | | || | MagCoat | | EWAC(Weak) || Plu|SG 12 153 1 3 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 5 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 164704 Total Turns: 62 Total Turns: 62 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted October 18, 2021 Share Posted October 18, 2021 I'd actually started chipping back away at this game starting around August, but with my schedule it's been pretty slow going. Since I don't actually own V yet, let alone a console that supports it, I may continue to focus on this until I can get that situation sorted out. I'm a fair bit further than tonight's update suggests, but collating and posting chapters hasn't been super exciting to look forward to compared to trying to puzzle out the next chapter's solutions, generally speaking. But I gotta take pride in my work and get it out there sooner or later, so here's starting on that. Might be a slow drip feed of content though. One interesting thing to note was that Kamille actually came with two ReGz, which was not anticipated by the drafting pool. I guess if you fail the Dijeh secret that's just how it is? I'm going to be using both of them, since I did draft one ReGz and the Dijeh was given to us as a free unit, due to numbers and nobody picking it. I'm honestly cool with letting everyone else use one of the ReGz but not both, and have the ReGz I drafted be the Dijeh's equivalent (that is, the one Kamille shows up in), rather than the one that you would be getting for free either way (the one that comes empty). That seems a lot more equitable than claiming I get two units for the price of one draft, and also far superior to just saying nobody can use it because the actual details of the game's unit list weren't fully understood when setting up the draft. Anyway, that digression out of the way, let's start to get right on into it. Chapter 15, Bonds Placed on Both Wings, in 4 turns: Spoiler As the first chapter in a new scenario, we're not given a choice, we're going to the space research lab for a fun time. Standard fare conditions for no battleship in play. Turn 1: Luckily, my draft team gives me a strong player on the initial field, unluckily, deployed in the least ideal position relative to the enemies. Enough move parts makes that not the burden it might otherwise have been. For the plan I put together this top one needs to die on EP, otherwise it won't have range to attack us and kill us in the future. IIRC it doesn't move first, though, so we can't just cast Bless and reap the rewards. I instead have to cast it on Michiru so she can get her SP regen ticking. Everyone else files up behind. Getter will feast on all the mini ufos. Turn 2: Michiru heals from a position only in range of one of the Gilgils. You'll also note I did leave on ufo alive on the right, that was intended. This nets her an important level up for going forward. We won't make use of it here, however. We need one extra space of movement toward our goal, and can stay lined up to kill the other Gilgil. Sayaka sneaks a quick heal in here, for some juicy xp before I have full-time access to her. Kouji has also chipped Michiru's Gilgil to the point where she can easily finish it. Turn 3: We have new objectives, now that Maria has sortied. Bring the Double Spazer next to the Grendizer. First we're going to drain her of her SP. If we'd killed all the enemies by now, we wouldn't save time, and we wouldn't get this chance. We'd also miss out on another chunk of Sayaks heals, and just making sure we had everything the way we wanted it, as regards the use of the undrafteds. The position from which Getter makes this attack is important, as well as just being able to reach to do so. Now Getter Q will kill the last non-Boss, and trigger Maria's arrive event for free. We now have our battleship, and our final conditions, alongside enemy reinforcements. First order of business is a full retreat for undrafted Grendizer behind the relative safety of my frontlines. This shows the arrangement we deployed with. Hugo charges downward at a hefty clip. Valors this to cash in on Aqua's Luck. The Evas are setting up for next turn. Bright does similar, with Hit and Away. And Raideen continues to chunk at the Motherbarn. Mari gets some heal XP off of Michiru. Best friends? Enemy phase has this guy attack Getter from the top, as it's chasing after Grendizer. Also an idea on the current state of the Motherbarn. Turn 4: MAP here doesn't actually kill, but it does important softening. This tagteam from Hugo and Hayato does kill. Bright uses his Command powers for free crits. Letting Getter swoop in and use their Luck. Hugo is in range and hurt enough for heals from both my bots. Akira gets this last of the beefier enemies tenderized enough that EP will take care of it. A beautiful display of fiscal efficiency. Enemy phase sees everything finished off. And we end with our typical intermission status screen. Finish 15E Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Shinji 18 23 6 37 161/159/168/143/181/103 00/00/00/00/05/00/00 SwordL1 | SupAtkL1 | SupDefL1 | AssistL2 | Morale | || AlloyZ | ImageSensor|------------|------------|| Rei 20 288 10 79 158/160/167/143/185/109 00/00/00/00/00/00/00 SwordL2 | SupAtkL1 | SupDefL2 | Concentrat | | || Minovsky | Shuffle |------------|------------|| Saegusa 19 262 0 34 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Torres 19 262 0 34 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Bright 19 262 24 12 109/160/184/129/196/110 00/04/00/00/02/00/00 Command | SupAtkL1 | SupDefL2 | ESave | Hit&Away | || AlloyZ | AlloyZ | BeamCoat |------------|| Hayato 24 327 35 94 167/164/191/185/195/126 00/05/00/00/09/00/00 PrevailL4 | CounterL4 | SupAtkL1 | Attacker | | ||------------|------------|------------|------------|| Benkei 24 327 0 114 165/159/171/150/189/137 00/05/00/00/09/00/00 PrevailL3 | SupDefL1 | Guard | Concentrat | | ||------------|------------|------------|------------|| Michiru 25 26 4 15 131/159/180/158/183/128 00/05/00/00/03/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | HighAccSgt | Booster |------------|| Ryouma 24 327 14 94 172/158/179/152/192/130 00/05/00/00/09/00/00 PrevailL4 | SwordL2 | UnyldSpirit| Attacker | | || MBooster | MBooster |------------|------------|| Akira 22 70 7 73 166/166/185/160/190/124 00/00/00/00/00/00/00 Telekinetic| SwordL2 | ShieldL2 | SupAtkL1 | | || LargeGen | NewAlloyZ |------------|------------|| Mari 24 426 1 44 132/158/183/175/187/117 00/00/00/00/00/00/00 HardWorker | UnyldSpirit| SupDefL2 | | | || Booster | Biosensor | Chobham | EWAC(Weak) || Aqua 28 40 0 55 165/168/194/185/190/124 --/--/--/--/--/--/-- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | Concentrat | SPUpL1 ||------------|------------|------------|------------|| Hugo 28 40 62* 35 171/154/192/190/199/126 00/05/00/00/11/00/00 Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | InfightL4 || Radar | | |------------|| Fuuinsaki 19 116 19 88 158/104/179/184/184/121 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || Biosensor | MagCoat | Chobham |------------|| Judau|SG 19 62 18 74 166/169/198/193/192/118 00/00/00/00/03/00/00 NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || MagCoat | ScrewMod | |------------|| Plu|SG 12 153 1 3 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 5 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Sayaka 17 404 0 50 127/150/170/142/176/128 00/00/00/00/00/00/00 Guard | SupAtkL1 | SupDefL1 | | | || | | | || Boss 17 180 0 50 158/097/169/122/152/130 00/00/00/00/00/00/00 PrevailL3 | SupAtkL1 | SupDefL1 | | | || | | | || Total Cash: 91664 Total Turns: 66 Chapter "16"E, Bright you now, in 4 turns: Spoiler We're heading to the temple for more timely access to our Gundam Fighters, as their damage is a higher priority than Venus A enabling additional Bless. Especially given the enemy content of the other branch. So that brings us to the title card. Our first objective is to reduce Argo's Bolt to below half health. Turn 1: Sai comes with Valor at base. This is so good. We straight up just murder. Hey, it's cash and xp we wouldn't have gotten if we didn't. "It was just a prank bro, the real DG clone is over there." Now we have two DG clones to deal with. Argo also comes with Valor at base. Less SP so he can only do it once. Still amazing. We queue it up and sit him next to Sai to unleash it on the Enemy Phase. Which happens according to plan. Remember, in MX Valor can crit. Turn 2: Queuing up another Valor from Sai, We can bring DG Sai below half, and trigger an event. This results in the enemies getting a full heal, but my units also get full heal (including SP restored) as well at 150 Will. With his SP full again, Argo uses Valor to Point Blank Gaia Crusher, and get some serious damage back on the boss. The Enemy Phase will see DG Sai take care of himself nicely. DG Argo is quite a bit thicker, however. Turn 3: Argo vs DG Argo. Since DG Argo chases Sai, we can bring him over here and wait, holding a Valor charge for EP. This lets us get valuable distance toward the enemy reinforcements and helps us to save a turn. With a crit, it's just enough. Turn 4: Two sets of Death Army/Birdie goons spawn in, the first start moving toward Sai, Argo, (and now Allenby). The second set remains stationary, but right near where the Argama and our reinforcements arrive. The final shift to the conditions. Rout the enemy, don't lose your Battleship. We deploy with the following configuration. We have to use Michiru's Valor here, but given the tight timeframe we're working with we don't actually end out missing the extra Bless too much. The first order of business is getting Hugo right up in Michelo's face. This means we lose out on Aqua's Luck as well, but like I said before, only so much we can do and still clear. Aside from the boss most of these enemies are extremely cheap as far as rewards anyway. After the Gamraid we bring in the Getters. The combination attack lets Q do real damage. Well, that and the Valor. A pair of chips on some birdies. Sets up a MAP for Shinji to clean them up. He doesn't hurt Rei too much. Raideen needs to wound this one, but can take care of the rest of them on the EP. Flashing back to the top the real threat here is the three birdies, which had no postmove options so are at full health. We soften one with Argo. We use a Valored flag attack to OHKO another, and then we just need to budget our EN to afford the True Comet Butterfly Sword for the last one. Michelo falls to Ryouma on the EP as well, which was the last real threat to the clear. Now that we have Valor here, a lot of things become much easier going forward. As was foretold, properly using the Shadow Kick where we could and saving EN was key. And that's a wrap. Here's the Intermission. Finish 16E Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar/Wn/Ht/Ct Skills Parts ================================================================================================================================================================================================================== Shinji 19 258 8 43 162/160/169/144/182/104 00/00/00/00/05/00/00 SwordL1 | SupAtkL1 | SupDefL1 | AssistL2 | Morale | || Shuffle | ImageSensor|------------|------------|| Rei 20 311 10 79 158/160/167/143/185/109 00/00/00/00/00/00/00 SwordL2 | SupAtkL1 | SupDefL2 | Concentrat | | || Minovsky | AlloyZ |------------|------------|| Saegusa 19 329 0 34 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Torres 19 329 0 34 ---/---/---/---/---/--- --/--/--/--/--/--/-- | | | | | ||------------|------------|------------|------------|| Bright 19 329 24 12 109/160/184/129/196/110 00/04/00/00/02/00/00 Command | SupAtkL1 | SupDefL2 | ESave | Hit&Away | || AlloyZ | AlloyZ | BeamCoat |------------|| Argo 23 41 1 86 170/151/191/185/198/134 00/00/00/00/00/00/00 SuperMode | PrevailL3 | SupDefL1 | Guard | | || | |------------|------------|| Sai Saici 24 33 11 115 170/147/195/192/199/123 00/00/00/00/00/00/00 SuperMode | PrevailL3 | SwordL3 | CounterL3 | | || | |------------|------------|| Hayato 28 142 35 101 170/167/194/188/198/129 00/05/00/00/09/00/00 PrevailL4 | CounterL4 | SupAtkL1 | Attacker | | ||------------|------------|------------|------------|| Benkei 28 142 0 121 168/162/174/153/192/140 00/05/00/00/09/00/00 PrevailL4 | SupDefL1 | Guard | Concentrat | | ||------------|------------|------------|------------|| Michiru 25 97 4 15 131/159/180/158/183/128 00/05/00/00/03/00/00 SwordL1 | SupDefL1 | SP Regen | | | || Jammer | HighAccSgt | Booster |------------|| Ryouma 28 142 15 101 175/161/182/155/195/133 00/05/00/00/09/00/00 PrevailL4 | SwordL2 | UnyldSpirit| Attacker | | || MBooster | MBooster |------------|------------|| Akira 23 164 13 91 167/167/186/161/191/125 00/05/00/00/00/00/00 Telekinetic| SwordL2 | ShieldL2 | SupAtkL1 | | || LargeGen | NewAlloyZ |------------|------------|| Mari 25 367 2 47 133/159/184/176/188/118 00/00/00/00/00/00/00 HardWorker | UnyldSpirit| SupDefL2 | | | || Booster | Biosensor | Chobham | EWAC(Weak) || Aqua 28 77 0 55 165/168/194/185/190/124 --/--/--/--/--/--/-- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | Concentrat | SPUpL1 ||------------|------------|------------|------------|| Hugo 28 77 62* 35 171/154/192/190/199/126 00/05/00/00/11/00/00 Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | InfightL4 || Radar | | |------------|| Fuuinsaki 19 116 19 88 158/104/179/184/184/121 00/00/00/00/00/00/00 SupAtkL1 | SupDefL1 | Hit&Away | | | || Biosensor | MagCoat | Chobham |------------|| Judau|SG 19 62 18 74 166/169/198/193/192/118 00/00/00/00/03/00/00 NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || MagCoat | ScrewMod | |------------|| Plu|SG 12 153 1 3 151/157/188/184/183/110 00/00/00/00/00/00/00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 5 0 0 133/143/177/160/162/109 00/00/00/00/00/00/00 NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Sayaka 17 404 0 50 127/150/170/142/176/128 00/00/00/00/00/00/00 Guard | SupAtkL1 | SupDefL1 | | | || | | | || Boss 17 180 0 50 158/097/169/122/152/130 00/00/00/00/00/00/00 PrevailL3 | SupAtkL1 | SupDefL1 | | | || | | | || Total Cash: 138624 Total Turns: 70 Chapter "17"E, The Terror of Space Monster Gilgilgan, in 1+6 turns: Spoiler The second Free Select of the route split takes us to Shanghai. The first map of the chapter is a simple one, with just Jun and Tetsuya in their forced machines. Turn 1: With a Breast Fire crit you can easily just feed Jun. Alternately you can get the kill on EP, just depends which pilot you plan on investing in. There's more story segments to play out, and then the real map will begin in earnest. Lead Gilgilgan to the designated area without shooting it down, or letting Boss get shot down. Turn 1: Boss needs a move part to get out of the enemy's 7 range stationary attack. Turn 2: Just keep moving. Defending is fine, even with the poison ticks. Turn 3: Just keep schmovin'. Nice, everything worked out! Turn 4: We get our battleship and can actually do things now. We lose if there's a turn where we damage but do not destroy the Gilgilgan. This was the arrangement for the peeps. Rei is riding inside the Argama already. Getter gets right in there. Which provides healing for Q to do. Boss retreats toward the group. Sai and Shinji do some more chip damage thanks to Accel. Bird mode Raideen for extra move, and extra healing (thanks to not using the shield). We've put on more than enough damage here for Hugo to clean this up with Aqua's Luck. This triggers more enemies, and they revive the beast once again. Great Mazinger arrives at this time (Venus A does not, sadly), and is immediately benched. We do some move positioning with our last two units and not much else. The KoaKoa have immense range and a lot of health. Chip XP vs the enemies nets a very important Battleship level. Gilgilgan must be evaded or defended. Otherwise Game Over. Don't forget and mess up! Turn 5: Boss loads onto the Battleship and out of harm's way. The first couple chunks against Gilgilgan, part 3. Mari heals up some EP damage on Getter. Freeing it up to get right in the thick of the other group of enemies, while killing the first of the JinJin (who couldn't attack with their postmove for a reason I forget at the moment, I think it was because Sai and Hayato were grounded). This activates Super Mode for Sai, unlocking his true potential. I don't use it for anything cool yet, just wipe up another JinJin. I believe that put Hugo at 130 for Attacker, but it's been awhile since I actually ran through this stage. At any rate, we line up a good kill on the boss. Unlocking another Valor for the team. The goalposts shift. Stop me if you've heard this before, you need to: Kill everyone. Unit 0 pops out and does some softening. Not just the damage needed here, but also body blocking with positioning. Meanwhile, the Argama itself fires at the last JinJin and stays put. Unit 1 comes up and does a Double Attack, which I almost forgot was a thing because usually enemies aren't standing next to each other. The chip we did earlier with Bright lets Hugo kill this with Aqua's Luck from a good range to allow Support next turn. Hayato's Get Change Attack having an S rank really helps the damage here, and gets a good headstart on Jigra. We do have to be a little careful with our EN though, so we split the difference on these KoaKoas. Turn 6: Support bots on heal duty to gain XP. We cash in a Bless kill. Support attack helps. Chip the boss. We cash in a Luck kill. Support attack helps. Healing for XP. We actually pull our punches here a tad, to allow more people to chip vs the level 28. Like my Evas, who are quite a bit behind on levels at this point. We carefully preserved this MAP, and our planning was much rewarded. I toss the final kill to Sai. Lacking a favored series bonus means it's not quite as huge a jump, but it's still good gains. That's the map cleared! And the final status page. Finish 17E Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts =============================================================================-======================================================================================================================================= Shinji 19 484 8 43 162/160/169/144/182/104 00/00/00/00 05/00/00 -- SwordL1 | SupAtkL1 | SupDefL1 | AssistL2 | Morale | || | ImageSensor|------------|------------|| Rei 20 462 10 79 158/160/167/143/185/109 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL1 | SupDefL2 | Concentrat | | || Minovsky | AlloyZ |------------|------------|| Saegusa 23 81 0 43 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Torres 23 81 0 43 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Bright 23 81 30 33 111/162/186/131/198/112 00/04/00/00 02/00/00 -- Command | SupAtkL1 | SupDefL2 | ESave | Hit&Away | || AlloyZ | AlloyZ | Shuffle |------------|| Argo 23 180 1 66 170/151/191/185/198/134 00/05/00/00 04/00/00 -- SuperMode | PrevailL3 | SupDefL1 | Guard | Morale | || | |------------|------------|| Sai Saici 26 141 14 87 172/149/197/194/201/125 00/05/00/00 04/00/00 -- SuperMode | PrevailL3 | SwordL3 | CounterL3 | Morale | InfightL1 || Shuffle | MBooster |------------|------------|| Sayaka|V 17 404 0 50 127/150/170/142/176/128 00/00/00/00 00/00/00 -- Guard | SupAtkL1 | SupDefL1 | | | || | | | || Hayato 28 316 38 35 170/167/194/188/198/129 00/05/00/00 09/00/00 -- PrevailL4 | CounterL4 | SupAtkL1 | Attacker | InfightL3 | ||------------|------------|------------|------------|| Benkei 28 316 0 30 168/162/174/153/192/140 00/05/00/00 09/00/00 -- PrevailL4 | SupDefL1 | Guard | Concentrat | SP Regen | ||------------|------------|------------|------------|| Michiru 27 75 4 15 133/161/182/160/185/130 00/05/00/00 03/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || Jammer | HighAccSgt | MBooster |------------|| Ryouma 28 316 15 110 175/161/182/155/195/133 00/05/00/00 09/00/00 -- PrevailL4 | SwordL2 | UnyldSpirit| Attacker | | || Booster | Biosensor |------------|------------|| Akira 28 239 15 107 171/171/190/165/195/129 00/05/00/00 04/00/00 00 Telekinetic| SwordL2 | ShieldL3 | SupAtkL1 | | || LargeGen | NewAlloyZ |------------|------------|| Mari 27 126 2 47 135/161/186/178/190/120 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || | | Chobham | EWAC(Weak) || Aqua 28 217 0 73 165/168/194/185/190/124 --/--/--/-- --/--/-- -- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | Concentrat | SPUpL1 ||------------|------------|------------|------------|| Hugo 28 217 65* 53 171/154/192/190/199/126 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | InfightL4 || Radar | | |------------|| Fuuinsaki 19 116 19 88 158/104/179/184/184/121 00/00/00/00 00/00/00 -- SupAtkL1 | SupDefL1 | Hit&Away | | | || Biosensor | MagCoat | Chobham |------------|| Judau|SG 19 62 18 74 166/169/198/193/192/118 00/00/00/00 03/00/00 -- NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || MagCoat | ScrewMod | |------------|| Jun 22 450 1 87 157/158/175/153/187/134 00/00/00/00 00/00/00 -- PrevailL3 | SupAtkL1 | SupDefL1 | | | || | | | || Plu|SG 12 153 1 3 151/157/188/184/183/110 00/00/00/00 00/00/00 -- NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Elle 10 5 0 0 133/143/177/160/162/109 00/00/00/00 00/00/00 -- NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Boss 17 180 0 50 158/097/169/122/152/130 00/00/00/00 00/00/00 -- PrevailL3 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 85584 Total Turns: 77 Total Turns: 77 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted March 19, 2022 Share Posted March 19, 2022 I've fallen quite far behind on updates. I need to do better.Chapter 18E, 「Burning heart,Flying high」, in 5 turns: Spoiler Engaging the Last map of this route split scene. The Title Card. Don't get shot down. Turn 1: This is a little tricky with no use on these goons, but with a crit here or there and use of W attacks we can clean up on EP. Each set of two training mechs will focus on one of the three dragoons these guys are testing. When they're cleaned up, an event triggers and Quattro arrives with some NPCs in tow. Quattro can't get shot down either. Since this is still on EP, the enemies get to advance on us, which is convenient in some ways. Turn 2: What's more convenient though, is the next event is triggered by the player phase following the previous one, so we can save a turn this way. Rom shows up and the Dragoons leave. Since still no battleship I've got unfettered use of these two, and I'll need them. Slightly changing conditions, nothing unexpected. I need to conserve this Valor vs one of the boss enemies, so cast and wait is the order of the day. Rom can start in on Gun Jem though. The NPCs are going to end up doing some kill steal, but I simply can't help that with the requirements I'm setting for myself. Rom counters Gun Jem. And Gol. But we evade the mooks. Don't want those kills to go to him. Like I mentioned, we need to conserve Valor, so we evade. And use it on Jin. Now we evade because damaging the mooks will let the NPCs killsteal more of them than otherwise. Turn 3: Return of the Dragonars, now with upgrades. Light Trusts Quattro, to get him back in the fight. We do another Valor and Wait strat, so we unload with our powerful non-P weapon. Setup the combination. Rom focuses on Gol this time. If I do too much damage to Gun Jem, his event will trigger early, and the battleship will arrive at the relative start EP, since Gun Jem moves first, causing penalties as the undrafteds still get targetted. One of the NPCs gets destroyed, I prefer this, honestly. Again, as mentioned, I can't do too much damage here or things go badly, but I still do want to apply as much as I can. Balancing act, ahoy. We return fire on Gol. Some of the mooks are moving now, they line up like this. Their formation will be important. Ganan acts before Jin, so Quattro spreads his damage, which is honestly preferred. Again, preventing as many killsteals as possible. No qualms about putting the hurt on Min. Haven't quite figured out what governs the enemy AI, sometimes they line up differently. This was what I got this go around. No valor, but we still need damage on Jin, so fire away. Turn 4: The cavalry arrives, and Rom and Quattro and the Dragonars have to be shelved. Conditions update accordingly. Hugo automatically moved to engage the Medius, btw. A blessing for positioning. Shinji accels to open a hole. Bright Accels down to keep pace. And we have just enough move and positioning that we can stow all those undrafteds immediately. Argo picks off a mook. We get some use from Hugo's support. Hugo slides down and gets a Luck kill, before the NPCs can steal it. We again Min We get crit back, but honestly, this is a blessing in disguise. Rei cleans up, with Getter support. She gets another level of support attack for this, but it's not a huge boost in immediate performance. We can just reach Jin here. And clean him up good. Our repair bots are in full swing here. Another NPC dies, but not before the damage has been done. They stole one! Curse them! Due to trying to target the D team, I assume, Gun Jem focuses in on the Argama. As does Gol. With Shinji positioned as he was, this allows the mooks to line up perfectly for us. Hayato gets more damage in on Ganan on the counter. We have an EP Bless cast cash in from Hugo. This triggers Argo's Shuffle Crest. While Hayato dodges this for future Bless/Luck earning. Medius chases Hugo, surprising no-one. Turn 5: Value. Bright notches another level of support attack from this. Slight Hit and Away positioning, to open up 1 range attack slots. We take down Gol. Get some more chip in on Gun Jem. Take him down. Triggers Sai's Shuffle Crest, but honestly too late to matter. We give Ganan to Shinji. He gets more support defend from it. Given the AT field shenanigans this can be okay. Hayato takes the Medius. Okay, honestly some good shit here, even if it's just redundancies. Healbot learns a great spirit, even though she'll use it sparingly for now, as I'm still heavy focus on Bless earnings. More healbot things. Hugo kills the final enemy. And we go home victorious. Finish 18E Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts =============================================================================-======================================================================================================================================= Shinji 22 176 10 52 163/161/170/145/183/105 00/00/00/00 05/00/00 -- SwordL2 | SupAtkL1 | SupDefL2 | AssistL2 | Morale | || Booster | ImageSensor|------------|------------|| Rei 22 259 11 84 159/161/168/144/186/110 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL2 | Concentrat | | || Minovsky | AlloyZ |------------|------------|| Harry 24 0 0 85 118/157/182/131/175/107 --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Ruri 24 0 0 85 117/160/184/132/192/109 00/00/00/00 00/00/00 -- Hacking | SupAtkL1 | SupDefL2 | | | || | |------------|------------|| Saegusa 25 74 0 51 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Torres 25 74 0 51 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Judau|SG 23 62 18 74 168/171/200/195/194/120 00/00/00/00 03/00/00 -- NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || MagCoat | ScrewMod | |------------|| Bright 25 74 34 29 113/164/188/133/200/114 00/04/00/00 02/00/00 -- Command | SupAtkL2 | SupDefL2 | ESave | Hit&Away | Morale || NewAlloyZ | AlloyGren | Shuffle |------------|| Argo 26 437 3 76 173/154/194/188/201/137 00/05/00/00 05/00/00 -- SuperMode | PrevailL3 | SupDefL1 | Guard | Morale | || Shuffle | BeamCoat |------------|------------|| Sai Saici 26 465 15 93 172/149/197/194/201/125 00/05/00/00 05/00/00 -- SuperMode | PrevailL3 | SwordL3 | CounterL3 | Morale | InfightL1 || AlloyZ | |------------|------------|| Fuuinsaki 23 116 19 88 160/106/181/186/186/123 00/00/00/00 00/00/00 -- SupAtkL1 | SupDefL1 | Hit&Away | | | || Biosensor | MagCoat | Chobham |------------|| Sayaka|V 21 466 2 58 129/152/172/144/178/130 00/00/00/00 00/00/00 -- Guard | SupAtkL1 | SupDefL1 | | | || Booster | ApogeeMotor| MagCoat | AlloyZ || Hayato 31 190 40 11 172/169/196/190/200/131 00/05/00/00 09/00/00 -- PrevailL4 | CounterL4 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 31 190 0 11 170/164/176/155/194/142 00/05/00/00 09/00/00 -- PrevailL4 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL1 ||------------|------------|------------|------------|| Michiru 28 273 4 15 133/161/182/160/185/130 00/05/00/00 03/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || Jammer | HighAccSgt | |------------|| Ryouma 31 190 15 21 177/163/184/157/197/135 00/05/00/00 09/00/00 -- PrevailL5 | SwordL2 | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | MBooster |------------|------------|| Kazuya 24 0 0 85 173/140/192/163/197/137 00/00/00/00 00/00/00 -- PrevailL3 | SwordL4 | CounterL4 | Guard | | || | |------------|------------|| Kyoshiro 24 0 0 85 128/157/187/180/189/123 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL3 | | | || | | | || Nana 24 0 0 85 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Akira 28 257 15 107 171/171/190/165/195/129 00/05/00/00 04/00/00 00 Telekinetic| SwordL2 | ShieldL3 | SupAtkL1 | | || LargeGen | HighAccSgt |------------|------------|| Mari 28 367 2 47 135/161/186/178/190/120 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || | Biosensor | Chobham | EWAC(Weak) || Aqua 28 322 0 82 165/168/194/185/190/124 --/--/--/-- --/--/-- -- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | Concentrat | SPUpL1 ||------------|------------|------------|------------|| Hugo 28 322 68* 62 171/154/192/190/199/126 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | InfightL4 || Radar | | |------------|| Jun 22 450 1 87 157/158/175/153/187/134 00/00/00/00 00/00/00 -- PrevailL3 | SupAtkL1 | SupDefL1 | | | || | | | || Elle 14 5 0 0 135/145/179/162/164/111 00/00/00/00 00/00/00 -- NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 138304 Total Turns: 82 Here's what I was mentioning about a too early Gun Jem trigger, btw. Chapter 19, Mighty Wings and Heavenly Light, in 6 turns: Spoiler The first chapter of a new scene. We name our band of merry men. Magnate Ten, or MX in roman numerals. Title Card. Don't get shot down! Turn 1: It's just Jun in the Venus. Nobody else! We've pimped it out a fair bit because of this. After enough damage to one or the other side, an event happens and we get some backup. Turn 2: Tetsuya in the Great. I feed Jun the kill. She gets another level of support attack. The Bong respawns, though, so we go in to start beating away at it again. On EP we find out the new enemy is currently invulnerable. Turn 3: More backup is always good. Still no battleship, so I could technically keep using Tetsuya. However I want to hold and preserve Bless/Gain for the event fight that's coming, and don't feel right about casting those on him after the battleships arrive, so I do it now. This makes the damage calculations a fair bit more tricky, but I worked up a solution eventually. We get some heal on. We retreat just far enough the Bong is in range still. And Hayato legs it as fast as he can. Thanks Screw Module! The enemy can't get in range of Tetsuya, mission accomplished. The one and only time I'll get to see this. Drafts can sometimes be painful. Turn 4: Cavalry arrives and new conditions update. This is how we positioned our layout. We heal up the Getter. And we go ping the Motherbarn. This triggers the event fight I mentioned earlier. I guess I need to watch the anime, because this Great Booster animation just baffles me. He goes out of his way to link up with it on his back, and then just immediately shoots it off again? WTF. Anyway, Tetsuya gets a lot of levels out of that, which is good cause we'll need him again briefly on a future forced map. This unfortunately spawns in a fair amount of beef in the way of reinforcements. Getter has Mach Special and Open Get, so they can roll enough luck to make it through. Usually. Most of my people board up and prepare to get ferried. Hit and Away Nadesico. Required to load up Asuka and avoid penalties. Hit and Away Argama. Lets us load up Tetsuya as well. We feed Judau a Luck kill. Hugo Valors one of his own. Left alive on purpose I think? It's been awhile. Chip damage that means nothing. Turn 5: Oh yeah, these dumbos went down there with their cords cut, lmao. I think this is the first time I figured out how to reconnect them, lol. Non-P is hard. Judau climbs on board now. Torres gets his Luck off. And we Hit and Away into the fray. Heal the Getter! Positioning Horse for an EP Luck kill here. Can't reach this turn, and need them again next turn. Chip XP and nothing else. Chip and Heal. Chip. Luck kill. More healing! Finally done. The final bit of softening on the EP. What I mentioned earlier. Nadesico weathers the storm. Turn 6: Zeorymer doesn't show up any earlier than this, so even if you killed everything top left on turn 5, unless you somehow had the muscle to take care of these yourself it was pointless. Hence my focus on maximizing $ gains instead. Judau Luck. Feeding Rei for important spirit. Daunt is clutch. I realized I need to get some PP on my support units for Concentrate skill. It'll be a slow process, but the payoff should be huge when I get there and need those cheaper Hope casts. Heals for the heal god. XP for the XP throne. I may have drafted too many healers... Some Luck/Bless takedowns. A Luck/Gain MAP. Which cleaned up everything left. We head home richer and fatter. Finish 19 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts =============================================================================-======================================================================================================================================= Shinji 22 346 10 52 163/161/170/145/183/105 00/00/00/00 05/00/00 -- SwordL2 | SupAtkL1 | SupDefL2 | AssistL2 | Morale | || | |------------|------------|| Rei 25 174 12 88 162/164/171/147/190/113 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | | || Minovsky | AlloyZ |------------|------------|| Harry 25 122 0 5 119/158/183/132/176/108 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 25 122 0 15 118/161/185/133/193/110 00/00/00/00 00/00/00 -- Hacking | SupAtkL1 | SupDefL2 | Hit&Away | | || NewAlloyZ | |------------|------------|| Saegusa 26 90 0 59 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Torres 26 90 0 59 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Judau|SG 24 321 20 84 169/172/201/196/195/121 00/00/00/00 04/00/00 -- NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || MagCoat | | |------------|| Bright 26 90 38 46 114/165/189/134/201/115 00/04/00/00 04/00/00 -- Command | SupAtkL2 | SupDefL2 | ESave | Hit&Away | Morale || MBooster | AlloyGren | Shuffle |------------|| Argo 26 481 3 76 173/154/194/188/201/137 00/05/00/00 05/00/00 -- SuperMode | PrevailL3 | SupDefL1 | Guard | Morale | || Shuffle | ScrewMod |------------|------------|| Sai Saici 27 2 15 93 173/150/198/195/202/126 00/05/00/00 05/00/00 -- SuperMode | PrevailL3 | SwordL4 | CounterL3 | Morale | InfightL1 || AlloyZ | |------------|------------|| Fuuinsaki 26 233 21 19 163/109/184/189/189/126 00/00/00/00 00/00/00 -- SupDefL1 | SupAtkL2 | Hit&Away | Concentrat | | || Biosensor | MagCoat | Chobham |------------|| Jun|V 29 103 6 23 162/163/180/158/192/139 00/00/00/00 04/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || Booster | ApogeeMotor| ImageSensor| Radar || Hayato 33 249 42 22 174/171/198/192/202/133 00/05/00/00 09/00/00 -- PrevailL5 | CounterL4 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 33 249 0 22 172/166/178/157/196/144 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL1 ||------------|------------|------------|------------|| Michiru 31 25 5 19 135/163/184/162/187/132 00/05/00/00 03/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || Jammer | HighAccSgt | Booster |------------|| Ryouma 33 249 15 32 179/165/186/159/199/137 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | ScrewMod |------------|------------|| Kazuya 26 114 1 72 175/142/194/165/199/139 00/00/00/00 04/00/00 -- PrevailL4 | SwordL4 | CounterL4 | Guard | Morale | || Propellant | |------------|------------|| Kyoshiro 26 25 0 85 130/159/189/182/191/125 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL3 | | | || Propellant | MagCoat | BeamCoat | AlloyZ || Nana 26 25 0 5 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 28 311 15 107 171/171/190/165/195/129 00/05/00/00 04/00/00 00 Telekinetic| SwordL2 | ShieldL3 | SupAtkL1 | | || | HighAccSgt |------------|------------|| Mari 29 297 3 52 135/161/186/178/190/120 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || | Biosensor | Chobham | EWAC(Weak) || Aqua 29 225 0 21 165/168/194/185/190/124 --/--/--/-- --/--/-- -- InfightL3 | ShieldL1 | SupDefL1 | SP Regen | Concentrat | SPUpL3 ||------------|------------|------------|------------|| Hugo 29 225 71* 36 171/154/192/190/199/126 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | InfightL5 || | | |------------|| Sayaka|V 21 466 2 58 129/152/172/144/178/130 00/00/00/00 04/00/00 -- Guard | SupAtkL1 | SupDefL1 | | | || | | | || Elle 14 5 0 0 135/145/179/162/164/111 00/00/00/00 04/00/00 -- NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 130624 Total Turns: 88 Chapter "20", Time Lag of 90 seconds, in 5 turns: Spoiler Our choice of Free Selects, and this one has some nice loot so I go here first. Hugo having some traumatic flashbacks here. The Title Card. Don't get shot down. Honestly, getting a whole bunch of these "haha, your battleship isn't here yet". Both a blessing and a curse. Turn 1: We decked these nerds out with some boosters and such, to make sure they get where they need to in time. Hugo stands here and begins the chip. We have a bit of wiggle room, slightly more than normal I think. 40% instead of 50%? I don't recall exactly. Anyway, we fine tune this shit. Turn 2: Positioning is important. The D team gets a little bit of chip in. Hugo gets a Luck counterkill. Turn 3: We put some pressure on Jin. The D Team makes a hard turn to the left, and D3 steals a little heal XP. We can't afford to do more damage to Medius, and we want to minimize damage to Hugo. Min, Gun, and Gol have shown up now in addition to their other two. Turn 4: Die Jin. We put a little bit of pressure on the bosses with the D team, but they're comparitively weak, being undrafted and all... Our banked Alert saves us here. Ganan comes up and gets a pounding in the face. We tickle Min a little further. The mooks sadly ignore Hugo and move toward the D Team. AI priority on the Dora especially was super annoying and made for a real nightmare. They wouldn't even attack Nadesico with the D Team loaded, at least not at range, they would move right up adjacent, and then lack a P attack and wait to attack until a following turn. That means they have to be taken out PP. Turn 5: Cavalry arrives and conditions change. This was our loadout. Hugo nukes Ganan. We put Daunt to immediate use. We need damage, so we use our support bots to fight. Hit and Away. Positioning is a relic of my failed attempts to feed the Nadesico the Dora like I mentioned earlier, but it doesn't really *hurt* so... The rare use of Bright's Commander skill for guaranteed crits, and netting a Luck/Gain kill when otherwise would have been out of range/lacking damage. Lacking damage will be much less of a problem. Gol is dummy thick. Ordinarily I'd be using Hayato, but there's a reason here. We feed Akira this Medius kill. This next level of Support Attack will actually be really vital. I've downplayed it a lot on the more supporty bots, but here is a main damage dealer. Hugo locks up and warps out. Originally this was planned so that the mooks would ignore him and feed against someone who wasn't aced, but I had to kill the yellow mooks because of new positionings with him anyway, so rip that idea. Gol goes down. Double Getter Beam, was the reason. A cookie if you guessed it. Gun Jem has finally been softened enough he can be taken out. Pallet Gun is a W attack. Which pays off huge Bless/Cheer dividends. Huge. The Evas have been underperforming compared to their name recognition, imo, but this should honestly help. Luck kill. Honestly, a useful card to have, even if Luck is still super important. We can afford to do a little heals with two of our bots. Michiru was healed by a Friendship spirit case too, iirc. Horse learns a pivotal spirit on the EP. Everything else cleans up more or less cleanly. We head home. Finish "20" Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts =============================================================================-======================================================================================================================================= Shinji 26 68 12 58 167/165/174/149/187/109 00/00/00/00 05/00/00 -- SwordL2 | SupAtkL1 | SupDefL2 | AssistL2 | Morale | || ScrewMod | |------------|------------|| Rei 25 222 12 88 162/164/171/147/190/113 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | | || Minovsky | Booster |------------|------------|| Harry 25 223 0 5 119/158/183/132/176/108 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 25 223 0 15 118/161/185/133/193/110 00/05/00/00 00/00/00 -- Hacking | SupAtkL1 | SupDefL2 | Hit&Away | | || Propellant | |------------|------------|| Saegusa 28 51 0 61 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Torres 28 51 0 61 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Judau|SG 25 493 21 87 170/173/202/197/196/122 00/00/00/00 04/00/00 -- NewtypeL3 | SwordL4 | ShieldL3 | AssistL2 | | || MagCoat | Radar | |------------|| Bright 28 51 39 51 115/166/190/135/202/116 00/04/00/00 04/00/00 -- Command | SupAtkL2 | SupDefL2 | ESave | Hit&Away | Morale || Jammer | | |------------|| Argo 27 160 4 79 174/155/195/189/202/138 00/05/00/00 05/00/00 -- SuperMode | PrevailL3 | SupDefL1 | Guard | Morale | || Shuffle | ImageSensor|------------|------------|| Sai Saici 29 346 16 99 173/150/198/195/202/126 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SwordL4 | CounterL4 | Morale | InfightL1 || Shuffle | Chobham |------------|------------|| Fuuinsaki 27 194 22 23 164/110/185/190/190/127 00/00/00/00 00/00/00 -- SupDefL1 | SupAtkL2 | Hit&Away | Concentrat | | || Biosensor | MagCoat | |------------|| Sayaka|V 22 52 2 58 130/153/173/145/179/131 00/00/00/00 04/00/00 -- Guard | SupAtkL1 | SupDefL1 | | | || ScrewMod | | | || Hayato 33 253 42 22 174/171/198/192/202/133 00/05/00/00 09/00/00 -- PrevailL5 | CounterL4 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 33 253 0 22 172/166/178/157/196/144 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL1 ||------------|------------|------------|------------|| Michiru 31 112 7 25 135/163/184/162/187/132 00/05/00/00 03/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || ImageSensor| HighAccSgt | ApogeeMotor|------------|| Ryouma 33 253 15 32 179/165/186/159/199/137 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || Booster | |------------|------------|| Kazuya 28 26 2 78 176/143/195/166/200/140 00/00/00/00 04/00/00 -- PrevailL4 | SwordL4 | CounterL5 | Guard | Morale | || Propellant | |------------|------------|| Kyoshiro 27 320 2 91 131/160/190/183/192/126 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || | MagCoat | BeamCoat | AlloyZ || Nana 27 320 0 9 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 32 186 16 34 174/174/193/168/198/132 00/05/00/00 07/00/00 00 Telekinetic| SwordL3 | ShieldL3 | SupAtkL2 | Concentrat | || LargeGen | HighAccSgt |------------|------------|| Mari 29 353 3 52 135/161/186/178/190/120 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || | Biosensor | | EWAC(Weak) || Aqua 30 442 0 53 166/169/195/186/191/125 --/--/--/-- --/--/-- -- InfightL3 | ShieldL1 | SupDefL2 | SP Regen | Concentrat | SPUpL3 ||------------|------------|------------|------------|| Hugo 30 442 79* 68 172/155/193/191/200/127 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | InfightL5 || AlloyGren | NewAlloyZ | |------------|| Jun|V 29 103 6 23 162/163/180/158/192/139 00/00/00/00 04/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Elle 14 5 0 0 135/145/179/162/164/111 00/00/00/00 04/00/00 -- NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 142479 Total Turns: 93 Total Turns: 93 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted March 27, 2022 Share Posted March 27, 2022 Chapter "21", The Man With Two Faces, in 4 turns: Spoiler Again, we go slightly "out of order", but don't think too hard about it. The Title Card. Oh. Zeorymer map. Well, we can guess what's happening here. Turn 1: Advance. Turn 2: Can't even smack it with a P move. Cause we don't have one. It's all right, we get some hefty damage on the EP. The perils of split personalities. Turn 3: We attack for massive (self) damage. He's still alive, that's all that matters. The event triggers based on Masato's HP going low enough, so, Here we are, rolling out the cavalry. The conditions update accordingly. Nadesico has enough range to toss in their two cents. Then they Hit and Away down southish. Rei begins Daunting the enemy. Several of our hefty hitters follow suit. Hot damn. We actually managed to kill one of the Hakkerobos on our own. Blessed be. Take that MX's shitty implementation of Zeorymer plot and its constant desu ex machina scripted explosions. We win. You lose. (This time.) The Daunt was delayed because I had enough damage, and wanted more healing xp here. Acceling into danger. Getting some of that delicious heal XP in. The rest of the squad bunches up in prep for EP. We brought our Iron Wall, don't worry. Even still, that's some impressive fucking tanking from the Argama. Turn 4: Support bots, activate! I get the feeling Hugo chipped precisely to take damage. Which let's Ruri collect the kill and a very important spirit. This Hit and Away isn't really vital, but I can collect Zeorymer on principle now, I guess. Hayato cashes in his Luck. A couple weak attackers chunking one of the healthier enemies via support. Rei W attacks so that Shinji can cash out a Blessed W in follow up. Damn fine earnings. Kazuya sets up similar on the right hand side. Bright has to cash out this fat MAP though, Netting an amazing spirit for Saegusa, Then Hit and Aways to free up some space on the bridge. Now Judau is finally able to cash in on his own Blessed/Cheered W attack. Some impressive looking increases here, but nothing immediately injecting stimulants to our gameplay. Argo weakens the boss. So that Sai can finish. Now we have another source of Luck for our army's treasury to prosper. Enemy all clear. Time to head home. Finish "21" Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 27 269 14 68 168/166/175/150/188/110 00/00/00/00 05/00/00 -- SwordL2 | SupAtkL1 | SupDefL2 | AssistL2 | Morale | || ScrewMod | |------------|------------|| Rei 25 274 12 88 162/164/171/147/190/113 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | | || AlloyZ | |------------|------------|| Harry 27 4 0 8 121/160/185/134/178/110 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 27 4 1 20 120/163/187/135/195/112 00/05/00/00 00/00/00 -- Hacking | SupAtkL1 | SupDefL2 | Hit&Away | | || Booster | LargeGen |------------|------------|| Saegusa 29 136 0 77 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Torres 29 136 0 77 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Judau|SG 28 51 23 97 172/175/207/202/198/124 00/00/00/00 04/00/00 -- NewtypeL4 | SwordL4 | ShieldL4 | AssistL3 | | || MagCoat | | |------------|| Bright 29 136 47 86 115/166/190/135/202/116 00/04/00/00 04/00/00 -- Command | SupAtkL2 | SupDefL2 | ESave | Hit&Away | Morale || MBooster | MBooster | Booster |------------|| Argo 27 311 4 79 174/155/195/189/202/138 00/05/00/00 05/00/00 -- SuperMode | PrevailL3 | SupDefL1 | Guard | Morale | || Shuffle | |------------|------------|| Sai Saici 32 34 17 108 176/153/201/198/205/129 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SwordL4 | CounterL4 | Morale | InfightL1 || Shuffle | Chobham |------------|------------|| Fuuinsaki 27 320 23 28 164/110/185/190/190/127 00/00/00/00 00/00/00 -- SupDefL1 | SupAtkL2 | Hit&Away | Concentrat | | || Biosensor | MagCoat | Chobham |------------|| Sayaka|V 24 309 2 58 132/155/175/147/181/133 00/00/00/00 04/00/00 -- Guard | SupAtkL1 | SupDefL1 | | | || ApogeeMotor| Booster | | || Hayato 35 93 43 36 175/172/199/193/203/134 00/05/00/00 09/00/00 -- PrevailL5 | CounterL4 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 35 93 0 46 173/167/179/158/197/145 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL1 ||------------|------------|------------|------------|| Michiru 32 57 7 25 136/164/185/163/188/133 00/05/00/00 03/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || Minovsky | HighAccSgt | |------------|| Ryouma 35 93 16 46 180/166/187/160/200/138 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || ScrewMod | ImageSensor|------------|------------|| Kazuya 28 42 2 78 176/143/195/166/200/140 00/00/00/00 04/00/00 -- PrevailL4 | SwordL4 | CounterL5 | Guard | Morale | || Propellant | |------------|------------|| Kyoshiro 27 371 2 91 131/160/190/183/192/126 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || | MagCoat | BeamCoat | AlloyZ || Nana 27 371 0 9 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 32 291 16 34 174/174/193/168/198/132 00/05/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL3 | SupAtkL2 | Concentrat | || ImageSensor| HighAccSgt |------------|------------|| Mari 31 211 3 52 137/163/188/180/192/122 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || | Biosensor | | EWAC(Weak) || Aqua 31 96 0 53 166/169/195/186/191/125 --/--/--/-- --/--/-- -- InfightL3 | ShieldL1 | SupDefL2 | SP Regen | Concentrat | SPUpL3 ||------------|------------|------------|------------|| Hugo 31 96 79* 68 172/155/193/191/200/127 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | InfightL5 || Radar | | |------------|| Jun|V 29 103 6 23 162/163/180/158/192/139 00/00/00/00 04/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Elle 14 5 0 0 135/145/179/162/164/111 00/00/00/00 04/00/00 -- NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 167119 Total Turns: 97 Chapter "22", Strange bait, in 2 turns: Spoiler Finally taking our lazy asses to the map that presumably is intended to be first. Title card. Part of me feels like I commited a betrayal somehow, by not drafting Mazinger. Though, IIRC, I did draft it for Excellen's team when I had to fill in for picks, so maybe that's a small redemption. Don't die, and don't let the Data Weapon die. Or, we'll just short-circuit all of that. Giving one of the bosses a love-tap prompts the first event, which in this case is the Machine Robo crew showing up and scaring away the DW. They spawn a bit to the lowerleft, But not so far out of range we can't get some chip in. I do try to leave the kills to real team where I can, so the fact that none of these kill is intentional. Swooping in here for the cleanup. And getting a level that made my strat possible. The additional Support Attack proves vital. Mazinger is flexing his new muscles. Not even close, enemy phase. Not even close. Turn 2: Boss cleans up one of these. While Kouji gets the other, using the other new weaponry. I do have to get 2 of these kills with the temps, just because I don't have enough bodies to get everything done otherwise. Three chunks at the boss, Knocking them below 50% and triggering the next event. Huzzah, we've held out long enough for Magnate Ten to arrive. What a grueling minute and a half that was. Oh, and we show up right on top of the oni too, lmao. Conditions update, nothing really surprising here. Horse being a huge team player right now, and using the good version of Rouse to kick start shit and let us wreck face. It's so good, we gear up to do it again. Thanks Hope. Bright gets a nice dose of Will. And the bodies we needed because deploy arrange is not user friendly in this title disappear like they were never there at all. We get a couple of loose kills here and there. Take out DevilSatan666 Snipe is a nice ace in the hole to have. We'll try to save SP for Luck still, but sometimes you just need that extra range and there's no two ways around it. Another kill over here. Q has to do actual combat duty, but that's okay. Our Gundam Fighters lean on support attacks to get it done. This is just chip, don't be fooled. Daimos and Raideen clean up the squad Q started. Q in place lets Ryouma use Double Getter Beam. Mangling Diondra enough so that Judau can scoop up the kill. We get a chunk of healing done, our only heal bot with spare time this map. Speaking of MAP. Shinji doing a little W attack here. I forgot to Daunt, but it didn't matter. The MAP is good with it only being around for the second half. And that's a wrap. We head home. Finish "22" Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 27 285 14 68 168/166/175/150/188/110 00/00/00/00 05/00/00 -- SwordL2 | SupAtkL1 | SupDefL2 | AssistL2 | Morale | || ScrewMod | |------------|------------|| Rei 27 76 15 81 164/166/173/149/191/115 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || AlloyZ | |------------|------------|| Harry 27 109 0 10 121/160/185/134/178/110 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 27 109 2 23 120/163/187/135/195/112 00/05/00/00 00/00/00 -- Hacking | SupAtkL1 | SupDefL2 | Hit&Away | | || | LargeGen |------------|------------|| Saegusa 29 182 0 85 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Torres 29 182 0 85 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- | | | | | ||------------|------------|------------|------------|| Judau|SG 30 401 24 106 173/176/208/203/199/125 00/00/00/00 04/00/00 -- NewtypeL4 | SwordL4 | ShieldL4 | AssistL3 | | || MagCoat | ImageSensor| |------------|| Bright 29 182 51* 94 115/168/190/135/202/116 00/04/00/00 05/00/00 -- Command | SupAtkL2 | SupDefL2 | ESave | Hit&Away | Morale || Shuffle | Shuffle | |------------|| Argo 28 64 5 84 174/155/195/189/202/138 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | || ScrewMod | |------------|------------|| Sai Saici 32 45 18 113 176/153/201/198/205/129 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SwordL4 | CounterL4 | Morale | InfightL1 || | Chobham |------------|------------|| Fuuinsaki 28 51 24 31 164/110/185/190/190/127 00/00/00/00 00/00/00 -- SupDefL1 | SupAtkL2 | Hit&Away | Concentrat | | || Biosensor | Radar | Chobham |------------|| Sayaka|V 27 349 8 79 135/158/178/150/184/136 00/00/00/00 09/00/00 -- Guard | SupAtkL2 | SupDefL2 | | | || MBooster | MBooster | | || Hayato 35 113 43 36 175/172/199/193/203/134 00/05/00/00 09/00/00 -- PrevailL5 | CounterL4 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 35 113 0 1 173/167/179/158/197/145 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 32 62 8 29 136/164/185/163/188/133 00/05/00/00 03/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || Minovsky | HighAccSgt | |------------|| Ryouma 35 113 16 46 180/166/187/160/200/138 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || ApogeeMotor| ImageSensor|------------|------------|| Kazuya 28 97 3 82 176/143/195/166/200/140 00/00/00/00 04/00/00 -- PrevailL4 | SwordL4 | CounterL5 | Guard | Morale | || Propellant | |------------|------------|| Kyoshiro 27 383 2 91 131/160/190/183/192/126 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || | MagCoat | BeamCoat | AlloyZ || Nana 27 383 0 9 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 32 306 17 38 174/174/193/168/198/132 00/05/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL3 | SupAtkL2 | Concentrat | || | HighAccSgt |------------|------------|| Mari 32 230 3 52 138/164/189/181/193/123 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || | Biosensor | | || Aqua 33 248 0 14 166/169/195/186/191/125 --/--/--/-- --/--/-- -- InfightL3 | ShieldL1 | SupDefL2 | SP Regen | Concentrat | SPUpL4 ||------------|------------|------------|------------|| Hugo 33 248 80* 74 175/158/196/194/203/130 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | InfightL5 || | | |------------|| Jun|V 29 103 6 23 162/163/180/158/192/139 00/00/00/00 04/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Elle 14 5 0 0 135/145/179/162/164/111 00/00/00/00 04/00/00 -- NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 107039 Total Turns: 99 Chapter 23, Corridor of Dreams, in 1 turn: Spoiler Last one of the current scene. Time for Mugen Kairou. Look at that unique fixed deploy. Wow. And a really unique win condition too. Bring the Evas adjacent to the Vivache. This is how we arranged our squad. Rouse. Hope. Rouse. Oh shit. We dipped into Mari's Hope for this one. You know it's real now. Rouse. Daunt. Gundam Fighters head to the Allegrettos on the left side. Commander Bright and Michiru with Hugo support clean up one of the Graves. Rei and Horse get a couple of the small ones on the right. Daimos starts to chunk down the left Grave. Hugo gets the middle Allegreto. I'd originally hoped to