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Wen Yang
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Chapter 44, Zero or Infinity?, in 3 turns:

Spoiler

 

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Chapter select.
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Title drop.
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No battleship yet, so we're stuck with weak undrafted units. This'll be rough, but managable.
Turn 1:
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Literally just advancing with our units. The Cellbooster got some move parts.
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It gets some chip on two of the bosses.
Turn 2:
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Hokuto rides the Unicorn to Ogre, and it turns from NPC to PC controlled.
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While I would prefer to get Bless funds, I need some dodge rate on these weak supers. Save me, mommy.
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I had at one point put a Minovsky craft on her, but she absolutely needs to be grounded. Don't forget.
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Dendoh's position here is vital. I'll explain when it becomes obvious why. But that necessitates giving it a Radar.
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We're obviously not going to be able to do a clean takedown of the Knight Legacy, so forcing Subaru to retreat is our gameplan here.
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I got hit and Cellbooster had the SP so I just Trust it back up instead of Save/Load for a dodge.
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Ogre has Guard spirit up so we don't care if it gets slammed, there's no way the enemy can burn through nearly 20k effective hp.
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We give a little extra tap of damage to DevilSatan because we have enough to push retreat on EP, which is good enough. Player reinforcements occur the first PP after the retreat.
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Final Player Phase attack.
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Ogre has EP priority, which is fine. IIRC target health is 60%, or 36000, which we can hit even without a crit.
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Oh no! We've sprung their trap card.
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The Capture Beasts spawn in around Ogre first, and since Dendoh is on top of Ogre, the one that was supposed to go there gets shunted away. I don't fully understand how shunting priority works, and I think it's complicated by the fact that the Errors are queued to spawn around Dendoh as well, but you can see the net effect is that I managed to get three of the Errors to stand in a horizontal line.
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A whole mess of enemies spawn in the basement half of the map as well, and Vega automatically relocates there.
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These are pretty bad odds, but not to the point that a few Save/Loads won't get me what I need.
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Vega needs to kill one of the Galfs to allow exit for people coming down the stairs. It's solid wall to the left, and when surrounded by the other three sides, movement is impossible without a hole.
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One of the enemies rolled a nat 20. I think it was the Zarios on support attack duty that did it. She's still safe enough to fire back.
Turn 3:
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The cavalry arrive, and the undrafted become verboten.
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The conditions update to reflect the new terms.
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We're lined up like this. I had to rearrange things quite a bit because of movement penalties on some of the land terrain, with rubble and buildings impeding my original Eva 00 pathing.
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We pump Will into Raideen and Eva00 as has become normal.
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Eva01 goes downstairs, taking over what I originally had planned as one extra step for Rei.
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Just some chip chunk on this fellow for now.
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Vega can reach the ship to retreat.
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We pull Rei's plug and let her loose.
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Hit and Away chip.
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Dendoh can't reach the safety of a battleship, so instead moves straight down, as safe a place as it can find.
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Rei does need a small jolt of extra SP, because she gets two Zeals from one Hope.
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Shinji's exchange rate is nowhere near as good, but we do need help here so Hope is needed.
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This is half me milking some of the enemies to spread kills around to my weaker members, and half not having the SP to spend on extra Valors.
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I don't even take advantage of the free damage, so you can tell I am spreading myself a little thin.
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Reinforced by the fact that Mari is delivering a support attack.
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She's evade stacked to the point of invincibility vs MAPs though, so that's something.
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We are fishing for a crit on the rightmost Virus, but it's not bad odds. We then Hit and Away.
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Clean up kills.
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I don't remember why I didn't use the higher powered Positron Rifle and Hit and Away instead of advance and hit...
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We go ahead and unleash the N2 mine. Not pictured was Cellbooster easily making it out of range by moving further than Dendoh in one direction or another.
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Yeah, we definitely could have used higher caliber. I think this was a leftover from my previous basement plans for Rei. Oh well, Jim gives her a topup.
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Then it was time for another mine.
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I deliberately move further right than is strictly needed, because this way Rei doesn't steal PP from Akira, who uses it better. She's still getting more than her fair share by virtue of an absolutely disgusting MAP attack anyway.
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She still has her long ass straight line MAP as well. She's so good. I forgot to keep the screen of the Cash/XP/PP rewards for the Errors.
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We put a pause on her for now and switch gears back to prepping our other broken MAP user.
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Well, first I take out the remaining two Errors with some Zeal users. The Errors seem to Defend/Evade, so you need some deceptive oomph, but not that much oomph, because the MAPs bypass that shit and do the bulk of the damage.
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Hugo spreads his damage and Rei's supports between the two bosses.
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At high enough prevail ratings, enemies can get past Judau's newtype level. A bit annoying, but not unmanagable.
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Hugo takes the last swing to finish the other boss.
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Right, so with Rei's chip and MAP from earlier, two of the Locks go down to this, and the other two are crippled red zone hp.
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Our Hit and Away game is on point.
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We still have some Hope in the tank.
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Cleaning up the stragglers.
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Shinji has fun underground.
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Hitting and Away for more fun as well. Since it's an inside MAP and we can't penetrate walls, we don't actually lose out from using him instead of Rei on the second column.
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Oh, got slightly ahead of myself there, sorry for the spoilers. This doesn't do a lot of damage to the boss, but we needed Valor on the first for kills, so we make do with less since these ones were chipped.
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Jim doing Jim things.
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This one was Valored, we ran out of people to clean up scraps.
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Hit and Away.
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We do some massive damage to Zero here,
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before one last Hit and Away.
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And one last Renew cast.
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With Jim freed up, we deliver some chip with the help of Radar parts. My first draft I'd forgotten Chain had a min range, and lost vital damage, so I had to get creative here.
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The hit rate isn't great, but this is an easy Save/Load if ever there was one.
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Kazuya finishes up.
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Sai psychs himself up.
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Okay, I forogt a Hit and Away. This one is the last one, I promise. Raideen can only take one EP hit, so he has to draw the Falgos.
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While Getter handles the Casmodons.
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Thankfully Zero's AI will focus on an adjacent Sai, letting me collect the EP kills instead of being forced to do a PP finish. Because when Zero retreats the others do as well, iirc.
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Ruri can just get this on a crit.
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The two are Bright and Rei's final action (she just got used for her supports on the final Zeal).
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EP priorities.
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Not even close.
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Suck it, Zero.
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A solid performance on a map with a lot of moving parts.
 

Finish 44
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       49   34    1   65  165/177/190/178/193/165  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             || Radar      | Radar      | Biosensor  | NewAlloyZ  ||
Shinji    51  400   72* 138  185/183/192/167/205/127  00/01/00/00 08/00/00 --    Hit&Away   | SupAtkL2   | SpUpL1     | AssistL3   | Morale     | Concentrat  || Chobham    | Minovsky   |------------|------------||
Rei       52  243   75*  47  183/183/190/166/208/132  00/00/00/00 08/00/00 --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    || MBooster   | MBooster   |------------|------------||
Harry     49  464    0  115  136/175/200/149/193/125  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Ruri      49  464   42   56  135/178/202/150/210/127  00/05/00/00 07/00/00 --    Hacking    | SupAtkL2   | SupDefL3   | Hit&Away   | Morale     | Attacker    || Shuffle    | Wolf       |------------|------------||
Saegusa   47   31    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    47   31    0   62  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   49   79   13   60  161/171/217/200/190/137  00/00/00/00 08/00/00 --    NewtypeL5  | SupAtkL2   | SupDefL2   |            |            |             || HighAccSgt |            |            |------------||
Judau|R1  52  417   47   62  189/192/236/231/215/141  00/05/00/00 08/00/00 00    NewtypeL8  | SwordL7    | ShieldL6   | AssistL4   | Concentrat | Hit&Away    || ApogeeMotor| ApogeeMotor| NewAlloyZ  |------------||
Bright    47   31   91*  39  129/206/204/149/216/130  00/04/00/00 07/00/00 --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || Chobham    |            |            |------------||
Sai Saici 53    5   51*  54  191/168/216/213/220/144  00/07/00/00 07/00/00 --    SuperMode  | PrevailL6  | SwordL7    | CounterL6  | Morale     | InfightL7   || NewAlloyZ  |            |------------|------------||
Fuuinsaki 48  233   48   21  178/124/199/204/204/141  00/00/00/00 07/00/00 --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             || MagCoat    | Biosensor  |            |------------||
Jun|MPG   49  280   28  108  177/178/195/173/207/154  00/00/00/00 07/00/00 --    PrevailL5  | SupAtkL3   | SupDefL2   | Concentrat |            |             || ApogeeMotor|            | MBooster   |------------||
Hayato    56  193   59* 113  190/187/214/208/218/149  --/--/--/-- --/--/-- --    PrevailL8  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    56  193    2   78  188/182/194/173/212/160  --/--/--/-- --/--/-- --    PrevailL8  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL5      ||------------|------------|------------|------------||
Michiru   53   24   22   13  151/179/200/178/203/148  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || LargeGen   | Booster    |            |------------||
Ryouma    56  193   33  116  198/181/202/175/215/153  00/10/00/00 09/00/00 --    PrevailL8  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || Booster    | Booster    |------------|------------||
Kazuya    55  199   25   17  195/162/214/185/219/159  00/05/00/00 08/00/00 --    PrevailL8  | Concentrat | CounterL8  | Guard      | Morale     | Attacker    || Haro       | Shuffle    |------------|------------||
Kyoshiro  52  309    7   33  148/177/207/200/209/143  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL3   | CounterL6  | Concentrat |            |             || EWAC       | ImageSensor|            |            ||
Nana      52  309    0   23  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     57  169  158*  78  238/192/211/186/216/150  00/10/00/00 09/00/12 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    || MBooster   | MBooster   |------------|------------||
Mari      52   77    9    0  152/178/203/195/207/137  00/00/00/00 12/00/00 --    HardWorker | UnyldSpirit| SupDefL3   | Concentrat |            |             || Biosensor  | Biosensor  | Biosensor  | Biosensor  ||
Aqua      57  489   30   57  186/189/215/206/211/145  --/--/--/-- --/--/-- --    InfightL6  | ShieldL5   | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      58  104  131*  17  227/176/214/212/221/148  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || MegaGen    | Wolf       | Shuffle    |------------||

Kamiyu|R2 46  474   10   76  186/188/230/228/212/127  00/00/00/00 08/00/00 00    NewtypeL7  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             || ApogeeMotor| Biosensor  | Biosensor  |------------||
Argo      47  311   20   58  188/169/209/203/216/152  00/05/00/00 07/00/00 --    SuperMode  | PrevailL6  | SupDefL2   | Guard      | Morale     | Attacker    ||            | Booster    |------------|------------||
Sayaka|V  48  182   18   36  149/172/192/164/198/150  00/00/00/00 10/00/00 --    Guard      | SupAtkL2   | SupDefL2   | Concentrat |            |             || HighAccSgt | EWAC       |            | IField     ||


Total Cash:  488983
Total Turns: 174


 

Chapter 45, Revenge of Chronos, in 3+1 turns:

Spoiler

I had been aiming for a 2+1 turns, because it was barely within my ability (or so I thought). However, a vital problem arose. As you can observe in the video, even though all enemies are defeated, and that is the listed victory condition, the game for some reason on this chapter did not code in something to accelerate the enemy reinforcements. Subaru and Zero simply will not appear before the second enemy phase, short circuiting any attempt to finish the chapter earlier. Needless to say, this upset me, as it meant a lot of extra planning had gone to naught.

But enough about mice and men,
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Final map of the scene.
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Not even subtle about it, that's the Anime's title.
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At least we can deploy immediately, and the forced units aren't really... I take that back. Jim being forced in the 2nd half of the map prevents his deploy in the first half, which nearly crippled me. I've become too reliant on worry free resupplies.
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Go away, Rom.
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A lot of people can't die. Not surprising.
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What is surprising is that they won't let me stuff Dendoh on the boat, while the others go in no problem. It's fine in the end, just very curious.
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We Rouse, Spirit, and Drive our way to high spirits.
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Hope.
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Pull the plug.
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I actually move to the wrong square here, but it's a recoverable error.
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After her second Zeal cast she's used enough SP to accept a Hope.
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I end up feeding the support Hope here as well based on just dynamics of needing to have the casters of Hopes move very early in the action chain. It just barely works, but it also meant that I had to give Jun SPUps instead of SP Recover. Not the worst thing to happen, tbh. When maps can sometimes be 1 turn completions, that's SP you'll see immediately that you won't get from SP Recover.
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Kazuya needs to Guard instead of Love, because the MAP will wipe out the Gain/Luck aspects otherwise. That's spoilers, but my explanation would sound weird without the reason.
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Fuuinsaki has been such a good support, especially now with the SP for double Hope casts.
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Bright is falling behind on levels, but this will help.
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This is leftover positioning from when I was trying for a 2 turn (first map). The impossible two turn. Sigh.
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We get some good chunk on the boss here. Originally I was going to do Michiru supported by Bright, and then have Getter change to support others, but I neglected to notice that I cannot switch to Liger on that tile since it's suspended in air. NGL this map had me change my strategies so many times. Very frustration map.
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Shinji's Hit and Away position is here.
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Originally I wasn't going to kill these two with Fuuinsaki and Elle, but the lack of Jim meant I had to ditch move part for Propellant tank, and then I didn't have enough move to go around, I had to go through...
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Alert is a must, because this is a status down effect that reduces move range by 2 squares. Fuck you, Ashura. Making me waste SP.
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We end up over here.
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Where the reason is pretty obvious.
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Hit and Away doesn't line up anything in particular, but it is just a midpoint in our journey still.
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More Hopes for more Zeals.
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We get in another good chunk of damage on Ashura and Hit and Away as per normal.
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Now we slurp down the juice we were forced to carry ourselves.
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More Hopes for more Zeals.
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We landed on the ground here to conserve EN.
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This was an adjustment I made, chipping the Phenomenon for EP purposes.
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Sai just has the range with Haro and Minovsky. Phenomena are such PP pinatas that it will really help him get to Attacker to get what he can from them.
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We Valor this one because too many Phenomena on the EP is just not acceptable.
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We scoot a little to the side for EP priority purposes.
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Jun has finished feeding SP to Akira, so we're finally free to kill this minor boss with her.
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This is me correcting on the fly for my minor misposition on Rei, who was supposed to be the one helping Judau.
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This is leftover from my my 2 turn attempts, I don't need to have two Casmodons suicide into Nadesico on the same turn anymore, but I don't think there's anything more useful to be done here.
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Hugo needs Aqua's Snipe here, but getting this far on move 1 is super impressive.
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Then Rei delivers a Sniped support and relocates.
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MAPs and relocates.
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Mines (Aqua Alert) and stays in place.
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Reloads her everything with a Cartridge (Jim, we miss you, come back).
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We spread the love to DevilSatan now, not just focusing on Diondora.
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Another MAP (another Alert.)
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We elect not to move to not mess up the Casmodon EP AI.
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Judau comes in and cleans up Satan.
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Then moves out far enough to avoid influencing AI.
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Shinji crits the Casmodon, the Phenomena were on life support after Rei anyway.
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Accel was needed to climb the cliff and still reach position.
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Hugo was way overlevelled (whereas Getter only slightly so), and Hayato's SP hasn't been as stretched thin as Aqua's, so we give kill to Getter.
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Chip damage that would have been important for the two turn, but loses a lot of that importance in the face of reality.
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Leisurely chunking instead of trying for a kill. Thanks extra turn of waiting.
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Repairing. The boss had a status effect so we get extra payoff XP. Final levels of Support unlocked as well. Nice!
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Another repair.
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This looks dumb, but it's all about the EP AI positioning. Without a target like Blugar or Gulver, the Zarios swarm Nadesico and ruin the MAP formation they're nicely lined up in.
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We save God Voice for PP when we can Valor it, countering with our Ranged Ammo option instead.
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We take a lot of damage too, ouchies.
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Oops, can't counter, it's fine.
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EP Bless because of our wounding and manipulation.
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We need a dodge, and we get one.
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We space out the EP kills now that we have an extra turn, instead just defending this hit.
Turn 2:
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We fine-tuned this a little earlier so it doesn't kill now, whereas previously we might have gunned for that.
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Hit and Away with our final 10 EN.
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MAP.
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More Support attack is great. We stay in place, because why move when there's an enemy still here.
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We feed Sai another kill than he was originally slated. The Boss warps dimensions instead of dying though. Clearly not foreshadowing.
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The other Phenomena in the now empty corner where Diondora and DevilSatan had been.
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Some repair action.
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Ashura goes down now.
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A few more repairs.
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Inching closer to the final stage of this fight, and prepped to eat the enemy alive on the EP.
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2nd EP is when these assholes are hardcoded to appear.
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Ogre buffs to 130 Will off the bat.
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We have to be careful not to kill him.
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He moves here for some reason, it's not even the closest route to Dendoh!
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Apparently Mari is more appealing than Sai. Not wrong, tbh.
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Dead and Dead.
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Oops, I forgot to plug her back in. Oh well.
Turn 3:
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Final non Ogre enemy.
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Heal.
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Chunk.
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Chunk.
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Below 50% he boosts to 150 Will and they both change forms.
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Continued chipping.
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Not even close.
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Healing.
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The final chip.
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Scripted event battles and a scripted retreat.
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And that's a wrap for part 1 of the map.
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But Reina gets kidnapped, so there's a part 2 in the works.
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Only the Machine Robo units get to partake.
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We only have to do a little bit of damage here to get our win, so this is really a very laughable affair.
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Rom goes first, so we can Bless/Cheer him after for when he gets the event fight kill.
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Jim is levels ahead of all of these chumps, so Cheered chip XP is better than resupply XP ever could be.
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A Valored Combination attack is enough here, I didn't even need Drill or Reina to act, lol.
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9B8XCDt.png
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Cinematic climax.
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Huge Gains.
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I am not sad to see this map go.

