XRay Posted May 26, 2021 Share Posted May 26, 2021 (edited) 23 minutes ago, TheSilentChloey said: He's currently running the medic build. +Atk IV. If you want a medic build, I would go something like the following: +Atk/HP Falchion [Atk] Reciprocal Aid — Ardent Sacrifice Moonbow — Ruptured Sky R Duel Infantry Renewal (Any C) — Panic Ploy HP — HP/Atk — Renewal You want HP or Atk Asset. HP makes him a better healer, but his HP will be so high anyways that it is not necessary in most cases since most units do not have HP that high; you will only need +HP if you are trying to Reciprocal Aid Arden or some other super bulky armor unit. Atk makes him better at killing dragons in one hit incase he needs to kill one. As a non combat unit, his other stats do not really matter much. Atk Refine is better in my opinion since using adjacency requirement for combat is dangerous and is just asking for the enemy to snipe him, and the extra HP makes him a better healer. Also make sure to tailor his Sacred Seal depending on the team. It does not make sense to run HP or HP/Atk if no one on the team has super high HP; and by the same token, Renewal is less ideal if you are using a super high HP tank, since you need Chrom to match their HP. Edited May 26, 2021 by XRay Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted May 26, 2021 Share Posted May 26, 2021 @XRay @TheSilentChloey There's really no reason to ever go +HP on Chrom for a medic build. Excluding armors, there are only 3 units in the game with more HP than him, and if he has Resplendent boosts, there is only 1 unit in the game with more HP than him. And because of this, there's also no reason to run Ardent Sacrifice over Reciprocal Aid. Similarly, there's also no reason to use skills that boost his HP unless you're running Panic Ploy and want to hit high-HP armors (or you're using a Duel skill for Arena), but if you're doubling down on a medic build, you should really run Odd/Even Recovery instead. Quote Link to comment Share on other sites More sharing options...
TheSilentChloey Posted May 26, 2021 Share Posted May 26, 2021 1 hour ago, Othin said: What are and aren't you open to changing? Not willing to change his IVs, probably DC a skill and panic b skill. C and S skills are flexible. 41 minutes ago, Ice Dragon said: @XRay @TheSilentChloey There's really no reason to ever go +HP on Chrom for a medic build. Excluding armors, there are only 3 units in the game with more HP than him, and if he has Resplendent boosts, there is only 1 unit in the game with more HP than him. And because of this, there's also no reason to run Ardent Sacrifice over Reciprocal Aid. Similarly, there's also no reason to use skills that boost his HP unless you're running Panic Ploy and want to hit high-HP armors (or you're using a Duel skill for Arena), but if you're doubling down on a medic build, you should really run Odd/Even Recovery instead. Which skill slot is that? If it's b then I don't know if he'd take that because I'm running him with the panic b skill. Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted May 26, 2021 Share Posted May 26, 2021 30 minutes ago, TheSilentChloey said: Which skill slot is that? If it's b then I don't know if he'd take that because I'm running him with the panic b skill. Recovery skills are on the C slot. Odd Recovery is currently only found on Winter Sephiran. Even Recovery hasn't been released yet. Quote Link to comment Share on other sites More sharing options...
