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"Ask Fire Emblem Heroes Questions and Get Them Answered Here" Thread


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11 minutes ago, XRay said:

What role do you want him fill? Unless you know what you want him to do, it does not make sense to plan his skills yet.

Players generally do not use him as a nuke, but if you want to do that, he needs Blárblade, not Tactical Bolt.
Player Phase:
+Spd
Blárblade
Reposition
Moonbow — Ruptured Sky — Glimmer
(Any A that boosts Atk/Spd)
Desperation
(Any C)
(Any Sacred Seal that boosts Atk/Spd)

Raven Mage:
+Def/Res
Tactical Bolt
Def Refinement — Res Refinement
Reposition — Swap
Ruptured Sky — Glimmer
Triangle Adept
Bowbreaker — Daggerbreaker — Guard — Null C-Disrupt — Lull Atk/Res — Quick Riposte
(Any C) — Time's Pulse
(Any Sacred Seal that boosts Atk/Def, Atk/Res, or Def/Res) — Quick Riposte

Buffer:
Tactical Bolt [special]
(Any Assist) — Reposition — Smite
Moonbow — Ruptured Sky — Glimmer
Fury — Fortress Def/Res
(Any Chill) — (Any Snag)
(Any C) — (Any Drive) — (Any Guard) 
(Any Chill) — (Any Drive) — (Any Guard)

The thought was to keep him as a buffer, but make him competent in combat. Not really a primary nuker.

 

But a Buffer with a spd asset and Fury 3 could be a good way to keep his visible stats high enough to potentially soak some enemy Chills. 

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43 minutes ago, Fabulously Olivier said:

The thought was to keep him as a buffer, but make him competent in combat. Not really a primary nuker.

 

But a Buffer with a spd asset and Fury 3 could be a good way to keep his visible stats high enough to potentially soak some enemy Chills. 

I personally would not mix roles together. The more you try to make a unit do everything, the less likely they are able to do anything right. For example, dual phase unit's combat performance are already pretty compromised compared to pure player phase units or pure enemy phase units.

His stats are still pretty low across the board, so I do not think he will be great at drawing Chills away from his allies. He will need Life and Death or Fort. Def/Res for better reliability, but I am not sure that is even sufficient. Fury is good for soaking dual stat Chills that is different from Life and Death's and Fort. Def/Res's stat combination, but I am not sure how common those are right now.

Edited by XRay
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29 minutes ago, XRay said:

I personally would not mix roles together. The more you try to make a unit do everything, the less likely they are able to do anything right. For example, dual phase unit's combat performance are already pretty compromised compared to pure player phase units or pure enemy phase units.

His stats are still pretty low across the board, so I do not think he will be great at drawing Chills away from his allies. He will need Life and Death or Fort. Def/Res, but I am not sure that is even sufficient.

Definitely not Life or Death. That would sacrifice his decent mixed bulk. 

 

Anyway, what I had just suggested was pracitically your last set verbatim.

 

+ Spd asset

Tactical Bolt + Eff (I already had this refined)

Reposition/Draw Back

Moonbow/Glimmer

Fury

Chill Spd (this is where the real cost to me would be)

Distant Guard or a Drive Skill

Chill Atk, Distant Guard, or a Drive Skill

 

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6 minutes ago, Fabulously Olivier said:

Definitely not Life or Death. That would sacrifice his decent mixed bulk. 

If he is a buffer, he is not going to be doing much combat so dropping his bulk does not really matter. What matters more is being able to soak the right Chills. When a player uses a support unit in combat, it is usually for clean up duty or to weaken a foe.

Fury is fine for certain teammates, but it is definitely not enough for others. If he is in a team with Blazing nukes for example, he will need Life and Death and probably Attack +3 or Speed +3 as well to draw Chill Atk and Chill Spd away from his Blazing nuke allies.

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Just now, XRay said:

If he is a buffer, he is not going to be doing much combat so dropping his bulk does not really matter. What matters more is being able to soak the right Chills. When a player uses a support unit in combat, it is usually for clean up duty or to weaken a foe.

Fury is fine for certain teammates, but it is definitely not enough for others. If he is in a team with Blazing nukes for example, he will need Life and Death and probably Attack +3 or Speed +3 as well to draw Chill Atk and Chill Spd away from his Blazing nuke allies.

I get that. Thing is, I've always used Robin in part as an archer/red mage counterpick in AA. He's pretty good at it and his support refine has done nothing to diminish that. He loses Quick Riposte and TA in building as a support unit, which is unfortunate, but I've been using him at a mere +2 and without these new stats or any dragonflowers. So my hope is that they would partially make up for the difference. Maybe he'll even be able to prevent a lot of doubles on himself that my current Robin (+Atk, Tactical Bolt + Eff, TA, and QR) would actually suffer.

