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Question about hacking classes in FE4


ExcoonHowl
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Cap is class base +15.

Up the base so that the cap is sufficiently high. 

Give units negative bases if you don't want them to start broken. 

For example, if class X has 30 Mag base, give the unit - 1 base so he begins at 29 Mag and caps at 45.

Edited by NoMommaGarchomp
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14 hours ago, NoMommaGarchomp said:

Cap is class base +15.

Up the base so that the cap is sufficiently high. 

Give units negative bases if you don't want them to start broken. 

For example, if class X has 30 Mag base, give the unit - 1 base so he begins at 29 Mag and caps at 45.

Are you sure this will work?

The Holy Characters should still be capped at 30.

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  • 2 weeks later...
On 3/27/2017 at 5:11 AM, hanhnn said:

Are you sure this will work?

The Holy Characters should still be capped at 30.

I can confirm that doesn't work. Playable units still lock at 30. I'm looking for a way to get rid of that 30 lock.

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