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Lunatic+ LTC - Complete! 96 turns

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Chapter 20 (1/87)

Buy: N/A.
Sell: N/A.
Forges: +4 Mt, +10 Hit Ruin. 8,136G left.
Tonics: N/A.

Morgan unequips Vantage for Rightful King.

L+ skill prerequisites:

  • Cervantes cannot have Aegis+.
  • Of the two Heroes in the centre in Excellus's group, one must have Counter.
  • Walhart should not have Vantage+, as he's being attacked on PP this time (Morgan has a ~62% chance to dodge if so or a low% Lucina DG).

Hey, I made a (shitty) video this time! Enjoy.

Note that Walhart always spawns with Pavise+/Aegis+ as well as one other random Lunatic+ skill, giving him a massive amount of bulk. Thankfully, we have a pretty reliable strategy for this chapter for which Morgan/Lucina have barely enough movement as foot units for.

Morgan needs to find a Counter Hero to bash his face against again, and deals 41 damage to himself (avoiding 18% crit) + Hero deals 19 damage on the return at 72 disp = 60 damage taken with 11/72 HP remaining for 30 Vengeance damage. Note that in the recorded clear, Sol's activation priority overrode Luna+'s which would have otherwise killed Morgan by 4 HP (though a HP tonic would have made him barely live).

P.S. Amusingly enough, this strategy seems to be less reliable on vanilla Lunatic due to the lack of Counter on random enemies.

Units:

UNIT   CLASS        LEVEL          HP STR MAG SKL SPD   LCK DEF RES WEXP
Chrom  Great Lord   11/1.05        34 21  2   15  14    11  17  5   A Swd E Lnc
Robin  Dark Flier   15/11/20/1.50  65 26  43  38  44+2* 31  23  23  C Lnc A Tom
Morgan Sorcerer     10/10/11/14.39 72 26  42  39* 39    29  27  27  A Tom
Lucina Grandmaster  10/13/11.37    63 32  31  34  37    33  25  25  C Swd C Tom
Tiki   Manakete     20.13

Morgan skills: Veteran / Galeforce / Vantage / Anathema / Vengeance
Lucina skills: Dual Strike+ / Solidarity / Galeforce / Veteran / Charm

Supports:

  • Chrom / Robin S
  • Chrom / Fred B
  • Chrom / Lucina B
  • Chrom / Morgan B
  • Robin / Fred C
  • Robin / Lissa C
  • Robin / Libra C
  • Robin / Lucina B
  • Robin / Morgan C
  • Morgan / Lucina B
Edited by disjunct.ion

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Chapter 21 (1/88)

Buy: N/A.
Sell: Bullion (L). 18,136G left.
Forges: N/A.
Tonics: N/A.

Lucina re-equips Ignis for Charm.

The map's getting finished on PP since there's nowhere for utility units to hide safely on EP. It's a very simple 'escape' chapter otherwise (I put escape in quotation marks since there aren't any actual escape objectives in Awakening).

L+ skill prerequisites:

  • Just one, see below.

Starting formation:

lTDOEJg.jpg

Robin, Lucina and Lissa's positions are important; the rest are mostly irrelevant.

Turn 1:

Anna pairs with Robin and Morgan pairs with Lucina. Lissa rescues Robin forwards, who moves forward and ORKOs the selected Assassin (it can't have Aegis+, else Robin must try to low% crit it).

JirO6uL.jpg

Robin Galeforces forward and switches to Anna, who has enough range to rescue Lucina/Morgan forward.

UsAUvgp.jpg

Morgan kills the SM on the stairs then Lucina kills the Berserker near the boss, giving her just enough move to reach the boss on PP.

4rsMSCQ.jpg

Everyone else does whatever in the entrance without dying (mostly grinding support ranks) - in my completed clear the top SM ended up dying to two Fred Luna procs + Tiki which was funny so I kept it. FRED IS STILL USEFUL, GUYS.

Lucina kills the boss.

1AVcRqr.jpg

Units:

UNIT   CLASS        LEVEL          HP STR MAG SKL SPD   LCK DEF RES WEXP
Chrom  Great Lord   11/1.05        34 21  2   15  14    11  17  5   A Swd E Lnc
Robin  Dark Flier   15/11/20/1.68  65 26  43  38  44+2* 31  23  23  C Lnc A Tom
Morgan Sorcerer     10/10/11/14.60 72 26  42  39* 39    29  27  27  A Tom
Lucina Grandmaster  10/13/12.51    64 32  31  35  38    33  25  25  C Swd C Tom
Libra  War Monk     --/10.64       48 20  22  18  19    13  14  21  C Axe B Stf
Anna   Trickster    --/4.14        39 14  19  25  24    29  11  11  C Swd D Stf
Lissa  Sage         10/3.88        28 2   15  16  12    15  9   8   E Tom C Stf
Fred   Great Knight --/12.34       39 20  4   17  17    12  18  6   B Swd A Lnc A Axe
Olivia Dancer       4.57           20 6   3   9   10    5+4 3   3   D Swd
Tiki   Manakete     20.76

