Hero_Lucina Posted September 5, 2017 Share Posted September 5, 2017 Time for more characters! Conrad Spoiler Name: Conrad Title: Masked Savior Unit: Lance Cavalry Rarity: 3*-5* Description: A masked knight that saves Celica. Appears in Fire Emblem Echoes. Weapon: Blessed Lance+ (Restores 7 hp each turn) Special: Luna A: Steady Strike C: Ward Cavalry Kent Spoiler Name: Kent Title: Serious Knight Unit: Lance Cavalry Summonable: 3*-5* Description: Sain's more serious partner and a knight of Lycia. Appears in Fire Emblem: Blazing Sword Weapon: Sapphire Lance Special: Chilling Wind- Iceberg A: Defense +3 C: Guidance 3 Rath Spoiler Name: Rath Title: Wolf of Sacae Unit: Bow Cavalier Summoning: 4*-5* Description: A nomad of the Kutolah tribe now working as a mercenary. Appears in Fire Emblem: Blazing Sword Weapon: Rienfleche (Can attack twice) B: Kutolah Blessing (All Ranged Weapons cannot counter attack against him. Can't be inherited C: Speed Smoke (-7 speed on all foes within 2 spaces through their next actions) Ricken Spoiler Name: Ricken Title: Mage Prodigy Unit Type: Green Mage Summoning: 3*-4* Description: A member of the Shepards and an up and coming mage. Appears in Fire Emblem: Awakening Weapon: Gronnowl+ Special: Growing Wind B: Wind Sweep 3 C: Panic Ploy 3 And a preview of my next big project for this, the lord of bbq Spoiler Name: Arvis Title: Emperor of the Flame Unit: Armored Mage (Red) Summoning: 5*/GHB Description: The Duke of Velthomer who has good intentions. Appears in Fire Emblem: Genealogy of the Holy War. Weapon: Valflame (+5 attack and deals 5 damage to foes within 2 spaces after combat) Special: Growing Flame A: Death Blow B: Wary Fighter Quote Link to comment Share on other sites More sharing options...
The Lord Of Gems Posted September 6, 2017 Share Posted September 6, 2017 (edited) Some Random Characters I've Made: Luthier: Awkward Mage (Infantry, Blue Tome) Stats: 35/37/25/20/30 Weapon: Saggitae+: 12 Might. Allows unit to attack up to three spaces away. Special cooldown +1 Assist Skill: Rally Attack Passive Skills: Triangle Adept, Seal Speed/Resistance Tatiana: Lovestruck Saint (Infantry, Staff) Stats: 32/30/32/17/35 Weapon: Absorb Assist Skill: Physic Special Skill: Heavenly Light Passive Skills: Drive Resistance Ethlyn: Paladin’s Sister (Cavalry, Staff) Stats: 30/30/34/20/30 Weapon: Pain Assist Skill: Recover Special Skill: Cool Ice Balm: Grants +3 Defense/Resistance To All Allies. Passive Skill: Calming Staff: Erase All Stat Bonuses (Rally, Fortify, Etc.) On The Unit You Attacked. Lex: Lordling Of Dozel (Cavalry, Axe) Stats: 40/38/25/35/16 Weapon: Brave Axe+ Special Skill: Ignis Passive Skills: Sturdy Blow, Brash Assault Azelle: Fire Of Youth (Cavalry, Red Tome) Stats: 32/32/35/20/27 Weapon: Raudrraven+ Special Skill: Growing Flame Passive Skills: Desperation, Red Tome Valor Tailtiu: Child Of Thunder (Infantry, Blue Tome) Stats: 30/29/37/19/32 Weapon: Blarraven+ Special Skill: Blazing Thunder Passive Skills: Wrath: When unit is under 50% HP, Grants -1 To Special Cooldown When Attacked, Or When Attacking, Blue Tome Valor Lewyn: Bard Of Gales (Infantry, Green Tome) Stats: 32/31/38/17/31 Weapon: Forseti: 14 Might. Grants +3 To Speed. Unit Automatically Makes A Follow Up When Below 50% HP. Assist Skill: Play Passive Skills: Desperation, Hone Speed Bors: Wall Of Ostia (Armored, Lance) Stats: 45/32/35/38/19 Weapon: Brave Lance+ Assist Skill: Rally Defense Passive Skills: Steady Blow, Spur Speed/Defense Wolt: Arrow Of Bonds (Infantry, Bow) Stats: 38/33/33/22/22 Weapon: Firesweep Bow+ Special Skill: Luna Passive Skills: Seal Speed/Defense, Speed Smoke Legault: The Hurricane Stats: 34/27/38/18/30 Weapon: Hurricane Dagger: 11 Might. Inflicts Defense/Resistance -5 on foe after combat. After combat, all units within two spaces take 4 damage. Special Skill: Iceberg Passive Skills: Poison Strike, Defense Smoke Edited September 8, 2017 by Noble Of Pherae Quote Link to comment Share on other sites More sharing options...
BlazingMage Posted September 7, 2017 Share Posted September 7, 2017 (edited) This is a great thread! I do have a few ideas for characters. I have an idea for Azura as a Green Tome user, she appears in my unwritten fanfiction (everything is just a fragment in my head right now) and she is the leader of a Resistance group. Here are some kits for the Sonic characters that I came up with. Sonic: Title: Knight of the Wind Type: Red Sword/Infantry Weapon: Caliburn Mt:16 Spd+5, Effective against dragons. Accelerates special trigger (Cool countdown -1); if foe with sword, axe, or lance initiates combat unit can counterattack first. Special Skill: Hurricane: Boosts damage dealt by 70% of unit's Spd. A Passive Wind Boost 3 B Passive Speed of Light: Unit can pass through foes, inflict Spd-7. C Slot: Sonic Speed: Grants Spd+10 to adjacent allies through their next actions. HP: Average Atk: High Spd: High Def: Good Res: Average Tails: HP: Low Atk: Good Spd: High Def: Average Res: High Type: Blue Tome/Flier Title: Genius Fox Child Special Skill: Blazing Thunder Weapon: Mjölnir Mt:14 Spd-5 attack twice when initiating combat. Accelerates special trigger (Cool countdown -1) inflicts Res-6 on foe after combat. A Slot: Shard Strike Enemy cannot counterattack when unit is attacked at HP ≤ 75%. B Slot: Star Shield: Disables skills that inflict unit with Special cooldown charge-1. C Slot: Flier Pulse: Special cooldown count-1 at start of turn 1 for any Flying allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.) Amy: Type: Green Axe/Infantry HP: High Atk: Average Def: High Spd: Low Res: Low Title: Warrior of Love Special: Bonfire Weapon: Piko Piko Hammer Mt:16: Effective against armored, if unit is near Sonic unit is granted Atk+7 for one turn. If foe initiates combat, unit is granted Atk/Def+6. A Slot: Ring Boost: If unit has 3 more HP than enemy at the start of combat, unit is granted Atk/Res/Spd+4 B Slot: Love Strike: If unit is two spaces away from Sonic and initiates combat, foe cannot counterattack. C Slot: Infantry March : If unit has an adjacent infantry ally at the start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.) Knuckles: Type: Neutral Dagger/Infantry Title: Emerald Guardian Knuckles: HP: High Atk: High Def: Average Spd: Average Res: Low Weapon: Emerald Dagger: Mt 12 Inflict Atk/Res-7 after combat, effective against armored and infantry units. A Slot: Emerald Shard: Neutralizes ''effective against'' bonuses, grants Atk/Res/Spd/Def+4 if unit initiates combat. B Slot: Climber: Enables unit to pass through boxes, walls etc. (Cancels out attack option on said obstacles) C Slot: Thief March: If unit has an adjacent dagger ally at the start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.) Shadow: HP: Average Atk: High Spd: High Def: Average Res: High Title: The Ultimate Life Form Type: Green Tome/Infantry Weapon: Green Chaos Emerald Mt:14 Effective against infantry and armored, if unit initiates combat foe is inflicted with Spd-8 during combat. A Slot: Darkness: If unit initiates combat against foe with Res 1 or more lower than unit, unit is granted Atk/Spd+8 B Slot: Darksweep: If unit initiates attack, no follow-up occurs. Against foe with Axe, Green Tome, or Green Breath if unit’s Def - foe’s Def= 1, foe can’t counterattack. C Slot: Dark Phantom Def When any skill compares this unit's Def to another, unit's Def is treated as +10 over actual value, inflict Def-7 after combat. Azura: Title: Leader of the Resistance HP: Average Atk: High Spd: Average Def: Low Res: High Type: Green Tome Weapon: Fimbultver (Delta) Mt 14 Effect: Grants Res+4. In unit's HP is HP ≤ 25% at the start of combat, foe cannot move for one turn and that turn only. Skills: Special: Glacies A Slot: Warding Breath: Grants Res+4 if unit is attacked; also gains Special cooldown charge +1. (If using other similar skill, only highest value applied.) B Slot: Dazzling Tome: Enemy cannot counterattack. C Slot: The Blue Coat: Adjacent Resistance members are granted Atk/Res+5 through their next actions. What do you guys think of these kits? This thread is amazing, I'm a person who enjoys sharing my creativity and seeing what people have to say :D Edited September 8, 2017 by BlazingMage Quote Link to comment Share on other sites More sharing options...