stack more kills on Ruri, but I didn't make Nadesico's weapons strong enough, so she has to not Hit and Away anywhere. Double Getter and the right Grave is double got. Raideen has enough move to get in a little more chunking on the left Grave. Which positions Judau for the kill, and all kinds of EP small ones as well. Sayaka nabs this near one though. Having this as an option is always good. Even though usually we'll Bless, sometimes you just need damage. A little bit of healing going out. Run the Eva away from the objective. That's how we win, right? Enemy phase sees the Allegrettos suicide by Gundam. And they were the only enemies left with any real bulk to speak of. The rest was just managing ranges. When no enemies remain, the Evas move there automatically. Oh shit! God Voice activated. And 01 goes Beast Mode! Rah Xephon kill stole though. Fuck him. What's this? We won't find out for awhile. Finish 23 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 27 285 14 68 168/166/175/150/188/110 00/00/00/00 05/00/00 -- SwordL2 | SupAtkL1 | SupDefL2 | AssistL2 | Morale | || ScrewMod | |------------|------------|| Rei 28 38 16 84 164/166/173/149/191/115 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || AlloyZ | Minovsky |------------|------------|| Harry 27 239 0 10 121/160/185/134/178/110 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 27 239 2 23 120/163/187/135/195/112 00/05/00/00 00/00/00 -- Hacking | SupAtkL1 | SupDefL2 | Hit&Away | | || | LargeGen |------------|------------|| Saegusa 29 277 0 5 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 29 277 0 5 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Judau|SG 32 147 28 124 175/178/210/205/201/127 00/00/00/00 04/00/00 -- NewtypeL4 | SwordL5 | ShieldL4 | AssistL3 | | || Biosensor | Biosensor | Biosensor |------------|| Bright 29 277 51* 94 115/168/190/135/202/116 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL2 | ESave | Hit&Away | Morale || BeamCoat | | |------------|| Argo 30 113 7 94 175/156/196/190/203/139 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | || Shuffle | MBooster |------------|------------|| Sai Saici 32 345 22 129 176/153/201/198/205/129 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SwordL4 | CounterL4 | Morale | InfightL1 || Shuffle | ApogeeMotor|------------|------------|| Fuuinsaki 29 13 25 34 164/110/185/190/190/127 00/00/00/00 00/00/00 -- SupDefL1 | SupAtkL2 | Hit&Away | Concentrat | | || Biosensor | MagCoat | Chobham |------------|| Sayaka|V 28 269 9 82 135/158/178/150/184/136 00/00/00/00 09/00/00 -- Guard | SupAtkL2 | SupDefL2 | | | || MBooster | | | || Hayato 35 172 43 45 175/172/199/193/203/134 00/05/00/00 09/00/00 -- PrevailL5 | CounterL4 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 35 172 0 10 173/167/179/158/197/145 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 33 7 9 38 137/165/186/164/189/134 00/05/00/00 05/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || | HighAccSgt | ImageSensor|------------|| Ryouma 35 172 17 55 180/166/187/160/200/138 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || ScrewMod | |------------|------------|| Kazuya 28 153 3 82 176/143/195/166/200/140 00/00/00/00 04/00/00 -- PrevailL4 | SwordL4 | CounterL5 | Guard | Morale | || NewAlloyZ | |------------|------------|| Kyoshiro 28 377 2 91 131/160/190/183/192/126 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || EWAC | MagCoat | BeamCoat | AlloyZ || Nana 28 377 0 9 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 32 447 19 44 174/174/193/168/198/132 00/05/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL3 | SupAtkL2 | Concentrat | || | HighAccSgt |------------|------------|| Mari 33 96 3 52 139/165/190/182/194/124 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || EWAC | Dustproof | Jammer | || Aqua 33 435 0 21 169/172/198/189/194/128 --/--/--/-- --/--/-- -- InfightL3 | ShieldL1 | SupDefL2 | SP Regen | Concentrat | SPUpL4 ||------------|------------|------------|------------|| Hugo 33 435 81* 81 175/158/196/194/203/130 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | SupDefL1 | Attacker | Morale | InfightL5 || ImageSensor| Radar | |------------|| Jun|V 29 103 6 23 162/163/180/158/192/139 00/00/00/00 04/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Elle 14 5 0 0 135/145/179/162/164/111 00/00/00/00 04/00/00 -- NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Total Cash: 88879 Total Turns: 100 Total Turns: 100 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted March 30, 2022 Share Posted March 30, 2022 Chapter 24, The Door to Hades, in 4 turns: Spoiler First chapter of the Hades Project Scene. Gee, I wonder what the main focus will be. Title Card. Interesting conditions. We start off with a sparring match between Daimos and Dendoh. Turn 1: My Dendoh are badly overwhelmed, but we do what we can. That involves slurping a consumable. It's going to save me a turn here, and there's no way it would save two turns elsewhere so I just need to bite the bullet and do it. Extra SP is extra Spirit is extra needed damage. The position we attack from is also important. I believe on EP we satisfy the condition, with some crit fishing. Enemies show up now, and the conditions change. Killing enough of them with Dendoh, And a second batch show up, and since it's still enemy phase, they keep on coming. Kamille also arrives at this time, right before the player phase, and since we have the ReGz drafted he won't be lost resources to feed here if we need to. Turn 2: I send Dendoh to go fuck off. Daimos goes balls deep over in the heart of enemy territory. The next EP after Kamille arrives is when the next event triggers, and wave 3 of the enemies arrive, sporting their leader. I guess I forgot to screen his position, but Kamille is countering the lower Katonbos, I believe. Kazuya is outranged here and defends to preserve some health. A lucky sword cut or two happen along the way. Turn 3: The next player phase, Akito shows up. Kamille strings along the enemy, carefully withdrawing. We use a Valor here to help chunk down these battlship types. We're now over on the far left side, to help get things positioned the way we want them for next turn. Akito's odds are bad, so some save/loads are probably gonna have to happen here. It's not even that much damage, but every bit will help here. Revenge and Valor up, this one is gonna have a bad time, lol. Revenge also helping out Akito. His odds are way better against the grunts than the boss, btw. He is taking some damage, but not enough to be worried about. Turn 4: Finally, real units! Conditions update to reflect the changing reality of war. We get our Rouse on, pumping up a Gundam Fighter. Super Mode unlocks, bringing its delicious delicious stat gains and weapon addition. Hope. The other Gundam Fighter. Daunt is great for when you just need a tiny bit of extra damage here or there. Don't leave draft without it. I think I'm setting up for an EP Luck here, as a Katonbo is just out of range and will slide in for a horn to the bridge. Mentioned an update or two ago, but I'm trying to get some PP onto support bots for some of the delicious SP related purchasable skills. I also just need individual killers to deliver more Blesses. Kyoshiro gets some good XP out of the tangle as well. Hugo is always solid. Sai bringing Luck Valor package. Long-range Battleship softening. Second Battleship helping out. Judau on cleanup. That's enough kills to top out Argo's transform, crest distribution for starting will is always a fun juggle so sometimes I gotta supplement with kills, even with the addition of Rouse. Unleash EVA 00 MAP. A couple more Bless deliveries. Raideen with that good chunk. EVA 01 MAP for the cleanup follow-up. More Support Attack is always good. Shinji still doesn't feel like a protagonist mech, but maybe he's a grower not a shower. We'll find out as things progress. Argo takes his kill now that the spot has opened up. Getter takes down the boss. Fury honestly isn't a huge pickup this game, I don't think. There may be some edge use cases, but well, it fills out a list on an 18 spirit team. We collect these kills on the EP as was foretold. Enemy signals vanished. Time to go home. Finish 24 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 29 485 16 80 168/166/175/150/188/110 00/00/00/00 05/00/00 -- SwordL2 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || Chobham | |------------|------------|| Rei 28 102 16 84 164/166/173/149/191/115 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || HighAccSgt | HighAccSgt |------------|------------|| Harry 27 359 0 10 121/160/185/134/178/110 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 27 359 2 23 120/163/187/135/195/112 00/05/00/00 00/00/00 -- Hacking | SupAtkL1 | SupDefL2 | Hit&Away | | || | LargeGen |------------|------------|| Saegusa 29 368 0 5 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 29 368 0 5 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Judau|SG 33 127 29 130 176/179/214/209/202/128 00/00/00/00 04/00/00 -- NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | | || Biosensor | Biosensor | Booster |------------|| Bright 29 368 51* 94 115/168/190/135/202/116 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL2 | ESave | Hit&Away | Morale || BeamCoat | Radar | |------------|| Argo 31 381 8 100 176/157/197/191/204/140 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | || ScrewMod | MBooster |------------|------------|| Sai Saici 33 325 23 45 177/154/202/199/206/130 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SwordL4 | CounterL4 | Morale | InfightL4 || Shuffle | ScrewMod |------------|------------|| Fuuinsaki 29 493 26 40 164/110/185/190/190/127 00/00/00/00 00/00/00 -- SupDefL1 | SupAtkL2 | Hit&Away | Concentrat | | || Biosensor | MagCoat | Chobham |------------|| Sayaka|V 28 321 9 2 135/158/178/150/184/136 00/00/00/00 09/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || Booster | ImageSensor| Shuffle | || Hayato 37 264 43 55 176/173/200/194/204/135 00/05/00/00 09/00/00 -- PrevailL5 | CounterL5 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 37 264 0 20 174/168/180/159/198/146 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 33 22 10 44 137/165/186/164/189/134 00/05/00/00 05/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || | Minovsky | |------------|| Ryouma 37 264 18 65 181/167/188/161/201/139 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || Booster | |------------|------------|| Kazuya 31 96 12 108 178/145/197/168/202/142 00/05/00/00 07/00/00 -- PrevailL4 | SwordL5 | CounterL5 | Guard | Morale | || Haro | MBooster |------------|------------|| Kyoshiro 30 1 3 97 132/161/191/184/193/127 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || EWAC | MagCoat | ApogeeMotor| AlloyZ || Nana 30 1 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 33 131 19 44 175/175/194/169/199/133 00/05/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL3 | SupAtkL2 | Concentrat | || | Chobham |------------|------------|| Mari 33 120 4 58 139/165/190/182/194/124 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || EWAC | Dustproof | Jammer | || Aqua 34 295 0 27 169/172/198/189/194/128 --/--/--/-- --/--/-- -- InfightL3 | ShieldL2 | SupDefL2 | SP Regen | Concentrat | SPUpL4 ||------------|------------|------------|------------|| Hugo 34 295 82* 7 175/158/196/194/203/130 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | Concentrat | Attacker | Morale | InfightL5 || MagCoat | | |------------|| Elle|SG 14 5 0 0 135/145/179/162/164/111 00/00/00/00 04/00/00 -- NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Kamiyu|R1 30 24 0 115 174/176/209/207/200/115 00/00/00/00 00/00/00 00 NewtypeL4 | SwordL4 | ShieldL4 | Revenge | | || | | |------------|| Plu|R1 16 153 1 3 153/159/190/186/185/112 00/00/00/00 00/00/00 00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Jun|V 29 103 6 23 162/163/180/158/192/139 00/00/00/00 04/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Total Cash: 107599 Total Turns: 104 Chapter "25", Viper Squad's Fierce Attack, in 3 turns Spoiler We have some free selects, and once again, I'm taking them in the order that suits me. Title Card. No battleship, so don't lose anyone. Turn 1: From my attemps and reassigning pilots it appears deploy position is dictated by pilot, not by mech. W attacks let you chose who you get countered by, so we're getting some unreturned pounding on the boss. All three of the D Team are kitted out with enough move and range to pull off the trick. I use combine/separate to get some extra distance with Grendizer. Who puts some chip in on the undamaged mook bot. Some advancing with non-mission critical elements. Both Mazingers and the Venus also wail on Gol. Jun in the Spaizer has been kitted with enough move to start in on Min with a W attack. EP has Gun Jem showing up and disabling Kaine. Good thing I don't really have him trained/need him. We learn Valor on the chip counter damage, or perhaps a mook kill, which is amazing. Looks like it was the mook kill. Venus is closest, so Sayaka is weathering Gol's ire. We can counter some of these, but are too far away for others. Even with Guard cast we've really taken a beating. Turn 2: Rom's sister and her goons show up to help. We desperately need it. They're way more highly levelled than most of this squad. With Tapp and Duke where I positioned them, it shifted Reina's spawn northward, which is where I need it. Maria gets a rare not-planned-to-be-used kill, but we're delivering Bless, so I'll allow. Tetsuya needs this one for reasons. Like. Learning Valor reasons. You know. Important. Good thing we'd cheered him for that event fight versus the pikdron or whatever a few chapters back. Some more chipping against Gol. Jim, Drill, Jet chain of supports against Min. Boss being a Pal and giving Jun back full HP. More Combine/Separate teleport jank for free movement. I get to send Grendizer southward for free here because of it. Tapp joins. Gol finally goes down. I feed the important kill to Sayaka. We get a little heal XP in here. Boss advances in a vaguely threatening manner. Jun takes Min down after doing a slight shuffle to the left. We leave one of the Dyne Maff alive for later. We're now in position to actually counter the ones we couldn't reach last time. Health again chugged through OK but only thanks to Guard spirit. I think I'd originally hoped for Duke to counter this, but we made it work this way in the end. We can reach the mooks as well at least. Not 100% on Gun Jem's targetting priority, but he seemed to like going for Jet for me. I'm honestly fine with his choice. Turn 3: Eking out a Bless kill that we left alive for that purpose. Maybe I need to use Maria on a future no battleship split. It could happen. It's no Boss friendship, but. Jun needs what she can get. More chip. Health seems to affect target priority. D Team gumming this boss down. Sayaka takes it. Kouji does the best he can, underleveled as he is. A bunch of Support and Assists to deliver as much damage as possible. There's still the Ganan boss we can't ignore too. Jun takes Gun Jem on PP. He buggers off and gives us our loot. We need to heal up for targeting priorities. We want Jun to get this on EP. A tickle of XP for Hikaru, probably pointless. We collect our EP kills. All enemy presence eliminated. Time to congratulate ourselves on a job well done. I don't often explicitly list undrafted units, but there are just so many moving parts this chapter, that I've put them into the table special, just for you. Finish "25" Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Sayaka|V 35 135 18 36 140/163/183/155/189/141 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || Booster | Shuffle | | || Jun|DS 36 398 19 73 168/169/186/164/198/145 00/00/00/00 00/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || Haro | MBooster | Booster | Dustproof || Kouji -- --- - -- ---/---/---/---/---/--- 00/00/00/00 00/00/00 -- | | | | | || NewAlloyZ | ImageSensor|------------|------------|| Tetsuya -- --- - -- ---/---/---/---/---/--- 00/00/00/00 00/00/00 -- | | | | | || Shuffle | ImageSensor|------------|------------|| Duke -- --- - -- ---/---/---/---/---/--- 00/00/00/00 00/00/00 -- | | | | | || AlloyGren | LargeGen |------------|------------|| Diana -- --- - -- ---/---/---/---/---/--- 00/00/00/00 00/00/00 -- | | | | | || EWAC | Chobham | | || Boss -- --- - -- ---/---/---/---/---/--- 00/00/00/00 00/00/00 -- | | | | | || NewAlloyZ | Minovsky | HighAccSgt | HighAccSgt || TFO -- --- - -- ---/---/---/---/---/--- 00/00/00/00 00/00/00 -- | | | | | || EWAC | | | || D1 -- --- - -- ---/---/---/---/---/--- 00/00/00/00 00/00/00 -- | | | | | || | | | || D2 -- --- - -- ---/---/---/---/---/--- 00/00/00/00 00/00/00 -- | | | | | || ApogeeMotor| Booster | Radar |------------|| D3 -- --- - -- ---/---/---/---/---/--- 00/00/00/00 00/00/00 -- | | | | | || MBooster | Biosensor | Biosensor | || Shinji 29 485 16 80 168/166/175/150/188/110 00/00/00/00 05/00/00 -- SwordL2 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || | |------------|------------|| Rei 28 102 16 84 164/166/173/149/191/115 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || | |------------|------------|| Harry 27 359 0 10 121/160/185/134/178/110 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 27 359 2 23 120/163/187/135/195/112 00/05/00/00 00/00/00 -- Hacking | SupAtkL1 | SupDefL2 | Hit&Away | | || | |------------|------------|| Kamiyu|R1 30 24 0 115 174/176/209/207/200/115 00/00/00/00 00/00/00 00 NewtypeL4 | SwordL4 | ShieldL4 | Revenge | | || | | |------------|| Saegusa 29 368 0 5 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 29 368 0 5 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 14 5 0 0 135/145/179/162/164/111 00/00/00/00 04/00/00 -- NewtypeL1 | SupAtkL1 | SupDefL1 | | | || | | |------------|| Judau|R2 33 127 29 130 176/179/214/209/202/128 00/00/00/00 00/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | | || | | |------------|| Bright 29 368 51* 94 115/168/190/135/202/116 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL2 | ESave | Hit&Away | Morale || | | |------------|| Argo 31 381 8 100 176/157/197/191/204/140 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | || | |------------|------------|| Sai Saici 33 325 23 45 177/154/202/199/206/130 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SwordL4 | CounterL4 | Morale | InfightL4 || | |------------|------------|| Fuuinsaki 29 493 26 40 164/110/185/190/190/127 00/00/00/00 00/00/00 -- SupDefL1 | SupAtkL2 | Hit&Away | Concentrat | | || | | |------------|| Hayato 37 264 43 55 176/173/200/194/204/135 00/05/00/00 09/00/00 -- PrevailL5 | CounterL5 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 37 264 0 20 174/168/180/159/198/146 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 33 22 10 44 137/165/186/164/189/134 00/05/00/00 05/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || | | |------------|| Ryouma 37 264 18 65 181/167/188/161/201/139 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || | |------------|------------|| Kazuya 31 96 12 108 178/145/197/168/202/142 00/05/00/00 07/00/00 -- PrevailL4 | SwordL5 | CounterL5 | Guard | Morale | || | |------------|------------|| Kyoshiro 30 1 3 97 132/161/191/184/193/127 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || | | | || Nana 30 1 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 33 131 19 44 175/175/194/169/199/133 00/05/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL3 | SupAtkL2 | Concentrat | || | |------------|------------|| Mari 33 120 4 58 139/165/190/182/194/124 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || | | | || Aqua 34 295 0 27 169/172/198/189/194/128 --/--/--/-- --/--/-- -- InfightL3 | ShieldL2 | SupDefL2 | SP Regen | Concentrat | SPUpL4 ||------------|------------|------------|------------|| Hugo 34 295 82* 7 175/158/196/194/203/130 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | Concentrat | Attacker | Morale | InfightL5 || | | |------------|| Plu|R1 16 153 1 3 153/159/190/186/185/112 00/00/00/00 00/00/00 00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Total Cash: 151679 Total Turns: 107 Chapter "26", Rigged Trigger, in 4 turns: Spoiler Out of order, part 2! Title Card. Well, Bright is Top Ace now. I guess that's what happens with Hugo playing hooky. We only have UC, Evas, Raideen here, more or less. And we have a battleship, so no exploiting forced units either. I've set up the squad like this. As explained months ago, and since nobody fought me on it, both ReGZ are in play. Kamille's craft I gave extra EN to, and it heads southward. We save his fighting for EP, since Revenge etc. Judau's got the Dustproof, so it can land and save some EN that way, as well as present a target for the Batta's P attacks, which otherwise can't hurt air, and this way I don't have to Separate and go to MS form, which loses power and move. Elle is, uh, how shall we say, severely underlevelled. But now that Judau gave her back her machine, she'll be seeing some use again. I think I hold off on attacking here for better Bless distributions. We'll find out shortly. The Argama accels right along. Letting Shinji accel past it, whereas the tether would have previously prevented this. Raideen zooms along as well, after casting Spirit through the roof. We can't counter Rockfell, but Shinji's AT field will take it on the chin. Same with whatever the name of the guy in the Burrstone is too. I have to be a little careful of how I ration Raideen's energy, God Voice certainly is a guzzler, but it's warranted on some of these Nadesico enemies. The one we hurt previously obviously doesn't need our full power though. Riiiight, Kamille was holding a Valor for the EP Revenge as well. Clever me. Oh, and since the most powerful weapon is non-P that's also why Judau held as well. It's all coming back to me. The Joros after the first though we don't kill, we just let them line up like lambs to the slaughter. Turn 2: Rei delivers a support attack. But not until after Daunting. Elle snags a kill here. I don't often cast Persist, But when I'm taking a MAP to the face, and I think I cast Strike, well, then my hand is forced. That's some good gains right there, folks. Hit and Away right up close to the Hakkeshu. Shinji wraps around and gets a Valor kill. Judau comes to join with Luck. More Kamille EP Valor. We start in on the Burrstone. Mari pops out for some heal XP. She gets targeted, and I don't remember why I dodge here. We do fire back at Burrstone though. Some Katonbo action as well. Turn 3: Support damage up top. Saegusa Hopes Mari for more Blessings. We make use of Parts Use and the Propellant we loaded onto the Argama to refill Raideen. This avoids Will loss and have better action economy. As much as I'd prefer to catch her up and feed her kills, we need to deliver support attacks for damage right now. More damage here. A kill here. I think this was the fucking one that spawned on a building and kept regenning health, but I can't swear to it. We work on chunking down Burrstone. This triggers the event where he goes to nuke us, but someone tampered with his machine and it won't fire. Hence the title of the chapter. Slight reposition here. We heal for good XP. Shinji goes in for the Magrock E Sword. This fucker's health pool is huge, and his retreat threshold is massive, so we need to plan this carefully. Raideen comes in and gets a piece as well. Rockfell peaces out on EP of her own volition. We can't afford to do any more damage. 30% is 22050. I guess in theory that means I could have fished for a different combination of attacks that let me counter on the EP here and used that damage elsewhere, maybe. But I still need both Shinji and Raideen for the final push, and I clear the map so this strategy isn't wrong, per se. Some lesser EP stuff. Turn 4: Some chip on a Katonbo. We go in for the final push. Limping across the finish line barely. But it's pretty massive over just forcing the retreat. For the PP. Chunking some down, two different ones iirc, Snagging a huge kill. Getting my last Lucks in. Enemy signatures disappeared. What a nightmare of a stage. Even if I'd forced the EP retreat on turn 3, I really just don't think I had the manpower to burn through all the distortion fields in addition to the big Zeorymer enemy meat. These "mini route splits" are a real challenge in a draft. Even if you'd kept yourself good in the broader context of the main splits, sometimes these will just sneak up on you by surprise and you'll find yourself very thin on men. Feels rewarding when you finally push through, but as you're slogging to try to optimize... Sheesh! Finish "26" Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 32 284 17 86 171/169/178/153/191/113 00/00/00/00 06/00/00 -- SwordL2 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || Shuffle | MBooster |------------|------------|| Rei 28 325 16 84 164/166/173/149/191/115 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || Minovsky | ImageSensor|------------|------------|| Kamiyu|R1 31 251 3 45 175/177/210/208/201/116 00/05/00/00 04/00/00 00 NewtypeL4 | SwordL4 | ShieldL5 | Revenge | Concentrat | || Booster | ApogeeMotor| ImageSensor|------------|| Saegusa 33 396 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 33 396 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 19 350 2 8 140/150/187/170/169/116 00/00/00/00 04/00/00 -- NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Biosensor | ApogeeMotor| HighAccSgt |------------|| Judau|R2 34 20 32 64 176/179/214/209/202/128 00/00/00/00 04/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | Concentrat | || Dustproof | MBooster | Radar |------------|| Bright 33 396 57* 113 119/172/194/139/206/120 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || Shuffle | Booster |(Propellant)|------------|| Akira 37 477 20 53 177/177/196/171/201/135 00/10/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL4 | SupAtkL2 | Concentrat | || Haro | Booster |------------|------------|| Mari 34 262 5 64 139/165/190/182/194/124 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || EWAC | Jammer | AlloyGren | NewAlloyZ || Harry 27 359 0 10 121/160/185/134/178/110 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 27 359 2 23 120/163/187/135/195/112 00/05/00/00 00/00/00 -- Hacking | SupAtkL1 | SupDefL2 | Hit&Away | | || | |------------|------------|| Argo 31 381 8 100 176/157/197/191/204/140 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | || | |------------|------------|| Sai Saici 33 325 23 45 177/154/202/199/206/130 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SwordL4 | CounterL4 | Morale | InfightL4 || | |------------|------------|| Fuuinsaki 29 493 26 40 164/110/185/190/190/127 00/00/00/00 00/00/00 -- SupDefL1 | SupAtkL2 | Hit&Away | Concentrat | | || | | |------------|| Sayaka|V 35 135 18 36 140/163/183/155/189/141 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Hayato 37 264 43 55 176/173/200/194/204/135 00/05/00/00 09/00/00 -- PrevailL5 | CounterL5 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 37 264 0 20 174/168/180/159/198/146 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 33 22 10 44 137/165/186/164/189/134 00/05/00/00 05/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || | | |------------|| Ryouma 37 264 18 65 181/167/188/161/201/139 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || | |------------|------------|| Kazuya 31 96 12 108 178/145/197/168/202/142 00/05/00/00 07/00/00 -- PrevailL4 | SwordL5 | CounterL5 | Guard | Morale | || | |------------|------------|| Kyoshiro 30 1 3 97 132/161/191/184/193/127 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || | | | || Nana 30 1 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Aqua 34 295 0 27 169/172/198/189/194/128 --/--/--/-- --/--/-- -- InfightL3 | ShieldL2 | SupDefL2 | SP Regen | Concentrat | SPUpL4 ||------------|------------|------------|------------|| Hugo 34 295 82* 7 175/158/196/194/203/130 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | Concentrat | Attacker | Morale | InfightL5 || | | |------------|| Jun|V 36 398 19 73 168/169/186/164/198/145 00/00/00/00 00/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Plu|R1 16 153 1 3 153/159/190/186/185/112 00/00/00/00 00/00/00 00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Total Cash: 98119 Total Turns: 111 Total Turns: 111 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted April 3, 2022 Share Posted April 3, 2022 Chapter "27", Those Led by the Light, in 