Morgan skills: Veteran / Galeforce / Rightful King / Anathema / Vengeance
Lucina skills: Dual Strike+ / Solidarity / Galeforce / Veteran / Ignis

Supports:

  • Chrom / Robin S
  • Chrom / Fred B
  • Chrom / Lucina B
  • Chrom / Morgan B
  • Robin / Fred C
  • Robin / Lissa C
  • Robin / Libra C
  • Robin / Anna C
  • Robin / Lucina B
  • Robin / Morgan C
  • Fred / Panne A
  • Morgan / Lucina A

There is just one more crucial support to grab next chapter, but I should be able to get it just in time.

Edited by disjunct.ion

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Chapter 22 (1/89)

Buy: Arcwind, 2x Rescue, 4x Mag Tonic, 2x Skl Tonic, 2x Luk Tonic.
Sell: Bolt Axe, Steel Sword, Silver Sword, 24/50 Bronze Sword, 27/40 Iron Lance, 31/35 Steel Lance, 12/25 Hammer, Fortify, Elwind.
Forges: +2 Mt Arcwind, +3 Mt, +5 Hit on top of the existing Arcthunder forge. 10,316G left.
Tonics: Morgan Mag/Skl, Lucina Mag/Skl/Spd, Robin Mag/Spd.

Lucina re-equips Ignis in place of Charm.

L+ skill prerequisites:

  • Aversa cannot have Aegis+. (This requirement can be skipped with a Str Tonic on Robin which allows for a Beast Killer ORKO, but the appropriate tonic shop was blocked at the time)
  • Canis cannot have Pavise+ and shouldn't have Counter either.
  • Tigris cannot have Pavise+ (I think? Not sure...)

Hey have another low-quality slightly tilted video (because I'm too lazy to re-record...) Hopefully it gives the basic idea of how the strategy for this chapter works.

Note that the clear is broken down into three portions, I'll make notes about them individually:

RHS with Lucina:

Lucina takes the Say'ri pairup to double Canis off the bat and Yewfelle Draco after gaining a point of speed from her levelup. Rough damage calculations are as follows:

  • Each attack has 39% Ignis or 19.5% Aether, i.e. roughly 50% chance of any proc in one attack.
  • Canis kill: 26x2 @ 85 disp  Aether on either hit will kill, or an Ignis + Say'ri DS (46% with a shaky hit rate). With a Str tonic only a single Ignis proc is necessary without the Say'ri DS, but the tonic shop was blocked at the time.
  • If Canis has Counter, Lucina survives on 1 HP on a regular counter hit + Valflame and needs to proc Ignis to kill Canis without dying. (Or Lucina could dodge 72 disp as in the video...)
  • As shown in the video Libra can Physic her between combat rounds to sharply reduce her chance of dying.
  • Draco kill is sketchier, needing either two proc skill activations (Say'ri tinks him) or a 13% Arcthunder forge crit on either hit. Levin Sword can be taken out if Draco has Aegis+, which has a slightly lower than 25% CoS due to the chance of it missing.

LHS with Morgan:

Morgan wants to attack Tigris first so he takes Counter damage before attacking Equus. He takes 31 Elfire Counter damage + 37 Tigris Helswath = 68 damage, or 4/72 HP remaining.
Equus kill: 22 base damage + 34 Vengeance damage = 56 total damage @ 90 disp and 45% ruin crit. Any crit will kill him, as well as Pavise not triggering (39% to trigger) on both non-crit hits.
Not sure what the best idea is if Tigris spawns with Aegis+.

Boss kill with Robin:

Robin ORKOs Aversa with the Arcwind forge, or with the Beast Killer + Str Tonic if she has Aegis+. In retrospect money could have been saved by using Celica's to kill Aversa, but I think I need the forge anyway to kill Swordbreaker Wyverns in C24 so it's not a big deal.

Units:

UNIT   CLASS        LEVEL          HP STR MAG SKL SPD   LCK DEF RES WEXP
Chrom  Great Lord   11/1.12        34 21  2   15  14    11  17  5   A Swd E Lnc
Robin  Dark Flier   15/11/20/1.98  65 26  43  38  44+2* 31  23  23  C Lnc A Tom
Morgan Sorcerer     10/10/11/15.54 73 27  42  39* 40    30  27  28  A Tom
Lucina Grandmaster  10/13/14.01    65 33  32  36  40    35  25  26  C Swd C Tom
Libra  War Monk     --/11.16       49 20  23  19  20    13  16  21  C Axe B Stf
Anna   Trickster    --/4.47        39 14  19  25  24    29  11  11  C Swd D Stf
Lissa  Sage         10/4.22        29 3   16  17  13    15  9   8   E Tom C Stf
Olivia Dancer       4.74           20 6   3   9   10    5+4 3   3   D Swd
Tiki   Manakete     20.76
Say'ri Swordmaster  1.33

