Balcerzak Posted May 10, 2022 Share Posted May 10, 2022 Chapter 44, Zero or Infinity?, in 3 turns: Spoiler Chapter select. Title drop. No battleship yet, so we're stuck with weak undrafted units. This'll be rough, but managable. Turn 1: Literally just advancing with our units. The Cellbooster got some move parts. It gets some chip on two of the bosses. Turn 2: Hokuto rides the Unicorn to Ogre, and it turns from NPC to PC controlled. While I would prefer to get Bless funds, I need some dodge rate on these weak supers. Save me, mommy. I had at one point put a Minovsky craft on her, but she absolutely needs to be grounded. Don't forget. Dendoh's position here is vital. I'll explain when it becomes obvious why. But that necessitates giving it a Radar. We're obviously not going to be able to do a clean takedown of the Knight Legacy, so forcing Subaru to retreat is our gameplan here. I got hit and Cellbooster had the SP so I just Trust it back up instead of Save/Load for a dodge. Ogre has Guard spirit up so we don't care if it gets slammed, there's no way the enemy can burn through nearly 20k effective hp. We give a little extra tap of damage to DevilSatan because we have enough to push retreat on EP, which is good enough. Player reinforcements occur the first PP after the retreat. Final Player Phase attack. Ogre has EP priority, which is fine. IIRC target health is 60%, or 36000, which we can hit even without a crit. Oh no! We've sprung their trap card. The Capture Beasts spawn in around Ogre first, and since Dendoh is on top of Ogre, the one that was supposed to go there gets shunted away. I don't fully understand how shunting priority works, and I think it's complicated by the fact that the Errors are queued to spawn around Dendoh as well, but you can see the net effect is that I managed to get three of the Errors to stand in a horizontal line. A whole mess of enemies spawn in the basement half of the map as well, and Vega automatically relocates there. These are pretty bad odds, but not to the point that a few Save/Loads won't get me what I need. Vega needs to kill one of the Galfs to allow exit for people coming down the stairs. It's solid wall to the left, and when surrounded by the other three sides, movement is impossible without a hole. One of the enemies rolled a nat 20. I think it was the Zarios on support attack duty that did it. She's still safe enough to fire back. Turn 3: The cavalry arrive, and the undrafted become verboten. The conditions update to reflect the new terms. We're lined up like this. I had to rearrange things quite a bit because of movement penalties on some of the land terrain, with rubble and buildings impeding my original Eva 00 pathing. We pump Will into Raideen and Eva00 as has become normal. Eva01 goes downstairs, taking over what I originally had planned as one extra step for Rei. Just some chip chunk on this fellow for now. Vega can reach the ship to retreat. We pull Rei's plug and let her loose. Hit and Away chip. Dendoh can't reach the safety of a battleship, so instead moves straight down, as safe a place as it can find. Rei does need a small jolt of extra SP, because she gets two Zeals from one Hope. Shinji's exchange rate is nowhere near as good, but we do need help here so Hope is needed. This is half me milking some of the enemies to spread kills around to my weaker members, and half not having the SP to spend on extra Valors. I don't even take advantage of the free damage, so you can tell I am spreading myself a little thin. Reinforced by the fact that Mari is delivering a support attack. She's evade stacked to the point of invincibility vs MAPs though, so that's something. We are fishing for a crit on the rightmost Virus, but it's not bad odds. We then Hit and Away. Clean up kills. I don't remember why I didn't use the higher powered Positron Rifle and Hit and Away instead of advance and hit... We go ahead and unleash the N2 mine. Not pictured was Cellbooster easily making it out of range by moving further than Dendoh in one direction or another. Yeah, we definitely could have used higher caliber. I think this was a leftover from my previous basement plans for Rei. Oh well, Jim gives her a topup. Then it was time for another mine. I deliberately move further right than is strictly needed, because this way Rei doesn't steal PP from Akira, who uses it better. She's still getting more than her fair share by virtue of an absolutely disgusting MAP attack anyway. She still has her long ass straight line MAP as well. She's so good. I forgot to keep the screen of the Cash/XP/PP rewards for the Errors. We put a pause on her for now and switch gears back to prepping our other broken MAP user. Well, first I take out the remaining two Errors with some Zeal users. The Errors seem to Defend/Evade, so you need some deceptive oomph, but not that much oomph, because the MAPs bypass that shit and do the bulk of the damage. Hugo spreads his damage and Rei's supports between the two bosses. At high enough prevail ratings, enemies can get past Judau's newtype level. A bit annoying, but not unmanagable. Hugo takes the last swing to finish the other boss. Right, so with Rei's chip and MAP from earlier, two of the Locks go down to this, and the other two are crippled red zone hp. Our Hit and Away game is on point. We still have some Hope in the tank. Cleaning up the stragglers. Shinji has fun underground. Hitting and Away for more fun as well. Since it's an inside MAP and we can't penetrate walls, we don't actually lose out from using him instead of Rei on the second column. Oh, got slightly ahead of myself there, sorry for the spoilers. This doesn't do a lot of damage to the boss, but we needed Valor on the first for kills, so we make do with less since these ones were chipped. Jim doing Jim things. This one was Valored, we ran out of people to clean up scraps. Hit and Away. We do some massive damage to Zero here, before one last Hit and Away. And one last Renew cast. With Jim freed up, we deliver some chip with the help of Radar parts. My first draft I'd forgotten Chain had a min range, and lost vital damage, so I had to get creative here. The hit rate isn't great, but this is an easy Save/Load if ever there was one. Kazuya finishes up. Sai psychs himself up. Okay, I forogt a Hit and Away. This one is the last one, I promise. Raideen can only take one EP hit, so he has to draw the Falgos. While Getter handles the Casmodons. Thankfully Zero's AI will focus on an adjacent Sai, letting me collect the EP kills instead of being forced to do a PP finish. Because when Zero retreats the others do as well, iirc. Ruri can just get this on a crit. The two are Bright and Rei's final action (she just got used for her supports on the final Zeal). EP priorities. Not even close. Suck it, Zero. A solid performance on a map with a lot of moving parts. Finish 44 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 49 34 1 65 165/177/190/178/193/165 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || Radar | Radar | Biosensor | NewAlloyZ || Shinji 51 400 72* 138 185/183/192/167/205/127 00/01/00/00 08/00/00 -- Hit&Away | SupAtkL2 | SpUpL1 | AssistL3 | Morale | Concentrat || Chobham | Minovsky |------------|------------|| Rei 52 243 75* 47 183/183/190/166/208/132 00/00/00/00 08/00/00 -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || MBooster | MBooster |------------|------------|| Harry 49 464 0 115 136/175/200/149/193/125 --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Ruri 49 464 42 56 135/178/202/150/210/127 00/05/00/00 07/00/00 -- Hacking | SupAtkL2 | SupDefL3 | Hit&Away | Morale | Attacker || Shuffle | Wolf |------------|------------|| Saegusa 47 31 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 47 31 0 62 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 49 79 13 60 161/171/217/200/190/137 00/00/00/00 08/00/00 -- NewtypeL5 | SupAtkL2 | SupDefL2 | | | || HighAccSgt | | |------------|| Judau|R1 52 417 47 62 189/192/236/231/215/141 00/05/00/00 08/00/00 00 NewtypeL8 | SwordL7 | ShieldL6 | AssistL4 | Concentrat | Hit&Away || ApogeeMotor| ApogeeMotor| NewAlloyZ |------------|| Bright 47 31 91* 39 129/206/204/149/216/130 00/04/00/00 07/00/00 -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || Chobham | | |------------|| Sai Saici 53 5 51* 54 191/168/216/213/220/144 00/07/00/00 07/00/00 -- SuperMode | PrevailL6 | SwordL7 | CounterL6 | Morale | InfightL7 || NewAlloyZ | |------------|------------|| Fuuinsaki 48 233 48 21 178/124/199/204/204/141 00/00/00/00 07/00/00 -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || MagCoat | Biosensor | |------------|| Jun|MPG 49 280 28 108 177/178/195/173/207/154 00/00/00/00 07/00/00 -- PrevailL5 | SupAtkL3 | SupDefL2 | Concentrat | | || ApogeeMotor| | MBooster |------------|| Hayato 56 193 59* 113 190/187/214/208/218/149 --/--/--/-- --/--/-- -- PrevailL8 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 56 193 2 78 188/182/194/173/212/160 --/--/--/-- --/--/-- -- PrevailL8 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL5 ||------------|------------|------------|------------|| Michiru 53 24 22 13 151/179/200/178/203/148 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || LargeGen | Booster | |------------|| Ryouma 56 193 33 116 198/181/202/175/215/153 00/10/00/00 09/00/00 -- PrevailL8 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || Booster | Booster |------------|------------|| Kazuya 55 199 25 17 195/162/214/185/219/159 00/05/00/00 08/00/00 -- PrevailL8 | Concentrat | CounterL8 | Guard | Morale | Attacker || Haro | Shuffle |------------|------------|| Kyoshiro 52 309 7 33 148/177/207/200/209/143 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL3 | CounterL6 | Concentrat | | || EWAC | ImageSensor| | || Nana 52 309 0 23 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 57 169 158* 78 238/192/211/186/216/150 00/10/00/00 09/00/12 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || MBooster | MBooster |------------|------------|| Mari 52 77 9 0 152/178/203/195/207/137 00/00/00/00 12/00/00 -- HardWorker | UnyldSpirit| SupDefL3 | Concentrat | | || Biosensor | Biosensor | Biosensor | Biosensor || Aqua 57 489 30 57 186/189/215/206/211/145 --/--/--/-- --/--/-- -- InfightL6 | ShieldL5 | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 58 104 131* 17 227/176/214/212/221/148 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || MegaGen | Wolf | Shuffle |------------|| Kamiyu|R2 46 474 10 76 186/188/230/228/212/127 00/00/00/00 08/00/00 00 NewtypeL7 | SwordL6 | ShieldL6 | Revenge | Concentrat | || ApogeeMotor| Biosensor | Biosensor |------------|| Argo 47 311 20 58 188/169/209/203/216/152 00/05/00/00 07/00/00 -- SuperMode | PrevailL6 | SupDefL2 | Guard | Morale | Attacker || | Booster |------------|------------|| Sayaka|V 48 182 18 36 149/172/192/164/198/150 00/00/00/00 10/00/00 -- Guard | SupAtkL2 | SupDefL2 | Concentrat | | || HighAccSgt | EWAC | | IField || Total Cash: 488983 Total Turns: 174 Chapter 45, Revenge of Chronos, in 3+1 turns: Spoiler I had been aiming for a 2+1 turns, because it was barely within my ability (or so I thought). However, a vital problem arose. As you can observe in the video, even though all enemies are defeated, and that is the listed victory condition, the game for some reason on this chapter did not code in something to accelerate the enemy reinforcements. Subaru and Zero simply will not appear before the second enemy phase, short circuiting any attempt to finish the chapter earlier. Needless to say, this upset me, as it meant a lot of extra planning had gone to naught. But enough about mice and men, Final map of the scene. Not even subtle about it, that's the Anime's title. At least we can deploy immediately, and the forced units aren't really... I take that back. Jim being forced in the 2nd half of the map prevents his deploy in the first half, which nearly crippled me. I've become too reliant on worry free resupplies. Go away, Rom. A lot of people can't die. Not surprising. What is surprising is that they won't let me stuff Dendoh on the boat, while the others go in no problem. It's fine in the end, just very curious. We Rouse, Spirit, and Drive our way to high spirits. Hope. Pull the plug. I actually move to the wrong square here, but it's a recoverable error. After her second Zeal cast she's used enough SP to accept a Hope. I end up feeding the support Hope here as well based on just dynamics of needing to have the casters of Hopes move very early in the action chain. It just barely works, but it also meant that I had to give Jun SPUps instead of SP Recover. Not the worst thing to happen, tbh. When maps can sometimes be 1 turn completions, that's SP you'll see immediately that you won't get from SP Recover. Kazuya needs to Guard instead of Love, because the MAP will wipe out the Gain/Luck aspects otherwise. That's spoilers, but my explanation would sound weird without the reason. Fuuinsaki has been such a good support, especially now with the SP for double Hope casts. Bright is falling behind on levels, but this will help. This is leftover positioning from when I was trying for a 2 turn (first map). The impossible two turn. Sigh. We get some good chunk on the boss here. Originally I was going to do Michiru supported by Bright, and