XRay Posted May 26, 2021 Share Posted May 26, 2021 (edited) 2 hours ago, Ice Dragon said: There's really no reason to ever go +HP on Chrom for a medic build. Excluding armors, there are only 3 units in the game with more HP than him, and if he has Resplendent boosts, there is only 1 unit in the game with more HP than him. While there is not much need to go +HP now due to very few units having super high HP, it is possible that more future units can get more HP in the future. And as a support unit, high HP can also help Pulse infantry allies and Panic enemies. And with more space due to Reserves, it is not a bad idea to keep a +HP copy in storage. 2 hours ago, Ice Dragon said: And because of this, there's also no reason to run Ardent Sacrifice over Reciprocal Aid. Ardent Sacrifice means that Chrom can always heal, and with two Renewals, he will never run out of HP to heal. Reciprocal Aid can have a long cooldown depending on how badly his ally was previously hurt, and if he only has one Renewal from his Weapon, it might take him a while to heal again. 2 hours ago, Ice Dragon said: Similarly, there's also no reason to use skills that boost his HP unless you're running Panic Ploy and want to hit high-HP armors (or you're using a Duel skill for Arena), but if you're doubling down on a medic build, you should really run Odd/Even Recovery instead. 1 hour ago, TheSilentChloey said: Which skill slot is that? If it's b then I don't know if he'd take that because I'm running him with the panic b skill. Recovery skills are exclusive to staff units, so Chrom cannot use it. 1 hour ago, TheSilentChloey said: Not willing to change his IVs, probably DC a skill and panic b skill. C and S skills are flexible. I would not run Distant Counter if he is not used primarily as a combat unit. I do not recommend mixing combat skills and support skills on the same unit; it is not a good idea to make a unit do too much. If you want to keep Distant Counter, I would build him as a combat unit and switch to Sealed Falchion, and you can run him as a super tank or something by padding his Spd and Res a bit more. I personally prefer Renewal on B, but Sudden Panic is good too, since you only need high HP regeneration if he is constantly healing. Edited May 26, 2021 by XRay Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted May 26, 2021 Share Posted May 26, 2021 2 hours ago, XRay said: While there is not much need to go +HP now due to very few units having super high HP, it is possible that more future units can get more HP in the future. And as a support unit, high HP can also help Pulse infantry allies and Panic enemies. And with more space due to Reserves, it is not a bad idea to keep a +HP copy in storage. I mentioned this a while back, but HP is the only stat that has had zero stat creep (in fact, I'd even argue that it has had negative stat creep), and there's currently no reason to expect that to change in the foreseeable future. 2 hours ago, XRay said: Recovery skills are exclusive to staff units, so Chrom cannot use it. Ah. The lack of weapon and movement type icons tricked me. Quote Link to comment Share on other sites More sharing options...
TheSilentChloey Posted May 27, 2021 Share Posted May 27, 2021 I'm not sure what IVs to go for with Creamie (Dream M!Corrin) +Atk or +Spd? He has the following build: Glittering Breath+ +Spd Dragon Fang (Moonbow/Glimmer) Atk/Def Unity Mystic Boost Joint Drive Spd Chill Atk Quote Link to comment Share on other sites More sharing options...
XRay Posted May 27, 2021 Share Posted May 27, 2021 21 minutes ago, TheSilentChloey said: I'm not sure what IVs to go for with Creamie (Dream M!Corrin) +Atk or +Spd? He has the following build: Glittering Breath+ +Spd Dragon Fang (Moonbow/Glimmer) Atk/Def Unity Mystic Boost Joint Drive Spd Chill Atk +Spd is better. If you want to use him as a dual phase unit, I recommend a similar build to Chrom as mentioned in the previous page. +Spd Draconic Rage -- Lightning Breath -- Black Fire Breath Spd Refinement Moonbow (Any Solo or Ideal that boosts Spd) -- (Any Unity that boosts Spd, if running Draconic Rage) Null Follow-Up -- Lull Atk/Spd -- AS Near Trace -- Dull Close (Any Rouse that boosts Spd) (Any Solo that boosts Spd) Quote Link to comment Share on other sites More sharing options...
Sil/phire Posted May 28, 2021 Share Posted May 28, 2021 So Hall of Forms, I have this Mareeta build up so far: Unbound Blade+ Blue Flame Brazen Atk/Spd 4 Special Spiral Joint Drive Atk Suggestions for anything else? I have plenty of Torches to burn, and multiple forma souls. Also, potentially, Saias builds? I have this so far: Wargod's Tome Close Defense (ward?) Null C-Disrupt I have focused mostly in Mareeta and honestly have had only vague ideas as to what to pick, I have two copies and her base kit is already really good. I don't know if Spurn would be a better pick over Special Spiral or even her native Close Call, for example, or what a good C skill would be, Time's Pulse did show up once and I thought of going for a special spammer build but unfortunately it conflicted with Brazen Atk/Spd showing up at the same time, and I just couldn't pass that one up (and Kestral Stance wasn't that inspiring of an A-Skill anyways). Quote Link to comment Share on other sites More sharing options...
