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On 2/26/2017 at 7:50 AM, Alpha Wolves said:

@Extrasolar That gives me an idea! Simultaneous Missions! You have to choose which units go on which missions, and then the others go on the other missions, and you can't mix/match until the Simultaneous missions are done. (Gives more encouragement to train more than 4 units). 

 

Hmm, so long as the experience gain and enemies had slow progression to match the fact that your units would be gaining less individual EXP. Considering FE has always been more about quality over quantity in regards to how many units you can train.

Don't want an army of weaker units struggling to hold their own.

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  • 1 month later...

A bow wielding youth (15 or so) who's the bastard son of a minor noble, who along with his elder brothers is at a war. He then receives word that they've died during the war along with the king, but to his surprise his cousin returns with the neighbouring noble's army to steal his family's land. His sister went missing after a ambush leaving him to handle the situation. He'd be sweet and innocent, but grows more mature as a few years pass in the game.

Edited by silveraura25
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I would still like a female that stands on her own, not ever overshadowed by a male in any way. She shouldn't have blue hair. No noble or royal lineage. Weapon doesn't matter, but I would prefer lances or axes.

Also, she should be an unrefined female, perhaps a mercenary. All the females we've gotten so far aren't really like that. Lyn is the closest, but she still isn't quite what I'm looking for in this category.

Oh, and lastly, I'd like her to be older. No more 15 or 16 or even 17-18 year olds. I'd prefer if she was 20-22.

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On 2/8/2017 at 10:37 PM, Lord Tullus said:

I'd like one of the following:

1 - Bow lord - Like, they start out with bows.

2 - Jackass - A lord that is cocky, snappy, and a bit of an asshole. Basically another shinon, but a lord with progressive character traits.

3 - A criminal - This one is the outlier for the Idea.  Now, think about this:  He/She is not a lord - but someone sentenced to death for a treasonous act or horrible crime committed, and he or she is sentenced to death. However, due to some "partners" who have the will and strength to help, this criminal escapes execution, and somehow gets tied into a war. Thus growing and redeeming himself/herself in the process.  (Standard FE plot of bigger and darker things going on behind the scene, maybe a new perspective on the Fire Emblem itself, etc.)  This protagonist formula brings back grey morality in a light that is quite rare for fire emblem games.  Sure, we've had bad people be playable characters in the past, or be side characters, but protagonists?  That's something I'd like to see.

EDIT: If we get all three in one, I don't care how everything else is.  It's like an actual unique character

Let me tell you about this game called Tear Ring Saga.

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A lord that's literally an escort and cannot fight. I know the idea of having dead weight as a unit sounds annoying, but it could be fun for one game. Maybe make them a rallybot or a dancer.

Edited by Augestein
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1 hour ago, Augestein said:

A lord that's literally an escort and cannot fight. I know the idea of having dead weight as a unit sounds annoying, but it could be fun for one game. Maybe make them a rallybot or a dancer.

Roy then? As much as I enjoy watching videos of rescue drop chains to get Roy to the throne it would be a terrible intentional* idea for a game. 

@Anacybele Your perfect lord already exists, and she is a terrible character.

 

Rey_infobox.thumb.png.fdb0b24829bd5839ee78ea0e9bcc2229.png

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38 minutes ago, L9999 said:

Roy then? As much as I enjoy watching videos of rescue drop chains to get Roy to the throne it would be a terrible intentional* idea for a game. 

@Anacybele Your perfect lord already exists, and she is a terrible character.

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Rey_infobox.thumb.png.fdb0b24829bd5839ee78ea0e9bcc2229.png

No. Because Roy doesn't start out bad. He's just okay, and it's more because of the late promotion time that makes him problematic. Even then, he's not so bad on normal, and I find Shadow Dragon H5 Marth to be more irritating than Roy... At least you get super ranged warp in SD...

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46 minutes ago, Augestein said:

No. Because Roy doesn't start out bad. He's just okay, and it's more because of the late promotion time that makes him problematic. Even then, he's not so bad on normal, and I find Shadow Dragon H5 Marth to be more irritating than Roy... At least you get super ranged warp in SD...

He gets 2HKO'd by everything on the screen, doesn't double anything, doesn't kill anything. Even with good growths his bases are so horrid that this condition never changes, unlike other units who start with more passable bases. Roy never contributes to anything useful other then to be taxi'd by Shanna to seize the throne, training Roy is stealing exp from early game units who deserve it more. I have been playing FE6 HM and have only use Roy for combat once, to damage the annoying nomads from Rutger's chapter. I haven't touched him in any other chapter and I don't miss him whatsoever. 