Morgan skills: Veteran / Galeforce / Rightful King / Anathema / Vengeance
Lucina skills: Dual Strike+ / Solidarity / Galeforce / Veteran / Ignis

Supports:

  • Chrom / Robin S
  • Chrom / Fred B
  • Chrom / Lucina B
  • Chrom / Morgan A
  • Robin / Fred C
  • Robin / Lissa C
  • Robin / Libra C
  • Robin / Anna C
  • Robin / Lucina B
  • Robin / Morgan C
  • Fred / Panne A
  • Morgan / Lucina A

Remarkably enough there still might be one or two more supports that I want to get for C24, but they're definitely not as important as the A supports, as A rank gives +10 crit as a support bonus which is obviously pretty... critical here.

Up next: the moment of truth!

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Chapter 23 (3/92)

Buy: 3x HP Tonic, 4x Str Tonic, 3x Spd Tonic, 2x Luk Tonic, 2x Def Tonic, 1x Res Tonic.
Sell: Goddess Icon, Concoction, Silver Lance, Silver Axe, 19/30 Killer Axe, 17/25 Hand Axe.
Forges: +1 Mt, +5 Hit on the unforged Ruin; +1 Mt on the +5 Hitforge Ruin. 10,190G left.
Tonics: Morgan HP/Mag/Skl, Robin HP/Spd/Def, Tiki Str/Spd/Lck.

Robin uses Seraph's Robe and Dracoshield. The small Ruin forges are to slightly boost hit against Avoid+10 Assassins, as well as for OHKOing non-Pavise+ Generals without a crit without any magic growths.

Morgan skills: Tomebreaker / Galeforce / Vantage / Anathema / Vengeance
Lucina skills: Dual Strike+ / Solidarity / Galeforce / Veteran / Ignis

L+ skill prerequisites:

  • After Validar's death on PP turn 2, he cannot spawn with both Aegis+ and Hawkeye.
  • The most northwestern Assassin on the pillar or the General to the right of it spawn must HAVE Counter and no Aegis+, Vantage+ or Luna+ (yikes). (preferably the Assassin for slightly better positioning for EP sweeping)

This chapter shaped the entire run's existence, so have a video. Also I think it's hilarious.

Note that the rescue staff may not be used turn 1 as Robin cannot kill Validar to destroy the barrier immediately as Chrom does not provide a +1 mov pairup, so careful positioning on turn 1 is needed.

Once again, Morgan needs to seek Counter targets on turn 1 to bash his head in against, and finds one of the two following enemies:

  • Assassin: 51 Arcwind Counter damage (avoiding a 34% crit) + 88/98 disp 24 damage Silver Sword (avoiding a 20% DG from Lucina) = 75 damage with 3/78 HP remaining.
  • General to the right of it: 43 Elfire Counter damage (avoiding a 29% crit) + 76 disp 32 damage Silver Lance (avoiding a 20% DG from Lucina) = 75 damage with 3/78 HP remaining.

With this, Morgan has 78-84% crit against the entire map with 96% Vengeance, except Validar who he has 75% crit. With the additional Vengeance damage he OHKOs every single non-Pavise+ enemy without a crit and every single enemy on the map with a crit (and gives L+ a gigantic middle finger). Validar has 0 disp against Tomebreaker Morgan without Hawkeye, so even with Pavise+ he is safe and deals 90+ damage against him with a crit. In case Morgan doesn't crit against a non-Counter Pavise+ enemy, Lucina can follow up with an 81% DS or 20% DG Morgan.

Amusingly enough, thanks to the unique nature of this game(mode) and playthrough this is the first chapter I know of that has a lower documented turncount on a higher difficulty mode than its lower difficulty counterpart; the two fastest vanilla Lunatic LTCs I know of finished this map in 5 turns.

One major optimisation that I didn't do in this video that I might go back and redo is: while Morgan sweeps up the most eastern area on EP turn 2 and collects droppables, he can take the opportunity to convoy a low-use Ruin which Libra can pick up from the Chromvoy PP turn 3, trade it to Chrom, then Hammerne it.