Finish 45
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       49  295    1   65  165/177/190/178/193/165  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL3   | Guard      | Concentrat |            |             || NewAlloyZ  | AlloyGren  | HighAccSgt | NewAlloyZ  ||
Shinji    52  387   77* 106  185/183/192/167/205/127  00/01/00/00 08/00/00 --    Hit&Away   | SupAtkL2   | Attacker   | AssistL3   | Morale     | Concentrat  || ImageSensor| Wolf       |------------|------------||
Rei       53  171   77*  79  184/184/191/167/209/133  00/00/00/00 08/00/00 --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    || (Cartridge)| MBooster   |------------|------------||
Harry     52  276    0   74  138/177/202/151/195/127  --/--/--/-- --/--/-- --    Concentrat | SPUpL2     |            |            |            |             ||------------|------------|------------|------------||
Ruri      52  276   50*  88  137/180/204/152/212/129  00/05/00/00 07/00/00 --    Hacking    | SupAtkL3   | SupDefL3   | Hit&Away   | Morale     | Attacker    || MBooster   | Booster    |------------|------------||
Saegusa   49  292    0   68  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Torres    49  292    0   68  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   50  325   14   64  162/172/218/201/191/138  00/00/00/00 08/00/00 --    NewtypeL5  | SupAtkL2   | SupDefL2   |            |            |             || PsychoFrame| Biosensor  | Biosensor  |------------||
Judau|R1  55    0   49   72  191/194/238/233/217/143  00/05/00/00 08/00/00 00    NewtypeL8  | SwordL7    | ShieldL7   | AssistL4   | Concentrat | Hit&Away    || Booster    | ApogeeMotor| Dustproof  |------------||
Bright    49  292   94*  51  130/207/205/150/217/131  00/04/00/00 07/00/00 --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || Wolf       | ImageSensor| EWAC       |------------||
Sai Saici 54  467   55* 111  191/168/216/213/220/144  00/07/00/00 07/00/00 --    SuperMode  | PrevailL6  | SwordL7    | CounterL6  | Morale     | InfightL7   || Haro       | Minovsky   |------------|------------||
Fuuinsaki 50    7   49   25  180/126/201/206/206/143  00/00/00/00 07/00/00 --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             || ApogeeMotor| Radar      | Radar      |------------||
Sayaka|V  53  345   18   36  153/176/196/168/202/154  00/00/00/00 10/00/00 --    Guard      | SupAtkL3   | SupDefL3   | Concentrat |            |             ||            |            |            | IField     ||
Jun|MPG   52  232   29   48  179/180/197/175/209/156  00/00/00/00 07/00/00 --    PrevailL5  | SupAtkL3   | SupDefL2   | Concentrat | SpUpL2     |             || ImageSensor| Minovsky   | Radar      |------------||
Hayato    57  164   59* 130  191/188/215/209/219/150  --/--/--/-- --/--/-- --    PrevailL8  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    57  164    2   95  189/183/195/174/213/161  --/--/--/-- --/--/-- --    PrevailL8  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL5      ||------------|------------|------------|------------||
Michiru   56  105   22   13  153/181/202/180/205/150  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || Shuffle    | ImageSensor| Minovsky   |------------||
Ryouma    57  164   36  133  199/182/203/176/216/154  00/10/00/00 09/00/00 --    PrevailL8  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || MBooster   | Booster    |------------|------------||
Kazuya    56  325   26   26  196/163/215/186/220/160  00/05/00/00 08/00/00 --    PrevailL9  | Concentrat | CounterL8  | Guard      | Morale     | Attacker    || Radar      | Shuffle    |------------|------------||
Kyoshiro  56  123    7    3  151/180/210/203/212/146  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL3   | CounterL6  | Concentrat | SpUpL1     |             || EWAC       | Biosensor  | Biosensor  |            ||
Nana      56  123    0   23  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     58   92  170* 134  258/193/212/187/217/151  00/10/00/00 09/00/12 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    ||(Propellant)| MBooster   |------------|------------||
Mari      55  133    9    0  154/180/205/197/209/139  00/00/00/00 12/00/00 --    HardWorker | UnyldSpirit| SupDefL4   | Concentrat |            |             || AlloyGren  | ApogeeMotor| ApogeeMotor| EWAC       ||
Aqua      58   10   30   57  187/190/216/207/212/146  --/--/--/-- --/--/-- --    InfightL6  | ShieldL5   | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      58  119  131*  17  227/176/214/212/221/148  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || MegaGen    | MBooster   | MBooster   |------------||

Kamiyu|R2 46  474   10   76  186/188/230/228/212/127  00/00/00/00 08/00/00 00    NewtypeL7  | SwordL6    | ShieldL6   | Revenge    | Concentrat |             ||            |            |            |------------||
Argo      47  311   20   58  188/169/209/203/216/152  00/05/00/00 07/00/00 --    SuperMode  | PrevailL6  | SupDefL2   | Guard      | Morale     | Attacker    ||            |            |------------|------------||


Total Cash:  711223
Total Turns: 178

 

Total Turns: 178

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Chapter 46, Dearest, in 1 turn:

Spoiler

 

0ZW7bxo.png
First map of the new scene.
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I can't believe Harry is a punk-ass bitch. Mental image of him ruined.
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Ow, the edge.
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Well, we're in space, for more forced Dendoh crap, but it's about to take a  nice long break after this at least.
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Conditions are simple, and there's no hidden bullshit this time.
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You'll notice I dropped one of my typical fighters for more support spirits.
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Feeding Ryouma kills, but probably not enough time for Ace.
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A little love tap to incur some damage.
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Unplug the Eva.
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Some weakening for some feeding.
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The rarely used double assist.
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Another weaken for another feed.
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I finally give her the Rouse juice.
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Judau snags a couple kills then Hit and Aways pretty far back. Incurring damage is by design. It's why I had to go to the trouble of setting up supports so we still feed him kill count.
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He's conveniently around to give Shinji and XP boost on his kill, (since he doesn't need the damage boost).
I5o1qOa.png
Kamille is here to catch up on levels since he hasn't been fielded in a hot minute.
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I wanted this unlocked and in my back pocket since I don't really know what the maps to come are going to bring me.
pWEMwwu.png
Hugo gets some Juice.
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And puts pedal to the metal to reach this far kill.
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Shinji needs some Hope.
QcNKADD.png
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A couple more kills to my weaker members.
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Rei makes a long distance chip to allow her to,
9afy1Aj.png
Hit and Away into position.
dTp5v5P.png
We pump some Will into Akira.
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But I sidetrack to do the Shinji MAP first. I forgot the spoils screencap but these are weak bitch enemies and not really exciting at this point in the game.
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With their spirits all used up I can Repair Akira before he goes on his spree.
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aw2HcpR.png
MAP 1.
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Hope.
OQCdmVS.png
iMF7Pi3.png
MAP 2.
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Renew.
hxzESM1.png
Rh3PglO.png
MAP leaves the reds alive but kills the others with some crit luck.
HBtEYSY.png
We're done with her.
GWWBjBp.png
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Shinji finishes his business too.
thgc4w3.png
Kamille gets another.
2VLi7fb.png
pahcHtJ.png
Judau does super long range snipe and Hit and Away.
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This allows him to get repaired (and future resupplied).
me2yCvB.png
Hope.
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This MAP kills the last remaining enemies.
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Thankfully they actually programmed in a catch for that condition this time.
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More enemies have arrived.
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We reposition for them.
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Hope.
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Valor does a big chunk.
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Renew.
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Regular attack cleans up what's left.
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So thankful Subaru's arrival isn't broken this map.
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We can't kill him, and only need to maim. Nice.
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Hugo is fitted for distance, and easily makes it.
N4QAjTD.png
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He's got several Zeals, and doesn't even need to go full strength.
RophwUi.png
Right, I spoiled this happening.
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Michiru gives Jim something to do.
PmgBr1u.png
Not really in danger of the KO, but Mercy is a good policy for swag.
WvQn7AK.png
Yeah, no problem.
JonprkH.png
0AyU9Gl.png
Events have us save this misguided kiddo, and the real bad warps out.
ROKKtgP.png
And that's a wrap.
UVok92b.png
7NORjvy.png
Harry shows up and gets some solo kills because of an event. I guess this is why he has stats, even though he can't be assigned main?
cQRWEbe.png
Kain flips traitor and peaces out.
3MzfhEC.png
Naze Nani Nadesico!
PM4orkq.png
You gotta love any stage you can one-turn.

Finish 46
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar Wn/Ht/Ct Sh    Skills                                                                          Parts                                             
=====================================================================================================================================================================================================================
Jim       50  415    1   65  166/178/191/179/194/166  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL4   | Guard      | Concentrat |            |             ||            | AlloyGren  | HighAccSgt |            ||
Shinji    53  363   83* 124  186/184/193/168/206/128  00/01/00/00 08/00/00 --    Hit&Away   | SupAtkL2   | Attacker   | AssistL3   | Morale     | Concentrat  || MBooster   | Booster    |------------|------------||
Rei       53  288   80*  88  184/184/191/167/209/133  00/00/00/00 08/00/00 --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    || MBooster   | MBooster   |------------|------------||
Kamiyu|R2 50  326   12   83  189/191/233/231/215/130  00/00/00/00 08/00/00 00    NewtypeL7  | SwordL7    | ShieldL6   | Revenge    | Concentrat |             || Wolf       | Biosensor  | PsychoFrame|------------||
Saegusa   49  292    0   38  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat | SpUpL1     |            |            |            |             ||------------|------------|------------|------------||
Torres    49  292    0   38  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat | SpUpL1     |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   51  309   15   68  163/173/219/202/192/139  00/00/00/00 08/00/00 --    NewtypeL5  | SupAtkL2   | SupDefL2   |            |            |             || PsychoFrame| ApogeeMotor| ApogeeMotor|------------||
Judau|R1  55   48   53*  88  191/194/238/233/217/143  00/05/00/00 08/00/00 00    NewtypeL8  | SwordL7    | ShieldL7   | AssistL4   | Concentrat | Hit&Away    || Radar      | ApogeeMotor| Radar      |------------||
Bright    49  292   94*  51  130/207/205/150/217/131  00/04/00/00 07/00/00 --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || Wolf       | ImageSensor| EWAC       |------------||
Fuuinsaki 51  136   50*  29  181/127/202/207/207/144  00/00/00/00 07/00/00 --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             || NewAlloyZ  | Biosensor  | Radar      |------------||
Sayaka|V  54  433   18    6  153/176/196/168/202/154  00/00/00/00 10/00/00 --    Guard      | SupAtkL3   | SupDefL3   | Concentrat | SpUpL1     |             ||            |            |            | IField     ||
Jun|MPG   52  232   29   48  179/180/197/175/209/156  00/00/00/00 07/00/00 --    PrevailL5  | SupAtkL3   | SupDefL2   | Concentrat | SpUpL2     |             || ImageSensor| Minovsky   | Radar      |------------||
Hayato    57  203   59* 134  191/188/215/209/219/150  --/--/--/-- --/--/-- --    PrevailL8  | CounterL6  | SupAtkL2   | Attacker   | InfightL7  |             ||------------|------------|------------|------------||
Benkei    57  203    2   99  189/183/195/174/213/161  --/--/--/-- --/--/-- --    PrevailL8  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL5      ||------------|------------|------------|------------||
Michiru   56  105   22   13  153/181/202/180/205/150  00/05/00/00 10/00/00 --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || Shuffle    | ImageSensor| Minovsky   |------------||
Ryouma    57  203   37  137  199/182/203/176/216/154  00/10/00/00 09/00/00 --    PrevailL8  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || Haro       | Booster    |------------|------------||
Kyoshiro  56  360    7    3  151/180/210/203/212/146  00/00/00/00 10/00/00 --    SupAtkL3   | SupDefL3   | CounterL6  | Concentrat | SpUpL1     |             || EWAC       | Biosensor  | Biosensor  | ApogeeMotor||
Nana      56  360    0   23  ---/---/---/---/---/---  --/--/--/-- --/--/-- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     59  137  188* 212  259/194/213/188/218/152  00/10/00/00 09/00/12 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    || MBooster   | MBooster   |------------|------------||
Mari      55  333    9    0  154/180/205/197/209/139  00/00/00/00 12/00/00 --    HardWorker | UnyldSpirit| SupDefL4   | Concentrat |            |             || AlloyGren  |            |            | EWAC       ||
Aqua      58   31   30   60  187/190/216/207/212/146  --/--/--/-- --/--/-- --    InfightL6  | ShieldL5   | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      58  140  131*  20  227/176/214/212/221/148  00/10/00/00 11/00/00 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Haro       | MBooster   | Booster    |------------||

Harry     53  104    8   98  139/178/203/152/196/128  --/--/--/-- --/--/-- --    Concentrat | SPUpL2     |            |            |            |             ||------------|------------|------------|------------||
Ruri      52  276   50*  88  137/180/204/152/212/129  00/05/00/00 07/00/00 --    Hacking    | SupAtkL3   | SupDefL3   | Hit&Away   | Morale     | Attacker    ||            |            |------------|------------||
Argo      47  311   20   58  188/169/209/203/216/152  00/05/00/00 07/00/00 --    SuperMode  | PrevailL6  | SupDefL2   | Guard      | Morale     | Attacker    ||            |            |------------|------------||
Sai Saici 54  467   55* 111  191/168/216/213/220/144  00/07/00/00 07/00/00 --    SuperMode  | PrevailL6  | SwordL7    | CounterL6  | Morale     | InfightL7   ||            |            |------------|------------||
Kazuya    56  325   26   26  196/163/215/186/220/160  00/05/00/00 08/00/00 --    PrevailL9  | Concentrat | CounterL8  | Guard      | Morale     | Attacker    ||            |            |------------|------------||