5 turns: Spoiler Finally. I've been dreading this map and wanted all possible loot/excess upgrade money/etc to deal with it. Title Card. HORSE TOP ACE. HORSE BEST. Amazing, you usually don't see this lose condition when you have a battleship. Turn 1: Having the Nadesico is both a blessing and a curse. On the one hand, we're restricted to drafted only and I'm very very weak on manpower for this split. On the other hand, boat go nyoom! That said, only Argo and Dendoh are riding it. Sai and Horse are fast enough to keep up by raw, and by parts. Sai only gets one kill, taking a couple of lumps to turn on Prevail and just trying to build Will because we couldn't fit it into the loadout. Turn 2: Nadesico Hit and Away. They also need to build Will. Dendoh pops out and sits here for Reasons. Argo positions in range to take a kill for Will. Horse starts chipping away at the capture beasts. Sai begins to start wearing down the 4 knights. The turn 1 enemies flock to him on EP and he turns on. As was foretold, Argo gets his. Turn 3: Now comes the scripted event where we try to lure out more data weapons. It works, one spawing close to Altair. The Machine Robo enemies also decide to crash the party. Rom doesn't think that's okay and shows up to oppose. You can also see one of the weapons close to Nadesico in there. At any rate, we can't let the two weapons Altair didn't nab also get collected by him or shot down. We need the Dragon Flare and Gatling Boar for ourselves. Fancy that, since Dendoh was already there, they automatically collect it right at the start of the turn. And since I decked them out with the perfect amount of move parts, we go ahead and just knock that condition out right away. Okay, now this is a more standard look for things. Bad Rom, you go into the ship and think about what you've done. Knight Ogre is a huge problem, as always, but at least he isn't in Defend mode this time. That said, it's a mixed blessing as he really hurts. We need Persist here, and of course when we put it up he changes to his less damaging move, iirc. Believe it or not, but even on tough maps like this where I'm fighting for my life, I'm still trying to earn every buck I can. The rare Horse Hit and Away. Most of the time I wonder why he has it, tbh. Nadesico bravely advances into the danger zone. Sai makes a fighting retreat. We need his damage on the right hand side, but we also need these knights to die. Ogre doesn't care about us, he's beelining for Dendoh, which is a slight problem. The knights chase Sai, which is great. Capture Beast dying to Argo and turning him on is even better. Ashura starts the assault on the Nadesico. By the end it's taken a decent chunk, but used up so much of its EN. Turn 4: Well... surrounded on all sides is going to make loading Dendoh onto the battleship difficult... Argo is a bad enough dude to weather the Final Attack, and with Attacker active will dish out the serious pain. Ordinarily you'd love to combo that with anything to finish draining his EN and absolutely neuter him, but I don't have manpower to spare. Ruri is going to need Guard spirit to survive this turn, because her EN is going to run out. We're going to make huge bank with the remaining, though. Horse has to dodge, but the odds are good. Nice, you like to see it. NICE. Now they're cooking with gas. LMAO. Still trapped, literally cannot Hit and Away. Letting Dendoh stay outside is non-negotiable. Altair will be lured away, and we cannot have that. We must open this hole. The massive move we needed to double collect those Data Weapons pays off a second time. The continued fighting retreat of Sai. Ogre chases. I don't remember if he attacked or why he might not have at this point. The knights chase. We have a ways to go on Ashura here... Turn 5: Most of the basic enemies suicided onto the Nadesico though, so there's that. Argo's Prevail is high enough we can fish for this 30% miss chance. Then Sai can swoop in for the kill. Horse double support was necessary. Poor Nadesico's EN. The Hit and Away out of aggro range of the knights who follow Sai. As much as I would have loved having the XP on Argo, you make do with the circumstances you're forced into. We don't want Horse getting targetted by anything either. Argo, Sai, Nadesico, one, two, three. Enemy presence, eliminated. What a nightmare of a split, thank god it's over. Finish "27" Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Harry 35 55 0 49 126/165/190/139/183/115 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 35 55 15 55 125/168/192/140/200/117 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || MBooster | MBooster |------------|------------|| Argo 33 304 12 15 178/159/199/193/206/142 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | Attacker || Shuffle | Booster |------------|------------|| Sai Saici 37 385 32 89 179/156/204/201/208/132 00/07/00/00 05/00/00 -- SuperMode | PrevailL5 | SwordL5 | CounterL4 | Morale | InfightL4 || Haro | Radar |------------|------------|| Fuuinsaki 35 153 31 65 169/115/190/195/195/132 00/00/00/00 04/00/00 -- SupDefL2 | SupAtkL2 | Hit&Away | Concentrat | | || ApogeeMotor| ApogeeMotor| Biosensor |------------|| Shinji 32 284 17 86 171/169/178/153/191/113 00/00/00/00 06/00/00 -- SwordL2 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || | |------------|------------|| Rei 28 325 16 84 164/166/173/149/191/115 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || Minovsky | ImageSensor|------------|------------|| Kamiyu|R1 31 251 3 45 175/177/210/208/201/116 00/05/00/00 04/00/00 00 NewtypeL4 | SwordL4 | ShieldL5 | Revenge | Concentrat | || | | ImageSensor|------------|| Saegusa 33 396 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 33 396 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 19 350 2 8 140/150/187/170/169/116 00/00/00/00 04/00/00 -- NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Biosensor | | HighAccSgt |------------|| Judau|R2 34 20 32 64 176/179/214/209/202/128 00/00/00/00 04/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | Concentrat | || Dustproof | | |------------|| Bright 33 396 57* 113 119/172/194/139/206/120 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || | | |------------|| Akira 37 477 20 53 177/177/196/171/201/135 00/10/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL4 | SupAtkL2 | Concentrat | || | Booster |------------|------------|| Mari 34 262 5 64 139/165/190/182/194/124 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || EWAC | Jammer | AlloyGren | NewAlloyZ || Sayaka|V 35 135 18 36 140/163/183/155/189/141 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Hayato 37 264 43 55 176/173/200/194/204/135 00/05/00/00 09/00/00 -- PrevailL5 | CounterL5 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 37 264 0 20 174/168/180/159/198/146 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 33 22 10 44 137/165/186/164/189/134 00/05/00/00 05/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || | | |------------|| Ryouma 37 264 18 65 181/167/188/161/201/139 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || | |------------|------------|| Kazuya 31 96 12 108 178/145/197/168/202/142 00/05/00/00 07/00/00 -- PrevailL4 | SwordL5 | CounterL5 | Guard | Morale | || | |------------|------------|| Kyoshiro 30 1 3 97 132/161/191/184/193/127 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || | | | || Nana 30 1 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Aqua 34 295 0 27 169/172/198/189/194/128 --/--/--/-- --/--/-- -- InfightL3 | ShieldL2 | SupDefL2 | SP Regen | Concentrat | SPUpL4 ||------------|------------|------------|------------|| Hugo 34 295 82* 7 175/158/196/194/203/130 00/05/00/00 11/00/00 -- Fortune | SupAtkL1 | Concentrat | Attacker | Morale | InfightL5 || | | |------------|| Jun|V 36 398 19 73 168/169/186/164/198/145 00/00/00/00 00/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Plu|R1 16 153 1 3 153/159/190/186/185/112 00/00/00/00 00/00/00 00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Total Cash: 92999 Total Turns: 116 Chapter 28, Tragedy in the Moonlight, in 4 turns: Spoiler Fixed select with the final forced split. Title Card. Don't let anyone die, yadda yadda. Turn 1: Zeorymer needs a lot of move for this. They eat an attack on EP. Turn 2: We fire back on PP. Low health Masato activates an event. The real map begins. Support Attack delivery system online. Lets Hugo come in and crush afterwards. Daimos brings the big dick energy, Letting Q clean up what's left after the initial thrashing. Double Getter is really strong, guys. You love the one-shots. With those 3 out of the way, the Katonbo and leftward focus on our main team, freeing Zeorymer from worry. Well, you still need to defend the Hakkerobo, of course, but. Free from worry. Still forced, btw and still no battleship, so no foul. No. Worry. Not even close. The rare Dragon Get Change Attack. Turn 3: I left a couple Joro alive, one because Gulver can't kill it, the others for $ considerations. I'm trying to catch Kazuya up on kills, XP, and PP a little. But I still need to get in my Lucks where I can. Free XP, best XP. Getter snipes this from a country mile away. Zeorymer runs. It can't afford to take another hit, and with the move we gave it, it won't have to. Uh oh, Albero shows up on EP, and you know what that means. Scripted Hugo relocation. We need a range part to even counter, and this is our weakest attack. Turn 4: LOL, lmao. Okay guys. Literally the only thing these people can do is cast support spirits at my real team. It does update our conditions, but this is a technicality at best. Oh. Right. Since Zeorymer is at critical HP, an event triggers. It's scripted, so it's not a penalty, even though the Nadesico arrived. Rose C'est La Vie first unleashes its MAP. Then Masato gets mad. And summons Zeorymer's missing "parts". Before doing the traditional Gary Stu, "your team doesn't actually get to fight the bosses, enjoy!" With that out of the way, things become simpler. I can't actually do the damage to blow up the Medius, he's too chunky. I'm not about to waste turns setting up a kill when I can just tickle him from this point into retreat. I give it the good college try though. Well that's new, the Medius changed forms and just merked the Gamraid. Just the Joros left now. I milk my XP and get them on EP, one on each of the support bots to maximize that $. Niche usage on this machine, but good to have. Maybe I should have given it to Kazuya? IDK, this is fine. Enemies all mopped up. But where's Hugo? Finish 28 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Harry 35 55 0 49 126/165/190/139/183/115 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 35 55 15 55 125/168/192/140/200/117 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || | MBooster |------------|------------|| Argo 33 304 12 15 178/159/199/193/206/142 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | Attacker || | Booster |------------|------------|| Sai Saici 37 385 32 89 179/156/204/201/208/132 00/07/00/00 05/00/00 -- SuperMode | PrevailL5 | SwordL5 | CounterL4 | Morale | InfightL4 || | |------------|------------|| Fuuinsaki 35 153 31 65 169/115/190/195/195/132 00/00/00/00 04/00/00 -- SupDefL2 | SupAtkL2 | Hit&Away | Concentrat | | || ApogeeMotor| ApogeeMotor| Biosensor |------------|| Hayato 38 302 44 65 177/174/201/195/205/136 00/05/00/00 09/00/00 -- PrevailL5 | CounterL5 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 38 302 0 30 175/169/181/160/199/147 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 36 340 12 52 139/167/188/166/191/136 00/05/00/00 05/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || ImageSensor| HighAccSgt | LargeGen |------------|| Ryouma 38 302 20 75 182/168/189/162/202/140 00/05/00/00 09/00/00 -- PrevailL5 | SwordL3 | UnyldSpirit| Attacker | Concentrat | Morale || Haro | MBooster |------------|------------|| Kazuya 33 32 13 114 180/147/199/170/204/144 00/05/00/00 07/00/00 -- PrevailL4 | SwordL5 | CounterL5 | Guard | Morale | || Shuffle | ImageSensor|------------|------------|| Kyoshiro 32 426 4 99 134/163/193/186/195/129 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || EWAC | Radar | Jammer | Dustproof || Nana 32 426 0 14 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Aqua 37 272 0 39 171/174/200/191/196/130 --/--/--/-- --/--/-- -- InfightL4 | ShieldL2 | SupDefL2 | SP Regen | Concentrat | SPUpL4 ||------------|------------|------------|------------|| Hugo 37 272 84* 19 175/158/196/194/203/130 00/10/00/00 11/00/00 -- Fortune | SupAtkL1 | Concentrat | Attacker | Morale | InfightL5 || Shuffle | Radar | AlloyGren |------------|| Shinji 32 284 17 86 171/169/178/153/191/113 00/00/00/00 06/00/00 -- SwordL2 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || | |------------|------------|| Rei 28 325 16 84 164/166/173/149/191/115 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || Minovsky | |------------|------------|| Kamiyu|R1 31 251 3 45 175/177/210/208/201/116 00/05/00/00 04/00/00 00 NewtypeL4 | SwordL4 | ShieldL5 | Revenge | Concentrat | || | | |------------|| Saegusa 33 396 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 33 396 0 13 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 19 350 2 8 140/150/187/170/169/116 00/00/00/00 04/00/00 -- NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Biosensor | | HighAccSgt |------------|| Judau|R2 34 20 32 64 176/179/214/209/202/128 00/00/00/00 04/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | Concentrat | || | | |------------|| Bright 33 396 57* 113 119/172/194/139/206/120 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || | | |------------|| Akira 37 477 20 53 177/177/196/171/201/135 00/10/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL4 | SupAtkL2 | Concentrat | || | Booster |------------|------------|| Mari 34 262 5 64 139/165/190/182/194/124 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL2 | | | || EWAC | Jammer | | NewAlloyZ || Sayaka|V 35 135 18 36 140/163/183/155/189/141 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Jun|V 36 398 19 73 168/169/186/164/198/145 00/00/00/00 00/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Plu|R1 16 153 1 3 153/159/190/186/185/112 00/00/00/00 00/00/00 00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Total Cash: 119919 Total Turns: 120 Chapter 29, What Eats Away at the "Heart", in 2 turns: Spoiler Fixed Select. In the original, this was the Final but the PSP shook things up a bit. Title Card. Last change to tweak and spend. Gear really feels like top billing series for this game. So many forcings. Turn 1: My lineup takes this form. Until the bulk of them board the Argama. Dendoh goes in Nadesico where it belongs. Hayato puts on his Nikes and runs as far and as fast as he can. I put them in Time Out in the corner. Turn 2: We look something like this at the start of the turn. Oh, an event spawn. How interesting, and with such unexpected placement. The Data Beasts run free. Don't let them fuck themselves up. We start chunking the Ragou immediately with all our strategic support placements. Jun learns an absolutely amazing spirit. Getting it below a certain threshold triggers an event. It might be 60% or something? I'm not exactly sure, I didn't fine tune it. More enemies appear. They're centrally located. Kazuya needs a Rouse. Elle gets some bread. Right. Aqua is fine, and in a mass-produced Dragoon. So we still have access to her Luck. Judau getting the boost on his Valor is better than getting a more powerful Support from Shinji, iirc. Just getting kills for Will here. Spreading the Bless/Cheers as appropriate as I do. Ryouma frontlines so we can Double Getter from Michiru. Dropping Ragou below half triggers another event. Zeorymer shows up and the Hakkerobo's rearrange position down in their sequestere corner of the map. I Daunt the shit out of Burrstone. IIRC he was only bumped to 130 Will while the others were at 150 Will. We put this two headed asshole bird to rest. Last stop on the Pain Train. It doesn't go without a fight though, and infects two Data Weapons with viruses. The conditions change accordingly. A few long range snipes here. No need to Hit and Away. Putting our newly learned Valor into action. Mari still needs PP. A couple more Luck kills and this is how the formation looks. This turns Sai on, crucially giving access to his best attack and another +10 stats, which prove to be vital. Hayato continues to apply the lead foot and rockets right up into Burrstone's grill. 4th party phase sees Masato attack. Hilariously his HP is so low he'll frequently get killed on EP, only to respawn immediately. He doesn't counter when that happens though, so part of our consideration on which Hakke to focus on was which one he actually gets some damage on. But the more important factor was also just reaching these out of the way bastards. Being adjacent also baits him into attacking us, so, even better. Doing enough to any of the three will trigger Masato to chimp out and destroy them all. Have I mentioned how much I had how MX handles these. If you let us fight them all normally that would be nice, please and thank you. Nothing left but letting the enemies fling themselves at us and dying on our swords. Our very carefully calculated damage value swords. "How's the situation with the enemies?" "They're dead, sir." Excellent. Finish 29 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 33 356 18 90 172/170/179/154/192/114 00/00/00/00 06/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || ImageSensor| ImageSensor|------------|------------|| Rei 30 480 17 87 165/167/174/150/192/116 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || Minovsky | Radar |------------|------------|| Harry 35 55 0 49 126/165/190/139/183/115 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 35 55 15 55 125/168/192/140/200/117 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || | Chobham |------------|------------|| Kamiyu|R1 31 490 3 45 175/177/210/208/201/116 00/05/00/00 04/00/00 00 NewtypeL4 | SwordL4 | ShieldL5 | Revenge | Concentrat | || Biosensor | AlloyZ | MagCoat |------------|| Saegusa 34 468 0 15 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 34 468 0 15 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 22 420 3 11 141/151/188/171/170/117 00/00/00/00 04/00/00 -- NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Biosensor | | HighAccSgt |------------|| Judau|R2 34 482 33 67 176/179/214/209/202/128 00/00/00/00 04/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | Concentrat | || Dustproof | AlloyZ | Biosensor |------------|| Bright 34 468 58* 117 119/172/194/139/206/120 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || Haro | Booster | Booster |------------|| Argo 34 224 13 18 178/159/199/193/206/142 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | Attacker || | AlloyZ |------------|------------|| Sai Saici 37 494 37 109 179/156/204/201/208/132 00/07/00/00 06/00/00 -- SuperMode | PrevailL5 | SwordL5 | CounterL4 | Morale | InfightL4 || ImageSensor| ApogeeMotor|------------|------------|| Fuuinsaki 35 363 32 68 169/115/190/195/195/132 00/00/00/00 04/00/00 -- SupDefL2 | SupAtkL2 | Hit&Away | Concentrat | | || MagCoat | ApogeeMotor| Biosensor |------------|| Jun|V 37 74 19 73 168/169/186/164/198/145 00/00/00/00 10/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || IField | AlloyZ | | || Hayato 39 31 44 65 178/175/202/196/206/137 00/05/00/00 09/00/00 -- PrevailL5 | CounterL5 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 39 31 0 30 176/170/182/161/200/148 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 37 80 12 52 139/167/188/166/191/136 00/05/00/00 05/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || | HighAccSgt | LargeGen |------------|| Ryouma 39 31 20 75 183/169/190/163/203/141 00/05/00/00 09/00/00 -- PrevailL6 | SwordL4 | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | MBooster |------------|------------|| Kazuya 37 451 15 31 182/149/201/172/206/146 00/05/00/00 07/00/00 -- PrevailL5 | SwordL5 | CounterL6 | Guard | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kyoshiro 34 26 5 103 135/164/194/187/196/130 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || EWAC | BeamCoat | Jammer | || Nana 34 26 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 38 188 20 53 178/178/197/172/202/136 00/10/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL4 | SupAtkL2 | Concentrat | || MBooster | Booster |------------|------------|| Mari 35 108 6 67 140/166/191/183/195/125 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | | | || EWAC | Jammer | BeamCoat | NewAlloyZ || Aqua 37 295 1 42 171/174/200/191/196/130 --/--/--/-- --/--/-- -- InfightL4 | ShieldL2 | SupDefL2 | SP Regen | Concentrat | SPUpL4 ||------------|------------|------------|------------|| Hugo 37 272 84* 19 175/158/196/194/203/130 00/10/00/00 11/00/00 -- Fortune | SupAtkL1 | Concentrat | Attacker | Morale | InfightL5 || | Radar | AlloyGren |------------|| Sayaka|V 35 135 18 36 140/163/183/155/189/141 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Plu|R1 16 153 1 3 153/159/190/186/185/112 00/00/00/00 00/00/00 00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Jim 35 0 0 140 155/167/180/168/183/155 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL3 | Guard | | | || | | | || Total Cash: 153279 Total Turns: 122 Chapter 30, Zeorymer Sorties at Dawn, in 6 turns: Spoiler One of the bonus MAPs from the PSP version. Someone claimed this map was so hard that if you didn't use the D team you would soft-lock if you didn't death abuse, and I'm here to prove that wrong. Not only will I clear it easily, I won't even need to stall. I did have to time travel to re-equip and re-invest in Gamraid, but that was just for LTC purposes, and I honestly probably should have used the EN part instead of the armor part, but I didn't feel like going back in time again just for the sake of not having to rig as many crits, so we'll just deal with it. No battleship, so nobody can get shot down. Turn 1: Everybody lands, to give access to the enemies 1 range postmove attack, which lets us use our non-ammo sword attacks to counter. Ammo is a scarity here, and conserving it carefully is really really vital. Kaine has move up the wazoo, and accel, and really positions very forward, to get some good damage in on EP. We abuse W attacks often here. It still uses two ammo, but it's efficient timewise. Light can just reach to soften up another of the Joro. Tapp and Aqua move as far as they can. Turn 2: Kain gets the three kills from the wounded enemies, and the rest get pretty beat up. When he becomes too surrounded, a few go to visit Light instead. Tap does some W to weaken the tougher class of enemmies. Enabling Aqua to W Luck a pair. Kaine does some W weaken. And Light takes formation for single weaken. Aqua is forward presenting, and takes all of the enmemy attacks until she's too surrounded and a few overflow to Kaine. Two Triple Attack Combos against two Gengorous. That power levels him to the point he learns Valor and I stop letting him kill and he goes back to gumming things up for Aqua. Turn 3: We've done very very well at whittling down the enemy, and mostly haven't expended too much ammo. More W Luck to maximize our earnings. I do not W this one, as I don't want to kill the Joro when Aqua can kill it and get some PP for better backpacking. Kaine positions carefully to not cross an invisible line. And Light heals up some of the chip from stray attacks that have landed. Welp. Reinforcements. Everything but the spear wielders advance on us. Aqua runs out of ammo on her weakest attack, since most of the Batta are content to fire from where they're at, since she can't one-shot them and quickly our formation gets surrounded. Turn 4: The third Katonbo is just diagonal up-right of the middle one. We use our weaker combo attack to conserve energy and the two without valor wear down one of them. While Kaine Valors another. It lives with enough health for Aqua to cash in Luck. On the EP we continue to chip the one we've been wounding. And I dodge the other one for damage fine-tuning. The Battas now come to slaughter themselves on Aquas sword, except for a stray few who still stand and fire, and I just swap to my next caliber of munitions for those. Turn 5: We have just enough EN and SP for another Kaine Valor soften. Which means another Aqua Luck payday. I need to kill this with one of the trio in the intrests of LTC, so Aqua misses out on some PP but we did a good job of funneling regardles. When all the enemies but the Mudura have been defeated, the next event triggers. The position of Hugo's spawn is some set number of tiles to the right of Aqua's location at the time of the event. Aqua's SP is fully refreshed after she boards the Gamraid Blaze. We again Land to enable enemy P attacks to connect. While the Katonbo aren't as juciy a Luck target, they have more HP and are harder to kill, thus must be prioritized with Valor. Gross. XP differences. Centrally positioned Hugo, for best coverage. Turn 6: EN is a real concern, so dodging as many Gengorou as possible is ideal, but damage on the potent enemies is also a real concern. Maybe I should have invested in some raw Melee stat as well when I timetravelled. At this point it's not hard to win. We always have Fang Knuckle, it's just can we win *fast* which makes things a challenge. We top up Hugo. We get some extra chip on the healthier Muduras. If I had been able to position to counter them with Aqua at some point that would have also eased the damage burden, but I was probably too Luck greedy, or just didn't play around with positioning enough and when Tapp was surrounded and I couldn't exit from the right hand side things were tough. Mostly minor nitpicks, but I figured why not share my thoughts as I remember them. Valor on the Katonbo, as advertised. You can see how dire our EN is, and all of that will be going to barriers. Honestly, a great pickup for Aqua. When the chapters become short enough she can't cast all her Luck, having an outlet that really helps the team is massive. The final enemy. When the barrier goes out we get quite a bit more squishy, so it's closer than it should be. Again, could have prioritized things differently, perhaps. But as long as you end with nonzero HP, that's enough. Hugo finally learns Support 2 again. That early fight with Albero where we lost our supports really set us back lol. I think I figured out what the problem is, since this level tracks with the progression of Real Hugo, so some spaghetti somewhere must have crossed the wires and overwritten Super Hugo's skill progression, but left the spirit progression alone? I really don't know how things got fucked up, tbh. At any rate, I'm still mad about it. We'd be at Support 4 by now if things had gone according to the documents. In the post-mission brief, we find out how Hugo survived, and can rename the OG mech if we choose. Then we get the chapter title card, lol. No player control in any of this, by the way, it's pure puffery as the Zeorymer plot gets wrapped up. He blows up the Tekkoryu base. Then Diondra leads the Machine Robo enemies to move in and take over. They land their base here. Don't ask how, lol. Rom and friends show up to extricate Masato from the sticky situation and formally join our party. I won't be seeing them for a while still though, as I take the Earth split, having a much stronger party down here. And Hugo's back at Top Ace and all is right in the world. Finish 30 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Hugo 40 37 103* 103 180/163/201/199/208/135 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL5 || | Radar | AlloyGren |------------|| Aqua 40 120 30 212 174/177/203/194/199/133 --/--/--/-- --/--/-- -- InfightL4 | ShieldL3 | SupDefL2 | SP Regen | Concentrat | SPUpL4 ||------------|------------|------------|------------|| Shinji 33 356 18 90 172/170/179/154/192/114 00/00/00/00 06/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || ImageSensor| ImageSensor|------------|------------|| Rei 30 480 17 87 165/167/174/150/192/116 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || Minovsky | Radar |------------|------------|| Harry 35 55 0 49 126/165/190/139/183/115 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 35 55 15 55 125/168/192/140/200/117 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || | Chobham |------------|------------|| Kamiyu|R1 31 490 3 45 175/177/210/208/201/116 00/05/00/00 04/00/00 00 NewtypeL4 | SwordL4 | ShieldL5 | Revenge | Concentrat | || Biosensor | AlloyZ | MagCoat |------------|| Saegusa 34 468 0 15 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 34 468 0 15 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 22 420 3 11 141/151/188/171/170/117 00/00/00/00 04/00/00 -- NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Biosensor | | HighAccSgt |------------|| Judau|R2 34 482 33 67 176/179/214/209/202/128 00/00/00/00 04/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | Concentrat | || Dustproof | AlloyZ | Biosensor |------------|| Bright 34 468 58* 117 119/172/194/139/206/120 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || Haro | Booster | Booster |------------|| Argo 34 224 13 18 178/159/199/193/206/142 00/05/00/00 05/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | Attacker || | AlloyZ |------------|------------|| Sai Saici 37 494 37 109 179/156/204/201/208/132 00/07/00/00 06/00/00 -- SuperMode | PrevailL5 | SwordL5 | CounterL4 | Morale | InfightL4 || ImageSensor| ApogeeMotor|------------|------------|| Fuuinsaki 35 363 32 68 169/115/190/195/195/132 00/00/00/00 04/00/00 -- SupDefL2 | SupAtkL2 | Hit&Away | Concentrat | | || MagCoat | ApogeeMotor| Biosensor |------------|| Jun|V 37 74 19 73 168/169/186/164/198/145 00/00/00/00 10/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || IField | AlloyZ | | || Hayato 39 31 44 65 178/175/202/196/206/137 00/05/00/00 09/00/00 -- PrevailL5 | CounterL5 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 39 31 0 30 176/170/182/161/200/148 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 37 80 12 52 139/167/188/166/191/136 00/05/00/00 05/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || | HighAccSgt | LargeGen |------------|| Ryouma 39 31 20 75 183/169/190/163/203/141 00/05/00/00 09/00/00 -- PrevailL6 | SwordL4 | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | MBooster |------------|------------|| Kazuya 37 451 15 31 182/149/201/172/206/146 00/05/00/00 07/00/00 -- PrevailL5 | SwordL5 | CounterL6 | Guard | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kyoshiro 34 26 5 103 135/164/194/187/196/130 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || EWAC | BeamCoat | Jammer | || Nana 34 26 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 38 188 20 53 178/178/197/172/202/136 00/10/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL4 | SupAtkL2 | Concentrat | || MBooster | Booster |------------|------------|| Mari 35 108 6 67 140/166/191/183/195/125 00/00/00/00 00/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | | | || EWAC | Jammer | BeamCoat | NewAlloyZ || Sayaka|V 35 135 18 36 140/163/183/155/189/141 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Plu|R1 16 153 1 3 153/159/190/186/185/112 00/00/00/00 00/00/00 00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Jim 35 0 0 140 155/167/180/168/183/155 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL3 | Guard | | | || | | | || Total Cash: 294825 Total Turns: 128 Total Turns: 128 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted April 6, 2022 Share Posted April 6, 2022 Chapter 31E, The Red Dragon's Brilliance, in 4 turns: Spoiler Earth Split Start. It's a Getter chapter. Don't let the enemies breach the boundary of the lab. Or blow up, you shouldn't do that either. Turn 1: Landing is important for targeting by postmove attacks of the enemy. We accel to a couple quick kills. Hugo gives the mecha fortress a lovetap, and finds out that it's currently undamageable. This event starts the timer for reinforcments. Turn 2: I'll give you two guesses to the strategy here. Yes, W attacks. Turn 3: Enemies left alive on purpose. Some repair XP on a tile designed to manipulate reinforcement spawns. W attack is such good Bless/Luck value. Turn 4: Even having 0 enemies (aside from the invulnerable one) didn't trigger anything, they force you to wait. He's still nowhere near the lab, so offense really was the best defense. But now the doc has an idea for how to tackle the enemy. Taking a page out of how Great handled the similar invulnerable one from earlier. Hit it really hard with your new upgrade. We left Getter with spirits cast in anticipation for this. And now the rest of Magnate X arrives to help clean shit up. I need to make some additional weapons upgrades with cash I earned in the first part of the chapter. Don't worry about it. The typical change to defeat conditions. This is what the game plan looks like. Notice how the Medifo got pushed down because of Michiru's position. We love this shit. I spread some strategic Daunts. Rouse target here to help get to required Will. Same hat, different head. Mari is a great Hope target for all the Bless/Cheer stuff, and she'll only get better. Pop those plugs, I need to be untethered. We need to be flying for best Getter Dragon results. The automatic event transition back from Liger didn't do that for us, we need to manual. Shine Spark is enough to solo this King Gori. Double Getter with support cleans up the second one. Shinji acceled to reach Hugo. And with his supports used up he's free to merc the boss. The Argama then takes a hit of the Bong, and our subpilots gain their final spirits. Spirit is always good to have, but I'm almost certainly going to be using Hope over Rouse every time on Saegusa. I guess when I get high enough SP to do a one and one, maybe we'll talk. Rei MAP. Horse kill. Need a fair bit of firepower on the Grangen as usual. Still feeding PP to Mari to make her better. God Voice is a little obscene as a MAP, ngl. That's all contact down. And here's our report card. Finish 31 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 34 485 19 94 172/170/179/154/192/114 00/00/00/00 08/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || MBooster | Booster |------------|------------|| Rei 33 429 20 96 168/170/177/153/195/119 00/00/00/00 00/00/00 -- SwordL2 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || Minovsky | HighAccSgt |------------|------------|| Saegusa 35 428 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 35 428 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Bright 35 428 59* 122 120/173/195/140/207/121 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || Shuffle | Booster | Booster |------------|| Argo 34 259 13 18 178/159/199/193/206/142 00/05/00/00 07/00/00 -- SuperMode | PrevailL4 | SupDefL1 | Guard | Morale | Attacker || Wolf | Radar |------------|------------|| Sai Saici 38 28 38 116 180/157/205/202/209/133 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL5 | CounterL4 | Morale | InfightL4 || Biosensor | Haro |------------|------------|| Fuuinsaki 36 283 33 71 170/116/191/196/196/133 00/00/00/00 04/00/00 -- SupDefL2 | SupAtkL2 | Hit&Away | Concentrat | | || MagCoat | | Biosensor |------------|| Sayaka|V 35 147 18 36 140/163/183/155/189/141 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || Shuffle | AlloyZ | Jammer | ImageSensor|| Hayato 40 174 51* 102 179/176/203/197/207/138 00/05/00/00 09/00/00 -- PrevailL6 | CounterL5 | SupAtkL1 | Attacker | InfightL4 | ||------------|------------|------------|------------|| Benkei 40 174 0 67 177/171/183/162/201/149 00/05/00/00 09/00/00 -- PrevailL5 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL2 ||------------|------------|------------|------------|| Michiru 38 161 16 68 140/168/189/167/192/137 00/05/00/00 10/00/00 -- SwordL2 | SupDefL2 | SP Regen | | | || ApogeeMotor| HighAccSgt | ApogeeMotor|------------|| Ryouma 40 174 22 112 184/170/191/164/204/142 00/05/00/00 09/00/00 -- PrevailL6 | SwordL4 | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | MBooster |------------|------------|| Akira 38 410 26 74 178/178/197/172/202/136 00/10/00/00 09/00/00 00 Telekinetic| SwordL3 | ShieldL4 | SupAtkL2 | Concentrat | || ImageSensor| ImageSensor|------------|------------|| Mari 35 483 7 74 140/166/191/183/195/125 00/00/00/00 03/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | | | || EWAC | Jammer | BeamCoat | NewAlloyZ || Aqua 42 416 30 78 175/178/204/195/200/134 --/--/--/-- --/--/-- -- InfightL4 | ShieldL3 | SupDefL2 | SP Regen | Concentrat | SPUpL7 ||------------|------------|------------|------------|| Hugo 42 333 110* 39 181/164/202/200/209/136 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || LargeGen | Radar | AlloyGren |------------|| Jun|V 37 74 19 73 168/169/186/164/198/145 00/00/00/00 10/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || IField | AlloyZ | | || Jim 35 0 0 140 155/167/180/168/183/155 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL3 | Guard | | | || | | | || Harry 35 55 0 49 126/165/190/139/183/115 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 35 55 15 55 125/168/192/140/200/117 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || | Chobham |------------|------------|| Kamiyu|R1 31 490 3 45 175/177/210/208/201/116 00/05/00/00 04/00/00 00 NewtypeL4 | SwordL4 | ShieldL5 | Revenge | Concentrat | || Biosensor | AlloyZ | MagCoat |------------|| Elle|SG 22 420 3 11 141/151/188/171/170/117 00/00/00/00 04/00/00 -- NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Biosensor | | HighAccSgt |------------|| Judau|R2 34 482 33 67 176/179/214/209/202/128 00/00/00/00 04/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | Concentrat | || Dustproof | AlloyZ | Biosensor |------------|| Kazuya 37 451 15 31 182/149/201/172/206/146 00/05/00/00 07/00/00 -- PrevailL5 | SwordL5 | CounterL6 | Guard | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kyoshiro 34 26 5 103 135/164/194/187/196/130 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || EWAC | BeamCoat | Jammer | || Nana 34 26 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Plu|R1 16 153 1 3 153/159/190/186/185/112 00/00/00/00 00/00/00 00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Total Cash: 120661 Total Turns: 132 Chapter 32E, Rampaging Armored Warrior, in 5 turns: Spoiler Fixed select here, no choices. This is a Dragonar map, and honestly, I'm surprised they're on this route, given that Operation Moonraker sounded like it was against their main villain faction, and that's in the space route. I've spent nearly every ounce of cash on upgrades. It's just your typical stompfest. Turn 1: The preview claimed this was a land-based map, but that's only half accurate. We Daunt, and this gives you just a taste of how much water there is. Her initial job done, Rei climbs on board. I get some rouses out of the way. And I advance pretty far with no contact. Getter defends against all the mooks. They'll push him to 150 Will just from hits alone (on top of Benkei's usual Spirit casts, of course). Why not collect the kills to make it happen faster? Saving that Valor charge, baby. Turn 2: Look at all that clustering. Hugo has his running shoes on for this one, that's for sure. Mari sneaks out a free level, and her final spirit. Generally this one won't get cast, same Hope/Rouse power dynamics at work that I already briefly mentioned. We unplug Eva 01. Sayaka unloads a support attack from Akira. And then the God Voice cashes a serious check. Horse delivers Hayato's support. Swap forms to Dragon for Double Getter from Q. Some oppositionless advancing on the northern front. Well, I guess southern, given the compass, but I always call top of the map north. MAPs are such value. After a Hit and Away, we unload and Rei does a little chippy chip. Finally, Hayato positions for the future. Hugo counters with his finisher for as much damage as possible. The Eva suffers the EN drain. Flat 50 loss. Turn 3: Start of the turn. Support spirit value. Rouse. This turns on her positron rifle attacks. She uses it to support Hugo. And then to shoot down everything. Snipe is on brand for Rei, but likely won't see much use. Taking out both the bosses triggers the reinforcements on this map, regardless of if all their minions are gone or not. Gun Jem is pissed, since they're actually dying for real now, and casts a set of "fuck you" spirits. Guard is pictured, but there's also Alert and Strike in the mix. MAP seeing reduced XP gain this time around, but the dollar amount is still music to my ears. Tactical Hit and Away repositioning. Horse cleans up a stray Dyne Maff. The Gundam Fighters start work on Jin. Michiru collects the finish. Gun Jem doesn't like this either. This time he adds Valor to the other three spirits. She learns Rouse to round out her list. I need to stretch my Bless casts as far as I can, and MAPs are just so efficient for that. Don't hate the player, hate the game. Okay, now I'm digging super deep for damage. I'm not proud of this, but I needed those support attacks, and even the primaries put in some decent work, especially Sayaka's. I did need to ration some EN to make sure the God Voice goes off. Also, apparently I missed the image of Ryouma doing the final takedown. Gun Jem just really isn't having a good day. At least Min hit eject and thus was spared the fate of all her male companions, but that's a lot of deaths on this squad. I have the receipts at least. This next level of support attack is so crucial. On Hayato, one of my biggers damage dealers. You'll note that I spaced people in the safe zones from the enemy's MAP option. I wasn't sure which person was going to get focused down, but it looks like this was hit choice. We wisely defend. LMAO. Okay, well, that works too. Just sword cut it, *taps forehead*. 3 5 EN barrier and another drain of 50. The 1 EN tick prevents Eva 01 from going inactive here. Turn 4: A scripted story fight, where Gun Jem takes the closest path to the Argama and deals half of its HP in damage. This prompts D1 to exit, having just finally learned mikiri from George. Some scripted damage back. Conditions update. George and Kaine go back to their bunks, they're not wanted here. You can just see Gun Jem at the top of the screen there, 5 panels away. The rare resupply. At this point in the game repair XP is more lucrative, and doesn't come with the Will hit. But, as you saw, Raideen needs EN badly. We immediately put that shit to use, lol. Burning that Alert. Horse can survive the hit with the Alloys we gave it. Hugo's just using Aqua's Luck right now, there's a problem that absolutely prevents us from clearing the map this turn, so no point letting those go to waste if I have the damage elsewhere. Right, Daunt. A good thing to use. The Gundam Fighters, each with Hayato behind them. Rei's turn to unplug, can't keep the Argama tied up. We do some Hit and Away and then reattach Shinji. I'm honestly not sure this is completely necessary, but it felt like a good idea until I later realized why it maybe wasn't. Ryouma using the EN effective combo over the slightly more damage but way more costly Shine Spark. Pushing Gun Jem below half health triggers another fucking spirit barrage. God damn. No way to burn through the remainder of his health pool at one quarter damage, this is the reason I mentioned we have to sit this turn out. Also the fact that he just fucks off to the middle of nowhere. If we hadn't killed his subordinates, he'd kill one of them instead, effectively staying closer but robbing us of loot, pp, and xp. And he's still have Guard, iirc, he'd just be a little closer. So rude. Heal XP. I have Shinji pop the Alert. When I did my test run Bright wasn't next to Shinji, so Shinji's alert would have eaten the Valor. Here we have to defend instead. Not a huge loss, but it feels bad. Rei loses EN, but it's fine. Turn 5: Luck kill. Great PP gathering adventures continue. Luck kill. Bless kill. Since I now have super overkill damage, I just try to get in some chip and stuff as I prepare for the end. Heal, learning Rouse. Now I am plum full of these. It's great to have options. More heal, but I'm out of best targets (amount and levels) so it's not as impressive XP wise. Hefty chip. Weak chip, and prevail making that dodge rate real. Theoretically that support defend could come in handy. I guess? Getter notches the final for huge levels. A bit of a slog, but we made it through all right, and quite the bit richer. Finish 32 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 36 241 22 104 174/172/181/156/194/116 00/01/00/00 08/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || | Propellant |------------|------------|| Rei 37 218 25 113 170/172/179/155/197/121 00/00/00/00 03/00/00 -- SwordL3 | SupAtkL2 | SupDefL3 | Concentrat | Morale | || Minovsky | HighAccSgt |------------|------------|| Saegusa 39 211 0 29 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 39 211 0 29 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Bright 39 211 67* 150 123/176/198/143/210/124 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || Wolf | Booster | Booster |------------|| Argo 35 69 13 18 179/160/200/194/207/143 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || Shuffle | ApogeeMotor|------------|------------|| Sai Saici 38 308 39 34 180/157/205/202/209/133 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL5 | CounterL4 | Morale | InfightL6 || Shuffle | Radar |------------|------------|| Fuuinsaki 37 83 34 45 170/116/191/196/196/133 00/00/00/00 04/00/00 -- SupDefL2 | SupAtkL2 | Hit&Away | Concentrat | SPUpL1 | || AlloyGren | Biosensor | Biosensor |------------|| Sayaka|V 38 13 18 36 142/165/185/157/191/143 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || Haro | NewAlloyZ | ImageSensor| ImageSensor|| Hayato 45 494 51* 39 182/179/206/200/210/141 00/05/00/00 09/00/00 -- PrevailL6 | CounterL5 | SupAtkL2 | Attacker | InfightL6 | ||------------|------------|------------|------------|| Benkei 45 494 0 49 180/174/186/165/204/152 00/05/00/00 09/00/00 -- PrevailL6 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL3 ||------------|------------|------------|------------|| Michiru 41 391 18 78 142/170/191/169/194/139 00/05/00/00 10/00/00 -- SwordL3 | SupDefL2 | SP Regen | | | || ImageSensor| ScrewMod | Booster |------------|| Ryouma 45 494 24 122 190/173/194/167/207/145 00/05/00/00 09/00/00 -- PrevailL6 | SwordL4 | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | ScrewMod |------------|------------|| Akira 40 63 36 114 180/180/199/174/204/138 00/10/00/00 09/00/00 00 Telekinetic| SwordL4 | ShieldL4 | SupAtkL2 | Concentrat | || MBooster | MBooster |------------|------------|| Mari 37 271 8 77 141/167/192/184/196/126 00/00/00/00 07/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | | | || EWAC | Jammer | IField | NewAlloyZ || Aqua 42 494 30 25 175/178/204/195/200/134 --/--/--/-- --/--/-- -- InfightL4 | ShieldL3 | SupDefL2 | SP Regen | Concentrat | SPUpL8 ||------------|------------|------------|------------|| Hugo 42 411 114* 15 190/164/202/200/209/136 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || LargeGen | Radar | MBooster |------------|| Jun|V 37 74 19 73 168/169/186/164/198/145 00/00/00/00 10/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Jim 35 0 0 140 155/167/180/168/183/155 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL3 | Guard | | | || | | | || Harry 35 55 0 49 126/165/190/139/183/115 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 35 55 15 55 125/168/192/140/200/117 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || | Chobham |------------|------------|| Kamiyu|R1 31 490 3 45 175/177/210/208/201/116 00/05/00/00 04/00/00 00 NewtypeL4 | SwordL4 | ShieldL5 | Revenge | Concentrat | || Biosensor | AlloyZ | MagCoat |------------|| Elle|SG 22 420 3 11 141/151/188/171/170/117 00/00/00/00 04/00/00 -- NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Biosensor | | HighAccSgt |------------|| Judau|R2 34 482 33 67 176/179/214/209/202/128 00/00/00/00 04/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | Concentrat | || Dustproof | AlloyZ | Biosensor |------------|| Kazuya 37 451 15 31 182/149/201/172/206/146 00/05/00/00 07/00/00 -- PrevailL5 | SwordL5 | CounterL6 | Guard | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kyoshiro 34 26 5 103 135/164/194/187/196/130 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || EWAC | BeamCoat | Jammer | || Nana 34 26 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Plu|R1 16 153 1 3 153/159/190/186/185/112 00/00/00/00 00/00/00 00 NewtypeL2 | SwordL1 | SupDefL1 | | | || | | |------------|| Total Cash: 163270 Total Turns: 137 Chapter 33E, Invitation to the Abyss, in 5 turns: Spoiler Ah, another advertised "land" map. I'm onto you, game. I remember Mutropolis. It's been a while since they reused this map. We have only one unit. But she's fucking jacked, and can't possibly die. I'm just nuking everything as priority with W. Turn 2: Now we have a defend objective as well. These two that ran get W attacked, while the other two actually attacked on EP so will die to counters. When they do, reinforcements. For both sides! Turn 3: We're out of Valor, so just W and kill both on counters now. We hulk out on Will. The "safe" play is fall back and play defense, but alternately, we can just kill everyone. Critkilling one on EP is vital, but you don't have to rig both, it doesn't buy you any turns. Turn 4: Killing this one now is as good as killing it on EP. In that it triggers our real units to spawn. Now the other two are verboten, but it's fine, they're nowhere near the remaining enemies. Some last minute upgrades. Don't worry about it. Defend is still an objective, btw. Not that it will matter. We're arrayed like this. We pop off several Rouse on varying targets to hit the thresholds we need. And Daunts on the targets that need that too. Michiru needs range extension for this W attack. These Birdies are packing some serious upgraded HP, actually. I need Valor for this, IIRC. Akira can just reach, and does the other W we need. Dropping the enemy numbers below this threshold triggers the next wave. I don't remember it even being named in the show. NGL. I think it only came up in side materials? Some tactical positioning. We start to wear down the Grand Gundam. Michelo swoops in on EP. Grand counter. The Walter comes close enough to tangle with Hugo, who has a present for it. Snipe was vital. Turn 5: Things look a bit of a mess right now, but I promise, it cleans up nicely. Customary Hope cast. Sai nukes the Birdie forming the tip of the triangle. And turns on. I need a little extra damage on this one, so Daunt it is. Regular attack lets us get Bright support. I can't wait till I stop having to set up bs to get her the PP I need. The Walter is pathetically weak compared to the other two. Or maybe Hugo is just too strong. Some support attack delivery vs Michelo. Well, Sayaka's is valored too, so that's underselling her a bit. Don't cast Bless before this point, apparently a MAP will disappate it. I learned the hard way, don't have to redo a map like I did. Cleans up the birdies and further wounds the boss. Fun fact, while the regular Gaia Crusher is null air, Point Blank is not. Make sure you activate your Argo first. This is becoming a familiar sight by now, isn't it. I recorded Grand's HP wrong when taking notes, so undercalculated my dpt needed. Sorry Michiru, you don't get that sweet repair XP today, you're on damage duty. And here we see the classic straight line formation. I forgot the money shot though, oops. Now we have the kill on Getter. There's the one Birdie out of range, but that gets killed by Sai on a crit counter. The other birdies get mopped up by EP Hugo and Akira. The range finagling can be tricky, but it's not too bad, all told. Route split is going real well so far, managing without our missing members admirably. Finish 33 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 37 340 26 116 174/172/181/156/194/116 00/01/00/00 08/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | || Minovsky | Radar |------------|------------|| Rei 38 279 29 125 171/173/180/156/198/122 00/00/00/00 04/00/00 -- SwordL3 | SupAtkL3 | SupDefL3 | Concentrat | Morale | || Shuffle | HighAccSgt |------------|------------|| Saegusa 39 481 0 34 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 39 481 0 34 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Bright 39 481 72* 117 123/188/198/143/210/124 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || Shuffle | ImageSensor| ImageSensor|------------|| Argo 38 439 14 25 181/162/202/196/209/145 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || Wolf | ApogeeMotor|------------|------------|| Sai Saici 38 465 41 40 180/157/205/202/209/133 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL5 | CounterL4 | Morale | InfightL6 || NewAlloyZ | ScrewMod |------------|------------|| Fuuinsaki 37 168 34 45 170/116/191/196/196/133 00/00/00/00 04/00/00 -- SupDefL2 | SupAtkL2 | Hit&Away | Concentrat | SPUpL1 | || Biosensor | Biosensor | Biosensor |------------|| Sayaka|V 38 90 18 36 142/165/185/157/191/143 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || EWAC | HighAccSgt | ImageSensor| ImageSensor|| Hayato 46 245 51* 47 183/180/207/201/211/142 00/05/00/00 09/00/00 -- PrevailL6 | CounterL5 | SupAtkL2 | Attacker | InfightL6 | ||------------|------------|------------|------------|| Benkei 46 245 0 12 180/174/186/165/204/152 00/05/00/00 09/00/00 -- PrevailL6 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 42 8 20 84 143/171/192/170/195/140 00/05/00/00 10/00/00 -- SwordL3 | SupDefL2 | SP Regen | | | || MBooster | Radar | Booster |------------|| Ryouma 46 245 25 130 191/174/195/168/208/146 00/05/00/00 09/00/00 -- PrevailL7 | SwordL4 | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | ApogeeMotor|------------|------------|| Akira 40 319 48 50 180/180/199/174/204/138 00/10/00/00 09/00/00 00 Telekinetic| SwordL4 | ShieldL4 | SupAtkL2 | Concentrat | Attacker || MBooster | MBooster |------------|------------|| Mari 37 444 9 80 141/167/192/184/196/126 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | | | || EWAC | AlloyZ | AlloyZ | NewAlloyZ || Aqua 45 89 30 44 177/180/206/197/202/136 --/--/--/-- --/--/-- -- InfightL4 | ShieldL4 | SupDefL3 | SP Regen | Concentrat | SPUpL8 ||------------|------------|------------|------------|| Hugo 45 231 119* 34 192/166/204/202/211/138 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || LargeGen | Haro | Booster |------------|| Jun|V 37 74 19 73 168/169/186/164/198/145 00/00/00/00 10/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Jim 35 0 0 140 155/167/180/168/183/155 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL3 | Guard | | | || | | | || Harry 35 55 0 49 126/165/190/139/183/115 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 35 55 15 55 125/168/192/140/200/117 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || | Chobham |------------|------------|| Kamiyu|R1 31 490 3 45 175/177/210/208/201/116 00/05/00/00 04/00/00 00 NewtypeL4 | SwordL4 | ShieldL5 | Revenge | Concentrat | || Biosensor | AlloyZ | MagCoat |------------|| Elle|SG 22 420 3 11 141/151/188/171/170/117 00/00/00/00 04/00/00 -- NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Biosensor | | HighAccSgt |------------|| Judau|R2 34 482 33 67 176/179/214/209/202/128 00/00/00/00 04/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | AssistL3 | Concentrat | || Dustproof | AlloyZ | Biosensor |------------|| Kazuya 37 451 15 31 182/149/201/172/206/146 00/05/00/00 07/00/00 -- PrevailL5 | SwordL5 | CounterL6 | Guard | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kyoshiro 34 26 5 103 135/164/194/187/196/130 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL4 | | | || EWAC | BeamCoat | Jammer | || Nana 34 26 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Total Cash: 145407 Total Turns: 142 Total Turns: 142 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted April 10, 2022 Share Posted April 10, 2022 Chapter 34E, Decisive Fight! Giant Sea Monster, in 9 turns: Spoiler I can't believe this was also advertised as a land map. The first map segment is non-interactive, featuring Boss Borot getting swallowed by the Dragonosaurus. Then it flashes the title card. This is where the cross-over combination attack is unlocked, and you can see all of the relevant figures force deployed. We need to lure the Dragonosaurus to the target area. It's programmed to chase Getter, as apparetly it has a sonar device installed specifically for this purpose or something. We can't let the beastie get too beat up, since that would be bad for Boss. And we can't let any of our important units go down. Quite a bit of a laundry list, this time. Turn 1: We need a touch of Rouse on Bright. And I threw a Daunt at the Dragonosaurus since I'll be regenning all that SP back anyway. I don't want to completely nuke its Will yet, for