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1 minute ago, Hero_Lucina said:

I'd really appreciate it! 

Cool. I actually already have Silas ready for ya.

Silas - Great Atk and DEF, decent spd. Okayish HP and shitty res. (like Fates)

Spoiler

Growth Points:

6, 7, 7, 7, 3

Base stats (5*):

HP: 14/15/16
ATK: 9/10/11
SPD: 6/7/8
DEF: 9/10/11
RES: 2/3/4

Total: 46

Max Stats (5*):

HP: 33/37/40
ATK: 31/34/37
SPD: 28/31/34
DEF: 31/34/37
RES: 15/18/21

Total: 154

---------

Base Stats (4*)

HP: 13/14/15
ATK: 9/10/11
SPD: 6/7/8
DEF: 8/9/10
RES: 1/2/3

Total: 42

Max Stats (4*):

HP: 31/34/37
ATK: 29/32/35
SPD: 26/29/32
DEF: 29/32/35
RES: 13/16/19

Total: 143

Base Stats (3*):

HP: 13/14/15
ATK: 8/9/10
SPD: 5/6/7
DEF: 8/9/10
RES: 1/2/3

Total:40

Max Stats (3*):

HP: 30/33/36
ATK: 27/30/33
SPD: 24/27/30
DEF: 27/30/33
RES: 12/15/18

Total: 140

Hope this is good for you. If you want any stats increased or decreased, let me know. I'll be working on the others.

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The Alm's Army and Celica's Army banners got me to thinking what if they do the same type of thing to introduce the remaining Fates Gen 1 characters into Heroes? As in, they have one banner with Rinkah, Hayato and Orochi and another with (vanilla) Charlotte, Benny and Nyx. I specifically left off Kaden and Keaton because I feel they would be put in a banner alongside other beast shifters like Ranulf and Panne that would serve to introduce beast shifters into Heroes.

Anyways, here is my take on what the stat spreads and skill sets for the aforementioned six plus the three neutral Gen 1 characters (Kaze, Silas, Mozu), who also have yet to be added, might look like. For the character titles, I just used their character ending titles from Fates as most Fates characters in Heroes also use their ending title in Heroes as well. Benny is an exception as his ending title (Gentle Giant) is already taken by Draug so instead I went with a dumb pun that is also too fitting to not use you can probably guess what it is without even needing to look.

Kaze

Spoiler

Character Title: Easygoing Ninja
Type: Dagger Infantry
Max Stats: HP 33, Atk 27, Spd 38, Def 17, Res 33, Total 148
Skill Kit: Slaying Dagger+ (9 MT), Iceberg, (Resistance +1 ->) Spd/Res 2, Dagger Exp. 3

Mozu

Spoiler

Character Title: Rural Power
Type: Lance Infantry
Max Stats: HP 42, Atk 33, Spd 36, Def 26, Res 25, Total 162
Skill Kit: Firesweep Lance+, Ardent Sacrifice, (Speed +1 ->) Atk/Spd 2, Lance Exp. 3

Silas

Spoiler

Character Title: Loyal Knight
Type: Sword Cavalry
Max Stats: HP 42, Atk 33, Spd 30, Def 33, Res 17, Total 155
Skill Kit: Silver Sword+, (Rally Defense ->) Rally Atk/Def, Fortress Def 3, (Seal Atk 1 ->) Seal Atk/Def 2

 

Hayato

Spoiler

Character Title: The Kid
Type: Green Tome Infantry
Max Stats: HP 38, Atk 32, Spd 37, Def 22, Res 18, Total 147
Skill Kit: Calamity Gate (14 MT, exclusive weapon, its effect would basically be Cancel Affinity), Blazing Wind, Wind Boost 3, B Tomebreaker 3

Orochi

Spoiler

Character Title: Secret Keeper
Type: Blue Tome Infantry
Max Stats: HP 38, Atk 39, Spd 20, Def 16, Res 34, Total 147
Skill Kit: Snake Spirit (9 MT, exclusive weapon, Dire Thunder with a different name and aesthetic), (Rally Attack ->) Rally Atk/Res, (Attack +1 ->) Atk/Res 2, R Tomebreaker 3

Rinkah

Spoiler

Character Title: Scion of Flame
Type: Axe Infantry
Max Stats: HP 45, Atk 31, Spd 33, Def 36, Res 13, Total 158
Skill Kit: Poleaxe+ (14 MT, anti-cavalry axe), Bonfire, Fire Boost 3, Axe Experience 3

 

Benny

Spoiler

Character Title: Silent Knight I told you it was dumb
Type: Lance Armored
Max Stats: HP 53, Atk 32, Spd 16, Def 40, Res 28, Total 169
Skill Kit: Slaying Lance+, Pavise, Wary Fighter 3, (Fortify Def 2 ->) Fortify Armor

Charlotte

Spoiler

Character Title: Wily Warrior
Type: Axe Infantry
Max Stats: HP 48, Atk 38, Spd 36, Def 20, Res 15, Total 157
Skill Kit: Slaying Axe+, Luna, Life and Death 3, (Spur Spd 1 ->) Drive Spd 2

Nyx

Spoiler

Character Title: Cursed by Youth
Type: Red Tome Infantry
Max Stats: HP 33, Atk 35, Spd 35, Def 14, Res 31, Total 148
Skill Kit: Rauorsnake+ (6 MT, anti-infantry), (Rally Speed ->) Rally Spd/Res, G Tomebreaker 3, Spd Ploy 3

Fire away with any feedback / comments if you want.

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2 hours ago, TheTuckingFypo said:

Cool. I actually already have Silas ready for ya.

Silas - Great Atk and DEF, decent spd. Okayish HP and shitty res. (like Fates)

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Growth Points:

6, 7, 7, 7, 3

Base stats (5*):

HP: 14/15/16
ATK: 9/10/11
SPD: 6/7/8
DEF: 9/10/11
RES: 2/3/4

Total: 46

Max Stats (5*):

HP: 33/37/40
ATK: 31/34/37
SPD: 28/31/34
DEF: 31/34/37
RES: 15/18/21

Total: 154

---------

Base Stats (4*)

HP: 13/14/15
ATK: 9/10/11
SPD: 6/7/8
DEF: 8/9/10
RES: 1/2/3

Total: 42

Max Stats (4*):

HP: 31/34/37
ATK: 29/32/35
SPD: 26/29/32
DEF: 29/32/35
RES: 13/16/19

Total: 143

Base Stats (3*):

HP: 13/14/15
ATK: 8/9/10
SPD: 5/6/7
DEF: 8/9/10
RES: 1/2/3

Total:40

Max Stats (3*):

HP: 30/33/36
ATK: 27/30/33
SPD: 24/27/30
DEF: 27/30/33
RES: 12/15/18

Total: 140

Hope this is good for you. If you want any stats increased or decreased, let me know. I'll be working on the others.

Alright. You don't have to do the stats on Berkut since we already know how that happened

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17 minutes ago, Hero_Lucina said:

Alright. You don't have to do the stats on Berkut since we already know how that happened

Fair enough.

Stats for your Kaze is done. 

Spoiler

Growth Points

5, 6, 10, 2, 5

Base Stats 3*

HP: 15/16/17
ATK: 5/6/7
SPD: 8/9/10
DEF: 1/2/3
RES: 6/7/8

Max Stats 3*

HP: 30/33/36
ATK: 22/25/28
SPD: 33/36/39
DEF: 10/13/16
RES: 21/24/27

Base Stats 4*

HP:  15/16/17
ATK: 6/7/8
SPD: 9/1011
DEF: 1/2/3
RES: 6/7/8

Max Stats 4*

HP: 31/34/37
ATK: 23/26/29
SPD: 35/38/42
DEF: 11/14/17
RES: 22/25/28

Base Stats 5*

HP: 16/17/18
ATK: 6/7/8
SPD: 9/10/11
DEF: 2/3/4
RES: 7/8/9

Max Stats 5*

HP: 33/36/40
ATK: 25/29/32
SPD: 37/40/44
DEF: 12/16/19
RES: 24/27/31

Tell me if you'd like me to change anything. 

Actually, I'd suggest Kaze get a Brave Dagger with this stat spread... Killer Dagger works too.

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3 minutes ago, TheTuckingFypo said:

Fair enough.

Stats for your Kaze is done. 

  Hide contents

Growth Points

5, 6, 10, 2, 5

Base Stats 3*

HP: 15/16/17
ATK: 5/6/7
SPD: 8/9/10
DEF: 1/2/3
RES: 6/7/8

Max Stats 3*

HP: 30/33/36
ATK: 22/25/28
SPD: 33/36/39
DEF: 10/13/16
RES: 21/24/27

Base Stats 4*

HP:  15/16/17
ATK: 6/7/8
SPD: 9/1011
DEF: 1/2/3
RES: 6/7/8

Max Stats 4*

HP: 31/34/37
ATK: 23/26/29
SPD: 35/38/42
DEF: 11/14/17
RES: 22/25/28

Base Stats 5*

HP: 16/17/18
ATK: 6/7/8
SPD: 9/10/11
DEF: 2/3/4
RES: 7/8/9

Max Stats 5*

HP: 33/36/40
ATK: 25/29/32
SPD: 37/40/44
DEF: 12/16/19
RES: 24/27/31

Tell me if you'd like me to change anything. 

Actually, I'd suggest Kaze get a Brave Dagger with this stat spread... Killer Dagger works too.

