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The Lion Throne (Fangame and Engine)


rainlash
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9 hours ago, rainlash said:

That's not really in the plans -- I don't have a Linux machine, although I guess it wouldn't be hard to spin up a virtual Linux box. I figure basically everyone who uses Linux in this day and age can navigate git, python, and pip, which is really all you need to run both the engine and the editor. If you're a Linux boi, you'll probably want to mess around with the bare code anyway! Plus, I'm not sure if a build of Linux on one distro would transfer correctly to other distros.

No, I don't think it's possible to have the weather particle effects be above the scenic map scenes, unfortunately. You can use the `add_weather` command to ... add weather, but it only works on the main map, and backgrounds will be drawn above it.

I'm not quite sure what you mean by this... There is a "Fire" weather type copied from FE6, but I don't think this is what you mean.

In other news, Hibari Oozora, you might be happy to know that there's a new build of the engine with support for vertical choice menus, thanks to TheeBill, who took the initiative and coded them up for me. You can find the information on how to use them on the wiki.

See here:

 

Ah, beautiful. You guys are wonderful.

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I've made a couple of new spell animations, as part of a set of magic reavers.  They can, of course, be used for other things.

V5PeP4A.png
itKJEjG.png
ZQmFoFw.png

Below is the zip with the files for the new spells (namely Elfire and Luna; Divine already existed, used as Ulver's magic attack).  And with those done, my next goal are the long-range magic spells.

C rank spell anims.zip

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13 hours ago, BBHood217 said:

I've made a couple of new spell animations, as part of a set of magic reavers.  They can, of course, be used for other things.

Neat! I gave them a test myself and they work great! I've added them to the repo under their original names (Elfire & Luna).

Hopefully it didn't take up too much of your time and was rather straightforward how the spell animations work...

 

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is there any command for promotions?

Example:

*dialogue*

*promotes X character to Sage*

edit: in that case by a requirement for the story.

Edited by FrankOfAltea
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I believe there is no such a command, if the character has a generic class like mage but you dont want to use a generic promo item for example a guiding ring on him, you are better of making a unique class that mimicks the mage class, and give him a unique promo item

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On 6/8/2020 at 6:32 PM, djtrak said:

you are better of making a unique class that mimicks the mage class, and give him a unique promo item

Mmm... could we restrict using an item by unit as a weapon?

If we could, the issue that I'm having is fixed.

Btw, ty!

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This engine is awesome!
 

Just one question: I cloned the git repository, and I can edit things mostly fine. How do I create an .exe for a completed project? I tried double clicking on "build", but it just opened a command line with an error message that closed almost immediately.

Edit: this is what I get on the error message

build.sh: line 5: pyinstaller: command not found
mv: cannot stat 'dist/the_lion_throne': No such file or directory
cp: cannot stat '../lex-talionis-utilities/audio_dlls/*': No such file or directory
Done

 

Edited by nemid
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Hello all. Since I've gotten a lot of messages recently, I've decided to set up a discord server for anyone who's interested in working with the Lex Talionis Engine and/or is playing the Lion Throne or any of the other games made with the engine. If you have questions and don't want to wait for me to reply (since I only normally check this place once a day), you can throw a message on the discord server. Or you have comments or you want to share your work? That's cool too!

https://discord.gg/nNBCUM7

Anyways,

2 hours ago, Garlicbread621 said:

Hey Every time I close and open the game again my saves are deleted. I really wanna stop having to replay all these chapters over and over especially when my last run was wildly successful. Please help me fix

What does your the_lion_throne/Saves/ directory look like? That's a really weird bug; I don't blame you for not wanting to replay chapters over and over again. 

1 hour ago, nemid said:

Just one question: I cloned the git repository, and I can edit things mostly fine. How do I create an .exe for a completed project? I tried double clicking on "build", but it just opened a command line with an error message that closed almost immediately.