then have Getter change to support others, but I neglected to notice that I cannot switch to Liger on that tile since it's suspended in air. NGL this map had me change my strategies so many times. Very frustration map. Shinji's Hit and Away position is here. Originally I wasn't going to kill these two with Fuuinsaki and Elle, but the lack of Jim meant I had to ditch move part for Propellant tank, and then I didn't have enough move to go around, I had to go through... Alert is a must, because this is a status down effect that reduces move range by 2 squares. Fuck you, Ashura. Making me waste SP. We end up over here. Where the reason is pretty obvious. Hit and Away doesn't line up anything in particular, but it is just a midpoint in our journey still. More Hopes for more Zeals. We get in another good chunk of damage on Ashura and Hit and Away as per normal. Now we slurp down the juice we were forced to carry ourselves. More Hopes for more Zeals. We landed on the ground here to conserve EN. This was an adjustment I made, chipping the Phenomenon for EP purposes. Sai just has the range with Haro and Minovsky. Phenomena are such PP pinatas that it will really help him get to Attacker to get what he can from them. We Valor this one because too many Phenomena on the EP is just not acceptable. We scoot a little to the side for EP priority purposes. Jun has finished feeding SP to Akira, so we're finally free to kill this minor boss with her. This is me correcting on the fly for my minor misposition on Rei, who was supposed to be the one helping Judau. This is leftover from my my 2 turn attempts, I don't need to have two Casmodons suicide into Nadesico on the same turn anymore, but I don't think there's anything more useful to be done here. Hugo needs Aqua's Snipe here, but getting this far on move 1 is super impressive. Then Rei delivers a Sniped support and relocates. MAPs and relocates. Mines (Aqua Alert) and stays in place. Reloads her everything with a Cartridge (Jim, we miss you, come back). We spread the love to DevilSatan now, not just focusing on Diondora. Another MAP (another Alert.) We elect not to move to not mess up the Casmodon EP AI. Judau comes in and cleans up Satan. Then moves out far enough to avoid influencing AI. Shinji crits the Casmodon, the Phenomena were on life support after Rei anyway. Accel was needed to climb the cliff and still reach position. Hugo was way overlevelled (whereas Getter only slightly so), and Hayato's SP hasn't been as stretched thin as Aqua's, so we give kill to Getter. Chip damage that would have been important for the two turn, but loses a lot of that importance in the face of reality. Leisurely chunking instead of trying for a kill. Thanks extra turn of waiting. Repairing. The boss had a status effect so we get extra payoff XP. Final levels of Support unlocked as well. Nice! Another repair. This looks dumb, but it's all about the EP AI positioning. Without a target like Blugar or Gulver, the Zarios swarm Nadesico and ruin the MAP formation they're nicely lined up in. We save God Voice for PP when we can Valor it, countering with our Ranged Ammo option instead. We take a lot of damage too, ouchies. Oops, can't counter, it's fine. EP Bless because of our wounding and manipulation. We need a dodge, and we get one. We space out the EP kills now that we have an extra turn, instead just defending this hit. Turn 2: We fine-tuned this a little earlier so it doesn't kill now, whereas previously we might have gunned for that. Hit and Away with our final 10 EN. MAP. More Support attack is great. We stay in place, because why move when there's an enemy still here. We feed Sai another kill than he was originally slated. The Boss warps dimensions instead of dying though. Clearly not foreshadowing. The other Phenomena in the now empty corner where Diondora and DevilSatan had been. Some repair action. Ashura goes down now. A few more repairs. Inching closer to the final stage of this fight, and prepped to eat the enemy alive on the EP. 2nd EP is when these assholes are hardcoded to appear. Ogre buffs to 130 Will off the bat. We have to be careful not to kill him. He moves here for some reason, it's not even the closest route to Dendoh! Apparently Mari is more appealing than Sai. Not wrong, tbh. Dead and Dead. Oops, I forgot to plug her back in. Oh well. Turn 3: Final non Ogre enemy. Heal. Chunk. Chunk. Below 50% he boosts to 150 Will and they both change forms. Continued chipping. Not even close. Healing. The final chip. Scripted event battles and a scripted retreat. And that's a wrap for part 1 of the map. But Reina gets kidnapped, so there's a part 2 in the works. Only the Machine Robo units get to partake. We only have to do a little bit of damage here to get our win, so this is really a very laughable affair. Rom goes first, so we can Bless/Cheer him after for when he gets the event fight kill. Jim is levels ahead of all of these chumps, so Cheered chip XP is better than resupply XP ever could be. A Valored Combination attack is enough here, I didn't even need Drill or Reina to act, lol. Cinematic climax. Huge Gains. I am not sad to see this map go. Finish 45 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 49 295 1 65 165/177/190/178/193/165 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL3 | Guard | Concentrat | | || NewAlloyZ | AlloyGren | HighAccSgt | NewAlloyZ || Shinji 52 387 77* 106 185/183/192/167/205/127 00/01/00/00 08/00/00 -- Hit&Away | SupAtkL2 | Attacker | AssistL3 | Morale | Concentrat || ImageSensor| Wolf |------------|------------|| Rei 53 171 77* 79 184/184/191/167/209/133 00/00/00/00 08/00/00 -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || (Cartridge)| MBooster |------------|------------|| Harry 52 276 0 74 138/177/202/151/195/127 --/--/--/-- --/--/-- -- Concentrat | SPUpL2 | | | | ||------------|------------|------------|------------|| Ruri 52 276 50* 88 137/180/204/152/212/129 00/05/00/00 07/00/00 -- Hacking | SupAtkL3 | SupDefL3 | Hit&Away | Morale | Attacker || MBooster | Booster |------------|------------|| Saegusa 49 292 0 68 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Torres 49 292 0 68 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Elle|SG 50 325 14 64 162/172/218/201/191/138 00/00/00/00 08/00/00 -- NewtypeL5 | SupAtkL2 | SupDefL2 | | | || PsychoFrame| Biosensor | Biosensor |------------|| Judau|R1 55 0 49 72 191/194/238/233/217/143 00/05/00/00 08/00/00 00 NewtypeL8 | SwordL7 | ShieldL7 | AssistL4 | Concentrat | Hit&Away || Booster | ApogeeMotor| Dustproof |------------|| Bright 49 292 94* 51 130/207/205/150/217/131 00/04/00/00 07/00/00 -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || Wolf | ImageSensor| EWAC |------------|| Sai Saici 54 467 55* 111 191/168/216/213/220/144 00/07/00/00 07/00/00 -- SuperMode | PrevailL6 | SwordL7 | CounterL6 | Morale | InfightL7 || Haro | Minovsky |------------|------------|| Fuuinsaki 50 7 49 25 180/126/201/206/206/143 00/00/00/00 07/00/00 -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || ApogeeMotor| Radar | Radar |------------|| Sayaka|V 53 345 18 36 153/176/196/168/202/154 00/00/00/00 10/00/00 -- Guard | SupAtkL3 | SupDefL3 | Concentrat | | || | | | IField || Jun|MPG 52 232 29 48 179/180/197/175/209/156 00/00/00/00 07/00/00 -- PrevailL5 | SupAtkL3 | SupDefL2 | Concentrat | SpUpL2 | || ImageSensor| Minovsky | Radar |------------|| Hayato 57 164 59* 130 191/188/215/209/219/150 --/--/--/-- --/--/-- -- PrevailL8 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 57 164 2 95 189/183/195/174/213/161 --/--/--/-- --/--/-- -- PrevailL8 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL5 ||------------|------------|------------|------------|| Michiru 56 105 22 13 153/181/202/180/205/150 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || Shuffle | ImageSensor| Minovsky |------------|| Ryouma 57 164 36 133 199/182/203/176/216/154 00/10/00/00 09/00/00 -- PrevailL8 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || MBooster | Booster |------------|------------|| Kazuya 56 325 26 26 196/163/215/186/220/160 00/05/00/00 08/00/00 -- PrevailL9 | Concentrat | CounterL8 | Guard | Morale | Attacker || Radar | Shuffle |------------|------------|| Kyoshiro 56 123 7 3 151/180/210/203/212/146 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL3 | CounterL6 | Concentrat | SpUpL1 | || EWAC | Biosensor | Biosensor | || Nana 56 123 0 23 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 58 92 170* 134 258/193/212/187/217/151 00/10/00/00 09/00/12 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker ||(Propellant)| MBooster |------------|------------|| Mari 55 133 9 0 154/180/205/197/209/139 00/00/00/00 12/00/00 -- HardWorker | UnyldSpirit| SupDefL4 | Concentrat | | || AlloyGren | ApogeeMotor| ApogeeMotor| EWAC || Aqua 58 10 30 57 187/190/216/207/212/146 --/--/--/-- --/--/-- -- InfightL6 | ShieldL5 | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 58 119 131* 17 227/176/214/212/221/148 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || MegaGen | MBooster | MBooster |------------|| Kamiyu|R2 46 474 10 76 186/188/230/228/212/127 00/00/00/00 08/00/00 00 NewtypeL7 | SwordL6 | ShieldL6 | Revenge | Concentrat | || | | |------------|| Argo 47 311 20 58 188/169/209/203/216/152 00/05/00/00 07/00/00 -- SuperMode | PrevailL6 | SupDefL2 | Guard | Morale | Attacker || | |------------|------------|| Total Cash: 711223 Total Turns: 178 Total Turns: 178 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted May 17, 2022 Share Posted May 17, 2022 Chapter 46, Dearest, in 1 turn: Spoiler First map of the new scene. I can't believe Harry is a punk-ass bitch. Mental image of him ruined. Ow, the edge. Well, we're in space, for more forced Dendoh crap, but it's about to take a nice long break after this at least. Conditions are simple, and there's no hidden bullshit this time. You'll notice I dropped one of my typical fighters for more support spirits. Feeding Ryouma kills, but probably not enough time for Ace. A little love tap to incur some damage. Unplug the Eva. Some weakening for some feeding. The rarely used double assist. Another weaken for another feed. I finally give her the Rouse juice. Judau snags a couple kills then Hit and Aways pretty far back. Incurring damage is by design. It's why I had to go to the trouble of setting up supports so we still feed him kill count. He's conveniently around to give Shinji and XP boost on his kill, (since he doesn't need the damage boost). Kamille is here to catch up on levels since he hasn't been fielded in a hot minute. I wanted this unlocked and in my back pocket since I don't really know what the maps to come are going to bring me. Hugo gets some Juice. And puts pedal to the metal to reach this far kill. Shinji needs some Hope. A couple more kills to my weaker members. Rei makes a long distance chip to allow her to, Hit and Away into position. We pump some Will into Akira. But I sidetrack to do the Shinji MAP first. I forgot the spoils screencap but these are weak bitch enemies and not really exciting at this point in the game. With their spirits all used up I can Repair Akira before he goes on his spree. MAP 1. Hope. MAP 2. Renew. MAP leaves the reds alive but kills the others with some crit luck. We're done with her. Shinji finishes his business too. Kamille gets another. Judau does super long range snipe and Hit and Away. This allows him to get repaired (and future resupplied). Hope. This MAP kills the last remaining enemies. Thankfully they actually programmed in a catch for that condition this time. More enemies have arrived. We reposition for them. Hope. Valor does a big chunk. Renew. Regular attack cleans up what's left. So thankful Subaru's arrival isn't broken this map. We can't kill him, and only need to maim. Nice. Hugo is fitted for distance, and easily makes it. He's got several Zeals, and doesn't even need to go full strength. Right, I spoiled this happening. Michiru gives Jim something to do. Not really in danger of the KO, but Mercy is a good policy for swag. Yeah, no problem. Events have us save this misguided kiddo, and the real bad warps out. And that's a wrap. Harry shows up and gets some solo kills because of an event. I guess this is why he has stats, even though he can't be assigned main? Kain flips traitor and peaces out. Naze Nani Nadesico! You gotta love any stage you can one-turn. Finish 46 Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar Wn/Ht/Ct Sh Skills Parts ===================================================================================================================================================================================================================== Jim 50 415 1 65 166/178/191/179/194/166 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL4 | Guard | Concentrat | | || | AlloyGren | HighAccSgt | || Shinji 53 363 83* 124 186/184/193/168/206/128 00/01/00/00 08/00/00 -- Hit&Away | SupAtkL2 | Attacker | AssistL3 | Morale | Concentrat || MBooster | Booster |------------|------------|| Rei 53 288 80* 88 184/184/191/167/209/133 00/00/00/00 08/00/00 -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || MBooster | MBooster |------------|------------|| Kamiyu|R2 50 326 12 83 189/191/233/231/215/130 00/00/00/00 08/00/00 00 NewtypeL7 | SwordL7 | ShieldL6 | Revenge | Concentrat | || Wolf | Biosensor | PsychoFrame|------------|| Saegusa 49 292 0 38 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | SpUpL1 | | | | ||------------|------------|------------|------------|| Torres 49 292 0 38 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | SpUpL1 | | | | ||------------|------------|------------|------------|| Elle|SG 51 309 15 68 163/173/219/202/192/139 00/00/00/00 08/00/00 -- NewtypeL5 | SupAtkL2 | SupDefL2 | | | || PsychoFrame| ApogeeMotor| ApogeeMotor|------------|| Judau|R1 55 48 53* 88 191/194/238/233/217/143 00/05/00/00 08/00/00 00 NewtypeL8 | SwordL7 | ShieldL7 | AssistL4 | Concentrat | Hit&Away || Radar | ApogeeMotor| Radar |------------|| Bright 49 292 94* 51 130/207/205/150/217/131 00/04/00/00 07/00/00 -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || Wolf | ImageSensor| EWAC |------------|| Fuuinsaki 51 136 50* 29 181/127/202/207/207/144 00/00/00/00 07/00/00 -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || NewAlloyZ | Biosensor | Radar |------------|| Sayaka|V 54 433 18 6 153/176/196/168/202/154 00/00/00/00 10/00/00 -- Guard | SupAtkL3 | SupDefL3 | Concentrat | SpUpL1 | || | | | IField || Jun|MPG 52 232 29 48 179/180/197/175/209/156 00/00/00/00 07/00/00 -- PrevailL5 | SupAtkL3 | SupDefL2 | Concentrat | SpUpL2 | || ImageSensor| Minovsky | Radar |------------|| Hayato 57 203 59* 134 191/188/215/209/219/150 --/--/--/-- --/--/-- -- PrevailL8 | CounterL6 | SupAtkL2 | Attacker | InfightL7 | ||------------|------------|------------|------------|| Benkei 57 203 2 99 189/183/195/174/213/161 --/--/--/-- --/--/-- -- PrevailL8 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL5 ||------------|------------|------------|------------|| Michiru 56 105 22 13 153/181/202/180/205/150 00/05/00/00 10/00/00 -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || Shuffle | ImageSensor| Minovsky |------------|| Ryouma 57 203 37 137 199/182/203/176/216/154 00/10/00/00 09/00/00 -- PrevailL8 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || Haro | Booster |------------|------------|| Kyoshiro 56 360 7 3 151/180/210/203/212/146 00/00/00/00 10/00/00 -- SupAtkL3 | SupDefL3 | CounterL6 | Concentrat | SpUpL1 | || EWAC | Biosensor | Biosensor | ApogeeMotor|| Nana 56 360 0 23 ---/---/---/---/---/--- --/--/--/-- --/--/-- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 59 137 188* 212 259/194/213/188/218/152 00/10/00/00 09/00/12 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || MBooster | MBooster |------------|------------|| Mari 55 333 9 0 154/180/205/197/209/139 00/00/00/00 12/00/00 -- HardWorker | UnyldSpirit| SupDefL4 | Concentrat | | || AlloyGren | | | EWAC || Aqua 58 31 30 60 187/190/216/207/212/146 --/--/--/-- --/--/-- -- InfightL6 | ShieldL5 | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 58 140 131* 20 227/176/214/212/221/148 00/10/00/00 11/00/00 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Haro | MBooster | Booster |------------|| Harry 53 104 8 98 139/178/203/152/196/128 --/--/--/-- --/--/-- -- Concentrat | SPUpL2 | | | | ||------------|------------|------------|------------|| Ruri 52 276 50* 88 137/180/204/152/212/129 00/05/00/00 07/00/00 -- Hacking | SupAtkL3 | SupDefL3 | Hit&Away | Morale | Attacker || | |------------|------------|| Argo 47 311 20 58 188/169/209/203/216/152 00/05/00/00 07/00/00 -- SuperMode | PrevailL6 | SupDefL2 | Guard | Morale | Attacker || | |------------|------------|| Sai Saici 54 467 55* 111 191/168/216/213/220/144 00/07/00/00 07/00/00 -- SuperMode | PrevailL6 | SwordL7 | CounterL6 | Morale | InfightL7 || | |------------|------------|| Kazuya 56 325 26 26 196/163/215/186/220/160 00/05/00/00 08/00/00 -- PrevailL9 | Concentrat | CounterL8 | Guard | Morale | Attacker || | |------------|------------|| Total Cash: 875703 Total Turns: 179 Chapter "47", A Single Flower, A Green Planet, And..., in 2 turn: Spoiler So, I'm doing these out of order because the Skull Moon base drops a Radar, which might have use, and I don't want to deal with the other ones at the moment. Here's the title card. Hmm, I think I forgot to screencap that last map. Oops. Where did this generic ass spaceship come from, lol. I guess they couldn't handwave no battleship like they could last "split". Also shoutouts to the loud American in the room. After the tearful farewell, Duke is pissed enough to rush ahead. Rightly so, tbh. One man against the world. With the right parts we can start work on the boss. I have Guard cast because he's going to take a lot of damage, and while I do want him falling low enough he needs to not die. Enemy Phase retaliation. We have to defend this one or we push too low past the threshold. Turn 2: Duke killed the medifos for the cash and my team has no time to spare for them. Another Guard to not die and we take enough damage anyway to trigger the early reinforcements. I don't have an exact handle on the HP threshold, but it's probably something like 30%? You'll notice I spent some of my money. I had to give Raideen a weapon FUB for this clear, and it wasn't in the terrain I'd really prefer. Final map appears to be space, but despite being on the moon, this map doesn't count as space. Go figure. Went with Air, since that's more common than Landed for him. Enemy reinforcements also spawned, we just need to take out the bosses of each squadron. This thing can't be commanded or entered, and idk if it can be attacked, but it does have a healthbar (just missed it in the screeny). Since I did get a deploy window I figured I was barred from using any undrafteds by the spirit of the rule. Since I couldn't stuff them in the thing I didn't even want to make use of the better deploy spot (position 15), so I struggled a bit before coming up with this. We Rouse up. Then give Motherbarn a bump here along the way to our other destination. Oh, here's the health bar, I did remember to grab a pic. I think we the added move and slightly different positioning I didn't need to kill this to move from position 2 to position 3 anymore, but it was already baked into the plan by this point. Hit and Away lines us up near the second boss. Akira is going to get all of the Hopes this map. And it's important to ration out who casts when. With Horse free to act, we deliver a support attack, absolutely devastating this boss's health. No room for Bless or Cheer, so a rare case of the Ace bonus for funds taking effect. Hit and Away. Drive. No room for Bless or Cheer, and not even Ace. RIP! New reinforcements and a new wincon. Kill the King. They plopped down right in front of me. Good. Good. Jun's Hopes go next. Really regretting the lack of Bless or Cheer, but sacrifices were made on the altar of turn count. (Also why we didn't MAP the last boss and opted for single target God Voice.) Because EN is super tight and that was the difference between one Propellant and two Propellant, and I needed some extra move somewhere too. Back in action and ready to rumble. Dipping into Mari's Hopes now. Drive. Killing the Motherbarns was necessary to remove their support defends. Raideen is just doing so much damage, it's wonderful. Dropping the king below a threshold (50% I think?) triggers an event where he heals back up to 70%. It also changes his AI to flee and makes his escape a losecon. Blam. Oof, that's big return damage. Oh fuck, I just had an idea that I overlooked. Probably should have H&A him backward for heals at the end. Oops. Oh wait, no I remember why that doesn't work. The map ends on his death. Whew. Safe. Exactly enough SP. Basically a repeat of the last attack, not enough to kill but will definitely cripple. Chip for heal XP. Whatever cash I can squeeze out before the end. No Cheer nor Bless. Literally everything else explodes in lost wages. That's all she wrote. Very tightly controlled chapter. The sheer enemy density would have been wild if we let them get a turn. Finish 47 FUB: H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh Skills Parts ========================================================================================================================================================================================================================= Argo 49 161 21 65 189/170/210/204/217/153 00/05/00/00|- 07/00/00|- -- SuperMode | PrevailL6 | SupDefL2 | Guard | Morale | Attacker || MBooster | Booster |------------|------------|| Sai Saici 55 97 55* 111 192/169/217/214/221/145 00/07/00/00|- 07/00/00|- -- SuperMode | PrevailL6 | SwordL7 | CounterL6 | Morale | InfightL7 || Haro | MBooster |------------|------------|| Fuuinsaki 51 225 50* 29 181/127/202/207/207/144 00/00/00/00|- 07/00/00|- -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || Haro | MBooster | MBooster |------------|| Sayaka|V 54 444 18 6 153/176/196/168/202/154 00/00/00/00|- 10/00/00|- -- Guard | SupAtkL3 | SupDefL3 | Concentrat | SpUpL1 | || Radar | Radar | ImageSensor| ImageSensor|| Jun|MPG 53 31 30 53 180/181/198/176/210/157 00/00/00/00|- 07/00/00|- -- PrevailL5 | SupAtkL3 | SupDefL2 | Concentrat | SpUpL2 | || ImageSensor| Radar | Radar |------------|| Akira 62 294 196* 60 313/195/214/189/219/153 00/10/00/00|- 09/12/12|A 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || MBooster |(Propellant)|------------|------------|| Mari 55 446 9 0 154/180/205/197/209/139 00/00/00/00|- 12/00/00|- -- HardWorker | UnyldSpirit| SupDefL4 | Concentrat | | || ImageSensor| ApogeeMotor| ApogeeMotor| ApogeeMotor|| Total Cash: 626911 Total Turns: 181 Chapter "48", Farewell to Your Memories, in 1 turn: Spoiler Going to Mars now, since I'm still very afraid of the other chapter and this one looks super casual. Title card. Ruri's doing a Hacking. The boss decides it wants to play this at 150 Will. Two can play at that game. Another easy out. "Kill" the boss and dip. My resources here are quite a bit fewer though. And lower in quality. Two supports, a Battlship, and Daimos. Rousing with spare SP. Hoping for more Rouse. Love for the Accel. Added Fury for the Distortion pierce. Those other Rouse I was talking about. Some more chip, the best we can manage. Stuff Akito aboard. The enemy is hardwired to attack him and outranges anywhere I can move him. Plus, this gets damage on target on EP. We do get some of the Jovians to suicide for cash before the end. Only 3, but better than nothing. We pushed him below threshold. Event triggers. Wait, there's a mech inside that mech! Goodbye. With that asshole out of the way we demand the surrender of the rest. They accept. Akito fucks off again. But why though? Well, that was underwhelming. Finish 48 FUB: H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh Skills Parts ========================================================================================================================================================================================================================= Jim 51 105 1 65 167/179/192/180/195/167 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL4 | Guard | Concentrat | | || AlloyGren | AlloyGren | HighAccSgt | HighAccSgt || Harry 53 277 8 98 139/178/203/152/196/128 --/--/--/--|- --/--/--|- -- Concentrat | SPUpL2 | | | | ||------------|------------|------------|------------|| Ruri 52 466 50* 88 137/180/204/152/212/129 00/05/00/00|- 07/00/00|- -- Hacking | SupAtkL3 | SupDefL3 | Hit&Away | Morale | Attacker || ImageSensor| ImageSensor|------------|------------|| Kazuya 57 29 29 38 197/164/216/187/221/161 00/05/00/00|- 08/00/00|- -- PrevailL9 | Concentrat | CounterL8 | Guard | Morale | Attacker || Radar | Radar |------------|------------|| Kyoshiro 56 483 7 3 151/180/210/203/212/146 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL3 | CounterL6 | Concentrat | SpUpL1 | || ImageSensor| ImageSensor| Haro | Haro || Nana 56 483 0 23 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | | | | | ||------------|------------|------------|------------|| Total Cash: 644991 Total Turns: 182 Total Turns: 182 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted May 23, 2022 Share Posted May 23, 2022 Chapter "49", Starlight Serenade, in 1+6 turns: Spoiler I physically can't put it off any longer. First map has an easy misleading condition. We don't actually need 5 turns to pass though. Killing an enemy triggers an event. Now it's even easier, D2 or D3 has to convince D1. First we clean up as many enemies as we can with Zeal. I'm aiming for the higher levelled generics for better XP. Then the convince goes off and we win the map. By win, I mean, retreat, read some plot about our plan to liberate Mommy and fix the problems. Map 2 is when they give us the title card. The Dragonars are obviously still forced, and we get to deploy. "Win" condition is to get D2 or D3 to the inside part of the map. We get Bright to the required amount of Will. We cast our regenerating SP. Chip and board the Battleship. Chip and board the Battleship. Kill and Away. Guard spirit is obviously cast here (Michiru boarded off screen with Getter etc.) Some of the Gebai couldn't reach. That is why we chipped and killed those ones. The end of the day sees us with some health to spare even. Completely out of missiles and getting low on EN, but this is fine. Turn 2: Someone needs to help because the Daimaijin didn't have enough Will to use it's gated attack on us to