Actually if I was ever to make another theif they'd get a brave dagger

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Nero Lionheart:

Spoiler

This is a character I made-up as an FE Lord.His original name is actually Nero Bostanne, but he later earned the last name Lionheart because he was considered to be as bold and fierce as a lion, and was granted that name by a lord he fought for. He starts off very poor early in his life born in a poor family and of a naturally segregated race of red-eyed folk. He starts of early in his adult life (16 yr old) as an axe wielder, who loaded every strike with as much strength as he could. It made him effective on the battlefield and as he tried to make a name for himself. However, it wasn't enough, especially when he met a swordsmaster who showed him his flaws in combat, and eventually taught him how to fight with most effectively with greater speed and accuracy. Nero masters the sword and surprisingly becomes better than his master eventually, and he gains a special sword from his lord commander, the sword is a hybrid between a sabre and a longsword. In his final battle where he leads the fight against the main city of the kingdom he sought to help overtake he wears a grand spectacular armor gifted and a legendary axe to him by his dying lord and commander. I wanted to make units for his three different forms. So here it is:

The Young Lion (Berserker-Type)

Spoiler

Title: The Young Butcher

Name: Nero (Bostanne)

Type: Icon_Class_Green_Axe.png

Base Stats (5 Stars): HP/ 20 Atk/ 11 Spd/ 9 Def/ 4 Res/ 3

Lvl 40 Stats (5 Stars): HP/43-46-50 Atk/38-41-44 Spd/28-32-35 Def/23-26-29 Res/13-17-21

BST: 162

Weapons:

Iron Axe

Steel Axe

Butcher's Axe - Mt: 10 Rng: 1 Eff: If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 per attack.
(If using other similar skill, only highest value applied.) SP: 200

Butcher's Axe+Mt: 14 Rng: 1 Eff: If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 per attack.
(If using other similar skill, only highest value applied.) SP: 300

Skills:

A Skills:

Life and Death 1: Grants Atk/Spd+3. Inflicts Def/Res-3. SP: 50

Life and Death 2: Grants Atk/Spd+4. Inflicts Def/Res-4. SP: 100

Life and Death 3: Grants Atk/Spd+5. Inflicts Def/Res-5. SP: 200

B Skills:

Wrath 1

Wrath 2

Wrath 3

C Skills:

Threaten Def 1: Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. SP: 50

Threaten Def 2: Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. SP: 100

Threaten Def 3: Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. SP: 200

Support Skill:

None

Special Skill:

Retribution: Grants bonus to damage dealt equal to 30% of damage suffered. Cool Down: 3 Turns SP: 100

Vengeance: Grants bonus to damage dealt equal to 50% of damage suffered. Cool Down: 3 Turns SP: 200

Movement:Icon_Move_Infantry.png

Lion King (Swordsmaster-Type)

Spoiler

Title:  Lion King

Name: Nero (Lionheart)

Type: Icon_Class_Red_Sword.png

Movement: Icon_Move_Infantry.png

Base Stats: HP/ 17-19 Atk/ 8-10  Spd/ 10-12 Def/ 6-8 Res/ 2-4

Lvl 40 Stats (5*): HP/ 38-42-46 Atk/ 31-35-38 Spd/ 37-40-44 Def/ 28-31-34 Res/ 14-17-21

BST: 165

Weapons:

Iron Sword

Steel Sword

Silver Sword

Divine Piercion: Mt: 16 Rng: 1 Eff: Grants Spd+3. Enables counterattack regardless of distance if this unit is attacked.

Skills:

A Skill

Fury 1

Fury 2

Lion's Heart: HP/Atk/Spd/Def/Res+3. Unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 300

B Skill

Vantage 1: Unit counterattacks first when attacked at HP ≤ 25% SP: 50

Vantage 2: Unit counterattacks first when attacked at HP ≤ 50% SP: 100

Vantage 3: Unit counterattacks first when attacked at HP ≤ 75% SP: 200

C Skill

Def Smoke 1: After combat, inflicts Def-3 on foes within 2 spaces of target through their next actions. SP: 60

Def Smoke 2: After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions. SP: 120

Def Smoke 3: After combat, inflicts Def-7 on foes within 2 spaces of target through their next actions. SP: 240

Support Skill:

None

Special Skill:

New Moon: Resolve combat as if foe suffered Def/Res-30% CD: 3 Turns SP: 100

Luna: Resolve combat as if foe suffered Def/Res-50% CD: 3 Turns SP: 200

Aether: Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt. CD: 5 Turns SP: 500

Apotheosis:  Resolve combat as if foe suffered Def/Res-80%. Unit recovers HP=80% of damage dealt. (Skill can not be inherited.) CD: 5 Turns SP: 1000

Zaccarias

Spoiler

A young blonde royal knight in armor that's rumored to have turned (slightly) golden from all the success the young knight has had. Zaccarias is a newcomer while Lionheart reigned, and he looked to make it all the way to the rank of a general. Zaccarias is a knight that thrives to outperform all other in the military, and he does. He's a young prodigy, the kind that Lionheart needs to run his army, while he is busy running the kingdom.

Title: Prodigy Knight

Type:Icon_Class_Blue_Lance.png

Base Stats 5* Lvl 40: HP/46-50-54 Atk/36-39-42 Spd/23-27-31 Def/35-38-41 Res/17-20-24

Base Stat Total: 174

Weapons:

Iron Lance

Steel Lance

Silver Lance

Gungnir: Mt:16 Eff: Enables counterattack regardless of distance if this unit is attacked.

Skills:

A

Omega Shield - If attacked, unit granted Def/Res+5 during combat; also gains Special cooldown charge +1. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 300

B

Wary Counter - If unit is attacked at HP ≥ 50%, any consecutive attack is negated until unit counterattacks. (Skill can not be inherited.) SP: 200

(Separates attacks from Brave Weapons, Dire Thunder, and Desperation.)

C

Spur Def 1

Spur Def 2

Ward Armor

Support Skill

None

Special Skill

Buckler - Reduces damage inflicted by attacks from adjacent foes by 30%. CD: 3 Turns SP: 100

Pavise - Reduces damage inflicted by attacks from adjacent foes by 50%. CD: 3 Turns SP: 200

Movement:Icon_Move_Armored.png

Illiya

Spoiler

Illiya is of the same race of people as Nero, but she is one of the rare kind of her race who has special powers, and the ability to turn into a dragon whenever they want. However, it's hard for her to change back while she is in her dragon form, so using a Dragonstone helps her change back and forth much more easily. She was rescued by Nero because Nero felt sympathy for her after he had destroyed her home during the verge of a war. Nero realizes she has special powers, and keeps her hidden from the rest of the world. She is not as strong as other dragons of her race have been throughout the ages due to the decrease in magic throughout the world. She and Nero are called Demonborne People, but the people of Aenon are not as superstitious other nations so this did not affect Lionheart's conquest or Iliya's stay in Aenon.

Title: Cursed Dragon

Type: Blue-Beast.png

Lvl 40 5* Base Stats: HP/37-40-44 Atk/30-34-37 Spd/33-34-37 Def/26-30-33 Res/26-30-33

BST: 168 (163+5)

Weapons:

Fire Breath

Fire Breath+

Curse Breath - Mt:Rng:Eff: After this unit attacks, enemy and foes within 2 spaces of target suffer Atk/Spd/Def/Res-4 through their next actions. Slows Special trigger (cooldown count+1).

Curse Breath+ - Mt:13 Rng:Eff: After this unit attacks, enemy and foes within 2 spaces of target suffer Atk/Spd/Def/Res-4 through their next actions. Slows Special trigger (cooldown count+1).

Skills:

A

None

B

Demonborne Power: Inflicts 10 damage and Special cooldown count-2 to foe after any combat this unit initiates. (Skill can not be inherited.) SP: 200

C

Hone Spd 1

Hone Spd 2

Hone Dragons: Grants adjacent allies that use dragonstone Atk/Spd+6 through their next actions at the start of each turn. SP: 300

Support

Enchant: Bonuses on target are increased by +3. (Skill can not be inherited.)

Special

Chilling Wind

Iceberg

Movement: Icon_Move_Infantry.png

Riccard Lionheart (The Charming Mage-Prince/ Pre-Awakening)

Spoiler

Riccard is the son of Nero Lionheart. He does not have his father's fighting prowess, but he does have his father's intellect. Riccard's swordsmanship is generally slightly above average, but not good enough to match up to other well trained lords, and especially not anywhere near his sister. Riccard is more interested in obtaining knowledge, and power that can completely outclass melee combat. This ends up leading to his great magical prowess, which he has a secret gift for. Riccard obtianed the recessive trait for people of his kind, and he ended up having golden eyes instead of red. This recessive trait is so rare it hasn't been seen in hundreds of years by anyone. It is prophesied that those who obtain golden eyes will be able to use the great power of light, and Riccard ends up being able to do just that, but he also has the blood of his mother a dragon, that gives him great prowess in the dark arts of magic as well. Eventually Riccard after some time venturing obtains a divine blade that lights up in golden fire that he can wield in addition to being able to use his immense magic. Anyways here is me trying to create a FEH unit of Riccard.

Title: Cunning Prince

Name: Riccard

Type:Icon_Class_Blue_Tome.png

Movement:Icon_Move_Cavalry.png

Lvl 40 5* Stats: HP/37-40-43 Atk/28-31-34 Spd/25-28-32 Def/18-21-25 Res/26-30-34

BST: 150

Weapons:

Thunder

Elthunder

Thoron

Grandeur: Mt:14 Eff: Grants Res+3. If unit's Res ≥ foe's Res, unit attacks twice when engaging in combat. 

Skills:

A

Life and Death 1

Life and Death 2

Order and Chaos: Grants unit Atk/Spd+6 during combat. Unit suffers Def/Res-6 after combat through its next action. (Skill can not be inherited.) SP: 300

B

Staffbreaker 1: If unit's HP ≥ 90% in combat against a staff user, unit makes a follow-up attack and foe cannot. SP: 50

Staffbreaker 2: If unit's HP ≥ 70% in combat against a staff user, unit makes a follow-up attack and foe cannot. SP: 100

Staffbreaker 3: If unit's HP ≥ 50% in combat against a staff user, unit makes a follow-up attack and foe cannot. SP: 200

C

None

Support

None

Special

Chilling Wind

Iceberg

Holyfyre: Boosts damage dealt by 80% of unit's Res. CD: 3 (Skill can not be inherited) SP: 500 

Ellisa Lionheart

Spoiler

She is the daughter of Nero Lionheart, and one of the best swordsmasters in the realm. Her skill with a sword is unparalleled, she was trained by her father, and her father's leading general, Zaccarias. Although her father passed away before she could become an adult, Ellisa still remains strong for her family. She cares about her brother dearly, and tries to help him train, which is the only reason her brother isn't completely awful in melee combat. She never bested her father, but she bested the son of Zaccarias, Lloyrell, who is trained by his father (who is the new king regent, due to Riccard being somewhat of a minor, and of course because King Nero has yet to return from his battle until he is presumed dead) and some of the finest swordsman in the kingdom. When Lloyrell kills his father, and attempts to overtake the kingdom, Ellisa tries to kill Lloyrell right then and there at the expense of her own life, but Riccard manages to restrain her, and they both are forced to retreat, and then eventually flee from the kingdom since Lloyrell's banner-men, both new and old, overwhelm those directly loyal to house Lionheart. Ellisa now tries to venture with her brother to try and reforge their army, and obtain new allies, so that they can defeat back Lloyrell's men, and take back the kingdom that rightfully belongs to them.