MilodicMellodi Posted September 8, 2017 Share Posted September 8, 2017 Name: PanneTitle: Curious TaguelOrb Affinity: Green Claw (think of it as a physical Breath)Character Description: The last Taguel of her tribe, she joined the Shepherds after she assisted in protecting Chrom's sister Emmeryn from an assassination attempt. She is naive of human customs, but is eager to learn. Appears in Fire Emblem: Awakening.Appearance: Look at Panne's appearance from FE: Awakening.HP: ***** ExcellentAttack: *** AverageSpd: **** GoodDef: *** AverageRes: ** PoorMov: 2 (Infantry)5* Weapon: Gale Claw+Weapon Description: A pair of sharp claws strike at the target with a flurry of swipes as fast and deadly as a tornado.Weapon Statistics: 13 Might. Grants allies in cardinal directions within 2 spaces Def/Res +3 after any combat this unit initiates. (Essentially a Drive form of Light Breath+, with the limitation that the affected allies cannot be diagonal to her.)Support: NoneSpecial: LethalitySpecial Charge: 5Special Description: -5 Def/Res when initiating any combat. Kills target upon activation.A Passive: Even Rhythm 1/2/3Passive Statistics: Grants user +3/4/5 Spd during even-numbered turns.B Passive: LancebreakerC Passive: None Tried my hand at making Panne a Heroes character, while also trying to add Taguels as a race in Heroes as well. I'd say, essentially...think of them as physical Dragons with the same weaknesses as Cavalry units. Like explained, her claw is a Drive version of Light Breath in cardinal directions. Her Support, Lethality, is something I tried to make balanced from its other appearances. For the ability to kill any unit she initiates combat with on activation, she suffers a permanent Def/Res attack initiation debuff and has to wait a long time to activate it (as it's a 5-charge special). This makes it so she can even combat Red units if she is patient enough to wait on activating it, but it makes her need to be careful against units that can counter-attack her. Her A, Even Rhythm, is pretty much a more powerful self-applied Hone Spd that only activates on even-numbered turns. It's a reference to her Taguel race. Her B, Lancebreaker, is a tribute to the fact that one of the few classes she can reclass to, Griffon Rider, is known for having the skill. Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted September 8, 2017 Share Posted September 8, 2017 On 05.09.2017 at 3:25 AM, Titamon said: Sonia: Perfect Beauty (Infantry, Red Tome) Weapon: Bolganone Either her or Limstella should, no, must have Fimbulvetr. I need Fimbulvetr in my life, and I need it badly. Quote Link to comment Share on other sites More sharing options...
DaisyLencea Posted September 8, 2017 Share Posted September 8, 2017 The Volunteer Norne Spoiler (My PS is poor...) Quote Link to comment Share on other sites More sharing options...
The Lord Of Gems Posted September 8, 2017 Share Posted September 8, 2017 (edited) I really like making these Sain: Emerald Spear (Cavalry, Lance) Stats: 37/38/31/28/20 Weapon: Slaying Lance+ Special Skill: Escutcheon Passive Skills: Darting Blow, Hone Attack Kent: Crimson Shield (Cavalry, Sword) Stats: 38/32/34/25/25 Weapon: Slaying Edge+ Special Skill: Holy Vestments Passive Skills: Death Blow, Hone Speed Alen: Reckless Knight (Cavalry, Sword) Stats: 40/35/30/30/19 Weapon: Firesweep Sword+ Assist Skill: Shove Passive Skills: Fire Boost, Seal Defense Lance: Calm Knight (Cavalry, Lance) Stats: 40/30/36/28/20 Weapon: Firesweep Lance+ Assist Skill: Swap Passive Skills: Wind Boost, Seal Attack Lugh: Child Of Anima (Infantry, Green Tome) Stats: 35/30/35/18/30 Weapon: Gronnwolf+ Assist Skill: Rally Speed Passive Skills: Warding Blow, Red Tomebreaker Chad: Lycian Lynx (Infantry, Dagger) Stats: 35/30/37/25/22 Weapon: Poison Dagger+ Special Skill: Vengeance Passive Skills: Pass, Savage Blow Lute: Prodigious Mage (Infantry, Blue Tome) Stats: 30/35/30/18/35 Weapon: Excalibur Special Skill: Iceberg Passive Skills: Speed +3, Threaten Resistance Garcia: Warrior Reborn (Infantry, Axe) Stats: 45/39/28/28/18 Weapon: Garm: 16 Might. Speed +3. Unit is immune to movement based skills (Knock Back, Drag Back, Lunge, etc.) Special Skill: Blazing Flame Passive Skills: Fury, Threaten Speed Joshua: Tempest King (Infantry, Sword) Stats: 38/31/37/22/28 Weapon: Audhulma: 16 Might. Grants Resistance +3. Unit takes 7 less damage from ranged attacks (Bows, Staves, Daggers, Tomes). Special Skill: Glacies Passive Skills: Desperation, Threaten Defense L’Arachel: Light Of Rausten: (Cavalry, Staff) Stats: 33/29/32/17/32 Weapon: Latona: 12 Might. Grants +3 HP. Damage dealt by this unit is calculated the same as other weapons. Assist Skill: Rehabilitate Special Skills: Heavenly Light Passive Skills: Live To Serve Oscar: Agile Horseman: (Cavalry, Lance) Stats: 38/30/35/28/23 Weapon: Ridersbane+ Assist Skill: Rally Speed Passive Skills: Vantage, Ward Cavalry Kieran: Veteran Knight: (Cavalry, Axe) Stats: 40/35/28/33/18 Weapon: Poleaxe+ Assist Skill: Rally Strength Passive Skills: Brash Assault, Goad Cavalry Boyd: Mighty Soldier (Infantry, Axe) Stats: 42/38/30/32/15 Weapon: Slaying Axe+ Assist Skill: Smite Passive Skills: Brash Assault, Drive Attack Rolf: Faithful Student (Infantry, Bow) Stats: 35/33/36/28/22 Weapon: Hunter's Bow+: 12 Might, Effective against cavalry units and flying units. Special Skill: Cutting Breeze: 3 Charge. Increases damage dealt by 30% of unit's speed Passive Skills: Darting Blow, Seal Defense/Resistance Shinon: Deadly Adept (Infantry, Bow) Stats: 35/35/35/25/17 Weapon: Silencer: 14 Might. Effective Against Fliers. Grants Speed/Attack +3 Special Skill: Raging Tempest: 4 charge. Increases damage dealt by 50% of unit's speed. Passive Skills: Death Blow, Savage Blow Edited September 12, 2017 by Noble Of Pherae Quote Link to comment Share on other sites More sharing options...
