Jump to content
Sign in to follow this  
Leif

Split Promotions and Difficulties

Recommended Posts

I just had an epiphany of sorts. Instead of having three-tier class promotions, what if they, instead, utilize branching promotions again?

For instance, Archers could either become Bow Knights or Snipers. This way, they could, perhaps, balance the classes a tad more? Snipers would have an extra range bonus, but won't move as far as a Bow Knight? Or Mercenaries could become either Dread Fighters or Heroes? Perhaps they will have the option for Pegasus Riders to become Falcon Knights or Griffon Riders. We DID see some Griffon Riders in the mural during the game's cinematic trailer. Mages could have a Sage or Witch/Sorcerer (learn dark magic) kind of branch.

I think using split promotions would allow the opportunity to offer more class balance and variety. I truly believe that IS will NOT do a straight copy of Gaiden. Shadow Dragon had reclassing, new maps, and new characters. They'll revolutionize Gaiden somehow.

On another topic, do you guys think we'll see a Hard and Lunatic difficulty mode? How do you think they'll implement these difficulty modes given that the original game had zero balance. 

Share this post


Link to post
Share on other sites

Well...why not both? :P:

Either follow the main class line or go along another path. 

Can't speak much on balance or difficulty modes since I haven't played Gaiden, but I'm sure the modes will be there! :Joshua: 

Share this post


Link to post
Share on other sites

I can see difficulties being added. In the OG Gaiden there were two difficulties, being normal and easy, easy giving you twice as much exp making the inevitable grind fest easier. But I can definitely see a hard mode or even lunatic mode being added (And I would love to play lunatic mode for once).

As for slip promotions, personally, I would prefer the original class system, tho, I would not be against a new class system if done well enough.

Share this post


Link to post
Share on other sites

For the sake of staying true to the original, I wouldn't mind if they kept the promotions as they were.  Of all the mechanics in this game, the promotion system doesn't need improvements.  Except maybe the whole "loop back to villager" exploit with the merc line.

We might get playable witches, though.  Of course, witches having the ability to teleport is a pretty broken ability in the hands of the player, but I think that they can find a way to balance it... maybe.

I do think we'll be getting difficulty modes.  They did it with Shadow Dragon and Mystery, and for all its gimmicks, Gaiden wasn't a particularly difficult game.  Difficulty levels might entail implementing a time limit, making enemies tougher, and/or adding more foes.  A choice between Casual and Classic might also be planned, though casual mode would render the revival shrines completely pointless unless they did something about that.

Share this post


Link to post
Share on other sites

I believe they would keep Normal, Hard, and Lunatic mode (maybe Lunatic+ too). Most likely there will be a Casual and Classic mode since it's now kinda staple. However, no Phoenix mode please.

Share this post


Link to post
Share on other sites

I doubt they'd do that-- the more and more we see of it, the more and more faithful it looks.
Besides better maps and support convos, I wouldn't expect much else from it.

Share this post


Link to post
Share on other sites
3 hours ago, Ertrick36 said:

We might get playable witches, though.  Of course, witches having the ability to teleport is a pretty broken ability in the hands of the player, but I think that they can find a way to balance it... maybe.

If we did, I'm sure they'd wind up restricting Warp to how it worked in Fates. Also, on that note, I think the two mages you got who were witches on the enemy side are going to be changed to mages during their tenure as enemy units.

Share this post


Link to post
Share on other sites

I would be in favor of branched promotion, since I've already stated that third tiers wouldn't work to well.

Even Shadow Dragon, which was rather barebones as a remake, had multiple difficulties, so I expect them to be here too.

On the topic of warp, instead of being able to warp anywhere, witches could instead cover their normal movement range by warping. This would allow them to move unhindered by terrain (I got this idea from Stella Glow's Hilda).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...