You need pyinstaller.

pip install pyinstaller

should do it for you. You might? also need the ogg vorbis audio_dlls in order for the game to play audio -- I ran into a bug once when I didn't include them in the build. You can grab them from the engine executable that I distribute normally. They are "libogg.dll", "libvorbis.dll" and "libvorbisfile.dll". 

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8 hours ago, Garlicbread621 said:

Hey Im not sure what happened on my first run that made it disappear but everything is up and running. Thank you for the timely response!

 

check you antivirus and add the game's directory to the exceptions of the antivirus

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15 minutes ago, Garlicbread621 said:

Okay I just ran into an in game issue. The druid on the first island to the right on chapter 9 attacks me and every time that happens the game crashes. Has this been reported before?

That sounds weird. I don't believe this issue has been reported before. If you go to your the_lion_throne/saves/ directory there should be a file named debug.log.1. (If you didn't start playing the game again). There's a debug.log.1 through debug.log.5. It saves the 5 most recent times you played the game. You can send me those and I should be able to tell from those what is causing the game to crash. 

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``

16 minutes ago, rainlash said:

That sounds weird. I don't believe this issue has been reported before. If you go to your the_lion_throne/saves/ directory there should be a file named debug.log.1. (If you didn't start playing the game again). There's a debug.log.1 through debug.log.5. It saves the 5 most recent times you played the game. You can send me those and I should be able to tell from those what is causing the game to crash. 

Can I just upload them onto here?

Edited by Garlicbread621
Picture was unnecessary
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  • 4 weeks later...

Was on Ch.9 map, organizing weapon/item loadout and placement. Had Joel eat a Secret Book, crashed. From debug.log.1 ...