reasons, but a bit at a time is fine. One of my new favorite things to do is to use the lookup feature on the SP Regen skill, since I can make sure they've all dipped below max on turn one. I always loved this feature for spirits, and I'm loving it even more now. Almost everyone is loaded up in preparation of the great voyage. Which sees us all position around this location. On Enemy Phase the enemy alliance shows up and decides to fuck around as a third party. Without the Will to invoke its barrier Gamraid is surprisingly squishy, but this time that's a blessing. Not even close. Turn 2: Getter's triple pilot system is wonderful. Resupply only drains will from the active pilot, so you can switch to Benkei and nuke him for free. There's very little meaning to this right now, aside from milking Mari XP, but I'll make sure to remember this going forward. With the huge amount of enemies here, trying to Bless them all was a bit of a puzzle, and Hayato's Luck on a long range W helped. These might be Benkei's only kills. But who knows, the future is not yet written. We also unload Eva 00 and abuse support. This is far preferable to fishing for a dodge. And MAP is a great way to cash in on medifos. Rei survives it, but only just. Still, with AT field that's probably the only threat she'll face all map. Worth every penny, though. We scoot up north with Hit and Away. Just far enough that we can reach in both directions we need to unload to. Okay, actually three directions. Horse is going to chase down the medifos so they don't molest the Dragonosaurus. Sayaka comes down for juicy repair XP. Shinji comes down for the second Hugo support attack. That learns him Zeal, which is such an enabler for advanced strats. Not as much as Enable (haha), but damn close. Argo softens up a Gilgil so Aqua can Luck it. We've now killed enough enemies that their next wave shows up. It's slightly more bulky enemies, but still a manageable threat. Priming this for Sai's Luck. I couldn't find anything good for Michiru to do, so she's here for support defend, because these two actually take some beating this EP. The Dragonosaurus is progressing. Turn one it had gone mostly left, this time it was pretty much diagonal bottomleft. Which tracks with it chasing Getter. Hugo takes a chunk from the boss, but everything else is now bouncing off the barrier. I think the Grendels and Koakoas do low three digits, idr. The back and forth support defending I mentioned. One of the few times enemy support attack actually comes into play. Sai just has to dodge this one. Since Dragonosaurus is far enough away, the enemies go for Horse instead. Turn 3: This is what makes this map annoying. Now it flies, which means it moves half speed and unnecessarily drags out the length of the map. Continue to thin the herd. The Jinjins appear to be homing on the Dragonosaurus as well, since they just went straight through our "blockade", potshotting the Argama as they did. Killing one turns on Argo. So to with Sai. I'm fine with current position, no need to move after the kill. It's not a lot of XP, but it's some. Rei chips with her W and then Shinji kills with his. This opens a hole and lets Sayaka get more great repair XP. Mari does another resupply, further tanking Benkei's Will which doesn't matter much. We were down 2 missiles from the W, even if the EN was full, so that's why we got the opportunity. Now it's time for us to begin the "fun" process of luring the Dragonosaurus. We're now straight below it, which will keep it from continuing to even vaguely approach enemy territory. Hugo gets some good chunk in on the Oni boss. Akira cleans up with MAP. We're weak enough to fire back at the Dragonosaurus and let its HP regen top it back off, so we do so for XP. The boss now targets Sayaka, which is a tad unfortunate. She has to dodge or defend some other enemies because of it. North side boss encounters are safe enough. Medifo still can't reach the Dragonosaurus. Good news for us. While doing my counterattacks with Rei, I come to an unwelcome realization. I stare at my weapons list for a solid couple of minutes as it soaks in that Rei's MAP which I'd been counting on to maximize my wealth won't function because she's underwater. This requires me to have to rethink things on the fly, when I usually prefer to have it planned out in advance. Not even close. Hugo's running dry on EN, but healthy enough. Turn 4: Hope on Mari gets the best support spirit bang for our buck still. Now that Getter is taking damage, we can get some good repair XP too. This is why I didn't mind lowering Benkei's Will, and why I didn't Daunt the enemy into oblivion. More damage taken, more XP out. Last medifo down. Horse learns Hope. Amazing. Rouse is still a strong play, due to SP costs, but Hope does make some other magic happen when we need it to. A great pick up. Top boss down. Chip and Away. Middle boss down. W attack clean up. Propellant Tanks are still plentiful, I should feel free to use them. Aqua Luck, and I move back next to Sayaka. For easy access healing. And Sayaka is a prime target for repairs herself now, so Q swoops in. Shinji gets in some more W action. Single here, I'm just chipping this one down for next turn. Dragonosaurus tag match continues. More Sayaka vs the boss. I defend things I want to kill with Bless/Luck. Shinji support is carte blanche to counter for XP. Turn 5: Move and kill. My reimagined alternative to the failed Rei MAP. Even more efficient, so I have more leeway than I did before, actually. Luck. Blessed W. Chipping to get damaged. Healing that damage. Healing other damage. Moving back towards the inevitable showdown. Enough Gained chip XP nets Getter Zeal. Oh boy *rubs hands*. I will put this to good use. Soak the hits, Sayaka. Turn 6: I mismanaged SP regen and end up missing out on a cast earlier, but it's whatever. While an arguement could be made for leaving him alive to farm xp off of, I prefer to just use this time to get my dudes in position instead. Some heals. A Luck kill. Continued luring/healing. Misc repositioning. Hit me harder. Turn 7: Heals. Final enemy kill. Heals and luring. Repositioning. Gonna have to do more than that. Turn 8: Luring. Running out of damage to heal. Finally got it to the target area. Plot happens. We get Boss back. We're finally allowed to kill it now. Turn 9: We unload all our remaining Daunt. Raideen needs more EN, but we set things up to get it to him. The enemy defends now, but we've planned for this. A lot of lining up proper support posturing. Some last bits of support XP. The AI will change to try an evasion if the hit would be fatal predefend. It's an interesting mechanic and means you'll almost certainly overkill hard when the killshot comes. We've managed our XP gains well enough to learn yet another Zeal. Huge win for the team. That being the last enemy, that ends the map. Honestly, a really gross and purposelessly drawn out fight. I only hope the Space split had similar bullshit or this is really a high potential to fall far behind. Finish 34 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 41 9 33 76 177/175/183/159/197/119 00/01/00/00 08/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | Concentrat || Minovsky | Radar |------------|------------|| Rei 40 130 33 44 173/175/182/158/200/124 00/00/00/00 08/00/00 -- SwordL3 | SupAtkL3 | SupDefL3 | Concentrat | Morale | SP Regen || Shuffle | HighAccSgt |------------|------------|| Saegusa 41 357 0 40 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 41 357 0 40 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Bright 41 357 77* 134 124/189/199/144/211/125 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || MBooster | MBooster | MBooster |------------|| Argo 41 292 16 35 183/164/204/198/211/147 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || Wolf | ScrewMod |------------|------------|| Sai Saici 42 251 45 60 183/160/208/205/212/136 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL6 | CounterL5 | Morale | InfightL6 || Shuffle | ScrewMod |------------|------------|| Fuuinsaki 39 287 38 58 172/118/193/198/198/135 00/00/00/00 05/00/00 -- SupDefL2 | SupAtkL2 | Hit&Away | Concentrat | SPUpL1 | || ApogeeMotor| Biosensor | Biosensor |------------|| Sayaka|V 45 292 18 36 147/170/190/162/196/148 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | HighAccSgt | ApogeeMotor| ImageSensor|| Hayato 47 234 51* 57 184/181/208/202/212/143 00/05/00/00 09/00/00 -- PrevailL6 | CounterL6 | SupAtkL2 | Attacker | InfightL6 | ||------------|------------|------------|------------|| Benkei 47 234 2 22 182/176/188/167/206/154 00/05/00/00 09/00/00 -- PrevailL7 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 45 445 20 4 145/173/194/172/197/142 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || ScrewMod | Radar | ImageSensor|------------|| Ryouma 47 234 25 40 192/175/196/169/209/147 00/05/00/00 09/00/00 -- PrevailL7 | SP Regen | UnyldSpirit| Attacker | Concentrat | Morale || Booster | Booster |------------|------------|| Akira 47 374 58* 107 185/185/204/179/209/143 00/10/00/00 09/00/00 00 Telekinetic| SwordL4 | ShieldL5 | SupAtkL2 | Concentrat | Attacker || LargeGen | Radar |------------|------------|| Mari 46 145 9 0 148/174/199/191/203/133 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || EWAC | Booster | ImageSensor| NewAlloyZ || Aqua 45 250 30 56 177/180/206/197/202/136 --/--/--/-- --/--/-- -- InfightL4 | ShieldL4 | SupDefL3 | SP Regen | Concentrat | SPUpL8 ||------------|------------|------------|------------|| Hugo 45 392 122* 14 200/166/204/202/211/138 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || MBooster | Haro |(Propellant)|------------|| Jun|V 37 74 19 73 168/169/186/164/198/145 00/00/00/00 10/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Jim 40 0 0 60 159/171/184/172/187/159 00/00/00/00 00/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || | | | || Harry 40 55 0 49 126/165/190/139/183/115 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 40 55 15 55 129/172/196/144/204/121 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || | Chobham |------------|------------|| Kamiyu|R1 36 490 3 45 179/181/217/215/205/120 00/05/00/00 04/00/00 00 NewtypeL5 | SwordL5 | ShieldL5 | Revenge | Concentrat | || Biosensor | AlloyZ | MagCoat |------------|| Elle|SG 27 420 3 11 146/156/193/176/175/122 00/00/00/00 04/00/00 -- NewtypeL2 | SupAtkL1 | SupDefL1 | | | || Biosensor | | HighAccSgt |------------|| Judau|R2 39 482 33 67 180/183/221/216/206/132 00/00/00/00 04/00/00 00 NewtypeL6 | SwordL6 | ShieldL5 | AssistL3 | Concentrat | || Dustproof | AlloyZ | Biosensor |------------|| Kazuya 42 451 15 31 186/153/205/176/210/150 00/05/00/00 07/00/00 -- PrevailL6 | SwordL6 | CounterL6 | Guard | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kyoshiro 39 26 5 103 139/168/198/191/200/134 00/00/00/00 00/00/00 -- SupAtkL2 | SupDefL2 | CounterL5 | | | || EWAC | BeamCoat | Jammer | || Nana 39 26 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Total Cash: 243487 Total Turns: 151 Chapter 35E, Knight from the Blazing Sky, in 1 turn: Spoiler Last map of the scene, the end of the split. Space side seems to have gotten into some truly amazing hijinks. Title card. The enemy ship crash lands. We get a chance to reunite, requip, and upgrade before we get into the thick of things. I use it wisely. Motherfuck. So, this is the map's gimmick, an energy draining barrier. At least the conditions are straightforward. Normally Getter can handle their own Will needs, but this time they need a touch of outside assistance. Same with Raideen now that Akira's SP is going into Zeal there's less to just immediately spam Spirit to 140. Bring on the Rouse. Kazuya has his own Will issues. Especially if he wants to hit Attacker threshold or his finisher attacks. Patch that up with Rouse. Why is Ryouma's so much more expensive than other ones? (I know it's the three pilot tax, but let me whine.) At least I gave him Concentrate for 20% off but this still hurts. We scoot a healthy distance along the field and nuke one of the enemies for its cash. My mans! Automatically levelling from the split was so good to you both, you've delivered me even more Zeal energy. I can feel the playthrough really reaching new heights. Kill an enemy and eject frame. Kill an enemy and eject frame. Ryouma needs periodic infusions of Hope. Unlike J's Aid this doesn't affect all pilots in a craft, just a single targetted pilot, but we can still do great work with it. I'm mostly just getting this cast according to a checklist that helps me manage my Bless/Cheer timings as well, there's no special meaning other than that. With MS form having access to the ground, my problem of only one Dustproof is solved and I can actually use Hayato's support attacks and get these chunkier enemies taken out as well. Ambient kills turn on Sai. Get in the robot. Cut the cord. Accel over and grab a kill. NONCANON WARNING. I had to redo this map to feed Rei xp, so Elle does not actually get to contribute here, and this enemy ends up escaping with its life in the actual run. Right. Even though we haven't ended our turn and experienced the drain yet, we come in at only a quarter tank regardless. Fuck. There was a reason I drafted this motherfucker. I know how invaluable resupply on demand, with no Will strings attached can be. I hadn't planned on Giga Gourmet defending, but luckily it ends up not mattering. Ryouma needs more SP. Don't worry about it. The S terrain rating makes this still more worthwhile than Shine Spark, provided you have the luxury to nonP. This pushes him below some HP threshold, and an event kicks off. It starts with enemy reinforcements. And continues with the blazing arrival of Altair in the Knight Ogre. He opens up some serious whoop ass on Gourmet in a scripted battle. And negates the EN draining barrier, gifting all units with a full EN refill. He's added to the list of units than can't get shot down, but since we aren't using him, that's not going to be relevant. I still have Hope to cast, don't worry guys, I came prepared. Sadly some awkwardness with his cap means we lose a bit of SP in the ends, but it's only like 10 or so and doesn't make or break anything. We fire off one more, with feeling, before we engage in the kind of wholesale slaughter that's going to raise Gourmet's Will. Of note, he fights back now, so we do full damage. That's a plus. NONCANON. Instead of snagging a kill here, the Argama does a W attack to weaken things so Rei can cash in on a Cheered W of her own, levelling her to a major threshold and gaining a crucial spirit to her list. Nadesico still kills this one though. Triple Jim actually has some serious postrange in car form too, so that's been a pleasant surprise actually getting some nice combat utility out of him as well. NONCANON I don't actually need the full damage here on Deondra, so in the revised run she chips Ashura instead so she's hit with a debuff that will provide extra XP to the repairbots that heal her. Kazuya cleans up. Netting Love is perhaps more important for any form of Spirit or Accel access than its usual benefits. That said, even with its comparitively huge SP price tag, it's a very worthwhile addition to his list. Argo turns on. We get in some of that support attack delivery chip, with Valor when appropriate. We easily overkill on damage. Ohhh, so good. And Hugo's pricetag on this is a steal. Akira barely has the move for this. Shinji's MAP is perfectly executed. In the real version there's one missing enemy in the bottom chunk, due to Rei needing to steal it on her W kill for the XP she desperately needed. No major change in outcome otherwise. Not sure if the new support level will ever make a difference, but increasing the multiplier on existing support could be worthwhile. This heal is worth more in the real version, because repairing debuffs is a huge flat chunk of xp that gets added. We're in Dragon form to pad Ryouma's kill count, though I don't know if there's enough game left to Ace him. Still, if we don't need the extra damage from Hayato, why not? When Gourmet goes down, all remaining enemies flee, taking there $ and their item drops with them. It's sad, but it's a price we're willing to pay. We look rich now, but that's temporary. That money will be going to much needed upgrades very shortly. Finish 35 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 40 92 0 60 159/171/184/172/187/159 00/00/00/00 00/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || NewAlloyZ | EWAC | Radar | HighAccSgt || Shinji 41 486 38 93 177/175/183/159/197/119 00/01/00/00 08/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | Concentrat || MBooster | ImageSensor|------------|------------|| Harry 40 495 0 52 126/165/190/139/183/115 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 40 495 16 59 129/172/196/144/204/121 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || | Chobham |------------|------------|| Kamiyu|R1 40 188 5 52 182/184/223/221/208/123 00/05/00/00 04/00/00 00 NewtypeL6 | SwordL6 | ShieldL5 | Revenge | Concentrat | || Biosensor | AlloyZ | ApogeeMotor|------------|| Saegusa 42 77 0 42 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 42 77 0 42 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 31 65 4 15 148/158/198/181/177/124 00/00/00/00 04/00/00 -- NewtypeL3 | SupAtkL1 | SupDefL1 | | | || ApogeeMotor| MBooster | HighAccSgt |------------|| Judau|R2 41 386 35 74 181/184/222/217/207/133 00/00/00/00 04/00/00 00 NewtypeL6 | SwordL6 | ShieldL5 | AssistL3 | Concentrat | || Biosensor | AlloyZ | Booster |------------|| Bright 42 77 78* 138 125/190/200/145/212/126 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || | | |------------|| Argo 41 375 16 35 183/164/204/198/211/147 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || Shuffle | Radar |------------|------------|| Sai Saici 42 325 45 10 183/160/208/205/212/136 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL6 | CounterL5 | Morale | InfightL7 || Wolf | Haro |------------|------------|| Jun|V 38 498 19 73 169/170/187/165/199/146 00/00/00/00 10/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | IField || Hayato 49 317 52* 24 185/182/209/203/213/144 --/--/--/-- --/--/-- -- PrevailL6 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 49 317 2 39 183/177/189/168/207/155 --/--/--/-- --/--/-- -- PrevailL7 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 46 16 20 4 146/174/195/173/198/143 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || EWAC | HighAccSgt | |------------|| Ryouma 49 317 26 57 193/176/197/170/210/148 00/10/00/00 09/00/00 -- PrevailL7 | SP Regen | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | Booster |------------|------------|| Kazuya 45 301 16 40 188/155/207/178/212/152 00/05/00/00 08/00/00 -- PrevailL6 | SwordL6 | CounterL7 | Guard | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kyoshiro 41 216 5 103 140/169/199/192/201/135 00/00/00/00 00/00/00 -- SupAtkL3 | SupDefL3 | CounterL5 | | | || | BeamCoat | | || Nana 41 216 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 48 294 72* 162 185/185/204/179/209/143 00/10/00/00 09/00/00 00 Telekinetic| SwordL4 | ShieldL5 | SupAtkL2 | Concentrat | Attacker || MBooster | ImageSensor|------------|------------|| Mari 46 197 9 0 148/174/199/191/203/133 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || EWAC | AlloyZ | ImageSensor| || Aqua 48 46 30 65 179/182/208/199/204/138 --/--/--/-- --/--/-- -- InfightL5 | ShieldL4 | SupDefL3 | SP Regen | Concentrat | SPUpL8 ||------------|------------|------------|------------|| Hugo 48 188 123* 23 202/168/206/204/213/140 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Radar | ImageSensor| |------------|| Rei 40 130 33 44 173/175/182/158/200/124 00/00/00/00 08/00/00 -- SwordL3 | SupAtkL3 | SupDefL3 | Concentrat | Morale | SP Regen || | Chobham |------------|------------|| Fuuinsaki 39 287 38 58 172/118/193/198/198/135 00/00/00/00 05/00/00 -- SupDefL2 | SupAtkL2 | Hit&Away | Concentrat | SPUpL1 | || | | Biosensor |------------|| Sayaka|V 45 292 18 36 147/170/190/162/196/148 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Total Cash: 299367 Total Turns: 152 Total Turns: 152 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted April 17, 2022 Share Posted April 17, 2022 Chapter 36, Hemisphere, in 2 turns: Spoiler Oh boy, a water map. Title card. They force Raideen on the bottom side, makes it harder to get enough move, but we make it work. Simple Rout, that is slightly not so simple, as I'll explain when we get there. Most of these positions don't matter. Getter Zeals up. My SP Regens are in position. I think I'm using Minovsky Craft instead of Screw Module this time. Hugo Zeals up. I apparently missed the shot of him killing, but he nips one of the same bunch Getter did. Battleships and Jim in position. Getting a little chunk in to help soften things up. Turn 2: Hugo's survivability was a little rough on EP, but nothing we couldn't handle. Some crits needed rigging too here and there, but it wasn't too bad. Raideen Zeals up early, So that I have a Hope Target for my subcaptain. We get some Rouses cast too for good measure. MAP and away. Akira does a little chip as well, as we get in position. Operation feed Elle in full swing. My newtypes Zeal up. Judau's first. He Zeals again. Slight diversion as I go to Hugo side with Horse. I don't tend to rely on him much for supports these days, but maybe this will help at some point. Jim gives us the old long distance refill. Argo + Hugo. Kazuya handles his on his own. MAP from Nadesico as well. They stay put after. Huge spirit learn from Harry here. Two more kills for Judau. Trips the Ace of Clubs. Takes care of the last Hugo metronome. We didn't need the Joker anyway. Kamille gets two. One last Rouse for good measure. And a solid MAP God Voice. Getter easily handles the last metronome, and yet the map isn't over yet. How strange. Hugo decides to investigate. I also go ahead and refill the Nadesico, purely for XP. Okay, well, here's Rah Xephon, we knew that. Oh, this enemy actually counts, huh. Well I don't actually have the damage to take this one down in one shot, since it's massively upgraded. But it is programmed to flee at the first sign of danger anyway. Ordinarily they leave on their on on Turn 3, but we have to force the issue ourselves to go faster. And that is a wrap. Solid effort. Finish 36r Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 40 412 0 60 159/171/184/172/187/159 00/00/00/00 00/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || NewAlloyZ | EWAC | | HighAccSgt || Harry 42 188 0 58 131/170/195/144/188/120 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 42 188 19 68 130/173/197/145/205/122 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || Booster | Booster |------------|------------|| Kamiyu|R1 42 98 7 62 182/184/223/221/208/123 00/05/00/00 08/00/00 00 NewtypeL6 | SwordL6 | ShieldL6 | Revenge | Concentrat | || Biosensor | ImageSensor| ImageSensor|------------|| Saegusa 43 251 0 45 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 43 251 0 45 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 31 140 4 16 148/158/198/181/177/124 00/00/00/00 04/00/00 -- NewtypeL3 | SupAtkL1 | SupDefL1 | | | || ApogeeMotor| | HighAccSgt |------------|| Judau|R2 43 208 38 89 183/186/224/219/209/135 00/00/00/00 08/00/00 00 NewtypeL6 | SwordL6 | ShieldL5 | AssistL3 | Concentrat | || Biosensor | Radar | ImageSensor|------------|| Bright 43 251 82* 149 126/191/201/146/213/127 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || MBooster | MBooster | MBooster |------------|| Argo 42 128 17 40 184/165/205/199/212/148 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || Shuffle | ScrewMod |------------|------------|| Sai Saici 43 55 46 15 184/161/209/206/213/137 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL6 | CounterL5 | Morale | InfightL7 || Wolf | ScrewMod |------------|------------|| Fuuinsaki 41 96 39 63 173/119/194/199/199/136 00/00/00/00 05/00/00 -- SupDefL2 | SupAtkL3 | Hit&Away | Concentrat | SPUpL1 | || | Biosensor | Biosensor |------------|| Jun|V 41 52 19 73 171/172/189/167/201/148 00/00/00/00 10/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | IField || Hayato 49 386 53* 32 185/182/209/203/213/144 --/--/--/-- --/--/-- -- PrevailL6 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 49 386 2 47 183/177/189/168/207/155 --/--/--/-- --/--/-- -- PrevailL7 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 47 135 20 4 147/175/196/174/199/144 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || EWAC | HighAccSgt | ScrewMod |------------|| Ryouma 49 386 27 65 193/176/197/170/210/148 00/10/00/00 09/00/00 -- PrevailL7 | SP Regen | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | Minovsky |------------|------------|| Kazuya 45 321 17 45 188/155/207/178/212/152 00/05/00/00 08/00/00 -- PrevailL6 | SwordL6 | CounterL7 | Guard | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kyoshiro 43 133 5 103 142/171/201/194/203/137 00/00/00/00 00/00/00 -- SupAtkL3 | SupDefL3 | CounterL5 | | | || | BeamCoat | | || Nana 43 133 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 48 399 76* 183 185/185/204/179/209/143 00/10/00/00 09/00/00 00 Telekinetic| SwordL4 | ShieldL5 | SupAtkL2 | Concentrat | Attacker || Radar | ImageSensor|------------|------------|| Mari 46 376 9 0 148/174/199/191/203/133 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || EWAC | AlloyZ | | || Aqua 48 160 30 68 179/182/208/199/204/138 --/--/--/-- --/--/-- -- InfightL5 | ShieldL4 | SupDefL3 | SP Regen | Concentrat | SPUpL8 ||------------|------------|------------|------------|| Hugo 48 302 124* 26 202/168/206/204/213/140 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Haro | MBooster | Booster |------------|| Shinji 41 486 38 93 177/175/183/159/197/119 00/01/00/00 08/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | Concentrat || | Chobham |------------|------------|| Rei 42 10 35 52 174/176/183/159/201/125 00/00/00/00 08/00/00 -- SwordL3 | SupAtkL3 | SupDefL3 | Concentrat | Morale | SP Regen || | Chobham |------------|------------|| Sayaka|V 45 292 18 36 147/170/190/162/196/148 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Total Cash: 208807 Total Turns: 154 Chapter 37, Way of Life, in 3 turns: Spoiler The fact that I couldn't level Rei in the previous chapter, and I desperately needed her to have Zeal unlocked was the cause of some previous "non-canon" notes on prior posts, but now we're here for real. I honestly didn't even remember this plot point from Eva until going back through it and it slowly sort of kind of came back to me. A forced stage with limited units and no battleship. Shinji Zeals and charges. Rei follows and crits this for a Will kill, leaving Shinji support still on the table. You can barely see the square but she's targetting the top metronome, not the one Shinji hit earlier. Another Zeal, she has boatloads of SP and cheap cost. Using Assist when Valor is cast to pad on the multipliers. I thought I read a guide say you needed to pick up the containers in this map, but checking my loot afterwards I'm not sure that was the case. Either way... The key to a fast clear on this chapter is getting one of the Dotems to crit you through the AT field. It's a low chance, but not unreasonable. After Shinji kills the rest that swarm him, the event triggers. Bardiel wrecks both the other Evas. The wincon changes do damage Bardiel a certain amount. However, there's a hidden condition that if Shinji's HP is low enough will just bypass that requirement and take you straight to the next phase of the map anyway. The developers have been consistently nice about this, see previous events with solo Zeorymer for other examples. Anyway, Eva 01 goes berserk. We watch some nice cutscene battles. Rah Xephon comes and saves us from maiming Touji completely. And then it transfers to his half of the scenario. We're still in the enemy phase, so we get a free counterattack for our troubles. If we had triggered on Player Phase we would lose out on this necessary damage that we don't have from underlevelled, unupgraded Ayato. I gave him the Wolf Emblem I think, for access to the Bow out of the gate for this. Despite him getting rocketed to Will 150 after one round of combat. Turn 2: We have finisher unlocked now. And using his join PP I bought him Revenge for more oomph on EP. Turn 3: Player Phase Enemy Phase, as you can see, enough to kill, given the Revenge boost. And then