BoringBoi Posted September 8, 2017 Share Posted September 8, 2017 Here is just some random things I came up with for more Echoes characters: Kliff: Cynical Mage (Infantry, Red Tome) Stats: 36/36/22/29/25 Weapon: Sagittae+ (14 MT, Foe suffers -7 RES through its next action) Special: Luna Skills: Triangle Adept, Quick Riposte Fernand: Prestigious Noble (Cavalry, Lance) Stats: 38/34/32/31/20 Weapon: Fernand's Lance+ (14 MT, Grants weapon advantage vs. colorless foes) Assist: Shove Skills: Fury, Guard Kamui: Easygoing Mercenary (Infantry, Sword) Stats: 31/30/38/23/28 Weapon: Dragonslayer+ (12 MT, Effective against dragons) Assist: Draw Back Skills: Steady Stance, Live for Bounty Forsyth: Scholarly Soldier (Armored, Lance) Stats: 40/25/20/30/30 Weapon: Silver Lance+ Special: Bonfire New A Skill: Triangle Reversal (Gives Atk+20% if weapon-triangle disadvantage, Atk-20% if advantage) Other Skill: Def Ploy Quote Link to comment Share on other sites More sharing options...
BoringBoi Posted September 8, 2017 Share Posted September 8, 2017 I'm bored, so I might as well do some more... Silas: Loyal Comrade (Calvary, Lance) Stats: 41/31/26/20/32 Weapon: Brave Lance+ Special: Moonbow Skills: Mirror Strike, Escape Route Kaze: Swift Shuriken (Infantry, Dagger) Stats: 30/30/42/16/32 Weapon: Wind Shuriken+ (12 MT, If unit initiates combat, unit is granted Atk/Spd+2 during battle) Special: Galeforce Skills: Distant Def, Poison Strike Charlotte: Beautiful Brute (Infantry, Axe) Stats: 45/42/28/20/15 Weapon: Killer Axe+ Assist: Reposition Skills: Brash Assault, Hone Atk Flora: Frozen Elegance (Infantry, Dagger) Stats: 35/35/30/25/25 Weapon: Cold-Cut Dagger (11 MT, Units can pass through foes if its own HP ≥ 50%) Special: Iceberg Skills: Distant Def, Guidance Scarlet: Flying Warrior (Flier, Axe) Stats: 33/36/18/39/24 Weapon: Brave Axe+ Special: Sacred Cowl Skills: Life and Death, Hone Fliers And now for some of the children... Kana (Female): Nohrian Child (Infantry, Sword) Stats: 32/34/36/23/25 Weapon: Levin Sword (14 MT, Deals magical damage instead of physical) Special: Draconic Aura Skills: Distant Counter, Infantry Pulse Kana (Male): Hoshidian Child (Infantry, Red Tome) Stats: 32/36/32/25/23 Weapon: Calamity Gate (14 MT, Accelerates Special trigger (Special Cooldown -1)) Special: Draconic Aura Skills: Close Counter, Drive Atk Shigure: Voice of the Revelation (Flier, Lance) Stats: 37/35/28/27/23 Weapon: Blessed Lance (14 MT, Grants +4 Def/Res) Assist: Rally Atk Skills: Vantage, Breath of Life Kiragi: Lighthearted Archer (Infantry, Archer) Stats: 30/39/28/30/25 Weapon: Dual Yumi (12 MT, Hits Twice) Special: Sol Skills: Defiant Spd, Drag Back Ophelia: Outgoing Aplomb (Infantry, Blue Tome) Stats: 35/40/25/25/25 Weapon: Lightning (8 MT, Hits 3 Times but cannot make followup attacks) Assist: Rally Res Skills: G Tomebreaker, Atk Ploy Quote Link to comment Share on other sites More sharing options...
Hero_Lucina Posted September 8, 2017 Share Posted September 8, 2017 11 minutes ago, BoringBoi said: Ophelia: Outgoing Aplomb (Infantry, Blue Tome) Stats: 35/40/25/25/25 Weapon: Lightning (8 MT, Hits 3 Times but cannot make followup attacks) Assist: Rally Res Skills: G Tomebreaker, Atk Ploy I'd think that Lightning would be a weaker Dire Thunder for everyone Quote Link to comment Share on other sites More sharing options...
