dlamey8015 Posted June 9, 2017 Share Posted June 9, 2017 Is there a way to get an enemy unit to move to a specific tile? I've tried the MoveTo command but it seems like only certain tiles work for it. Quote Link to comment Share on other sites More sharing options...
flingleforp Posted June 9, 2017 Share Posted June 9, 2017 (edited) http://feuniverse.us/t/fe7-the-official-ai-documentation-thread/348 If you don't mind the movement being sort of limited, you can use a hex editor to change the coordinates for one of the "Move to" AI bytes listed here under the Secondary AI, then give the enemies that particular AI you edited Edited June 9, 2017 by flingleforp Quote Link to comment Share on other sites More sharing options...
dlamey8015 Posted June 9, 2017 Author Share Posted June 9, 2017 (edited) The movement being limited shouldn't be an issue. Thanks! How do I actually use the AI though? Do I just put the one byte for that parameter? Edited June 9, 2017 by dlamey8015 Quote Link to comment Share on other sites More sharing options...
flingleforp Posted June 9, 2017 Share Posted June 9, 2017 (edited) Yeah, if you give an enemy that AI byte for its second byte, I'm pretty sure the AI will move toward that tile on its turns Edited June 9, 2017 by flingleforp Quote Link to comment Share on other sites More sharing options...
dlamey8015 Posted June 10, 2017 Author Share Posted June 10, 2017 So I changed the coordinates of the 0x17 byte to the proper ones, and the unit still isn't moving to the specified tile. The AI: [0x00,0x17,0x00,0x00] Quote Link to comment Share on other sites More sharing options...
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