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Can't Open FEditor ADV Class Animation Manager


Moz
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So I'm working on my hack and I manage to insert axe cavalier animations, they work fine. they are in the game and working fine upon testing.

After that I consider using different axe cavalier animations so I opt to test them and see how they look ingame, I then run into a problem with FEditor giving me this error message

"Caused by: java.lang.RuntimeException: This ROM appears to have been hacked outside FEditor (wrong checksum) and the pointer array has been relocated... FEditor can't handle this properly since the array size is unknown."

I then start again from a clean rom, doing each step then testing FEditor and it seems what messes this up is when I use nightmare to repoint the animation of the female cavalier to 0x8FFF800 which is at the start of the custom animation pointers for the nightmare module, I don't understand what's going wrong with FEditor as the animation is working fine in the game.

did I forget to repoint something in FEditor or for FEditor so it wouldn't run into this problem?

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the error in the FEditor cmd  

Caused by: java.lang.RuntimeException: This ROM appears to have been hacked outside FEditor (wrong checksum) and the pointer array has been relocated... FEditor can't handle this properly since the array size is unknown.
        at Model.PointerArray.<init>(PointerArray.java:135)
        at Model.PointerArray.<init>(PointerArray.java:160)
        at Model.ClassAnimationArray.<init>(ClassAnimationArray.java:48)
        at Model.FE7.classAnimationArray(FE7.java:257)
        at FEditorAdvance.ClassAnimationManager.setup(ClassAnimationManager.java:182)
        at FEditorAdvance.View.setEditor(View.java:434)
        at FEditorAdvance.View.classAnimationManagerMenuItemExecute(View.java:361)

... 45 more
 

Edited by Moz
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thanks for the advice, I have a feeling using Nightmare on the rom somehow changes it so FEditor can't recognise it or something, I think I will probably just try to inset all animations at once before doing anything else to the rom, prepare it with all that if you will...now the real question is do I want to have armor knights and wyvern riders using non default weapons or not...

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