provoke a counter. Michiru was the most expendable. Kill and Away. We lose one square of movement for our people disembarking, but this ends up a better strategic choice in the long term. Bringing one in brings the other in and changes the "Win" condition. This new one is of course a lie, but we'll pretend this is a rout map. We bring our units in, hugging the wall to affect the AI so they don't block us. Unfortunately they won't stationary and fire, they're coded to move, likely because they're hunting the D Team? I have Fury cast for the barrier pierce. It's only 1k extra damage but it helps. Michiru took a decent chunk on counter, so she can only live two attacks on EP. We dodge the full health one to let her net two kills. This looks scary, but for some reason Kaine fucks off and doesn't kill her. We defend all the Denjins. We use the last of our EN fighting the Daimajin trio that remain. We defend all the long range attacks of the Gilgazamunes, effectively neutering them since they only have 1 ammo. We have enough HP remaining, not even close. I don't really understand, but this is how the AI works here. The Daitetsujins attack Kamille, which is okay because Revenge. The second Daimajin just futzed around and did nothing though. Turn 3: D3 activates a start of turn event. We've located Mommy, she's behind a wall. We need to break it. Elle is going to choke this point, and get what kills she can while preventing us from taking penalties. Kamille busts open the wall. All the D Team, plus the new recruits gather in this conveniently blocked off (by Elle) room. Now it's a Defeat Boss map. That's much better. But he retreated behind a bunch of walls. That's much worse. It's okay, Hit and Away. Kamille had to use Zeal here, instead of fighting enemies, he's fighting walls, but my other units need it to happen to use their movement. At least he can keep up with the squad, more or less. Judau gives a parting shot before Hit and Away. Getter kills a bitch. The Gilgazamune has too much health to be worth it, we'll take guaranteed small dollars. Gasp. Using consumables. I know. I do it a fair bit this playthrough. Be proud of me. This doesn't kill, but the wounding is important. As is the repositioning. She needs Valor to kill, but it's better than taking more EP damage. I arrange them as far away from the open window to cut the angle and prevent stray attacks. Possibly hugging near wall would be better for that, but this is good enough. We defend the first three Denjins. Starting from here we fight back. Michiru's supports are saved till the three Daimajins. Point choking is working. The one Daimaijin is just getting hella stuck. Unfortunate, but not much I can do. Hayato kills the other blue, and these two yellows get wounded badly. Turn 4: Elle kills the second Daitetsujin. I reevaluate my chances of killing either the Daimaijin, and realize I have to spend my spirits on something more profitable. Kamilles Breaks and Aways. This W kill ended up being slightly less optimal than a W I end up snagging later, but I couldn't predict the future well enough and the difference in value isn't really too large. I'll live, and I'm not replaying this for pennies on the dollar. We line up next to the final door. This time we get the kill. We accel far far away, and start repairing. End Turn. Denjins are hot on our heels. The Gilgazamunes start moving now, but we've got distance and they're not going inside because we're close enough? Wounded enough? Point choking continues. These guys chase us left. Turn 5: Break and Away. We have to stay out of Dorchenkov's range here. But we also need to stay close enough to do some chip damage next turn and can't farm the mid reinforcements. We need to kill one of the Gilgazamune bodyguards to use any of our really damaging attacks, so this is slow going but the best we can really do with the squad we have. I'm softening with W attacks now. Chip damage, and a close enough Away to keep Michiru out of danger after her repair, but still get the counters in on EP. Argama has enough health now, finally, to not be in danger. End Turn. We're getting low on EN again, so we are using missiles. Except for this guy that I hadn't planned on, but he moved into the cone so he needs more damage. Not even close. These guys are making good time catching up. Fucking 1 de HP. Sigh. Point continues to be choked. Generics continue to chase. Dorchenkov. The bodyguard. Apparently Revenge multiplies the 250 from Infight, where Attacker doesn't. Curious, but we take Bank Error In Your Favor in these parts of the woods. Turn 6: Ryouma casts a Zeal to make room for Hope. Kamille only has one shot, but he makes it count. Letting Judau swoop in for a kill. There's 3 bodyguards remaining, so I geared up Hayato for 3 Support Attacks. But apparently not all of the bodyguards actually had Support Defend??? Whatever. Judau has the range to go back into the hallway. We get in a good couple of Zealed Valored Shine Sparks. At which point I noticed I miscounted my Valors, so I have to switch to Hayato and rely on EP and Revenge and S Terrain Ranks to try and make up the difference. It's going to be close. I do some quick math (ignore where I put the 1.2 in the wrong box and underestimate my outgoing damage). I didn't even relabel the attack, I was on a mission. We Hope Michiru for some extra Bless. This is the W I should have taken over the Gebai one, but again, small potatoes difference in the grand scheme of things. Get 4 out of 6 Denjins, a good effort. Get one last repair in. The final phase. One of the Gilgazamunes had enough move to reach, but I was prepared by accident. She doesn't get everything, but she did her job and choked that point. Judau ran out of EN, but even at full power I think the shield saves the Gebais, so we take the other kills. Suck it! This map was Hell! And now it's over! That's a huge payout. Bakana! We all warp out before the explosion. That's a wrap. Finish 49 FUB: H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh Skills Parts ========================================================================================================================================================================================================================= Kamiyu|R2 52 352 14 21 190/192/237/235/216/131 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL7 | ShieldL7 | Revenge | Concentrat | Hit&Away || MBooster | ApogeeMotor| ApogeeMotor|------------|| Saegusa 55 363 0 49 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL2 | | | | ||------------|------------|------------|------------|| Torres 55 363 0 49 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL2 | | | | ||------------|------------|------------|------------|| Elle|SG 55 361 22 91 165/175/221/204/194/141 00/00/00/00|- 08/00/00|- -- NewtypeL5 | SupAtkL2 | SupDefL2 | | | || PsychoFrame| PsychoFrame| ApogeeMotor|------------|| Judau|R1 57 175 58* 109 193/196/240/235/219/145 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | ShieldL7 | AssistL4 | Concentrat | Hit&Away || MBooster | MBooster | Haro |------------|| Bright 55 363 117* 95 134/223/209/154/221/135 00/04/00/00|- 07/00/00|- -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || MBooster | MBooster | (SRepair) |------------|| Hayato 61 499 62* 67 193/190/217/211/221/152 --/--/--/--|- --/--/--|- -- PrevailL9 | SupAtk+1 | SupAtkL2 | Attacker | InfightL7 | Revenge ||------------|------------|------------|------------|| Benkei 61 499 2 77 191/185/197/176/215/163 --/--/--/--|- --/--/--|- -- PrevailL9 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL6 ||------------|------------|------------|------------|| Michiru 57 178 25 25 154/182/203/181/206/151 00/05/00/00|- 10/00/00|- -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || (Repair) | Radar | Radar |------------|| Ryouma 61 499 39 34 235/184/205/178/218/156 00/10/00/00|- 09/00/12|- -- PrevailL9 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || MBooster | Haro |------------|------------|| Total Cash: 653343 Total Turns: 189 Chapter 50, Death and Rebirth, in 1+1 turns: Spoiler Final chapter in the scene. Today I realized this Evangelion title was a play on words with dual meaning since in Japanese the Angels are not referred to by what I would have expected (天使 - tenshi, angel [heaven's messenger]) but rather (使徒 - shito, disciple/apostle [messenger person]). By leaving the first in kana you could have 死と新生 (death and rebirth) or 使徒新生 (newborn "Angel"). Although I think it stretches the grammar a bit to make it work, it doesn't seem beyond the pale. This claims to be a rout map, but it lies to us. We unplug Rei for her last hurrah. Zeal to move close to position. We Rouse her. Chip and Away. God damn that's a lot of XP. LOL. And Away. This one drops a great part, we need to kill it. This is just chip enabling kills. I decide to get the front one instead because it drops a part. In the real run I have Rei do the chip and Hugo gets the kill, since he won't take that PP to the bench never to return. I didn't have enough move to do everything I wanted, so instead I gave Subaru SP skills to get a second Zeal out of him. Elvy gets one kill without using a Support. Assist coming in big here. The Obligato does nothing but defend. Again. We get the last Allegretto kill. Non-canon, see earlier note. Dropping it below 90% health triggers the same event that would trigger by routing everything else. This Vivace motherfucker shows up. We literally can't hurt it. But moving into any EP after its arrival triggers the event that ends this map segment. Good night, sweet prince. No more enemy reactions here. Frantic Evangelion story proceeds and then. Weird Al Yankovitch - I think I'm a Clone Now. Wait, that's not Adam. That's Lilith! Time to squish. The first hit is always completely blocked. But that summons our reinforcements and activates Rah Xephon. 0 funds, 0 pp, and 0 xp. You bastard. Let's get this started. And again. I have so many units, now I'm just having fun with some I don't get to use ever. Far from optimally as well, I should have stayed put and Voiced. I should have Roused before the supports. But I'm having fun. I let Shinji do the honors. It's fitting. Love that trauma. Okay, that was short and sweet, and no Battleship means forced units free, and that made incredibly manageable. Finish 50 FUB: H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh Skills Parts ========================================================================================================================================================================================================================= Shinji 53 137 84* 124 186/184/193/168/206/128 00/01/00/00|- 08/00/00|- -- Hit&Away | SupAtkL2 | Attacker | AssistL3 | Morale | Concentrat || | |------------|------------|| Rei 60 480 92* 124 189/189/196/172/214/138 00/00/00/00|- 08/00/00|- -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || Haro | MBooster |------------|------------|| Aqua 58 417 30 77 187/190/216/207/212/146 --/--/--/--|- --/--/--|- -- InfightL6 | ShieldL5 | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 59 26 135* 37 228/177/215/213/222/149 00/10/00/00|- 11/00/00|- 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Haro | MBooster | |------------|| Jim 51 105 1 65 167/179/192/180/195/167 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL4 | Guard | Concentrat | | || | | | || Harry 53 277 8 98 139/178/203/152/196/128 --/--/--/--|- --/--/--|- -- Concentrat | SPUpL2 | | | | ||------------|------------|------------|------------|| Ruri 52 466 50* 88 137/180/204/152/212/129 00/05/00/00|- 07/00/00|- -- Hacking | SupAtkL3 | SupDefL3 | Hit&Away | Morale | Attacker || | |------------|------------|| Kamiyu|R2 52 352 14 21 190/192/237/235/216/131 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL7 | ShieldL7 | Revenge | Concentrat | Hit&Away || MBooster | ApogeeMotor| ApogeeMotor|------------|| Saegusa 55 363 0 49 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL2 | | | | ||------------|------------|------------|------------|| Torres 55 363 0 49 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL2 | | | | ||------------|------------|------------|------------|| Elle|SG 55 361 22 91 165/175/221/204/194/141 00/00/00/00|- 08/00/00|- -- NewtypeL5 | SupAtkL2 | SupDefL2 | | | || PsychoFrame| PsychoFrame| ApogeeMotor|------------|| Judau|R1 57 175 58* 109 193/196/240/235/219/145 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | ShieldL7 | AssistL4 | Concentrat | Hit&Away || MBooster | MBooster | Haro |------------|| Bright 55 363 117* 95 134/223/209/154/221/135 00/04/00/00|- 07/00/00|- -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || MBooster | MBooster | (SRepair) |------------|| Argo 49 161 21 65 189/170/210/204/217/153 00/05/00/00|- 07/00/00|- -- SuperMode | PrevailL6 | SupDefL2 | Guard | Morale | Attacker || | |------------|------------|| Sai Saici 55 97 55* 111 192/169/217/214/221/145 00/07/00/00|- 07/00/00|- -- SuperMode | PrevailL6 | SwordL7 | CounterL6 | Morale | InfightL7 || | |------------|------------|| Fuuinsaki 51 225 50* 29 181/127/202/207/207/144 00/00/00/00|- 07/00/00|- -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || | | |------------|| Sayaka|V 54 444 18 6 153/176/196/168/202/154 