Total Cash:  875703
Total Turns: 179


 


Chapter "47", A Single Flower, A Green Planet, And..., in 2 turn:

Spoiler

 

RC594aG.png
So, I'm doing these out of order because the Skull Moon base drops a Radar, which might have use, and I don't want to deal with the other ones at the moment.
xzC2avr.png
Here's the title card. Hmm, I think I forgot to screencap that last map. Oops.
rIAHu3Q.png
Where did this generic ass spaceship come from, lol. I guess they couldn't handwave no battleship like they could last "split". Also shoutouts to the loud American in the room.
ErC5XQ5.png
After the tearful farewell, Duke is pissed enough to rush ahead. Rightly so, tbh.
xs6GaRO.png
One man against the world.
cSSb1vk.png
With the right parts we can start work on the boss. I have Guard cast because he's going to take a lot of damage, and while I do want him falling low enough he needs to not die.
BhsdfRd.png
Enemy Phase retaliation.
yB0y48s.png
We have to defend this one or we push too low past the threshold.
Turn 2:
CeNbHgl.png
Duke killed the medifos for the cash and my team has no time to spare for them.
ThtppEW.png
Another Guard to not die and we take enough damage anyway to trigger the early reinforcements.
iZp3I8o.png
I don't have an exact handle on the HP threshold, but it's probably something like 30%?
zM2zUGy.png
You'll notice I spent some of my money. I had to give Raideen a weapon FUB for this clear, and it wasn't in the terrain I'd really prefer. Final map appears to be space, but despite being on the moon, this map doesn't count as space. Go figure. Went with Air, since that's more common than Landed for him.
egXTyeK.png
Enemy reinforcements also spawned, we just need to take out the bosses of each squadron.
NoFYO02.png
This thing can't be commanded or entered, and idk if it can be attacked, but it does have a healthbar (just missed it in the screeny). Since I did get a deploy window I figured I was barred from using any undrafteds by the spirit of the rule. Since I couldn't stuff them in the thing I didn't even want to make use of the better deploy spot (position 15), so I struggled a bit before coming up with this.
NKGHWmv.png
We Rouse up.
7LJM8iQ.png
Then give Motherbarn a bump here along the way to our other destination.
RX8bHE8.png
Oh, here's the health bar, I did remember to grab a pic.
gPnr375.png
I think we the added move and slightly different positioning I didn't need to kill this to move from position 2 to position 3 anymore, but it was already baked into the plan by this point.
eErOGxP.png
Hit and Away lines us up near the second boss.
c4CpT7t.png
Akira is going to get all of the Hopes this map.
J92O5Mf.png
And it's important to ration out who casts when.
Tt4xNJs.png
2TPxmbE.png
With Horse free to act, we deliver a support attack, absolutely devastating this boss's health.
OUjzhKm.png
8SmNrKw.png
No room for Bless or Cheer, so a rare case of the Ace bonus for funds taking effect.
GfuKs2j.png
Hit and Away.
HpUvRch.png
Drive.
5EV58GE.png
b1QvjJp.png
No room for Bless or Cheer, and not even Ace. RIP!
IqAmnLR.png
New reinforcements and a new wincon. Kill the King.
3qOQZe6.png
They plopped down right in front of me. Good. Good.
BSW7HU5.png
XoljaVb.png
Jun's Hopes go next.
p9XgKTv.png
lFFRCoj.png
Really regretting the lack of Bless or Cheer, but sacrifices were made on the altar of turn count. (Also why we didn't MAP the last boss and opted for single target God Voice.)
We8rQps.png
Because EN is super tight and that was the difference between one Propellant and two Propellant, and I needed some extra move somewhere too.
sOtrdk3.png
Back in action and ready to rumble.
yX5kheZ.png
08TdjrW.png
Dipping into Mari's Hopes now.
Dy0oVeG.png
Drive.
0ew4130.png
Killing the Motherbarns was necessary to remove their support defends.
5xMqbyT.png
Raideen is just doing so much damage, it's wonderful.
SxfupMA.png
Dropping the king below a threshold (50% I think?) triggers an event where he heals back up to 70%.
zPVsfLO.png
hjCcMxn.png
It also changes his AI to flee and makes his escape a losecon.
Paw6vQ0.png
hn0AVn7.png
Blam.
1mOJvic.png
Oof, that's big return damage. Oh fuck, I just had an idea that I overlooked. Probably should have H&A him backward for heals at the end. Oops. Oh wait, no I remember why that doesn't work. The map ends on his death. Whew. Safe.
p2p876S.png
Exactly enough SP.
TAbiqTK.png
Basically a repeat of the last attack, not enough to kill but will definitely cripple.
7QWBi1k.png
6Pellcf.png
Chip for heal XP.
Ga5EOCQ.png
Whatever cash I can squeeze out before the end.
tuCEG9N.png
V1MMe3a.png
No Cheer nor Bless.
U3doOSY.png
Literally everything else explodes in lost wages.
iD8KCmt.png
That's all she wrote.
5mjwy8y.png
Very tightly controlled chapter. The sheer enemy density would have been wild if we let them get a turn.

Finish 47
FUB:  H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain
WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh    Skills                                                                          Parts                                             
=========================================================================================================================================================================================================================
Argo      49  161   21   65  189/170/210/204/217/153  00/05/00/00|- 07/00/00|- --    SuperMode  | PrevailL6  | SupDefL2   | Guard      | Morale     | Attacker    || MBooster   | Booster    |------------|------------||
Sai Saici 55   97   55* 111  192/169/217/214/221/145  00/07/00/00|- 07/00/00|- --    SuperMode  | PrevailL6  | SwordL7    | CounterL6  | Morale     | InfightL7   || Haro       | MBooster   |------------|------------||
Fuuinsaki 51  225   50*  29  181/127/202/207/207/144  00/00/00/00|- 07/00/00|- --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             || Haro       | MBooster   | MBooster   |------------||
Sayaka|V  54  444   18    6  153/176/196/168/202/154  00/00/00/00|- 10/00/00|- --    Guard      | SupAtkL3   | SupDefL3   | Concentrat | SpUpL1     |             || Radar      | Radar      | ImageSensor| ImageSensor||
Jun|MPG   53   31   30   53  180/181/198/176/210/157  00/00/00/00|- 07/00/00|- --    PrevailL5  | SupAtkL3   | SupDefL2   | Concentrat | SpUpL2     |             || ImageSensor| Radar      | Radar      |------------||
Akira     62  294  196*  60  313/195/214/189/219/153  00/10/00/00|- 09/12/12|A 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    || MBooster   |(Propellant)|------------|------------||
Mari      55  446    9    0  154/180/205/197/209/139  00/00/00/00|- 12/00/00|- --    HardWorker | UnyldSpirit| SupDefL4   | Concentrat |            |             || ImageSensor| ApogeeMotor| ApogeeMotor| ApogeeMotor||

Total Cash:  626911
Total Turns: 181


 

Chapter "48", Farewell to Your Memories, in 1 turn:

Spoiler

 

Rz6GWX9.png
Going to Mars now, since I'm still very afraid of the other chapter and this one looks super casual.
p4nqbMT.png
Title card.
kSk71tV.png
Ruri's doing a Hacking.
mVAhnsO.png
The boss decides it wants to play this at 150 Will.
SJQSkP3.png
Two can play at that game.
gF1q48R.png
Another easy out. "Kill" the boss and dip.
s6PueH7.png
My resources here are quite a bit fewer though. And lower in quality. Two supports, a Battlship, and Daimos.
04MkiRZ.png
Rousing with spare SP.
17iVwmF.png
Hoping for more Rouse.
W2R10IF.png
Love for the Accel.
8jfdDvm.png
e9qlOW1.png
Added Fury for the Distortion pierce.
GEgOtwC.png
Those other Rouse I was talking about.
sN4bxhP.png
pT84oWp.png
Some more chip, the best we can manage.
9G457Xv.png
zM0l4Uf.png
Stuff Akito aboard. The enemy is hardwired to attack him and outranges anywhere I can move him. Plus, this gets damage on target on EP.
PY72RZ9.png
We do get some of the Jovians to suicide for cash before the end. Only 3, but better than nothing.
sw0PvIv.png
wif7jPx.png
O8ATYYt.png
We pushed him below threshold.
4LIE2Bi.png
Event triggers.
tlUUI5T.png
Wait, there's a mech inside that mech!
aKZexrc.png
129Cwa3.png
Goodbye.
tN0Q9WI.png
With that asshole out of the way we demand the surrender of the rest. They accept.
tDWZlBn.png
Akito fucks off again. But why though?
GgMeCFw.png
Well, that was underwhelming.

Finish 48
FUB:  H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain
WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh    Skills                                                                          Parts                                             
=========================================================================================================================================================================================================================
Jim       51  105    1   65  167/179/192/180/195/167  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL4   | Guard      | Concentrat |            |             || AlloyGren  | AlloyGren  | HighAccSgt | HighAccSgt ||
Harry     53  277    8   98  139/178/203/152/196/128  --/--/--/--|- --/--/--|- --    Concentrat | SPUpL2     |            |            |            |             ||------------|------------|------------|------------||
Ruri      52  466   50*  88  137/180/204/152/212/129  00/05/00/00|- 07/00/00|- --    Hacking    | SupAtkL3   | SupDefL3   | Hit&Away   | Morale     | Attacker    || ImageSensor| ImageSensor|------------|------------||
Kazuya    57   29   29   38  197/164/216/187/221/161  00/05/00/00|- 08/00/00|- --    PrevailL9  | Concentrat | CounterL8  | Guard      | Morale     | Attacker    || Radar      | Radar      |------------|------------||
Kyoshiro  56  483    7    3  151/180/210/203/212/146  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL3   | CounterL6  | Concentrat | SpUpL1     |             || ImageSensor| ImageSensor| Haro       | Haro       ||
Nana      56  483    0   23  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||

Total Cash:  644991
Total Turns: 182


 

Total Turns: 182

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Chapter "49", Starlight Serenade, in 1+6 turns:

Spoiler

 

CN7T2vz.png
I physically can't put it off any longer.
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First map has an easy misleading condition. We don't actually need 5 turns to pass though.
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bGtsPWT.png
Killing an enemy triggers an event.
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Now it's even easier, D2 or D3 has to convince D1.
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First we clean up as many enemies as we can with Zeal.
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I'm aiming for the higher levelled generics for better XP.
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Then the convince goes off and we win the map.
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By win, I mean, retreat, read some plot about our plan to liberate Mommy and fix the problems.
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Map 2 is when they give us the title card.
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The Dragonars are obviously still forced, and we get to deploy.
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"Win" condition is to get D2 or D3 to the inside part of the map.
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We get Bright to the required amount of Will.
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We cast our regenerating SP.
u4cnY1B.png
H4E028f.png
Chip and board the Battleship.
VIR2wz1.png
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Chip and board the Battleship.
xi1n2e3.png
7URl3Eq.png
Kill and Away. Guard spirit is obviously cast here (Michiru boarded off screen with Getter etc.)
oyLJkit.png
Some of the Gebai couldn't reach. That is why we chipped and killed those ones.
2UlgjaF.png
The end of the day sees us with some health to spare even. Completely out of missiles and getting low on EN, but this is fine.
Turn 2:
mwGeB3Z.png
4OHaI4T.png
Someone needs to help because the Daimaijin didn't have enough Will to use it's gated attack on us to provoke a counter. Michiru was the most expendable.
SFDHEKE.png
tm80bGP.png
Kill and Away. We lose one square of movement for our people disembarking, but this ends up a better strategic choice in the long term.
ipkCvlF.png
ieYjyvw.png
PFNNnz2.png
Bringing one in brings the other in and changes the "Win" condition. This new one is of course a lie, but we'll pretend this is a rout map.
YOH3G1N.png
u1V0jSJ.png
We bring our units in, hugging the wall to affect the AI so they don't block us. Unfortunately they won't stationary and fire, they're coded to move, likely because they're hunting the D Team?
pl6ukU4.png
I have Fury cast for the barrier pierce. It's only 1k extra damage but it helps.
wIpIBX4.png
Michiru took a decent chunk on counter, so she can only live two attacks on EP. We dodge the full health one to let her net two kills.
HD4jHsd.png
This looks scary, but for some reason Kaine fucks off and doesn't kill her.
lKnFPje.png
We defend all the Denjins.
fQoMsBC.png
We use the last of our EN fighting the Daimajin trio that remain.
IeDxJa7.png
Y1zIc0s.png
We defend all the long range attacks of the Gilgazamunes, effectively neutering them since they only have 1 ammo. We have enough HP remaining, not even close.
hajwKVJ.png
I don't really understand, but this is how the AI works here.
gR6sEYP.png
The Daitetsujins attack Kamille, which is okay because Revenge. The second Daimajin just futzed around and did nothing though.
Turn 3:
5OeBbqv.png
D3 activates a start of turn event.
UNKbVlu.png
We've located Mommy, she's behind a wall. We need to break it.
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Elle is going to choke this point, and get what kills she can while preventing us from taking penalties.
h1SfVcI.png
Kamille busts open the wall.
b1Ho7Jv.png
wGTYRos.png
All the D Team, plus the new recruits gather in this conveniently blocked off (by Elle) room.
vFdO4vL.png
Now it's a Defeat Boss map. That's much better. But he retreated behind a bunch of walls. That's much worse.
srWWVRQ.png
It's okay, Hit and Away.
nCcC78I.png
Kamille had to use Zeal here, instead of fighting enemies, he's fighting walls, but my other units need it to happen to use their movement.
GwZdOSc.png
At least he can keep up with the squad, more or less.
IkWffQn.png
O7UUYK5.png
Judau gives a parting shot before Hit and Away.
lQ9axuz.png
Getter kills a bitch. The Gilgazamune has too much health to be worth it, we'll take guaranteed small dollars.
5VmZ4PI.png
bgk5ulK.png
Gasp. Using consumables. I know.
IneARgK.png
Cahd6FI.png
I do it a fair bit this playthrough. Be proud of me.
Ys9fItP.png
This doesn't kill, but the wounding is important.
e1xzpCX.png
B8t4qEk.png
As is the repositioning.
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She needs Valor to kill, but it's better than taking more EP damage.
oZDNkBS.png
I arrange them as far away from the open window to cut the angle and prevent stray attacks. Possibly hugging near wall would be better for that, but this is good enough.
anRcSPA.png
We defend the first three Denjins.
M0m7e2t.png
Starting from here we fight back.
lf2XY3G.png
Michiru's supports are saved till the three Daimajins.
D3fdC4P.png
Point choking is working. The one Daimaijin is just getting hella stuck. Unfortunate, but not much I can do.
UTJUY16.png
Hayato kills the other blue, and these two yellows get wounded badly.
Turn 4:
XzRzziH.png
Elle kills the second Daitetsujin.
A5cvHwu.png
I reevaluate my chances of killing either the Daimaijin, and realize I have to spend my spirits on something more profitable.
WFVChNE.png
xB5gtZY.png
Kamilles Breaks and Aways.
K3Br4VG.png
This W kill ended up being slightly less optimal than a W I end up snagging later, but I couldn't predict the future well enough and the difference in value isn't really too large. I'll live, and I'm not replaying this for pennies on the dollar.
Jpq8N4R.png
TB46KPt.png
We line up next to the final door.
a52ivRR.png
4SwdyFV.png
This time we get the kill.
fYLVKHG.png
h4p6KVT.png
We accel far far away, and start repairing.
XxhwuFr.png
End Turn.
3QyMVYD.png
Denjins are hot on our heels.
zxQ4F3B.png
The Gilgazamunes start moving now, but we've got distance and they're not going inside because we're close enough? Wounded enough?
EPyNJEB.png
Point choking continues.
toytgzL.png
These guys chase us left.
Turn 5:
v2PADQF.png
6jrEfi6.png
Break and Away. We have to stay out of Dorchenkov's range here. But we also need to stay close enough to do some chip damage next turn and can't farm the mid reinforcements.
p61YJRW.png
eXzbE9V.png
We need to kill one of the Gilgazamune bodyguards to use any of our really damaging attacks, so this is slow going but the best we can really do with the squad we have.
xK6wI9C.png
I'm softening with W attacks now.
zLKb8fe.png
8hrPNjj.png
Chip damage, and a close enough Away to keep Michiru out of danger after her repair, but still get the counters in on EP.
8wx2dWL.png
Argama has enough health now, finally, to not be in danger.
K1ouXMh.png
End Turn.
EXKjWRa.png
We're getting low on EN again, so we are using missiles.
sSJm1rC.png
Except for this guy that I hadn't planned on, but he moved into the cone so he needs more damage.
acEnV4g.png
Not even close.
Awe31N5.png
These guys are making good time catching up.
j2GKSs3.png
Fucking 1 de HP. Sigh.
Oajw3AO.png
Point continues to be choked.
VhUnnzw.png
Generics continue to chase.
CUDg8Ep.png
Dorchenkov.
jEdAOXW.png
The bodyguard.
SeK41ew.png
Apparently Revenge multiplies the 250 from Infight, where Attacker doesn't. Curious, but we take Bank Error In Your Favor in these parts of the woods.
Turn 6:
xOFf8ck.png
Ryouma casts a Zeal to make room for Hope.
ExX8f3M.png
Kamille only has one shot, but he makes it count.
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Letting Judau swoop in for a kill.
XF2OIUx.png
There's 3 bodyguards remaining, so I geared up Hayato for 3 Support Attacks.
zgbARjQ.png
But apparently not all of the bodyguards actually had Support Defend???
3X74Y9j.png
Whatever. Judau has the range to go back into the hallway.
MoKgTYa.png
yBmmJj1.png
We get in a good couple of Zealed Valored Shine Sparks.
LgjvY7g.png
At which point I noticed I miscounted my Valors, so I have to switch to Hayato and rely on EP and Revenge and S Terrain Ranks to try and make up the difference.
paxoeN4.png
It's going to be close.
gmG9VdX.png
I do some quick math (ignore where I put the 1.2 in the wrong box and underestimate my outgoing damage). I didn't even relabel the attack, I was on a mission.
tLM58Ym.png
We Hope Michiru for some extra Bless.
C7mWFkY.png
This is the W I should have taken over the Gebai one, but again, small potatoes difference in the grand scheme of things.
S9IuaIL.png
v87teE8.png
Get 4 out of 6 Denjins, a good effort.
hBLTGXr.png
Get one last repair in.
oH1XWVY.png
The final phase.
Ta0pkNW.png
One of the Gilgazamunes had enough move to reach, but I was prepared by accident.
ZzvF2ar.png
She doesn't get everything, but she did her job and choked that point.
oFuKCwa.png
Judau ran out of EN, but even at full power I think the shield saves the Gebais, so we take the other kills.
WcpPSPc.png
VceM6sO.png
Suck it! This map was Hell! And now it's over!
iC1R7yK.png
That's a huge payout.
vgIFMlb.png
Bakana!
OQe5dWI.png
We all warp out before the explosion.
8uLHe7k.png
That's a wrap.

