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Question's regarding Nightmare


Radrex92
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I have decided to use the program Nightmare recently on Fire Emblem:Blazing Sword to create a new, unique experience for me within the game. However, I have a few questions regarding it and I am having some problems with the program that I would like to get resolved asap.

1.Every time I edit the map music, after an animation is started, the music is cut out and won't come back until the next phase. How do I fix this?

2.I was using a randomized rom of FE7 because I saw my base class for Lowen was archer and I wanted to make him a mercenary. If I want to do this, do I have to use a regular rom for FE7 without messing with it or there another way?

3.How do I increase the enemy growth rate's of characters without using the Randomizer and how do I activate Hard Mode Bonuses on Eliwood Hard Mode?

Thank you for taking your time for reading this and helping me out with these Nightmare problems. Its just that this is quite a "nightmare" for me! lol

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1. Grab the music NMM that let's you change a song's priority. Change the song's priority to high/map (IIRC).

2. Use the Chapter Unit Editor module for ch 11.

3. Enemy growths run off class growths. You can't activate hard mode bonuses with Nightmare. Grab a hex editor and check the info in this post.

Edited by Primefusion
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7 hours ago, Primefusion said:

1. Grab the music NMM that let's you change a song's priority. Change the song's priority to high/map (IIRC).

2. Use the Chapter Unit Editor module for ch 11.

3. Enemy growths run off class growths. You can't activate hard mode bonuses with Nightmare. Grab a hex editor and check the info in this post.

1. Was able to change the map music

2. Was able to change Lowen's base class. Thnx for the help on that one

3. Was able to use the hex editor and now I actaully have a challenge

3 out of 3! Thank you SO much for the help Primefusion! I was not expecting you to help me out with this for sure when I made this post. Thanx again for the help and good luck with your hack.

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