Spoiler

5511    INFO:            main: *** Lex Talionis Engine Version 0.9.4.2 ***
5515   DEBUG:          Engine: Frame took too long! 5514 ms
5517    INFO:          Engine: Music: Fade in ./Audio/music/Helms Deep - Start.ogg
5517    INFO:          Engine: Music: New Song ./Audio/music/Helms Deep - Start.ogg
5517    INFO:          Engine: Music: Next Song ./Audio/music/Helms Deep - Start.ogg
5517   DEBUG:    StateMachine: Temp State: ['transition_in']
5519   DEBUG:            main: Current states ['start_start', 'transition_in']
5650   DEBUG:    StateMachine: Temp State: ['pop']
5663   DEBUG:            main: Current states ['start_start']
5920   DEBUG:          Engine: Music: Actual Fade in!
7312   DEBUG:    StateMachine: Temp State: ['start_option', 'transition_out']
7327   DEBUG:            main: Current states ['start_start', 'start_option', 'transition_out']
7473   DEBUG:    StateMachine: Temp State: ['pop']
7486   DEBUG:            main: Current states ['start_start', 'start_option']
7486   DEBUG:    StateMachine: Temp State: ['transition_in']
7503   DEBUG:            main: Current states ['start_start', 'start_option', 'transition_in']
7634   DEBUG:    StateMachine: Temp State: ['pop']
7647   DEBUG:            main: Current states ['start_start', 'start_option']
8638   DEBUG:    StateMachine: Temp State: ['start_load']
8654   DEBUG:            main: Current states ['start_start', 'start_option', 'start_load']
13167   DEBUG:     Transitions: Loading game...
13174    INFO:    GameStateObj: Load
13175    INFO:      UnitObject: New AI Descriptor: None
13175   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13175    INFO:      UnitObject: New AI Descriptor: None
13175   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13177    INFO:      UnitObject: New AI Descriptor: None
13177   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13177    INFO:      UnitObject: New AI Descriptor: None
13177   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13178    INFO:      UnitObject: New AI Descriptor: None
13178   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13178    INFO:      UnitObject: New AI Descriptor: None
13178   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13179    INFO:      UnitObject: New AI Descriptor: None
13179   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13179    INFO:      UnitObject: New AI Descriptor: None
13179   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13179    INFO:      UnitObject: New AI Descriptor: None
13179   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13180    INFO:      UnitObject: New AI Descriptor: None
13180   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13180    INFO:      UnitObject: New AI Descriptor: None
13180   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13180    INFO:      UnitObject: New AI Descriptor: None
13181   DEBUG:          AI_fsm: AI Change. From 0 0 to 0 0
13181    INFO:      UnitObject: New AI Descriptor: SoftGuard
13181   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 0
13181    INFO:      UnitObject: New AI Descriptor: SoftGuard
13181   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 0
13182    INFO:      UnitObject: New AI Descriptor: SoftGuard
13182   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 0
13182    INFO:      UnitObject: New AI Descriptor: SoftGuard
13182   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 0
13182    INFO:      UnitObject: New AI Descriptor: SoftGuard
13182   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 0
13183    INFO:      UnitObject: New AI Descriptor: SoftGuard
13183   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 0
13183    INFO:      UnitObject: New AI Descriptor: Attack
13183   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13184    INFO:      UnitObject: New AI Descriptor: Attack
13184   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13184    INFO:      UnitObject: New AI Descriptor: Attack
13184   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13184    INFO:      UnitObject: New AI Descriptor: Attack
13184   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13185    INFO:      UnitObject: New AI Descriptor: Attack
13185   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13185    INFO:      UnitObject: New AI Descriptor: Attack
13185   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13185    INFO:      UnitObject: New AI Descriptor: Attack
13186   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13186    INFO:      UnitObject: New AI Descriptor: Attack
13186   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13186    INFO:      UnitObject: New AI Descriptor: Attack
13186   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13187    INFO:      UnitObject: New AI Descriptor: Attack
13187   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13187    INFO:      UnitObject: New AI Descriptor: Attack
13187   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13187    INFO:      UnitObject: New AI Descriptor: Attack