00/00/00/00|- 10/00/00|- -- Guard | SupAtkL3 | SupDefL3 | Concentrat | SpUpL1 | || | | | || Jun|MPG 53 31 30 53 180/181/198/176/210/157 00/00/00/00|- 07/00/00|- -- PrevailL5 | SupAtkL3 | SupDefL2 | Concentrat | SpUpL2 | || | | |------------|| Hayato 61 499 62* 67 193/190/217/211/221/152 --/--/--/--|- --/--/--|- -- PrevailL9 | SupAtk+1 | SupAtkL2 | Attacker | InfightL7 | Revenge ||------------|------------|------------|------------|| Benkei 61 499 2 77 191/185/197/176/215/163 --/--/--/--|- --/--/--|- -- PrevailL9 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL6 ||------------|------------|------------|------------|| Michiru 57 178 25 25 154/182/203/181/206/151 00/05/00/00|- 10/00/00|- -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || (Repair) | Radar | Radar |------------|| Ryouma 61 499 39 34 235/184/205/178/218/156 00/10/00/00|- 09/00/12|- -- PrevailL9 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || MBooster | Haro |------------|------------|| Kazuya 57 29 29 38 197/164/216/187/221/161 00/05/00/00|- 08/00/00|- -- PrevailL9 | Concentrat | CounterL8 | Guard | Morale | Attacker || | |------------|------------|| Kyoshiro 56 483 7 3 151/180/210/203/212/146 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL3 | CounterL6 | Concentrat | SpUpL1 | || | | | || Nana 56 483 0 23 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 62 294 196* 60 313/195/214/189/219/153 00/10/00/00|- 09/12/12|A 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || | |------------|------------|| Mari 55 446 9 0 154/180/205/197/209/139 00/00/00/00|- 12/00/00|- -- HardWorker | UnyldSpirit| SupDefL4 | Concentrat | | || | | | || Total Cash: 718623 Total Turns: 191 Total Turns: 191 Quote Link to 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Balcerzak Posted June 20, 2022 Share Posted June 20, 2022 Chapter 51, Elegy of the Victors, in 1 turns: Spoiler First map of the final scene. Well, we found the Devil Gundam. It's taken over the Giganos Mass Driver and now is the Devil Mass Driver. Title Card. Nearly every G Gundam is force deployed. And Hugo, of course given how they tied the OC storyline. Only Domon gets a Will boost here, IIRC. We get to deploy the rest of our army on the bottom half of the map. The map starts as a rout map. I went with this line-up. Some SP juggling going on, Hoping after Zeals. We used bird form to eke out a couple extra tiles. Elle nets some support bumps off of Sayaka's support. With Harry's Hope's cast, we're free to kill this enemy and free up space. Hit and Away for resupply XP later. Advance and kill. Rouse. Hope. Saegusa's Hopes spent we can have Bright get a Kill and Away. More bodies killing for more Blesses, even though they'd ordinarily be repairing. They had enough move to go visit the top side. Kamille and Away. Grand Gundam is the beefiest boss, so we hit it with the God Voice before repositioning. Then we hit them all with a Valored MAP. Doing enough damage to a boss triggers the friendly Medius appearance. They're also added to the defeat condition. Hope. With Jun spent, she's free to kill. Ten kills marks Ace of Clubs. And it also triggers the first wave of reinforcements. One set of two and two, on both top and bottom. We toss another fat MAP down. Kazuya preps Love but doesn't cash that check just yet. Instead Hugo goes for a W. "So long, Champ" Allenby has some words about the Walter. That's a healthy payout. Well well well, what have we here... Eldy spent, they're free to take a kill. Renew. Bless/Cheers spent, Mari engages kill. Ryouma frantically trying to get Ace before the game ends. Kamille notching another one. 15 kills trips Argo's Black Joker. Hayato taking a W for best value. Sayaka with the final zombie takedown. Because killing the final of the three bosses is a trigger. The remaining enemies retreat, and the wave(s) we didn't spawn won't do so any more. Instead we have the final pair of enemies. So, Judau tickles the Devil Gundam here on purpose, because it's an easier threshold for the next event. (Either Grandmaster Gundam goes below 90% HP, or Devil Gundam takes any amount of damage.) This triggers a full heal on both of the bosses, but allows us to proceed. The condition finally changes to defeat Grandmaster Gundam. Knocking Grandmaster Gundam to 60 or below is the next threshold event. It does a lolguts, but then... All the Shuffle crew get full will and teleport to attack. This is such a cool combination attack. We actually end up ahead of where we left off, by a fair chunk. No Bless or Cheer here because despite claiming to have rewards when scanned, we don't get any, presumably because... Ulabe jumps ship to the Devil. And our conditions change again. I need Fuuinsaki since its on my team, so I separate away from Domon. Sadly it doesn't land below (which would be best case), but instead this awkward diagonal. Instead we rewind, move George first, and have Fuuinsaki come out to the right, for a second best scenario. Judau delivers a Hugo support, and then Hit and Aways to prime real estate. Renew. That's some serious damage. Raideen fucked off somewhere on the H&A I forgot to screen it, but we have Fuuinsaki's Hopes banked and are spending them here. Hugo advances so we can stop spending Snipe in the future. Fuuinsaki sadly doesn't have enough range on Horn attack to contribute to the Assist. We finally get visible digits. The Gundam Fighter that I have drafted take their turns. Last Fuuinsaki Hope. More pounding on the Devil Gundam. Hugo is saving SP and EN here with a cheaper attack. Bright was worth more XP. We have the damage. Another big windfall for Hugo and Aqua. Another lolvigor. For a scripted combination attack. Damn, that's badass. No more reaction from the Devil Gundam. A job well done. Finish 51 FUB: H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh Skills Parts ========================================================================================================================================================================================================================= Jim 52 105 1 65 167/179/192/180/195/167 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL4 | Guard | Concentrat | | || | | AlloyGren | HighAccSgt || Harry 55 75 8 100 140/179/204/153/197/129 --/--/--/--|- --/--/--|- -- Concentrat | SPUpL2 | | | | ||------------|------------|------------|------------|| Ruri 54 390 51* 11 138/181/205/153/213/130 00/05/00/00|- 07/00/00|- -- Hacking | SupAtkL3 | Concentrat | Hit&Away | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kamiyu|R2 57 68 17 30 194/196/241/239/220/135 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL7 | ShieldL7 | Revenge | Concentrat | Hit&Away || PsychoFrame| PsychoFrame| ApogeeMotor|------------|| Saegusa 56 409 0 10 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Torres 56 409 0 10 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Elle|SG 56 461 23 14 166/176/222/205/195/142 00/00/00/00|- 08/00/00|- -- NewtypeL5 | SupAtkL3 | SupDefL3 | Concentrat | | || HighAccSgt | Biosensor | Biosensor |------------|| Judau|R1 58 120 58* 9 194/197/241/236/220/146 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | Attacker | AssistL4 | Concentrat | Hit&Away || MBooster | Haro | Haro |------------|| Bright 56 409 118* 98 135/224/210/155/222/136 00/04/00/00|- 07/00/00|- -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || Radar | Radar | Shuffle |------------|| Argo 49 399 21 65 189/170/210/204/217/153 00/05/00/00|- 07/00/00|- -- SuperMode | PrevailL6 | SupDefL2 | Guard | Morale | Attacker || ImageSensor| ImageSensor|------------|------------|| Sai Saici 55 335 55* 11 192/169/217/214/221/145 00/07/00/00|- 07/00/00|- -- SuperMode | PrevailL6 | SwordL7 | Attacker | Morale | InfightL7 || ImageSensor| ImageSensor|------------|------------|| Fuuinsaki 52 27 50* 29 181/127/202/207/207/144 00/00/00/00|- 07/00/00|- -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || AlloyGren | NewAlloyZ | NewAlloyZ |------------|| Sayaka|V 56 116 19 9 155/178/198/170/204/156 00/00/00/00|- 10/00/00|- -- Guard | SupAtkL3 | SupDefL3 | Concentrat | SpUpL1 | || HighAccSgt | MBooster | Ewac | || Jun|MPG 54 270 31 56 180/181/198/176/210/157 00/00/00/00|- 07/00/00|- -- PrevailL6 | SupAtkL3 | SupDefL3 | Concentrat | SpUpL2 | || Booster | NewAlloyZ | Minovsky |------------|| Hayato 62 119 64* 79 194/191/218/212/222/153 --/--/--/--|- --/--/--|- -- PrevailL9 | SupAtk+1 | SupAtkL2 | Attacker | InfightL7 | Revenge ||------------|------------|------------|------------|| Benkei 62 119 2 29 192/186/198/177/216/164 --/--/--/--|- --/--/--|- -- PrevailL9 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL7 ||------------|------------|------------|------------|| Michiru 57 335 26 28 154/182/203/181/206/151 00/05/00/00|- 10/00/00|- -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || MBooster | Booster | Minovsky |------------|| Ryouma 62 119 41 46 236/185/206/179/219/157 00/10/00/00|- 09/00/12|- -- PrevailL9 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || Radar | Radar |------------|------------|| Kazuya 58 329 30 45 198/165/217/188/222/162 00/05/00/00|- 08/00/00|- -- PrevailL9 | Concentrat | CounterL8 | Guard | Morale | Attacker || Haro | Radar |------------|------------|| Kyoshiro 57 403 8 6 152/181/211/204/213/147 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL3 | CounterL6 | Concentrat | SpUpL1 | || ApogeeMotor| ApogeeMotor| ApogeeMotor| ApogeeMotor|| Nana 57 403 0 25 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 63 59 197* 3 329/196/215/190/220/154 00/10/00/00|- 09/12/12|A 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || Wolf | Wolf |------------|------------|| Mari 57 139 10 3 156/182/207/199/211/141 00/00/00/00|- 12/00/00|- -- HardWorker | UnyldSpirit| SupDefL4 | Concentrat | | || Biosensor | Biosensor | Biosensor | Biosensor || Aqua 66 369 30 109 193/196/222/213/218/152 --/--/--/--|- --/--/--|- -- InfightL7 | ShieldL5 | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 66 364 139* 33 242/182/220/218/227/154 00/10/00/00|- 11/00/12|- 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || MBooster | MBooster | MBooster |------------|| Sleeping Shinji 53 137 84* 124 186/184/193/168/206/128 00/01/00/00|- 08/00/00|- -- Hit&Away | SupAtkL2 | Attacker | AssistL3 | Morale | Concentrat || Repair | |------------|------------|| Dead Rei 60 480 92* 124 189/189/196/172/214/138 00/00/00/00|- 08/00/00|- -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || | |------------|------------|| Total Cash: 659103 Total Turns: 192 Chapter 52, The final GEAR is Hope, in 3 turns: Spoiler I ran into some emulation trouble where the game froze up on me. After some troubleshooting, my best guess was that I had gone too long on a single go, which was unexpected. Saving to the memory card (not a save state) and reloading managed to get me past this hurdle. And then it's straight away to the second map in the scene. Aqua is having a dream about chatting with Sensei, teasing her that she's popular with the boys. But then she wakes up and remembers she's out for blood now. Sad. Title Card. Deploy screen, forced Dendoh units, and they can't actually be stuffed in the battlships this time. Technically that means I could use them, but it doesn't feel right so I don't. It highlights the destination square for us. We need to make it there in 8 turns. It's not physically possible to get there faster than three, barring possible Infight7 shenanigans, but who buys Infight on battleships? Our loadout deploy, featuring Love prep. Also Drive cast. Deliberately damaging Hugo. Then we juice his Will. Same idea with Akira. Milking these support attacks to feed support units. The ReGz aren't capable of killing, but they'll deliver enough damage to get the job done on the next pass. I fished for Judau damage too, I guess. Kill and Heal. Hugo advances, positioning for prime supports next turn. Heal. MAP chip and Away. Ryouma into Hayato supports clean up what's left. We sneak a heal off Elle. Hayato chunks it enough for Kazuya to kill. Our battleships advance to their limits. We grap a final heal. And Enemy phase. Some of the Bugs advance, but most of the enemies are stationary. Turn 2: We notch a couple of Virus kills and then, Enemy reinforcement wave 1 arrives. I ran out of things I needed to do, and Akira's overlevelled, so he ends up just moving. In range for heals, of course. Jun gets this kill with Nadesico support. Then the Nadesico Kill and Away, they stop ahead of their full move, but with enough in the tank to make it out next turn. The Argama cast Guard and does their own Kill and Away, right into the thick of things. Three more kills and then, Enemy reinforcement wave 2 arrives. Sneaking some heal XP as usual. Jim and Michiru have bad space ranks, so any of those tiles with rocks are a huge problem for them, which is why they have to go the bottom route. Top was just not working out when I tried it initially. Heal. Assist sneaking out additional uses of Hugo. Getting some chip in with my heavy hitters with their placements being a focus towards the future. It's actually less health than this, I just missed the final frame. The enemies cluster, with their AI being unpredictable, and honestly, after around this point my "plan" was just "I don't know where