Units:

UNIT   CLASS        LEVEL          HP STR MAG SKL SPD   LCK DEF RES WEXP
Chrom  Great Lord   11/1.26        34 21  2   15  14    11  17  5   A Swd E Lnc
Robin  Dark Flier   15/11/20/2.85  71 26  44  38  44+2* 32  25  24  C Lnc A Tom
Morgan Sorcerer     10/10/11/20.00 78 29* 47  39* 43    31  28  31  A Tom
Lucina Grandmaster  10/13/14.85    65 33  32  36  40    35  25  26  C Swd B Tom
Libra  War Monk     --/12.09       50 21  23  19  20    14  16  21  C Axe B Stf
Anna   Trickster    --/4.95        39 14  19  25  24    29  11  11  C Swd D Stf
Lissa  Sage         10/4.85        29 3   16  17  13    15  9   8   E Tom C Stf
Olivia Dancer       5.08           21 7   3   9   11    5+4 3   3   D Swd
Tiki   Manakete     21.60          51 24  15  21  22    25  21  18
Say'ri Swordmaster  1.40
Basilio Warrior     10.11
Flavia  Hero        10.05

Tiki with Dragonstone+: 51/24+11/15+6/21+5/22+4/25/21+13/18+9

Morgan skills: Tomebreaker / Galeforce / Vantage / Anathema / Vengeance
Lucina skills: Dual Strike+ / Solidarity / Galeforce / Veteran / Ignis

Supports:

  • Chrom / Robin S
  • Chrom / Fred B
  • Chrom / Lucina B
  • Chrom / Morgan A
  • Robin / Fred C
  • Robin / Lissa C
  • Robin / Libra C
  • Robin / Anna C
  • Robin / Lucina B
  • Robin / Morgan C
  • Tiki / Say'ri C
  • Morgan / Lucina A

I wanted Basilio Flavia C for Chapter 24 but that's kind of difficult while completing the map in 3 turns, even when giving them a Seed of Trust.

Edited by disjunct.ion

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Great work on this run; very nice strats and documentation. Still a bit to go but 23 is really one of the highlights. No Nos/Sol here is pretty cool too.

I think a tangent you brought up is interesting. It’s possible that Vantage manips would allow better Morgan snowballs in vanilla Lunatic as well, for comparable late rout turncounts. It seems to be most important earlier to get him started, and perhaps he can still hurt himself significantly then on the enemies even w/o counter. Just need the exp for 3ish competent combat units, as you’ve shown. Maybe with Lucina fighting separately and Bow Knight Chrom to give move so you can Rescue people into better position (with sacrifices maybe)?

It seems to somewhat work even in no second seals (not full lowturn continuity), 2 turns with 3 main combat pairs with just 1 Galeforce unit, and no 1st turn Rescue. I also theorized/tried a 3 turn-ish with Deliverer!Hero/Wyvern/GK Robin/Morgan/Lucina, though that variant takes an extra turn in some chapters like 20 since there’s no galeforce anyway, which gives a lot of exp to Lucina/Morgan. iirc it seemed to work, the frustrating issue is actually random Axebreaker Heroes so accuracy and reliability is too eh (for me. It’s pretty safe from death tho.).

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It's pretty cool to see the VV combo end up crushing in maingame too, since I've only really typically thought of it as postgame nonsense. Once again, the power of Veteran and Second Seals combine to break the game even more.

I really doubt I'm ever touching Lunatic+ again, so this has been a nice way to revisit it, thanks for your continued writeups. I hope there's something insane like a C24 1 turn you still have to show.

 

21 hours ago, disjunct.ion said:

Amusingly enough, thanks to the unique nature of this game(mode) and playthrough this is the first chapter I know of that has a lower documented turncount on a higher difficulty mode than its lower difficulty counterpart; the two fastest vanilla Lunatic LTCs I know of finished this map in 5 turns.

I think commonguard beat some prior H3 records for FE12 in H4.

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Thanks guys!

6 hours ago, XeKr said:

I think a tangent you brought up is interesting. It’s possible that Vantage manips would allow better Morgan snowballs in vanilla Lunatic as well, for comparable late rout turncounts. It seems to be most important earlier to get him started, and perhaps he can still hurt himself significantly then on the enemies even w/o counter. Just need the exp for 3ish competent combat units, as you’ve shown. Maybe with Lucina fighting separately and Bow Knight Chrom to give move so you can Rescue people into better position (with sacrifices maybe)?

It seems to somewhat work even in no second seals (not full lowturn continuity), 2 turns with 3 main combat pairs with just 1 Galeforce unit, and no 1st turn Rescue. I also theorized/tried a 3 turn-ish with Deliverer!Hero/Wyvern/GK Robin/Morgan/Lucina, though that variant takes an extra turn in some chapters like 20 since there’s no galeforce anyway, which gives a lot of exp to Lucina/Morgan. iirc it seemed to work, the frustrating issue is actually random Axebreaker Heroes so accuracy and reliability is too eh (for me. It’s pretty safe from death tho.).

I thought about it, but as you seemed to imply under this ruleset you lose 1 turn in C8, 1-2 turns in P12/C14, and possibly 1 turn in P3 due to no Deliverer, with only a net gain of 2 turns for C23 (albeit at the gain of more reliable bosskills, particularly for C20). The second seal distro is also really too low pre-Mila tree. There also aren't any dangerous skills like Pavise+, Counter or Luna+/Hawkeye in vanilla Lunatic, so it'd be overkill and you could probably achieve the same results with gigantic Nosferatu Mt/Crit forges. >.> Plus actually taking enough damage quickly is tricky because unpromoted enemies do nothing and by the time promoted enemies start rolling out en masse Morgan should be already on the roll.