13187   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13187    INFO:      UnitObject: New AI Descriptor: Attack
13187   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13187    INFO:      UnitObject: New AI Descriptor: Attack
13187   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13189    INFO:      UnitObject: New AI Descriptor: Pursue
13189   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13189    INFO:      UnitObject: New AI Descriptor: Pursue
13189   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13189    INFO:      UnitObject: New AI Descriptor: Pursue
13189   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13190    INFO:      UnitObject: New AI Descriptor: Pursue
13190   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13190    INFO:      UnitObject: New AI Descriptor: Pursue
13190   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13190    INFO:      UnitObject: New AI Descriptor: Pursue
13190   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13190    INFO:      UnitObject: New AI Descriptor: Pursue
13190   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13190    INFO:      UnitObject: New AI Descriptor: Pursue
13190   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13191    INFO:      UnitObject: New AI Descriptor: Pursue
13191   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13191    INFO:      UnitObject: New AI Descriptor: Pursue
13191   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13191    INFO:      UnitObject: New AI Descriptor: Pursue
13191   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13191    INFO:      UnitObject: New AI Descriptor: Pursue
13191   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13191    INFO:      UnitObject: New AI Descriptor: Pursue
13191   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13191    INFO:      UnitObject: New AI Descriptor: Pursue
13193   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13193    INFO:      UnitObject: New AI Descriptor: Pursue
13193   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13193    INFO:      UnitObject: New AI Descriptor: Pursue
13193   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13193    INFO:      UnitObject: New AI Descriptor: Pursue
13193   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13193    INFO:      UnitObject: New AI Descriptor: Pursue
13193   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13193    INFO:      UnitObject: New AI Descriptor: Pursue
13193   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13193    INFO:      UnitObject: New AI Descriptor: Pursue
13194   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13194    INFO:      UnitObject: New AI Descriptor: Pursue
13194   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13194    INFO:      UnitObject: New AI Descriptor: Pursue
13194   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13194    INFO:      UnitObject: New AI Descriptor: Pursue
13194   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13194    INFO:      UnitObject: New AI Descriptor: Pursue
13194   DEBUG:          AI_fsm: AI Change. From 0 0 to 3 1
13286   DEBUG:     ActiveSkill: Set longshot to 1
13286   DEBUG:     ActiveSkill: Set longshot to 1
13286   DEBUG:     ActiveSkill: Set longshot to 1
13286   DEBUG:     ActiveSkill: Set longshot to 1
13286   DEBUG:     ActiveSkill: Set longshot to 1
13286    INFO:       Turnwheel: Add Action 0: IncrementTurn
13288    INFO:       Turnwheel: Add Action 1: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 2: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 3: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 4: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 5: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 6: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 7: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 8: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 9: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 10: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 11: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 12: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 13: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 14: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 15: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 16: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 17: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 18: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 19: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 20: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 21: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 22: LayerTileSprite
13288    INFO:       Turnwheel: Add Action 23: PutItemInConvoy
13288    INFO:       Turnwheel: Add Action 24: GiveItem
13288    INFO:       Turnwheel: Add Action 25: IncrementSupportLevel
13288    INFO:       Turnwheel: Add Action 26: RemoveStatus
