ExcoonHowl Posted March 25, 2017 Share Posted March 25, 2017 I just need to know if it's possible to lift the secondary cap of 30 off of player units. Enemies don't have caps and can go above 30, I need to know how to get rid of this cap on your units. Quote Link to comment Share on other sites More sharing options...
NoMommaGarchomp Posted March 26, 2017 Share Posted March 26, 2017 (edited) Cap is class base +15. Up the base so that the cap is sufficiently high. Give units negative bases if you don't want them to start broken. For example, if class X has 30 Mag base, give the unit - 1 base so he begins at 29 Mag and caps at 45. Edited March 26, 2017 by NoMommaGarchomp Quote Link to comment Share on other sites More sharing options...
Tetragrammaton Posted March 27, 2017 Share Posted March 27, 2017 14 hours ago, NoMommaGarchomp said: Cap is class base +15. Up the base so that the cap is sufficiently high. Give units negative bases if you don't want them to start broken. For example, if class X has 30 Mag base, give the unit - 1 base so he begins at 29 Mag and caps at 45. Are you sure this will work? The Holy Characters should still be capped at 30. Quote Link to comment Share on other sites More sharing options...
ExcoonHowl Posted April 7, 2017 Author Share Posted April 7, 2017 On 3/27/2017 at 5:11 AM, hanhnn said: Are you sure this will work? The Holy Characters should still be capped at 30. I can confirm that doesn't work. Playable units still lock at 30. I'm looking for a way to get rid of that 30 lock. Quote Link to comment Share on other sites More sharing options...
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