Lady Hortensia Posted March 19, 2017 Share Posted March 19, 2017 (edited) It can be mechanics which were introduced just for one or a few parts or mechanics which still exist. My list:FE5 no guaranteed hit and miss (1-99% hitrate) fatigue: I like the idea but not how's implemented there. An other stat like exp. should affect when you get tired. It punishes the player too much and lower leveled units who need exp. to catch up suffer more than higher leveled units. staves can miss traps like in 24x FE6 nerfing the accuracy of axes and lances constitution in all GBA parts: It's the most unbalanced weapon weight system (behind FE11) because it disadvantages females and certain classes. FE10 removing of weapon triangle (in hard mode) FE11 reclassing: I hate reclassing in general but espcially how it's handled in the Akaneia remakes. You can reclass at any time. The originality of an unit is lost when it can become to any class later in the game. It appears unplausible to me. adding Tellius's weapon weight system: bad for mages who have no strength growth the conditions how to get all the sidequests FE12 avatar: It's nice to create an unit but it should match with the story. In none of the latest parts it plays a good role. In FE12 it's just a bland character who tends to steal Marth the spotlight. FE13 lunatic (+) skills for the enemies Fates unbreakable weapons Revelations adding some map mechanics like traps, moving elevators or doors where you have to gamble to pick the right one not to get screwed Edited March 19, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.