sniper_x002 Posted May 23, 2017 Share Posted May 23, 2017 (edited) Hopefully this isn't in the wrong place. Stupid question, if you use the glitch according to this guide, does it let you use infinite movement even after ending the turn a few times? According to the guide, it still does on the second turn but I'm confused as to whether it goes on further. I'm asking because I accidentally performed this in the last chapter of the game (on altena) but I don't remember using a dancer. I was able to use Altena (with inf movement) over the course of many turns. If this is abnormal, maybe there's a chance it's my emulator's fault. I'm using SNES 9x2005 on my N3DS to play. I have a save state as well. I should add that while I said I don't remember having used a dancer (I don't remember because I wasn't trying to use the glitch on purpose), I did use two staffs. Altena was out on the field, so I used return on her, and then Hawke was in the home castle (long story) and he used a staff to teleport Altena out to a different castle, then later I noticed I was able to continually use "Return" with Altena. Edited May 23, 2017 by sniper_x002 Quote Link to comment Share on other sites More sharing options...
sirmola Posted May 23, 2017 Share Posted May 23, 2017 Yes. Glitched speedruns of this game often do things that end turns, like visiting villages, siezing, or engaging in battle, but they keep the glitched state untill the ind of the chapter. Fun fact, if you sieze velthomer in chapter 5 before agroing reptor (which is what normaly causes velhomer to switch to neuteral), then the game does not know what to do, skips the entire masacre squence, and jumps right into the end-of-chapter map naration. The only realistic way to do this is with the rescue glitch. Quote Link to comment Share on other sites More sharing options...
sniper_x002 Posted May 24, 2017 Author Share Posted May 24, 2017 9 hours ago, sirmola said: Yes. Glitched speedruns of this game often do things that end turns, like visiting villages, siezing, or engaging in battle, but they keep the glitched state untill the ind of the chapter. Fun fact, if you sieze velthomer in chapter 5 before agroing reptor (which is what normaly causes velhomer to switch to neuteral), then the game does not know what to do, skips the entire masacre squence, and jumps right into the end-of-chapter map naration. The only realistic way to do this is with the rescue glitch. Ok thanks! Quote Link to comment Share on other sites More sharing options...
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