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49 minutes ago, L9999 said:

He gets 2HKO'd by everything on the screen, doesn't double anything, doesn't kill anything. Even with good growths his bases are so horrid that this condition never changes, unlike other units who start with more passable bases. Roy never contributes to anything useful other then to be taxi'd by Shanna to seize the throne, training Roy is stealing exp from early game units who deserve it more. I have been playing FE6 HM and have only use Roy for combat once, to damage the annoying nomads from Rutger's chapter. I haven't touched him in any other chapter and I don't miss him whatsoever. 

Alan nor Lance double anything at the start, Ward / Wade don't double anything, and get doubled by a lot of things in the beginning and can't hit worth anything. Shanna might be able to help with rescue chains but is a lousy combat unit. Thieves can be replaced by chest keys and are terrible in combat, Bors is hilariously awful, Wolt is... hahaha. Basically long story short, saying Roy is "stealing EXP" is just ridiculous. You have to use him, you may as well make him less deadweight than he already is before you get that shiny Sword of Seals for a bit. And it's funny that you mention Roy to damage the nomads when you don't even get bonus damage on Nomads with the rapier. 

Edited by Augestein
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2 hours ago, Augestein said:

Alan nor Lance double anything at the start, Ward / Wade don't double anything, and get doubled by a lot of things in the beginning and can't hit worth anything. Shanna might be able to help with rescue chains but is a lousy combat unit. Thieves can be replaced by chest keys and are terrible in combat, Bors is hilariously awful, Wolt is... hahaha. Basically long story short, saying Roy is "stealing EXP" is just ridiculous. You have to use him, you may as well make him less deadweight than he already is before you get that shiny Sword of Seals for a bit. And it's funny that you mention Roy to damage the nomads when you don't even get bonus damage on Nomads with the rapier. 

Training Roy has no payoff, and even with his lousy base stats Roy can kill Idoun with the Binding Blade, so there is 0 reason to train him. And making him "less dead weight" doesn't take away the fact that he is dead weight and doesn't contribute to anything. Roy steals exp from Alance, Shanna, and Rutger, who want it to promote early, and they can't if you give exp to Roy. About the nomad comment, FE6 rapier doesn't have bonus against nomads, but Roy is among the few that can hit them reliably and Rapier has decent might to do good damage. And the topic has derailed enough so I stand by my paragraph.

Edited by L9999
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8 hours ago, L9999 said:

Training Roy has no payoff, and even with his lousy base stats Roy can kill Idoun with the Binding Blade, so there is 0 reason to train him. And making him "less dead weight" doesn't take away the fact that he is dead weight and doesn't contribute to anything. Roy steals exp from Alance, Shanna, and Rutger, who want it to promote early, and they can't if you give exp to Roy. About the nomad comment, FE6 rapier doesn't have bonus against nomads, but Roy is among the few that can hit them reliably and Rapier has decent might to do good damage. And the topic has derailed enough so I stand by my paragraph.

His base stats are almost identical to Eliwood's (or more pressingly Alan's and Lance's) except he has fire affinity. Claiming that there's no reason to train someone that is forced deployed is just goofy outside of LTCing. EXP in FE6 is not so limited that you'd even need to go out of your way to avoid leveling up Roy. Training Roy has the pay off of not having him be OHKOed or ORKOed by every enemy on the map. Slim Swords are just as accurate as the rapier, and Roy doesn't ORKO them, so you're going to have to use multiple units, so you may as well sacrifice 3 might if you're having that hard of a time to kill them. I stand by what you're saying makes no sense. Roy's stats are quite literally Alan's with less strength or Lance's with less speed-- of which, there's nothing that Lance can double that Alan cannot before Roy's promotion time. Roy's promotion time is about the main  thing that hurts him. Especially if you're using rescue chains to move him around. Not being Rutger doesn't somehow make Roy bad, or else we'd call pretty much ever flier terrible outside of not being Milady/Miredy. 

And it's not derailed, as I asked for a lord that cannot fight, and you're stating "we already had one in that Roy cannot fight." Of which... Yes he can. 

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Plus the pay off is pretty sweet once he promotes and you get to use the Sword of Seals. Particularly if you had the kindness to throw a few stat boosters on him.

