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6 minutes ago, XRay said:

I am happy with them pushing the limits. I wish they would push it more often.

I guess I'm going to sleep.

This trio of fairies can be pretty much be summerize as: the good, the bad and the lewd.

7 minutes ago, XRay said:

Her exclusive skills are also pretty bonkers. I cannot wait to summon for her when the time comes.

I didn't see it, what are they?

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9 minutes ago, Nym said:

I guess I'm going to sleep.

This trio of fairies can be pretty much be summerize as: the good, the bad and the lewd.

I didn't see it, what are they?

Spoilers for skills:

Spoiler

Slap on Sabotage and she is insane. Sabotage will do a long distance debuff before Galeforcers move. After Galeforcers move in, she can Wings of Mercy Dance them in the middle of enemy formation to wreck the rest of the foes' stats.

a47e532dc7b60dd2096c13f0ce81cdfaa1523d48

 

Edited by XRay
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10 minutes ago, XRay said:

Spoilers for skills:

  Hide contents

Slap on Sabotage and she is insane. Sabotage will do a long distance debuff before Galeforcers move. After Galeforcers move in, she can Wings of Mercy Dance them in the middle of enemy formation to wreck the rest of the foes' stats.

a47e532dc7b60dd2096c13f0ce81cdfaa1523d48

 

Thanks!

Interesting, it's like a mix of the other two.

 

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Hey, if they make FEH an R18+ restricted game for adult content, then they also wouldn't have to worry about the controversy around facilitating gambling for kids. Genius!

 

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3 hours ago, jameslove001 said:

So, I took a much needed break from the game to focus on, well, not being addicted to the game! For perspective Tibarn just got released into the game, so it's been about a year and seemingly 50 new characters. I also enjoyed the break because it gave me a fresh Pokedex. It is also fun because Stories 3 and 4 are new and there are plenty of other game modes. The problem is....that is actually pretty overwhelming. For now, I am just playing through the "levels" offered on the home screen and doing the Tempest Trials to quickly level a few characters. Any advice on where to jump back in?

When I took a break the first thing I did was all the story mode maps

Then all of the CCs... so you can get all of teh orbs. Make sure you do the lunatic quests for the paralogues we just got before it goes away 👀

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Been thinking over my merge plans.

  • My current completed 5*+10s are Cecilia, BK, Aversa, and Fae.
  • Naesala has been sitting at +9 for a while because I'm guessing we'll get another copy of him eventually through a Grand Hero Party or something, so I'm waiting for that rather than spending more grails.
  • Christmas Jaffar is my next priority. Currently at +1, planning on getting as many copies of him as I can from the grail shop when he becomes available there in a month.
  • Valbar is also on my list but I haven't actually pulled any copies of him yet, so I'll start upgrading them once I do.
  • After upgrading as many Jaffars as I can buy (and anyone else I need feathers for by then like Valbar and Travant), I'm planning on putting extra feathers towards L'Arachel and Ares, in that order.
  • At some point I want to try to get some merges on Reyson but I only have two extra copies of him so far and he's not as high a priority as the others.
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Apparently this is thing?

Titania holds her Draconic Poleaxe in her map ready animation a bit strange to me as well. It's like she's holding it with just her fingers.

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If only that telekinesis made her a better unit.

  • Hunting Bow
  • MT: 14
  • Effect: Effective against flying and beast foes.
  • Refine: Accelerates Special Trigger -1 If unit initiates combat against Dragon or Beast foe, grants ATK/SPD +6 and foe cannot counterattack.

She could have been great. At the very least a specialist.

Edited by Zeo
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8 minutes ago, Zeo said:

If only that telekinesis made her a better unit.

  • Hunting Bow
  • MT: 14
  • Effect: Effective against beast foes.
  • Refine: Accelerates Special Trigger -1 If unit initiates combat against Dragon or Beast foe, grants ATK/SPD +6 and foe cannot counterattack.

She could have been great. At the very least a specialist.

Should probably have effective damage against fliers as well since bows, well, are bows. Hinoka's Warrior Princess and summer Lyn's Deep-Blue Bow are still the only bows to have another effective damage, right? Incidentally, both against armors.

My ideas for her a while back was this and detailed further here: https://forums.serenesforest.net/index.php?/topic/81253-general-weapon-refinery-discussionspeculationcreation-thread/&do=findComment&comment=5477368.

Hunter's Bow: 14 Mt. Effective against flying and beast foes.