Ether Posted May 28, 2021 Share Posted May 28, 2021 I went for Ninja Katana, dual rally, aether, DC, spurn, time pulse on my Mareeta. I'd have grabbed Ruptured sky if it hadn't popped at the same time as time pulse. This is with my existing Mareeta being a galeforce variant, which is another way to go with her. Flashing Blade 4 would be preferable as an A in that case. Whether you value spurn over something like windsweep or NCD depends on how much you want to play around close calls movement. I find it detrimental to my playstyle so spurn is a clear improvement, but if you like that aspect of close call then there isn't much functional difference keeping it over spurn and prioritizing another C. Blue flame especially, and to a lesser extent joint drives, don't really play very nice with Mareetas blade, so I'd probable lean away from both, but blue flame moreso. Quote Link to comment Share on other sites More sharing options...
Sil/phire Posted May 28, 2021 Share Posted May 28, 2021 14 minutes ago, Ether said: I went for Ninja Katana, dual rally, aether, DC, spurn, time pulse on my Mareeta. I'd have grabbed Ruptured sky if it hadn't popped at the same time as time pulse. This is with my existing Mareeta being a galeforce variant, which is another way to go with her. Flashing Blade 4 would be preferable as an A in that case. Whether you value spurn over something like windsweep or NCD depends on how much you want to play around close calls movement. I find it detrimental to my playstyle so spurn is a clear improvement, but if you like that aspect of close call then there isn't much functional difference keeping it over spurn and prioritizing another C. Blue flame especially, and to a lesser extent joint drives, don't really play very nice with Mareetas blade, so I'd probable lean away from both, but blue flame moreso. ah. well, i already missed out on time's pulse, and spurn and DC have not shown up, or ninja katana. are specific levels where those are more likely to appear or is the rng the same everywhere? Quote Link to comment Share on other sites More sharing options...
Ether Posted May 28, 2021 Share Posted May 28, 2021 As far as I know, the chance is the same on every floor, but I could be wrong. In practice you'll always use Mareetas blade so the weapon isn't overly important, and Unbound is probably among the best options anyway. DC, galeforce and general offense all have their place depending on your preference, so you don't need to go for the specific skill list that I did. My existing Mareeta is already galeforce windsweep so I was dead set on getting DC for the alternative mode. Quote Link to comment Share on other sites More sharing options...
Sil/phire Posted May 28, 2021 Share Posted May 28, 2021 good point, i just never thought about building her before or how to use her, but pm1 also suggested DC, Time's Pulse, & ninja katana. I do have DC fodder, but not spurn or time;s pulse. i picked brazen atk/spd because honestly nothing better has shown up so far. Quote Link to comment Share on other sites More sharing options...
Ether Posted May 28, 2021 Share Posted May 28, 2021 Spurn and her native Close call are fairly comparable. +5 special damage is nice, but the Hit and Run effect can be useful if you want to play around it. I find it more disruptive than anything, so I went for spurn, but NCD, windsweep, or even something like Wrath can all work fine if you would rather have more options than just a different dodge skill. As for special spiral, it's fine enough, but I would go for Time Pulse + Wrath if I wanted to spam specials, since it instacharges Luna at the same threshold that Brazen activates, if you choose to keep Brazen. I'm sure there's a place for special spiral in her build if nothing else rolls, especially if you can't get time pulse, but I think that if she's trying to special spam with one shots, Wrath is better on her since she has innate slaying already. Quote Link to comment Share on other sites More sharing options...
Sil/phire Posted May 28, 2021 Share Posted May 28, 2021 well i finished my run w/ the following: unbound blade+ spd rally res+ aether brazen atk/spd windsweep joint drive atk not the c skill i would have preferred. NCD did show up but i opted for windsweep because of a certain very popular colorless beast unit running around lately.....i also didnt see a better special, assist, or a-skill show up. honestly a little depressing. i think it at least gives me a different option to her default build Quote Link to comment Share on other sites More sharing options...