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1 minute ago, Augestein said:

His base stats are almost identical to Eliwood's (or more pressingly Alan's and Lance's) except he has fire affinity. Claiming that there's no reason to train someone that is forced deployed is just goofy outside of LTCing. EXP in FE6 is not so limited that you'd even need to go out of your way to avoid leveling up Roy. Training Roy has the pay off of not having him be OHKOed or ORKOed by every enemy on the map. Slim Swords are just as accurate as the rapier, and Roy doesn't ORKO them, so you're going to have to use multiple units, so you may as well sacrifice 3 might if you're having that hard of a time to kill them. I stand by what you're saying makes no sense. Roy's stats are quite literally Alan's with less strength or Lance's with less speed-- of which, there's nothing that Lance can double that Alan cannot before Roy's promotion time. Roy's promotion time is about the main  thing that hurts him. Especially if you're using rescue chains to move him around. Not being Rutger doesn't somehow make Roy bad, or else we'd call pretty much ever flier terrible outside of not being Milady/Miredy. 

And it's not derailed, as I asked for a lord that cannot fight, and you're stating "we already had one in that Roy cannot fight." Of which... Yes he can. 

Eliwood's bases are trash, kinda pointless mentioning it. You don't get slim swords before Chapter 4, in which hit rates matter, and while Roy can't ORKO nomads he can freaking hit them. About stats, slight number differences matter, and another thing to consider is constitution. Roy's con is garbage, he cannot even wield the Killing Edge without being slowed down, something Alance don't have to deal with.  

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I think the only FE game in which I've ever used a Slim Sword is FE9, and that's only because Mia comes with one in her inventory. :D

Roy's Rapier even has the same base hit and +2 power, and even Base!Roy has ~80 disp. hit on the nomads with an Iron Sword anyway. Roy has a buttload of problems, but hitting stuff really isn't one of them. I'll link to the democratic tier list Jules recently organized, because a few points have been made there about.

Anyway, I do enjoy weaker lords as Roy or Eliwood, with the exception of their very late promotions (Eli's in his own route is pretty bad as well). It's an added challenge to get them to the throne if they can't just charge into the enemy without second thought. A way to support their allys other than pure fighting would be nice though, be it through leadership stars (with limited range so that you can't just hide them in a corner), exclusive or almost exclusive access to Rally skills, or maybe skill with similar effects as Ninian's rings in FE7.

Storywise, I'm quite ok with the main character being an actual lord. FE plots tend to go for grand warfare rather than little skirmishes, so the MC being of noble blood makes it easier to explain why they are leading troops in those large-scale wars. I have to admit that Ike in FE9 works well, too, though, more or less falling into the role of Crimea's general by random happenstance (and eventually competence, I guess). But making the MC a commoner just for the sake of novelty doesn't seem necessary to me.

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41 minutes ago, L9999 said:

Eliwood's bases are trash, kinda pointless mentioning it. You don't get slim swords before Chapter 4, in which hit rates matter, and while Roy can't ORKO nomads he can freaking hit them. About stats, slight number differences matter, and another thing to consider is constitution. Roy's con is garbage, he cannot even wield the Killing Edge without being slowed down, something Alance don't have to deal with.  

Eliwood's base stats are okay. Nothing special, but still not that bad. Certainly better than Lyn's 16 hp 2 defense. Hit rates aren't that big of a deal. Roy's con is... 6 which is kinda lousy, but considering that you can pretty much iron sword spam the whole game and be fine, I think that's just testament that Alan and Lance are just better versions of Roy. Roy has problems, but you've exaggerated them tremendously. He's just a lackluster unit, but the way people talk about Roy sometimes you'd think this guy was like... Wendy levels of bad. Also, you get slim swords on chapter 4. So just go get them if you're having that hard of a time hitting them. I mean, we're literally talking 2 nomads in Ch. 4, and there aren't any before that. 

3 minutes ago, ping said:

I think the only FE game in which I've ever used a Slim Sword is FE9, and that's only because Mia comes with one in her inventory. :D

Roy's Rapier even has the same base hit and +2 power, and even Base!Roy has ~80 disp. hit on the nomads with an Iron Sword anyway. Roy has a buttload of problems, but hitting stuff really isn't one of them. I'll link to the democratic tier list Jules recently organized, because a few points have been made there about.

Anyway, I do enjoy weaker lords as Roy or Eliwood, with the exception of their very late promotions (Eli's in his own route is pretty bad as well). It's an added challenge to get them to the throne if they can't just charge into the enemy without second thought. A way to support their allys other than pure fighting would be nice though, be it through leadership stars (with limited range so that you can't just hide them in a corner), exclusive or almost exclusive access to Rally skills, or maybe skill with similar effects as Ninian's rings in FE7.