Griffon 10>Hero 5+ Robin/Morgan hould be totally doable on vanilla Lunatic; my first thought was that random Axebreaker heroes can be defeated with giant +hit Hand Axe forges though, unless that's still super shaky. Also this is totally 2-turnable there, just rig like 15 extra defence on Robin and you're good to go.

1 hour ago, Irysa said:

I hope there's something insane like a C24 1 turn you still have to show.

I wish I did; thanks to a reclassing mishap on Robin that's not happening at all. Maybe for next time.

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Chapter 24 (2/94)

Buy: 1x Master Seal, 2x Second Seal, 2x HP Tonic, 2x Str Tonic, 3x Mag Tonic, 2x Skl Tonic, 1x Spd Tonic, 2x Lck Tonic, 2x Res Tonic.
Sell: 3x Silver Sword, 29/30 Silver Sword, Wyrmslayer, 1x 21/50 Bronze Lance, 1x Silver Lance, 3/30 Silver Lance, 1x 23/25 Beast Killer, 7/25 Javelin, Short Axe, 23/25 Short Axe, Silver Axe, Hammer, 2x Silver Bow, 1x 28/35 Elthunder, 1x 21/35 Elwind, 1x Arcfire, 11/30 Arcthunder, 1x Elixir, 2x Talisman.
Forges: +3 Mt Beast Killer on top of the existing forge (so +4 Mt +5 Hit total), +12 Crit Celica's Gale; 105G left.
Tonics: Morgan HP/Mag/Skl, Robin HP/Str/Mag/Skl/Spd/Def/Res, Lucina HP/Str/Mag/Skl/Spd/Lck/Def/Res, Basilio HP/Str/Skl/Spd, Flavia Skl, Tiki HP/Str/Skl/Spd/Lck/Def, Anna Mag, Libra Mag, Lissa Mag.

Basilio uses a Speedwing and Arms Scroll. Lucina uses the remaining Talisman. Henry and Tharja promote to Dark Knight. Fred reclasses to Wyvern Lord. Morgan reclasses back to Sorcerer.

Morgan skills: Rightful King / Galeforce / Vantage / Anathema / Vengeance
Lucina skills: Charm / Aether / Ignis / Galeforce / Veteran

It's at this stage that I noticed I made probably the first and last mistake of my run: Robin really wants to be a Sorcerer in this chapter to survive the hordes on EP, but can't as she is stuck in DF.  What I should have done was keep her level capped until around C22 or so, then reclassed back to Sorcerer as I won't lose out on any turns then. Though from my clear Robin's flight was actually pretty helpful, so meh. Speaking of mistakes, I opted not to redo Chapter 23 for the extra Ruin uses; I have just enough in hand for this map.

Went all out on resources here; the Beast Killer forge is to ORKO the starting position non-Pavise+ Paladins (which was never used lol), and the Celica's forge is to help muscle through Aegis+ (It has a 45.3% chance to ORKO Pavise+ Valkyries for instance). The Chrom/Morgan A Support is critical for this map as Lucina needs to help with the rest of the routing.

With Speedwings, Flavia pairup, and Speed tonic, Basilio is brought within doubling range to ORKO the Valks on this map (more precisely, the top Valk) with Yewfelle and the top Bow Knight with Helswath. Flavia can 39% DS with Mercurius if needed.

Henry/Tharja are good pairup bots for Robin/Lucina for due to Anathema, +mag pairup, and +1mov; moreso for Robin as she gets +10 Avo with C support.

L+ skill prerequisites:

  • Great Knight in the centre nearest to Spawn cannot have Counter.
  • Aegis+/Pavise+ density on the bottom half must be negligible to aid reliability.
  • Excessive (Counter/)Pavise+ density near Morgan is probably a death sentence for him; losing out on the Skl pairup bonus + Solidarity is a big deal for crit chance.

This is an extremely involved chapter; as such, I have put in detailed annotations in the below video (with apologies to mobile users!)

I think a 1-turn miiiight be possible with Robin Lucina and Morgan all as Sorcerers (perhaps with a turn 1 reclass for Robin)? Hell if I know though.