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On 7/9/2020 at 5:33 PM, TheSilentChloey said:

So of the Ephemera 7 who's worth getting?

Depends on how much you use certain skills and how much fodder for that skill you have left.

While I am not technically low on Reposition per se, I am low on each unit that has Reposition, so I am going with Silas.

I also value 5* exclusive units more than fodder, so I will be picking up both Nohrian Summer Leo and A Sketchy Summer Linde. If you do not care about NS!Leo, then I will pick every 4* unit except Roy, since all he really has is just Triangle Adept, and players generally do not need a lot of Triangle Adept outside of using them for hard counters for Arena Assault when a new player is just start out. If we get enough Ephemeras though, then you might be able to pick up every 4* unit, so there might not need to make any decision on who to not get. I still recommend picking up ASS!Linde and prioritizing her over others since she got Starfish.

Edited by XRay
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11 hours ago, XRay said:

I personally would not mix roles together. The more you try to make a unit do everything, the less likely they are able to do anything right. For example, dual phase unit's combat performance are already pretty compromised compared to pure player phase units or pure enemy phase units.

His stats are still pretty low across the board, so I do not think he will be great at drawing Chills away from his allies. He will need Life and Death or Fort. Def/Res for better reliability, but I am not sure that is even sufficient. Fury is good for soaking dual stat Chills that is different from Life and Death's and Fort. Def/Res's stat combination, but I am not sure how common those are right now.

There's nothing wrong with mixing roles. Units that go all-in on one role can make the game basically play itself when that role works, but units that are more flexible can let you adapt to a greater variety of situations with basic strategy and choosing your battles.

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6 minutes ago, Othin said:

There's nothing wrong with mixing roles. Units that go all-in on one role can make the game basically play itself when that role works, but units that are more flexible can let you adapt to a greater variety of situations with basic strategy and choosing your battles.

But units that attempt to do everything will have a much harder time doing things that demand peak performance. Dual phase Galeforcers with guaranteed follow-up are already compromising their Player Phase performance for pretty minor performance gains on Enemy Phase, and while Solos are generally better than Pushes for that role, there are still positioning requirements that can be problematic at times. It is fine for modes like Tempest Trials where things are pretty easy, but I am not sure it is going to be that great in modes like Aether Raids and Abyssal.

I prefer making a team more flexible by picking the right specialist than making a team with full of generalists that do not excel in any area.

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46 minutes ago, XRay said:

But units that attempt to do everything will have a much harder time doing things that demand peak performance. Dual phase Galeforcers with guaranteed follow-up are already compromising their Player Phase performance for pretty minor performance gains on Enemy Phase, and while Solos are generally better than Pushes for that role, there are still positioning requirements that can be problematic at times. It is fine for modes like Tempest Trials where things are pretty easy, but I am not sure it is going to be that great in modes like Aether Raids and Abyssal.

I prefer making a team more flexible by picking the right specialist than making a team with full of generalists that do not excel in any area.

Trying to do everything isn't likely to go well, but trying to do two or three things can work out pretty great.

Personally, when I play AR, I usually try to dismantle the enemy's formation so I can separate them and force them into unfavorable matchups. That approach generally doesn't require any one unit to take on anything too overwhelming, but it does require a good bit of flexibility to adapt to a variety of possible situations. For example, one of my most valuable Light season units is TA-Raven Cecilia, whose primary job is to counter-kill blue and colorless ranged attackers while they bounce off her, but her ability to obliterate certain targets on player phase also frequently comes in handy. So does her ability to grant Hone Cavalry buffs to L'Arachel when I deploy the two of them together.

My units have little to no premium merges or SI, my defense teams fall over if you breathe on them, and it's not too rare for me to make oversights that lead to losing units unnecessarily. Even with all that, my current throne count is 66 bronze, 47 silver, and 15 gold, which I think is good enough to suggest that there's something to this approach. You've mentioned your gold throne count being a lot lower than that, right?

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1 hour ago, Othin said:

Trying to do everything isn't likely to go well, but trying to do two or three things can work out pretty great.