Title: The Lioness

Type: Icon_Class_Red_Sword.png

Movement:Icon_Move_Infantry.png

Lvl 40 5* Stats: HP/34-37-41 Atk/31-34-37 Spd/34-37-40 Def/27-31-34 Res/22-25-29

BST: 164

Weapons:

Iron Sword

Steel Sword

Silver Sword

Gilded Piercion: Mt: 16 Rng: 1 Eff: Grants Def/Res+2. Enables counterattack regardless of distance if this unit is attacked.

Skills

A

Fury 1

Fury 2

Merciless: Grants unit HP/Atk/Spd/Def/Res+3. If foe's HP ≤ 70%, unit gains Special cooldown charge+1 during combat. (Skill can not be inherited.) SP: 300 

B

Desperation 1

Desperation 2

Desperation 3

C

None

Support Skill

Accelerate - Accelerates adjacent ally's Special Trigger (target's cooldown count-1). Slows unit's Special trigger (cooldown count+1). SP: 300 

(Restriction: Does not stack with any other Accelerate applied to target.)

Special Skills

Daylight

Noontime

Dawnfyre - Heal 80% of damage dealt. (Skill can not be inherited.) CD: 3 SP: 500

Lloyrell

Spoiler

He is the son and murderer of Zaccarias, the king regent of Aenon. He has been called many things, including the Liberator of Aenon, the Bringer-of-Light, the Divinely-Chosen King, and after he died the Traitor of Loyalty. Lloyrell once was a respected knight, and the son of the king regent, Zaccarias, and had ambitious dreams, but not the ones people knew him for. Lloyrell from a young age demonstrated great skill like his father, he earned his knighthood at a very early age, he respected his trainers and masters even after surpassing them, but he was always very distant from his father. Before the day of rebellion Lloyrell challenged the heir to the throne Riccard to a duel, and almost humiliatingly beat him, even considering going for a final kill blow, until Riccard's sister Ellisa rushed in and after an intense fight defeated Lloyrell with Piercion. The fight was won there, but on the same night was Lloyrell's plan to rally his new secret bannermen to his side and prepare to overthrow and take the kingdom. First, Lloyrell stabbed his father in the back after his father gave the fight of his life against various assailants, then Lloyrell took his father's lance and later declared himself king after ambushing and forcing Riccard and Ellisa to retreat from the kingdom, on the day Riccard was supposed to be crowned king. Lloyrell then put himself on a journey to unlock the powers of Gungnir, and reach a state of Apotheosis like the kings of legend and Nero Lionheart did, while also hoping to gain power and support of the people to help prevent his bannermen from ever being able to back-stab him, and take Aenon for themselves. He failed when Riccard killed him after unlocking his own powers after going through a dangerous adventure through the Forrests of the Gods, and later finding his sister with her new army. Lloyrell saw his father as unworthy of the throne of Aenon, as well as Riccard for being no true warrior, and Ellisa for lacking wits and sight. Lloyrell respected the old king who never came back from battle, Nero Lionheart for fighting his way to the throne, even though he despised their children. Lloyrell had dreams of greatness, and saw the oppurtunity to take power and rewrite history when it was there, but unfortunately that opportunity was crushed by Riccard.

Title: Seeker of Greatness

Name: Lloyrell

Type: Icon_Class_Blue_Lance.png

Movement: Icon_Move_Infantry.png

Stats: HP/43 Atk/33 Spd/35 Def/28 Res/19

BST: 158

Weapons:

Iron Lance

Steel Lance

Silver Lance

Divine Gungnir: Mt:16 Eff: Grants Atk+3. Enables counterattack regardless of distance if this unit is attacked.

Skills:

A

Death Blow 1

Death Blow 2

Almighty Blow: Grants Atk/Spd/Def/Res+5 if unit initiates combat. (Skill can not be inherited.) SP: 300 (Unlocked at 5*)

B

Quick Riposte 1

Quick Riposte 2

Quick Riposte 3 (Unlocked at 4*)

C

None

Support

None

Special Skills

New Moon

Luna

Aether (Unlocked 5*)

Elluria

Spoiler

latest?cb=20100417202914

She is the heir to the Fertile Garden Kingdom of Andathia, and later a friend and a love-interest of Nero Lionheart at one point. She betrays Nero behind his back at one point, but Nero eventually finds out and Elluria is left in fear that she won't be married to him, and he won't do the right thing and join their two houses together. Nero eventually does, making Elluria the queen of Aenon, and with her they had Ellisa, but the second child that they were supposed to have was a stillborn child, and it killed Elluria from the pain, and shock, but Nero and his adviser Selris worked together to hide the stillborn child, and pretend that Elluria had birthed a healthy child. This child was Riccard, who was actually the bastard son of Nero, and Illiya.

Title: Heir of Roses

Name: Elluria

Type:Icon_Class_Neutral_Staff.png

Movement: Icon_Move_Infantry.png

Stats: HP/36-39-43 Atk/24-27-31 Spd/21-25-29 Def/23-26-30 Res/32-36-40

BST: 153

Weapons:
Assault

Pain

Thorns: Mt:10 Eff: Inflicts 10 damage to unit and foe after combat. SP: 400

Skills

A

HP+3

HP Res 1: Grants HP+3, Res+1. SP: 100

HP Res 2: Grants HP+4, Res+2. SP: 200

B

Bloom: When healing an ally with a staff, any penalties on target are reversed; target also gains +3 to all bonuses. (Does not stack with similar skills. Skill can not be inherited.) SP: 200

C

None

Support

Rehabilitate: Restores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1). Rng: 1

Special Skills

Imbue

Nourish: When healing an ally with a staff, increases recovered HP by 15. CD: 1 ( Skill can not be inherited.) SP: 200

Sadon

Spoiler

Sadon is a master of Animation magic, and he is extremely hard for Nero to find. He eventually joins Nero's special assault team simply for the pleasure of working with the King of Aenon, but also to see what he can learn because he knows the path they'll be taking is dangerous.

Title: Mystic Warlock 

Name: Sadon

Stats: HP/43-46-49 Atk/36-40-43 Spd/22-25-29 Def/14-17-21 Res/33-37-40

Base Stat Total: 165

Type: Icon_Class_Green_Tome.png

Movement: Icon_Move_Armored.png

Weapons:

Wind

Elwind

Impurity Tome: Mt: 9 Eff: Foe's bonuses (from skills like Spur, Drive, etc.) are reversed during combat. SP: 300

Impurity Tome+: Mt: 13 Eff: Foe's bonuses (from skills like Spur, Drive, etc.) are reversed during combat. SP: 400

Skills:

A

Pulsing Ward 1: If unit's Res - foe's Res ≥ 5, unit gains Special cooldown charge +1 per attack received from foe. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 60

Pulsing Ward 2: If unit's Res - foe's Res ≥ 3, unit gains Special cooldown charge +1 per attack received from foe. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 120

Pulsing Ward 3: If unit's Res - foe's Res ≥ 1, unit gains Special cooldown charge +1 per attack received from foe. (If using other similar skill, only highest value applied. Skill can not be inherited.) SP: 240

B

Wrath 1

Wrath 2

Wrath 3

C

None

Support

None

Special Skills

New Moon

Luna

Seijuro

Spoiler

Tags: Anime, Tsukikanade, Fate/stay night, Assassin (Fate/stay night), PNG Conversion

Title: Unquiet Swordsman

Name: Seijuro

Description: Once a teacher of the mighty Nero Lionheart, Seijuro is a cunning master swordsman banished from a foreign nation for refusing to follow societal principles. Leads his own band of students, all of whom are professional fighters with varying fighting styles. He follows his own principles, and his own desires, and believes people should not waste their lives under the command of other men they don't care for.

Type:Icon_Class_Red_Sword.png

Movement:Icon_Move_Infantry.png

Lvl 40 5* Stats: HP/45-48-52 Atk/29-30-35 Spd/35-39-43 Def/22-25-28 Res/19-22-26

Total BST: 164

Weapons:

Iron Sword

Steel Sword

Killer Sword

Devil's Fang: Mt:16 Rng:Eff:  Grants HP+5. After combat, inflicts Atk/Spd/Def/Res-3 and Special cooldown charge -1 on foe and enemies within 2 spaces of foe through their next actions.

Skills

A

Life and Death 1

Life and Death 2

Life and Death 3

B

Foreign Arts: If unit's HP ≤ 75%, unit counterattacks first when attacked; also follow-up attacks occur immediately. (Skill can not be inherited).

C

None

Support Skill

None

Special Skills

New Moon

Luna

Ratonakae

Spoiler

latest?cb=20161025063044

Title: King of the Hunt

Name: Ratonakae

Type:Icon_Class_Neutral_Bow.png

Movement:Icon_Move_Infantry.png

Description: Ratonakae is the leader of a band of nomadic warriors called the Spiritmen, who enjoy hunting, and fighting as a game. They have channeled the power of the animal gods, and each Spiritmen has his own spirit animal. Ratonakae's animal spirit is the wolf, and he prays to the wolf god, Waya, who imbues him with great power. Ratonakae is considered the strongest of the Spiritmen, and that's why he leads them, and as a result his Wolf clan is also considered the strongest of all the clans within the Spiritmen band. The Spiritmen have trouble with the new animal kingdom of shapeshifters, also known as Laguz or Taguel. They view shapeshifters as an abomination in nature, but don't go attacking them unless the Laguz/Taguel enter their territory. Ratonakae eventually helps Ellisa Lionheart reclaim her kingdom after it has been overtaken by the traitorous son of the former king regent, Lloyrell, and his new found banner men. Ratonakae is very strict, and holds on to his traditions strongly, he only seeks to help Ellisa to help his people thrive even further on to a new frontier, and he cares deeply for his people, especially his sister Tsula.

Lvl 40 5 Star Stats: HP/32-36-39 Atk/31-34-38 Spd/29-32-35 Def/20-23-27 Res/25-28-31

Base Stat Total: 153

Weapons:

Iron Bow

Steel Bow

Killer Bow

Wayatsusgo: Mt:14 Eff: Grants HP/Atk/Spd/Def/Res +3. Unit takes 3 damage after combat. Effective against flying and cavalry units.