Unique refinement ideas:

  • In combat against a beast foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
  • If foe uses beast damage, grants Atk/Spd/Def+4 during combat.
  • In combat against a beast foe, disables [Beast (Armor)], [Beast (Cavalry)], [Beast (Flier)], and [Beast (Infantry)] skills and unit can counterattack regardless of foe's range.

With the introduction of Earthly Gae Bolg, this would have been cool too:

  • In combat against a beast foe, inflicts Atk/Spd/Def-4 on foe and neutralizes foe's bonuses to Atk/Spd/Def (from skills like Fortify, Rally, etc.) during combat.
Edited by Kaden
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@Kaden Flying effectiveness is one of those "goes without saying" things for me which is why it wasn't there. But of course she'd have that as well.

A slaying effect gives her additional versatility for overall builds which is why she doesn't have another effect (but beast breaker and CC against beasts sounds delicious, honestly.). That and what's essentially a firesweep effect against beasts and dragons brings her utility through the roof considering every dragon worth it's salt has DC in either it's weapon or A slot.

She has no history of hunting dragons, but they're non humans so we're stretching a bit to improve her utility vs "this unit is worthless if there are no enemy beasts on the map"

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25 minutes ago, Zeo said:

A slaying effect gives her additional versatility for overall builds which is why she doesn't have another effect

This is something that puzzles me when a unit gets a personal Killer weapon or gains a Killer effect like Leif did with unique refined Light Brand and people say it's bad. Sure, it's not a Killer weapon with all the bells and whistles even after a unique refinement or as wacky as Luna Arc, Saintly Seraphim, or whatever, but a personal Killer weapon is good with the versatility it has.

Rebecca's new bow is a personal Killer Bow and it works where she can get a lot of stats from it through the unique refinement. It's just that it's kind of basic?

25 minutes ago, Zeo said:

CC against beasts sounds delicious

Close Counter against beasts that also disables their movement type effect which at worst, against beast fliers, only negates the Atk+2 they gain which puts their weapons' Mt in line with other melee units. Against beast armors, it would disables their Distant Counter so she's free to attack them unless they have Distant Counter as their A passive which is kind of weird, but sure; against beast cavalry, it would disable their Atk/Def-4 and follow-up denial when they initiate, and against beast infantry, it disables their Wo Dao effect. Can't really disable a beast flier's +1 movement, but as an archer, Rebecca has innate effective damage against them and if they're using Iote's Shield, then she would bypass that with effective damage against beasts. In a way, it would be like the Close Counter against dragons Julia has with unique refined Naga where she gains Close Counter only against dragons and disables their adaptive damage, so they have to go through her high resistance.

25 minutes ago, Zeo said:

She has no history of hunting dragons, but they're non humans so we're stretching a bit to improve her utility vs "this unit is worthless if there are no enemy beasts on the map"

She's still useful against fliers as an archer. Having her specialize as an anti-beast archer puts her into a very niche role where a future unit can easily end up being better than her at it. At the same time, it would have given her a good niche that few if any current units can do.

Edited by Kaden
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1 hour ago, Kaden said:

Close Counter against beasts that also disables their movement type effect which at worst, against beast fliers, only negates the Atk+2 they gain which puts their weapons' Mt in line with other melee units.

Beast weapons have 14 Mt without the transformation boost, not 16. They are only "in line" with other melee weapons when they are transformed.

Edited by Ice Dragon
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1 hour ago, Ice Dragon said:

Beast weapons have 14 Mt without the transformation boost, not 16. They are only "in line" with other melee weapons when they are transformed.

That's what I meant? Was the wording weird? I said that the Atk+2 they gain when transformed is what puts their weapons in line with other melee units.

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Huh, +Spd Ced when he's not adjacent to anyone doubles =Spd regular Mareeta when she's not adjacent to anyone. Under those conditions, +Spd Ced has exactly five more speed than =Spd regular Mareeta. +Spd Ced's 42 Spd + 3 from his tome + 6 from his tome's Atk/Spd Solo 3 + 6 from his default Spd/Res Solo 3 = 57 to =Spd regular Mareeta's 42 Spd + 4 from her sword's Spectrum Solo + 6 from her default Atk/Spd Solo 3 = 52.

Also, I summoned an edgy, long-haired Astram and red riding hood.

Edited by Kaden
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Hi guys, I’m considering building this for Aether Raids: 

Fae - Divine Dragon

Lightining Breath + 

Reposition

Iceberg

Fortress Def/Res 3

Sudden Panic 3

Infantry Pulse 3

 

I have all the necessary fodder (except for Lightning Breath + lol). But I have some questiones before I begin:

- My current copy of Fae is + Atk (don’t know her flaw since she’s been forever as a 4*+1). Is it better to keep her + Atk or should I use a +HP copy?