the tragedy. Sayonara, Ayato-kun. Ironic, given he just stopped Shinji from the same thing. Finish 37 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Shinji 43 106 46 119 179/177/186/161/199/121 00/01/00/00 08/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | Concentrat || Minovsky | MBooster |------------|------------|| Rei 42 194 37 60 174/176/183/159/201/125 00/00/00/00 08/00/00 -- SwordL3 | SupAtkL3 | SupDefL3 | Concentrat | Morale | SP Regen || Minovsky | Haro |------------|------------|| Jim 40 412 0 60 159/171/184/172/187/159 00/00/00/00 00/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || NewAlloyZ | EWAC | | HighAccSgt || Harry 42 188 0 58 131/170/195/144/188/120 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 42 188 19 68 130/173/197/145/205/122 00/05/00/00 04/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || Booster | Booster |------------|------------|| Kamiyu|R1 42 98 7 62 182/184/223/221/208/123 00/05/00/00 08/00/00 00 NewtypeL6 | SwordL6 | ShieldL6 | Revenge | Concentrat | || Biosensor | ImageSensor| ImageSensor|------------|| Saegusa 43 251 0 45 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 43 251 0 45 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 31 140 4 16 148/158/198/181/177/124 00/00/00/00 04/00/00 -- NewtypeL3 | SupAtkL1 | SupDefL1 | | | || ApogeeMotor| | HighAccSgt |------------|| Judau|R2 43 208 38 89 183/186/224/219/209/135 00/00/00/00 08/00/00 00 NewtypeL6 | SwordL6 | ShieldL5 | AssistL3 | Concentrat | || Biosensor | Radar | ImageSensor|------------|| Bright 43 251 82* 149 126/191/201/146/213/127 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || MBooster | MBooster | MBooster |------------|| Argo 42 128 17 40 184/165/205/199/212/148 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || Shuffle | ScrewMod |------------|------------|| Sai Saici 43 55 46 15 184/161/209/206/213/137 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL6 | CounterL5 | Morale | InfightL7 || Wolf | ScrewMod |------------|------------|| Fuuinsaki 41 96 39 63 173/119/194/199/199/136 00/00/00/00 05/00/00 -- SupDefL2 | SupAtkL3 | Hit&Away | Concentrat | SPUpL1 | || | Biosensor | Biosensor |------------|| Jun|V 41 52 19 73 171/172/189/167/201/148 00/00/00/00 10/00/00 -- PrevailL4 | SupAtkL2 | SupDefL2 | Concentrat | | || | | | IField || Hayato 49 386 53* 32 185/182/209/203/213/144 --/--/--/-- --/--/-- -- PrevailL6 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 49 386 2 47 183/177/189/168/207/155 --/--/--/-- --/--/-- -- PrevailL7 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 47 135 20 4 147/175/196/174/199/144 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || EWAC | HighAccSgt | ScrewMod |------------|| Ryouma 49 386 27 65 193/176/197/170/210/148 00/10/00/00 09/00/00 -- PrevailL7 | SP Regen | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | Minovsky |------------|------------|| Kazuya 45 321 17 45 188/155/207/178/212/152 00/05/00/00 08/00/00 -- PrevailL6 | SwordL6 | CounterL7 | Guard | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kyoshiro 43 133 5 103 142/171/201/194/203/137 00/00/00/00 00/00/00 -- SupAtkL3 | SupDefL3 | CounterL5 | | | || | BeamCoat | | || Nana 43 133 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 48 399 76* 183 185/185/204/179/209/143 00/10/00/00 09/00/00 00 Telekinetic| SwordL4 | ShieldL5 | SupAtkL2 | Concentrat | Attacker || Radar | ImageSensor|------------|------------|| Mari 46 376 9 0 148/174/199/191/203/133 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || EWAC | AlloyZ | | || Aqua 48 160 30 68 179/182/208/199/204/138 --/--/--/-- --/--/-- -- InfightL5 | ShieldL4 | SupDefL3 | SP Regen | Concentrat | SPUpL8 ||------------|------------|------------|------------|| Hugo 48 302 124* 26 202/168/206/204/213/140 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Haro | MBooster | Booster |------------|| Sayaka|V 45 292 18 36 147/170/190/162/196/148 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Total Cash: 226087 Total Turns: 157 Chapter 38, A Man's Fight, in 2 turns: Spoiler More Xephongelian content. Title Card. Ayato solo segment. This is a little rough, but we can rely on the principles we've come to know and love. We need Haro for move and range, I think the other equip was a Will part too, iirc. The positioning here is somewhat flexible, but I think this one was slightly better. Enemy Phase is another chunk. Obligato knocks us low enough to trigger the failsafe. If you get the pure chance, one in a million (not literally I don't know the actual code) crit that sometimes happens when your skill is too low to let you legit crit you could actually accomplish the main goal of dropping him 10%, but that's not something I ever allow for. This activates the Ayato. But more importantly, it brings the invading Angel. Asuka deploys with spirits she hasn't unlocked yet. Still Enemy Phase, so we get attacked. It's important that her Alert gets burned so make sure to counter. Turn 2: Now that it's our turn, we fight back. This event triggers if she takes any damage at all. On test runs getting the paint chipped while she has Guard up was sufficient. But this time we take massive into the red damage, which is fine too. Event fight plays out. Event fight plays out. Rom shows up, with his customary flashy entrance. Thankfully, he brings the rest of the crew with him. Everyone but the battleships deploy with 150 Will. Don't ask me why, but don't look a gift horse in the mouth. Please to be routing the enemy thank you and come again. Our main muscle for the map will be this guy. Literally everyone with Zeal is important too, though. Love lets Kazuya straight one-shot this. The rarely used Fury from Hayato. Sound Barrier is annoying and we don't have Daunt to turn it off. Him constantly defending is also what makes this hard. Apply Hope liberally to the problem solvers. Zeal, and Valored MAP. We had to pump a lot into raw stats to make this hit threshold. Double Hope. Another Zeal. We need extra range on a P attack, so shed the shell. Getting Hugo in here without using up his supports is key, so thanks Assist. And another. And another, this time with Valor. We need some Rouse on the battleships because they don't get 150 privilege. Don't ask why, I don't know. Horse softens for Sai. Save Hayato's support for the killing blow for that 10% xp bonus to be a better value. Shine Spark with Fury and God Voice support. Jim refills our tanks from afar. Double Getter with God Voice. His supports all used, we reposition. MAP attacks bypass defend, so this will do good damage to the Obligato. These metronomes are upgraded though, so it will only kill the one of those we damaged. Like I said. Good damage. The paycheck is still good, even with only a few kills. Now that Jim is free, we deliver Hugo support with his solid range P move. I needed a tiny bit more oomph for my plan, and this also wounds a high level character for repair purposes. Argo finishes. I needed snipe for the range, and this fucker still lives after. But as soon as he's at this point he switched to evade and now we super overkill. Bastard isn't even high level to give us a juicy xp injection. No, he's just a pain in the ass for no good reason. Just getting Xephon out of the way of potential EP fuckery. That said, I have enough Hope/Zeal I could finish on PP if I wanted. Hugo takes out the metronomes, leaving the basic dotem for Akira on EP. But there's more. Our battleships plunk at the only thing that had been in range for them. And Elle has just enough damage with Venus support to make this kill a reality. LOL. You love to see it. Get that underlevelled friend up to par. Well, closer to par, at any rate. A couple of repairs. The aforementioned EP kill. When just the Angel is left we enter plot battles. It was looking alright at first, but the tables turned. That's what Berserk mode is for though, I guess. Hi, Mom. A bit nightmarish, but it's over, and in good time. Finish 38 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 41 24 0 60 159/171/184/172/187/159 00/00/00/00 04/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || NewAlloyZ | EWAC | | HighAccSgt || Harry 42 258 0 58 131/170/195/144/188/120 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 42 258 19 68 130/173/197/145/205/122 00/05/00/00 07/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || Radar | |------------|------------|| Kamiyu|R1 43 198 8 69 184/186/225/223/210/125 00/05/00/00 08/00/00 00 NewtypeL6 | SwordL6 | ShieldL6 | Revenge | Concentrat | || Biosensor | Dustproof | MBooster |------------|| Saegusa 43 305 0 45 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 43 305 0 45 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 35 159 5 25 151/161/201/184/180/127 00/00/00/00 08/00/00 -- NewtypeL3 | SupAtkL2 | SupDefL2 | | | || ImageSensor| ImageSensor| Biosensor |------------|| Judau|R2 44 63 39 98 183/186/224/219/209/135 00/00/00/00 08/00/00 00 NewtypeL6 | SwordL6 | ShieldL5 | AssistL3 | Concentrat | || Biosensor | | AlloyZ |------------|| Bright 43 305 82* 149 126/191/201/146/213/127 00/04/00/00 07/00/00 -- Command | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || Shuffle | Shuffle | Shuffle |------------|| Argo 43 330 18 49 185/166/206/200/213/149 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || Booster | ScrewMod |------------|------------|| Sai Saici 44 105 47 22 184/161/209/206/213/137 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL6 | CounterL5 | Morale | InfightL7 || NewAlloyZ | ScrewMod |------------|------------|| Fuuinsaki 41 176 39 63 173/119/194/199/199/136 00/00/00/00 05/00/00 -- SupDefL2 | SupAtkL3 | Hit&Away | Concentrat | SPUpL1 | || | | HighAccSgt |------------|| Jun|V 42 213 19 73 172/173/190/168/202/149 00/00/00/00 10/00/00 -- PrevailL5 | SupAtkL2 | SupDefL2 | Concentrat | | || | | ImageSensor| IField || Hayato 49 421 53* 48 185/182/209/203/213/144 --/--/--/-- --/--/-- -- PrevailL7 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 49 421 2 63 183/177/189/168/207/155 --/--/--/-- --/--/-- -- PrevailL7 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 47 142 20 4 147/175/196/174/199/144 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || Booster | ImageSensor| MBooster |------------|| Ryouma 49 421 28 81 193/176/197/170/210/148 00/10/00/00 09/00/00 -- PrevailL7 | SP Regen | UnyldSpirit| Attacker | Concentrat | Morale || ApogeeMotor| Radar |------------|------------|| Kazuya 45 446 18 52 188/155/207/178/212/152 00/05/00/00 08/00/00 -- PrevailL6 | SwordL6 | CounterL7 | Guard | Morale | Attacker || MBooster | |------------|------------|| Kyoshiro 43 210 5 103 142/171/201/194/203/137 00/00/00/00 00/00/00 -- SupAtkL3 | SupDefL3 | CounterL5 | | | || ApogeeMotor| BeamCoat | | || Nana 43 210 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 49 240 87* 52 203/186/205/180/210/144 00/10/00/00 09/00/00 00 Telekinetic| SwordL4 | InfightL4 | SupAtkL2 | Concentrat | Attacker || MBooster | MBooster |------------|------------|| Mari 46 386 9 0 148/174/199/191/203/133 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || EWAC | Booster | | || Aqua 48 221 30 78 179/182/208/199/204/138 --/--/--/-- --/--/-- -- InfightL5 | ShieldL4 | SupDefL3 | SP Regen | Concentrat | SPUpL8 ||------------|------------|------------|------------|| Hugo 48 363 126* 36 202/168/206/204/213/140 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Radar | MegaGen | |------------|| Shinji 43 211 46 119 179/177/186/161/199/121 00/01/00/00 08/00/00 -- SwordL3 | SupAtkL2 | SupDefL2 | AssistL2 | Morale | Concentrat || Minovsky | |------------|------------|| Rei 42 194 37 60 174/176/183/159/201/125 00/00/00/00 08/00/00 -- SwordL3 | SupAtkL3 | SupDefL3 | Concentrat | Morale | SP Regen || Minovsky | |------------|------------|| Sayaka|V 45 292 18 36 147/170/190/162/196/148 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Total Cash: 125607 Total Turns: 159 Total Turns: 159 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted April 24, 2022 Share Posted April 24, 2022 Chapter 39, For the Peace We Once Vowed to Create, in 3 turns: Spoiler Recruitment of drafted characters is always an exception for fielding and using undrafteds, so long as they do only the necessary steps and nothing more, but I figured I'd clip out an explicit comment from the draft discord anyway. Space, huh. I'm a little unprepared with no thruster modules, hopefully things don't go too poorly. Not going to lie, when I first saw the alien princess I thought it was the same sprite as for Duke's sister. A side-by-side viewing does reveal minor differences, though. Title Card. Duke is autodeploy for this one, we add in our choice of characters. We've had to bench some for awhile now, and fielding Boss for the recruit means we bench one more than usual. Persuade within 5 turns. This is no longer a strictly necessary Daunt, after some tweaks, but I leave it in at this point because I budgeted SP for it. Rei gets Roused. This is a better view, since some of the characters were offscreen. My SP regen folks are getting their money's worth. About half of my force load into the Nadesico, Duke included. A few others load into the Argama, Boss in this one. The others will hoof it under their own power. Argama and unloadeds head to the right. Raideen and the Nadesico head down. Turn 2: Ruri needs a Rouse cast here as well. As does Raideen. I held off on rousing him so we could take more damage on the EP. More Will for Rei. We get some of that juicy repair XP. Raideen Zeals up and starts unloading on our persuade target. Don't worry, I know what I'm doing. MAP attack paying off big. Hit and Away to a more forward deploy position. Sneak a kill on one of the ufos that escaped the MAP. Putting Jim in position for next turn. Zealed Judau also working away at Prince Mols. Before sniping one of the KoaKoa completely 100 to 0. Hit and Away from him back over toward the rest of my units. Valored MAP attack cleaning the field. Providing the room needed for Duke to have easy access to make his persuasion. Mols doesn't listen so easily. Maybe he needs a bit more of a shock. Shoot him down! Benkei eats the Will hit so that Mari can get good XP. Everyone else just proceeds to set up for what is yet to come. Daimos claims a skull. Mols runs off and Duke chases after. After a cutscene, we return with new conditions and new enemies. Turn 3: The turn count also advances automatically. All our units can act again, and we skipped the enemy phase entirely. Convenient, I guess? Akira is going to need more SP for what he has to do. We oblige and give it to him. Bird form is just barely enough move, but we can't actually do anything of consequence at this range. Not just yet anyway. Hold! We give Rei one more shot of Will juice. And another Kill and Away from Judau. And a Kill and Away from Nadesico. Rei moves into position and attacks. And what we've all been waiting for. Look at the glory of this MAP. What a sight for sore eyes. Jim gives her the green light for more. He also casts a couple Bless and refuels Raideen the old fashioned way. Raideen's support attack is strong enough to kill after Judau gets redirected by the support defend. Most of this MAP is softening for future, but Bright does collect a couple of notches as well. Then it's time for Shinji to MAP. And Away. What about Second MAP? Clustering by the others for moral support. Rei's 2nd N2 mine. This sets up Boss nicely. "You know, I'd like to take one of these home with us." --said while initiating the attack. "All right! Great get!" --said upon completion of the early MP secret. I decided it was worth packing Cartridges since Jim didn't have the SP for three casts, and fitting in extra Bless was helpful. She doesn't quite have the natural SP to do everything I'm asking of her, despite the very very cheap cost on her Zeal. And another, and another. Boom goes the MP army. Daimos teed it up for Horse. Zealed Hugo setting up things over on this end as well. I think one of the MAPs must have crit, as I budgeted for needing much more to feed Elle this generic Motherbarn. All's well that ends well, though. Balendos's Great is a cut above, so we need more oomph to cut through. Cue Shine Spark. Supported Fang Knuckle for a little more softening. With Hugo support now on the table, we take out Jigra. Hugo then borrows the existence of Kyoshiro support as an option for the 10% XP boost, even though there wasn't enough HP left to even need it to proc. We get in a couple of repairs for XP. Judau isn't worth much, but it's better than nothing. Raideen didn't have much damage left either, but it's better than chip damage on enemies that are dead to rights. Because the MAP doesn't need help cleaning them out. That last little UFO rams Nadesico on EP. And with this sad chapter wrapped up, Duke swears to fulfill the promise the two of them had, to finally put a stop to the villainous Vegan ruler. The princess is, of course, a more sympathetic figure. And here's our end screen. Finish 39 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 42 204 0 60 160/172/185/173/188/160 00/00/00/00 04/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || NewAlloyZ | EWAC | | || Shinji 45 20 53* 88 180/178/187/162/200/122 00/01/00/00 08/00/00 -- Hit&Away | SupAtkL2 | SupDefL2 | AssistL2 | Morale | Concentrat || | |------------|------------|| Rei 48 441 43 96 178/180/187/163/205/129 00/00/00/00 08/00/00 -- SwordL3 | SupAtkL3 | SupDefL3 | Concentrat | Morale | SP Regen || (Cartridge)| (Cartridge)|------------|------------|| Harry 45 491 0 75 133/172/197/146/190/122 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 45 491 27 94 132/175/199/147/207/124 00/05/00/00 07/00/00 -- Hacking | SupAtkL2 | SupDefL2 | Hit&Away | Morale | || MBooster | Booster |------------|------------|| Saegusa 44 462 0 51 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 44 462 0 51 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|R2 39 29 6 32 154/164/207/190/183/130 00/00/00/00 08/00/00 00 NewtypeL4 | SupAtkL2 | SupDefL2 | | | || ImageSensor| ImageSensor| MBooster |------------|| Judau|R1 45 73 42 41 184/187/228/223/210/136 00/05/00/00 08/00/00 00 NewtypeL7 | SwordL7 | ShieldL6 | AssistL3 | Concentrat | Hit&Away || Haro | Booster | Biosensor |------------|| Bright 44 462 85* 16 126/203/201/146/213/127 00/04/00/00 07/00/00 -- Attacker | SupAtkL2 | SupDefL3 | ESave | Hit&Away | Morale || Shuffle | Shuffle | Shuffle |------------|| Fuuinsaki 43 294 41 70 175/121/196/201/201/138 00/00/00/00 07/00/00 -- SupDefL2 | SupAtkL3 | Hit&Away | Concentrat | SPUpL1 | || | ApogeeMotor| HighAccSgt |------------|| Jun|V 45 57 19 73 174/175/192/170/204/151 00/00/00/00 10/00/00 -- PrevailL5 | SupAtkL2 | SupDefL2 | Concentrat | | || | | ImageSensor| IField || Hayato 51 273 53* 53 187/184/211/205/215/146 --/--/--/-- --/--/-- -- PrevailL7 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 51 273 2 68 185/179/191/170/209/157 --/--/--/-- --/--/-- -- PrevailL7 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 49 171 20 4 148/176/197/175/200/145 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || | ImageSensor| MBooster |------------|| Ryouma 51 273 29 86 193/176/197/170/210/148 00/10/00/00 09/00/00 -- PrevailL7 | SP Regen | UnyldSpirit| Attacker | Concentrat | Morale || | Radar |------------|------------|| Kazuya 48 97 19 57 190/157/209/180/214/154 00/05/00/00 08/00/00 -- PrevailL7 | SwordL6 | CounterL7 | Guard | Morale | Attacker || | |------------|------------|| Kyoshiro 45 135 5 103 143/172/202/195/204/138 00/00/00/00 00/00/00 -- SupAtkL3 | SupDefL3 | CounterL5 | | | || | BeamCoat | | || Nana 45 135 0 17 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 50 174 100* 110 204/187/206/181/211/145 00/10/00/00 09/00/00 00 Telekinetic| SwordL4 | InfightL4 | SupAtkL2 | Concentrat | Attacker || MBooster | MBooster |------------|------------|| Mari 48 496 9 0 149/175/200/192/204/134 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || Biosensor | Biosensor | Biosensor | ApogeeMotor|| Aqua 51 52 30 14 182/185/211/202/207/141 --/--/--/-- --/--/-- -- InfightL5 | ShieldL5 | SupDefL3 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 51 194 127* 42 205/171/209/207/216/143 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Radar | MegaGen | Wolf |------------|| Kamiyu|R1 43 198 8 69 184/186/225/223/210/125 00/05/00/00 08/00/00 00 NewtypeL6 | SwordL6 | ShieldL6 | Revenge | Concentrat | || Biosensor | Dustproof | MBooster |------------|| Argo 43 330 18 49 185/166/206/200/213/149 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || Booster | ScrewMod |------------|------------|| Sai Saici 44 105 47 22 184/161/209/206/213/137 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL6 | CounterL5 | Morale | InfightL7 || NewAlloyZ | ScrewMod |------------|------------|| Sayaka|V 45 292 18 36 147/170/190/162/196/148 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || | | | || Total Cash: 323687 Total Turns: 162 Chapter 40, Spiral Staircase to the End, in 3 turns: Spoiler Final chapter in the scene, and surprising nobody it's more Dendoh plot. Really feels like these guys got the lion's share of story in this game. Title Card. I spent all the money that had been piling up, and put in for some important pilot skill upgrades as well. Check the table for details if you're curious and the explanations don't manifest along the way. Initial scenario goal is a rout. Still in space, we need to stop the Spiral Castle from Colony Dropping itself. Hugo and Akira need some extra Will to start things off. Rei can't effectively utilize her SP regen on turn one, unfortunately. But everyone else is set up accordingly. A small contingent rides the Argama, While most everyone else piles into the Nadesico. Elle is staying outside picking up stray kills, still trying to close the level gap and get to her final spirit. These five enemies always defend, so the trick to do the most damage to the Lock at the center is to select it second on a W attack. Only the first target in a W attack gets to retaliate/defend. The other just eats it raw. So we hit it with a one-two of Esper Burn and Bloody Ray. And the battleships position accordingly for the other way of bypassing Defend mechanics, if you know what I mean. Bright gets another level of support attack on an EP Galf kill. Turn 2: I target Rei with another dose of Rouse to get her up close to the needed number. Elle claims another kill that I left specifically for her. The Lock has HP upgrades through the roof, by the way, in addition to being a total nuisance about Defend. So we need some additional chip on top of everything we've done and planned. Valor up, boys. This does take out the front Faitas, but since I concentrated both Ws there, the other Faitas live. The Hit and Away broadcasts some future intent, as well. But you should expect such things from me at this point. All of the kills Ruri ate on enemy phase got her level high enough that this MAP doesn't look as big as it should, but that's fine. This is our first real experience with multilevel maps, which are apparently a thing in this game. Apparently Space route splits had some earlier, maybe? Anyway, Battleships are obviously too big to go inside of other structures, so they have to stay on the outside. Selecting "Go inside" here just shows us the inner map with no highlighted movable squares. Parking right on the entrance though minimizes movement cost for all my other units who I want to offload, though. So that's precisely what we do. Another first for us, but maybe not for prior Space boys. Breakable walls. Only certain attacks can affect them. Missiles and Mines being the most prominent, but certain other high powered weapons can also work. There's a whole field dedicated to whether or not you can engage in building destruction in the menu, right next to telling if they're disabled by Jammer abilities, which comes after they'll work on AT Fields, which is after whether count as scatter to pierce bunshin effects, which is after if they're affected by Sword cut, which is after etc. The weapons menu in this game really has a lot to say. Anyway, both the act of coming inside and the act of breaking down the wall spawn some enemies. We Zeal up and move in to deal with these new threats. Daimos with support OHKOs. Judau's purpose here is just to weaken. Rei needs the kill Will. MAP and away. Right, also worth noting. Indoors has some crazy effects on weapon range and a lot of things are cut by corners. Anyway, we unleash an N2 mine. Jim gives her charges back on both her MAP attacks. She takes out the Bugs and repositions. His spirit casting work done for now, Jim can blow open the other wall. Judau is just weakening this one as well, not enough juice for a kill, but we Hit and Away to a strategic position after. Akira and Shinji come in and start softening the lead Bug. As much as I would have preferred getting some repair XP on this move, we need to body block because the Bug AI is a bit unfortunate in that is doesn't want to easily acquiese to our plans. Getter team slide in and unload a Valor attack here to make sure we don't lose all the MAP damage to the regen the boss gets from their tile. Tile regen is the reason why Hugo doesn't even focus on the bottom boss, instead weakening a minion. Top side I unload the Argama cargo to convenient positions for EP. The Dendoh people stay in Nadesico jail. No action for you guys. The first EP kill is blessed, the other 3 Galfs just die without double money because action premium, etc. It's fine, I still make bank on this map. What isn't fine is those fuckers all the way over their, guarding the entrance to a Haro container, which I unfortunately simply cannot get without losing massive amounts of turns. RIP. Jim counters the guy Judau weakened, and can clearly finish the job next turn when it comes around to it. These fuckers on the right side are choosing to be difficult, lining up along the close wall, which will force me to waste extra movement going around them. Getter is in negative danger with Rei defending them. A decent amount of our damage did end up sticking as well, which is good. The Errors are just healthy enough to avoid being wrecked on EP. Witter was untouched, so this is the first exchange with them. The Gulver is targeted for the first Bug attack. They'll definitely be in good shape to finish. Since the corner now protects them, Shinji gets next focus. I wish I knew how AI priority chose their targets. Anyway, we barely do enough damage to hit our goal for next turn, but that's fine. The ones attacking Hugo will easily be under threshold. Turn 3: That was a bit of a slog, but there's so much left to come. Elle claims her kill first, just to get it out of the way. We get two Zeals out of this Hope, so that's a deal and a half. We still had some SP banked from the turn prior too, so strap in and enjoy the ride. We deliver both Hayato supports, and Hit and Away up close. A brief detour back to the bottom, where Akira delivers a Hugo Execution Blade, and takes some heavy damage compounding its previous wound. Not to worry, Benkei can spot that one. Right as rain. Ryouma Zeals up, and was about to go in, but then I remembered Mari needed to reach him for that repair XP first. Not quite enough to take it out in one shot, but that's fine. We back up a tad and get the support attack XP bonus. Shinji casts all his spirits. Nukes the Bugs with his MAP. Needs to crit the ones he wounded, but I gave him the Image Sensor part so that's not too bad. That's another level of Assist Attack earned, and a solid Hit and Away position. I forgot to give Judau the Dustproof, so that ground-bound Shinji could aid in the Assist. Luckily, that didn't end up costing me, and forcing a redo of the chapter. It definitely would have been nice to have a 1.3 multiplier on top of the Valor instead of the basic 1.2 though. Ah well. Yikes! Not even close. At least Daimos can land and get that Shinji support, so that wound up working. When both Absolute and Witter go down, the Spiral Castle itself is revealed, and the Gear Fighters rush into its chamber, breaking the bottom wall, and only the bottom wall (rip Getter getting to join in if I'd gone for a cleaner kill on Absolute.) Goal shifts to killing the Spiral Castle within the turn limit. He's a big boy, starts at full will, and has massive range. I'd be in danger of undrafted penalties if I don't finish him immediately, and I have no way to stow them in a