Skills:

A

- Fury 1

- Fury 2

- Fury 3

B

Waya's Blessing: Accelerates Special trigger (cooldown count-1). If unit Special triggers, +10 damage from Special. (Skill can not be inherited.) SP: 300

C

None

Support Skill(s)

None

Special Skills

Chilling Wind

Glacies

Quasos

Spoiler

Quasos is a master duelist, and infamous arena champion in the small island of Droxan. He is invited to Aenon by Nero Lionheart where Nero tests Quasos by setting him up for a serious number of challenges that he has no idea about. Quasos completes all, but the final challenge, where he fails to make a decision when given the choice between saving one life, or ending that life for the sake of many. Despite this Nero welcomes Quasos to his new team of legendary rogues, who will lead missions to recover the artifacts of the old monarchs. Quasos uses a uncommon dual-wield longsword+saber fighting style, and he is considered the best master of dual-wield swordsmanship. He wields two swords, one a regular saber, and the other a believed-to-be legendary longsword called Pathos, which he say's represents his desires in battles.

Title: Wayward Duelist

Name: Quasos

Type: Icon_Class_Red_Sword.png

Movement: Icon_Move_Infantry.png

Stats: HP/42-45-49 Atk/30-34-37 Spd/34-37-40 Def/24-27-30 Res/17-20-23

Weapons:

Iron Sword

Steel Sword

Silver Sword

Pathos: Mt: 16 Eff: Accelerates Special trigger (cooldown count-1). Grants +10 to damage when Special triggers.

Skills:

A

None

B

Dual Wielder - If unit's Spd > foe's Spd, unit attacks twice consecutively with half of weapon's Mt when initiating combat. 25% of weapon's Mt, if using Brave Sword or Brave Sword+. (Skill can not be inherited.) SP: 300

C

Infantry Pulse 1

Infantry Pulse 2

Infantry Pulse 3

Support

None

Special

Nightsky

Astra

Cederic

Spoiler

Description: He is the headmaster of the House of Knowledge in Aenon, and he is secretly one of the most powerful sages in Aenon, although there aren't very many of them. Aenon is a master of anima magic, and possess enough power to even wield and dark magic. He thinks his secret is safe, but Nero and his advisers know better, and they eventually pressure Cederic into showing magical talent. When Cederic's ability is revealed, Nero demands that he join his special team of warriors to help find artifacts held my the monarchs of old, so that they may steal the power the other westerlands have in the war against Aenon. Cederic at one point defeats a duke of an enemy kingdom who wielded the legendary powerful tome, Ethos. Ethos at that point belonged to the barracks of Nero's team, but Cederic clearly earned it.

Type: Icon_Class_Green_Tome.png

Movement: Icon_Move_Infantry.png

Stats: HP/32-35-38 Atk/34-37-40 Spd/31-34-37 Def/14-17-20 Res/28-31-34

BST: 154

Weapons

Wind

Elwind

Gronnowl

Ethos - Mt:14 Eff: Grants Def/Res+2. If unit's Res > foe's Res during combat, foe can not counterattack.

Skills

A

Def Res Bond 1 - Grants Def/Res+3 to this unit during combat if unit is adjacent to an ally. SP: 60

Def Res Bond 2 - Grants Def/Res+4 to this unit during combat if unit is adjacent to an ally. SP: 120

Def Res Bond 3 - Grants Def/Res+5 to this unit during combat if unit is adjacent to an ally. SP: 240

B

Archsage's Seal - If unit is attacked by a foe 2 spaces away, damage from first attack reduced by 30%. Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. SP: 300

C

Fortify Res 1

Fortify Res 2

Fortify Res 3

Support

None

Special

New Moon

Luna

Ellisa Lionheart (Perfect Shot)

Spoiler

Title: Noble Practitioner

Description: Ellisa a while after she and her brother were able to take back Aenon. She hones her archery skills she learned from Ratonakae ever since his death.

Type: Icon_Class_Neutral_Bow.png

Movement: Icon_Move_Cavalry.png

Stats: HP/34-37-41 Atk/30-33-36 Spd/34-37-40 Def/20-23-27 Res/16-19-23

BST: 150

Weapons:

Iron Bow

Steel Bow

Brave Bow

Ellisa's Bow - Mt:14 Eff: Grants Atk/Spd+2. If unit's Spd > foe's Spd unit can attack twice when initiating combat with half of weapon Mt.

Skills:

A

Death Blow 1

Swift Sparrow 1

Swift Sparrow 2

B

Spiritmen's Technique: If unit's HP ≤ 75%, follow-up attacks occur immediately; also unit gains Special cooldown charge +1 per attack. (Skill can not be inherited.) SP: 200

C

Fortify Def 1

Fortify Def 2

Fortify Def 3

Support

None

Special

New Moon

Luna

Aether

Riccard Lionheart (Post-Awakening)

Spoiler

This is Riccard after he unlocks his true potential after going through his adventure and fulfilling his prophecy. He can fly that's why he has three movement.

Title: Darkness' Embrace

Spoiler

 

Attempt At Illustration:

 5987e56f7710b_RiccardLionheart1.jpg.7eebb64e9aff4e4221e881041d2496d4.jpgLM-164.png?resize=236%2C300

Blonde Hair, and Fiery Golden Eyes

Sort of looks like Lucifer Morningstar

 

Type: Icon_Class_Red_Sword.png

Movement: Icon_Move_Infantry.png

5* Lvl 40 Base Stats: HP/37-40-43 Atk/28-31-34 Spd/26-30-34 Def/28-31-34 Res/29-32-35

BST: 164

Weapons:

Iron Sword

Steel Sword

Silver Sword

Light Claw: Mt: 16 Rng: 1 Eff: Grants HP+4/Atk+2. If unit's special trigger is charged, before combat this unit initiates, foes in an area near target take damage equal to unit's ATK minus foe's Def or Res.

Skills:

A

Inner Fire: Grants unit HP/Atk/Spd/Def/Res+3 and Movement+1. Enables unit to counterattack regardless of range to attacker. (Skill can not be inherited.) SP: 300

B

Arcane Seal: If unit receives consecutive attacks from foe using magic, staff or dragonstone, damage from second attack onward reduced by 80%. Unit gains Special cooldown charge +1 after combat. (Skill can not be inherited.) SP: 300

C

Spur Atk 1

Spur Atk 2

Spur Atk 3

Support Skill:

None

Special Skill:

New Moon

Luna

Aether

Unyielding Knight (With Special Armor)

Spoiler

Title: Unyielding Knight

Name: Nero (Lionheart)

Description: This was Nero during his final battle, and liberation of Aenon. He wore special armor worn by the nobles of the past, and wielding a special Axe a final gift to him from the deceased commander Tywood.

Type:Icon_Class_Green_Axe.png

Base Stats (5*)HP/19-21 Atk/9-11 Spd/8-10 Def/9-11 Res/5-7

Lvl 40 Stats (5*): HP/44-47-51 Atk/33-37-40 Spd/31-34-38 Def/33-36-39 Res/16-19-23

Base Stat Total: 173

Weapons:

Iron Axe

Steel Axe

Silver Axe

Graenyte - Mt: 16 Rng: 1 Eff: Grants Atk/Def+2. If attacked, unit granted Atk/Def+5 during combat; also gains Special cooldown charge +1 per each attack from foe. (If using other similar skill, only highest value applied.) EffectiveIcon_Move_Cavalry.png

Skills:

A Slot

Mobility - Grants unit Movement +1. (Can only be inherited by armored units.) SP: 200

B Slot

Liberator's Technique -  If unit's HP ≤ 75%, unit automatically makes a follow-up attack when initiating combat. (Skill can not be inherited.) SP: 200

C Slot

Spur Atk 1

Spur Atk 2

Spur Atk 3

Support Skill

None

Glowing Ember - Boosts damage dealt by 50% of unit's Def 

CD: 4 Turns SP: 100

Bonfire - Boosts damage dealt by 50% of unit's Def.

CD: 3 Turns SP: 200

Blackfyre - Boosts damage dealt by 80% of unit's Def.

CD: 3 Turns SP: 500 (Skill can not be inherited.)

Movement: Icon_Move_Armored.png

Quasos (Master Duelist)

Spoiler

Title: Master Duelist

Name: Quasos

Description: Quasos when he is in the Droxan Grand Arena, he is an arena champion and master. His choice of weapons and armory? A well crafted buckler, and his legendary spear he calls "Shooting Star". 

Type: Icon_Class_Blue_Lance.png

Movement: Icon_Move_Infantry.png

Stats: HP/40-43-47 Atk/32-35-38 Spd/33-36-40 Def/30-33-37 Res/14-17-20

BST: 164

Weapons:

Iron Lance

Steel Lance

Slaying Lance

Shooting Star - Mt:16 Eff: Grants Spd/Def+2. If this unit is attacked by foe using bow or daggers, unit always counter-attacks regardless of distance or foe's skills. If attacked by a foe using sword, axe or lance, unit gains Special cooldown charge +1.

Skills

A

Agile Stance 1 - Grants Spd+2 during combat when this unit is attacked. SP: 50

Agile Stance 2 - Grants Spd+4 during combat when this unit is attacked. SP: 100

Agile Stance 3 - Grants Spd+6 during combat when this unit is attacked. SP: 200

B

Duelist's Technique - If unit's HP ≤ 75%, unit always counter-attacks first. If unit is attacked by foe using sword, axe or lance, unit receives 30% less damage from the first attack. (Skill can not be inherited.) SP: 200

C

Threaten Def 1

Threaten Def 2

Threaten Def 3

Support

None

Special

New Moon

Moonbow

Eclipse - Resolve combat as if foe suffered Def/Res-30%. Unit recovers HP=30% damage dealt. CD: 4 SP: 300

Edited by Logos
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Priam

Spoiler

Name: Priam

Title: Radiant Descendant

Unit Type: Red Sword (infantry)

Summonable: 5*

Description: Ike's descendant and inheiritor of Ragnell. Appears in Fire Emblem Awakening

Weapons: Iron Sword, Steel Sword, Silver Sword, Ragnell

Skills

Special: Luna

B: Axebreaker

C: Live For Glory (Gets 2x Exp and Badges if unit survives)

Strategy: Ike but trades like 3 points of attack for defense

Quotes

Summoning: I am Priam, the hero of the Blue Flame. It is a pleasure to be summoned by you

Friend: Are you {Name}? Your friend's strong bonds sent this message.