things are going to go, let's just try it". I end up being woefully inefficient with SP, and could have easily squeezed out more Cheers if I reran it properly, but at least everything died to double $. Turn 3: Zero spawns and does serious damage to the Nadesico. Akito spawns and does fixed damage to Zero. I misplayed the EP EN, but I had spare Renew on hand so again, I didn't replay it. We toss down a couple Hope. Hugo repositions and chunks Zero. More Hope. I gave Elle this kill, which is the only one that gives full XP and any PP, due to the quirk in the Rebirth skill Zero possesses. I wanted her to hit a threshold for SP to get to triple Daunt cast in case I need it, and this way I have that locked up and don't need to worry. Another chunking. Another Zero kill. We Rouse Nadesico. Heal Hugo. Hope and Renew. The final Nadesico support. I needed a touch more damage on this Lock. This Away positioning was terrible, but I was flying by the seat of my pants here. Bright will be fine guys, don't worry. That's some juicy rewards. Peace out. Freed up space for our third Zero kill. Just repositioning, nothing to see here. Hope. Chunk and heal. The fourth and final (for me) Zero kill. So far he kept giving unique dialogue as I did it, but I ran out of gas about here. Different guides gave differing numbers for how many are needed for the secret, so ymmv. These guys all have support defend, so this gets a little tricky. W attacks help. Support attacks also, to an extent. Hugo helps out as well. More Hope for more Cheers etc. We can't reach anything, so we bring her down to get healed. Judau gets the kill with his final shot, and peaces out. Akira claims a huge swath with MAP. Peaces out. Renew first. Last two kills. Now the resupply. Heal, resupply. Getter is fine, don't worry about it. And out. Target point reached. Zero targets Ogre. They fall to the Galf planet while everyone else heads after them. Mission accomplished. Finish 52 FUB: H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh Skills Parts ========================================================================================================================================================================================================================= Jim 57 147 3 75 171/183/196/184/199/171 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL4 | Guard | Concentrat | | || MBooster | HighAccSgt | NewAlloyZ | HighAccSgt || Harry 61 31 8 127 144/183/208/157/201/133 --/--/--/--|- --/--/--|- -- Concentrat | SPUpL2 | | | | ||------------|------------|------------|------------|| Ruri 60 484 60* 56 143/186/210/158/218/135 00/05/00/00|- 07/00/00|- -- Hacking | SupAtkL3 | Concentrat | Hit&Away | Morale | Attacker || MBooster | MBooster |------------|------------|| Kamiyu|R2 58 353 19 40 195/197/242/240/221/136 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | ShieldL7 | Revenge | Concentrat | Hit&Away || Radar | PsychoFrame| ApogeeMotor|------------|| Saegusa 59 300 0 30 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Torres 59 300 0 30 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Elle|SG 62 376 26 41 170/180/229/212/199/146 00/00/00/00|- 08/00/00|- -- NewtypeL6 | SupAtkL3 | SupDefL3 | Concentrat | | || Haro | ImageSensor| ImageSensor|------------|| Judau|R1 58 422 59* 14 194/197/241/236/220/146 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | Attacker | AssistL4 | Concentrat | Hit&Away || Wolf | Radar | Shuffle |------------|| Bright 59 300 128* 52 138/251/213/158/225/139 00/04/00/00|- 07/00/00|- -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || MBooster | MBooster | MBooster |------------|| Sai Saici 58 292 58* 21 195/172/220/217/224/148 00/07/00/00|- 07/00/00|- -- SuperMode | PrevailL7 | SwordL7 | Attacker | Morale | InfightL7 || Shuffle | LargeGen |------------|------------|| Fuuinsaki 57 14 53* 39 185/131/206/211/211/148 00/00/00/00|- 07/00/00|- -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || Radar | NewAlloyZ | NewAlloyZ |------------|| Sayaka|V 59 476 19 9 158/181/201/173/207/159 00/00/00/00|- 10/00/00|- -- Guard | SupAtkL3 | SupDefL3 | Concentrat | SpUpL1 | || HighAccSgt | EWAC | IField | ApogeeMotor|| Jun|MPG 57 85 33 66 183/184/201/179/213/160 00/00/00/00|- 07/00/00|- -- PrevailL6 | SupAtkL3 | SupDefL3 | Concentrat | SpUpL2 | || Booster | ImageSensor| ApogeeMotor|------------|| Hayato 62 207 64* 94 194/191/218/212/222/153 --/--/--/--|- --/--/--|- -- PrevailL9 | SupAtk+1 | SupAtkL2 | Attacker | InfightL7 | Revenge ||------------|------------|------------|------------|| Benkei 62 207 2 44 192/186/198/177/216/164 --/--/--/--|- --/--/--|- -- PrevailL9 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL7 ||------------|------------|------------|------------|| Michiru 59 116 27 33 156/184/205/183/208/153 00/05/00/00|- 10/00/00|- -- SwordL3 | SupDefL3 | SP Regen | Concentrat | | || Radar | ImageSensor| EWAC |------------|| Ryouma 62 207 44 61 236/185/206/179/219/157 00/10/00/00|- 09/12/12|S -- PrevailL9 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || Haro | MegaGen |------------|------------|| Kazuya 59 389 33 55 199/166/218/189/223/163 00/05/00/00|- 08/00/00|- -- PrevailL9 | Concentrat | CounterL8 | Guard | Morale | Attacker || Booster | Shuffle |------------|------------|| Kyoshiro 62 219 8 6 155/184/214/207/216/150 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL3 | CounterL6 | Concentrat | SpUpL1 | || Biosensor | Biosensor | AlloyGren | EWAC || Nana 62 219 0 25 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 63 186 201* 23 329/196/215/190/220/154 00/10/00/00|- 09/12/12|A 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || Booster | Wolf |------------|------------|| Mari 59 244 10 3 158/184/209/201/213/143 00/00/00/00|- 12/00/00|- -- HardWorker | UnyldSpirit| SupDefL4 | Concentrat | | || ApogeeMotor| ApogeeMotor| AlloyGren | Biosensor || Aqua 66 460 30 14 193/196/222/213/218/152 --/--/--/--|- --/--/--|- -- InfightL7 | ExpUp | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 66 441 140* 38 242/182/220/218/227/154 00/10/00/00|- 11/12/12|S 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || Shuffle | Radar | Haro |------------|| Argo 49 399 21 65 189/170/210/204/217/153 00/05/00/00|- 07/00/00|- -- SuperMode | PrevailL6 | SupDefL2 | Guard | Morale | Attacker || Repair | Repair |------------|------------|| Sleeping Shinji 53 137 84* 124 186/184/193/168/206/128 00/01/00/00|- 08/00/00|- -- Hit&Away | SupAtkL2 | Attacker | AssistL3 | Morale | Concentrat || Repair | |------------|------------|| Dead Rei 60 480 92* 124 189/189/196/172/214/138 00/00/00/00|- 08/00/00|- -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || | |------------|------------|| Total Cash: 409583 Total Turns: 195 Chapter 53, W-Infinity, in 2 turns: Spoiler Third mission of the final scene. No scenario mode, we go straight to the Title card. Deploy screen. Shoot down Zero. This is our setup. Varying amounts of Rouse. Topped with Love. And Hope. Taking this opportunity to power-level Argo and giving Sai a chance to take the bench for a change. Some initial kills to build Will. Hit and Away. Load Dendoh onto the Argama. I wasn't sure this was going to work, but it did and simplified other problems I was having, so huzzah. Shine Spark. Hit and Away. Okay, we killed Zero. Sadly, it seems to have kept track that we killed him last map, and we don't get full XP or any PP for this or subsequent kills. What a ripoff. Hit and Away. Judau engaging Hugo. Second Zero kill. Our objective is still to kill Zero. How frustrating. Judau delivers Hugo supports. Assist and Away. We want him within Bug range so they can attack and get countered. I needed a high-levelled unit to get hurt and healed, so this one won. Yeah, I hear you. He respawns again, who could have seen this coming. This is new at least, he's changes his form. I wasn't aware he'd move if I'd moved Dendoh, as this negates some of the other things I planned specifically to open a hole, but neat. The fact that he can still event battle without forcing Dendoh to leave the battleship is amazing. The last Data Weapon awakens. It's a girl. Altair tags into Ogre, and does some fixed damage to Zero. The wincon is now to bring Dendoh to the basement. I stuff the event units onto Argama. Kamille and Away. This would have opened a hole if Zero was still blocking my way, but I needed Dendoh's square for the final support attack position alongside Getter. Hugo loads up. Heal XP. We snipe this Bug. The reinforcement ones have more bloated HP pools. Getter will be fine. We fish for a crit on the Spiral Castle here. And everything else dies to Valor. And Away. Once more, with feeling. And onto the battleship you go. I could have taken this kill earlier, but I was still juggling ideas about resupplying instead and taking it on EP. A couple heals. Argo hulks out on EP. I have Mari tank for Michiru. Bright needs to land this shot. Turn 2: Strike while the enemy Will is low(ish). Otherwise it one-shots you. Argo delivers some damage to Zero. Judau Kills and Away. So Kamille can take his spot. Elle Alerts and delivers support. We spend Fuuinsaki's Hopes. I had to land on the ground because I was lazy and didn't fish for a dodge on EP. Thankfully terrain saves me. Love gets it done. This kill was wholly unnecessary, but I had a lot of units that otherwise had nothing to do. MAP. And Away. Anywhere in the basement is fine. They bust through a wall and reveal the Galf Emperor. The Phoenix gives them a giant sword and they hack away in an event battle. Conditions now allow us to kill Zero without him respawning. The downside is if we don't also kill the Emperor on the same turn we lose. I'll take that bet. "Hurry!" Nice rewards. Empty turns of Zealed movement from my carries. Hugo first. Hope. Oof that hurts. Hope. We have visible numeros! Hope. Renews. Another chunking. Fuuinsaki can dodge this. Good cash. Stray Bless/Cheers. Some heals. Mari had a free Cheer from her passive, so she got the nod here. I still had a Hope in the tank, and nothing to really use it on. Oh well. Onore ningen!! Huge gains. There's a movie for it disintigrating. The remaining Spiral Castles go up in smoke. There was no way I had the juice to kill a second without losing turns. Galf Emperor and Zero eliminated. Hail to the Victors. Finish 53 FUB: H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh Skills Parts ========================================================================================================================================================================================================================= Jim 59 322 9 28 173/185/198/186/201/173 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL4 | Guard | Concentrat | SPUpL2 | || Shuffle | AlloyZ | NewAlloyZ | HighAccSgt || Harry 61 235 8 57 144/183/208/157/201/133 --/--/--/--|- --/--/--|- -- Concentrat | SPUpL4 | | | | ||------------|------------|------------|------------|| Ruri 61 198 65* 25 143/200/210/158/218/135 00/05/00/00|- 07/00/00|- -- Hacking | SupAtkL3 | Concentrat | Hit&Away | Morale | Attacker || Radar | MBooster |------------|------------|| Kamiyu|R2 59 267 21 45 196/198/243/241/222/137 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | ShieldL7 | Revenge | Concentrat | Hit&Away || Shuffle | PsychoFrame| ImageSensor|------------|| Saegusa 60 192 0 38 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Torres 60 192 0 38 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Elle|SG 62 405 27 44 170/180/229/212/199/146 00/00/00/00|- 08/00/00|- -- NewtypeL6 | SupAtkL3 | SupDefL3 | Concentrat | | || ApogeeMotor| ApogeeMotor| Radar |------------|| Judau|R1 60 131 60* 19 195/198/242/237/221/147 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | Attacker | AssistL4 | Concentrat | Hit&Away || Wolf | Wolf | Haro |------------|| Bright 60 192 132* 20 138/264/213/158/225/139 00/04/00/00|- 07/00/00|- -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || MBooster | MBooster | MBooster |------------|| Argo 57 272 26 80 195/176/216/210/223/159 00/05/00/00|- 07/00/00|- -- SuperMode | PrevailL7 | SupDefL2 | Guard | Morale | Attacker || Minovsky | ImageSensor|------------|------------|| Fuuinsaki 59 53 55* 45 187/133/208/213/213/150 00/00/00/00|- 07/00/00|- -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || Radar | ApogeeMotor| NewAlloyZ |------------|| Sayaka|V 61 95 19 9 158/181/201/173/207/159 00/00/00/00|- 10/00/00|- -- Guard | SupAtkL3 | SupDefL3 | Concentrat | SpUpL1 | || HighAccSgt | EWAC | IField | Booster || Jun|MPG 59 51 36 35 185/186/203/181/215/162 00/00/00/00|- 07/00/00|- -- PrevailL6 | SupAtkL3 | SupDefL3 | Concentrat | SpUpL3 | || Minovsky | ImageSensor| NewAlloyZ |------------|| Hayato 68 119 65* 23 210/195/222/216/226/157 --/--/--/--|- --/--/--|- -- PrevailL9 | SupAtk+2 | SupAtkL2 | Attacker | InfightL7 | Revenge ||------------|------------|------------|------------|| Benkei 68 119 2 66 196/190/202/181/220/168 --/--/--/--|- --/--/--|- -- PrevailL9 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL7 ||------------|------------|------------|------------|| Michiru 60 466 27 3 156/184/205/183/208/153 00/05/00/00|- 10/00/00|- -- SwordL3 | SupDefL3 | SP Regen | Concentrat | SpUpL1 | || Radar | Booster | Booster |------------|| Ryouma 68 119 45 23 255/189/210/183/223/161 00/10/00/00|- 09/12/12|S -- PrevailL9 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || PsychoFrame| MegaGen |------------|------------|| Kazuya 62 107 35 72 200/167/219/190/224/164 00/05/00/00|- 08/00/00|- -- PrevailL9 | Concentrat | CounterL9 | Guard | Morale | Attacker || Radar | Shuffle |------------|------------|| Kyoshiro 64 280 9 6 157/186/216/209/218/152 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL3 | CounterL7 | Concentrat | SpUpL1 | || ImageSensor| Chobham | AlloyGren | EWAC || Nana 64 280 0 25 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 68 399 214* 82 337/199/218/193/223/157 00/10/00/00|- 09/12/12|A 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || MBooster | Haro |------------|------------|| Mari 61 89 11 6 158/184/209/201/213/143 00/00/00/00|- 12/00/00|- -- HardWorker | UnyldSpirit| SupDefL4 | Concentrat | | || Dustproof | ApogeeMotor| AlloyGren | Biosensor || Aqua 67 179 30 14 193/196/222/213/218/152 --/--/--/--|- --/--/--|- -- InfightL7 | ExpUp | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 67 123 140* 2 251/182/220/218/227/154 00/10/00/00|- 11/12/12|S 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || MBooster | Haro | Haro |------------|| Sai Saici 58 292 58* 21 195/172/220/217/224/148 00/07/00/00|- 07/00/00|- -- SuperMode | PrevailL7 | SwordL7 | Attacker | Morale | InfightL7 || | LargeGen |------------|------------|| Sleeping Shinji 53 137 84* 124 186/184/193/168/206/128 00/01/00/00|- 08/00/00|- -- Hit&Away | SupAtkL2 | Attacker | AssistL3 | Morale | Concentrat || Repair | |------------|------------|| Dead Rei 60 480 92* 124 189/189/196/172/214/138 00/00/00/00|- 08/00/00|- -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || | |------------|------------|| Total Cash: 611663 Total Turns: 197 Total Turns: 197 Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted July 4, 2022 Share Posted July 4, 2022 (edited) Chapter 54, Soul's Refrain , in 2+1?