TheSilentChloey Posted May 28, 2021 Share Posted May 28, 2021 (edited) Quick question? Emmeryn a skill: Bond, Solo, or Push? ETA: It's for her Røkkr Seige build. Edited May 28, 2021 by TheSilentChloey Quote Link to comment Share on other sites More sharing options...
Othin Posted May 28, 2021 Share Posted May 28, 2021 (edited) 6 hours ago, TheSilentChloey said: Quick question? Emmeryn a skill: Bond, Solo, or Push? ETA: It's for her Røkkr Seige build. Which specific skills are you talking about? You haven't specified which stats or whether you're talking about level 3 or level 4 skills. It's also not clear what your "Rokkr Siege" build is or what role it's trying to play in your team. I tend to have my units clumped together in Rokkr fights, so if that's the case for you, Bond skills are good and Solo skills are not. Level 3 Push skills are very weak in general. Rokkr isn't a very difficult mode, so I'd suggest just trying out common skills you have in hand and seeing what works for you rather than trying to get some perfect build. Edited May 28, 2021 by Othin Quote Link to comment Share on other sites More sharing options...
XRay Posted May 28, 2021 Share Posted May 28, 2021 11 hours ago, Sil/phire said: Suggestions for anything else? I have plenty of Torches to burn, and multiple forma souls. For Weapons and skills in general, my personal recommendations are: - Grail Weapons (Grails are time gated and Grail units are limited in quantity; e.g.: Candlewax Bow, Rapport Wand) - Weapons/skills from Special/Legendary/Mythic Heroes (harder to obtain compared to stuff in the permanent summoning pool; e.g.: Flora Guide, Blackfire Breath, Brazen Atk/Spd, Odd Recovery) - Something powerful/practical (e.g.: Ninja Katana, Broadleaf Fan, Life and Death, Special Spiral, AR Far Save) Some Weapons can fall into multiple of the above categories. 11 hours ago, Sil/phire said: So Hall of Forms, I have this Mareeta build up so far: Unbound Blade+ Blue Flame Brazen Atk/Spd 4 Special Spiral Joint Drive Atk Personally, I lean towards something like this for Galeforce for infantry units: Ninja Katana (Any Assist) — Harsh Command Ruptured Sky Flashing Blade Lull Spd/Def — Spurn — Null Follow-Up Time's Pulse If you want to use her as a super tank, I would go with the following instead: Guard Sword — Carrot Cudgel — Unbound Blade Spd Refinement (Any Assist) — Harsh Command Ruptured Sky Distant Counter Spurn — Null Follow-Up Pulse Smoke 11 hours ago, Sil/phire said: Also, potentially, Saias builds? I have this so far: Wargod's Tome Close Defense (ward?) Null C-Disrupt For ranged infantry units, I lean towards a Blazing build: Spooky Censer [Res] (Any Assist) — Harsh Command Ruptured Sky Heavy Blade Special Spiral Fatal Smoke 11 hours ago, Sil/phire said: I have focused mostly in Mareeta and honestly have had only vague ideas as to what to pick, I have two copies and her base kit is already really good. I don't know if Spurn would be a better pick over Special Spiral or even her native Close Call, for example, or what a good C skill would be, Time's Pulse did show up once and I thought of going for a special spammer build but unfortunately it conflicted with Brazen Atk/Spd showing up at the same time, and I just couldn't pass that one up (and Kestral Stance wasn't that inspiring of an A-Skill anyways). You should build towards your preferred play style. Personally, I lean towards Galeforce for melee units, Blazing spam for ranged infantry units, and regular raw damage builds for other ranged units. The following are generally what I try to aim for. Melee Spoiler Fast Infantry Galeforcer: In the Moment WeaponsHarsh Command — Rally Up AtkRuptured Sky — GaleforceFlashing Blade — Life and Death — Brazen Atk/Spd — Atk/Spd IdealLull Atk/Def — Lull Spd/Def — Spurn — Null Follow-Up — Special SpiralTime's Pulse — Fatal Smoke Preferred skills in bold. If the unit has the preferred skill as their default, then I pick other skills as back