MilodicMellodi Posted September 8, 2017 Share Posted September 8, 2017 (edited) Name: ChromTitle: Brave KingOrb Affinity: Blue LanceCharacter Description: The king of Ylisse and descendant of the Hero-King. Dons his family armor with pride. Appears in Fire Emblem: Awakening.Appearance: Chrom, but he's wearing his Great Lord armor.HP: ***** ExcellentAttack: *** AverageSpd: * TerribleDef: **** GoodRes: ** PoorMov: 2 (Infantry)5* Weapon: SkögulWeapon Description: A twin to the weapon Geirskögul.Weapon Statistics: 16 Might. Grants Def +3. Grants allies with sword, lance, axe, bow, or dagger within 2 spaces Def/Res +3 during combat.Support: NoneSpecial: Aether (from Luna tree)A Passive: Rightful King 1/2/3Passive Statistics: If HP is 100%/≥50%/Any %, opponent's Special meter does not advance when the user initiates combat.B Passive: Naga's BlessingPassive Statistics: If foe wields a Breath weapon, foe's bonuses (from skills like Fortify, Rally, etc.) are added to the user during combat. (Skill cannot be inherited.)C Passive: Dual Strike 1/2/3Passive Statistics: Grants +2/3/4 Atk to the user during combat if an ally is adjacent to the user. Grants adjacent allies +2/3/4 Atk during combat. Spoiler Tried my hand at making a Brave Hero Chrom. I looked up Geirskögul and found that it and Skögul were two valkyries in Norse mythology. I made Skögul a defensive variant of Geirskögul, to compliment Lance!Lucina's weapon. I gave him Aether as Lucina was given Aether and both of their originals have Aether; though I gave him the Luna line because Lucina switches to the Sol line from her original's Luna line, and the original Chrom's Aether branches from Sol. I gave him 3 abilities that I hope were balanced representations of his popular abilities in Awakening. Rightful King, in Awakening, increased his skills' activation rate by 10%. At first I thought of increasing his own Special meter, but then that'd become Heavy Blade (or, defensively, Steady Breath) so I scrapped the idea; instead, I made it so any opponent he initiates combat with cannot charge their Special in those battles. His intimidating stature in battle as the king of Ylisse would undoubtedly cause his opponents to hesitate as he charges at them. His second Passive, Naga's Blessing, is a more powerful version of Beorc's Blessing that's only applicable to Breath users. Instead of nullifying their bonuses, however, he instead copies their bonuses. Since Naga herself is a manakete, I felt that giving Chrom the power to use the bonuses of opponent dragon units would be acceptable. Obviously, like any other Blessing skill it's uninheritable. His third Passive, Dual Strike, is a version of the original skill balanced for Heroes. Instead of having both the user and a paired (adjacent) ally wage battle against the opponent, I instead made it a mix of normal and self-applied Spur Atk. Mainly, he and his allies gain a Spur Atk buff while he is adjacent to them. Perhaps it would be more balanced as a self-Rally and ally-Spur, but I decided on this version instead. I made it so the units have to be adjacent to each other, instead of within Driving distance (hehe) like with Lance!Lucina's Drive Spd, because I thought a doubled version of Drive would be either too powerful or too weak. Hope you like it! Edited September 8, 2017 by MilodicMellodi Quote Link to comment Share on other sites More sharing options...
Hilda Posted September 8, 2017 Share Posted September 8, 2017 The A Passive Skill of your Chrom allready Exists in the form of Titanias B-Skill Guard 1-3, it does exactly the same thing and is active in Player and Enemy phase (makeing it better then the Passive you created) Quote Link to comment Share on other sites More sharing options...
MilodicMellodi Posted September 8, 2017 Share Posted September 8, 2017 (edited) 7 hours ago, Hilda said: The A Passive Skill of your Chrom allready Exists in the form of Titanias B-Skill Guard 1-3, it does exactly the same thing and is active in Player and Enemy phase (makeing it better then the Passive you created) Except Guard doesn't completely prevent the opponent from charging their Special, it inflicts them with CD charge -1 and only works when their own HP is greater than or equal to 4/5 full. My skill is made for slow units that can get doubled or quad'd in retaliation on their initiation, and works in a far greater HP threshold than Guard does. It also was put into A because of skills like Heavy Blade/Steady Breath. You use Rightful King with Guard, and the worst that'd happen is you'd force your opponent back 1 cooldown charge with no charge forwards. If RK were a B skill, though, and you used it with Heavy Blade, it'd end up giving you a large Special charge with your opponent getting nothing; if it was Steady Breath, you could initiate with your opponent gaining nothing, and if your opponent crashed into you without killing you you'd end up gaining a large cooldown. Combine this with a Brave weapon, and you can put your opponents in a bad place while you get free damage. That'd end up being game-breaking to the point where Rightful King would be a Staple on every team. Guard, like I said, inflicts opponents with cooldown charge -1. Rightful King is essentially weaker...if the opponent you're facing is only inflicting one amount of damage. If you're facing an opponent that can double or quad you, though, the charge -1 doesn't mean that much. That's also why I only made the "opponent can't charge" effect only on initiation, because it gives the opponent a chance to retaliate but it is meant to slow them down. Tl;dr: Rightful King punishes opponents the more attacks they do, while Guard punishes them the less attacks they do. Edited September 9, 2017 by MilodicMellodi Explanation Quote Link to comment Share on other sites More sharing options...
MilodicMellodi Posted September 9, 2017 Share Posted September 9, 2017 (edited) Decided to make a Ballistician unit. Probably broken, probably crap, who knows. Name: MarkusTitle: Stubborn BallisticianOrb Affinity: Gray BowCharacter Description: An elder veteran of many battles, he was known in folklore for his unrivaled handling and maintenance of the ballistae. His stance on his opinions mirrors his perseverance. First appears in Fire Emblem as a self-insert. ***** Excellent **** Good *** Average ** Poor * TerribleHP: ***Atk: *****Spd: *Def: *****Res: *Mov: 1 (Armor)5* Weapon: Poison Arch (exclusive)Weapon Description: A deadly, poisonous bow only capable of being used by a ballistician.Weapon Statistics: 9 Might. Inflicts 7 damage to enemies 2 spaces from target after any combat the user initiates, doubling against Infantry units.Support: NoneSupport Statistics: NoneSpecial: MoonbowSpecial Statistics: Resolve combat as if foe suffered Def/Res -30%.A Passive: Rifted Barrel 1/2/3Passive Statistics: If user's HP is 100%/≥75%/≥50%, and the user has not been moved from their space this turn, attack range becomes 2-3. User cannot move until the next turn. (Only applies once per turn. Only inheritable by Armor units with a Bow weapon.)B Passive: SurefootedPassive Statistics: User can traverse on Mountain terrain. (Inheritable to Armor units only.)C Passive: NonePassive Statistics: None Spoiler I think I'm pretty happy with how it turned out, except perhaps for the weapon. I wanted to make it more effective against Fliers, but I realized that as a bow it already deals enough damage...and as Kagero has Poison Dagger+ which is effective against Infantry, I thought that the doubled Savage Blow effect should be against Infantry (especially since they're so common). As the damage is outside of combat, it won't kill...mainly, it can be seen more as a direct nerf to Guidance and teams that abuse it. I gave him Moonbow as his Spd is already low as hell (which is what Ballisticians are known for in the Fire Emblem titles.) As someone who weilds a huge bow-like weapon, I thought the piercing effect would do nicely for him. I gave him passives that reference Ballistician skills. His A, Rifted Barrel, gives him the ability to attack a target that would only be attackable if he did move, but only if he hasn't been moved during this turn and his HP is at least above 50%. This is probably a game-breaker, to be honest, but as Ballistae are most-known in the games for having insane attack range I thought this would work. I tried to balance it by making it so he can't be moved until your next turn — meaning no Reposition or Draw Back — and that it can only be used once per turn (so that Dancers can't abuse it). I also made it so it can't inheritable by any units except Armor units with a Bow, mimicking the inability of non-Ballisticians to use the class' skills. His B, Surefooted, pretty much helps turn Armor units into pseudo-Fliers. By giving him (or any unit inheriting the skill) the ability to go on Mountain terrain, it potentially increases the amount of places they can appear...and the choke points that were previously unavailable to them are exploitable by them, turning laughing Cavalry units into mincemeat when they realize the terrain between them didn't stop their Armored opponent. Hopefully you guys like it :) Edited September 9, 2017 by MilodicMellodi Quote Link to comment Share on other sites More sharing options...