+2 turns: Spoiler We head back to Earth, now that Dendoh is all wrapped up, and prepare to be bewildered by Eva and Rah Xephon plot. I don't think this story minimap we don't have any control in logs the mystery turn, but then again, I can't be certain it doesn't. First we have to do Rah Xephon plot. I start by weakening an enemy in this position. This allows us to get 2 kills and build up some will. With a little more XP from chipping we learn a vital spirit. Turn 2: We cast Valor and go sit in this position and defend/evade forever on EP. Elvy charges and Valors the boss. On EP she kills 7 enemies and no more. That leaves the boss at 119 Will, right below his barrier turns on. She easily could kill more but we can't allow that. The matchup isn't great, but it's fine. We have to ration our EN so we can take the barrier hit and still fire it off, which means balancing dodges versus defends earlier, and it's especially vital because getting hit build will and... Well, we push it just past retreat threshold here. Obviously this could be solved by spending more money, but it's a waste when they're only getting used on this stage and never again. Anyway, with the early fuck off forced, we save a good amount of time. Ayato is surrounded and in dire straits. What a cliffhanger! Now we switch over to the real map of the map. If that makes any sense. Asuka is getting a fire lit under her. There's a plot mandated movement and combat. Maybe this is the mystery missing turn? When we have full control I cast Gain and Alert (to save EN) and move here. We don't attack since with Revenge she's stronger on counters. Two of the far Dragoons attack at max range, and have to die to this alpha strike move. The rest of them run at her and die quite easily with much higher hit rates. I recommend using the Palette Rifle for best value. Only this last one gets to 1-range for the knife. This asshole and Omzack fuck off at this point. Oh dear. Here they come. It's still Enemy Phase, so they'll start in on me immediately. They give us the courtesy of a new wincon, for whatever reason. This part of the EP is rough. You're rigging for crits, or your spending money upgrading weapons, and you're definitely funneling any PP she has from spare forced kills into raw stats. Attacker would have been amazing but she didn't have that much for me. Also, you only have enough EN for 3 AT fields, so there's the 5/7 of the ammo weapon, and the last MP Eva I just can't kill on EP no matter what happens. See you just don't have the resources after a certain point. She's excited about it, though. Turn 2: Anyway, it's for the best, as if you did kill it on EP, they'd respawn and continue attacking and then Asuka would die and there'd be penalties and shit. Have Alert up here so she can survive a MAP attack from the team. It hurts seeing, every time. Yeah, that's a blue-screen. God, I love this background girl back in the control room. So expressive. Anyway, Rom gives a speech as our team makes their timely arrival. We can see the mystery turn definitely happened somewhere in here already. So strange. We start all the way at 150 Will, thankfully. Shinji shows up way over here, but that's fine, cause we positioned Asuka as close as we possibly could, so he can at least contribute something. Final conditions. We obviously stow the jobbers we can't use. What an amazing powerlevelling session that was, lmao. Alert preserved through that event combat, thankfully. Judau delivers some support attacks to start softening up two of the top four. Hit and Aways over toward this area. Elle delivers another Akira support. MAP And Away. All the enemies are still alive because of their monstrous health, but it's okay. We give a Hope. And we can unleash a Souled Assisted attack. It doesn't do as much as I'd like, but 150 Will enemies, what can you do. Judau's job's not done, he heads vaguely toward Raideen. More Hope. Shinji puts on his running shoes and comes to help. A little softening action with our only battleship for the map (thanks boson jumping). Pay no attention to the fact Shinji nearly got jobbed, he cleans up a second of the top enemy quad. Daimos grabs a third, and I transition my attention to the bottom half of the map. Yeah, get fucked! And Away. Renew. Hope. You love to see it. I am actually fishing for non-crits on both or else I'll kill, lol. He comes back to be a repair target later. Feeding kills to Ryouma. Sai can play too. Kamille needs a Zeal to get in place, but then goes in. Judau takes the last. Hope. I change my mind (as you can tell from the spirits) and deliberately don't crit, so I can get hurt and provide a healing target. Still have enough casts to get the money, it's no biggie. Heals. Resupply. Hugo Zealed to get close enough to give the support attack XP bonus, lol. When I actually have units it turns out maps are easy. Eva series dealt with. We return to base. Finish 54 FUB: H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh Skills Parts ========================================================================================================================================================================================================================= Jim 60 142 9 28 173/185/198/186/201/173 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL4 | Guard | Concentrat | SPUpL2 | || Shuffle | AlloyZ | NewAlloyZ | HighAccSgt || Shinji 62 90 86* 26 223/190/199/174/212/134 00/01/00/00|- 08/00/10|- -- Hit&Away | SupAtkL2 | Attacker | AssistL3 | Morale | Concentrat || MBooster | Minovsky |------------|------------|| Harry 61 293 8 7 144/183/208/157/201/133 --/--/--/--|- --/--/--|- -- Concentrat | SPUpL5 | | | | ||------------|------------|------------|------------|| Ruri 61 256 65* 1 143/206/210/158/218/135 00/05/00/00|- 07/00/00|- -- Hacking | SupAtkL3 | Concentrat | Hit&Away | Morale | Attacker || Shuffle | Shuffle |------------|------------|| Kamiyu|R2 62 472 22 58 197/199/244/242/223/138 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | ShieldL7 | Revenge | Concentrat | Hit&Away || ApogeeMotor| PsychoFrame| Radar |------------|| Elle|SG 63 14 27 44 171/181/233/216/200/147 00/00/00/00|- 08/00/00|- -- NewtypeL7 | SupAtkL3 | SupDefL3 | Concentrat | | || Biosensor | Biosensor | PsychoFrame|------------|| Judau|R1 63 356 61* 16 197/204/244/239/223/149 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | Attacker | AssistL4 | Concentrat | Hit&Away || MBooster | MBooster | Radar |------------|| Sai Saici 62 28 59* 14 202/174/222/219/226/150 00/07/00/00|- 07/00/00|- -- SuperMode | PrevailL7 | SwordL7 | Attacker | Morale | InfightL7 || ImageSensor| ImageSensor|------------|------------|| Fuuinsaki 59 53 55* 45 187/133/208/213/213/150 00/00/00/00|- 07/00/00|- -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || | | NewAlloyZ |------------|| Sayaka|V 62 135 19 9 159/182/202/174/208/160 00/00/00/00|- 10/00/00|- -- Guard | SupAtkL3 | SupDefL3 | Concentrat | SpUpL1 | || HighAccSgt | EWAC | ApogeeMotor| Booster || Jun|MPG 62 256 48 48 186/187/204/182/216/163 00/00/00/00|- 07/00/00|- -- PrevailL6 | SupAtkL3 | SupDefL3 | Concentrat | SpUpL3 | || Minovsky | ImageSensor| NewAlloyZ |------------|| Hayato 68 249 65* 29 215/195/222/216/226/157 --/--/--/--|- --/--/--|- -- PrevailL9 | SupAtk+2 | SupAtkL2 | Attacker | InfightL7 | Revenge ||------------|------------|------------|------------|| Benkei 68 249 2 27 196/190/202/181/220/168 --/--/--/--|- --/--/--|- -- PrevailL9 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL8 ||------------|------------|------------|------------|| Michiru 61 178 27 3 156/184/205/183/208/153 00/05/00/00|- 10/00/00|- -- SwordL3 | SupDefL3 | SP Regen | Concentrat | SpUpL1 | || Radar | ApogeeMotor| |------------|| Ryouma 68 249 47 29 260/189/210/183/223/161 00/10/00/00|- 09/12/12|S -- PrevailL9 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || MBooster | Booster |------------|------------|| Kazuya 64 198 36 85 202/169/221/192/226/166 00/05/00/00|- 08/00/00|- -- PrevailL9 | Concentrat | CounterL9 | Guard | Morale | Attacker || Radar | Shuffle |------------|------------|| Kyoshiro 66 234 9 6 159/188/218/211/220/154 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL3 | CounterL7 | Concentrat | SpUpL1 | || ApogeeMotor| Chobham | AlloyGren | EWAC || Nana 66 234 0 25 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 68 414 214* 2 357/199/218/193/223/157 00/10/00/00|- 09/12/12|A 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || Booster | Haro |------------|------------|| Mari 63 278 11 6 160/186/211/203/215/145 00/00/00/00|- 12/00/00|- -- HardWorker | UnyldSpirit| SupDefL4 | Concentrat | | || Dustproof | ApogeeMotor| AlloyGren | Biosensor || Aqua 67 179 30 14 193/196/222/213/218/152 --/--/--/--|- --/--/--|- -- InfightL7 | ExpUp | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 67 123 140* 2 251/182/220/218/227/154 00/10/00/00|- 11/12/12|S 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || | | Haro |------------|| Saegusa 60 192 0 38 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Torres 60 192 0 38 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Bright 60 192 132* 20 138/264/213/158/225/139 00/04/00/00|- 07/00/00|- -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || Repair | | |------------|| Argo 57 272 26 80 195/176/216/210/223/159 00/05/00/00|- 07/00/00|- -- SuperMode | PrevailL7 | SupDefL2 | Guard | Morale | Attacker || Minovsky | ImageSensor|------------|------------|| Dead Rei 60 480 92* 124 189/189/196/172/214/138 00/00/00/00|- 08/00/00|- -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || | |------------|------------|| Total Cash: 675423 Total Turns: 202 Chapter 55, Across Far Away Eternity, in 1 turn: Spoiler The scene goes on. MX name drop. Again. Picking up where we left off... Event movies. Oops, suddenly awakened. Title card. Big Rei. She's looking healthy. I guess. Taking out the trash. Okay, enough forced units I can deploy everyone. But using them? Impossible, we're placed so far away. Kill all non RahXephons. Positioning my units so the useful ones cna reach things. Rouse. Get wounded by the counter. Approaching. Damage each of the ones the MAP can't reach. Even without the S rank in Space it still puts up big numbers. Return to get healed later. SP incoming. Noticably less than last map. Juicing back up. We'll get 'em on the third wave. Told you. Returning to base. Rouse. We head to the right one first. Valor + nonValor is good enough after the earlier soften. Hope. Same story as before with a XP granting session in the middle. SP granting as well, lol. We kill it now. NANI!? Oh. These assholes. Rouse. Accel and barely reach. Accel and barely reach. Love Love Rouse. Barely reach. Can't reach, need to Zeal. Also get Roused. Can't reach, need to Zeal. Been awhile since we broke out this tool in our arsenal. We gave Shinji S Space weapons, so it does good work. A couple more moves from Judau to get 'em nice and soft. Hope. Feeding Ryouma. Captain, somethings coming! It's friendly(?) Medius Locus. New conditions. Also this asshole. I still have way more than enough Hope. Just take your beating. After I fill the tanks. Yeah, one more after this. Some heals tho. I have a genius idea for more XP. Okay, it took awhile and didn't pay off that well, but try and stop me. Unnecessary/10. After the