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General Warriors & FE Warriors Questions Thread


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From my experience I usually use two slayer skills, sword/tomebreaker (though any breaker skill works), Pair Up+ if you use pair ups a lot otherwise Critical+ works and then fill up the rest with your favorite strong attacks.

I think Critical Focus is a good skill too, especially on archers and mages. Lissa and Sakura can use topsy turvy as well.

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59 minutes ago, Homosexualbeard said:

Actually, is there a generally accepted "meta" for weapon skills? I usually just go with Rainstorm, a couple Strong skills, and then 2 slayer skills, depending on the character (on their personal weapon, of course).

The accepted standard is two slayer skills tailored to deal with the character's weaknesses, Sword/Tomebreaker, Pair Up+ or Critical+, and with this DLC we're probably gonna use Critical Focus as a new standard skill for weapons as well. The last skill will probably be a swap skill or a boost to your favorite charge attack.

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People also like to bring in Armor Break because the 50% debuff is very useful and its uuuusually not too hard to avoid taking a hit (though swapping characters is always a gamble). Depending on your level, your opus'd weapons etc Topsy Turvy can be worthwhile on characters like Sakura. I also sometimes throw antitriangle on a weapon (Yato, Enliron, Hinoka's Spear) for variety's sake

 

But honestly I just play it by ear based on what I have. Grinding weapons is such a pain unless your name is CAmilla or Minerva that I rarely bother so I'm missing easy access to Critical, Warrior & Pair Up+.

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I'm trying to get the last hard mode momento in the game's story. It says what you need to do is reduce Velezark's HP down to 50% or lower in ten minutes. I swear I got it to 50% or so (the shorter bars), but was that not low enough? Because Anna wont' show up. I was expecting her to show up after all the goodbye messages and delayed gameplay messages, but nope. I waited a few minutes even, still no Anna. 

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I think the shorter bars' combined total of HP is lower than 50%, so you may have needed to do a bit more damage to him.

EDIT @r_n If anything, I'd say Armor Break is kind of a trap skill for weapons. The times you do get broken, the damage taken requirement can be hit pretty fast.

With this release, I'm also considering grinding out a couple 5* Hero weapons that don't have slayers in them to have something better to swap to for Neutralized Effectiveness missions.

Also, for tomes, Robin, Leo, and Elise are fantastic for crowdclearing: Robin has a slew of various great options (everything but C2) and Leo and Elise have C3 which will rack up KOs frighteningly fast.

Edited by Folt
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2 hours ago, Folt said:

I think the shorter bars' combined total of HP is lower than 50%, so you may have needed to do a bit more damage to him.

EDIT @r_n If anything, I'd say Armor Break is kind of a trap skill for weapons. The times you do get broken, the damage taken requirement can be hit pretty fast.

With this release, I'm also considering grinding out a couple 5* Hero weapons that don't have slayers in them to have something better to swap to for Neutralized Effectiveness missions.

Also, for tomes, Robin, Leo, and Elise are fantastic for crowdclearing: Robin has a slew of various great options (everything but C2) and Leo and Elise have C3 which will rack up KOs frighteningly fast.

In my experience I get hit like once (to knock the armor off) and then usually not again. If I leave the unit a lone they'll usually take damage from however they determine off screen battles, but that doesn't count against you and is easy to patch up.

It's really not a trap skill if you're half way decent at dodging or have kept on top of people. I'll often send, say, Azura into a crowd of units and come out of it pretty hit-free. The 50% drop on opponents is very worth it, especially if they're weirdly bulky

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6 minutes ago, r_n said:

In my experience I get hit like once (to knock the armor off) and then usually not again. If I leave the unit a lone they'll usually take damage from however they determine off screen battles, but that doesn't count against you and is easy to patch up.

It's really not a trap skill if you're half way decent at dodging or have kept on top of people. I'll often send, say, Azura into a crowd of units and come out of it pretty hit-free. The 50% drop on opponents is very worth it, especially if they're weirdly bulky

It very much is a trap skill: With Hero and Opus-boosted weapons, your damage is already plenty high enough to comfortably S Rank all missions, and Lethality and Luna will boost that damage even further. As you have to do a crit to apply the Armor Break effect on the enemy, odds are that the heatlh left will be so little that the defence debuff won't even matter, and now you're able to crit even more often due to Critical Focus so it's worth even less than before. I agree I might have considered it when the Brave/True Power meta was still a thing, but not in these days where Opus and Hero weapons give you all the damage you'd ever need.

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2 hours ago, Folt said:

EDIT @r_n

With this release, I'm also considering grinding out a couple 5* Hero weapons that don't have slayers in them to have something better to swap to for Neutralized Effectiveness missions.