Finish 49
FUB:  H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain
WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh    Skills                                                                          Parts                                             
=========================================================================================================================================================================================================================
Kamiyu|R2 52  352   14   21  190/192/237/235/216/131  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL7    | ShieldL7   | Revenge    | Concentrat | Hit&Away    || MBooster   | ApogeeMotor| ApogeeMotor|------------||
Saegusa   55  363    0   49  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL2     |            |            |            |             ||------------|------------|------------|------------||
Torres    55  363    0   49  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL2     |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   55  361   22   91  165/175/221/204/194/141  00/00/00/00|- 08/00/00|- --    NewtypeL5  | SupAtkL2   | SupDefL2   |            |            |             || PsychoFrame| PsychoFrame| ApogeeMotor|------------||
Judau|R1  57  175   58* 109  193/196/240/235/219/145  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | ShieldL7   | AssistL4   | Concentrat | Hit&Away    || MBooster   | MBooster   | Haro       |------------||
Bright    55  363  117*  95  134/223/209/154/221/135  00/04/00/00|- 07/00/00|- --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || MBooster   | MBooster   | (SRepair)  |------------||
Hayato    61  499   62*  67  193/190/217/211/221/152  --/--/--/--|- --/--/--|- --    PrevailL9  | SupAtk+1   | SupAtkL2   | Attacker   | InfightL7  | Revenge     ||------------|------------|------------|------------||
Benkei    61  499    2   77  191/185/197/176/215/163  --/--/--/--|- --/--/--|- --    PrevailL9  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL6      ||------------|------------|------------|------------||
Michiru   57  178   25   25  154/182/203/181/206/151  00/05/00/00|- 10/00/00|- --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || (Repair)   | Radar      | Radar      |------------||
Ryouma    61  499   39   34  235/184/205/178/218/156  00/10/00/00|- 09/00/12|- --    PrevailL9  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || MBooster   | Haro       |------------|------------||

Total Cash:  653343
Total Turns: 189

 


Chapter 50, Death and Rebirth, in 1+1 turns:

Spoiler

 

DFMrNZ4.png
Final chapter in the scene.
LajEGq1.png
Today I realized this Evangelion title was a play on words with dual meaning since in Japanese the Angels are not referred to by what I would have expected (天使 - tenshi, angel [heaven's messenger]) but rather (使徒 - shito, disciple/apostle [messenger person]). By leaving the first in kana you could have 死と新生 (death and rebirth) or 使徒新生 (newborn "Angel"). Although I think it stretches the grammar a bit to make it work, it doesn't seem beyond the pale.
70UjwE6.png
This claims to be a rout map, but it lies to us.
KU7nrPG.png
We unplug Rei for her last hurrah.
wvW3BCa.png
Zeal to move close to position.
scWwS8i.png
We Rouse her.
iPJBJsX.png
iZpHFHM.png
Chip and Away.
c5OwdYk.png
U1KXYYq.png
God damn that's a lot of XP.
WXLp4xQ.png
LOL.
sWuvKms.png
And Away.
82ffywD.png
This one drops a great part, we need to kill it.
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oUsJtIf.png
This is just chip enabling kills.
qGIFyib.png
I decide to get the front one instead because it drops a part.
KvweTFp.png
In the real run I have Rei do the chip and Hugo gets the kill, since he won't take that PP to the bench never to return.
9z0H3T9.png
I didn't have enough move to do everything I wanted, so instead I gave Subaru SP skills to get a second Zeal out of him.
jaqF8mA.png
Elvy gets one kill without using a Support. Assist coming in big here.
UMDDzWz.png
The Obligato does nothing but defend. Again.
2JcEi7P.png
We get the last Allegretto kill.
Fuifamx.png
Non-canon, see earlier note.
ig6779V.png
MAyoNHi.png
Dropping it below 90% health triggers the same event that would trigger by routing everything else.
tYeCouS.png
GQjJRqE.png
This Vivace motherfucker shows up.
mw3mIGC.png
We literally can't hurt it.
oLyeaTJ.png
But moving into any EP after its arrival triggers the event that ends this map segment.
OTcHhQc.png
Good night, sweet prince.
orge5Ax.png
No more enemy reactions here. Frantic Evangelion story proceeds and then.
wUM0RsZ.png
Weird Al Yankovitch - I think I'm a Clone Now.
W85UNil.png
Wait, that's not Adam. That's Lilith!
3CFpeE6.png
Time to squish.
1hWBjPu.png
ihoLduH.png
The first hit is always completely blocked.
K5b8eKh.png
But that summons our reinforcements and activates Rah Xephon.
7arula4.png
0 funds, 0 pp, and 0 xp. You bastard.
CTb3jBG.png
Tkfg6U7.png
Let's get this started.
0dUm2ao.png
And again.
V77YnNA.png
jWtM9Hl.png
I have so many units, now I'm just having fun with some I don't get to use ever. Far from optimally as well, I should have stayed put and Voiced.
Vby62O9.png
26hYZ5f.png
I should have Roused before the supports.
K8hj7uX.png
But I'm having fun.
alXngwC.png
7yiP9NZ.png
I let Shinji do the honors. It's fitting.
iZUOV2o.png
Love that trauma.
6yHQuf1.png
Okay, that was short and sweet, and no Battleship means forced units free, and that made incredibly manageable.

Finish 50
FUB:  H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain
WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh    Skills                                                                          Parts                                             
=========================================================================================================================================================================================================================
Shinji    53  137   84* 124  186/184/193/168/206/128  00/01/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL2   | Attacker   | AssistL3   | Morale     | Concentrat  ||            |            |------------|------------||
Rei       60  480   92* 124  189/189/196/172/214/138  00/00/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    || Haro       | MBooster   |------------|------------||
Aqua      58  417   30   77  187/190/216/207/212/146  --/--/--/--|- --/--/--|- --    InfightL6  | ShieldL5   | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      59   26  135*  37  228/177/215/213/222/149  00/10/00/00|- 11/00/00|- 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Haro       | MBooster   |            |------------||

Jim       51  105    1   65  167/179/192/180/195/167  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL4   | Guard      | Concentrat |            |             ||            |            |            |            ||
Harry     53  277    8   98  139/178/203/152/196/128  --/--/--/--|- --/--/--|- --    Concentrat | SPUpL2     |            |            |            |             ||------------|------------|------------|------------||
Ruri      52  466   50*  88  137/180/204/152/212/129  00/05/00/00|- 07/00/00|- --    Hacking    | SupAtkL3   | SupDefL3   | Hit&Away   | Morale     | Attacker    ||            |            |------------|------------||
Kamiyu|R2 52  352   14   21  190/192/237/235/216/131  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL7    | ShieldL7   | Revenge    | Concentrat | Hit&Away    || MBooster   | ApogeeMotor| ApogeeMotor|------------||
Saegusa   55  363    0   49  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL2     |            |            |            |             ||------------|------------|------------|------------||
Torres    55  363    0   49  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL2     |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   55  361   22   91  165/175/221/204/194/141  00/00/00/00|- 08/00/00|- --    NewtypeL5  | SupAtkL2   | SupDefL2   |            |            |             || PsychoFrame| PsychoFrame| ApogeeMotor|------------||
Judau|R1  57  175   58* 109  193/196/240/235/219/145  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | ShieldL7   | AssistL4   | Concentrat | Hit&Away    || MBooster   | MBooster   | Haro       |------------||
Bright    55  363  117*  95  134/223/209/154/221/135  00/04/00/00|- 07/00/00|- --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || MBooster   | MBooster   | (SRepair)  |------------||
Argo      49  161   21   65  189/170/210/204/217/153  00/05/00/00|- 07/00/00|- --    SuperMode  | PrevailL6  | SupDefL2   | Guard      | Morale     | Attacker    ||            |            |------------|------------||
Sai Saici 55   97   55* 111  192/169/217/214/221/145  00/07/00/00|- 07/00/00|- --    SuperMode  | PrevailL6  | SwordL7    | CounterL6  | Morale     | InfightL7   ||            |            |------------|------------||
Fuuinsaki 51  225   50*  29  181/127/202/207/207/144  00/00/00/00|- 07/00/00|- --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             ||            |            |            |------------||
Sayaka|V  54  444   18    6  153/176/196/168/202/154  00/00/00/00|- 10/00/00|- --    Guard      | SupAtkL3   | SupDefL3   | Concentrat | SpUpL1     |             ||            |            |            |            ||
Jun|MPG   53   31   30   53  180/181/198/176/210/157  00/00/00/00|- 07/00/00|- --    PrevailL5  | SupAtkL3   | SupDefL2   | Concentrat | SpUpL2     |             ||            |            |            |------------||
Hayato    61  499   62*  67  193/190/217/211/221/152  --/--/--/--|- --/--/--|- --    PrevailL9  | SupAtk+1   | SupAtkL2   | Attacker   | InfightL7  | Revenge     ||------------|------------|------------|------------||
Benkei    61  499    2   77  191/185/197/176/215/163  --/--/--/--|- --/--/--|- --    PrevailL9  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL6      ||------------|------------|------------|------------||
Michiru   57  178   25   25  154/182/203/181/206/151  00/05/00/00|- 10/00/00|- --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || (Repair)   | Radar      | Radar      |------------||
Ryouma    61  499   39   34  235/184/205/178/218/156  00/10/00/00|- 09/00/12|- --    PrevailL9  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || MBooster   | Haro       |------------|------------||
Kazuya    57   29   29   38  197/164/216/187/221/161  00/05/00/00|- 08/00/00|- --    PrevailL9  | Concentrat | CounterL8  | Guard      | Morale     | Attacker    ||            |            |------------|------------||
Kyoshiro  56  483    7    3  151/180/210/203/212/146  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL3   | CounterL6  | Concentrat | SpUpL1     |             ||            |            |            |            ||
Nana      56  483    0   23  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     62  294  196*  60  313/195/214/189/219/153  00/10/00/00|- 09/12/12|A 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    ||            |            |------------|------------||
Mari      55  446    9    0  154/180/205/197/209/139  00/00/00/00|- 12/00/00|- --    HardWorker | UnyldSpirit| SupDefL4   | Concentrat |            |             ||            |            |            |            ||


Total Cash:  718623
Total Turns: 191

 

Total Turns: 191

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  • 4 weeks later...