kill. Comes the story kill. All enemies but the Xephons are down. Now they're story fighting each other. Right in front of my salad. It's very pretty. Raideen has joined the battle! RIP. Oh shit. She's stealing the Star of La Mu. Welp. That's our next mission. Finish 55 FUB: H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain Char Lv XP K PP Mel/Sht/Hit/Eva/Skl/Def HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh Skills Parts ========================================================================================================================================================================================================================= Jim 61 262 9 28 173/185/198/186/201/173 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL4 | Guard | Concentrat | SPUpL2 | || Shuffle | AlloyZ | NewAlloyZ | HighAccSgt || Shinji 62 257 86* 26 223/190/199/174/212/134 00/01/00/00|- 08/10/10|S -- Hit&Away | SupAtkL2 | Attacker | AssistL3 | Morale | Concentrat || MBooster | Wolf |------------|------------|| Harry 61 293 8 7 144/183/208/157/201/133 --/--/--/--|- --/--/--|- -- Concentrat | SPUpL5 | | | | ||------------|------------|------------|------------|| Ruri 61 256 65* 1 143/206/210/158/218/135 00/05/00/00|- 07/00/00|- -- Hacking | SupAtkL3 | Concentrat | Hit&Away | Morale | Attacker || Repair | |------------|------------|| Kamiyu|R2 63 50 22 58 198/200/245/243/224/139 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | ShieldL7 | Revenge | Concentrat | Hit&Away || Haro | Radar | AlloyGren |------------|| Elle|SG 63 14 27 44 171/181/233/216/200/147 00/00/00/00|- 08/00/00|- -- NewtypeL7 | SupAtkL3 | SupDefL3 | Concentrat | | || Biosensor | Biosensor | PsychoFrame|------------|| Saegusa 60 192 0 38 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Torres 60 192 0 38 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | SpUpL3 | | | | ||------------|------------|------------|------------|| Bright 60 192 132* 20 138/264/213/158/225/139 00/04/00/00|- 07/00/00|- -- Attacker | SupAtkL3 | SupDefL3 | ESave | Hit&Away | Morale || Repair | | |------------|| Judau|R1 64 0 61* 16 198/205/245/240/224/150 00/05/00/00|- 08/00/00|- 00 NewtypeL8 | SwordL8 | Attacker | AssistL4 | Concentrat | Hit&Away || Wolf | Shuffle | Shuffle |------------|| Argo 57 272 26 80 195/176/216/210/223/159 00/05/00/00|- 07/00/00|- -- SuperMode | PrevailL7 | SupDefL2 | Guard | Morale | Attacker || Minovsky | ImageSensor|------------|------------|| Sai Saici 62 28 59* 14 202/174/222/219/226/150 00/07/00/00|- 07/00/00|- -- SuperMode | PrevailL7 | SwordL7 | Attacker | Morale | InfightL7 || ImageSensor| ImageSensor|------------|------------|| Fuuinsaki 59 53 55* 45 187/133/208/213/213/150 00/00/00/00|- 07/00/00|- -- SupDefL3 | SupAtkL3 | Hit&Away | Concentrat | SPUpL3 | || | | NewAlloyZ |------------|| Sayaka|V 64 167 19 9 161/184/204/176/210/162 00/00/00/00|- 10/00/00|- -- Guard | SupAtkL3 | SupDefL3 | Concentrat | SpUpL1 | || MBooster | MBooster | MBooster | Booster || Jun|MPG 62 256 48 48 186/187/204/182/216/163 00/00/00/00|- 07/00/00|- -- PrevailL6 | SupAtkL3 | SupDefL3 | Concentrat | SpUpL3 | || Minovsky | ImageSensor| NewAlloyZ |------------|| Hayato 70 27 65* 60 217/197/224/218/228/159 --/--/--/--|- --/--/--|- -- PrevailL9 | SupAtk+2 | SupAtkL2 | Attacker | InfightL7 | Revenge ||------------|------------|------------|------------|| Benkei 70 27 2 58 198/192/204/183/222/170 --/--/--/--|- --/--/--|- -- PrevailL9 | SupDefL2 | Guard | Concentrat | SP Regen | SPUpL8 ||------------|------------|------------|------------|| Michiru 64 92 27 3 159/187/208/186/211/156 00/05/00/00|- 10/00/00|- -- SwordL3 | SupDefL3 | SP Regen | Concentrat | SpUpL1 | || Radar | | ApogeeMotor|------------|| Ryouma 70 27 49 60 262/191/212/185/225/163 00/10/00/00|- 09/12/12|S -- PrevailL9 | SP Regen | UnyldSpirit| Attacker | Concentrat | SPUpL1 || Haro | Booster |------------|------------|| Kazuya 64 344 36 85 202/169/221/192/226/166 00/05/00/00|- 08/00/00|- -- PrevailL9 | Concentrat | CounterL9 | Guard | Morale | Attacker || Haro | Haro |------------|------------|| Kyoshiro 66 494 9 6 159/188/218/211/220/154 00/00/00/00|- 10/00/00|- -- SupAtkL3 | SupDefL3 | CounterL7 | Concentrat | SpUpL1 | || ApogeeMotor| Chobham | AlloyGren | EWAC || Nana 66 494 0 25 ---/---/---/---/---/--- --/--/--/--|- --/--/--|- -- Concentrat | | | | | ||------------|------------|------------|------------|| Akira 69 139 222* 93 358/200/219/194/224/158 00/10/00/00|- 09/12/12|A 00 Telekinetic| Hit&Away | InfightL7 | SupAtkL2 | Concentrat | Attacker || Booster | Radar |------------|------------|| Mari 64 306 11 6 161/187/212/204/216/146 00/00/00/00|- 12/00/00|- -- HardWorker | UnyldSpirit| SupDefL4 | Concentrat | | || Dustproof | ApogeeMotor| AlloyGren | Biosensor || Aqua 70 179 30 56 195/198/224/215/220/154 --/--/--/--|- --/--/--|- -- InfightL7 | ExpUp | SupDefL4 | SP Regen | Concentrat | SPUpL9 ||------------|------------|------------|------------|| Hugo 69 375 143* 44 252/183/221/219/228/155 00/10/00/00|- 11/12/12|S 00 Fortune | SupAtkL2 | Concentrat | Attacker | Morale | InfightL7 || MBooster | MBooster | MegaGen |------------|| Dead Rei 60 480 92* 124 189/189/196/172/214/138 00/00/00/00|- 08/00/00|- -- Hit&Away | SupAtkL3 | Attacker | Concentrat | Morale | SP Regen || | |------------|------------|| Total Cash: 621663 Total Turns: 203 Chapter 56, The Promised Land, in 2 turns: Spoiler Here we go. Jupiter Terra. The Final deployment. Conditions. Most people don't get to play. Spirit raising efforts. Hit rate reduction. Drive. The first batch of attacks. Judau just approaches. And we regroup back toward him. I piled all my people in here. Next batch of attacks. Finally. Form one is down. Now we have to kick Form 2's ass. No hit rates for you. Since I couldn't math out how to do another 600000 HP I just end my turn and double evade the All in 1. Turn 2: Ruri putting in work here. She's big. Sadly even my triple Daunt won't be enough to turn off her barrier. More Love prep. Full EN refill. More support delivery. Some Rouses off of SP Regen. Some support delivery and Hugo Renewal. Also Hope. Hugo repositions and Akira gets Hope. More Support delivery. Snipe allows them to contribute via support. Dropping below 70% triggers Rah Xephon to show up. Part of why I didn't bother chunking and just ended immediately. That and the 10% health regen. Don't let Ayato die. Okay. Our Hit and Away lands us here. 4 way Assist. For just a meager ReGZ I'll take that output. We'll also deliver Shinji support. 3 way Assist. I'd even given Benkei a level in support attack in my mad efforts to try to find a 1 turn, lol. Hope springs eternal. Harry can get another hope with this fancy beverage. Keep fighting. Dropping below 40% or so Albero talks to us from inside the beast. Fight Hope Fight Hope. It's basically all down to my Zeals. And Renews. And away with you. I do end up with a lot of unused hope, but only because of all the extra damage I could put out due to a second turn. I do spend a few of them getting through these next few attacks. Confidence, confusion, confrontation. Remember to always survive. That's the Cry Wolves' Iron Rule. We did it, gang! The Nadesico B comes to pick us up when we return to regular space. The Epilogue and the End Scroll. Thank you for reading. You get an Alloy Gren for clearing, all of the equipable parts you haven't used (rip expendables), and a chunk of $ on NG+. No kill counts and questionable levels of PP are retained. It didn't let me keep record of final kills/levels/etc. I'm too lazy to go through the final stats window for final upgrades etc. I FUB Eva01 because I needed to give it one more move (short on MBooster/Haros so I had to make due), and I gave some mobility and HP to Hugo IIRC. Finish 55 Total Turns: 205 Unit thoughts and draft musings to follow shortly, Edited July 4, 2022 by Balcerzak Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted July 6, 2022 Share Posted July 6, 2022 Garmraid Blaze G: Ending up with the version that Hugo pilots is not as big an advantage as it might otherwise have been, since Aqua can get a solid 30 kills in her solo map, nearly getting her up to Ace. The problem then comes with how you've prioritized your skills between fighter and backpack. So it's nice that I didn't have to pilot swap, I think that would have dragged me down a little bit, but probably nothing insurmountable. I have no idea on comparison with the Cerberus as a machine, but Real Hugo swaps Zeal for Soul, which is basically a run ender, imo. So somehow despite drafting last, I got the best possible OG for my playstyle. The OG unit is strong, and while it's a bit held-back until the upgrade, giving it favored unit series boost for extra upgrade bars helps. Hugo was top ace for most of the run, until Akira really managed to get enough skills bought from PP to absolutely take off. Getter Robo G: A solid second pick, but with full hindsight I probably should have picked Raideen in this slot. There were several Getter plot maps were it being forced and levelled absolutely saved turns though, so still an invaluable pick and an absolute powerhouse. Juggling kills between Ryouma and Hayato was a bit of a balancing act. Ryouma only got his Ace at the final kill of the game, so I could maybe have done better there. I definitely misallocated a skill here or there as well, triple main pilots is always a bit of a puzzle robo. Raideen: God Voice MAP attack made so many things so much more managable. I should have prioritized Hit and Away sooner, but still managed it in a fairly timely fashion. It's held back by having a somewhat short movement range, needs that Infight to patch it up. Almost made it to a clean 400 melee stat by then end, only 19 off. EVA-01: Quite a bit of a disappointment, comparatively, to the headliners from other major series. The tether hurts a lot, and most of its attacks are quite weak, even at full upgrades. Amazing defensively, of course, but LTC doesn't jive with that all too well most times. That said, it packs a MAP attack, and there's always room for more of those in one's army. EVA-00: So much better than Shinji once she learns Zeal because hers is ridiculous cheap. The N2 Mine MAP on top of her other MAP? Stop, I can only get so excited. Biggest drawback is being forcibly removed from the roster due to plot, but she saved so many turns with the flexibility brought to the team in a game where Zeal is the only Enable. Dragon Gundam: Definitely the better of the two Gundam Fighters I drafted due to movement range, which enabled a huge influx of early PP which lead to more movement range via Infight, which spiralled it so far ahead of the heavier hitting Bolt. Basically benched during endgame though, due to no Zeal. Invaluable for the quasi-route split maps where I had awkward amounts of forced units, so still gets very high marks for that. Getter Q: While initially drafted at this position because I was eyeing the Combo Attack potential, she ended up being one of my weaker overall support spirit bots and not really stellar at combat. She did pull her weight, but, and I'd have to look at jointimes etc. to be completely certain, it does feel like Mari's spirit list overall outclasses her. Blueger: The cheapest Bless, Cheer, Hopes you could ask for. She does her thing and she does it well. Super Gundam: Gave me a place to train Judau early. I needed some UC coverage for quasi-route splits, and this was what fell in my lap. I initially drafted it because Elle had a Daunt, and she did end up getting cycled in, but in retrospect I could have grabbed just about any of the machines for this slot. Fuunsaiki: Drafted primarily for jointime and useful support spirits. Apologies to Domon's drafter, but I have no regrets. This horse has a lot of move, which also helped in certain maps. Galvar FX-II: Another support bot. I may have overloaded on them, but I still had enough combat capable units, so I guess that was the right call, as being able to rake in double money and double XP kept the gravy train rolling and financed a lot of important upgrades. Daimos: Held back by jointime and actual route splits. I could easily see it being a powerhouse with more PP and more investment, although the spirit list does hold it back somewhat compared to the top tier drafts. Bolt Gundam: See Dragon Gundam. Triple Jim: My only source of Renew. A crutch. Literally invaluable. Re-GZ: Surprisingly versatile, and an S rank in Space on its finisher gave it more punch than it probably deserves. A good home for Zeal UC pilots. Venus A: Sayaka and Jun are both fantastic supports, with slightly different focuses (lategame it's Rouse vs Hope, earlier it's Bless vs Cheer). Being able to mix and match is great. MP Great Mazinger: Being able to use both is even better. What an amazing bottom pick for me. If Boss's goon's spirits weren't locked to level 80 he'd have put up a good fight for this, but as it is Jun just does so well here. Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted July 11, 2022 Share Posted July 11, 2022 An excellent performance, as usual. Looking forward to getting my turncount beaten in the V draft. Quote Link to comment Share on other sites More sharing options...
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