Units:

UNIT    CLASS        LEVEL            HP  STR MAG SKL SPD   LCK DEF RES WEXP
Chrom   Great Lord   11/1.33          34  21  2   15  14    11  17  5   A Swd E Lnc
Robin   Dark Flier   15/11/20/3.80    72  26  44  38  44+2* 33  25  24  C Lnc A Tom
Morgan  Sorcerer     10/10/11/20/3.59 80* 29* 48  39* 44*   32  29  32  A Tom
Lucina  Grandmaster  10/13/16.47      66  33  32  36  41    35  27  28  C Swd B Tom
Libra   War Monk     --/12.92         50  21  23  19  20    14  16  21  C Axe B Stf
Anna    Trickster    --/5.28          39  14  20  26  25    30  11  11  C Swd D Stf
Lissa   Sage         10/5.00          30  3   16  17  13    16  10  9   E Tom C Stf
Olivia  Dancer       5.42             21  7   3   9   11    5+4 3   3   D Swd
Fred    Wyvern Lord  --/12.34/1.30    37  20  4   19  19    12  15  8   A Lnc A Axe
Tiki    Manakete     22.47            52  24  16  22  22    26  22  19
Basilio Warrior      10.97            72  37  4   31  30    23  25  10  A Axe A Bow
Flavia  Hero         10.15
Say'ri  Swordmaster  1.40
Henry   Dark Knight  12/1.00          38  10  17  20  12    11  19  7   E Swd C Tom
Tharja  Dark Knight  10/1.00          33  7   14  9   15    3   15  8   E Swd D Tom

Tiki with Dragonstone+: 52/24+11/16+6/22+5/22+4/26/22+13/19+9

Supports:

  • Chrom / Robin S
  • Chrom / Fred B
  • Chrom / Lucina B
  • Chrom / Morgan A
  • Robin / Henry B
  • Robin / Fred C
  • Robin / Lissa C
  • Robin / Libra C
  • Robin / Anna C
  • Robin / Lucina B
  • Robin / Morgan C
  • Tiki / Say'ri C
  • Basilio / Flavia C
  • Morgan / Lucina A

man why couldn't have Basilio and Flavia started off with an auto C support? that would have been so fitting

 

_______________

Chapter 25 (1/95)

Since this is so simple I figured I'd just lump this into the one spot.

This is a completely trivial chapter where I didn't do any pre-battle prep, but I figure I may as well put this in. The only things of note are Libra Hammerneing the Celica's and Morgan grabbing the Levin Sword, both of which are redundant but whatever.

Note that Robin could have Beast Killered Aversa at 85 disp instead.

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On 4/11/2017 at 6:16 PM, disjunct.ion said:

Thanks guys!

I thought about it, but as you seemed to imply under this ruleset you lose 1 turn in C8, 1-2 turns in P12/C14, and possibly 1 turn in P3 due to no Deliverer, with only a net gain of 2 turns for C23 (albeit at the gain of more reliable bosskills, particularly for C20). The second seal distro is also really too low pre-Mila tree. There also aren't any dangerous skills like Pavise+, Counter or Luna+/Hawkeye in vanilla Lunatic, so it'd be overkill and you could probably achieve the same results with gigantic Nosferatu Mt/Crit forges. >.> Plus actually taking enough damage quickly is tricky because unpromoted enemies do nothing and by the time promoted enemies start rolling out en masse Morgan should be already on the roll.

Griffon 10>Hero 5+ Robin/Morgan hould be totally doable on vanilla Lunatic; my first thought was that random Axebreaker heroes can be defeated with giant +hit Hand Axe forges though, unless that's still super shaky. Also this is totally 2-turnable there, just rig like 15 extra defence on Robin and you're good to go.

I wish I did; thanks to a reclassing mishap on Robin that's not happening at all. Maybe for next time.

You’re probably right for the given ruleset, though Gradivus had to go to Cynthia’s paralogue for 2 turns to get extra exp/money anyway.

I think you/Gradivus have shown that Robin can be snowballed to pass Galeforce in time for Morgan/Lucina, even without the early paralogues, so the Pegasus route seems pretty solid. There might be an argument for the Griffin variant in a “pure” vanilla Lunatic run of 0 renown (fresh cartridge) with no second seal until C8. Tho given how Rescue staff heavy it is, it kinda runs into trouble without Anna, and alternatively in a ruleset with non-children Paralogues required, Tiki’s chapter poses some issues. 

The Axebreaker stuff is just annoying because like 1-2 enemies have a good chance of surviving so you don’t consistently get a clean finish to the chapter. yeah just reset but I take “efficiency” seriously. The clear is otherwise solid since Sol keeps Robin alive, Morgan is superbuff, and Lucina gets like 99% onerounds with Aether/Luna/Dual Strike. I was thinking about getting both Axebreaker/Swordbreaker from Hero/Wyvern to counteract the enemy skill but there isn’t really enough exp.

For your run, as you noted the last Robin reclass didn’t really do anything so it would be interesting if a midchapter reclass to sorc could help in 23 or 24. iirc C24 is fairly hard to 1 turn with 3 main combat units and Tiki/Basilio/Flavia helping a bit, since the ranges just barely don’t overlap enough due to the forest, but maybe triple Galeforce can get around that. 

