Ephraim115 Posted February 14, 2017 Share Posted February 14, 2017 Please somebody help me out: I have here events for chapter 1: #include EAstdlib.event EventPointerTable(0x0A,ThisChapter) ORG 0xE80000 ThisChapter: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno Dunno Dunno POIN Tutorial POIN TrapData TrapData POIN Units Units POIN $0 $0 $0 $0 $0 $0 POIN BeginningScene EndingScene Units: UNIT 0x42 0x07 0x42 Level(2, NPC, 1) [2,2] 0x00 0x00 0x0 0x00 [0x04, 0x6C] NoAI UNIT TurnBasedEvents: END_MAIN CharacterBasedEvents: END_MAIN LocationBasedEvents: END_MAIN MiscBasedEvents: CauseGameOverIfLordDies END_MAIN Dunno: //DO NOT TOUCH WORD $00 Tutorial: //DO NOT TOUCH WORD $00 TrapData: END_MAIN ALIGN 4 BeginningScene: MUS1 0x06 _0x0E22 0x28 _LOAD1 0x1 Units ENUN MOVE 0x42 [4, 5] ENUN CUMO 0x42 STAL 60 CURE TEXTSHOW 0x90B TEXTEND REMA ENDA EndingScene: ENDA // Events // Manual Movement // Scripted Fights // Units // Shop Data MESSAGE Events end at offset currentOffset The problem is, as soon as it gets to showing the text...it freezes. BUT IT ONLY FREEZES IF I CHANGE THE TEXT OF 0x90B For example: If I leave the text (0x90B) like this (Regular text): [OpenMidLeft][LoadFace][0x04][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02] No![.][A][X] It works fine... But just for changing the portrait, like so: [OpenMidLeft][LoadFace][0x45][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02] No![.][A][X] The game freezes completely. Does anybody know why? Thanks for listening... Quote Link to comment Share on other sites More sharing options...
Tequila Posted February 14, 2017 Share Posted February 14, 2017 (edited) Uh, I'm not entirely sure why this would occur. Try adding a TEXTSTART before TEXTSHOW, maybe. That's the only difference I can see between your events and vanilla ones. Also, a) this is in the wrong section (it'd belong in the Questions forum), and b) there's a thread for event-related woes stickied in the Questions forums. EDIT: Didn't see you already found and posted in that topic. Oops. Edited February 14, 2017 by Tequila Quote Link to comment Share on other sites More sharing options...
Primefusion Posted February 14, 2017 Share Posted February 14, 2017 Moved this topic to Questions Quote Link to comment Share on other sites More sharing options...
Ephraim115 Posted February 14, 2017 Author Share Posted February 14, 2017 I tried adding the TEXTSTART and no good, also could you point me to wherever you moved the topic to see if anybody will help me? Thanks guys for the help. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted February 15, 2017 Share Posted February 15, 2017 3 hours ago, Ephraim115 said: also could you point me to wherever you moved the topic Like I said, this topic is now in the Questions subforum. There's links to it on the bottom and top of the page. Or, you can go to Fan Projects and click the link there. Quote Link to comment Share on other sites More sharing options...
Tequila Posted February 15, 2017 Share Posted February 15, 2017 I'm not sure what to tell you; it worked fine for mehttps://gyazo.com/eb07a91372609723756c0686f3eae295 I assume you used FEditor to edit the text. Did you try opening, saving, and closing again? Quote Link to comment Share on other sites More sharing options...
Ephraim115 Posted February 16, 2017 Author Share Posted February 16, 2017 Maybe it's because of the chapter I did it on? Would it work for you on chapter 1? Also, can I see your events? Are mine wrong? And yes I tried closing and opening again. I just can't see where the problem is. Thanks a lot for the help. Quote Link to comment Share on other sites More sharing options...
Ephraim115 Posted February 16, 2017 Author Share Posted February 16, 2017 Alright...So here is everything again The Events: #include EAstdlib.event EventPointerTable(0x0A,ThisChapter) ORG 0xE80000 ThisChapter: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno Dunno Dunno POIN Tutorial POIN TrapData TrapData POIN Units Units POIN $0 $0 $0 $0 $0 $0 POIN BeginningScene EndingScene Units: UNIT 0x42 0x07 0x42 Level(2, NPC, 1) [2,2] 0x00 0x00 0x0 0x00 [0x04, 0x6C] NoAI UNIT TurnBasedEvents: END_MAIN CharacterBasedEvents: END_MAIN LocationBasedEvents: END_MAIN MiscBasedEvents: CauseGameOverIfLordDies END_MAIN Dunno: //DO NOT TOUCH WORD $00 Tutorial: //DO NOT TOUCH WORD $00 TrapData: END_MAIN ALIGN 4 BeginningScene: MUS1 0x06 _0x0E22 0x28 _LOAD1 0x1 Units ENUN MOVE 0x42 [4, 5] ENUN CUMO 0x42 STAL 60 CURE TEXTSTART TEXTSHOW 0x90B TEXTEND REMA ENDA EndingScene: ENDA // Events // Manual Movement // Scripted Fights // Units // Shop Data MESSAGE Events end at offset currentOffset ---------------------------------------------------------------------------------------------------------------------------------- Original Conversation For 0x90B: [OpenMidLeft][LoadFace][0x04][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02] No![.][A][X] After I Change Portrait: [OpenMidLeft][LoadFace][0x45][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02] No![.][A][X] I'm just changing the portrait which has never given me a problem along with changing text...but when i change the events, the game freezes... However, when I leave it as the Original Conversation, it works fine. (But that doesnt work for me) Pictures Of What Happens: Quote Link to comment Share on other sites More sharing options...
Ephraim115 Posted February 16, 2017 Author Share Posted February 16, 2017 Okay, For some reason, it started working....I don't know why, i didnt change anything. I guess feditor just changed its mind. -_-. Sorry guys, thanks for the help. Quote Link to comment Share on other sites More sharing options...
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