Personally, when I play AR, I usually try to dismantle the enemy's formation so I can separate them and force them into unfavorable matchups. That approach generally doesn't require any one unit to take on anything too overwhelming, but it does require a good bit of flexibility to adapt to a variety of possible situations. For example, one of my most valuable Light season units is TA-Raven Cecilia, whose primary job is to counter-kill blue and colorless ranged attackers while they bounce off her, but her ability to obliterate certain targets on player phase also frequently comes in handy. So does her ability to grant Hone Cavalry buffs to L'Arachel when I deploy the two of them together.

My units have little to no premium merges or SI, my defense teams fall over if you breathe on them, and it's not too rare for me to make oversights that lead to losing units unnecessarily. Even with all that, my current throne count is 66 bronze, 47 silver, and 15 gold, which I think is good enough to suggest that there's something to this approach. You've mentioned your gold throne count being a lot lower than that, right?

Raven mage Cecilia is not going out of her way to do things other than countering specific enemies though. In my opinion, M!Robin would be trying to do too much if it is trying to buff and be a decent combat unit at the same time. Cecilia having Hone Cavalry is not a huge deal since her other options are Savage Blow and Res Smoke. If she is only countering one or two units on a map, giving her Savage Blow and Res Smoke is not really that helpful since she is not going through combat constantly like a regular nuke.

As a buffer, M!Robin's primary job is to support other units, not combat. I do not think it makes sense to discount Life and Death for combat performance reasons. M!Robin should choose his A skill based on the stats of his teammates, so Life and Death should be given the same weight as Fury and Fort. Def/Res.

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So, a surprise, second Yarne showed up while dumping orbs for a free pick of Ephraim & Lyon and Yarne is +Spd, -Res. My first Yarne was +Atk, -Def. Considering he has Galeforce by default where +Atk and effective damage could cause a problem of one-shotting cavalry and low defense enemies he could have doubled to charge Galeforce, his base neutral speed of 33 isn't that great, and his Bunny Fang doesn't have a Killer effect but instead Spd+3 which probably could have allowed him to spam Bonfire like Ares, he would probably want +Spd over +Atk, right? Also, 35/36 offenses seem more useful than 38/33.

Spoiler

It does depend on what I want Yarne to do, but considering the limited options of green physical cavalry and fast ones at that who can Galeforce, +Spd Yarne, Bunny Fang's effects, and his default kit which includes Galeforce, it just makes sense. The only other options would be New Year's Lethe, +Spd spring Alfonse, and groom Marth who would have the lowest base attack. Kaden, Ranulf, and Titania are support units and the rest, Frederick, Gunter, and Walhart are slow where Frederick and Walhart could run Brave Axe, Galeforce builds, but yeah... Hopefully we get another green physical cavalry demote with decent speed in the near future.

The other question regarding Yarne is who to inherit the other's skills. Galeforce and Atk/Spd Solo 3 would be nice on someone. Can't think of who, though, and preferably someone who doesn't already have Galeforce by default like Cordelia and CYL Roy or was given like Clair, Eliwood, and Linus for me. Or someone who would be fine with a "cheaper" Fury or L&D and Galeforce like Raven or witch Celica and Lon'qu if I were to build them. There's also the option of Galeforce and Odd Spd Wave 3 for someone who has Atk/Spd Solo 3, but that's not that great of a skills inherit.

Not particularly keen on giving it to a red despite the good options: F!Byleth, Caeda, Elincia, Lethe, and Siegbert. F!Byleth with Galeforce and Windsweep or Watersweep and I do not have a sword flier Galeforce. I already have a +10 Eliwood and a CYL Roy, so I would prefer to have a Galeforce cavalry of another color.

For blue, I do not have a Galeforce lance cavalry yet and infantry is well... lance infantry. For fast lance cavalry, Peri's been sitting there for a while and Oscar is a 4* where I do have a +Spd one. Peri might want Fury instead so that if she does initiate against a unit who cannot counter back, she can get into Brazen Spectrum after combat rather than needing to take damage; it'd be cheaper. Neither of them do I like enough that I would immediately inherit stuff on them, though. Not sure how Roderick would go since he would likely avoid a counterattack with his Steady Lance. There's summer Cordelia who is +Spd, -Atk which I can fix the flaw with the compiled manual from a while ago. Can't do that with CYL Eliwood who is +Atk, -Def and he has Swift Sparrow 3, so I'd rather just inherit Galeforce onto him. Dimitri and legendary Ephraim do not care for speed. At least not that I am aware of. Panne would be gimmicky with how much stats she can stack. For blue physical fliers, Clair and Cordelia were mentioned with Clair being +10. Catria and Naesala are also good options. Catria would want to be on a flier team to make it easier for her to charge Galeforce while with Naesala, Atk/Spd Solo works, but with him being a beast flier like Tibarn and having the ability to have 3 movement, Sturdy Impact seems like it would be a fun thing to rush in and disrupt things. Problem is that he doesn't get speed unlike with Atk/Spd Solo and I doubt they would make an Impact version of Swift Sparrow.