up. Slow Infantry Galeforcer: In the Moment WeaponsHarsh Command — Rally Up AtkRuptured Sky — GaleforceHeavy Blade — Life and Death — Atk/Def Ideal — Atk/Res IdealLull Atk/Def — Special Spiral — WrathTime's Pulse — Fatal Smoke Fast Flier/Cavalry Galeforcer: In the Moment WeaponsHarsh Command — Rally Up AtkRuptured Sky — GaleforceHeavy Blade — Brazen Atk/Spd — Atk/Spd CatchAS Near Trace — SD Near Trace — Dive Bomb — Lull Atk/Spd — Lull Spd/DefAtk/Spd Rein — Spd/Def Rein — Fatal Smoke Slow Flier/Cavalry Galeforcer: In the Moment WeaponsHarsh Command — Rally Up AtkRuptured Sky — GaleforceHeavy Blade — Atk/Def Catch — Atk/Res CatchAD Near Trace — Lull Atk/DefAtk/Def Rein — Fatal Smoke Armor: In the Moment WeaponsHarsh Command — Rally Up AtkRuptured Sky — GaleforceDistant Counter — Atk/Def Ideal — Atk/Res Ideal Bold Fighter — Crafty Fighter — Special FighterArmored Stride — DR Near Save — DR Far Save Ranged Spoiler Ranged Infantry:A Monstrous Harvest Weapons — Firesweep Bow — Fortune Bow (if unit has high Res) — Temari (if unit has high Res)Harsh Command — Rally Up AtkRuptured Sky — DeadeyeHeavy Blade — Life and Death — Fort. Def/Res (if unit has high Res)Special Spiral — Lull Spd/Def — Lull Spd/Res — Sabotage (if unit has high Res)Fatal Smoke — Armored Stride — Spd/Def Menace — Spd/Res Menace Fast ranged unit:(Any Weapon that boosts Atk/Spd; Helm Bow, Flora Guide, etc.) — A Monstrous Harvest Weapons (if unit has high Res) — Fortune Bow (if unit has high Res) — Temari (if unit has high Res)Harsh Command — Rally Up AtkRuptured Sky — DeadeyeBrazen Atk/Spd — Atk/Spd Catch — Fort. Def/Res (if unit has high Res)SD Far Trace — SR Far Trace — Lull Spd/Def — Lull Spd/Res — Sabotage (if unit has high Res)Spd/Def Rein — Spd/Res Rein — Fatal Smoke — Spd/Def Menace — Spd/Res Menace Slow ranged unit:(Any Weapon that boosts Atk/Def, Atk/Res, or Atk/Def/Res; Spendthrift Bow, Dark Desert Ritual Weapons, Love of a King Weapons, etc.) — A Monstrous Harvest Weapons (if unit has high Res) — Fortune Bow (if unit has high Res) — Temari (if unit has high Res)Harsh Command — Rally Up AtkRuptured Sky — DeadeyeAtk/Def Catch — Atk/Res Catch — Fort. Def/Res (if unit has high Res)AD Far Trace — AR Far Trace — Lull Atk/Def — Lull Atk/Res — Sabotage (if unit has high Res)Atk/Def Rein — Atk/Res Rein — Fatal Smoke — Atk/Def Menace — Atk/Res Menace — — — — — — — 6 hours ago, TheSilentChloey said: Quick question? Emmeryn a skill: Bond, Solo, or Push? ETA: It's for her Røkkr Seige build. Staff unit's role is not to deal damage, so her A skill does not matter. I would stick with Attack +3 for staff units. Even for combat units, I would just go with Death Blow since it is cheap and the Røkkr does not really deal enough damage to warrant significant investment. I also do not recommend using Solos, as your units will generally be grouped up mauling the Røkkr. Quote Link to comment Share on other sites More sharing options...
MagicCanonBalls Posted May 29, 2021 Share Posted May 29, 2021 Does the current CYL4 banner expire before 1st of June? It says 4 days left and I am not sure does it means it ends on 1st June refresh or 2nd June .I need 6 more pulls to get spark on the CYL4 banner and out of orbs at the moment. Might be doing some last minute chain battles but I am already at mid Book 4 and I don't wanna use it all up before CYL5 banner. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 29, 2021 Share Posted May 29, 2021 1 hour ago, MagicCanonBalls said: Does the current CYL4 banner expire before 1st of June? It says 4 days left and I am not sure does it means it ends on 1st June refresh or 2nd June .I need 6 more pulls to get spark on the CYL4 banner and out of orbs at the moment. Might be doing some last minute chain battles but I am already at mid Book 4 and I don't wanna use it all up before CYL5 banner. Those counters round down. It will expire 4 days from the next reset. Quote Link to comment Share on other sites More sharing options...