Storywise, I'm quite ok with the main character being an actual lord. FE plots tend to go for grand warfare rather than little skirmishes, so the MC being of noble blood makes it easier to explain why they are leading troops in those large-scale wars. I have to admit that Ike in FE9 works well, too, though, more or less falling into the role of Crimea's general by random happenstance (and eventually competence, I guess). But making the MC a commoner just for the sake of novelty doesn't seem necessary to me.

Oh I don't use them either unless someone comes with one. They cost too much to pretty much be a weaker version of iron weapons. 

Agreed. I only brought up slim swords because I've never had that much of a problem with nomads. They're annoying, but certainly not as bad as the cavaliers on the account that the nomads can be surrounded in a worst case scenario and rendered pointless. Can't say the same for nomads. And that tier list looks about right with Roy being a middle of the road unit. He's okay in the beginning of the game, and it's all downhill for him until he finally gets the Sword of Seals / Binding Blade, and then he's able to eliminate most of the problems he has-- provided you save a staff to allow more uses for his weapon. "Deadweight" 

I find them fine to use outside of those horrid promotion times. And yes, this is what I was having in mind, Ninian's rings, rallies, heck, I'd even be fine with the lord being a healer that never picks up a weapon as well. I just kinda want a unit that is a tactician through and through or simply a leader that doesn't fight very well-- kinda like how Serra was being escorted by Erk? But instead it's like an entire army escorting them. It could be a fun style of playthrough. 

I agree with this as well. 

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53 minutes ago, Augestein said:

I find them fine to use outside of those horrid promotion times. And yes, this is what I was having in mind, Ninian's rings, rallies, heck, I'd even be fine with the lord being a healer that never picks up a weapon as well. I just kinda want a unit that is a tactician through and through or simply a leader that doesn't fight very well-- kinda like how Serra was being escorted by Erk? But instead it's like an entire army escorting them. It could be a fun style of playthrough. 

Dunno about a pure healer, but I'd love a Lord similar to promoted Mist with a bit less horrible Str. Or maybe FE10!Mist, starting with a sword rank but without a horse before promotion. A mount in general fits the role as the commander of an army aesthetically - Elincia, if she had joined the fights in FE9 earlier and as a lord of equal importance as Ike, would have been a phantastic lord.

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Just now, ping said:

Dunno about a pure healer, but I'd love a Lord similar to promoted Mist with a bit less horrible Str. Or maybe FE10!Mist, starting with a sword rank but without a horse before promotion. A mount in general fits the role as the commander of an army aesthetically - Elincia, if she had joined the fights in FE9 earlier and as a lord of equal importance as Ike, would have been a phantastic lord.

I wouldn't mind it too much provided that had something to do otherwise. Like think about it: healer + Refresh Dance + Ninian Rings / Rally buffs would give the lord plenty to do without having to resort to actually fighting. A Mist / Elincia styled lord would be amazing as well I'd think. Starts out as a sword fighter with healing and then gains a mount and a prf weapon on promotion? I could go for that too. I mean, let's use Azura for instance, how many people actually bother attacking with her?  

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Oh, I actually only meant the Ninian's rings, not the classical Refresh. Sorry if I was a bit unclear there.

2 minutes ago, Augestein said:

I mean, let's use Azura for instance, how many people actually bother attacking with her?  

But yeah, that's why I wouldn't like a Dancer lord, simply because the Refresh would probably overshadow any unique abilities the Lord would have, except for passive auras. I guess the rings are somewhat of an exception because their effect is really powerful, but I couldn't name any of the heron's additional abilities in FE10 without looking them up.

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I always thought it'd be pretty sweet if Leif got staves upon promotion in Thracia. His promotion is a bit underwhelming really. Doesn't get any new weapons or mount or even a sprite change of note. Even the stat gains are quite lacking. Give him staves however and he has instance usefulness since it's Thracia where staves are an arms race. And it wouldn't be entirely unprecedented since his mother used staves and the princess class could use staves in Holy War (not sure why prince couldn't, I guess they're not considered manly enough). Though since this thread is meant to be about new lords this little thought of mine is slightly off topic. So...ignore this post I say!

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12 minutes ago, ping said:

Oh, I actually only meant the Ninian's rings, not the classical Refresh. Sorry if I was a bit unclear there.