Linus and Yarne are currently my only Galeforce greens. Raven will eventually inherit it. Probably Edelgard and Hilda as well and maybe Cherche who does usually care for her speed depending on what you do. The fastest axe flier I have is Mininerva which probably isn't saying much as she, summer Innes, spring Fir, and maybe resplendent Minerva are probably the only good options for fast Galeforce axe fliers.

The third question I have not related to Yarne is witch Celica. Just go with +Spd and don't overthink about +Atk for her, right? I have two copies from a while back. One is +Atk, -Spd and the other is +Spd, -Def.

Spoiler

With +Spd, she would have 51/38 with Beloved Zofia equipped, 55/42 in combat at all times with refined Beloved Zofia, and 59/46 with its unique refinement fulfilled. A cheap Fury 3 would bump her up to 58/45 in combat at all times and 61/49 with its unique refinement. If she had Atk/Spd Solo 3, then she would instead have 61/48 in combat and when not adjacent to anyone and 65/52 with its unique refinement and when not being adjacent to anyone. Compared to my +Atk, +1 Mareeta, she has 55/44 offenses with her sword equipped and 65/54 when not adjacent to anyone. Witch Celica would be around Mareeta's level of offenses, but trades a Killer effect and Null Follow-Up Solo for healing 7 HP per attack and 4 recoil damage after combat which essentially means after the first round of combat witch Celica would always be below full health.

+Atk on the other hand would give her 54/35 with Beloved Zofia equipped, 58/39 in combat, and 62/43 with the unique refinement. Add whatever A passive that boosts those stats.

I don't know, after putting the numbers on text, speed matters seems very applicable to her.

With how her unique refinement works and being 1 HP off of recoil damage with Beloved Zofia and Fury 3, she can't get into and stay into Brazen range as easily as regular Celica with unique refined Ragnarok which in total give 4 more Atk/Spd at the cost of no Def/Res boosts than unique refined Beloved Zofia which doesn't really matter as much for regular Celica. In terms of speed, neutral Celica is 1 point off of Atk/Spd compared to +Spd witch Celica at 58/45, so regular Celica could choose to do even more damage or be even faster with +Atk or +Spd if a person can summon a +Atk or +Spd regular Celica.

Being at a specific health range is going to be weird with her, but I did see someone run Vantage on witch Celica which kind of works I guess. Similar situations with Desperation, Quick Riposte, and Wrath. -breakers would be easier to work with. She'd probably want Null Follow-Up or Close Call/Repel/and the eventual Drag Back and Lunge version of those skills.

 

Edited by Kaden
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57 minutes ago, Kaden said:

So, a surprise, second Yarne showed up while dumping orbs for a free pick of Ephraim & Lyon and Yarne is +Spd, -Res. My first Yarne was +Atk, -Def. Considering he has Galeforce by default where +Atk and effective damage could cause a problem of one-shotting cavalry and low defense enemies he could have doubled to charge Galeforce, his base neutral speed of 33 isn't that great, and his Bunny Fang doesn't have a Killer effect but instead Spd+3 which probably could have allowed him to spam Bonfire like Ares, he would probably want +Spd over +Atk, right? Also, 35/36 offenses seem more useful than 38/33.

I would go with +Spd.

57 minutes ago, Kaden said:

The other question regarding Yarne is who to inherit the other's skills. Galeforce and Atk/Spd Solo 3 would be nice on someone. Can't think of who, though, and preferably someone who doesn't already have Galeforce by default like Cordelia and CYL Roy or was given like Clair, Eliwood, and Linus for me. Or someone who would be fine with a "cheaper" Fury or L&D and Galeforce like Raven or witch Celica and Lon'qu if I were to build them. There's also the option of Galeforce and Odd Spd Wave 3 for someone who has Atk/Spd Solo 3, but that's not that great of a skills inherit.

I would not worry about inheriting Galeforce. I would prioritize Atk/Spd Solo, and I would save that for a staff unit since the only other good player phase A skill option they have is Atk/Spd Push.

Raven should be running double Life and Death (or triple whenever it gets a Seal). Having low bulk helps him summon Wings of Mercy allies. Same thing with Lon'qu. FH!Celica is bit too thicc bulky for my tastes.

Personally, I would either merge Yarne or give Atk/Spd Solo to a staff unit. Life and Death is good enough in most other unit's cases.