BoringBoi Posted September 9, 2017 Share Posted September 9, 2017 This is the last of the Echoes characters: Silque: Purely Blessed (Infantry, Staff) Stats: 35/29/30/22/27 Weapon: White Light (7 MT, Heals 5 health to all allies within 2 spaces of foe) Assist: Martyr Special: Imbue Skill: Breath of Life Python: Happily Lazed (Calvary, Bow) Stats: 36/37/32/22/18 Weapon: Slaying Bow+ Special: Astra New B Skill - Effort Strike: If unit is about to suffer a fatal blow, they will immediately counterattack no matter the range. Other Skill: Panic Ploy Luthier: Stern Sorcerer (Infantry, Red Tome) Stats: 37/41/21/25/26 Weapon: Flame Bolt (11 MT, Neutralizes "effective against" bonuses) Assist: Reposition Skills: Fire Boost, Desperation Tatiana: Eternal Bliss (Infantry, Staff) Stats: 35/30/37/14/22 Weapon: Panic Assist: Martyr Special: Radiant Aura (Gives all allies a +2 in every stat when an allied is healed) Skill: Darting Blow Mycen: Knight of Legacy (Calvary, Lance) Stats: 41/37/22/29/21 Weapon: Silver Lance+ Assist: Reposition Skills: Fortify Def, Cancel Affinity Valbar: Tough Stuff (Armored, Lance) Stats: 37/31/15/50/17 Weapon: Ridersbane+ Special: Ignis Skills: Earth Boost, Brash Assault Jesse: Haughty Warrior (Infantry, Sword) Stats: 36/36/20/35/23 Weapon: Ruby Sword+ Assist: Noontime Skills: Close Def, Lunge Atlas: Heroic Villager (Calvary, Sword) Stats: 36/34/30/27/23 Weapon: Zanbato+ Special: Luna Skills: Obstruct, Savage Blow Deen: Dead-Set Assassin (Infantry, Sword) Stats: 33/40/35/18/24 Weapon: Shadow Sword+ (15 MT, Grants Atk/Spd +2, Inflicts Def/Res -2) Special: Blazing Flame Skills: Seal Atk, Threaten Spd Conrad: Masked Mystery (Calvary, Lance) Stats: 34/33/40/25/18 Weapon: Weapon: Blessed Lance (14 MT, Grants +4 Def/Res) New Special: Moonlit Assist - Allies within 2 spaces of unit are healed by 30% of damage dealt. Skills: Triangle Adept, Lance Valor Quote Link to comment Share on other sites More sharing options...
BoringBoi Posted September 9, 2017 Share Posted September 9, 2017 Time to finish the Fates characters and most of the children. Mozu: Meek Villager (Infantry, Lance) Stats: 32/33/30/18/27 Weapon: Killer Lance+ Special: Sol Skills: Fortress Res, Escape Route Shura: Reassured Rogue (Infantry, Bow) Stats: 40/33/22/30/20 Weapon: Assassin's Bow+ Assist: Rally Atk Skills: HP Def, Hit and Run Hayato: Maturely Adept (Infantry, Green Tome) Stats: 32/34/28/22/29 Weapon: Tiger Spirit+ (13 MT, Effective against cavalry units) Special: Growing Wind Skills: Steady Blow, Windsweep Orochi: Mystical Foreseer (Infantry, Blue Tome) Stats: 40/39/24/20/24 Weapon: Bird Spirit+ (10 MT, Effective against infantry units) Assist: Reposition Skills: Wings of Mercy, Hone Spd Reina: Soaring Sharpshooter (Flier, Archer) Stats: 39/40/21/18/28 Weapon: Silver Bow+ Special: Moonbow New A Skill: Movement Immunity - Ignores advantages/disadvantages of weapons that are effective against a certain movement type (EX: Ridersbane, Bows) Other Skill: Ward Fliers Rinkah: Flaming Tribeswoman (Infantry, Axe) Stats: 31/33/29/28/25 Weapon: Rinkah's Club+ (14 MT, Grants +2 Atk/Spd/Def/Res when at 100% health. If at 100% health at the start of combat, unit takes 2 damage) Special: Blazing Flame Skills: Sturdy Blow, Obstruct Nyx: Ancient Youth (Infantry, Red Tome) Stats: 31/40/32/17/20 Weapon: Fumbulvetr+ (11 MT, If unit initiates combat, they receive +3 Res afterwards) Special: Luna Skills: Swift Sparrow, Knock Back Benny: Wild Warrior (Armored, Lance) Stats: 40/27/13/48/20 Weapon: Killer Lance+ Special: Ignis Skills: Fortress Def, Wary Fighter Now for some of the children... Siegbert: Studious Heir (Cavalry, Sword) Stats: 33/38/31/24/20 Weapon: Brave Sword+ Special: Luna New B Skill: Conquest Assault - If enemy initiates combat and deals damage that is at least equal to 50% or more of unit's maximum health, unit counterattacks and enemy cannot make a followup attack. Other Skill: Drive Atk Forrest: Bravely Bold (Cavalry, Red Tome) Stats: 34/36/23/21/33 Weapon: Mjolnir+ (13 MT, Hits twice when unit initiates combat) Special: Glacies Skills: Defiant Atk, Cancel Affinity Hisame: Levelheaded Swordsman (Infantry, Sword) Stats: 31/38/33/23/25 Weapon: Silver Sword+ Special: Astra New A Skill: Rebellious Stride - If unit is attacked by an enemy that has a weapon advantage, unit's special countdown is accelerated +1 after attack. Other Skill: Vantage Nina: Sly Shooter (Infantry, Bow) Stats: 37/33/30/22/21 Weapon: Mini Bow+ (12 MT, Can attack at 1-range, Effective against fliers) Assist: Draw Back Skills: Distant Def, Hit and Run Quote Link to comment Share on other sites More sharing options...
thetiger39 Posted September 10, 2017 Share Posted September 10, 2017 (edited) Mareeta: Star Swordsman Game: Thracia 776 Orb Affinity: Red Sword Movement Type: Infantry Weapons: Iron Sword, Steel Sword, Brave Sword Weapon at 5★: Mareeta's Sword (9 mt -5 speed. Attack twice consecutively when initiating an attack. Unique, cannot be inherited.) Special Skill: Astra (can replace this with Luna) B Passive: Guard 3 (If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.) C Passive: Sword Valor 3 (If unit survives, all sword users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) Stats at Level 40 HP: 37 ATK: 36 SPD: 35 DEF: 24 RES: 25 (Copied Hana's stats and slightly modified them) Since Mareeta is one of those units who arrives later in the game starting out weak but having sky high potential, I decided to use her growth rates as inspiration for her stats in FE Heroes. Mareeta is a prime offensive force who hits hard and doubles often but cannot take much hits magical or physical. Guard is B passive since in the original game of Thracia 776, Mareeta's Sword has Nihil built into it. Sword Valor is simply there since Mareeta is a low leveled, high growth rate unit who comes later in the game. So in Mareeta's original game, Mareeta breaks enemies with her unique sword until said unique sword breaks. So there's that. As for Skill Inheritance, Life and Death 3 can be an expensive but fitting A passive for the Star Swordsman. A C passive like Threaten Speed for more quads or Threaten Defense for more crucial KO's. Desperation for B slot can be an alternative to Nihil for potential quads before retaliation. As for preferred natures, you all know the drill. Take your pick between the usual +ATK and +SPD boons. Edited September 11, 2017 by thetiger39 Guard is Nihil basically Quote Link to comment Share on other sites More sharing options...