Does anyone know of a good map to do this on? The only hero weapons I've gotten were on Xander's Opus space time distortion stage on Cold Reception but only one or two every four or so runs with a Might 3 blessing. 

I'd like to find a map that gives them out a bit more regular, though I know they're still really hard to come by. I don't mind paying for the blessing since gold isn't an issue for me.

 

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5 minutes ago, Folt said:

It very much is a trap skill: With Hero and Opus-boosted weapons, your damage is already plenty high enough to comfortably S Rank all missions, and Lethality and Luna will boost that damage even further. As you have to do a crit to apply the Armor Break effect on the enemy, odds are that the heatlh left will be so little that the defence debuff won't even matter, and now you're able to crit even more often due to Critical Focus so it's worth even less than before. I agree I might have considered it when the Brave/True Power meta was still a thing, but not in these days where Opus and Hero weapons give you all the damage you'd ever need.

well if we go with the opus thing then no skill matters period because 720 base power is such a huge leap in damage that it makes everything useless. Why bother with any weapon skills when you're so strong it won't matter. Why bother with any of the character skills when you're dealing so much damage as-is? At that point may as well use armor break so you can see funny outfits occasionally.

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5 minutes ago, Liliesgrace said:

Does anyone know of a good map to do this on? The only hero weapons I've gotten were on Xander's Opus space time distortion stage on Cold Reception but only one or two every four or so runs with a Might 3 blessing. 

I'd like to find a map that gives them out a bit more regular, though I know they're still really hard to come by. I don't mind paying for the blessing since gold isn't an issue for me.

 

The higher the level, the better chances of you getting a Hero Weapon, so you should look for something with a recommended level in the 100s.

EDIT @r_n Further optimization purposes, which Armor Break is kinda bad at with Hero/Opus weapons around.

Edited by Folt
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17 hours ago, r_n said:

People also like to bring in Armor Break because the 50% debuff is very useful and its uuuusually not too hard to avoid taking a hit (though swapping characters is always a gamble). Depending on your level, your opus'd weapons etc Topsy Turvy can be worthwhile on characters like Sakura. I also sometimes throw antitriangle on a weapon (Yato, Enliron, Hinoka's Spear) for variety's sake

 

But honestly I just play it by ear based on what I have. Grinding weapons is such a pain unless your name is CAmilla or Minerva that I rarely bother so I'm missing easy access to Critical, Warrior & Pair Up+.

Personally, I think Armor Break falls victim to "Awesome, but Impractical". The risk vs reward algorithm is squarely skewed against you (you need to do a critical hit vs them needing to hit you with a strong attack). Not helping matters is that some of the bulkier characters have weaknesses.

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Has anyone finished the boss stage on Linde's map Knorda Market and if so could they tell me with a spoiler tag if it spawns Velazark and/or shadows? I'm currently sick in bed and heavily medicated so any planning I can do beforehand is great. I had to redo the boss stage on Navarres map a bit too many times than I'd have wanted. 

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19 hours ago, r_n said:

People also like to bring in Armor Break because the 50% debuff is very useful and its uuuusually not too hard to avoid taking a hit (though swapping characters is always a gamble). Depending on your level, your opus'd weapons etc Topsy Turvy can be worthwhile on characters like Sakura. I also sometimes throw antitriangle on a weapon (Yato, Enliron, Hinoka's Spear) for variety's sake

The way I see it Armor Strike is a risk vs reward type of skill but for the most part the skill is probably not worth it, especially since you need to activate a critical hit on every single general/boss/leader you want to use on while all it takes for the AI to do is hit you once with a strong attack. By the time you do get a critical hit the enemy probably lost half of its health/close to being defeated anyways unless you are really underleveled so I don't see how cutting their defenses in half helps much.

I just feel like there are better options since about half the enemies in the game can be quickly killed by the right slayer skill, breaker skills helps move things along against infantry enemies and the Luna/Luck+20 skills kind of already does Armor Strike's job by ignoring a certain percentage of the enemy's defense at all times. I get through most of the game's higher level missions just fine with just brave weapons plus Chrom's Falchion at true power and right now my mains are anywhere between level 90 and 105.

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22 minutes ago, Liliesgrace said:

Has anyone finished the boss stage on Linde's map Knorda Market and if so could they tell me with a spoiler tag if it spawns Velazark and/or shadows? I'm currently sick in bed and heavily medicated so any planning I can do beforehand is great. I had to redo the boss stage on Navarres map a bit too many times than I'd have wanted. 

I posted this in the volunteers thread, but I'll copypaste it here for your convenience:

Spoiler

Validar uses the Power of Darkness to regenerate health. Linde will appear and ask that you escort her to Validar and Shadows of Validar will periodically be summoned to stop her from getting that far. If Linde successfully makes it, she will dispel the darkness effect to weaken Validar.