Chapter 51, Elegy of the Victors, in 1 turns:

Spoiler

 

P9bmPIx.png
First map of the final scene.
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Well, we found the Devil Gundam. It's taken over the Giganos Mass Driver and now is the Devil Mass Driver.
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Title Card.
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Nearly every G Gundam is force deployed. And Hugo, of course given how they tied the OC storyline. Only Domon gets a Will boost here, IIRC.
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We get to deploy the rest of our army on the bottom half of the map.
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The map starts as a rout map.
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I went with this line-up.
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Some SP juggling going on, Hoping after Zeals.
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We used bird form to eke out a couple extra tiles.
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Elle nets some support bumps off of Sayaka's support.
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With Harry's Hope's cast, we're free to kill this enemy and free up space.
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Hit and Away for resupply XP later.
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Advance and kill.
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Rouse.
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Hope.
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Saegusa's Hopes spent we can have Bright get a Kill and Away.
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More bodies killing for more Blesses, even though they'd ordinarily be repairing. They had enough move to go visit the top side.
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Kamille and Away.
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Grand Gundam is the beefiest boss, so we hit it with the God Voice before repositioning.
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Then we hit them all with a Valored MAP.
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Doing enough damage to a boss triggers the friendly Medius appearance.
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They're also added to the defeat condition.
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Hope.
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With Jun spent, she's free to kill.
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Ten kills marks Ace of Clubs.
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And it also triggers the first wave of reinforcements. One set of two and two, on both top and bottom.
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We toss another fat MAP down.
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Kazuya preps Love but doesn't cash that check just yet.
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Instead Hugo goes for a W.
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"So long, Champ"
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Allenby has some words about the Walter.
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That's a healthy payout.
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Well well well, what have we here...
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Eldy spent, they're free to take a kill.
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Renew.
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Bless/Cheers spent, Mari engages kill.
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Ryouma frantically trying to get Ace before the game ends.
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Kamille notching another one.
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15 kills trips Argo's Black Joker.
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Hayato taking a W for best value.
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Sayaka with the final zombie takedown.
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Because killing the final of the three bosses is a trigger.
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The remaining enemies retreat, and the wave(s) we didn't spawn won't do so any more.
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Instead we have the final pair of enemies.
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So, Judau tickles the Devil Gundam here on purpose, because it's an easier threshold for the next event. (Either Grandmaster Gundam goes below 90% HP, or Devil Gundam takes any amount of damage.)
KK6G670.png
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This triggers a full heal on both of the bosses, but allows us to proceed.
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The condition finally changes to defeat Grandmaster Gundam.
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Knocking Grandmaster Gundam to 60 or below is the next threshold event.
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It does a lolguts, but then...
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QwQNJAz.png
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All the Shuffle crew get full will and teleport to attack.
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This is such a cool combination attack.
LmtKNuP.png
We actually end up ahead of where we left off, by a fair chunk.
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No Bless or Cheer here because despite claiming to have rewards when scanned, we don't get any, presumably because...
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Ulabe jumps ship to the Devil.
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And our conditions change again.
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I need Fuuinsaki since its on my team, so I separate away from Domon. Sadly it doesn't land below (which would be best case), but instead this awkward diagonal.
O1NykGB.png
Instead we rewind, move George first, and have Fuuinsaki come out to the right, for a second best scenario.
Mbxnvn9.png
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Judau delivers a Hugo support, and then Hit and Aways to prime real estate.
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Renew.
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That's some serious damage.
W5hm8lO.png
Raideen fucked off somewhere on the H&A I forgot to screen it, but we have Fuuinsaki's Hopes banked and are spending them here.
BLMGuGF.png
Hugo advances so we can stop spending Snipe in the future.
A5WXEbF.png
Fuuinsaki sadly doesn't have enough range on Horn attack to contribute to the Assist.
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gKeaJHh.png
We finally get visible digits.
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dBH07kJ.png
The Gundam Fighter that I have drafted take their turns.
UTcLwzb.png
Last Fuuinsaki Hope.
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More pounding on the Devil Gundam. Hugo is saving SP and EN here with a cheaper attack.
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Bright was worth more XP.
lvYRI3F.png
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We have the damage.
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Another big windfall for Hugo and Aqua.
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Another lolvigor.
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For a scripted combination attack.
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uQ4euTh.png
Damn, that's badass.
CLdhCkF.png
No more reaction from the Devil Gundam.
QhPcjSH.png
A job well done.

Finish 51
FUB:  H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain
WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh    Skills                                                                          Parts                                             
=========================================================================================================================================================================================================================
Jim       52  105    1   65  167/179/192/180/195/167  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL4   | Guard      | Concentrat |            |             ||            |            | AlloyGren  | HighAccSgt ||
Harry     55   75    8  100  140/179/204/153/197/129  --/--/--/--|- --/--/--|- --    Concentrat | SPUpL2     |            |            |            |             ||------------|------------|------------|------------||
Ruri      54  390   51*  11  138/181/205/153/213/130  00/05/00/00|- 07/00/00|- --    Hacking    | SupAtkL3   | Concentrat | Hit&Away   | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kamiyu|R2 57   68   17   30  194/196/241/239/220/135  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL7    | ShieldL7   | Revenge    | Concentrat | Hit&Away    || PsychoFrame| PsychoFrame| ApogeeMotor|------------||
Saegusa   56  409    0   10  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Torres    56  409    0   10  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   56  461   23   14  166/176/222/205/195/142  00/00/00/00|- 08/00/00|- --    NewtypeL5  | SupAtkL3   | SupDefL3   | Concentrat |            |             || HighAccSgt | Biosensor  | Biosensor  |------------||
Judau|R1  58  120   58*   9  194/197/241/236/220/146  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | Attacker   | AssistL4   | Concentrat | Hit&Away    || MBooster   | Haro       | Haro       |------------||
Bright    56  409  118*  98  135/224/210/155/222/136  00/04/00/00|- 07/00/00|- --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || Radar      | Radar      | Shuffle    |------------||
Argo      49  399   21   65  189/170/210/204/217/153  00/05/00/00|- 07/00/00|- --    SuperMode  | PrevailL6  | SupDefL2   | Guard      | Morale     | Attacker    || ImageSensor| ImageSensor|------------|------------||
Sai Saici 55  335   55*  11  192/169/217/214/221/145  00/07/00/00|- 07/00/00|- --    SuperMode  | PrevailL6  | SwordL7    | Attacker   | Morale     | InfightL7   || ImageSensor| ImageSensor|------------|------------||
Fuuinsaki 52   27   50*  29  181/127/202/207/207/144  00/00/00/00|- 07/00/00|- --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             || AlloyGren  | NewAlloyZ  | NewAlloyZ  |------------||
Sayaka|V  56  116   19    9  155/178/198/170/204/156  00/00/00/00|- 10/00/00|- --    Guard      | SupAtkL3   | SupDefL3   | Concentrat | SpUpL1     |             || HighAccSgt | MBooster   | Ewac       |            ||
Jun|MPG   54  270   31   56  180/181/198/176/210/157  00/00/00/00|- 07/00/00|- --    PrevailL6  | SupAtkL3   | SupDefL3   | Concentrat | SpUpL2     |             || Booster    | NewAlloyZ  | Minovsky   |------------||
Hayato    62  119   64*  79  194/191/218/212/222/153  --/--/--/--|- --/--/--|- --    PrevailL9  | SupAtk+1   | SupAtkL2   | Attacker   | InfightL7  | Revenge     ||------------|------------|------------|------------||
Benkei    62  119    2   29  192/186/198/177/216/164  --/--/--/--|- --/--/--|- --    PrevailL9  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL7      ||------------|------------|------------|------------||
Michiru   57  335   26   28  154/182/203/181/206/151  00/05/00/00|- 10/00/00|- --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || MBooster   | Booster    | Minovsky   |------------||
Ryouma    62  119   41   46  236/185/206/179/219/157  00/10/00/00|- 09/00/12|- --    PrevailL9  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || Radar      | Radar      |------------|------------||
Kazuya    58  329   30   45  198/165/217/188/222/162  00/05/00/00|- 08/00/00|- --    PrevailL9  | Concentrat | CounterL8  | Guard      | Morale     | Attacker    || Haro       | Radar      |------------|------------||
Kyoshiro  57  403    8    6  152/181/211/204/213/147  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL3   | CounterL6  | Concentrat | SpUpL1     |             || ApogeeMotor| ApogeeMotor| ApogeeMotor| ApogeeMotor||
Nana      57  403    0   25  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     63   59  197*   3  329/196/215/190/220/154  00/10/00/00|- 09/12/12|A 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    || Wolf       | Wolf       |------------|------------||
Mari      57  139   10    3  156/182/207/199/211/141  00/00/00/00|- 12/00/00|- --    HardWorker | UnyldSpirit| SupDefL4   | Concentrat |            |             || Biosensor  | Biosensor  | Biosensor  | Biosensor  ||
Aqua      66  369   30  109  193/196/222/213/218/152  --/--/--/--|- --/--/--|- --    InfightL7  | ShieldL5   | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      66  364  139*  33  242/182/220/218/227/154  00/10/00/00|- 11/00/12|- 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || MBooster   | MBooster   | MBooster   |------------||

Sleeping
Shinji    53  137   84* 124  186/184/193/168/206/128  00/01/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL2   | Attacker   | AssistL3   | Morale     | Concentrat  || Repair     |            |------------|------------||

Dead
Rei       60  480   92* 124  189/189/196/172/214/138  00/00/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    ||            |            |------------|------------||

Total Cash:  659103
Total Turns: 192


 


Chapter 52, The final GEAR is Hope, in 3 turns:

Spoiler

 

glu1g9q.png
I ran into some emulation trouble where the game froze up on me. After some troubleshooting, my best guess was that I had gone too long on a single go, which was unexpected. Saving to the memory card (not a save state) and reloading managed to get me past this hurdle.
0FV4Zil.png
And then it's straight away to the second map in the scene.
8Je3jsX.png
Aqua is having a dream about chatting with Sensei, teasing her that she's popular with the boys. But then she wakes up and remembers she's out for blood now. Sad.
FO3Qx6z.png
Title Card.
8uxsMWS.png
Deploy screen, forced Dendoh units, and they can't actually be stuffed in the battlships this time. Technically that means I could use them, but it doesn't feel right so I don't.
I2301iz.png
1ZbhfNO.png
It highlights the destination square for us.
zcOtsBA.png
We need to make it there in 8 turns. It's not physically possible to get there faster than three, barring possible Infight7 shenanigans, but who buys Infight on battleships?
ccBEysO.png
Our loadout deploy, featuring Love prep.
GxYOJqF.png
Also Drive cast.
ZDRADIB.png
Deliberately damaging Hugo.
y4D9jzY.png
Then we juice his Will.
5datwzN.png
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Same idea with Akira.
dVtzOM0.png
mVWvVAA.png
Milking these support attacks to feed support units.
LrJUNiV.png
AH7wsqZ.png
The ReGz aren't capable of killing, but they'll deliver enough damage to get the job done on the next pass.
MsdLbV2.png
I fished for Judau damage too, I guess.
49up2am.png
4wmI99U.png
Kill and Heal.
Xhn62RL.png
Hugo advances, positioning for prime supports next turn.
VcieBeu.png
Heal.
HD54PRF.png
QXN1Dmp.png
MAP chip and Away.
5k1QRJq.png
4FSG4el.png
Wh7FTfY.png
Ryouma into Hayato supports clean up what's left.
a6Ze2uj.png
We sneak a heal off Elle.
eKt0rbP.png
ImApfBl.png
Hayato chunks it enough for Kazuya to kill.
5SzKqwv.png
bp1vVp1.png
Our battleships advance to their limits.
jd3X8dE.png
We grap a final heal.
o2hnazb.png
And Enemy phase.
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Some of the Bugs advance, but most of the enemies are stationary.
Turn 2:
w6AWUTK.png
iOmS24P.png
We notch a couple of Virus kills and then,
fJLJ4xY.png
Enemy reinforcement wave 1 arrives.
O9pXEDI.png
I ran out of things I needed to do, and Akira's overlevelled, so he ends up just moving.
ifV0uOo.png
In range for heals, of course.
oW54Q5x.png
Jun gets this kill with Nadesico support.
TNBkYSl.png
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Then the Nadesico Kill and Away, they stop ahead of their full move, but with enough in the tank to make it out next turn.
JmpYVY5.png
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The Argama cast Guard and does their own Kill and Away, right into the thick of things.
Sp7Prn9.png
cBaagwG.png
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Three more kills and then,
eR1Qbvv.png
Enemy reinforcement wave 2 arrives.
wzW8udp.png
Sneaking some heal XP as usual.
wsnNpkd.png
BakJp0p.png
Jim and Michiru have bad space ranks, so any of those tiles with rocks are a huge problem for them, which is why they have to go the bottom route. Top was just not working out when I tried it initially.
J6M7Z1c.png
Heal.
IUEDb3j.png
Assist sneaking out additional uses of Hugo.
rlZHWjq.png
b992uKB.png
Getting some chip in with my heavy hitters with their placements being a focus towards the future.
YvhygQL.png
It's actually less health than this, I just missed the final frame.
wVKYxpP.png
The enemies cluster, with their AI being unpredictable, and honestly, after around this point my "plan" was just "I don't know where things are going to go, let's just try it". I end up being woefully inefficient with SP, and could have easily squeezed out more Cheers if I reran it properly, but at least everything died to double $.
Turn 3:
r04JfTR.png
Zero spawns and does serious damage to the Nadesico.
KobmHCc.png
lERwjKy.png
Akito spawns and does fixed damage to Zero.
zfIDVht.png
I misplayed the EP EN, but I had spare Renew on hand so again, I didn't replay it.
jFyEC8q.png
eU5j95m.png
We toss down a couple Hope.
m4OHmWf.png
Hugo repositions and chunks Zero.
OOaak3w.png
More Hope.
vpLbE79.png
I0MW99R.png
I gave Elle this kill, which is the only one that gives full XP and any PP, due to the quirk in the Rebirth skill Zero possesses. I wanted her to hit a threshold for SP to get to triple Daunt cast in case I need it, and this way I have that locked up and don't need to worry.
odPv2Xo.png
Another chunking.
oM0yT1k.png
1DufyoV.png
aPJ4snX.png
Another Zero kill.
xikJEGN.png
We Rouse Nadesico.
TOYLlP7.png
Heal Hugo.
K0681n0.png
9AKLCXt.png
Hope and Renew.
YKXJvjS.png
The final Nadesico support.
iHxCy8z.png
9Ik7AYl.png
I needed a touch more damage on this Lock. This Away positioning was terrible, but I was flying by the seat of my pants here.
xxH4JvY.png
Bright will be fine guys, don't worry.
cOit3V9.png
That's some juicy rewards.
ILRpEIo.png
Peace out.
x9AUT6B.png
W8thlfo.png
TH3b8Up.png
Freed up space for our third Zero kill.
gmT84AL.png
Just repositioning, nothing to see here.
jLCuiEO.png
Hope.
uCe7xVK.png
odDjZ8D.png
Chunk and heal.
On9mZVD.png
AhEuisw.png
I4zhmds.png
The fourth and final (for me) Zero kill. So far he kept giving unique dialogue as I did it, but I ran out of gas about here. Different guides gave differing numbers for how many are needed for the secret, so ymmv.
LKXRPCK.png
These guys all have support defend, so this gets a little tricky. W attacks help.
rreRXZH.png
hSLdCV6.png
Support attacks also, to an extent.
Dux5Uk4.png
Hugo helps out as well.
azDFy4O.png
More Hope for more Cheers etc.
bZg6Ie7.png
We can't reach anything, so we bring her down to get healed.
7KaG1xt.png
Judau gets the kill with his final shot, and peaces out.
nEL2BIN.png
DZwdoeX.png
Akira claims a huge swath with MAP.
JiFdzWi.png
Peaces out.
u0q4ZPx.png
Renew first.
vAsIYcL.png
qO5HKv9.png
iyD9gny.png
Last two kills.
O3L5WLb.png
Now the resupply.
xuGg0UA.png
BmKb2AD.png
Heal, resupply.
rIgL8Md.png
Getter is fine, don't worry about it.
CeBPhiV.png
PPREHyJ.png
And out.
0imMdO2.png
Target point reached.
HRFFrih.png
Zero targets Ogre.
y3SGaDD.png
They fall to the Galf planet while everyone else heads after them.
zzVGBNJ.png
Mission accomplished.

