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Fire Emblem: Draconic Delirium


dominoThief
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It has been three hundred years since the ending of Marth's final campaign, and the world is in turmoil. Long ago, Tiki, the daughter of the Divine Dragon, Naga, killed the White Sage, Gotoh. While asleep, she had dreadful nightmares of going insane and killing innocent people. Eventually, after being awake for a while, she decided that she was not going to allow Gotoh to put her back into the magical sleep with which she had been imprisoned. Rather than endure that hell again, she decided to kill the White Sage, Gotoh. The man who continually put her back to sleep.

Shortly after her outburst and subsequent freedom, the nation of Dohlr began to look for a new ruler. They found no better candidate to turn to than the last remaining Divine Dragon, Tiki. The nation had devolved into multiple small sects, each supporting a different candidate for rule. Ultimately, the sect supporting Tiki for rule grew to overwhelm all opposition.

Tiki found herself unexpectedly in charge of an Empire, and was welcomed among the rulers sharing her continent, but especially by her comrades-in-arms, Marth, Nyna, and Minerva.

The centuries passed, and the Dolhr empire was peaceful for the first time in a long while. They kept to themselves, and rarely expanded their power unless it was critical to the nation's survival. Manakete were still feared by some humans, but with Tiki as their ruler guiding centuries of healing, the manakete were finally seen as a race of peace. This would not last for long.

The nation of Macedon suddenly found itself under surprise attack by the neigboring Dolhr, with no provocation. The whole continent shook with the force of the first blow. No one understood why the peaceful Queen Tiki would have ordered such a thing. Soon, a good portion of Macedon had been sliced away, now under Dolhr rule. Alongside this, Dolhr began to attack the neighboring island of Grust, as well.  Whispers of Draconic Degeneration similar to that experienced by Manakete who spent too long in Dragon form began to abound. What other explanation could there be for the Queen to suddenly become so warlike?

The other nations of Archanea grew restless. Dolhr was growing more and more powerful by the day, though it seemed to show no signs of an attack on any mainland nation. But finally, when  They saw no one to turn to but the king of Altea. The kingdom of Altea was not held in high regard these days, mostly due to it's fledgling king, (Name to be decided), who found it nearly impossible to hold any sort of responsibility. The nation was instead ruled mostly by the royal advisor, (Insert other undecided name here.). A Khadein of middling birth, who has long been friends with the Altean royal family.

(Advisor) has promised Altea's support, and even more impressively, the use of the Falchion. The only remaining issue was that of getting Altea's king out on the battlefield in order to use the blasted thing.

War is brewing.

 

Something like that! This is the basic story for my new hacking project, Fire Emblem: Draconic Delirium. Essentially what would scroll through on the opening world map to inform you of the lore. (I may or may not actually include such a scene.) The idea sprung about when I was looking over Tiki's backstory and the Archanean timeline, and I suddenly thought to myself, "You know, Tiki would make a really awesome villain." After all, everyone seems to see her as only a weapon against Medeus. No different from the Falchion. Lying dormant until the day when mankind needs to kill a few more dragons. When she's not being used for combat? She's put into a torturous sleep full of nightmares in an effort to keep her from experiencing degeneration. Well, she is used to combat and killing people. In a certain turn of fate, it could make sense for her to decide to kill Gotoh as opposed to returning to her slumber. This is my personal idea of an Archanea sequel, complete with new characters, the same awesome worldbuilding, and a great villain.

I'll avoid too many spoilers, but I've got a lot planned out for this hack. I'll continue to update this post as I slowly get more and more actually inserted into the game. I just wanted to go ahead and throw this out there for everyone!

Gameplay-wise, this hack will feature a few new classes. Mostly, this will be new Manakete classes. Manakete will be treated more like normal units in the game, and will have no weapon ranks, but will recieve two weapon locks. One for a set of Physical Dragonstones, and another for a set of sweet magical dragonstones. These two sets will be split between two promotable Manakete classes, and will be slightly weaker than typical dragonstones. More classes may be implemented at a later period.

The biggest reason for the variance in dragonstones and manakete classes is because the player will be fighting a lot of manakete, and we dont want that to get boring, do we?

I'm also planning on playing around with the weapon triangle, increasing the effects of it, and forcing players into more situations where it can be used against them.

For the moment, this post is just me talking, but I'm hoping that within a somewhat decent period of time, I can release screenshots and even possibly a demo patch. So look forward to that!

 

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46 minutes ago, dominoThief said:

Oh, yeah, that would be important to note.

The engine is going to be FE7, due to the abundance of resources for Manakete sprites for FE7. The way I want to implement them just works better in the FE7 engine.

Another question , this history connect to Tiki in Awakening ? 

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13 minutes ago, Donnell said:

Another question , this history connect to Tiki in Awakening ? 

Well, that's what I'm not sure about. I do have a few ideas to connect this to Awakening, and fit it into the real timeline, but this hack is meant to be a reimiagining of the real Fire Emblem timeline, as opposed to fitting into it. 

That said though, if I play my cards right, it could act as both something potentially canon, and a reimagining. So, the real answer is a flat "Maybe."

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