Castle

Huh... Sorry, I'm not used to this fancy smancy stuff.

Back home, I had a mercenary group that I considered family. I wonder how their doing.

Skill activation

For the Blue Flame!

The strong survive!

Rest in pieces!

It is the end!

Death

I'm not strong enough....

Learning Skills

I'll use this well

Selected

Shall We

Let's go

Onwards

Level Up

(0-1): Hmm... I'm getting soft.

(2-3): Nothing beats the feeling of accomplishment.

(4-5): I intend to grow strong. Stronger than anyone...

Character Page

Care for a sparring match?

Oh, it's a shock to see you.

I'm with you all the way.

Level 40, 5*: Oh, {Name}, I've been meaning to ask you. How do you determine the strong from the weak? Is it their spirit or their brute strength? Oh, that's perfectly fine by me. A strong warrior is a strong warrior nonetheless.

Python

Spoiler

Name: Python

Title: Apathetic Archer

Unit Type: Calvary Archer

Rarity: 3*-5*

Description: The Deliverance's archer. Appears in Fire Emblem Echoes, Shadows of Valentia

Weapons: 

Skills

Assist: Ardent Sacrifice

A: Swift Sparrow

B: Obstruct

Quotes

Summoning: Oh, I didn't expect this. I'm Python, archer of the Deliverance.

Friend: *yawn* Are you {Name}? Your friend sent me.

Special Activation

Goodbye!

So long sucker!

Open wide!

Time to end this!

Character Page

*laughs*

I wonder how the Deliverance is doing without me?

Care for a chat?

Would you stop poking me? It's annoying.

Castle

This place definetely has it's bells and whistles.

There are so many people here...

I'm gonna go take a nap. You want to join me?

Selected?

Fine Fine...

Yes?

Let's get this over with.

Level Up

(0-1): That was underwhelming

(2-3): Impressed?

(4-5): This stuff's easy once you understand your foes.

Learning Skills

I'll try I guess.

Death

This is goodbye...

Level 40, 5*

You know {Name}? You remind me of someone that I know back home. You two work the same: Hard as hell. I guess I'm not cut out for knighthood. Huh? You say that I was worth the trouble? Oh, thanks {Name}!

Forysth

Spoiler

Name: Forsyth

Title: Green Knight

Unit: Lance Infantry

Weapons: Iron Lance, Steel Lance, Firesweep Lance, Firesweep Lance+

Special: Holy Vestments- Aegis

A: Armored Blow

B: Drag Back

C: Fortify Defense

I ran out of steam once I hit Forsyth, so I haven't given him quotes yet.

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I'm afraid I don't have the time right now to write up all the stats I'd like for Lyon, but I know I'd want to see him in a Grand Hero Battle with a special tome that gives him a (insert non-broken) rank of Wary Fighter. Then I'd like for him to be slow, bulky and strong, with mild and sweet voice lines to contrast it, showing that a lot of his power comes from his inevitable possession, which is hinted at when he triggers his special.

Also, I want Skrimir to have the highest attack or HP in the game and the lowest Resistance.

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On 6/25/2017 at 11:18 AM, Hero_Lucina said:

Here's my crack at it for my Villians banner. I'm just gonna do Anthony since he's the easiest for me.

 

Name: Anthony

Title: Vallite Survivor

Unit Type: Lance Infantry

Description: A boy from Valla, who seems to eager to help. Appears in Fire Emblem Fates.

Summoning Quote: Hey, I'm Anthony, nice to meet ya. I'll help ya out around here. 

Rarity: 3*-5*

Weapons: Iron Lance, Steel Lance, Killer Lance, Killer Lance+

Special: Noontime, Sol

Slot A: Darting Blow 1-3 (gains 3 at 5*)

Slot C: Breath of Life 1-3 (gains 3 at 4*)

Strat: Essentially a Speedy version of Lukas without the insane defense but in turn gets enough resistance to survive at least 1 attack from a nuetral Reinhardt/Nino/Linde. Can serve as a small healer with the BoL line.

 

Friend Greeting: Oh are you {Name}? Friend wanted me to send you a message!

Castle Quotes:

Woah... This Place is Huge... It reminds me of home. 

Oh {Name}! Need some help?

{Name}, You've been working hard, why not take a break?

I guess your on patrol {Name}... I won't bug you then. 

 

Special Activation

See ya!

Back to Valla for you!

I'm not messing this up!

Not today!

 

Character Page

*laughs*

You have know idea how happy I am to be here.

If you ever leave, could you please let me come with you?

I have so many new friends here!

(5* only) Back home, I was under the command of a really bad dragon.... I still have nightmares about it...

 

Selected in Battle

Let's go!

Yes?

Ok!

 

Level Up

(0-1): Aww....

(2-3): At least I get a little bit stronger.

(4-5): If only they can see me now!

 

Learning Skills

Maybe this will let me save them!

 

Death

No... Not again...

 

Level 40,5* confession

{Name}? I have a question... Do you judge people based on what they've done? No? Ok then... I guess it's ok to tell my tale then. When I was under the control under that awful dragon, I nearly killed someone who tried to help me for my own survival. I was always taught it's kill or be killed in that world, and that time was no different. I failed to do so, and I was transformed into an awful monster. They put me out of my misery, but it's something I never want to do ever again... Thank you for putting up with me, it makes me feel like someone cares about me for once... 

 

Stats for your Anthony... I'll admit I cheated a touch here and used Lukas' GP as a base and manipulated it till I was satisfied. I still laugh at how Anthony's 3* & 5* base stats are...

Spoiler

Anthony 

Growth Points: A standard melee infantry unit has a GP of 31. I think that Anthony would be a Trainee type unit, so he would have 37 GP. Essentially, his growths would be similar to Donnel's; Starts weak, finishes strong. 

7, 8, 7, 9, 6 

Base Stats 3*

HP: 13/14/15
ATK: 4/5/6
SPD: 4/5/6
DEF: 4/5/6
RES: 4/5/6

Total: 34

Max Stats 3*

HP: 32/35/38
ATK: 25/28/31
SPD: 23/26/29
DEF: 27/30/33
RES: 21/24/27

Total: 143

Base Stats 4*

HP: 13/14/15
ATK: 5/6/7
SPD: 5/6/7
DEF: 4/5/6
RES: 4/5/6

Total: 36

Max Stats 4*

HP: 35/38/41
ATK: 27/30/33
SPD: 24/27/30
DEF: 28/31/34
RES: 22/25/28

Total: 151

Base Stats 5*

HP: 14/15/16
ATK: 5/6/7
SPD: 5/6/7
DEF: 5/6/7
RES: 5/6/7

Total: 39

Max Stats 5*

HP: 36/39/42
ATK: 29/32/35
SPD: 27/30/33
DEF: 31/34/37
RES: 24/28/31

Total: 163

@Hero_Lucina - I might edit the stats I've made for your characters in the future, mostly to check for errors and dissatisfaction from one or both of us. Just thought I'd tell ya. And don't worry, I'd tell ya. (I'll probably swap Anthony's SPD and RES stats heads up).

My carpel tunnel/arthritis is creeping up in my wrists and fingers again... I'll try to pump out one more today. We'll see.

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4 minutes ago, TheTuckingFypo said:

Stats for your Anthony... I'll admit I cheated a touch here and used Lukas' GP as a base and manipulated it till I was satisfied. I still laugh at how Anthony's 3* & 5* base stats are...

  Hide contents

Anthony 

Growth Points: A standard melee infantry unit has a GP of 31. I think that Anthony would be a Trainee type unit, so he would have 37 GP. Essentially, his growths would be similar to Donnel's; Starts weak, finishes strong. 

7, 8, 7, 9, 6 

Base Stats 3*

HP: 13/14/15
ATK: 4/5/6
SPD: 4/5/6
DEF: 4/5/6
RES: 4/5/6

Total: 34

Max Stats 3*

HP: 32/35/38
ATK: 25/28/31
SPD: 23/26/29
DEF: 27/30/33
RES: 21/24/27

Total: 143

Base Stats 4*

HP: 13/14/15
ATK: 5/6/7
SPD: 5/6/7
DEF: 4/5/6
RES: 4/5/6

Total: 36

Max Stats 4*

HP: 35/38/41
ATK: 27/30/33
SPD: 24/27/30
DEF: 28/31/34
RES: 22/25/28

Total: 151

Base Stats 5*

HP: 14/15/16
ATK: 5/6/7
SPD: 5/6/7
DEF: 5/6/7
RES: 5/6/7

Total: 39

Max Stats 5*

HP: 36/39/42
ATK: 29/32/35
SPD: 27/30/33
DEF: 31/34/37
RES: 24/28/31

Total: 163

@Hero_Lucina - I might edit the stats I've made for your characters in the future, mostly to check for errors and dissatisfaction from one or both of us. Just thought I'd tell ya. And don't worry, I'd tell ya. (I'll probably swap Anthony's SPD and RES stats heads up).

My carpel tunnel/arthritis is creeping up in my wrists and fingers again... I'll try to pump out one more today. We'll see.

Alright. Those 3* stats are so small though. (just like my headcanon for his height)

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Kliff

Infantry Red Tome 

Rating 4-5*

HP 44, Atk 31, Spd 33, Def 24, Res 22

Weapon: Sagittae

14 MT  Atk +6 when unit initiates attack, unit loses 6 HP after attacking, slows special cooldown -1

Assist: Swap

A: HP +5

B: Renewal 3

C: Red Tome exp 3

Basically my dream that will never come true

 

 

 

 

Edited by tumut
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I've more or less decided that there is no way in hell I could make a character, even if they were pre-existing.

...but I can come up with weapons and skills, can't I? And maybe, if I say "go ahead and use my ideas if you please", it can help you guys make your own heroes?

Weapons:

Spoiler

Ox Spirit (Red Tome), Rabbit Spirit (Green Tome), Tiger Spirit (Blue Tome): Might 8 (+ Might: 11). Special Cooldown -1

Envy Sword, Wrath Axe, Pride Lance, Greed Dagger, Pride Bow, Sloth Staff, and Lust Tome (all colors): Might 9 (+ Might 13): Deals effective damage against same weapon type (Envy Sword effective against Sword units, etc).