13288    INFO:       Turnwheel: Add Action 27: RemoveStatus
13288    INFO:       Turnwheel: Add Action 28: RemoveStatus
13288    INFO:       Turnwheel: Add Action 29: RemoveStatus
13288    INFO:    GameStateObj: Creating map...
13289    INFO:      TileObject: Parsing tile info at Data/Level9/tileInfo.txt
13289   DEBUG:      TileObject: Parsing tile info line: 2,25:Formation=0
13289   DEBUG:      TileObject: Parsing tile info line: 3,26:Formation=0
13289   DEBUG:      TileObject: Parsing tile info line: 2,27:Formation=0
13289   DEBUG:      TileObject: Parsing tile info line: 3,28:Formation=0
13289   DEBUG:      TileObject: Parsing tile info line: 2,29:Formation=0
13289   DEBUG:      TileObject: Parsing tile info line: 6,25:Formation=0
13290   DEBUG:      TileObject: Parsing tile info line: 5,26:Formation=0
13290   DEBUG:      TileObject: Parsing tile info line: 6,27:Formation=0
13290   DEBUG:      TileObject: Parsing tile info line: 5,28:Formation=0
13290   DEBUG:      TileObject: Parsing tile info line: 6,29:Formation=0
13290   DEBUG:      TileObject: Parsing tile info line: 4,25:Formation=0
13290   DEBUG:      TileObject: Parsing tile info line: 4,29:Formation=0
13290   DEBUG:      TileObject: Parsing tile info line: 26,4:Switch=Master
13290   DEBUG:      TileObject: Parsing tile info line: 12,4:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 18,4:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 4,12:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 12,12:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 18,12:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 26,12:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 4,19:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 12,19:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 18,19:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 26,19:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 12,27:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 18,27:Reinforcement=0
13290   DEBUG:      TileObject: Parsing tile info line: 30,4:Escape=0
13481    INFO:    GameStateObj: Done creating map...
13494    INFO:    GameStateObj: Generic
13500   DEBUG:    StateMachine: Temp State: ['start_wait']
13501   DEBUG:    StateMachine: StateMachine took too long: start_load Begin: 0, Input: 333, Update: 0, Draw: 1, End: 0
13502   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'start_wait']
13502   DEBUG:          Engine: Frame took too long! 335 ms
14259   DEBUG:    StateMachine: Temp State: ['transition_pop']
14270   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'start_wait', 'transition_pop']
14417   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
14430   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main']
14430    INFO:          Engine: Music: Fade in ./Audio/music/The Journey to the West.ogg
14430    INFO:          Engine: Music: New Song ./Audio/music/The Journey to the West.ogg
14430    INFO:          Engine: Music: Next Song ./Audio/music/The Journey to the West.ogg
14430   DEBUG:    StateMachine: Temp State: ['transition_in']
14446   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'transition_in']
14575   DEBUG:    StateMachine: Temp State: ['pop']
14590   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main']
14590    INFO:          Engine: Music: Fade in ./Audio/music/The Journey to the West.ogg
14590    INFO:          Engine: Music: Already Present
14847   DEBUG:          Engine: Music: Actual Fade in!
14863   DEBUG:          Engine: Music: Fade Catch Event
15647   DEBUG:    StateMachine: Temp State: ['base_items', 'transition_out']
15662   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items', 'transition_out']
15809   DEBUG:    StateMachine: Temp State: ['pop']
15822   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items']
15825   DEBUG:    StateMachine: Temp State: ['transition_in']
15838   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items', 'transition_in']
15969   DEBUG:    StateMachine: Temp State: ['pop']
15982   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items']
19601   DEBUG:    StateMachine: Temp State: ['transition_pop']
19614   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items', 'transition_pop']
19761   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
19774   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main']
19774    INFO:          Engine: Music: Fade in ./Audio/music/The Journey to the West.ogg
19774    INFO:          Engine: Music: Already Present
19774   DEBUG:    StateMachine: Temp State: ['transition_in']
19790   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'transition_in']
19919   DEBUG:    StateMachine: Temp State: ['pop']
19934   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main']
19934    INFO:          Engine: Music: Fade in ./Audio/music/The Journey to the West.ogg
19934    INFO:          Engine: Music: Already Present
21567   DEBUG:    StateMachine: Temp State: ['transition_pop']