battleship when they're that far inside the indoor segment. I might be able to hide them around a corner, but there's still those three Virus enemies on the right side too, so it's a bit of a pickle. I only just noticed that Synchro Rate can go over 100%. How about that... Anyway, not one to pass up free money if I can get kills without extra work. I pick up the container on the Hit and Away just in case, since I know the Haro one isn't a guarantee. A Psychoframe is pretty good, and we don't have any yet. Similarly motivated, Shinji finishes the Error that Hugo hit last turn on top of the container as well. This is a much less appealing reward. Rouse exists and doesn't take away a part slot, at the minor inconvenience of using my support unit's SP. But generally my damage dealers are going to appreciate extra move, range, or EN much more, so... Maybe I'll find a use for this. No promises. Hope and Zeal. Just barely squeaking into range in bird mode. Terrifying. He's still all ? marks. Hits like a truck too! Jim tops us up. Hugo Zeals in, and can only reach with Bloody Ray, since I don't have Snipe SP on Aqua. If it had been the end of the world I would obviously have rebudgeted, but we can make this work. Even take a big beating through the TE Barrier. Hope and Propellant Tank to refill that EN. Alert and Zeal, and we have a goal in sight at this point! Raideen raises their own Alert and tangos back, using my Support Attacks to their fullest potential. Comfortable, I now return topside to clean up as much as I can before ending the map. MAP and away. A heal on the last unit, for a scrap of XP. The badly wounded enemies that even my supports can clean up. Don't need Alert if you can kill before the counter. *taps forehead* The Spiral Castle doesn't understand why we fight so hard. But it dies and we get a huge payout. And despite enemies remaining, that objective clear ends the map. This chapter was a bit of a nightmare to plan. A relief that it's over, and pride in a job well done. Finish 40 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 43 476 1 65 161/173/186/174/189/161 00/00/00/00 04/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || | EWAC | | || Shinji 46 370 58* 113 181/179/188/163/201/123 00/01/00/00 08/00/00 -- Hit&Away | SupAtkL2 | SupDefL2 | AssistL3 | Morale | Concentrat || Wolf | ImageSensor|------------|------------|| Rei 49 252 51* 66 179/181/188/164/206/130 00/00/00/00 08/00/00 -- Hit&Away | SupAtkL3 | SupDefL4 | Concentrat | Morale | SP Regen || MBooster | MBooster |------------|------------|| Harry 47 234 0 97 135/174/199/148/192/124 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 47 234 36 126 134/177/201/149/209/126 00/05/00/00 07/00/00 -- Hacking | SupAtkL2 | SupDefL3 | Hit&Away | Morale | || ApogeeMotor| ApogeeMotor|------------|------------|| Saegusa 47 15 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 47 15 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|R2 44 296 9 42 157/167/210/193/186/133 00/00/00/00 08/00/00 00 NewtypeL4 | SupAtkL2 | SupDefL2 | | | || ImageSensor| ImageSensor| HighAccSgt |------------|| Judau|R1 45 274 42 41 184/187/228/223/210/136 00/05/00/00 08/00/00 00 NewtypeL7 | SwordL7 | ShieldL6 | AssistL3 | Concentrat | Hit&Away || Shuffle | Shuffle | Shuffle |------------|| Bright 47 15 91* 39 129/206/204/149/216/130 00/04/00/00 07/00/00 -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || MBooster | Booster | Booster |------------|| Fuuinsaki 46 61 46 86 177/123/198/203/203/140 00/00/00/00 07/00/00 -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL1 | || Radar | Biosensor | Biosensor |------------|| Sayaka|V 46 315 18 36 148/171/191/163/197/149 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || HighAccSgt | EWAC | | IField || Jun|MPG 46 392 24 89 175/176/193/171/205/152 00/00/00/00 06/00/00 -- PrevailL5 | SupAtkL3 | SupDefL2 | Concentrat | | || LargeGen | LargeGen | AlloyGren |------------|| Hayato 52 291 53* 65 187/184/211/205/215/146 --/--/--/-- --/--/-- -- PrevailL7 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 52 291 2 80 185/179/191/170/209/157 --/--/--/-- --/--/-- -- PrevailL7 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 49 189 21 8 148/176/197/175/200/145 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || EWAC | AlloyZ | |------------|| Ryouma 52 291 30 98 195/178/199/172/212/150 00/10/00/00 09/00/00 -- PrevailL8 | SP Regen | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | MBooster |------------|------------|| Kazuya 50 184 21 74 192/159/211/182/216/156 00/05/00/00 08/00/00 -- PrevailL7 | SwordL6 | CounterL7 | Guard | Morale | Attacker || Radar | ApogeeMotor|------------|------------|| Kyoshiro 45 376 6 108 143/172/202/195/204/138 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL3 | CounterL5 | | | || | Biosensor | Biosensor | Biosensor || Nana 45 376 0 20 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 50 402 100* 0 204/187/206/181/211/145 00/10/00/00 09/00/00 00 Telekinetic| Hit&Away | InfightL5 | SupAtkL2 | Concentrat | Attacker || Haro | MBooster |------------|------------|| Mari 50 138 9 0 151/177/202/194/206/136 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || ImageSensor| | | || Aqua 54 97 30 31 183/186/212/203/208/142 --/--/--/-- --/--/-- -- InfightL6 | ShieldL5 | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 54 239 128* 19 216/172/210/208/217/144 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 ||(Propellant)| Radar | Booster |------------|| Kamiyu|R1 43 198 8 69 184/186/225/223/210/125 00/05/00/00 08/00/00 00 NewtypeL6 | SwordL6 | ShieldL6 | Revenge | Concentrat | || | | |------------|| Argo 43 330 18 49 185/166/206/200/213/149 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || | ScrewMod |------------|------------|| Sai Saici 44 105 47 22 184/161/209/206/213/137 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL6 | CounterL5 | Morale | InfightL7 || | ScrewMod |------------|------------|| Total Cash: 210887 Total Turns: 165 Total Turns: 165 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted May 1, 2022 Share Posted May 1, 2022 Chapter 41, Bye-bye Jupiter, in 1 turns: Spoiler New Scene, who dis? I enjoyed the Toho movie by the same name, I wonder if there was a deliberate homage here or not. Operation Downfall in action. Chill dude, you be looking a little sketch. Motherfucker! That was one of our kills! Well, time to sortie. I'm physically incapable of killing from above 40% in a single go, I didn't invest in the amount of Assist Attack that would have been necessary for it, so we'll just force his retreat and win the cheap way, without pp and credits. We start right next to the action, thankfully. A positive change since our last foray to this map location. I want to get enough PP to buy a skill with Daimos, so we're doing a W kill here. Elle, you've grown up nicely. I'm sure this Daunt will help when the chips are down. Now that we've punched a hole in the enemy formation there's room for Raideen to advance. Zealed, of course. Hugo following along as well. Hope and Rouse. The Rouses come after the injuries on the counterattack. Repair optimizations. As long as I'm on this train, Rei can get hers too. And Sai. Drive is going to be so nice. My only worry is scavenging enough PP to buy Attacker in time. Infight7 has definitely been paying off, but at what cost, etc. With dodge parts on my small planes aren't in much danger, and Bright can help chunk these metronomes down for weaker units to get some action. Getter is not a weak unit, we're still gumming. Horse with range parts. Kamille with Zeal, just to get into place. Then he unloads. Judau with Zeal, Assisted for free xp. Valor MAP which we had previously pumped enough Melee stat to kill, see previously on the Xephongelion stage with Obligato. This time we have Hit and Away though. A Huge buy on anyone with a MAP attack. Repair Hugo before he goes away for good (on this map, I mean). Give Largo its first chunking. Jim gives a fill-up. We unshackle the Eva. I forget to show it, but Jun in MP Great kills one of the weakened ones, and then Rei helps set this one up for Ruri. She has Hit and Away now, and it's glorious. A good MAP if I do say so myself. Up up and Away. The map is small enough and MAP are efficient enough that I can blow SP on Confuse instead of Bless. We deliver Raideen support. Freeing him up to MAP, and Away. Judau still has Zeals left, let's get him in on this. Repair up that damage. Take out that last Metronome. Fly to drain EN. Chunk away a couple times. Give Hugo the old refill. Do an old fashioned resupply for XP. There was no way I was doing ~48k, even with God Voice support and crits and everything. He retreats out though, and the map is over. A clear is a clear. Finish 41 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 45 156 1 65 162/174/187/175/190/162 00/00/00/00 04/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || | EWAC | | || Rei 50 366 60* 93 180/182/189/165/207/131 00/00/00/00 08/00/00 -- Hit&Away | SupAtkL3 | SupDefL4 | Concentrat | Morale | SP Regen || MBooster | Minovsky |------------|------------|| Harry 47 349 0 100 135/174/199/148/192/124 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 47 349 37 131 134/177/201/149/209/126 00/05/00/00 07/00/00 -- Hacking | SupAtkL2 | SupDefL3 | Hit&Away | Morale | || Wolf | Shuffle |------------|------------|| Kamiyu|R2 44 437 9 72 184/186/225/223/210/125 00/00/00/00 08/00/00 00 NewtypeL6 | SwordL6 | ShieldL6 | Revenge | Concentrat | || HighAccSgt | ImageSensor| |------------|| Saegusa 47 31 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 47 31 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 46 35 10 45 159/169/212/195/188/135 00/00/00/00 08/00/00 -- NewtypeL4 | SupAtkL2 | SupDefL2 | | | || ImageSensor| ImageSensor| PsychoFrame|------------|| Judau|R1 47 235 43 44 186/189/230/225/212/138 00/05/00/00 08/00/00 00 NewtypeL7 | SwordL7 | ShieldL6 | AssistL3 | Concentrat | Hit&Away || MBooster | ApogeeMotor| |------------|| Bright 47 31 91* 39 129/206/204/149/216/130 00/04/00/00 07/00/00 -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || Shuffle | Shuffle | |------------|| Sai Saici 45 414 48 27 185/162/210/207/214/138 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL6 | CounterL5 | Morale | InfightL7 || NewAlloyZ | ScrewMod |------------|------------|| Fuuinsaki 46 314 47 91 177/123/198/203/203/140 00/00/00/00 07/00/00 -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL1 | || Radar | Radar | |------------|| Jun|MPG 47 398 25 94 176/177/194/172/206/153 00/00/00/00 07/00/00 -- PrevailL5 | SupAtkL3 | SupDefL2 | Concentrat | | || Radar | Minovsky | AlloyGren |------------|| Hayato 52 294 53* 65 187/184/211/205/215/146 --/--/--/-- --/--/-- -- PrevailL7 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 52 294 2 80 185/179/191/170/209/157 --/--/--/-- --/--/-- -- PrevailL7 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 50 107 21 8 149/177/198/176/201/146 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || | AlloyZ | |------------|| Ryouma 52 294 30 98 195/178/199/172/212/150 00/10/00/00 09/00/00 -- PrevailL8 | SP Regen | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | ScrewMod |------------|------------|| Kazuya 50 240 23 80 192/159/211/182/216/156 00/05/00/00 08/00/00 -- PrevailL7 | SwordL6 | CounterL7 | Guard | Morale | Attacker || | ApogeeMotor|------------|------------|| Kyoshiro 46 448 6 108 144/173/203/196/205/139 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL3 | CounterL5 | | | || EWAC | Biosensor | Biosensor | Biosensor || Nana 46 448 0 20 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 51 144 108* 40 205/188/207/182/212/146 00/10/00/00 09/00/00 00 Telekinetic| Hit&Away | InfightL5 | SupAtkL2 | Concentrat | Attacker || Haro | MBooster |------------|------------|| Mari 51 22 9 0 152/178/203/195/207/137 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || EWAC | ApogeeMotor| Biosensor | Biosensor || Aqua 54 384 30 31 183/186/212/203/208/142 --/--/--/-- --/--/-- -- InfightL6 | ShieldL5 | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 55 26 128* 19 217/173/211/209/218/145 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || MBooster | | Booster |------------|| Shinji 46 370 58* 113 181/179/188/163/201/123 00/01/00/00 08/00/00 -- Hit&Away | SupAtkL2 | SupDefL2 | AssistL3 | Morale | Concentrat || | Repair |------------|------------|| Argo 43 330 18 49 185/166/206/200/213/149 00/05/00/00 07/00/00 -- SuperMode | PrevailL5 | SupDefL2 | Guard | Morale | Attacker || | ScrewMod |------------|------------|| Sayaka|V 46 315 18 36 148/171/191/163/197/149 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || HighAccSgt | | | IField || Total Cash: 292327 Total Turns: 166 Chapter 42, From Here to Eternity, in 3 turns: Spoiler More Rah Xephon stuff. Title Card. Hugo being forced allows us an additional unit over usual. Rejoice! The win condition is technically a lie, but we'll allow it. Sai and Argo are cut off below, but this is how we set up. SP Regen folks do their thing. Rei saves because nothing to Zeal/Daunt. Small task force moves to the north. The rest, both loaded and unloaded, to the west. Enemy Phase sees the Medius join the fray. Looking a little evil there, Elde. Careful. The battle stats don't actually matter, Because it will just lolguts when it takes damage. So that's reason one why the wincon is a lie. The other is Largo, who we're not allowed to kill either I think? IDK. Damaging the Medius does spawn these OG enemies though, so there's that. If you're not prepared they'll be bad news for Hugo, but we can take them. See? Turn 2: I forgot that even though I'd budgetted to give him Hit and Away, I forgot to buy it. Rather than restart the map though, I just casually blow this expensive spirit instead. Good thing I don't need it for the second half of the map. Hit and fake Away. Rei is Zealed. Judau gets a big boy spirit. And Aways back into the ship. I forgot to give Hugo move parts, so we're going off script and just Zeal moving. Hit and Away with Rei and we've cleaned up everything that can currently die on the map. We advance toward the next half, which is time gated. Get a little Repair XP in. Benkei the Will scapegoat. Battleship advance. I made a few mistakes here, like forgetting the Dustproof so my support defend square isn't as perfect as I wanted, but things work and I was too lazy to redo the map. The real map starts on enemy phase, with the arrival of these goons. The Rah Xephon man gives us a 4 minute time limit. We don't need that long. The boss could have picked a more dangerous target, but we have the damage so it doesn't matter. Turn 3: Zeal and Hope. I bring Argama in close to make its deliveries. Rouse. Map, And Away. Zeals. Mari didn't deal enough damage to her enemy, so I'm fixing it. Aqua has Alert up. A good Map and Away. Hope to patch up some extra SP Hugo's been using. MAP, And Away goes nowhere. Jim giving the ol' refill. Elle needs the support. Argo doesn't, and learns Drive. Hell yeah. Jun uses the other support. Hugo and Kamille. Judau with Assist. Rei with support. More Judau, I'm just milking for chip at this point. We hit and away because why not. More chip XP. Barely avoid killing. Akira needs the levels more than Hugo. Hit and Away. Resupply. Repairs. Moving to repair range. Sai with the final kill. "Time limit up!" We all warp out. Tokyo Jupiter 2, Electric Boogaloo. Bitch just shot him! Holy shit. Starting to accrue quite a bit of cash on hand. This is good. Finish 42 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 47 456 1 65 164/176/189/177/192/164 00/00/00/00 04/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || MagCoat | | | || Rei 51 211 62* 100 181/183/190/166/208/132 00/00/00/00 08/00/00 -- Hit&Away | SupAtkL3 | SupDefL4 | Concentrat | Morale | SP Regen || MBooster | Minovsky |------------|------------|| Harry 49 407 0 112 136/175/200/149/193/125 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 49 407 41 151 135/178/202/150/210/127 00/05/00/00 07/00/00 -- Hacking | SupAtkL2 | SupDefL3 | Hit&Away | Morale | || ImageSensor| Shuffle |------------|------------|| Kamiyu|R2 46 474 10 76 186/188/230/228/212/127 00/00/00/00 08/00/00 00 NewtypeL7 | SwordL6 | ShieldL6 | Revenge | Concentrat | || ApogeeMotor| Biosensor | Biosensor |------------|| Saegusa 47 31 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 47 31 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 47 192 11 50 160/170/216/199/189/136 00/00/00/00 08/00/00 -- NewtypeL5 | SupAtkL2 | SupDefL2 | | | || ImageSensor| ImageSensor| PsychoFrame|------------|| Judau|R1 49 174 44 47 187/190/231/226/213/139 00/05/00/00 08/00/00 00 NewtypeL7 | SwordL7 | ShieldL6 | AssistL4 | Concentrat | Hit&Away || ApogeeMotor| Biosensor | Biosensor |------------|| Bright 47 31 91* 39 129/206/204/149/216/130 00/04/00/00 07/00/00 -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || Chobham | | |------------|| Argo 46 107 19 54 187/168/208/202/215/151 00/05/00/00 07/00/00 -- SuperMode | PrevailL6 | SupDefL2 | Guard | Morale | Attacker || Wolf | Booster |------------|------------|| Sai Saici 47 375 49 32 187/164/212/209/216/140 00/07/00/00 07/00/00 -- SuperMode | PrevailL5 | SwordL6 | CounterL5 | Morale | InfightL7 || Shuffle | Shuffle |------------|------------|| Fuuinsaki 46 497 47 91 177/123/198/203/203/140 00/00/00/00 07/00/00 -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL1 | || MagCoat | | |------------|| Sayaka|V 48 182 18 36 149/172/192/164/198/150 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || HighAccSgt | EWAC | | IField || Jun|MPG 49 55 26 99 177/178/195/173/207/154 00/00/00/00 07/00/00 -- PrevailL5 | SupAtkL3 | SupDefL2 | Concentrat | | || Radar | Minovsky | |------------|| Hayato 52 308 53* 65 187/184/211/205/215/146 --/--/--/-- --/--/-- -- PrevailL7 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 52 308 2 80 185/179/191/170/209/157 --/--/--/-- --/--/-- -- PrevailL7 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL4 ||------------|------------|------------|------------|| Michiru 52 91 21 8 150/178/199/177/202/147 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || NewAlloyZ | NewAlloyZ | NewAlloyZ |------------|| Ryouma 52 308 30 98 195/178/199/172/212/150 00/10/00/00 09/00/00 -- PrevailL8 | SP Regen | UnyldSpirit| Attacker | Concentrat | Morale || MBooster | ScrewMod |------------|------------|| Kyoshiro 50 209 6 108 147/176/206/199/208/142 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL3 | CounterL6 | | | || EWAC | | | || Nana 50 209 0 20 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 55 211 119* 99 207/190/209/184/214/148 00/10/00/00 09/00/00 00 Telekinetic| Hit&Away | InfightL5 | SupAtkL2 | Concentrat | Attacker || Haro | MBooster |------------|------------|| Mari 51 486 9 0 152/178/203/195/207/137 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || AlloyGren | AlloyGren | AlloyZ | AlloyZ || Aqua 55 168 30 31 184/187/213/204/209/143 --/--/--/-- --/--/-- -- InfightL6 | ShieldL5 | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 55 283 128* 19 217/173/211/209/218/145 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Radar | | |------------|| Shinji 46 370 58* 113 181/179/188/163/201/123 00/01/00/00 08/00/00 -- Hit&Away | SupAtkL2 | SupDefL2 | AssistL3 | Morale | Concentrat || | Repair |------------|------------|| Kazuya 50 240 23 80 192/159/211/182/216/156 00/05/00/00 08/00/00 -- PrevailL7 | SwordL6 | CounterL7 | Guard | Morale | Attacker || | Repair |------------|------------|| Total Cash: 419527 Total Turns: 169 Chapter 43, Shed a tear, God, for the 100 Ogre Empire, in 2 turns: Spoiler The Getter Lab, again. For the last time? This is a Finale title if I ever saw one. No battleship yet, so we have the standard conditions for that case. Getter 2 vs the world at this point. Move forward with good positioning. There's a couple ways to manage this, but I want to maximize W attacks, so we can't be too far away from the horned ogres or they'll move out of position. Unlucky RNG on the Mach Special procs, but it's fine, we live. Turn 2: Ryouma Zeals up. First W attack wipes out the horned ones, no Valor needed. I need to feed Ryouma more SP, but we have parts for that. And interestingly enough, while Hope only fills one pilot, these items fill all pilots. I had to overwrite a skill and give him SP UP as well, but it's worth it. W attack with Valor. If I had been in Chain range to the close one I wouldn't have needed Valor, but I wasn't so I did. W Attack for maximal Luck earnings. Well, that triggers an event where Getter is wounded and it looks like Hayato died. RIP, friend. There's a ton of enemy reinforcements, but my units show up a turn earlier than they would have had I not routed the initial group. Getter is out of commision though, I have to do this chunk of the map without them. The new conditions aren't that surprising. I'm conserving EN by travelling on land. Rouses and Zeal. It is very important I get a healthy chunk of damage on this KingGori. Pull the plug. Zealed hit on one of the Bongs. Alert. Rei is casting Zeal, you can feel it in your bones. We only kill the two enemies which did chip damage to, but it's very important those specific ones die. Because it opens the hole we need for our Hit and Away. Raideen has a range part so they can chip this ZumeZume. We did this at low Will as usual, for maximal repair. Shinji is chipping another ZumeZume. Now we get Raideen well and truly prepared. The KoaKoas live. That's fine. A juicy reposition. Only kill the wheels, but this is fine. My strategy here may be transparent by this point. Are you surprised? A detour first. Elle doesn't need the support to kill, but if it gives her free XP, we line up next to Hugo anyway. Judau nabs another of the crippled enemies. A few more preparatory spirits. My support bots need to cast before they take their moves, so it's all about the drip feed. More straggler cleanup. They cloned a Dragonosaurus. Just casually. Well, I guess it's our problem now. Again. Right, the EN problem. Jim! We need to fly now. Not going to lie, really appreciating Judau's cheap Zeal. Getting a lot of mileage out of him. Okay, diversion finished, back to MAP. Killing enough enemies, or waiting enough turns, triggers an event where the flying fortress takes shots at your battleships, wounded them each something like 70%? I didn't do the math. Hit and Away. This next one is going to need Valor. Also, apparently since he levelled up I could have used one Spirit cast instead of relying on a Rouse from somewhere else. Oops. Sai cleans up this KingGori. Shinji MAPs these stragglers. Unlocks Soul, for the future. Originally I miscounted his SP and thought I could act again with him, but I had to change plans here, and barely found a solution. Jim! I need more Mines. This is purely for chip damage, since all of those enemies are beefcake central. The reposition is future facing though. A clean KO of these guys across the board. Leaving just the Dragonosaurus. Leaving... just the Dragonosaurus...? Rom, Domon, and Hayato blow up the fortress from the inside, just before Brai was about to do something dastardly. The Vegans drop a present. And Brai himself sorties. This was triggered by enemy dropping low enough (or turns taking long enough). Well, let's kill the Dragonosaurus for a start. Delivering chip is actually dangerous, even with the AT field. Yikes! I need to wiggle my position a bit more, I wasn't perfect earlier. The Getter Team all have all their SP back, so fixing Rei up is super simple. Jim's last gasp. This should take him out of ??? territory. More spirits! Yes, even with the TE barrier Brai hurts. Last time this did ~35, this will be a bit less because of prevail, but still that ballpark. It's the last of Hugo's SP, so a solid effort. The most expensive Spirit cast of my life, lol. Before we see the fruits of that labor though, we tangle with the GilGilGan. It gets two-shot by Getter. The Pikdrones are harder to kill, so we ignore them. Better than nothing over here. To enable Rei support we need to land. Silly Evas and their groundedness. We line up the shot. "Inconceivable!" Nice payout. All other enemies explode when Brai goes, giving us the rout victory for free. OH SHIT. Akira overtook Hugo as top ace. Finish 43 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 48 456 1 65 164/176/189/177/192/164 00/00/00/00 04/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || MagCoat | | | || Shinji 48 411 61* 126 182/180/189/164/202/124 00/01/00/00 08/00/00 -- Hit&Away | SupAtkL2 | SupDefL2 | AssistL3 | Morale | Concentrat || Wolf | Wolf |------------|------------|| Rei 51 441 64* 10 181/183/190/166/208/132 00/00/00/00 08/00/00 -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || MBooster | Booster |------------|------------|| Harry 49 407 0 112 136/175/200/149/193/125 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 49 407 41 151 135/178/202/150/210/127 00/05/00/00 07/00/00 -- Hacking | SupAtkL2 | SupDefL3 | Hit&Away | Morale | || | |------------|------------|| Saegusa 47 31 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 47 31 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 48 349 12 55 160/170/216/199/189/136 00/00/00/00 08/00/00 -- NewtypeL5 | SupAtkL2 | SupDefL2 | | | || ImageSensor| MBooster | MBooster |------------|| Judau|R1 49 468 45 51 187/190/231/226/213/139 00/05/00/00 08/00/00 00 NewtypeL7 | SwordL7 | ShieldL6 | AssistL4 | Concentrat | Hit&Away || PsychoFrame| Shuffle | Shuffle |------------|| Bright 47 31 91* 39 129/206/204/149/216/130 00/04/00/00 07/00/00 -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || | | |------------|| Argo 47 311 20 58 188/169/209/203/216/152 00/05/00/00 07/00/00 -- SuperMode | PrevailL6 | SupDefL2 | Guard | Morale | Attacker || | Booster |------------|------------|| Sai Saici 48 335 50* 37 187/164/212/209/216/140 00/07/00/00 07/00/00 -- SuperMode | PrevailL6 | SwordL6 | CounterL5 | Morale | InfightL7 || MBooster | ApogeeMotor|------------|------------|| Fuuinsaki 46 497 47 16 177/123/198/203/203/140 00/00/00/00 07/00/00 -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || MagCoat | | |------------|| Jun|MPG 49 168 27 103 177/178/195/173/207/154 00/00/00/00 07/00/00 -- PrevailL5 | SupAtkL3 | SupDefL2 | Concentrat | | || ApogeeMotor| Minovsky | |------------|| Hayato 56 91 59* 105 190/187/214/208/218/149 --/--/--/-- --/--/-- -- PrevailL8 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 56 91 2 70 188/182/194/173/212/160 --/--/--/-- --/--/-- -- PrevailL8 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL5 ||------------|------------|------------|------------|| Michiru 53 9 21 8 151/179/200/178/203/148 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || NewAlloyZ | NewAlloyZ | NewAlloyZ |------------|| Ryouma 56 91 31 108 198/181/202/175/215/153 00/10/00/00 09/00/00 -- PrevailL8 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || (Ramune) | (Ramune) |------------|------------|| Kazuya 53 390 24 12 194/161/213/184/218/158 00/05/00/00 08/00/00 -- PrevailL8 | Concentrat | CounterL7 | Guard | Morale | Attacker || MBooster | Booster |------------|------------|| Kyoshiro 52 294 6 108 148/177/207/200/209/143 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL3 | CounterL6 | | | || EWAC | | ApogeeMotor| MBooster || Nana 52 294 0 20 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 56 379 140* 119 208/191/210/185/215/149 00/10/00/00 09/00/00 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || Haro | Radar |------------|------------|| Mari 52 75 9 0 152/178/203/195/207/137 00/00/00/00 11/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || AlloyGren | AlloyGren | AlloyZ | AlloyZ || Aqua 57 232 30 43 186/189/215/206/211/145 --/--/--/-- --/--/-- -- InfightL6 | ShieldL5 | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 57 347 129* 31 219/175/213/211/220/147 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Radar | Radar | Shuffle |------------|| Kamiyu|R2 46 474 10 76 186/188/230/228/212/127 00/00/00/00 08/00/00 00 NewtypeL7 | SwordL6 | ShieldL6 | Revenge | Concentrat | || ApogeeMotor| Biosensor | Biosensor |------------|| Sayaka|V 48 182 18 36 149/172/192/164/198/150 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || HighAccSgt | EWAC | | IField || Total Cash: 664647 Total Turns: 171 Total Turns: 171 Quote Link to comment Share on other sites More sharing options...
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