Levin Sword, Bolt Axe, Shockstick (lance): Might 10 (+Might 13): deals magical damage

Jagged Edge (Dagger): Might 5 (+ Might 8): Damage increased by +5 on units follow-up. After combat, enemy units Speed -5.

Glittering Axe: Might 12 (+ Might 15): Defense/Resistance -5, increases the effects of Special skills by 10% (i.e. Moonbow ignores 40% enemy defense, Glacies adds 90% of Resistance as damage, etc.)

Longbow: Might 8 (+ Might 11): Range of 3

Meteor Blade (sword): Might 6 (+Might 9): effective against all units except Infantry

Soldier's Lance: Might 10 (+ Might 13): increases the effects of Assist skills by 50%

Royal Staff: Might 8. Doubles Weapon Might when HP < 50%

Quintessence (Red Tome): Might 7 (+ Might 10): Ignores 10% of enemy Defense/Resistance. Recovers 10% of damage dealt as HP.

Camaraderie (Blue Tome): Might 7 (+ Might 10): Attack +2 for every unit who has received a stat boost from this unit.

Pollution (Green Tome): Might 7 (+ Might 10): Attack +2 for every enemy unit who has been debuffed.

 

Assists:

Spoiler

Siphon Attack/Speed/Defense/Resistance: Gain a boost of +6 Att/Spe/Def/Res, grants targeted unit a debuff of Att/Spe/Def/Res -6.

Soul Battery: Unit trades Special skill charges with targeted unit.

Reset: Targeted unit has all stat modifications reset to original values.

Flight (Flier units only): Grants Pass effect to ally, letting them move through enemy units, spaces blocked by Obstruct, and Forest tiles.

Pair Up: When used on ally unit, ends both units turns regardless if the other unit has moved yet. Grants ally unit 10% of this units stats in battle. After battle, this unit receives 50% of damage ally unit took.

 

Specials:

Spoiler

Blade Aura: Adds total of units stat bonuses to damage. Charge: 4

Delete: Resets targeted enemies Special Charge to maximum before combat. Charge: 3

Wild Unity: Triggers the in-battle Special skill of a nearby ally. Cannot trigger if no ally is nearby. Charge: 3

Earthsweep: If triggered on initial attack, foe cannot counterattack. Otherwise Damage +10. Charge: 3

Counter: Triggers on enemy attack. Returns full damage dealt by enemy blow to the enemy. Charge: 4

So... yeah, I think whenever I come up with enough nonsense I'll come back, and people have full permission to... "borrow" the things I come up with.

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I flipped through all these pages, and no Ashnard? What gives?

So without further ado- my high risk high reward Ashy:

Spoiler

Name: Ashnard
Title: Mad King (they can throw the word chaos in some form if they want to)

Sword Wyvern Flier

Stats: IDK for specifics, but I'm thinking high Atk and low Res- everything else is up in the air.

Weapon: Gurgurant- the typical 16 personal/legendary might. I'd skip the DC though in favor something else totally new...

Gurgurant's effect: When HP is at 1, increases all non-HP stats by 10 until HP is brought above 1 again. Or, increases all stats by a slightly smaller amount for 1 full turn when HP falls to 1, and the boost remains even if Ashnard is healed.

Special: Miracle

Other Skills: Any pair of skills with an offense leaning, or a Daunt skill of some sort.

Premise: Ashnard loves the thrill of battle, and when you fight him, the thing most notable about the battle is besides moving, Ashy revives with increased stats when defeated for the first time. So I decided to run with this and make him into a risky offensive juggernaut who thrives on the brink of death, without making him totally broken. With the former Gurgurant effect, Ashy becomes an player phase monster- provided the enemy cannot counter. The latter Gurgurant effect, Ashnard wouldn't be as strong, but it'd be a bit less risky. Miracle's long cooldown I'm relying on as a balance to the monstrous stat boost- as once you lose it, it isn't easy to regain.

From Ashnard, onto Titania's evil twin sister and boastful Narcian-type who serves Ashy: Petrine

Spoiler

Name: Petrine

Lance Cavalry

Stats: Whatever.

Personal Weapon: Flame Lance

Weapon effect: Well only Gradivus counts as a DC Lance so far, so I'll go ahead and throw it on this.

Special: Inversion- cooldown count of 3. Causes physical weapons to target Res and magical weapons to target Def (a way of making magical weapons work). Has no upgrades, or, the upgrades go Reversal (3 cooldown count), Inversion (2 cooldown count), and Transubstantiate (3 cooldown count, in addition to targeting the enemy durability stat opposite of normal, it reduces the now targeted stat by 30%).

Other Skills:

B Skill: G Tomebreaker 3 (because Fire is Red and beats Wind).

C Skill: Daunt- not sure what effect to assign it. Or just Threaten Spd.

On a related note: Ena

Spoiler

Name: Ena

Red Dragon unit

Stats: High Res, rather low Atk and Defense, HP and Spd can be whatever (roughly in line with her RD stats profile).

Weapon: Blood Breath- grants +4 Atk to adjacent allies for one turn after attacking.

Special: Miracle 

B Skill: Renewal

C Skill: Boon- at the start of the next turn, mitigates enemy-inflicted stat debuffs on adjacent allies (or would it too weak and it should be to all allies within 2 spaces?).

And on an unrelated purely fantasy note- the Advance Wars Days of Ruin/Dark Conflict villain: Caulder!

Spoiler

Name: Caulder

"Staff" Infantry

Stats: High HP, high Def, high Res, low Spd, low Atk.

Personal Weapon: Creeper (a vial of his signature virus).

Creeper effect: Deals no side effects for now... but 1 turn after being hit by Creeper, a unit suffers -15 HP and -3 to all stats

Special: None.

Assist: Performance Boost (aka steroids)- heals for 5 HP now, and gives +4 to all non-HP stats, but on the next turn, lowers all non-HP stats by 2.

Other Skills: Don't know, but Renewal and Breath of Life would be up for consideration.

Premise: A debuffing, tanky Staffer, with Creeper's delayed effect making something you have to plan in advance. The same with Performance Boost (should their effects be stronger?).

 

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Just some stat things for not available units

 

Nils

Spoiler

 

Title: Draconic Bard

Unit: Green Dragon

Summonable: 5*

Description: Ninian's brother and a traveling bard. Appears in Blazing Blade

Weapon: Ice Breath+

Assist: Play (gives unit another turn)

Skills

A: Swift Strike

C: Hone Attack

Sain

Spoiler

Title: Flirty Knight

Unit: Sword Cavalier

Summonable: 3*-5*

Description: A knight of Lycia. Appears in the Blazing Blade

Weapon: Ruby Sword+

Special: Holy Vestments

B: Wings Of Mercy

C: Fortify Defense

 

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@TheTuckingFypo

While I'm here, promotion bonuses aren't arbitrary. The two stats that increase when promoting from 3-star to 4-star rarity are the second and third highest stat at 3-star or 5-star neutral level 1. The three stats that increase when promoting from 4-star to 5-star are the remaining three, the first, fourth, and fifth highest stats at 3-star or 5-star neutral level 1. Ties are broken in the order that stats appear on the status screen.

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Some Halloween Heroes since I'm a sucker for Halloween

Reinhardt (Vampire)

Spoiler

Title: Hollow's Thunder

Unit Type: Blue Mage

Summoning: Yes, this is not how I normally look, but anyways I am Reinhardt of Freige.

Weapon: Vampiric Fangs (recovers 1/3 of damage dealt) (Also can grab Dire Thunder since it is still Rein)

Skills

A: Bloodlust (Renamed Fury)

C: Bounty (Unit gets 1.5 times more Hero Merit for every enemy unit that this unit defeated)

 

It's still Rein so you can pull off his normal set but without the horse. 

Berkut (Duma Possessed)

Spoiler

Title: Possessed Prince

Unit: Lance Horse

Summoning: Death to all of you.... Maybe not this lot though....

Weapon: Kriemhild (distant counter and +4 to res)

Skills

A: Fury

B: Darkness Boost (No unit in combat with him can double or counterattack, same applies to him. Brave Weapons can still double like normal)

 

What he should've been

Lukas (Mad Doctor, based on a fanfiction I'm almost done with)

Spoiler

Title: Crazed Doctor

Unit: Dagger Wielder

Summoning: I see you have called me. I hope that my precious Clive is with you.

Weapon: Syringe+ (when attacked, foes cannot move for a turn)

Skills: 

A: Close Counter

B: Poison Strike

C: Breath Of Life

 

Yeah, Fanfiction I've written inspired this...

Marth (Zombie)

Spoiler

Title: Altean Corpse

Unit: Axe Infantry

Summoning: Wragh! Oh! Sorry, I didn't mean to frighten you, this was all Caeda's idea.

Weapon: Cleaver (Distant Counter)

Special: Luna

Skills:

A: Obstruct

B: Wings of Mercy

C: Threaten Speed

Faye (Celica, because why not)

Spoiler

Title: Princess Poser

Unit Type: Red Mage

Summoning: Hi I'm Celica, just kidding, the name's Faye

Weapon: Ragnarok

A: Warding Blow

B: Wings Of Mercy

C: Spur Defense

 

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Here are some Bravely Default/Second ones:

Erutus Profiteur 

Spoiler

Profiteur

Merchant

Lance Infantry

Special: Hedge Risk- Cooldown of 3, halves damage taken by sacrificing SP equal to half of damage taken.

Assist: BP Drink (Sing/Assist renamed)

B Skill: White Knight (1, 2, 3)- when this unit's HP falls below 25/50/75%, if there is an adjacent ally, they will take the attack, if more than one ally, is adjacent, the one with the highest HP will take the hit. If the allies have equal HP, the target order is left, up, right, down.

C Skill: Low Leverage- halves the damage taken, received, and healed by this unit and adjacent ones allied or not.

Summary: Making Merchant work isn't easy in this game, but I wanted Low Leverage in because of its name and its effects not being as potentially broken as that of High Leverage. BP Drink is there because it's easy to integrate, and White Knight isn't that difficult either. Hedge Risk is powerful defensively given it doesn't care about damage type, but requires an excess of SP to work- only for units that have a lot of merge copies around or who have seen a lot of combat after being optimized.