21582   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'transition_pop']
21730   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
21742   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition']
21742    INFO:          Engine: Music: Fade in ./Audio/music/Chapter Sound.ogg
21742    INFO:          Engine: Music: New Song ./Audio/music/Chapter Sound.ogg
21742    INFO:          Engine: Music: Next Song ./Audio/music/Chapter Sound.ogg
22161   DEBUG:          Engine: Music: Actual Fade in!
22977   DEBUG:    StateMachine: Temp State: ['transition_pop']
22990   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'Chapter IX', 'transition_pop']
23138   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
23150   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue']
23150    INFO:   GeneralStates: Begin Dialogue State
23150   DEBUG:        Dialogue: Dialogue Current State: Processing
23150    INFO:        Dialogue: Script line to parse: ['set_game_constant', 'max_turnwheel_uses', '9']
23150    INFO:       Turnwheel: Add Action 30: ChangeGameConstant
23150    INFO:        Dialogue: Script line to parse: ['set_game_constant', 'current_turnwheel_uses', '9']
23151    INFO:       Turnwheel: Add Action 31: ChangeGameConstant
23151    INFO:        Dialogue: Script line to parse: ['m', 'Sootballs']
23151   DEBUG:        Dialogue: Fade in Sootballs
23151    INFO:          Engine: Music: Fade in ./Audio/music/Sootballs.ogg
23151    INFO:          Engine: Music: New Song ./Audio/music/Sootballs.ogg
23151    INFO:          Engine: Music: Next Song ./Audio/music/Sootballs.ogg
23151    INFO:        Dialogue: Script line to parse: ['b', 'Sewers']
23151    INFO:        Dialogue: Script line to parse: ['t', '2']
23166   DEBUG:        Dialogue: Dialogue Current State: Transitioning
23391   DEBUG:          Engine: Music: Actual Fade in!
23406   DEBUG:          Engine: Music: Fade Catch Event
23422   DEBUG:        Dialogue: Dialogue Current State: Processing
23422    INFO:        Dialogue: Script line to parse: ['u', 'Joel', 'Left', 'u', 'Coyote', 'Right']
23438   DEBUG:        Dialogue: Dialogue Current State: Waiting
23710   DEBUG:        Dialogue: Dialogue Current State: Processing
23710    INFO:        Dialogue: Script line to parse: ['s', 'Joel', "Are you sure we're going the right way, Coyote?{w}", 'auto']
23726   DEBUG:        Dialogue: Dialogue Current State: Displaying
24158   DEBUG:        Dialogue: Dialogue Current State: Processing
24159    INFO:        Dialogue: Script line to parse: ['r', 'Joel', 'Nia', 'Sam', 'Coyote']
24174   DEBUG:        Dialogue: Dialogue Current State: Waiting
24430   DEBUG:        Dialogue: Dialogue Current State: Processing
24430    INFO:        Dialogue: Script line to parse: ['set_cursor', '0,30', 'immediate']
24430   DEBUG:          Cursor: Cursor new position (0, 30)
24430    INFO:        Dialogue: Script line to parse: ['end_skip']
24430    INFO:        Dialogue: Script line to parse: ['t', '1']
24446   DEBUG:        Dialogue: Dialogue Current State: Transitioning
24782   DEBUG:        Dialogue: Dialogue Current State: Processing
24782    INFO:        Dialogue: Script line to parse: ['remove_background']
24782    INFO:        Dialogue: Script line to parse: ['t', '2']
24798   DEBUG:        Dialogue: Dialogue Current State: Transitioning
25054   DEBUG:        Dialogue: Dialogue Current State: Processing
25054    INFO:        Dialogue: Script line to parse: ['add_unit', 'Ophie', '0,27', '', 'stack']
25054   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (0, 27)
25055    INFO:       Turnwheel: Add Action 32: FadeIn
25055    INFO:        Dialogue: Script line to parse: ['add_unit', 'Joel', '0,27', '', 'stack']
25055   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (0, 27)
25055    INFO:       Turnwheel: Add Action 33: FadeIn
25055    INFO:        Dialogue: Script line to parse: ['add_unit', 'Althea', '0,27', '', 'stack']
25055   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (0, 27)
25055    INFO:       Turnwheel: Add Action 34: FadeIn
25055    INFO:        Dialogue: Script line to parse: ['add_unit', 'Sam', '0,27', '', 'stack']
25055   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (0, 27)
25055    INFO:       Turnwheel: Add Action 35: FadeIn
25055    INFO:        Dialogue: Script line to parse: ['move_unit', 'Ophie', '2,27']
25055   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (0, 27)
25055    INFO:       Turnwheel: Add Action 36: Move
25057    INFO:        Dialogue: Script line to parse: ['move_unit', 'Althea', '3,27']
25057   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (0, 27)
25057    INFO:       Turnwheel: Add Action 37: Move
25057    INFO:        Dialogue: Script line to parse: ['move_unit', 'Sam', '3,28']
25057   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (0, 27)
25057    INFO:       Turnwheel: Add Action 38: Move
25058    INFO:        Dialogue: Script line to parse: ['move_unit', 'Joel', '1,27']