But yeah, that's why I wouldn't like a Dancer lord, simply because the Refresh would probably overshadow any unique abilities the Lord would have, except for passive auras. I guess the rings are somewhat of an exception because their effect is really powerful, but I couldn't name any of the heron's additional abilities in FE10 without looking them up.

True enough. Heron's got a heal, a boost for biorhythms and a debuff for enemies. I can see how refresh overshadowed the rest. A passive aura one would be cool too. I'm just up for different lords outside of "swordsman that behaves like a cross between a mercenary and a myrmidon." 

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1 hour ago, Augestein said:

Eliwood's base stats are okay. Nothing special, but still not that bad. Certainly better than Lyn's 16 hp 2 defense. Hit rates aren't that big of a deal. Roy's con is... 6 which is kinda lousy, but considering that you can pretty much iron sword spam the whole game and be fine, I think that's just testament that Alan and Lance are just better versions of Roy. Roy has problems, but you've exaggerated them tremendously. He's just a lackluster unit, but the way people talk about Roy sometimes you'd think this guy was like... Wendy levels of bad. Also, you get slim swords on chapter 4. So just go get them if you're having that hard of a time hitting them. I mean, we're literally talking 2 nomads in Ch. 4, and there aren't any before that. 

Oh I don't use them either unless someone comes with one. They cost too much to pretty much be a weaker version of iron weapons. 

Agreed. I only brought up slim swords because I've never had that much of a problem with nomads. They're annoying, but certainly not as bad as the cavaliers on the account that the nomads can be surrounded in a worst case scenario and rendered pointless. Can't say the same for nomads. And that tier list looks about right with Roy being a middle of the road unit. He's okay in the beginning of the game, and it's all downhill for him until he finally gets the Sword of Seals / Binding Blade, and then he's able to eliminate most of the problems he has-- provided you save a staff to allow more uses for his weapon. "Deadweight" 

Gingerwood's bases are bad. He presents the same problems Roy has, can't double soon, can't take a hit, and can't damage anything. The only difference is that you can bench him. Roy with Iron sword hits like wet paper. And you can't just "go get slim swords" in chapter freaking 4, you are giving me the impression you have never played FE6 HM. Those nomads are a PITA because they are too fast so you have to kill them before they get a turn and ORKO you units, but because they are fast they dodge a lot, and it doesn't help that the most powerful weapons available all have horrid accuracy and the nomads are scorted by cavaliers who put themselves as walls so you can't touch them. Roy sucks, but I never compared him to Wendy, I even mentioned that even with his base stats he can kill Idoun, and that is far more valuable than any of the bottom tier units in FE6 would ever accomplish.

Edited by L9999
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2 hours ago, L9999 said:

Gingerwood's bases are bad. He presents the same problems Roy has, can't double soon, can't take a hit, and can't damage anything. The only difference is that you can bench him. Roy with Iron sword hits like wet paper. And you can't just "go get slim swords" in chapter freaking 4, you are giving me the impression you have never played FE6 HM. Those nomads are a PITA because they are too fast so you have to kill them before they get a turn and ORKO you units, but because they are fast they dodge a lot, and it doesn't help that the most powerful weapons available all have horrid accuracy and the nomads are scorted by cavaliers who put themselves as walls so you can't touch them. Roy sucks, but I never compared him to Wendy, I even mentioned that even with his base stats he can kill Idoun, and that is far more valuable than any of the bottom tier units in FE6 would ever accomplish.

I never had a problem with Eliwood's base stats. But that might be because I don't actively avoid having him come in contact with enemies. A Hector support with Eliwood is quite possible with Eliwood, and is very useful for him to help with evasion (it's more than Lyndis), damage, durability... Everything.

 I've played HM FE6. Hence why I said that the Nomads are less of a pain than the cavs because the nomads in a worst case scenario can be trapped like a plus formation. It's annoying that you can't get WTA over them, but the cavaliers have almost the same evade with WTD because they are level 5 as opposed to level 1, have more defense, and retaliate at one range which is what most of your units have against them. Slim Swords are down at the shop at the bottom of the map. It's not fun to grab them-- and I personally wouldn't, but I'm not the one complaining about these nomads-- which ironically enough, you're arguing a point pro-Roy here, so if anything, you're just demonstrating how valuable Roy is if these nomads are that bad.

And again, Roy isn't that bad.  He's not the best unit, and becomes annoying to have around after people start promoting, but he's not nearly as bad as you're making it out to be. 

 

Edited by Augestein
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