On the whole, I don’t think people really would have predicted sub100 tc without significantly more rigging/reset for skill distro, so the +Mag VV ohkoing was some really nice insight. 

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1 hour ago, XeKr said:

There might be an argument for the Griffin variant in a “pure” vanilla Lunatic run of 0 renown (fresh cartridge) with no second seal until C8. Tho given how Rescue staff heavy it is, it kinda runs into trouble without Anna, and alternatively in a ruleset with non-children Paralogues required, Tiki’s chapter poses some issues.

It might be more palatable as an incomplete recruitment run, since Tiki doesn't have to survive the map (but you can't recruit her). 0 renown vanilla Lunatic should be definitely interesting on its own - I noticed you never finished your original run either?

Alternatively wait until the Khans to do it, lol

1 hour ago, XeKr said:

For your run, as you noted the last Robin reclass didn’t really do anything so it would be interesting if a midchapter reclass to sorc could help in 23 or 24. iirc C24 is fairly hard to 1 turn with 3 main combat units and Tiki/Basilio/Flavia helping a bit, since the ranges just barely don’t overlap enough due to the forest, but maybe triple Galeforce can get around that. 

Yeah the stupid forest in the middle might be a dealbreaker and our lategame recruits aren't quite that strong enough to consistently help out on L+ I think. Maybe if you rigged more >_>

1 hour ago, XeKr said:

On the whole, I don’t think people really would have predicted sub100 tc without significantly more rigging/reset for skill distro, so the +Mag VV ohkoing was some really nice insight. 

I actually thought it would have been ~110 turns originally since I was terrified of what the midgame would look like (though Robin eventually pulled through) and was really surprised at how easily executable some problem chapters were (6 for instance)

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35 minutes ago, disjunct.ion said:

It might be more palatable as an incomplete recruitment run, since Tiki doesn't have to survive the map (but you can't recruit her). 0 renown vanilla Lunatic should be definitely interesting on its own - I noticed you never finished your original run either?

Alternatively wait until the Khans to do it, lol

Basically ragequit the late routs because of various reliability concerns like the axebreaker thing. Not an obstacle to those interested in lowesttc though. Also I didn’t like the renown rule in hindsight and various other small things.

I have “plans” to redo the run (somewhat. >_>), probably with 0 renown, still all optional paralogues. I can personally justify no full recruitment in this game because it’s not really possible to get all the children, but we probably want Morgan so there’s small inconsistencies (just a preference/ruleset thing). Also this is kinda silly, but I think I would try to “unrig” stats that are above average, which is honestly a lot of extra reseting.

35 minutes ago, disjunct.ion said:

I actually thought it would have been ~110 turns originally since I was terrified of what the midgame would look like (though Robin eventually pulled through) and was really surprised at how easily executable some problem chapters were (6 for instance)

Veteran op.

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1 hour ago, XeKr said:

I have “plans” to redo the run (somewhat. >_>), probably with 0 renown, still all optional paralogues. I can personally justify no full recruitment in this game because it’s not really possible to get all the children, but we probably want Morgan so there’s small inconsistencies (just a preference/ruleset thing). Also this is kinda silly, but I think I would try to “unrig” stats that are above average, which is honestly a lot of extra reseting.

Do you have a hacked 3ds? Save/memory editing seems to be pretty developed for Awakening at this point so if you do, you could just utilise those kinds of features to prevent overly blessed Robins.

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Endgame (1/96)

Link to final unit stats.

List of supports obtained throughout the run:

Spoiler
  • Chrom / Robin S
  • Chrom / Morgan A
  • Chrom / Fred B
  • Chrom / Lucina B
  • Robin / Sully B
  • Robin / Henry B
  • Robin / Lucina B
  • Robin / Lissa C
  • Robin / Fred C
  • Robin / Miriel C
  • Robin / Libra C
  • Robin / Anna C
  • Robin / Morgan C
  • Fred / Panne A
  • Fred / Sumia B
  • Fred / Cherche C
  • Vaike / Lon'qu C
  • Gregor / Nowi C
  • Tiki / Say'ri C
  • Basilio / Flavia C
  • Morgan / Lucina A

It's over! Please enjoy.

Enemy loot from Chapter 24 was sold and +1 Mt, +5 Hit was forged on the remaining +4 Mt Ruin forge, along with a few tonics on the kids. The double Ruin crit exactly ORKOs Grima, though a fully forged Waste forge + Robin assisting with the kill would have been a more prosaic way to settle matters.

