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Please somebody help me out:

I have here events for chapter 1:

#include EAstdlib.event
 
EventPointerTable(0x0A,ThisChapter)
 
ORG 0xE80000
 
ThisChapter:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno Dunno Dunno
POIN Tutorial
POIN TrapData TrapData
POIN Units Units
POIN $0 $0 $0 $0 $0 $0
POIN BeginningScene EndingScene
 
Units:
UNIT 0x42 0x07 0x42 Level(2, NPC, 1) [2,2] 0x00 0x00 0x0 0x00 [0x04, 0x6C] NoAI
UNIT
 
TurnBasedEvents:
END_MAIN
 
CharacterBasedEvents:
END_MAIN
 
LocationBasedEvents:
END_MAIN
 
MiscBasedEvents:
CauseGameOverIfLordDies
END_MAIN
 
Dunno:
//DO NOT TOUCH
WORD $00
 
Tutorial:
//DO NOT TOUCH
WORD $00
 
TrapData:
END_MAIN
 
ALIGN 4
 
BeginningScene:
MUS1 0x06
_0x0E22 0x28
_LOAD1 0x1 Units
ENUN
MOVE 0x42 [4, 5]
ENUN
CUMO 0x42
STAL 60
CURE
TEXTSHOW 0x90B
TEXTEND
REMA
ENDA
 
EndingScene:
ENDA
 
// Events
 
// Manual Movement
 
// Scripted Fights
 
// Units
 
// Shop Data
 
MESSAGE Events end at offset currentOffset
 
The problem is, as soon as it gets to showing the text...it freezes.
BUT IT ONLY FREEZES IF I CHANGE THE TEXT OF 0x90B
 
For example:
 
If I leave the text (0x90B) like this (Regular text):
 
[OpenMidLeft][LoadFace][0x04][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02]
No![.][A][X]
 
It works fine...
 
But just for changing the portrait, like so:
 
[OpenMidLeft][LoadFace][0x45][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02]
No![.][A][X]
 
The game freezes completely. 
Does anybody know why?
Thanks for listening...
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Uh, I'm not entirely sure why this would occur. Try adding a TEXTSTART before TEXTSHOW, maybe. That's the only difference I can see between your events and vanilla ones.

Also, a) this is in the wrong section (it'd belong in the Questions forum), and b) there's a thread for event-related woes stickied in the Questions forums.

EDIT: Didn't see you already found and posted in that topic. Oops.

Edited by Tequila
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3 hours ago, Ephraim115 said:

 also could you point me to wherever you moved the topic

Like I said, this topic is now in the Questions subforum. There's links to it on the bottom and top of the page. Or, you can go to Fan Projects and click the link there.

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Alright...So here is everything again

 

The Events:

 

#include EAstdlib.event

EventPointerTable(0x0A,ThisChapter)

ORG 0xE80000

ThisChapter:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno Dunno Dunno
POIN Tutorial
POIN TrapData TrapData
POIN Units Units
POIN $0 $0 $0 $0 $0 $0
POIN BeginningScene EndingScene

Units:
UNIT 0x42 0x07 0x42 Level(2, NPC, 1) [2,2] 0x00 0x00 0x0 0x00 [0x04, 0x6C] NoAI
UNIT

TurnBasedEvents:
END_MAIN

CharacterBasedEvents:
END_MAIN

LocationBasedEvents:
END_MAIN

MiscBasedEvents:
CauseGameOverIfLordDies
END_MAIN

Dunno:
//DO NOT TOUCH
WORD $00

Tutorial:
//DO NOT TOUCH
WORD $00

TrapData:
END_MAIN

ALIGN 4

BeginningScene:
MUS1 0x06
_0x0E22 0x28
_LOAD1 0x1 Units
ENUN
MOVE 0x42 [4, 5]
ENUN
CUMO 0x42
STAL 60
CURE
TEXTSTART
TEXTSHOW 0x90B
TEXTEND
REMA
ENDA

EndingScene:
ENDA

// Events

// Manual Movement

// Scripted Fights

// Units

// Shop Data

MESSAGE Events end at offset currentOffset

 

----------------------------------------------------------------------------------------------------------------------------------

Original Conversation For 0x90B: [OpenMidLeft][LoadFace][0x04][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02]
No![.][A][X]

After I Change Portrait: [OpenMidLeft][LoadFace][0x45][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02]
No![.][A][X]

 

I'm just changing the portrait which has never given me a problem along with changing text...but when i change the events, the game freezes...

However, when I leave it as the Original Conversation, it works fine. (But that doesnt work for me)

Pictures Of What Happens:

 

 

Cursor.PNG

Freeze.PNG

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