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Too Many Colors in Battle Sprite FEditor Error


Khrene Cleaver
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So I wanna make Lyn Black, and the portrait was easy enough, but the battle sprite...

 

I dumped all her animations like so:

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595b313a50948_Lyn1.png.a0752bab27ca2209cc4205f9c58add13.png

Editted them in paint.net

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595b313ae19e2_Lyn2.png.2f206a893034320a2fcf5df266d86e1b.png

Usenti  says its 16 colors

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595b313b4ef06_Lyn3usenti.png.04710acb36991a2a91841c5477c0ca2c.png

I even resaved it using usenti and the pallete did get wonky?

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595b32782e1e9_lynusentagain.png.b2bb31f6a05b518ce872b132d9352eda.png

Heres the error I'm getting

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595b313bb8cb3_Lyn4Error.png.b2db9f9314a6f5c92419c8ea9781aaf0.png

Where am I going wrong? I am working off like 4 or 5 years old hacking knowledge.... Is Paint.net messing thing up? SHould I only work in Usenti?

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Yeah figured that, shouldn't have tried this at like midnight. I wasn't making smart moves. I'm in the middle of looking into APE editing now.

Regardless I'mma still need to remove the white blotch on her face, which is the real reason I decided to actually edit the sprites directly.

Still find it weird, the dump file and extension-less file must contain palette data...

Oh so all I need to do to use what I got is edit the palette data. I figured it would act like inserting any other animation and replace the palette data automatically.

Edited by Khrene Cleaver
grammar
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