Braev Lee:

Spoiler

Braev

Templar

Sword Armor

Special: Blazing Light

Assist: Rampart- negates the next physical hit an ally takes for 1 turn.

A Skill: Giant Slayer (1, 2, 3)- If the enemy has at least 3 more HP than this unit, increases Atk by 2/4/6

B Skill: Desperation

Summary: Didn't want to go too crazy with this one. Rampart is great if it can soak up a nasty strong hit. Giant Slayer would be possibly be better on someone other than Braev, as his own HP would be a little above average (his Defense would be amazing, Str and Res decent like his HP, and only his Speed really bad). The other two Skills just fit him, the former with his holy theme, the latter having a skill with the same name in Bravely.

Alternis Dim:

Spoiler

Alternis

Dark Knight

Sword Infantry (or Armor for variety)

Special: Vengeance could be used as a replacement for Minus Strike, but instead how about...

Dark Bane/Nebula/Rage- Cooldown of 5. Before combat this unit initiates, this unit sacrifices 20/30/40% of Max HP to deal damage equal to 1.25/1.75 Atk - enemy Def/Res to units in an area/wide area near the target (Nebula is wider, but Rage is stronger).

A Skill: Life or Death (just a normal skill- any level works). Or Fury, that works too.

B Skill: See You in Hell (or Blaze of Glory, either name works)- When this unit is defeated in combat with another unit, inflicts "poison" damage to the killer (how much I'm not sure of, something balanced, but stronger than Savage/Poison due to requiring unit death).

Summary: The Special was intended to reference the main offense of the Dark Knight class, and was made a bit stronger than the other AoE Specials to compensate for the HP consumption. LoD or Fury fit well with the DK's edgy offense, and See You in Hell (why it was renamed in BS I don't know) adds another reference to the DK's abilities, besides letting it play suicide unit gimmicks. For stats, solid HP is a must, and so is great Atk.

Geist Grace:

Spoiler

Geist

Exorcist

Sword Infantry

Special: Undo Cooldown- Cooldown of 3, when using Undo HP, causes the ally's Cooldown to reset to it's value at the start of the prior turn

Assist: Undo HP- Range 1, restores 1 ally's HP to the value it had at the start of the prior turn.

A Skill: Purgation- At the start of a turn, neutralizes all stat buffs and debuffs to this unit and adjacent allies.

B Skill: Undo Action- At the start of a turn, undoes the HP damage and debuffs inflicted by the most recent enemy to attack this unit, if they were attacked on the previous turn. Note that damage from Savage Blow and the like is mitigated as well if it was dealt by most recent assailant. If that's broken, then make it three levels like Renewal.

Summary: A supporter through and through. His abilities are unorthodox and not so easy to use, but potentially useful. His stats would be on the lower side.

Aimee Matchlock:

Spoiler

Aimee

Hawkeye

"Bow" Infantry (well she's a gun user, but it'll count as a bow)

Special: Luna

A Skill: Harpoon- mitigates enemy Defense buffs.

B Skill: Warhead- when attacking, this unit's weapon takes on the color of an adjacent ally if available, if there several adjacent allies with different colors (including colorless), takes on the color most advantageous (meaning WTA, or failing that, WTN).

Summary: Luna and Harpoon reference Aimee's abilities to negate enemy P. Def in BS. I wanted to include Warhead, and given the simplicity of Heroes, this was the only way I could think of integrating it.

Angelo Oscar Vicenzo Olivier (OVO) Panettone

Spoiler

Angelo

Patissier

Dagger Infantry

Weapon: to invent one, how about a Cake Knife? After combat, makes the enemy an additive 20% more vulnerable to the Weapon Triangle when suffering WTD.

Special: Flambe- Cooldown count of 3. Increases damage dealt according to the enemy's Cooldown count. The damage boost is 15% of damage dealt per turn away from Special use, so vs. an enemy with a current Cooldown of 5, the damage boost is 75%.

A Skill: Prolong Enfeeble- extends to the duration of single-turn debuffs to 2 turns.

C Skill: Debuff Counter- inflicts the debuffs of the equipped weapon (if any), even when unable to counter when attacked (includes "poison" damage).

Summary: A master of debuffing. The Cake Knife is based on the Patissier's ability to create elemental weaknesses on foes. Flambe was difficult to think of a way of integrating, but I wanted to include it. The B Skill is open, and you're probably best off filling it with

 

Edited by Interdimensional Observer
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I was bored and thinking about the 6-star thread and thinking about the best dragon that isn't yet in the game. This guy needs to be absurd.

 

Dheginhansea: Black Dragon King (Red Strike, Armored)

Base stats (3-star): 21/8/4/10/6 (total: 49)
Base growth rates: 65/60/20/60/60 (total: 265)

Level 40 stats (5-star): 50/35/13/37/33
Level 40 stats (6-star): 52/38/14/40/35

Weapon (1): Fire Breath
Weapon (2): Fire Breath+
Weapon (3): Flametongue
Weapon (5): Black Breath: (cannot be taught) Might 16. Range 1. Distant Counter. Negates effective damage bonuses. Greatly slows special trigger (cooldown +2).
Special (3): Dragon Gaze
Special (4): Dragon Fang
Passive A (6): Close Def 1
Passive A (6): Close Def 2
Passive A (6): Close Def 3
Passive A (6): Dragonskin: (breath and red strike only) Close Def 3 + Distant Def 3.
Passive B (3): Renewal 1
Passive B (4): Renewal 2
Passive B (5): Renewal 3
Passive B (6): Mantle: (cannot be taught) Cancel Affinity 3 + Cancel 3 + Renewal 3.
Passive C (1): Fortify Def 1
Passive C (2): Fortify Def 2
Passive C (4): Fortify Strikes: (strike only) Grants adjacent Strike allies Def/Res +6 through their next actions at the start of each turn.

Spoiler

I refuse to use his shortened NoA name. I will refer to him in all his glory as Dheginhansea.

Typing: Red strike because Dragon Tribe Laguz are red strike, making them weak to thunder magic on the weapon triangle. Armored because I can't see him actually having more than 1 movement range and it boosts his stat totals to where I want them to be.

Stats: Dheginhansea in Radiant Dawn has 100 HP, 50 Atk, 30 Spd, 50 Def, and 46 Res. 30 Spd is almost molasses at the point in the game where you fight him and I needed a dump stat. The growth rate I gave him of 20% in Spd is actually lower than the lowest growth rate in Heroes right now, which is 25%, but I don't think that'll be a problem.

Weapon: A proper final boss dragon needs Distant Counter, so Black Breath has Distant Counter built in. I also gave it the ability to negate effective damage bonuses (against armored and strike) because black dragons are the defensively oriented Laguz dragon variant. Taking a page from Lightning Breath, Black Breath has a slowed special trigger, but at 2 points instead of 1 to account for the additional effect.

Skills:

Dragon Fang was chosen for flavor. That's it.

Dragonskin is a 6-star exclusive skill that builds off of the Close Def and Distant Def skill lines and combines their effects. So as to not have a third passive skill available by default prior to reaching 6-star rarity, the entire skill line is locked to 6-star rarity. Obviously, the variants in the main series games are rather broken for player use, so I thought +6 Def and +6 Res on enemy phase is a reasonable compromise. I swear this is not broken at all with his stats.

Mantle is a 5-star exclusive skill that builds off of the Cancel Affinity, Cancel, and Renewal lines and combines all three of their effects. Cancel was chosen to imitate the original skill's Nihil and Fortune effects, and Renewal was chosen to imitate the healing effect. Cancel Affinity is here partly to prevent you from using Triangle Adept with this skill and party as a giant middle finger to anyone who wants to try to wall him.

Fortify Strikes is a 4-star unlockable skill that is meant to imitate the effect of Night Tide.

Notes:

With 3 stacks of Ward Armor (because he is armored, after all), he has 52/58/53 defenses as a 6-star unit and counterattacks with 54 Atk. With 3 stacks of Goad Armor, he has 52/46/41 defenses with 66/26 offenses. Dragon Fang hits for 33 damage if you can charge it up. Good luck.

As a 5-star unit, he basically has Sheena's bulk with Zephiel's offenses.

Unfortunately, he can't run Quick Riposte and Mantle at the same time. What a pity.

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I was reading about the Pokémon meta and remembered some yummy cheese.

Funcking Evil Annoying Rodent [-Spd/Def/Res]
Slaying, Reciprocal Aid, Miracle
Life and Death, Vantage, Endeavor
Quickened Pulse/Phantom Speed

C Passive: Endeavor
Enemies within two spaces with a higher HP than this unit have their HP reduced to equal this unit's HP.

Saigo no Saizo a.k.a. Explosion [+Atk]
Brave, Explosion
Life and Death, Breaker/Desperation, Savage Blow
Quickened Pulse

Special: Explosion [5 Cooldown or less, preferably less]
Unit's Attack increases by 50%, unit's damage increases by 150%, enemy's Defense/Resistance reduced by 50%, ignores Weapon Triangle bonuses and Fortified Tile effects, unit dies immediately after using this Special.

Special: Self Destruct [4 Cooldown or less]
Unit's Attack increases by 30%, unit's damage increases by 50%, enemy's Defense/Resistance reduced by 30%, ignores Weapon Triangle bonuses and Fortified Tile effects, unit dies immediately after using this Special.

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Just had some quick ideas about some Fates children. :

Siegbert

- Silver Sword+, Reposition, Armored Blow, Drive Atk

40/32/28/32/22

His thing is being overshadowed by his father, so he gets a very overshadowed sword (yet strangely only Olivia and Laswold has, so for inheritance sake, another Silver Sword feels okay). Reposition is the closest thing to the Shelter command in Fates that he learns as a cavalier. Armored Blow 'inherited' from Xander (and Great Knight skill) and Drive Atk is just an upgrade to his personal skill of granting Atk to adjacent females- now 2 spaces affects all units and has great synergy with Reposition.

Forrest

- Gravity, Physic, Miracle, Dazzling Staff

37/31/24/22/32

Gravity is similar to Leo's Brynhildr. Physic makes him an interesting cavalry healer that can heal units over trees. Dazzling Staff because Forrest himself is quite dazzling. Miracle to balance out his great skillset, since Gravity + Dazzling Staff can provide great hit and run tactics.

