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Parrhesia

Let's Play Tactics Ogre: the Knights of Lodis

What are we doing here?  

27 members have voted

  1. 1. The bearer asks: "Bear which burden?"

  2. 2. The wanderer asks: "Walk which path?"

  3. 3. The builder asks: "Design which plan?"

  4. 4. The sage asks: "Swear which oath?"

  5. 5. The leader asks: "Share which vision?"



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I have voted for you to be an edgelord. 

I have not played an ogre game, nor have I even seen one. I think I rented an Ogre game WAY back, and it was like this weird RTS with tarot cards, or something. I was pretty young, and at the time it all kinda went over my head, so I wound up not playing it. Seeing this though, it looks like a GBA Ivalice game. The sprites look strikingly similar in style. 

Your other playthroughs were quite entertaining, so I shall continue to watch you work. This will be interesting, since I don't know a damn thing about this game, or Ogre in generall.

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i voted also parrhesia why are you so extreme? not a problem but wow already a new let's play that's... cool.

 

truly aesthetically pleasing

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21 hours ago, Parrhesia said:

(March of the Black Queen, the SNES Ogre Battle, is a proof of concept and not really worth playing since OB64 exists.)

I'm going to disagree entirely considering March has quite a few things over OB64, while OB64 has simplicity, MoTBQ has tons of class options, maps that require you to use a diverse cast instead of the more plain maps that plague the majority of 64 while 64 can take advantage of flight, you do lose the options of water based stuff and flight isn't nearly as useful in 64, actual incentives to using multiple class characters (Clerics for Turn Undead, not to mention each class being able to hire characters while in 64 you have to hope RNG gives you a random encounter or train a mushroom head soldier for eons before they change into a fighter or amazon for a few examples).

Not to mention the fact that there is a big risk vs reward going on with how much the enemies try to shove themselves down your throat and how you can actually see your choices effect your chaos frame, meanwhile in 64 you have to pray you have the right chaos frame to recruit characters. 

I love Ogre Battle 64, but March of the Black Queen is more mechanically interesting as a whole. This will probably be one of the only times i'll go devils advocate in terms of my favorite game of all time, but I don't think you can just dismiss MoTBQ like its garbage unworthy of even touching. 

I'd go more in depth but I'd hate to derail your thread.

Edited by Jedi

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Given that it's going to be a few more days 'til the first update, I don't mind if you go into more depth, though I do appreciate you asking.

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I'm gonna vote randomly, since all I remember is that archers were the worst.

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Truth - Freedom - Strife - Revenge - Mercy - Change

These are the choices I like, but it doesn't look like Strife and Revenge will get much votes.

I know what each choice does so I chose these instead of the ones I would chose normally.

 

I like this game a lot as well as other Ogre Series games, so this LP will be pretty enjoyable for me.

As for canonicity I say "forge our own way" but looks like most people wants the canon path.

Also will you use the special characters or use trained units?

And which class will you use Alphonse as, will there be a poll for it too?

 

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26 minutes ago, ranger016 said:

Also will you use the special characters or use trained units?

And which class will you use Alphonse as, will there be a poll for it too?

Well, you're encouraged to have a rotation of at least 16, so... both?

Some sort of fighter. We'll see how he turns out.

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Ah, I remember playing a bit of this game.

 

And I was really not motivated enough to actually play through the game, mainly because I recently played tactics ogre: luct, and that one is way better.

 

Also, I pick Change as the last answer.

I would have said "forge your own path", but since you'll be playing this game only once, I'd say go for the canon route.

Quote

Is it better than Final Fantasy Tactics?
Yes.

Triggered, lol.

Edited by Flee Fleet!

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I've no idea what this game is or is about, but I've just read your FFT LP (wherein I understood absolutely no gameplay things, but hey) and right now a brand-new LP of yours appears and I can take part and oh well, I'm blabbering.

Anyway, for the last fortune-teller question: glory, I guess. And canon, even though I don't know what is and what isn't canon.

Looking forward for this thing to start in earnest though!

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Current Votes
FUTURE
Glory:
Acacia, Epilepsy, Dandragon, Vaximillian
Peace: Cross
Change: Dayni, Ranger, Fleet
Control: Rothene, Integrity, Euklyd

PATH A: Acacia, MK404, Epilepsy, Rothene, Fleet, Vaximillian
PATH B: Dayni, Cross, Integrity, Euklyd, Ranger

This kicks off in about a day. Get hyped!

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Update 1
I want to hit them with my sword

Spoiler

 

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Truth. Freedom. Prosperity. Victory. Mercy. Glory.

These are the values our hero believes in.

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So. Lodis. Big sort of endgame Paradox megastate. Pretty much every Ogre Battle game involves tangling with them - this time? We ARE them.

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Just lowkey, I love this juxtaposition.

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Pan to the Lodisboat.