- For the LB+ refine should I go for [Res] to increase her damage output from the special or should I go [Def] to improve her mixed bulk?

- Since QR3 SS is glued to my +10 B!Ike, could Fierce Stance 3 be a good alternative for the SS? Or any Brazen with Atk? 
 

 

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9 minutes ago, Javi Blizz said:

Hi guys, I’m considering building this for Aether Raids: 

Fae - Divine Dragon

Lightining Breath + 

Reposition

Iceberg

Fortress Def/Res 3

Sudden Panic 3

Infantry Pulse 3

 

I have all the necessary fodder (except for Lightning Breath + lol). But I have some questiones before I begin:

- My current copy of Fae is + Atk (don’t know her flaw since she’s been forever as a 4*+1). Is it better to keep her + Atk or should I use a +HP copy?

- For the LB+ refine should I go for [Res] to increase her damage output from the special or should I go [Def] to improve her mixed bulk?

- Since QR3 SS is glued to my +10 B!Ike, could Fierce Stance 3 be a good alternative for the SS? Or any Brazen with Atk? 
 

 

My understanding is that +HP is generally considered Fae's least useful Asset: https://gamepress.gg/feheroes/hero/fae

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4 hours ago, mampfoid said:

Looks like the update broke Mordecai's weapon. He doesn't debuff anymore if he isn't the user of the Assist. 

We all know what that means: free Orbs!

1 hour ago, Javi Blizz said:

- My current copy of Fae is + Atk (don’t know her flaw since she’s been forever as a 4*+1). Is it better to keep her + Atk or should I use a +HP copy?

Depends on who she needs to Infantry Pulse and Sudden Panic. If her primary purpose is support and not combat, +HP is not a bad option in my opinion.

1 hour ago, Javi Blizz said:

- For the LB+ refine should I go for [Res] to increase her damage output from the special or should I go [Def] to improve her mixed bulk?

Depends on what she is used for. If you need her to tank Ophelia or another Blazing mage, then you want as much visible Res as possible. If you are using her just as a general purpose tank, then I lean towards more balanced bulk.

1 hour ago, Javi Blizz said:

- Since QR3 SS is glued to my +10 B!Ike, could Fierce Stance 3 be a good alternative for the SS? Or any Brazen with Atk? 

Any stat boosting Sacred Seal is fine, but I lean towards Fortress Res if she is tanking Blazing mages, or a double stat Stance if she is a general purpose tank. HP+5 is also good if you want her to activate Sudden Panic more reliably.

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7 minutes ago, Javi Blizz said:

Thanks @XRay, @Othin!

I would probably end up using her as a supertank once I get a suitable mythic hero for astra (is that the attack element?)

Elements aren't tied to specific stat boosts. Altina is the Astra-Atk mythic while Duma is the Anima-Atk mythic, and we'll most likely get Light-Atk and Dark-Atk mythics over the course of this year.

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41 minutes ago, XRay said:

We all know what that means: free Orbs!

 

Didn't they tell us about compensation orbs immediately when telling us about the issue with Igrene? 

I mean we can't play the Grandmaster 44 Tactic drill! (not mentioning the people who rely on Mordecai in their AR team). 

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1 minute ago, mampfoid said:
 

Didn't they tell us about compensation orbs immediately when telling us about the issue with Igrene? 

I mean we can't play the Grandmaster 44 Tactic drill! (not mentioning the people who rely on Mordecai in their AR team). 

Exactly, those are huge issues! We deserve free Orbs, especially since messing up Aether Raids is a big deal.

Maybe they just forgot to mention free Orbs. And since they forgot to mention free Orbs, that is another mistake, so we deserve MORE free Orbs!

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2 minutes ago, XRay said:

Exactly, those are huge issues! We deserve free Orbs, especially since messing up Aether Raids is a big deal.

Maybe they just forgot to mention free Orbs. And since they forgot to mention free Orbs, that is another mistake, so we deserve MORE free Orbs!

I mean, Mordecai is a great smiter and pity breaker

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1 hour ago, Othin said:

Elements aren't tied to specific stat boosts. Altina is the Astra-Atk mythic while Duma is the Anima-Atk mythic, and we'll most likely get Light-Atk and Dark-Atk mythics over the course of this year.

I know, what I mean is that I’ll use her there as soon as I get an Astra hero which boosts either Def or Res (although only Def is currently available I think)

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