 

Battles/Wins, sorted first by wins then by battles in descending order:

Spoiler
Robin     218B 201W  1st
Morgan    155B 151W  2nd
Frederick 121B 88W   3rd
Lucina    76B  72W   4th
Chrom     10B  6W    5th
Libra     8B   4W    6th
Cherche   6B   3W    =7th
Tiki      6B   3W    =7th
Vaike     5B   2W    =9th
Anna      5B   2W    =9th
Panne     3B   2W
Basilio   3B   2W
Say'ri    2B   2W
Donnel    2B   2W
Virion    8B   1W
Cordelia  3B   1W
Nowi      3B   1W
Miriel    2B   1W
Lon'qu    2B   1W
Stahl     3B   0W
Henry     3B   0W
Ricken    3B   0W
Gregor    3B   0W
Sully     2B   0W
Gaius     2B   0W
Kellam    1B   0W
Tharja    1B   0W
Lissa     0B   0W
Sumia     0B   0W
Maribelle 0B   0W
Olivia    0B   0W
Flavia    0B   0W

 

This run is definitely doable in <95 turns, but I'm just happy to get it out of the door. Thanks to everyone who followed along!

Shoutout to @Gradivus.and @Kuroi Tsubasa Tenshi for helping this run out with strategy/stat benchmark references.

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Great work again and I look forward to your next project, if/when there’s one. 

On 4/13/2017 at 1:53 AM, Irysa said:

Do you have a hacked 3ds? Save/memory editing seems to be pretty developed for Awakening at this point so if you do, you could just utilise those kinds of features to prevent overly blessed Robins.

I only have my jp 3ds with me and I prefer the latest firmware so I can buy certain eshop games + their dlc (SoV hype?). From my understanding that precludes cfw/a9lh/luma/etc, though maybe there’s ways around it (import physical copies and dump files?), as admittedly I haven’t looked into it that deeply and generally pretty ignorant wrt how it works.

Probably will happen at some point, as I also have some passing interest in making some mods for the 3ds games in the vein of various ff(t)/fe/pokemon games, but nothing serious atm, given life and all.
 

Edited by XeKr

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And here I thought that random Counter and Aegis+ made Lunatic+ impossible to plop 1 paired up unit into enemy territory and watch them slaughter everything. Turns out all you have to do is forget about Nosferatu and use Vantage and ramp up your offense to the point you OHKO everything.

Maybe I could actually attempt Lunatic+ not LTC with this in mind.

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I just saw this now, but congrats on doing this. The sensibility of doing a truly perfect Lunatic+ LTC is a bit strange to me since under 100% ideal player conditions, it's going to end up looking exactly the same as a vanilla Lunatic LTC but with more RNG, but aiming for working around the mode's nuances and getting reasonable consistency makes it a lot more interesting.

1 hour ago, Interdimensional Observer said:

And here I thought that random Counter and Aegis+ made Lunatic+ impossible to plop 1 paired up unit into enemy territory and watch them slaughter everything. Turns out all you have to do is forget about Nosferatu and use Vantage and ramp up your offense to the point you OHKO everything.

Maybe I could actually attempt Lunatic+ not LTC with this in mind.

There are much safer ways to go about things if you're not aiming for LTC. Right now, for example.

In general you can use strats involving being unequipped or holding a Bow during enemy phase so Counter is never a worry. You don't even need Vantage if you're going slow- that's just to allow you to get past Luna+/Hawkeye while tanking so you can kill more quickly. It's actually pretty unsafe outside of a perfectly optimized world because using it means you're one unforseen oddity from death.

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I know I'm necroing an old thread by doing this, but...if Barrel reads this...what would you say are the stat benchmarks that are needed to make these strats work?  I know that throughout the run, Barrel probably rigged level ups throughout; but now that he's beaten the game, how much of that could have been cut out?

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On 1/27/2018 at 4:00 AM, FionordeQuester said:

I know I'm necroing an old thread by doing this, but...if Barrel reads this...what would you say are the stat benchmarks that are needed to make these strats work?  I know that throughout the run, Barrel probably rigged level ups throughout; but now that he's beaten the game, how much of that could have been cut out?

Could have pinged me then I'd have noticed, I barely check the site these days otherwise.

Unfortunately I don't recall exactly off the top of my head since it's been so long, but if pressed I'd say OHKO benchmarks on C5 wyverns, Fred OHKOing non-Pavise+ thieves up to C7 with Eph's or the Silver lance, non-Aegis+ soldiers and fighters? being OHKO'd by a tome forge from chapters 9 to 11, and whatever mag (51?) is needed to OHKO non-Aegis+ Knights in C12 (alternatively, can get lucky and get enough mag growths within the chapter and only need to OHKO the cavs at 48(?) mag, though this will be finicky and less forgiving with skill distribution) and general needing to keep up in HP/def throughout the early to mid game. A lot was done on the fly otherwise; the majority of levels were rigged, but not all, due to general tediousness and time concerns. (What was done already was quite enough tbh.)

Morgan needs much less rigging overall (besides his pre-promoted levels, where rigged levels allow for better snowballing), but would like as much HP/Skl as possible for the lategame strats. Other stats will grow sufficiently. I don't remember Lucina needing much, though bad growths might make Chapters 22 and 24 markedly less consistent, so dunno.

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