Finish 52
FUB:  H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain
WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh    Skills                                                                          Parts                                             
=========================================================================================================================================================================================================================
Jim       57  147    3   75  171/183/196/184/199/171  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL4   | Guard      | Concentrat |            |             || MBooster   | HighAccSgt | NewAlloyZ  | HighAccSgt ||
Harry     61   31    8  127  144/183/208/157/201/133  --/--/--/--|- --/--/--|- --    Concentrat | SPUpL2     |            |            |            |             ||------------|------------|------------|------------||
Ruri      60  484   60*  56  143/186/210/158/218/135  00/05/00/00|- 07/00/00|- --    Hacking    | SupAtkL3   | Concentrat | Hit&Away   | Morale     | Attacker    || MBooster   | MBooster   |------------|------------||
Kamiyu|R2 58  353   19   40  195/197/242/240/221/136  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | ShieldL7   | Revenge    | Concentrat | Hit&Away    || Radar      | PsychoFrame| ApogeeMotor|------------||
Saegusa   59  300    0   30  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Torres    59  300    0   30  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   62  376   26   41  170/180/229/212/199/146  00/00/00/00|- 08/00/00|- --    NewtypeL6  | SupAtkL3   | SupDefL3   | Concentrat |            |             || Haro       | ImageSensor| ImageSensor|------------||
Judau|R1  58  422   59*  14  194/197/241/236/220/146  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | Attacker   | AssistL4   | Concentrat | Hit&Away    || Wolf       | Radar      | Shuffle    |------------||
Bright    59  300  128*  52  138/251/213/158/225/139  00/04/00/00|- 07/00/00|- --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || MBooster   | MBooster   | MBooster   |------------||
Sai Saici 58  292   58*  21  195/172/220/217/224/148  00/07/00/00|- 07/00/00|- --    SuperMode  | PrevailL7  | SwordL7    | Attacker   | Morale     | InfightL7   || Shuffle    | LargeGen   |------------|------------||
Fuuinsaki 57   14   53*  39  185/131/206/211/211/148  00/00/00/00|- 07/00/00|- --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             || Radar      | NewAlloyZ  | NewAlloyZ  |------------||
Sayaka|V  59  476   19    9  158/181/201/173/207/159  00/00/00/00|- 10/00/00|- --    Guard      | SupAtkL3   | SupDefL3   | Concentrat | SpUpL1     |             || HighAccSgt | EWAC       | IField     | ApogeeMotor||
Jun|MPG   57   85   33   66  183/184/201/179/213/160  00/00/00/00|- 07/00/00|- --    PrevailL6  | SupAtkL3   | SupDefL3   | Concentrat | SpUpL2     |             || Booster    | ImageSensor| ApogeeMotor|------------||
Hayato    62  207   64*  94  194/191/218/212/222/153  --/--/--/--|- --/--/--|- --    PrevailL9  | SupAtk+1   | SupAtkL2   | Attacker   | InfightL7  | Revenge     ||------------|------------|------------|------------||
Benkei    62  207    2   44  192/186/198/177/216/164  --/--/--/--|- --/--/--|- --    PrevailL9  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL7      ||------------|------------|------------|------------||
Michiru   59  116   27   33  156/184/205/183/208/153  00/05/00/00|- 10/00/00|- --    SwordL3    | SupDefL3   | SP Regen   | Concentrat |            |             || Radar      | ImageSensor| EWAC       |------------||
Ryouma    62  207   44   61  236/185/206/179/219/157  00/10/00/00|- 09/12/12|S --    PrevailL9  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || Haro       | MegaGen    |------------|------------||
Kazuya    59  389   33   55  199/166/218/189/223/163  00/05/00/00|- 08/00/00|- --    PrevailL9  | Concentrat | CounterL8  | Guard      | Morale     | Attacker    || Booster    | Shuffle    |------------|------------||
Kyoshiro  62  219    8    6  155/184/214/207/216/150  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL3   | CounterL6  | Concentrat | SpUpL1     |             || Biosensor  | Biosensor  | AlloyGren  | EWAC       ||
Nana      62  219    0   25  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     63  186  201*  23  329/196/215/190/220/154  00/10/00/00|- 09/12/12|A 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    || Booster    | Wolf       |------------|------------||
Mari      59  244   10    3  158/184/209/201/213/143  00/00/00/00|- 12/00/00|- --    HardWorker | UnyldSpirit| SupDefL4   | Concentrat |            |             || ApogeeMotor| ApogeeMotor| AlloyGren  | Biosensor  ||
Aqua      66  460   30   14  193/196/222/213/218/152  --/--/--/--|- --/--/--|- --    InfightL7  | ExpUp      | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      66  441  140*  38  242/182/220/218/227/154  00/10/00/00|- 11/12/12|S 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || Shuffle    | Radar      | Haro       |------------||

Argo      49  399   21   65  189/170/210/204/217/153  00/05/00/00|- 07/00/00|- --    SuperMode  | PrevailL6  | SupDefL2   | Guard      | Morale     | Attacker    || Repair     | Repair     |------------|------------||


Sleeping
Shinji    53  137   84* 124  186/184/193/168/206/128  00/01/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL2   | Attacker   | AssistL3   | Morale     | Concentrat  || Repair     |            |------------|------------||

Dead
Rei       60  480   92* 124  189/189/196/172/214/138  00/00/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    ||            |            |------------|------------||

Total Cash:  409583
Total Turns: 195


 


Chapter 53, W-Infinity, in 2 turns:

Spoiler

 

subV573.png
Third mission of the final scene.
AbczEk6.png
No scenario mode, we go straight to the Title card.
h9a9lhG.png
Deploy screen.
8InHexn.png
Shoot down Zero.
RDJktmI.png
This is our setup.
BrPkSzN.png
pHPqjEo.png
ns00AOG.png
3mupDRL.png
Varying amounts of Rouse.
iXeeQAm.png
Topped with Love.
vjnwgYT.png
And Hope.
7ITgLn3.png
Taking this opportunity to power-level Argo and giving Sai a chance to take the bench for a change.
Btgsioi.png
hgu0Ju3.png
30QBg22.png
Some initial kills to build Will.
ZlxpgiD.png
66i1yKt.png
Hit and Away.
hAbhwep.png
Load Dendoh onto the Argama. I wasn't sure this was going to work, but it did and simplified other problems I was having, so huzzah.
XnOJK2J.png
Shine Spark.
NKCWCiL.png
UTgqvr4.png
Hit and Away.
uI85bMe.png
mBhdqm5.png
Okay, we killed Zero. Sadly, it seems to have kept track that we killed him last map, and we don't get full XP or any PP for this or subsequent kills. What a ripoff.
Biy5yWX.png
ZPzJ7FD.png
Hit and Away.
LbJaGZG.png
Judau engaging Hugo.
E5y8zsG.png
7WFZtjC.png
Second Zero kill.
ddqP8IJ.png
Our objective is still to kill Zero. How frustrating.
00rar5S.png
Lnaztwd.png
Judau delivers Hugo supports.
ohLkn6C.png
aX5P75r.png
Assist and Away. We want him within Bug range so they can attack and get countered.
qj5m7zG.png
I needed a high-levelled unit to get hurt and healed, so this one won.
CfstrJA.png
vuWhUGU.png
Yeah, I hear you. He respawns again, who could have seen this coming.
zUTSFHj.png
This is new at least, he's changes his form.
P6xd7FU.png
ZBU0bku.png
I wasn't aware he'd move if I'd moved Dendoh, as this negates some of the other things I planned specifically to open a hole, but neat. The fact that he can still event battle without forcing Dendoh to leave the battleship is amazing.
nx0Nwpd.png
The last Data Weapon awakens. It's a girl.
jy5lFpG.png
xqJpdc1.png
Altair tags into Ogre, and does some fixed damage to Zero.
hr3YBcp.png
The wincon is now to bring Dendoh to the basement.
JbTjMB7.png
I stuff the event units onto Argama.
ju4JPNS.png
OLS3ZBh.png
Kamille and Away.
gxNN4Xw.png
Lk8DuYh.png
This would have opened a hole if Zero was still blocking my way, but I needed Dendoh's square for the final support attack position alongside Getter.
swLG0Nt.png
Hugo loads up.
uN59Gaj.png
Heal XP.
waW2nZf.png
We snipe this Bug. The reinforcement ones have more bloated HP pools.
H9CRmAf.png
Getter will be fine.
fLW6RXH.png
We fish for a crit on the Spiral Castle here.
leYVFHE.png
And everything else dies to Valor.
xnet57F.png
And Away.
BRC3cid.png
6lH08Ob.png
Once more, with feeling.
sQAcCR8.png
And onto the battleship you go.
uQA2wAD.png
I could have taken this kill earlier, but I was still juggling ideas about resupplying instead and taking it on EP.
PGvjnPw.png
IAifiqV.png
A couple heals.
jx9EQK0.png
Argo hulks out on EP.
n0hoYil.png
I have Mari tank for Michiru.
VMR151a.png
Bright needs to land this shot.
Turn 2:
3hWSgMm.png
Strike while the enemy Will is low(ish).
emRw2mV.png
Otherwise it one-shots you.
uWwKMeo.png
Argo delivers some damage to Zero.
7KuDCmm.png
f5V2G8u.png
Judau Kills and Away.
z3CET1T.png
So Kamille can take his spot.
hSu2EHi.png
Elle Alerts and delivers support.
afZ8mAz.png
quBbBLq.png
We spend Fuuinsaki's Hopes.
wOPtLm8.png
HQCm5Ck.png
I had to land on the ground because I was lazy and didn't fish for a dodge on EP. Thankfully terrain saves me.
qzeKj4d.png
GmIS0uv.png
FqtaQyG.png
Love gets it done. This kill was wholly unnecessary, but I had a lot of units that otherwise had nothing to do.
5DEyTza.png
SO1xVfB.png
MAP.
kK3JSxn.png
And Away.
k1Z15Qa.png
Anywhere in the basement is fine.
3oZsecW.png
edVOta9.png
They bust through a wall and reveal the Galf Emperor.
kb5XVHA.png
nObz9eY.png
The Phoenix gives them a giant sword and they hack away in an event battle.
KBoibYP.png
Conditions now allow us to kill Zero without him respawning. The downside is if we don't also kill the Emperor on the same turn we lose.
rMln5MT.png
I'll take that bet.
kO8PkKN.png
"Hurry!"
vHuOTrf.png
Nice rewards.
KMVVkHd.png
w4MslOO.png
Empty turns of Zealed movement from my carries.
b1VwrBt.png
mmcdN2S.png
Hugo first.
qsMGMSz.png
Hope.
EsgLEUy.png
tXKuKEy.png
Oof that hurts.
RAOtp7o.png
Hope.
ULAr7FO.png
iWD0Abs.png
We have visible numeros!
QNClZ3g.png
Hope.
AgZIhiS.png
yuUZV8s.png
Renews.
t9A4IBg.png
Another chunking.
ulXH5d7.png
Fuuinsaki can dodge this.
RIWTmJy.png
Good cash.
TpWQdec.png
Stray Bless/Cheers.
dNmJz4Q.png
3Z3TI7U.png
Some heals.
Q4E7TFQ.png
Mari had a free Cheer from her passive, so she got the nod here.
wTy3ueu.png
I still had a Hope in the tank, and nothing to really use it on.
fFgExTD.png
Oh well.
CennUrd.png
RXPiVDE.png
Onore ningen!!
LIlWyVr.png
Huge gains.
kO6X5ov.png
There's a movie for it disintigrating.
eI37y9Q.png
The remaining Spiral Castles go up in smoke. There was no way I had the juice to kill a second without losing turns.
AtkKOpX.png
Galf Emperor and Zero eliminated.
Veyq5od.png
Hail to the Victors.

Finish 53
FUB:  H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain
WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh    Skills                                                                          Parts                                             
=========================================================================================================================================================================================================================
Jim       59  322    9   28  173/185/198/186/201/173  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL4   | Guard      | Concentrat | SPUpL2     |             || Shuffle    | AlloyZ     | NewAlloyZ  | HighAccSgt ||
Harry     61  235    8   57  144/183/208/157/201/133  --/--/--/--|- --/--/--|- --    Concentrat | SPUpL4     |            |            |            |             ||------------|------------|------------|------------||
Ruri      61  198   65*  25  143/200/210/158/218/135  00/05/00/00|- 07/00/00|- --    Hacking    | SupAtkL3   | Concentrat | Hit&Away   | Morale     | Attacker    || Radar      | MBooster   |------------|------------||
Kamiyu|R2 59  267   21   45  196/198/243/241/222/137  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | ShieldL7   | Revenge    | Concentrat | Hit&Away    || Shuffle    | PsychoFrame| ImageSensor|------------||
Saegusa   60  192    0   38  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Torres    60  192    0   38  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Elle|SG   62  405   27   44  170/180/229/212/199/146  00/00/00/00|- 08/00/00|- --    NewtypeL6  | SupAtkL3   | SupDefL3   | Concentrat |            |             || ApogeeMotor| ApogeeMotor| Radar      |------------||
Judau|R1  60  131   60*  19  195/198/242/237/221/147  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | Attacker   | AssistL4   | Concentrat | Hit&Away    || Wolf       | Wolf       | Haro       |------------||
Bright    60  192  132*  20  138/264/213/158/225/139  00/04/00/00|- 07/00/00|- --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || MBooster   | MBooster   | MBooster   |------------||
Argo      57  272   26   80  195/176/216/210/223/159  00/05/00/00|- 07/00/00|- --    SuperMode  | PrevailL7  | SupDefL2   | Guard      | Morale     | Attacker    || Minovsky   | ImageSensor|------------|------------||
Fuuinsaki 59   53   55*  45  187/133/208/213/213/150  00/00/00/00|- 07/00/00|- --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             || Radar      | ApogeeMotor| NewAlloyZ  |------------||
Sayaka|V  61   95   19    9  158/181/201/173/207/159  00/00/00/00|- 10/00/00|- --    Guard      | SupAtkL3   | SupDefL3   | Concentrat | SpUpL1     |             || HighAccSgt | EWAC       | IField     | Booster    ||
Jun|MPG   59   51   36   35  185/186/203/181/215/162  00/00/00/00|- 07/00/00|- --    PrevailL6  | SupAtkL3   | SupDefL3   | Concentrat | SpUpL3     |             || Minovsky   | ImageSensor| NewAlloyZ  |------------||
Hayato    68  119   65*  23  210/195/222/216/226/157  --/--/--/--|- --/--/--|- --    PrevailL9  | SupAtk+2   | SupAtkL2   | Attacker   | InfightL7  | Revenge     ||------------|------------|------------|------------||
Benkei    68  119    2   66  196/190/202/181/220/168  --/--/--/--|- --/--/--|- --    PrevailL9  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL7      ||------------|------------|------------|------------||
Michiru   60  466   27    3  156/184/205/183/208/153  00/05/00/00|- 10/00/00|- --    SwordL3    | SupDefL3   | SP Regen   | Concentrat | SpUpL1     |             || Radar      | Booster    | Booster    |------------||
Ryouma    68  119   45   23  255/189/210/183/223/161  00/10/00/00|- 09/12/12|S --    PrevailL9  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || PsychoFrame| MegaGen    |------------|------------||
Kazuya    62  107   35   72  200/167/219/190/224/164  00/05/00/00|- 08/00/00|- --    PrevailL9  | Concentrat | CounterL9  | Guard      | Morale     | Attacker    || Radar      | Shuffle    |------------|------------||
Kyoshiro  64  280    9    6  157/186/216/209/218/152  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL3   | CounterL7  | Concentrat | SpUpL1     |             || ImageSensor| Chobham    | AlloyGren  | EWAC       ||
Nana      64  280    0   25  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     68  399  214*  82  337/199/218/193/223/157  00/10/00/00|- 09/12/12|A 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    || MBooster   | Haro       |------------|------------||
Mari      61   89   11    6  158/184/209/201/213/143  00/00/00/00|- 12/00/00|- --    HardWorker | UnyldSpirit| SupDefL4   | Concentrat |            |             || Dustproof  | ApogeeMotor| AlloyGren  | Biosensor  ||
Aqua      67  179   30   14  193/196/222/213/218/152  --/--/--/--|- --/--/--|- --    InfightL7  | ExpUp      | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      67  123  140*   2  251/182/220/218/227/154  00/10/00/00|- 11/12/12|S 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || MBooster   | Haro       | Haro       |------------||

Sai Saici 58  292   58*  21  195/172/220/217/224/148  00/07/00/00|- 07/00/00|- --    SuperMode  | PrevailL7  | SwordL7    | Attacker   | Morale     | InfightL7   ||            | LargeGen   |------------|------------||


Sleeping
Shinji    53  137   84* 124  186/184/193/168/206/128  00/01/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL2   | Attacker   | AssistL3   | Morale     | Concentrat  || Repair     |            |------------|------------||

Dead
Rei       60  480   92* 124  189/189/196/172/214/138  00/00/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    ||            |            |------------|------------||

Total Cash:  611663
Total Turns: 197


 

Total Turns: 197

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  • 2 weeks later...

