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"Ask Fire Emblem Heroes Questions and Get Them Answered Here" Thread


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What was the old point value for clearing hard in tempest?  I feel like with 35pts vs 40pts, it's more logical to just sacrifice 5 points off the base and get a higher multiplier.  Unless you're a whale.

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On 6/28/2017 at 8:32 PM, Ice Dragon said:

I assume you mean the barracks.

The maximum barracks size is 500. You can't go bigger than that even if you wanted.

Expand as much as you summon. It's 1 orb to add 5 slots and 20 orbs to fill them.

Wait a tick, I just did the math on this. If I wanna get the maximum amount I need to spend 60 orbs to do so.

Are you recommending to stop at 300?

Edited by Zangetsu
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42 minutes ago, Zangetsu said:

Wait a tick, I just did the math on this. If I wanna get the maximum amount I need to spend 60 orbs to do so.

Are you recommending to stop at 300?

He means it costs 1 orb to unlock five slots, but upwards from 20 orbs to fill these five slots with units. Expanding the barracks is cheap.

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24 minutes ago, Vaximillian said:

He means it costs 1 orb to unlock five slots, but upwards from 20 orbs to fill these five slots with units. Expanding the barracks is cheap.

God my grammar sucks, does that mean I get more than 5 slots after 20 orbs or less if I do spend 20 orbs. I already spend 8 orbs expanding it.

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1 minute ago, Zangetsu said:

God my grammar sucks, does that mean I get more than 5 slots after 20 orbs or less if I do spend 20 orbs. I already spend 8 orbs expanding it.

Huh? If you spent 8 orbs expanding, you got 40 slots.

Summoning characters costs at least 20 orbs per 5 units. New slots cost 1 orb per 5 slots. That’s all math.

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@DisobeyedCargo If you want to do it yourself and figure out the best skills and nature to maximize wins, I made this thread for that a while ago.

@Kaden You can also type ð with Alt+0240 to save time.

@Lushen I do not remember the exact value, but I do remember that losing on Lunatic on the last map is either better than or roughly equal to getting a perfect score on Hard.

@Sable Argyle With some exceptions, -Spd is always the worst nature on a player phase unit. -Atk is pretty bad, but -Spd is far, far worse. If she cannot double attack and kill her initial target, it would put the rest of the team in danger when enemy phase comes.

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54 minutes ago, Vaximillian said:

Huh? If you spent 8 orbs expanding, you got 40 slots.

Summoning characters costs at least 20 orbs per 5 units. New slots cost 1 orb per 5 slots. That’s all math.

Yes that's exactly what I meant, I spend 8 orbs. But what do you mean by summoning units, I'm just trying expand my barrack.

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2 minutes ago, Zangetsu said:

Yes that's exactly what I meant, I spend 8 orbs. But what do you mean by summoning units, I'm just trying expand my barrack.

Price comparison.

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1 minute ago, Vaximillian said:

Price comparison.

OOOhhhhh, everything makes sense now, thx Vaximillian. One day Sharena will gain the recognition she deserves. I mean she's at least more popular than Rowan and Lianna so there's that.

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1 hour ago, Tragonight said:

What are the best IVs for Olivia? I'm using +Spd -Atk right now but I also have +Spd -Def and +Spd -Res.

If you are using Olivia purely as a support unit, -Atk is the best. She can still kill Hector with [Ruby, Moonbow, Fury, Vantage] during Hector's second initiation. With that skill set, +HP limits her losses the most against neutral, vanilla units.

If you prefer Olivia to be an offensive unit, she could have [+Atk, -Res, Brave, Luna, L&D, Breaker/Desp.], which will kill Hector unless he is on a defensive tile. You can also substitute L&D with Swift Sparrow to make her less fragile, but she may have trouble facing against other units with her slightly lower offensive stats.

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1 minute ago, XRay said:

If you are using Olivia purely as a support unit, -Atk is the best.

Um no

@Tragonight My Olivia is +Spd -Res 

That's the one you want

Her attack isn't too high, but if you have the option of keeping it untouched then go for that!

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Just now, Arcanite said:

Um no

@Tragonight My Olivia is +Spd -Res 

That's the one you want

Her attack isn't too high, but if you have the option of keeping it untouched then go for that!

As a purely support unit, I treat her as a healer and she should not be on the front lines, except for engaging Hector when he is the last enemy. -Atk, +HP limits her losses the most when she is being initiated on by neutral vanilla characters. Giving her neutral Atk is not necessary if her job is not to fight.

 

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Is it true that merging a +1 unit TO a +0 unit will result in the +0 unit going to +2?  I always thought this was not the case, but the wiki says it is...

If so, i've been holding off on merging my +atk/-res Jaffar with my +res/-def one for no reason.

Edited by Lushen
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2 minutes ago, Lushen said:

Is it true that merging a +1 unit TO a +0 unit will result in the +0 unit going to +2?  I always thought this was not the case, but the wiki says it is...

If so, i've been holding off on merging my +atk/-res Jaffar with my +res/-defone for no reason.

Yup its true. You can even double check before merging by not pressing confirm as they will show you what the end result would be. 

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17 minutes ago, XRay said:

Giving her neutral Atk is not necessary if her job is not to fight.

You're right XD

I just have the thinking ingrained into my mind that -Atk stinks

Ultimately, it's tragonights decision!

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1 minute ago, Arcanite said:

You're right XD

I just have the thinking ingrained into my mind that -Atk stinks

Ultimately, it's tragonights decision!

Yeah. It takes some getting used to. I used to think -HP was the best bane on everyone, until I used the calculator and it proved me otherwise.

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3 hours ago, Kiran said:

Yup its true. You can even double check before merging by not pressing confirm as they will show you what the end result would be. 

Don't know how I had that wrong this whole time.

 

Another question, I know some people get more stamina potions through My Nintendo Rewards.  If I already did all the achivements (or whatever) for FEH can I get more somehow?  I don't own a wii or 3ds, which I think you need to keep getting points.

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Got a Summer Tiki, but she's -Atk/+Spd. Is she worth anything? 

Which skill set should I give her, if I decide to use her or get one with better nature?

Edited by Rinco
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33 minutes ago, Rinco said:

Got a Summer Tiki, but she's -Atk/+Spd. Is she worth anything? 

Which skill set should I give her, if I decide to use her or get one with better nature?

-atk is not good, but +spd is.  I don't think the IV is doing you any favors, but it could be worse.  She's not like an S-tier unit, but she could be useful in permadeath events if your best team dies.  So, it depends on if you need a better green axe user or not and how much you want to use Tiki.  If you want to use her all the time, you should probably get a nature without -atk.

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On a fresh acc. I got - Atk 5* Reinhardt, and another that's a netural attack 4* Reinhardt, and I got +HP - Res Tharja. I don't know if  I should invest in promoting the Tharja to 5* or promoting the 4* Reinhardt to 5* to merge with my 5* Reinhardt. What to do?

Edited by Altina
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