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And already, misadventures. Great.

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Well, this doesn't bode well.

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Of course!

Lowkey, all the portraits in Knights of Lodis are really nice.

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Ah, punctuation has arrived. Knights has an unremarkable localisation - neither flowery garbage like FFT: WotL's, nor an utter hackjob like FFT: PS1 or FF7.

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Aaand... that's it?

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Okay, annoyingly KoL has a very designated Tutorial Level, which is this. Our guests will do everything for us.

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Orson here is an elite archer - sadly, a pretty rubbish class, unlike in LUCT (or, from what I've heard, TO the Original).

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The guys in dumb hats are soldiers, the default garbage class.

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okay immediately upon alphonse's turn SWITCH ALL THESE BUTTONS OFF.

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Equipment screen! Pretty straightforward. As you can see, Alphonse is a badly-equipped, inexperienced soldier. Through the choices that you, the public, have made, he is neutral and air-elemental.

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He also gets this emblem! Which is fucking EXCELLENT. Well done, lads. Emblems are basically achievements. Each of your dudes has their own achievement list, essentially. Emblems usually either affect stats or unlock classes.

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This is our enemy leader, Stan, who I think has less intelligence than any other unit in the entire game. This is largely due to a penalty from that Emblem, Don Quixote, which is won by being fucking annihilated by someone's counterattack.

By the way, all melee attacks to the front or sides trigger counters. It's a nice incentive to backstab where possible.

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Here's another mechanic. TO, unusually for this style of TRPG, has dedicated player and enemy phases rather than a speed clock thing. Guests move at the start of the player phase, before player-controlled guys. On a related and slightly sad note, KoL doesn't have colour schemes for different faction. Your dudes are ALWAYS green and blue in the same laces that their guys are ALWAYS purple and red. Look at the soldiers, for instance. A player-controlled Stan would have a blue hat and green pants.

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Alphonse is a squire at this point, and canonically around 16.

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He also blocks arrows with his sword. Nothing much else happens.

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I uh, don't manage to get a screencap of the heal, but she's then healed by Rictor.

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, he says, rushing straight at that soldier to duel him alone.

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Rictor is not fucking around. He's higher-level than anyone on this map, is well-equipped in a unique class and knows some powerful magic.

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For instance.

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The death animation in the game is horrifying and involves slowly being consumed by sparkles while the Muton scream from Original XCOM plays.

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Justin, for his part, takes out Stan.

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While there's usually a leader to take out, units you kill drop shit in this game! Admittedly not very good shit in the case of that random soldier, but.

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Whoever paid these mercenaries will have to Anser for their crimes.

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This seems as good a time as any to state that the music in Knights is... really fucking bad. It's not really its own fault, but the GBA soundfont is utter garbage. Knights has a lot of screaming awful brass and staticky bass thuds.

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Extremely clunky exposition alert!

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Aha!

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So that's THAT explained. We're a token gesture. This isn't some kind of story/gameplay divide - it really is just a young Rictor, his aging retainer (Orson) and three dipshit squires.

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We're on our own apart from any local support we can get.

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Ovis is what this garbage dependant island is called.

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What a lovel-

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But it's such a dark, stormy night.

KILL COUNTER
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Humble beginnings.

 

 

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And so it was that Neutral Gale Boy Negotiator Alphonse's story took shape.

I also really like the face sprites for this game, even if it makes some hard sells for some of the character ages for me at times. Ah well.

 

Teddy bear girl OP.

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I'd say, I quite like the Emblem system. Mainly since they're gained from what characters do (or is done to them), and that leads to something out of it related to it. Or at least, to me it sounds better than gaining an intangible currency to spend and instantaneosly learn stuff. Then again, from what I remember, some Emblems are either a chore to get or stuff you may not want but still end up gaining anyway. Hmm... I'd still take it, for variety.

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Yeah, the execution isn't perfect but it's a good idea. KoL has a lot of lowkey good ideas.

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One thing I definitely preferred in KoL over LUCT (well, SNES LUCT anyway) was the portraits. The rest of the art is a bit too saturated for my tastes, but at least everyone doesn't look like they need a comb. 

And yeah, the Emblems are a nice idea and it's tragic other TRPGs haven't copied it. Did PSP LUCT at least remember to crib this? I forget.

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6 minutes ago, epilepsyduck said:

And yeah, the Emblems are a nice idea and it's tragic other TRPGs haven't copied it. Did PSP LUCT at least remember to crib this? I forget.

IIRC, no.

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On 5/19/2017 at 2:45 AM, Parrhesia said:

This seems as good a time as any to state that the music in Knights is... really fucking bad. It's not really its own fault, but the GBA soundfont is utter garbage. Knights has a lot of screaming awful brass and staticky bass thuds.

 

Another reason why I didn't enjoy this game. But like you said, it wasn't exactly its own fault.