Chapter 54, Soul's Refrain , in 2+1?+2 turns:

Spoiler

 

xainZYN.png
We head back to Earth, now that Dendoh is all wrapped up, and prepare to be bewildered by Eva and Rah Xephon plot.
aSpFsm0.png
I don't think this story minimap we don't have any control in logs the mystery turn, but then again, I can't be certain it doesn't.
BIhROz2.png
First we have to do Rah Xephon plot. I start by weakening an enemy in this position. This allows us to get 2 kills and build up some will.
jEzRUq0.png
With a little more XP from chipping we learn a vital spirit.
Turn 2:
QEgIgrm.png
We cast Valor and go sit in this position and defend/evade forever on EP.
ky8ZcG3.png
Elvy charges and Valors the boss. On EP she kills 7 enemies and no more. That leaves the boss at 119 Will, right below his barrier turns on. She easily could kill more but we can't allow that.
0MQMU7N.png
The matchup isn't great, but it's fine. We have to ration our EN so we can take the barrier hit and still fire it off, which means balancing dodges versus defends earlier, and it's especially vital because getting hit build will and...
J0t7s6d.png
Well, we push it just past retreat threshold here. Obviously this could be solved by spending more money, but it's a waste when they're only getting used on this stage and never again.
zVXJMcd.png
Anyway, with the early fuck off forced, we save a good amount of time.
wTPLWUG.png
Ayato is surrounded and in dire straits. What a cliffhanger!
NAnCWsX.png
Now we switch over to the real map of the map. If that makes any sense.
KBuUPzg.png
Asuka is getting a fire lit under her.
FKveeIN.png
There's a plot mandated movement and combat. Maybe this is the mystery missing turn?
wK5UHN5.png
When we have full control I cast Gain and Alert (to save EN) and move here. We don't attack since with Revenge she's stronger on counters.
25iBuHW.png
Two of the far Dragoons attack at max range, and have to die to this alpha strike move.
ACclTQj.png
The rest of them run at her and die quite easily with much higher hit rates. I recommend using the Palette Rifle for best value. Only this last one gets to 1-range for the knife.
iHnjhvg.png
This asshole and Omzack fuck off at this point.
u7Rm8gl.png
Oh dear. Here they come.
j4W68dC.png
It's still Enemy Phase, so they'll start in on me immediately.
cdePf0f.png
They give us the courtesy of a new wincon, for whatever reason.
rEqSqL2.png
This part of the EP is rough. You're rigging for crits, or your spending money upgrading weapons, and you're definitely funneling any PP she has from spare forced kills into raw stats. Attacker would have been amazing but she didn't have that much for me. Also, you only have enough EN for 3 AT fields, so there's the 5/7 of the ammo weapon, and the last MP Eva I just can't kill on EP no matter what happens.
3g4S2C4.png
WFih9Mw.png
See you just don't have the resources after a certain point.
ceWiH1m.jpg
She's excited about it, though.
Turn 2:
yDvTUkP.png
Anyway, it's for the best, as if you did kill it on EP, they'd respawn and continue attacking and then Asuka would die and there'd be penalties and shit. Have Alert up here so she can survive a MAP attack from the team.
KDwTl3m.png
It hurts seeing, every time.
jdXUJQA.png
Yeah, that's a blue-screen.
IcS9Y58.png
xIulaZ0.png
God, I love this background girl back in the control room. So expressive.
CteizRS.png
Anyway, Rom gives a speech as our team makes their timely arrival.
Y7ml1wP.png
We can see the mystery turn definitely happened somewhere in here already. So strange.
Bfth9ee.png
We start all the way at 150 Will, thankfully.
1ckjDPJ.png
r0NV2Tu.png
Shinji shows up way over here, but that's fine, cause we positioned Asuka as close as we possibly could, so he can at least contribute something.
IMcX3BL.png
Final conditions.
C3V7MWX.png
AVKkNXj.png
We obviously stow the jobbers we can't use.
IZInMjZ.png
What an amazing powerlevelling session that was, lmao. Alert preserved through that event combat, thankfully.
aOPO4PY.png
wQdZSVy.png
Judau delivers some support attacks to start softening up two of the top four.
mdhdpgP.png
Hit and Aways over toward this area.
zU1OZ6b.png
Elle delivers another Akira support.
QmjPOZh.png
MAP
u0mgelr.png
And Away. All the enemies are still alive because of their monstrous health, but it's okay.
lvUhozB.png
We give a Hope.
YaDkKAb.png
And we can unleash a Souled Assisted attack.
Cnw3lK4.png
It doesn't do as much as I'd like, but 150 Will enemies, what can you do.
RZIKs6F.png
Judau's job's not done, he heads vaguely toward Raideen.
7PymgTD.png
More Hope.
lsrqZEx.png
xtUPo85.png
Shinji puts on his running shoes and comes to help.
WPQQuVM.png
lmDhiLc.png
A little softening action with our only battleship for the map (thanks boson jumping).
iz5NQf2.png
Pay no attention to the fact Shinji nearly got jobbed, he cleans up a second of the top enemy quad.
zxkkEC8.png
Daimos grabs a third, and I transition my attention to the bottom half of the map.
ZbPul8S.png
uoQFs5p.png
Yeah, get fucked!
MT7wgYJ.png
And Away.
ApNP7Lm.png
Renew.
6MnlPBp.png
Hope.
FxtR2VF.png
You love to see it.
27zuT4y.png
I am actually fishing for non-crits on both or else I'll kill, lol.
jTPHiSP.png
He comes back to be a repair target later.
2ONimgM.png
Feeding kills to Ryouma.
qo7xhPw.png
Sai can play too.
S9MbJNq.png
CKyvJLJ.png
Kamille needs a Zeal to get in place, but then goes in.
XGZWnRq.png
Judau takes the last.
ue0G0VO.png
Hope.
eOwrOyY.png
I change my mind (as you can tell from the spirits) and deliberately don't crit, so I can get hurt and provide a healing target.
PKAmYNV.png
Still have enough casts to get the money, it's no biggie.
1F1vGE3.png
alEMzzm.png
aQvcY8m.png
iCwHPdn.png
Heals.
0ZNwsS2.png
Resupply.
jo72p2Q.png
0M0ggk7.png
Hugo Zealed to get close enough to give the support attack XP bonus, lol. When I actually have units it turns out maps are easy.
leK4mjX.png
Eva series dealt with.
nhbP4WL.png
We return to base.

Finish 54
FUB:  H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain
WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh    Skills                                                                          Parts                                             
=========================================================================================================================================================================================================================
Jim       60  142    9   28  173/185/198/186/201/173  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL4   | Guard      | Concentrat | SPUpL2     |             || Shuffle    | AlloyZ     | NewAlloyZ  | HighAccSgt ||
Shinji    62   90   86*  26  223/190/199/174/212/134  00/01/00/00|- 08/00/10|- --    Hit&Away   | SupAtkL2   | Attacker   | AssistL3   | Morale     | Concentrat  || MBooster   | Minovsky   |------------|------------||
Harry     61  293    8    7  144/183/208/157/201/133  --/--/--/--|- --/--/--|- --    Concentrat | SPUpL5     |            |            |            |             ||------------|------------|------------|------------||
Ruri      61  256   65*   1  143/206/210/158/218/135  00/05/00/00|- 07/00/00|- --    Hacking    | SupAtkL3   | Concentrat | Hit&Away   | Morale     | Attacker    || Shuffle    | Shuffle    |------------|------------||
Kamiyu|R2 62  472   22   58  197/199/244/242/223/138  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | ShieldL7   | Revenge    | Concentrat | Hit&Away    || ApogeeMotor| PsychoFrame| Radar      |------------||
Elle|SG   63   14   27   44  171/181/233/216/200/147  00/00/00/00|- 08/00/00|- --    NewtypeL7  | SupAtkL3   | SupDefL3   | Concentrat |            |             || Biosensor  | Biosensor  | PsychoFrame|------------||
Judau|R1  63  356   61*  16  197/204/244/239/223/149  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | Attacker   | AssistL4   | Concentrat | Hit&Away    || MBooster   | MBooster   | Radar      |------------||
Sai Saici 62   28   59*  14  202/174/222/219/226/150  00/07/00/00|- 07/00/00|- --    SuperMode  | PrevailL7  | SwordL7    | Attacker   | Morale     | InfightL7   || ImageSensor| ImageSensor|------------|------------||
Fuuinsaki 59   53   55*  45  187/133/208/213/213/150  00/00/00/00|- 07/00/00|- --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             ||            |            | NewAlloyZ  |------------||
Sayaka|V  62  135   19    9  159/182/202/174/208/160  00/00/00/00|- 10/00/00|- --    Guard      | SupAtkL3   | SupDefL3   | Concentrat | SpUpL1     |             || HighAccSgt | EWAC       | ApogeeMotor| Booster    ||
Jun|MPG   62  256   48   48  186/187/204/182/216/163  00/00/00/00|- 07/00/00|- --    PrevailL6  | SupAtkL3   | SupDefL3   | Concentrat | SpUpL3     |             || Minovsky   | ImageSensor| NewAlloyZ  |------------||
Hayato    68  249   65*  29  215/195/222/216/226/157  --/--/--/--|- --/--/--|- --    PrevailL9  | SupAtk+2   | SupAtkL2   | Attacker   | InfightL7  | Revenge     ||------------|------------|------------|------------||
Benkei    68  249    2   27  196/190/202/181/220/168  --/--/--/--|- --/--/--|- --    PrevailL9  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL8      ||------------|------------|------------|------------||
Michiru   61  178   27    3  156/184/205/183/208/153  00/05/00/00|- 10/00/00|- --    SwordL3    | SupDefL3   | SP Regen   | Concentrat | SpUpL1     |             || Radar      | ApogeeMotor|            |------------||
Ryouma    68  249   47   29  260/189/210/183/223/161  00/10/00/00|- 09/12/12|S --    PrevailL9  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || MBooster   | Booster    |------------|------------||
Kazuya    64  198   36   85  202/169/221/192/226/166  00/05/00/00|- 08/00/00|- --    PrevailL9  | Concentrat | CounterL9  | Guard      | Morale     | Attacker    || Radar      | Shuffle    |------------|------------||
Kyoshiro  66  234    9    6  159/188/218/211/220/154  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL3   | CounterL7  | Concentrat | SpUpL1     |             || ApogeeMotor| Chobham    | AlloyGren  | EWAC       ||
Nana      66  234    0   25  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     68  414  214*   2  357/199/218/193/223/157  00/10/00/00|- 09/12/12|A 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    || Booster    | Haro       |------------|------------||
Mari      63  278   11    6  160/186/211/203/215/145  00/00/00/00|- 12/00/00|- --    HardWorker | UnyldSpirit| SupDefL4   | Concentrat |            |             || Dustproof  | ApogeeMotor| AlloyGren  | Biosensor  ||
Aqua      67  179   30   14  193/196/222/213/218/152  --/--/--/--|- --/--/--|- --    InfightL7  | ExpUp      | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      67  123  140*   2  251/182/220/218/227/154  00/10/00/00|- 11/12/12|S 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   ||            |            | Haro       |------------||

Saegusa   60  192    0   38  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Torres    60  192    0   38  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Bright    60  192  132*  20  138/264/213/158/225/139  00/04/00/00|- 07/00/00|- --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || Repair     |            |            |------------||
Argo      57  272   26   80  195/176/216/210/223/159  00/05/00/00|- 07/00/00|- --    SuperMode  | PrevailL7  | SupDefL2   | Guard      | Morale     | Attacker    || Minovsky   | ImageSensor|------------|------------||


Dead
Rei       60  480   92* 124  189/189/196/172/214/138  00/00/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    ||            |            |------------|------------||

Total Cash:  675423
Total Turns: 202

 

 

 


Chapter 55, Across Far Away Eternity, in 1 turn:

Spoiler

 

Fo1xPWH.png
The scene goes on.
Wa6IelO.png
MX name drop. Again.
nq9SXf8.png
Picking up where we left off...
3cK6OCW.png
R5YiRmc.png
Event movies. Oops, suddenly awakened.
Li0zx7y.png
Title card.
sDPitWA.png
3jskd5D.png
Big Rei.
nhJjJpE.png
She's looking healthy. I guess.
ELUd5jC.png
Taking out the trash.
W0hYg8x.png
Okay, enough forced units I can deploy everyone. But using them? Impossible, we're placed so far away.
KqlIbm5.png
Kill all non RahXephons.
bv09PGl.png
Positioning my units so the useful ones cna reach things.
5a58jok.png
Rouse.
19qkwRf.png
Get wounded by the counter.
k9We8aY.png
Approaching.
ql6iyso.png
E3FP84K.png
Damage each of the ones the MAP can't reach.
eCc2FLA.png
Even without the S rank in Space it still puts up big numbers.
gIKQEP1.png
Return to get healed later.
3o1904U.png
SP incoming.
ZLf8Ls3.png
xokd6t5.png
Noticably less than last map.
rVIGlT7.png
P8UZiIu.png
Juicing back up.
UlThMGZ.png
rG8ZC72.png
We'll get 'em on the third wave.
4l9R21x.png
T8zKOsN.png
Told you.
rOAGHhX.png
Returning to base.
Wz2vcnt.png
Rouse.
EHOhnNr.png
2fFV3Fs.png
We head to the right one first.
RpqqveF.png
Valor + nonValor is good enough after the earlier soften.
X2Mts7m.png
Hope.
IBtqSlH.png
G2oM74F.png
Same story as before with a XP granting session in the middle.
e6BwtST.png
SP granting as well, lol.
yMw8YqP.png
We kill it now.
kSg57lz.png
NANI!?
Wc5ONoA.png
Oh. These assholes.
tGuvaBk.png
Rouse.
krodKMg.png
Accel and barely reach.
V1MKiBj.png
XEqNvMI.png
Accel and barely reach.
kytgKd7.png
yBRqPLK.png
Love Love Rouse.
HZdedH5.png
Barely reach.
NItxv6i.png
Z4gGpQG.png
Can't reach, need to Zeal. Also get Roused.
OhAl6c3.png
Can't reach, need to Zeal.
fGcPoHj.png
Uifq1oA.png
Been awhile since we broke out this tool in our arsenal.
sMSsZIz.png
We gave Shinji S Space weapons, so it does good work.
zjCqsOu.png
KExMgca.png
A couple more moves from Judau to get 'em nice and soft.
ERxGMjF.png
Hope.
Dqy7UGk.png
0uPEw7n.png
Feeding Ryouma.
6VBvvE3.png
Captain, somethings coming!
J9NqN98.png
n2d5Uur.png
It's friendly(?) Medius Locus.
oBU49Rf.png
New conditions.
aYB7xYs.png
Also this asshole.
HI30xET.png
7HZL1Ru.png
I still have way more than enough Hope.
XX6RQE6.png
1BXKmAg.png
Just take your beating.
eZErlaa.png
After I fill the tanks.
SgpgXPA.png
Yeah, one more after this.
7UMORHR.png
TTSEh20.png
Some heals tho.
PvnnOBN.png
I have a genius idea for more XP.
dUOMmpQ.png
RHrHHeV.png
3iW69XY.png
RcWBmHE.png
Okay, it took awhile and didn't pay off that well, but try and stop me.
6d3dMCY.png
Unnecessary/10.
vqGnnK6.png
After the kill.
s3TZKrN.png
NLEMJlU.png
Comes the story kill.
d9HUAYy.png
All enemies but the Xephons are down.
d1h8B5X.png
Now they're story fighting each other. Right in front of my salad.
pUQ1XZt.png
WRaxZr0.png
i9sNuND.png
gFMiodi.png
It's very pretty.
4xhWfQD.png
im6lOCR.png
aVBSGFk.png
Raideen has joined the battle!
mBeYOW6.png
RIP.
uUj1Lql.png
eKiTFpt.png
dtC277e.png
Oh shit. She's stealing the Star of La Mu.
9SHsx0d.png
Welp. That's our next mission.