1 hour ago, Kaden said:

The other question regarding Yarne is who to inherit the other's skills. Galeforce and Atk/Spd Solo 3 would be nice on someone. Can't think of who, though, and preferably someone who doesn't already have Galeforce by default like Cordelia and CYL Roy or was given like Clair, Eliwood, and Linus for me. Or someone who would be fine with a "cheaper" Fury or L&D and Galeforce like Raven or witch Celica and Lon'qu if I were to build them. There's also the option of Galeforce and Odd Spd Wave 3 for someone who has Atk/Spd Solo 3, but that's not that great of a skills inherit.

Yeah, just go with +Spd. The only reason to go +Atk is if you want to use her with Brave Sword or turn her into a Blazing nuke with Slaying Edge. I generally just go +Spd for most units with decent Spd.

I think archers are the only ones with a reason to go +Atk for most of them. If they have an exclusive Weapon that is not Brave and it rivals Brave Bow though, then I stick with +Spd as usual. For Firesweep Bow, both +Atk and +Spd are fine, and it does not really matter. For Brave Bow though, you generally want +Atk most of the time. So if you are not sure what you want to do with an archer, I would just go with +Atk since it gives them the most flexibility.

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10 hours ago, GuiltyLove said:

Luckily for me, I got Duo Ephraim as my free pull! I decided not to give Catria Heavy Blade 4, so is there a flier who would want it instead?

Not really. I guess you can try TSOIA!Palla if you have her, since she got guaranteed quads when near allies, and she can run Death Blow Sacred Seal. I would just save him as a Manual for now.

Edited by XRay
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Why is Rauđblade so fucking useless on Lunatic CCs?!

 

And before anyone says a damn thing, YES I HAD THREE DANCERS WITH ALL THE TACTICS BUFFS AND YES L!AZURA WAS ON THE TEAM AND YES THERE WAS LESS THAN TWO OF ANY GIVEN UNIT TYPE.

 

Honestly at this point I'm liable to just give up on Heroes all together.

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11 hours ago, GuiltyLove said:

Luckily for me, I got Duo Ephraim as my free pull! I decided not to give Catria Heavy Blade 4, so is there a flier who would want it instead?

Duo Palla or Spring Fir use it very well, IMO~

37 minutes ago, TheSilentChloey said:

Why is Rauđblade so fucking useless on Lunatic CCs?!

 

And before anyone says a damn thing, YES I HAD THREE DANCERS WITH ALL THE TACTICS BUFFS AND YES L!AZURA WAS ON THE TEAM AND YES THERE WAS LESS THAN TWO OF ANY GIVEN UNIT TYPE.

 

Honestly at this point I'm liable to just give up on Heroes all together.

This is pretty vague as to what CC you're doing and who is the one using the Bladetome. But you can't just expect to Bladetome your way through everything. You may need to try a different strategy.

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18 minutes ago, Landmaster said:

Duo Palla or Spring Fir use it very well, IMO~

This is pretty vague as to what CC you're doing and who is the one using the Bladetome. But you can't just expect to Bladetome your way through everything. You may need to try a different strategy.

The latest set of CCs.  And I ended up going with Regal (Legendary Chrom), Male Grima Veronica and Aqua (Legendary Azura).  It was a pain in the arse.  I shouldn't have to do that.

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22 minutes ago, TheSilentChloey said:

The latest set of CCs.  And I ended up going with Regal (Legendary Chrom), Male Grima Veronica and Aqua (Legendary Azura).  It was a pain in the arse.  I shouldn't have to do that.

And what are the builds on them? What units were you against?

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21 minutes ago, TheSilentChloey said:

The CCs are the P 47 and 48.  I that is explanation enough.

I haven't played the CCs so some details would be appreciated, I am trying to help if I can

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25 minutes ago, TheSilentChloey said:

The CCs are the P 47 and 48.  I that is explanation enough.

Is there a specific map you are stuck on?

I just cleared it with Tharja 4*+10 with Rauðrblade without the +, and she solo'd all the maps. I gave my Tharja Growing Wind, Life and Death, Savage Blow, and Brazen Atk/Spd. Her allies are Azura: Vallite Songstress, Happy New Year! Azura, and Olivia, and they all got Wings of Mercy.

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25 minutes ago, GuiltyLove said:

They are the new summer paralogues

Thanx

@TheSilentChloey If it's the Summer Paralogues, I'd not go for an Offensive approach unless it's like Ophelia spam or something, a good Vantage unit or tank should be able to handle them all pretty fine

Edited by Landmaster
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