Humanoid Posted July 25, 2019 Share Posted July 25, 2019 @Zeo I'm generally partial to hit and run tactics, so Gravity is right up my alley, though I admit I've never built a healer past +1 and have no experience with most staves. Bonus in that it's probably the build with the most synergy with Matt, delaying enemies that can't be taken out immediately. For support partners, I'd lean towards a good ranged tank here, because unlike with regular units, healers can't do the standard dance-reposition trick to kite units. Melee enemies aren't a concern since you only have to back away one tile, but if you dance a her after using Gravity on a ranged, she herself can get to safety, but the dancer will be left hanging in enemy range. If you use a ranged tank to reposition her instead, the tank will be the one receiving the hit, hopefully finishing off the weakened attacker while also benefiting from the support bonus. By contrast, Serra herself would rarely benefit from any support bonus because I imagine in most turns, offensive healers will be the first to move and will more often than not stride out of support range - another reason I don't feel a dancer support is particularly beneficial for her. Quote Link to comment Share on other sites More sharing options...
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