Shiro

- Guard Naginata+ (14 MT, Def/Res +2 when attacked), Swap, Defiant Atk, Seal Defense 

40/33/30/35/20

New weapon because none of the other lances really fit him, and Naginatas need some loving. Swap and Seal Defense for Spear Fighter skills and Defiant Atk is 'inherited' from Ryoma but also really fits his character. Sure his skills aren't the most competitive but it is offset by a great weapon and has good Atk and Def.

Kiragi

- Hunter's Bow+ (12 MT, Effective against cavalry), Moonbow, Darting Blow, Threaten Speed

38/33/35/23/19

Again new weapon that fits his hunting talents and is more helpful against cavalry compared to Ridersbane/Zanbato because it's ranged. Very speed focused, so he has Darting Blow (which he can get when reclassed to Kinshi Knight) and Threaten Speed (inherited from Takumi). Moonbow...because it has bow in its name lol.

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I crashed and did an OC. Me... Sort of...

Spoiler

Kiran (Fypo)

A frail girl from who came from a world unlike any other. Has a calming effect on others and is mysteriously likable. Appears in ?.

Affinity: Neutral Dagger

Weapon: Breidablik (Dagger-laser-pistol thing) - 10MT - After combat, foe receives Def/Res -5 until the end of foe's next action. Grant allies within 2 spaces Atk/Spd +2 during combat.
Assist: Pep Talk (like Dance/Sing)
Special: Cyclone - Boosts damage dealt by 50% of unit's Speed. Cooldown 3.
A: -
B: Lifetaker 3 - Recovers 50% of Max HP when an enemy is defeated. (fully unlocked at 5*) (Lifetaker 1 = Recovers 30% max HP, Lifetaker 2 recovers 40%)
C: -
 

Growth Points:

A Ranged, Trainee "Dancer" unit.

7,9,10,4,4

Stats (5*):

Level 1: 12/2/8/3/3

Level 40: 36/30/38/20/20

Total: 144

This unit can only have neutral IV's.

------

Inspiration came from... I'm not sure actually. 

Affinity and Weapon - I'll admit, I almost made my Summoner a Red Tome User. The only thing that kept me from doing so, was that I elected to keep the Breidablik as a weapon. My next question was "What affinity would it be?" Any melee affinities were quickly ruled out, considering the Breidablik is pistol-like by design. Magic and Staves were also ruled out, as my aim was to fit my Kiran unit in as if she were a main story (physical) unit (like Alfonse). That left me with  Bows and Daggers. Since Virion's a bow user and part of the tutorial, the idea of Kiran's weapon being a bow was out (considering that bullets, like arrows, are projectiles... I almost picked it though), and thus became a dagger user. 

With the Breidablik becoming a dagger, it got the debuffs trait a dagger weapon has. However, I opted to only debuff by -5 rather than -7, so I could fit in a special skill in the form of Drive Atk 1.... with a spd boost included. (I guess that'd be called Drive Atk/Spd if it'd ever became a thing). Breidablik is Kiran exclusive.

Assist, Special and Skills - I wanted to follow the game interpretation of Kiran to an extent, not being able to fight (or so we thought), and the pinnacle of the army's morale. This led me to make Kiran a "Dancer", but in the form of "Pep Talk", motivating and invigorating their team mates to victory. I made Lifetaker their B-slot (Renewal is a B-slot... so... so should Lifetaker, right?). It sounds OP. Rightfully so... Hence why it is on Kiran, a non-inheritable unit.

For her Special, I made a speed version of Bonfire and Iceberg. I called it Cyclone, because I couldn't think of anything else.

Stats and Growth Points - I opted to make Kiran a trainee unit, consistent with what the game interprets Kiran as; unable to fight. Also being a ranged Dancer, this made Kiran's 5* base (level 1) stats the worst I've ever seen, totaling at a measley 28 points. However, because they are a trainee unit, their GP totaled at 34 points (normal (a melee infantry unit's GP) is 31 points), after the 3 point reduction for being a ranged unit. Because of their higher GP, this somewhat fixed their max stats (totaled out at 144 points, still tying for last along with Olwen, Cecilia and Clarine). 

For their stats, the only real advantage they have over most of the cast is their speed. All Kiran's other stats are either mediocre (HP and Atk) to an utter disaster (Def and Res). Since Kiran would be a story unit, they can only have neutral IV's, leaving them unable to potentially patch up their stats. 

 

I feel that this might be too OP...

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On 8/2/2017 at 5:25 PM, TheTuckingFypo said:

I crashed and did an OC. Me... Sort of...

  Reveal hidden contents

Kiran (Fypo)

A frail girl from who came from a world unlike any other. Has a calming effect on others and is mysteriously likable. Appears in ?.

Affinity: Neutral Dagger

Weapon: Breidablik (Dagger-laser-pistol thing) - 10MT - After combat, foe receives Def/Res -5 until the end of foe's next action. Grant allies within 2 spaces Atk/Spd +2 during combat.
Assist: Pep Talk (like Dance/Sing)
Special: Cyclone - Boosts damage dealt by 50% of unit's Speed. Cooldown 3.
A: -
B: Lifetaker 3 - Recovers 50% of Max HP when an enemy is defeated. (fully unlocked at 5*) (Lifetaker 1 = Recovers 30% max HP, Lifetaker 2 recovers 40%)
C: -
 

Growth Points:

A Ranged, Trainee "Dancer" unit.

7,9,10,4,4

Stats (5*):

Level 1: 12/2/8/3/3

Level 40: 36/30/38/20/20

Total: 144

This unit can only have neutral IV's.

------

Inspiration came from... I'm not sure actually. 

Affinity and Weapon - I'll admit, I almost made my Summoner a Red Tome User. The only thing that kept me from doing so, was that I elected to keep the Breidablik as a weapon. My next question was "What affinity would it be?" Any melee affinities were quickly ruled out, considering the Breidablik is pistol-like by design. Magic and Staves were also ruled out, as my aim was to fit my Kiran unit in as if she were a main story (physical) unit (like Alfonse). That left me with  Bows and Daggers. Since Virion's a bow user and part of the tutorial, the idea of Kiran's weapon being a bow was out (considering that bullets, like arrows, are projectiles... I almost picked it though), and thus became a dagger user. 

With the Breidablik becoming a dagger, it got the debuffs trait a dagger weapon has. However, I opted to only debuff by -5 rather than -7, so I could fit in a special skill in the form of Drive Atk 1.... with a spd boost included. (I guess that'd be called Drive Atk/Spd if it'd ever became a thing). Breidablik is Kiran exclusive.

Assist, Special and Skills - I wanted to follow the game interpretation of Kiran to an extent, not being able to fight (or so we thought), and the pinnacle of the army's morale. This led me to make Kiran a "Dancer", but in the form of "Pep Talk", motivating and invigorating their team mates to victory. I made Lifetaker their B-slot (Renewal is a B-slot... so... so should Lifetaker, right?). It sounds OP. Rightfully so... Hence why it is on Kiran, a non-inheritable unit.

For her Special, I made a speed version of Bonfire and Iceberg. I called it Cyclone, because I couldn't think of anything else.

Stats and Growth Points - I opted to make Kiran a trainee unit, consistent with what the game interprets Kiran as; unable to fight. Also being a ranged Dancer, this made Kiran's 5* base (level 1) stats the worst I've ever seen, totaling at a measley 28 points. However, because they are a trainee unit, their GP totaled at 34 points (normal (a melee infantry unit's GP) is 31 points), after the 3 point reduction for being a ranged unit. Because of their higher GP, this somewhat fixed their max stats (totaled out at 144 points, still tying for last along with Olwen, Cecilia and Clarine). 

For their stats, the only real advantage they have over most of the cast is their speed. All Kiran's other stats are either mediocre (HP and Atk) to an utter disaster (Def and Res). Since Kiran would be a story unit, they can only have neutral IV's, leaving them unable to potentially patch up their stats. 

 

I feel that this might be too OP...

Way way too OP. Lol. Skills like that will most likely always be exclusively a Special Skill in Heroes, and most likely will never be replicated as A or B skills.

 

Anyways here is me trying to make Arvis into the mage we deserve and need in Heroes. Introducing....

The first high tier Male mage!!!

Arvis

Spoiler

Title: Ambitious Pacifier

Related image

5* Stats Lvl 1: HP/15-17 Atk/7-9 Spd/6-8 Def/3-5 Res/7-9

5* Stats Lvl 40: HP/33-36-40  Atk/33-36-39 Spd/26-29-33 Def/12-15-19 Res/29-32-35

Base Stat Total: 148

Weapons:

Fire

Elfire

Bolganone

Valflame - Mt: 14 Rng: Eff: Grants Def/Res+5 when unit is under attack. If unit initiates combat at HP ≥ 50%, unit granted Atk+5 during battle. Slows Special trigger (cooldown count+1).

Skills

A

Nihil: Neutralizes "effective against" bonuses. SP: 200

B

Renewal 1: At the start of every fourth turn, restores 10 HP. SP: 60

Renewal 2: At the start of every third turn, restores 10 HP. SP: 120

Renewal 3: At the start of every second turn, restores 10 HP. SP: 240

C

None

Support Skill

None

Special Skills

Retribution: Grants bonus to damage dealt equal to 30% of damage suffered. SP: 100

Vengeance: Grants bonus to damage dealt equal to 50% of damage suffered. SP: 200

Movement: Infantry

 

 

Edited by Logos
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1 hour ago, Logos said:

Way way too OP. Lol. Skills like that will most likely always be exclusively a Special Skill in Heroes, and most likely will never be replicated as A or B skills.

Darn. Yeah, I tried my best to tone it down there. Guess it wasn't enough. Lol

Suggestions for a replacement skill? 

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11 minutes ago, TheTuckingFypo said:

Darn. Yeah, I tried my best to tone it down there. Guess it wasn't enough. Lol

Suggestions for a replacement skill? 

I guess since you want a healing affect Renewal 3 would be a good replacement. What do you think of my Arvis posted above?

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1 minute ago, Logos said:

I guess since you want a healing affect Renewal 3 would be a good replacement. What do you think of my Arvis posted above?

I like it. My question is; is he a red cavalry mage? I can't quite tell.

-----

As for Lifetaker, maybe lowering the % recovered and switching it with the Atk/Spd Drive would help too. But Renewal works.

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