TheSilentChloey Posted May 31, 2021 Share Posted May 31, 2021 I got Fallen Dimitri this morning and he's +Atk/-Res. How good is he? Quote Link to comment Share on other sites More sharing options...
XRay Posted May 31, 2021 Share Posted May 31, 2021 (edited) 2 hours ago, TheSilentChloey said: I got Fallen Dimitri this morning and he's +Atk/-Res. How good is he? He is pretty good in my opinion, just feels a bit under appreciated due to most of the attention focusing on Edelgard: Hegemon Husk. Personally, between the two when I saw the trailer, I was more excited about Dimitri: Savage Boar because he fits my preferred play style better. He is a player phase unit, and he can be a pretty good Firesweeping Galeforcer. Galeforce: +Spd Vengeful Lance Reposition Galeforce Flashing Blade -- (Any A that boosts Atk/Spd) Murderous Lion (Any C) (Any A that boosts Atk/Spd) -- Flashing Blade I do not recommend using him as a dual phase or enemy phase unit though, since his bulk is not that great compared to more specialized tanks. If you want a dual phase unit, I would go with Dimitri: Savior King and give him either Spurn or Null Follow-Up. If you want an enemy unit, I would go with Dimitri: King of Faerghus. Edited May 31, 2021 by XRay Quote Link to comment Share on other sites More sharing options...
TheSilentChloey Posted May 31, 2021 Share Posted May 31, 2021 12 minutes ago, XRay said: He is pretty good in my opinion, just feels a bit under appreciated due to most of the attention focusing on Edelgard: Hegemon Husk. Personally, between the two when I saw the trailer, I was more excited about Dimitri: Savage Boar because he fits my preferred play style better. He is a player phase unit, and he can be a pretty good Firesweeping Galeforcer. Galeforce: +Spd Vengeful Lance Reposition Galeforce Flashing Blade -- (Any A that boosts Atk/Spd) Murderous Lion (Any C) (Any A that boosts Atk/Spd) -- Flashing Blade I do not recommend using him as a dual phase or enemy phase unit though, since his bulk is not that great compared to more specialized tanks. If you want a dual phase unit, I would go with Dimitri: Savior King and give him either Spurn or Null Follow-Up. If you want an enemy unit, I would go with Dimitri: King of Faerghus. I'm not wasting trait fruits on him nor am I going to summon for him to merge. I just wanted to know if he'd be good as is. Quote Link to comment Share on other sites More sharing options...
XRay Posted May 31, 2021 Share Posted May 31, 2021 4 minutes ago, TheSilentChloey said: I'm not wasting trait fruits on him nor am I going to summon for him to merge. I just wanted to know if he'd be good as is. I am recommending a full build so that you know what to aim for in case you get more copies or resources in the future. I do not expect anyone to immediately change Assets or throw all their fodder at a unit. My suggestions are something to work towards over time, not something to immediately complete. Even when I do have all the resources available to completely build a unit, I still wait a while to make sure I do not completely deplete my Manuals. But yes, he is fine as is. Quote Link to comment Share on other sites More sharing options...
TheSilentChloey Posted May 31, 2021 Share Posted May 31, 2021 1 minute ago, XRay said: I am recommending a full build so that you know what to aim for in case you get more copies or resources in the future. I do not expect anyone to immediately change Assets or throw all their fodder at a unit. My suggestions are something to work towards over time, not something to immediately complete. Even when I do have all the resources available to completely build a unit, I still wait a while to make sure I do not completely deplete my Manuals. But yes, he is fine as is. Good. Especially since I don't intend to do anything with him except maybe throwing him at things my teams can't. Quote Link to comment Share on other sites More sharing options...
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