Finish 55
FUB:  H=HP, E=EN, B=Mobility, R=Armor, M=Move, ALWS=Terrain
WFUB: H=Hit, C=Crit, B=Bullets, R=Range, E=EN, V=Will, ALWS=Terrain
Char      Lv  XP     K   PP  Mel/Sht/Hit/Eva/Skl/Def  HP/EN/Mo/Ar|* Wn/Ht/Ct|* Sh    Skills                                                                          Parts                                             
=========================================================================================================================================================================================================================
Jim       61  262    9   28  173/185/198/186/201/173  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL4   | Guard      | Concentrat | SPUpL2     |             || Shuffle    | AlloyZ     | NewAlloyZ  | HighAccSgt ||
Shinji    62  257   86*  26  223/190/199/174/212/134  00/01/00/00|- 08/10/10|S --    Hit&Away   | SupAtkL2   | Attacker   | AssistL3   | Morale     | Concentrat  || MBooster   | Wolf       |------------|------------||
Harry     61  293    8    7  144/183/208/157/201/133  --/--/--/--|- --/--/--|- --    Concentrat | SPUpL5     |            |            |            |             ||------------|------------|------------|------------||
Ruri      61  256   65*   1  143/206/210/158/218/135  00/05/00/00|- 07/00/00|- --    Hacking    | SupAtkL3   | Concentrat | Hit&Away   | Morale     | Attacker    || Repair     |            |------------|------------||
Kamiyu|R2 63   50   22   58  198/200/245/243/224/139  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | ShieldL7   | Revenge    | Concentrat | Hit&Away    || Haro       | Radar      | AlloyGren  |------------||
Elle|SG   63   14   27   44  171/181/233/216/200/147  00/00/00/00|- 08/00/00|- --    NewtypeL7  | SupAtkL3   | SupDefL3   | Concentrat |            |             || Biosensor  | Biosensor  | PsychoFrame|------------||
Saegusa   60  192    0   38  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Torres    60  192    0   38  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat | SpUpL3     |            |            |            |             ||------------|------------|------------|------------||
Bright    60  192  132*  20  138/264/213/158/225/139  00/04/00/00|- 07/00/00|- --    Attacker   | SupAtkL3   | SupDefL3   | ESave      | Hit&Away   | Morale      || Repair     |            |            |------------||
Judau|R1  64    0   61*  16  198/205/245/240/224/150  00/05/00/00|- 08/00/00|- 00    NewtypeL8  | SwordL8    | Attacker   | AssistL4   | Concentrat | Hit&Away    || Wolf       | Shuffle    | Shuffle    |------------||
Argo      57  272   26   80  195/176/216/210/223/159  00/05/00/00|- 07/00/00|- --    SuperMode  | PrevailL7  | SupDefL2   | Guard      | Morale     | Attacker    || Minovsky   | ImageSensor|------------|------------||
Sai Saici 62   28   59*  14  202/174/222/219/226/150  00/07/00/00|- 07/00/00|- --    SuperMode  | PrevailL7  | SwordL7    | Attacker   | Morale     | InfightL7   || ImageSensor| ImageSensor|------------|------------||
Fuuinsaki 59   53   55*  45  187/133/208/213/213/150  00/00/00/00|- 07/00/00|- --    SupDefL3   | SupAtkL3   | Hit&Away   | Concentrat | SPUpL3     |             ||            |            | NewAlloyZ  |------------||
Sayaka|V  64  167   19    9  161/184/204/176/210/162  00/00/00/00|- 10/00/00|- --    Guard      | SupAtkL3   | SupDefL3   | Concentrat | SpUpL1     |             || MBooster   | MBooster   | MBooster   | Booster    ||
Jun|MPG   62  256   48   48  186/187/204/182/216/163  00/00/00/00|- 07/00/00|- --    PrevailL6  | SupAtkL3   | SupDefL3   | Concentrat | SpUpL3     |             || Minovsky   | ImageSensor| NewAlloyZ  |------------||
Hayato    70   27   65*  60  217/197/224/218/228/159  --/--/--/--|- --/--/--|- --    PrevailL9  | SupAtk+2   | SupAtkL2   | Attacker   | InfightL7  | Revenge     ||------------|------------|------------|------------||
Benkei    70   27    2   58  198/192/204/183/222/170  --/--/--/--|- --/--/--|- --    PrevailL9  | SupDefL2   | Guard      | Concentrat | SP Regen   | SPUpL8      ||------------|------------|------------|------------||
Michiru   64   92   27    3  159/187/208/186/211/156  00/05/00/00|- 10/00/00|- --    SwordL3    | SupDefL3   | SP Regen   | Concentrat | SpUpL1     |             || Radar      |            | ApogeeMotor|------------||
Ryouma    70   27   49   60  262/191/212/185/225/163  00/10/00/00|- 09/12/12|S --    PrevailL9  | SP Regen   | UnyldSpirit| Attacker   | Concentrat | SPUpL1      || Haro       | Booster    |------------|------------||
Kazuya    64  344   36   85  202/169/221/192/226/166  00/05/00/00|- 08/00/00|- --    PrevailL9  | Concentrat | CounterL9  | Guard      | Morale     | Attacker    || Haro       | Haro       |------------|------------||
Kyoshiro  66  494    9    6  159/188/218/211/220/154  00/00/00/00|- 10/00/00|- --    SupAtkL3   | SupDefL3   | CounterL7  | Concentrat | SpUpL1     |             || ApogeeMotor| Chobham    | AlloyGren  | EWAC       ||
Nana      66  494    0   25  ---/---/---/---/---/---  --/--/--/--|- --/--/--|- --    Concentrat |            |            |            |            |             ||------------|------------|------------|------------||
Akira     69  139  222*  93  358/200/219/194/224/158  00/10/00/00|- 09/12/12|A 00    Telekinetic| Hit&Away   | InfightL7  | SupAtkL2   | Concentrat | Attacker    || Booster    | Radar      |------------|------------||
Mari      64  306   11    6  161/187/212/204/216/146  00/00/00/00|- 12/00/00|- --    HardWorker | UnyldSpirit| SupDefL4   | Concentrat |            |             || Dustproof  | ApogeeMotor| AlloyGren  | Biosensor  ||
Aqua      70  179   30   56  195/198/224/215/220/154  --/--/--/--|- --/--/--|- --    InfightL7  | ExpUp      | SupDefL4   | SP Regen   | Concentrat | SPUpL9      ||------------|------------|------------|------------||
Hugo      69  375  143*  44  252/183/221/219/228/155  00/10/00/00|- 11/12/12|S 00    Fortune    | SupAtkL2   | Concentrat | Attacker   | Morale     | InfightL7   || MBooster   | MBooster   | MegaGen    |------------||

Dead
Rei       60  480   92* 124  189/189/196/172/214/138  00/00/00/00|- 08/00/00|- --    Hit&Away   | SupAtkL3   | Attacker   | Concentrat | Morale     | SP Regen    ||            |            |------------|------------||

Total Cash:  621663
Total Turns: 203

 

 

 


Chapter 56, The Promised Land, in 2 turns:

Spoiler

uJl23hk.png
Here we go.
oFqwZQU.png
Jupiter Terra.
cyloWo5.png
hvHBIGH.png
The Final deployment.
zEyxxDj.png
Conditions.
3rQTEgs.png
Most people don't get to play.
iuC7WCK.png
PImjiMo.png
suvYNJq.png
9jNxPKW.png
Spirit raising efforts.
VNNOUUG.png
Hit rate reduction.
jKrIjZf.png
Drive.
YnKEe9x.png
wRFbs54.png
oqNioke.png
nsqovww.png
The first batch of attacks.
4xJJmr2.png
Judau just approaches.
ReAQn1m.png
EpxHvce.png
0p6WVhD.png
G7PpBkU.png
And we regroup back toward him.
TecozeN.png
K2ye3bx.png
I piled all my people in here.
0xY34WS.png
eayjIKh.png
Z571a4B.png
Next batch of attacks.
VH9jsTj.png
3gIRdNk.png
Finally.
64624Yn.png
Form one is down.
614x0GW.png
Y3sII4D.png
Now we have to kick Form 2's ass.
bXjzgCm.png
No hit rates for you.
CsxlRJi.png
Since I couldn't math out how to do another 600000 HP I just end my turn and double evade the All in 1.
Turn 2:
ztCcUL5.png
Ruri putting in work here.
djyUtZU.png
She's big.
TNBWC6l.png
Sadly even my triple Daunt won't be enough to turn off her barrier.
Hpz3rGZ.png
More Love prep.
U8RwNuL.png
89ZmjW1.png
Full EN refill.
yOb0y5L.png
UvwqvMp.png
More support delivery.
26X8SRS.png
jpVsEdh.png
Some Rouses off of SP Regen.
nYmwWgm.png
zo86GvS.png
ejQ4N7m.png
Some support delivery and Hugo Renewal.
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Also Hope.
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Hugo repositions and Akira gets Hope.
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More Support delivery.
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Snipe allows them to contribute via support.
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Dropping below 70% triggers Rah Xephon to show up. Part of why I didn't bother chunking and just ended immediately. That and the 10% health regen.
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Don't let Ayato die. Okay.
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Our Hit and Away lands us here.
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4 way Assist.
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For just a meager ReGZ I'll take that output.
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We'll also deliver Shinji support.
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3 way Assist.
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I'd even given Benkei a level in support attack in my mad efforts to try to find a 1 turn, lol.
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Hope springs eternal.
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Harry can get another hope with this fancy beverage.
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Keep fighting.
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Dropping below 40% or so Albero talks to us from inside the beast.
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Fight Hope Fight Hope. It's basically all down to my Zeals.
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And Renews.
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And away with you.
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I do end up with a lot of unused hope, but only because of all the extra damage I could put out due to a second turn.
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I do spend a few of them getting through these next few attacks.
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Confidence, confusion, confrontation.
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Remember to always survive. That's the Cry Wolves' Iron Rule.
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We did it, gang!
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The Nadesico B comes to pick us up when we return to regular space.


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The Epilogue and the End Scroll.
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Thank you for reading.
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You get an Alloy Gren for clearing, all of the equipable parts you haven't used (rip expendables), and a chunk of $ on NG+. No kill counts and questionable levels of PP are retained. It didn't let me keep record of final kills/levels/etc. I'm too lazy to go through the final stats window for final upgrades etc. I FUB Eva01 because I needed to give it one more move (short on MBooster/Haros so I had to make due), and I gave some mobility and HP to Hugo IIRC.

Finish 55
Total Turns: 205

Unit thoughts and draft musings to follow shortly,

Edited by Balcerzak
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Garmraid Blaze G: Ending up with the version that Hugo pilots is not as big an advantage as it might otherwise have been, since Aqua can get a solid 30 kills in her solo map, nearly getting her up to Ace. The problem then comes with how you've prioritized your skills between fighter and backpack. So it's nice that I didn't have to pilot swap, I think that would have dragged me down a little bit, but probably nothing insurmountable. I have no idea on comparison with the Cerberus as a machine, but Real Hugo swaps Zeal for Soul, which is basically a run ender, imo. So somehow despite drafting last, I got the best possible OG for my playstyle. The OG unit is strong, and while it's a bit held-back until the upgrade, giving it favored unit series boost for extra upgrade bars helps. Hugo was top ace for most of the run, until Akira really managed to get enough skills bought from PP to absolutely take off.
 
Getter Robo G: A solid second pick, but with full hindsight I probably should have picked Raideen in this slot. There were several Getter plot maps were it being forced and levelled absolutely saved turns though, so still an invaluable pick and an absolute powerhouse. Juggling kills between Ryouma and Hayato was a bit of a balancing act. Ryouma only got his Ace at the final kill of the game, so I could maybe have done better there. I definitely misallocated a skill here or there as well, triple main pilots is always a bit of a puzzle robo.

Raideen: God Voice MAP attack made so many things so much more managable. I should have prioritized Hit and Away sooner, but still managed it in a fairly timely fashion. It's held back by having a somewhat short movement range, needs that Infight to patch it up. Almost made it to a clean 400 melee stat by then end, only 19 off.

EVA-01: Quite a bit of a disappointment, comparatively, to the headliners from other major series. The tether hurts a lot, and most of its attacks are quite weak, even at full upgrades. Amazing defensively, of course, but LTC doesn't jive with that all too well most times. That said, it packs a MAP attack, and there's always room for more of those in one's army.

EVA-00: So much better than Shinji once she learns Zeal because hers is ridiculous cheap. The N2 Mine MAP on top of her other MAP? Stop, I can only get so excited. Biggest drawback is being forcibly removed from the roster due to plot, but she saved so many turns with the flexibility brought to the team in a game where Zeal is the only Enable.

Dragon Gundam: Definitely the better of the two Gundam Fighters I drafted due to movement range, which enabled a huge influx of early PP which lead to more movement range via Infight, which spiralled it so far ahead of the heavier hitting Bolt. Basically benched during endgame though, due to no Zeal. Invaluable for the quasi-route split maps where I had awkward amounts of forced units, so still gets very high marks for that.

Getter Q: While initially drafted at this position because I was eyeing the Combo Attack potential, she ended up being one of my weaker overall support spirit bots and not really stellar at combat. She did pull her weight, but, and I'd have to look at jointimes etc. to be completely certain, it does feel like Mari's spirit list overall outclasses her.

Blueger: The cheapest Bless, Cheer, Hopes you could ask for. She does her thing and she does it well.

Super Gundam: Gave me a place to train Judau early. I needed some UC coverage for quasi-route splits, and this was what fell in my lap. I initially drafted it because Elle had a Daunt, and she did end up getting cycled in, but in retrospect I could have grabbed just about any of the machines for this slot.

Fuunsaiki: Drafted primarily for jointime and useful support spirits. Apologies to Domon's drafter, but I have no regrets. This horse has a lot of move, which also helped in certain maps.

Galvar FX-II: Another support bot. I may have overloaded on them, but I still had enough combat capable units, so I guess that was the right call, as being able to rake in double money and double XP kept the gravy train rolling and financed a lot of important upgrades.

Daimos: Held back by jointime and actual route splits. I could easily see it being a powerhouse with more PP and more investment, although the spirit list does hold it back somewhat compared to the top tier drafts.

Bolt Gundam: See Dragon Gundam.

Triple Jim: My only source of Renew. A crutch. Literally invaluable.

Re-GZ: Surprisingly versatile, and an S rank in Space on its finisher gave it more punch than it probably deserves. A good home for Zeal UC pilots.
 
Venus A: Sayaka and Jun are both fantastic supports, with slightly different focuses (lategame it's Rouse vs Hope, earlier it's Bless vs Cheer). Being able to mix and match is great.

MP Great Mazinger: Being able to use both is even better. What an amazing bottom pick for me. If Boss's goon's spirits weren't locked to level 80 he'd have put up a good fight for this, but as it is Jun just does so well here.

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