Jump to content

Hero Merit: Grinding and Discussion


Hawk King
 Share

Recommended Posts

This is a PSA and a mini guide for grinding Hero Merit. I would also like some discussion as to how the amount of Hero Merit you gain is determined.

 

From now until May 25th 3:00 am, the best way to grind Hero Merit is on Defensive Battle Part 5 on the normal difficulty.

With the right team composition, the map can be cleared in 1 turn taking 15-20 seconds per attempt. You can go through 100 Stamina in 5-6 mins gaining 60+ HM per unit. Without using Stamina potions, you can gain 180+ HM per day. Or you can use 32 Stamina potions and max out 4 units HM in 160-180 mins.

You will want to go to settings and set "Starting a Map" to "Go into Battle" and all animations off. The confirm action and move don't matter too much.

 

In order to accomplish this, you must be able to 1RKO all 4 enemies on the map. They are:

Gunter - 38HP - 36Atk - 20Spd - 29Def - 15Res

Klein - 35HP - 36Atk - 29Spd - 17Def - 20Res

Lon'qu - 40HP - 33Atk - 37Spd - 18Def - 18Res

(M)Robin - 35HP - 32Atk - 25Spd - 24Def - 18Res

 

I will give movement and attack type requirements only, you need to do the calcs yourself to figure out who on your team can actually accomplish the killing.

 

Slot 1 and 2: you have quite a bit of flexibility for killing Gunter and Klein.

- In slot 1 you can use an Armor or Infantry with Distant Counter, killing them both on the Enemy Phase. Slot 2 is free for alternate strat.

- In slot 1 and 2 you can use two Cavalry units with ranged attack, with the 1st slot killing Gunter and the 2nd slot killing Klein, both on the Player Phase.

- Or any infantry attacker with a dancer/singer (slots don't matter). The attacker moves 1 space above slot 1's starting position, gets danced/sung then kills Gunter if they are a ranged attacker and Klein if they are a melee attacker on Player Phase. The one remaining between Klein or Gunter gets counter killed on Enemy Phase.

 

Slot 3: Lon'qu can be killed by any attacker, but armors and melee infantry must do it on the Enemy Phase.

 

Slot 4: (M)Robin must be killed with a ranged attacker (or Distant Counter), on the Enemy Phase. A Cavalry ranged attacker can do it on Player Phase (but doesn't need to unless they need 2 hits and can't double).

If you can kill Gunter and Klein with only one unit, slot 2 will be free for a dancer/singer (or a unit with reposition) allowing for any attacker in slot 4 to reach and kill (M)Robin on the Player Phase.

 

 

Does anyone know how HM gain is determined? I used all 5* units, and the three LV 40 units I use all gain 2.95 HM. I tried unequipping all non-essential skills and they got the same amount, one of them is also merged so that has no affect. The LV 34 Azura I use gains 3.3 HM though. Then I put in a Lv 36 unit and they gained 3.35 HM. Even when leveling up to 37 and 38 they still gained 3.35 HM. Then at LV 39, it went down to 3.15 HM.

Link to comment
Share on other sites

Hey thanks for making this, I heard that people were using this map to grind Hero Merit. It really is easy, and stamina efficient.

My team was (5) Lyn, (5) Alfonse, (3) Olivia, and (3) Cecilia. The hardest role is tackling the Klein Gunter combo. I move Lyn a bit then dance her into range of Klein for the kill. Olivia must stay out of gunter's reach, as she's too weak to kill him. Gunter than dies to Lyn on enemy phase. Alfonse takes Lon'qu thanks to swordbreaker. Anybody with this skill should have no problems here. And Cecilia hits Robin during player phase, and finishes him off on enemy phase.

All my units earn 2.95 merit. So it must be tied to level, not star rarity. Because everybody is level 40. But I subbed in a level 1 4 star olivia and she earns 0.65 HM.

Edited by Gustavos
Link to comment
Share on other sites

55 minutes ago, Gustavos said:

All my units earn 2.95 merit. So it must be tied to level, not star rarity. Because everybody is level 40. But I subbed in a level 1 4 star olivia and she earns 0.65 HM.

I wonder why you get more as you level up and then it drops off for level 39 and 40 though...

Stopping at Lv 38 for maximum HM gain for dancers until they max out their HM will speed thing up for them. 3.35 is quite a bit more than 2.95.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...