With the DLC Maps in general, one of them will have the boss summon Velezark. The others will do something else.

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Oh hey I meant to ask this earlier, but for some of the arena,s did they aadd more special dialog for characters coming to the rescue? Caeda & Oboro had a conversation that I swear I hadn't seen before (about fashion) and Owain & Lissa had a really cute one in another. 

 

e: I know the base game had some, but it felt either more generic or wasn't there for everyone. Like Caeda & Marth had one when they rescued each other, I think Marth & Navarre had another, Owain & Niles, but I think Owain & Lissa were involved but didn't have one? It's been a while since I've done owain areans, however.

Edited by r_n
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2 hours ago, Levant Mir Celestia said:

On that note, what gimmick do the final battles in the Fates DLC maps have?

Grief:

Spoiler

Velezark.

Land of Gods:

Spoiler

Validar will disappear from the enemy base, and Shadow Caedas will spawn in various areas. If I remember correctly, you must defeat or reduce the HP of these Shadow Caedas which will cause a Shadow of Validar to spawn or the true Validar. Defeating the true Validar ends the mission.

The Ice Village:

Spoiler

A while since I've played this, but I believe Ryoma will gain a morale boost for every uncaptured fort, and you must capture those forts to weaken him. 

Also, judging by the DLC, the Anna map for that particular DLC pack will appear on

Spoiler

every map whose boss mission is a Velezark summon mission.

 

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16 hours ago, r_n said:

Oh hey I meant to ask this earlier, but for some of the arena,s did they aadd more special dialog for characters coming to the rescue? Caeda & Oboro had a conversation that I swear I hadn't seen before (about fashion) and Owain & Lissa had a really cute one in another. 

 

e: I know the base game had some, but it felt either more generic or wasn't there for everyone. Like Caeda & Marth had one when they rescued each other, I think Marth & Navarre had another, Owain & Niles, but I think Owain & Lissa were involved but didn't have one? It's been a while since I've done owain areans, however.

I've seen Marth and Linde, but that's pretty generic.

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Alright, I am in love with Statflip on Robin. He becomes such a decent mixed tank with all the advantages of being a mage that even the new 110 Arena Mission (which includes Velezark) poses very little trouble to the damage taken requirement.

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On 2/18/2018 at 1:22 PM, Folt said:

I posted this in the volunteers thread, but I'll copypaste it here for your convenience:

  Reveal hidden contents

Validar uses the Power of Darkness to regenerate health. Linde will appear and ask that you escort her to Validar and Shadows of Validar will periodically be summoned to stop her from getting that far. If Linde successfully makes it, she will dispel the darkness effect to weaken Validar.

With the DLC Maps in general, one of them will have the boss summon Velezark. The others will do something else.

Thank you kindly for the info!

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Critical focus is pretty awesome. It at least doubles your "damage" to the stun gauge. For the most part on hero/villain enemies a strong 5 (4 Ys then X) would take away half a white stun gauge and smash a yellow. With critical focus it only takes one strong 5 to break a hero/villain white gauge. So I think it should definitely be included on all weapons as you can get the crits (and lethality) that much easier.

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Two questions:

1. Does Anti-Air Focus affect critical hits and warrior specials (many of which send enemies airborne last I checked)? Sounds like it would overlap with Critical+/Warrior+, but maybe it does work which would be great.

2. I'm not sure if it's possible, but do Robin and Linde have a combo that'll let them at least half-charge their C1 on the target they just stunned? I'm pretty spoiled by Elise's C1 almost always being fully recharged by the time I crit the target. lol Robin and Linde though I have difficulty getting even a quarter-charge.

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On 22.2.2018 at 4:54 PM, Technoweirdo said:

Two questions:

1. Does Anti-Air Focus affect critical hits and warrior specials (many of which send enemies airborne last I checked)? Sounds like it would overlap with Critical+/Warrior+, but maybe it does work which would be great.

2. I'm not sure if it's possible, but do Robin and Linde have a combo that'll let them at least half-charge their C1 on the target they just stunned? I'm pretty spoiled by Elise's C1 almost always being fully recharged by the time I crit the target. lol Robin and Linde though I have difficulty getting even a quarter-charge.

1. Last time I checked, different boosts stack with one another, so if the enemy is launched into the air, critical hits and warrior specials should affect them. (And make Anti-Air Focus work alongside Warrior+/Critical+.)

2. No. This has to do with the fact that Robin and Linde's C1s break guards, and Leo/Elise's C1 doesn't, the latter of which can screw you over and would make it way worse if it wasn't for that increased charge time. How quick they charge their C1s isn't gonna be important anyways unless you're fighting an Arena mission.

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