MilodicMellodi Posted September 10, 2017 Share Posted September 10, 2017 2 hours ago, thetiger39 said: Weapon at 5★: Mareeta's Sword (9 mt -5 speed. Attack twice consecutively when initiating an attack. Unique, cannot be inherited.) B Passive: Nihil 1/2/3 (If unit's HP 100%/>90%/>80% at the start of combat, opponent's B passive is negated) Nihil is B passive since in the original game of Thracia 776, Mareeta's Sword has Nihil built into it. Why don't you just build it into her weapon then? You're literally just giving her a +1 Mt Brave Sword+. And we already have the Hardy Bearing Seal, which negates skills that change the unit's and opponent's priority. Why not just build that into her weapon, or if you really don't want to do so why not just make her B Hardy Bearing? Quote Link to comment Share on other sites More sharing options...
thetiger39 Posted September 10, 2017 Share Posted September 10, 2017 (edited) 24 minutes ago, MilodicMellodi said: Why don't you just build it into her weapon then? You're literally just giving her a +1 Mt Brave Sword+. And we already have the Hardy Bearing Seal, which negates skills that change the unit's and opponent's priority. Why not just build that into her weapon, or if you really don't want to do so why not just make her B Hardy Bearing? Rules state that unless you are a CYL hero, you can only have 1 passive skill or special ability maximum from what I know on a unique weapon. Dire Thunder does the exactly the same thing as Mareeta's Sword. Also someone on reddit made a post on new skills where Nihil skill in Heroes changed the priority of skills before hardy bearing came out. Guess I'll change Nihil's effect then. View the original post on Mareeta for for info Edited September 10, 2017 by thetiger39 Dire Thunder and Mareeta's Sword Quote Link to comment Share on other sites More sharing options...
Ae†her Posted September 10, 2017 Share Posted September 10, 2017 (edited) Maybe she is a bit OP, but here's Ishtar. Spoiler Title: Goddess of Thunder Name: Ishtar Type: Movement: Description: She is the descendant of legendary magicians, and inherits the ability to wield the mighty tome, Mjolnir. She cares deeply for those she loves, especially Julius. With her amazing prowess in magic she becomes infamous as the Goddess of Thunder. (Appears in Fire Emblem: Genealogy of the Holy War) Lvl 40 5* Stats: HP/37-40-43 33-36-40 Atk/30-33-36 Spd/33-36-39 Def/11-14-18 Res/26-30-34 BST: 153 149 Weapons: Thunder Elthunder Thoron Mjölnir: Mt:14 Rng:2 Eff: Spd +3. If unit initiates combat with HP ≥ 70%, follow-up attacks occur immediately after unit's attack. Skills: A - Darting Blow 1: If unit initiates combat granted Spd+2 during battle. - Swift Strike 1: If unit initiates combat, unit granted Spd/Res+2 during battle. - Swift Strike 2: If unit initiates combat, unit granted Spd/Res+4 during battle. B - Vantage 1: Unit counterattacks first when attacked at HP ≤ 25%. - Vantage 2: Unit counterattacks first when attacked at HP ≤ 50%. - Vantage 3: Unit counterattacks first when attacked at HP ≤ 75%. Screw in game abilities let me add the Special that she without doubt will have. C None Support Skill - Accelerate: Accelerates adjacent ally's Special Trigger (target's cooldown count-1). Slows unit's Special trigger (cooldown count+1) upon use. SP: 300 Special Skills - Rising Thunder - Blazing Thunder Nephenee Spoiler Title: Daring Flier Name: Nephenee Type: Movement: Lvl 40 5* Stats: HP/41 Atk/32 Spd/37 Def/31 Res/19 BST: 162 Weapons: Iron Lance Steel Lance Silver Lance Silver Lance+ Slaying Lance: Mt:10 Eff: Accelerates special trigger (cooldown count -1). Slaying Lance+: Mt:14 Eff: Accelerates special trigger (cooldown count -1). (Now after PoR banner trailer) Skills: A - Spd+1 - Spd+2 - Spd+3 Almost - Spd+1 - Atk/Spd+1 - Atk/Spd+2 B - Seal Spd 1 - Seal Spd 2 - Seal Spd 3 Some Wrath skill. - Wrath 1: If unit's HP ≤ 25%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. - Wrath 2: If unit's HP ≤ 50%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. - Wrath 3: If unit's HP ≤ 75%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. C None Support Skill None Special Skills - New Moon - Luna - Moonbow My own characters that I thought of when I was bored Spoiler Title: Unquiet Swordsman Name: Seijuro Description: Once a teacher of the mighty Nero Lionheart, Seijuro is a cunning master swordsman banished from a foreign nation for refusing to follow societal principles. Leads his own band of students, all of whom are professional fighters with varying fighting styles. He follows his own principles, and his own desires, and believes people should not waste their lives under the command of other men they don't care for. Type: Movement: Lvl 40 5* Stats: HP/45-48-51 Atk/29-30-35 Spd/35-39-43 Def/22-25-28 Res/18-21-25 Total BST: (158+5) 163 Weapons: Iron Sword Steel Sword Killer Sword Devil's Fang: Mt:16 Rng:1 Eff: After combat, inflicts Atk/Spd/Def/Res-2 and Special cooldown charge -2 on foe and enemies within 2 spaces of foe with through their next actions. Skills A Life and Death 1 Life and Death 2 Life and Death 3 B Devil Scroll: Accelerates Special trigger (cooldown count-1). Unit counterattacks first when attacked at HP ≤ 90% (Skill can not be inherited). C None Support Skill None Special Skills New Moon Luna Spoiler Title: King of the Hunt Name: Tanuse Type: Movement: Description: Tanuse is the leader of a band of nomadic warriors called the Spiritmen, who enjoy hunting, and fighting as a game. They have channeled the power of the animal gods, and each Spiritmen has his own spirit animal. Tanuse's animal spirit is the wolf, and he prays to the wolf god, Waya, who imbues him with great power. Tanuse is considered the strongest of the Spiritmen, and that's why he leads them, and as a result his Wolf clan is also considered the strongest of all the clans within the Spiritmen band. The Spiritmen have trouble with the new animal kingdom of shapeshifters, also known as Laguz or Taguel. They view shapeshifters as an abomination in nature, but don't go attacking them unless the Laguz/Taguel enter their territory. Tanuse eventually helps Ellisa Lionheart reclaim her kingdom after it has been overtaken by the traitorous son of the former king regent, Lloyrell, and his new found banner men. Tanuse is very strict, and holds on to his traditions strongly, he only seeks to help Ellisa to help his people thrive even further on to a new frontier, and he cares deeply for his people, especially his sister Tsula. Lvl 40 5 Star Stats: HP/32-36-39 Atk/31-34-38 Spd/29-32-35 Def/20-23-26 Res/25-28-32 Base Stat Total: 153 Weapons: Iron Bow Steel Bow Killer Bow Wayatsusgo: Mt:14 Eff: Grants all stats +2. Unit takes 2 damage after combat. Effective against flying and cavalry units. Skills: A - Fury 1 - Fury 2 - Fury 3 B Waya's Blessing: Accelerates Special trigger (cooldown count-1). If unit Special triggers, +10 damage from Special. (Skill can not be inherited.) SP: 300 C None Support Skill(s) None Special Skills Chilling Wind Glacies Edited November 8, 2017 by Logos Thank you PoR banner video. Added Tanuse. Quote Link to comment Share on other sites More sharing options...