 

Edited by Flee Fleet!

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This is a really minor quibble, but... isn't our boy Alphonse earth elemental? Air has a yellow icon, right? red=fire, blue=water, green=earth, yellow=air?

There are some spells and equipment that benefit from elemental synergy, so I just wanted to be sure you knew sooner rather than later (also, if you decide to use any of the snapdragon scrolls you want to be sure of the element the unit you're plugging into the thing).

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4 hours ago, Omegaprism said:

This is a really minor quibble, but... isn't our boy Alphonse earth elemental? Air has a yellow icon, right? red=fire, blue=water, green=earth, yellow=air?

There are some spells and equipment that benefit from elemental synergy, so I just wanted to be sure you knew sooner rather than later (also, if you decide to use any of the snapdragon scrolls you want to be sure of the element the unit you're plugging into the thing).

Right, yeah. Air is the golden reverse chevron thing.

Let us talk no longer of snapdragons but suffice to anyone in the know; yes, there will be use of them.

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Update 2
The Beach Boy

Spoiler

 

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Alphonse washes up on a beach... somewhere.

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Haha yeah that's, uh.
Even washed up, bedridden and unarmed, a soldier of Lodis is someone to be afraid of.

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Alphonse narrowly avoids the title-drop.

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Sadly Knights doesn't usually have too much going on with its sprites, so there will be a lot of textboxes.

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Say what you will about FFT, but it had a really fucking dedicated animator.

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Mermaids are evidently nativish to Ovis.

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Hello, Softspoken Woman!

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Ssso that's interesting. She used to be with the guys who tried to kill us.

And she's in red armour.

Fuck.

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"So... you were a war criminal, huh?"

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So Felis... if I had to guess is another client kingdom.

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Alphonse evades the questions with 'hmms' and ellipses, but...

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Ivanna has it pretty sussed.

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Perfect. She nods to Eleanor and leaves.

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Take note of that pause.

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Eleanor's just a touch reluctant to see Alphonse leave so soon.

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And she runs off. This tiny shitty house with one shouty man in it might, uh, not be the happiest place in the world.

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Wonder if something will go wrong in the red map dot!

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Ivana's pretty disillusioned with the White Fang herself.

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!!!bad men!!!

Enemy captains do usually have unique colour schemes, which is nice. Generic enemy nerds wear purple.

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Is that... really so hard... to believe... ?

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More tutorialising, but we can skip it this time! Still, 'what's an element' is a truly great tutorial prompt. Suffice to say the four classical elements work in strict opposition to each other.

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Nuanced villain Mullin of Rananculus.

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Ivanna's our first knight, and an elite one at that. Special characters that head to a certain generic class (like Orson as well) just have a flat-out superior version of that class all to themselves.

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Mullin sets us on a bit of fire.

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They really are! Three soldiers against... well, a soldier and a real unit.

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Our boys!

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Ivanna! Knights are really good. Perfectly capable physical beatsticks, but with one holy spell in their repertoire as well.

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The parrying animations in this game are pretty involved. The other soldier runs into Ivanna's sword and explodes and I miss it because getting screenshot timings right is an acquired skill, man, it takes time!

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Yeah, the numbers swing heavily in our favour once our guests start actually deciding to fight. Note the bag, by the way - that was that guy who died. We can pick it up now to get the loot now, but we still get it if it's there at the end of the fight - however, if ENEMIES step on it, it's lost.

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Mullin's got another spell up her big fwooshy sleeve - lightning!

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And she dies, leaving LIGHTNING behind.

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So, we're left to discuss with our good friend about how weirdly enough nobody likes the representatives of the tyrannical empire.

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And EXACTLY AS WE SHOULD BE, our dudes are hella entitled about this!

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The South Fucking Sucks.

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So both Alphonse and Rictor are basically trying to piece the situation back together. It's pretty great that we've been setting foot into a situation we're basically... completely ignorant of, underlining how ill-starred and half-baked this whole expedition's been. Rictor brings up Naris, the lord of Rananculus.

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So the White Fang are... some sort of... nerd brigands?

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In the hailstorm of proper nouns, Nichart's one to watch.

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In a series of very tiny textboxes which I'm trying to cut down on to make sure updates fit, Rictor points out that this would give them the advantage - they know the local terrain, the Lodis Boyz don't.

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This is a good point! So Rictor digs about in his pocket.

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And so, we have a plan! Tomorrow, we'll even have enough screenshot space to talk about these exciting new things!

KILL COUNTER
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Yyyyep, still very much in the 'humble beginnings' phase.

 

 

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I'm gonna sort of knock off some points from Knight of Lodis because I'm noticing a similar "please god stop talking" trend going on, at least in that last cutscene. I appreciate story, but those kinds of text dumps make me want to just mash the A button and get on to the fun bits, if I can be honest.

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