CtrlAltSandwich Posted September 11, 2017 Share Posted September 11, 2017 (edited) (♫ Guess who's, back, back again, trashboi's back, tell a friend ♫) New unit concept How do I start these! Go! im sorry read the spoiler u dingus Spoiler Unit: Lute, Conceited Genius Help Description: A brilliant student and magical progidy from Serafew. Self-centered and quite eccentric, but a normal girl at heart. Appears in Fire Emblem: The Sacred Stones. Summoned Quote: "Aha! It seems you too, fell victim to my enticing genius. I'm Lute, the most brilliant mage you've ever met. You should be honored to have me in your service." Status Screen Quotes: [3S]: "Sometimes I really miss Serafew..."[3S]: "Oh? Is this some kind of poke projection magic?" [3S]: "I'm just too brilliant for my own good."[3S]: "Hmmmm..."[4S]: "Self-centered? Pah! I'm the most modest person I know."[4S]: "I've always wanted to travel, but this is a bit overkill, no?"[5S]: "My favorite hobby is monk-watching. You should try it sometime if you summon one."[5S]: "All these tomes! So much to learn, this place is great!" Home Screen Quotes: "You should take a break once in a while. After all, I'm the best at spotting mental and physical fatigue!" "Do you have a list of all the different realms you've summoned heroes from? I'd like to speak with some of my own allies sometime." "What's your name again? "[Player], summoner for the Order of Heroes and wielder of Breidablik?" Alright then, [Player]-summoneer-for-the-Order-of-Heroes-and-wielder-of-Breidablik." "Hypothetically speaking, if there was a monk you were hypothetically interested in, how would you approach him? Ah-hypothetically, of course.""I've been told that I'm... less educated in areas outside of academics and magic." Confession: "You know, [Player], I've never been much for people. They always think that all I care about is myself, that all I'm good for is magic. But you, you aren't like that at all. Yes, you are one of two people I've met who are deserving of my praise! If you believe your path to be right, even if others would say otherwise, you should keep following your own instinct instead. Everyone has his or her own talent. I figure the path you are taking now is appropriate for you - no, for all of us." Levelling Up: "This never happened." (+0, +1 Points) "Go me!" (+2, +3 Points) "I am the best, after all." (+4, +5 Points) Turn Action: "Of course." "Right away!" "Aha!" Critical/Special Trigger Quotes: "When all else fails, extreme violence prevails!" "Inferior!" "How does THIS feel?" "I am the BEST!" Death Quote: "I don't want to die..." __________________________________________________ Movement Type: Infantary (Green Mage) 5S Level 1 Stats: [No IV's/Weapons/Skills] 16/8/9/6/5 5S Level 40 Stats: [No IV's/Weapons/Skills] 35/36/32/22/20 __________________________________________________ 5S Skills: Weapon: Gronnsteed+ : ///New Weapon/// (Mt:11, Rng:2, Gain Atk/Spd+1 for every 20% of unit's max health not missing)Assist: N/ASpecial: Bonfire (Charge: 3, Deal damage equal to 50% of unit's Def A: Armored Blow 3: (Unit gains +6 Def when initiating an attack.)B: Green Tomebreaker 3: (If Unit's HP > 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot.)C: N/A __________________________________________________ Comments: wowo lookie who came back to make another unit concept™. Lute's kit revolves around her above-average Def stat for a mage in conjunction with Bonfire, Armored Blow, and Gronnsteed. Her HP stat is slightly off because I figured a multiple of 5 would be best for simplicity's sake here. Please leave your comments and suggestions below, and thanks for looking at this concept! next one coming soon™. Changelog: Edited September 11, 2017 by CtrlAltSandwich Quote Link to comment Share on other sites More sharing options...
Lord_Grima Posted September 12, 2017 Share Posted September 12, 2017 Time to build the Best Party! Spoiler Hero - Captain of the Guard HP/ Atk/ Spd/ Def/ Res 40/ 32/ 35/ 26/ 22 Weapon: Dragovian Sword Mt 14 Rng 1 - Grants Spd +3. Effective against Dragons. Special: Draconic Aura A - Dragovian Blood - Grants immunity to status effects. Cannot be inherited. Spoiler Yangus - Former Bandit HP/ Atk/ Spd/ Def/ Res 45/ 36/ 22/ 35/ 24 Weapon: Executioner's Axe Mt 14 Rng 1 - Grants Def +3. If enemy initiates attack and is using a bow, tome, staff, or dagger damage is reduced by 20%. Assist: Rally Def/Res B - Guard 3 Spoiler Jessica - Lady of Alexandria HP/ Atk/ Spd/ Def/ Res 32/ 36/ 34/ 20/ 30 Weapon: Kacrackle Mt 14 Rng 2 - Res +3. If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. A - Mirror Strike 2 C - Fortify Res 3 Spoiler Angelo - Noble Templar HP/ Atk/ Spd/ Def/ Res 40/ 36/ 34/ 20/ 24 Weapon: Odin's Bow Mt 14 Rng 2 - Atk +3. Effective against Fliers. Accelerates Special trigger (cooldown count-1). Special - Astra B - Renewal 3 Quote Link to comment Share on other sites More sharing options...
The Lord Of Gems Posted September 12, 2017 Share Posted September 12, 2017 More Characters! Valbar: Reliable Shield (Lance, Armored) Stats: 50/38/27/38/15 Weapon: Silver Lance+ Special Skill: Pavise Passive Skills: Armored Blow, Gravity Ploy Kamui: Aimless Drifter (Sword, Infantry) Stats: 36/36/36/30/20 Weapon: Wyrmslayer+: 12 Might, Effective Against Dragons Assist Skill: Swap Passive Skills: Steady Blow, Live For Bounty Kliff: Studious Peer (Blue Tome, Infantry) Stats: 32/30/39/26/26 Weapon: Thoron+ Special Skill: Holy Vestments Passive Skills: Swift Strike, Seal Resistance Julian: Noble Thief (Dagger, Infantry) Stats: 32/36/38/25/16 Weapon: Brave Dagger+: 6 Might, Speed -5, Allows Consecutive Attacks. Special Skill: Raging Tempest: 4 Cooldown. Damage Is Increased By 50% Of Unit's Speed. Passive Skills: Life And Death, Gentilhomme: All Female Allies Within Two Spaces Receive +3 Defense/Resistance During Combat. Lena: Macedon's Angel (Staff, Infantry) Stats: 31/30/35/20/33 Weapon: Sleep: 5 Might. Afflicted Units Cannot Attack Or Move For One Turn. Assist Skill: Physic Special Skill: Serene Mist Balm: All Allies Gain +2 Attack/Resistance For One Turn Passive Skills: Demoiselle: All Male Allies Within Two Spaces Receive +3 Strength/Speed During Combat. Wolf: Aurelian Hero (Bow, Cavalry) Stats: 32/35/32/25/21 Weapon: Slaying Bow+ Special Skill: Dragon Fang Passive Skills: Fury, Hone Speed Sedgar: Aurelian Star (Bow, Cavalry) Stats: 32/32/35/21/25 Weapon: Slaying Bow+ Special Skill: Cutting Breeze: 3 Cooldown. Damage Is Increased By 30% Of Unit's Speed. Passive Skills: Attack/Speed+, Hone Attack Quote Link to comment Share on other sites More sharing options...
CtrlAltSandwich Posted September 14, 2017 Share Posted September 14, 2017 hey remember my legault concept well i tried to make it not awful blease n thanks REVISION GO Spoiler __________________________________________________ Unit: Legault, The Hurricane Help Description: Prominent member of the original Black Fang. Sly and sarcastic, but caring at heart. Hates the corrupt. Appears in Fire Emblem: The Blazing Blade. Summoned Quote: "Well, this doesn't seem like a Dragon's Gate to me... I suppose you summoned me here? Can't say you know how to pick em', but since you asked, the name's Legault. Guess I'll fight for you now." Status Screen Quotes: [3S]: "I'm called the Hurricane, y'know, cause I'm fast."[3S]: "I miss the old Fang..." [3S]: "Don't know why you chose me of all people, but I won't complain."[3S]: "Pfffffft."[4S]: "In the Black Fang, I was the *ahem* House Cleaner. Awful job."[4S]: "I'm not the strongest or the smartest, but I fight the dirtiest."[5S]: "Lloyd, Linus, Uhai, and poor little Nino..."[5S]: "My oh my... Fools aplenty. That includes me, too." Home Screen Quotes: "What's on your mind? As the de facto leader of this merry band, I can't have you going and working yourself to death, now can I?" "Don't worry, as long as I'm on your side, I won't rob this castle blind. Probably." "I've heard disturbing rumors that our enemy is being controlled by a greater force. I only hope these are false, otherwise, I don't know if I could do my job." "Back in my world, I used to be a member of a band of mercenaries called the Black Fang. Until a sorceror named Nergal tainted the group beyond repair." "Have you seen a little girl about this tall, with bright green hair recently? She's sorta like a niece to me, since her 'mother' was an insufferable witch." Confession: "Ah, (Player), just the summoner I wanted to see. You've made quite the effort in giving me a good time here, and for that, I'm thankful. You know, I've been called a number of things over the span of my career, including, but not limited to... Ah, what's the point. I came to say thank you. Not many people would go out of their way to help a vagabond like me, but you're different. As long as you stay on the path you're on, I'll keep serving you without any hesitation. But if an old man with a strange hat and an eyepatch is wandering around, do tell me before anyone else." Leveling Up: "Please stop laughing." (+0, +1 Points) "Not sure what you expected." (+2, +3 Points) "Let's see them outrun me now!" (+4, +5 Points) Turn Action: "On it." "Sure." "Why not?" Critical/Special Trigger Quotes: "And a one, and a two, and a-" "Looks like you slipped up." "Time to clean house." "No use running." Death Quote: "Oops." __________________________________________________ Movement Type: Infantary (Dagger) 5S Level 1 Stats: [No IV's/Weapons/Skills] 16/8/12/3/7 5S Level 40 Stats: [No IV's/Weapons/Skills] 36/27/39/18/27 __________________________________________________ 5S Skills: Weapon: Hurricane Dagger ///Exclusive/// [Mt: 11, Rng: 2, After combat, all enemies within 3 spaces of unit recieve Def/Res/Spd -2 through their next actions. Unit gains Spd +2 for each enemy affected.Assist: N/ASpecial: Windrunner ///New Special/// [Deal bonus damage equal to: 0.75{Unit's Spd (Including (de)buffs) - Foe's Spd (Including (de)buffs)}, Charge: 3] |Footnote: If the enemy has a higher speed stat, then the special WILL NOT trigger. Base form: Sharpened Winds (Same as Windrunner but with a 4 charge CD). Ignis/Glacies/Dragon Fang form: Windblade (Same as Sharpened Winds but with a multiplier of 1.5). A: N/AB: Seal Spd 3 [After combat, foe suffers Spd-7 through its next action]C: Hone Spies 3 ///New Skill/// {Inherit Restriction: Units with daggers only.} [Grants adjacent allies with daggers Atk/Spd +6 through their next actions at the start of each turn] __________________________________________________ Comments: Since there are so many units that utilise one stat over their others in conjunction with skill such as Bonfire, Iceberg, and Draconic Aura, I felt that speed was quite left out of the equation. So, I decided to rework my previous Legault concept with a greater emphasis on being able to outspeed your enemy, and then being rewarded for doing just that. Please leave your comments and suggestions below, and thank you for looking at this hero concept! Changelog: read the spoiler u dingus Quote Link to comment Share on other sites More sharing options...
thetiger39 Posted September 15, 2017 Share Posted September 15, 2017 (edited) With the Choose your Legends Banner ending, I thought it would be appropriate to put my mock up of CYL Caeda. So if Caeda was on the Brave Heroes Roster of *insert year here*, what would it look like? Here is the base kit for Brave Caeda Spoiler Caeda- Brave Heart Orb Affinity: Blue Lance Movement Class: Flying Weapons Iron Lance Steel Lance Ridersbane Wing Spear 5★ (16 MT, Effective against armored/cavalry units. Unique, Cannot be inherited.) Special Skills Ventus (cooldown count 4. Boosts unit’s damage by 50% of unit’s speed. Learns by default at 4 ★. Unlocks at 3 ★) Hurricane (cooldown count 3. Boosts unit’s damage by 50% of unit’s speed. Unlocks at 4 ★) Passives A Passive: Dancing Blade 3 (If unit's Spd - foe's Spd ≥ 1, unit gains Special cooldown charge +1 attack. If using other similar skill, only highest value applied.) B Passive: Wings of Mercy Stats at Level 40 5★ HP: 36 ATK: 32 SPD: 36 DEF: 29 RES: 25 Total BST: 158 ---------------------------------------------------------------------------------- In Fire Emblem for the NES and SNES, Pegasus Knights did not keep their Pegasi after promotion. That is right. They promote into Dragon knights, gaining lots of Strength and Defense and losing their Speed and Resistance. They trade in their pegasi for a Dragon as their choice of steed. This CYL edition of Caeda will ride atop a Dragon into battle as well as simulating the promotion stat changes from Pegasus to Dragon as you can see in the stats. Brave Caeda has only lost 1 point of speed from her original iteration. That is because Caeda has a 90% speed growth in Marth's NES/SNES games meaning that the lost speed from her Dragon Knight promotion is easily regained in a couple of levels. If there were no caps, Caeda would be by far the fastest unit of her game. The Ventus/Hurricane Special Skills allows Caeda to be a true speedy killer as the description implies. Speed kills. Dancing Blade is there to make her special charge faster. Hurricane and Dancing blade form a deadly speedy combo. If you cannot catch up with Caeda, you will be left behind in the dust….. Horribly! Wings of Mercy is there to simulate the Shadow Dragon meta of warping Caeda to kill bosses with that awesome Wing Spear of hers. As for IVs, +SPD is the best. It allows Caeda to have more opportunities to have Dancing Blade activate. Edited September 15, 2017 by thetiger39 Quote Link to comment Share on other sites More sharing options...
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