25058   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (0, 27)
25058    INFO:       Turnwheel: Add Action 39: Move
25058    INFO:        Dialogue: Script line to parse: ['start_move']
25059   DEBUG:    StateMachine: Temp State: ['movement']
25070   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'movement']
25326   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (1, 27)
25326    INFO:       Turnwheel: Add Action 40: MoveArrive
25454   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (2, 27)
25454    INFO:       Turnwheel: Add Action 41: MoveArrive
25582   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (3, 27)
25582    INFO:       Turnwheel: Add Action 42: MoveArrive
25710   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (3, 28)
25710   DEBUG:            Aura: Applying Aura Skill +3 to Ophie at (2, 27)
25710    INFO:          Action: Adding Status Aura_Skill_Child to Ophie at (2, 27)
25710   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Ophie
25710   DEBUG:            Aura: Applying Aura Skill +3 to Althea at (3, 27)
25710    INFO:          Action: Adding Status Aura_Skill_Child to Althea at (3, 27)
25710   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Althea
25710   DEBUG:            Aura: Applying Aura Skill +3 to Joel at (1, 27)
25710    INFO:          Action: Adding Status Aura_Skill_Child to Joel at (1, 27)
25710   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Joel
25711    INFO:       Turnwheel: Add Action 43: MoveArrive
25711   DEBUG:    StateMachine: Temp State: ['pop']
25711    INFO:   GeneralStates: Begin Dialogue State
25711    INFO:        Dialogue: Script line to parse: ['set_cursor', 'Ophie']
25713   DEBUG:          Cursor: Cursor new position (2, 27)
25714   DEBUG:    StateMachine: Temp State: ['move_camera']
25726   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'move_camera']
25726   DEBUG:    StateMachine: Temp State: ['pop']
25726    INFO:   GeneralStates: Begin Dialogue State
25726    INFO:        Dialogue: Script line to parse: ['u', 'Ophie', 'MidLeft']
25742   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue']
25742   DEBUG:        Dialogue: Dialogue Current State: Waiting
26015   DEBUG:        Dialogue: Dialogue Current State: Processing
26015    INFO:        Dialogue: Script line to parse: ['s', 'Ophie', 'Woah!{w}', 'auto']
26031   DEBUG:        Dialogue: Dialogue Current State: Displaying
26062   DEBUG:        Dialogue: Dialogue Current State: Processing
26062    INFO:        Dialogue: Script line to parse: ['r', 'Ophie']
26078   DEBUG:        Dialogue: Dialogue Current State: Waiting
26335   DEBUG:        Dialogue: Dialogue Current State: Processing
26335    INFO:        Dialogue: Script line to parse: ['r', 'Joel']
26335    INFO:        Dialogue: Script line to parse: ['r', 'Sam', 'Althea']
26335    INFO:        Dialogue: Script line to parse: ['m', 'Combat Theme 4']
26335   DEBUG:        Dialogue: Fade in Combat Theme 4
26335    INFO:          Engine: Music: Fade in ./Audio/music/Combat Theme 4.ogg
26335    INFO:          Engine: Music: New Song ./Audio/music/Combat Theme 4.ogg
26335    INFO:          Engine: Music: Next Song ./Audio/music/Combat Theme 4.ogg
26335    INFO:        Dialogue: Script line to parse: ['add_unit', 'Jakin', '6,26', 'warp']
26335   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33C080> Jakin (6, 26)
26337    INFO:       Turnwheel: Add Action 44: ArriveOnMap
26337    INFO:        Dialogue: Script line to parse: ['add_unit', 'Boaz', '6,28', 'warp']
26337   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33ECC0> Boaz (6, 28)
26338    INFO:       Turnwheel: Add Action 45: ArriveOnMap
26338    INFO:        Dialogue: Script line to parse: ['set_cursor', 'Jakin']
26338   DEBUG:          Cursor: Cursor new position (6, 26)
26338    INFO:        Dialogue: Script line to parse: ['disp_cursor', '1']
26338    INFO:        Dialogue: Script line to parse: ['disp_cursor', '0']
26338    INFO:        Dialogue: Script line to parse: ['r', 'Jakin', 'Boaz', 'Althea', 'Sam']
26338    INFO:        Dialogue: Script line to parse: ['move_unit', 'Jakin', '4,4', 'warp']
26338   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A33C080> Jakin (6, 26)
26338   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33C080> Jakin (4, 4)
26339    INFO:       Turnwheel: Add Action 46: Teleport
26339    INFO:        Dialogue: Script line to parse: ['move_unit', 'Boaz', '26,27', 'warp']
26339   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A33ECC0> Boaz (6, 28)
26339    INFO:          Action: Removing status Aura_Skill_Child from Boaz at (6, 28)
26341 WARNING:          Action: Status Aura_Skill_Child Skill +3 380 not present...
26341 WARNING:          Action: [Prescience, Shove, Regeneration]
26341 WARNING:          Action: [2065, 2066, 2067]
26341   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33ECC0> Boaz (26, 27)
26342    INFO:       Turnwheel: Add Action 47: Teleport
26342    INFO:        Dialogue: Script line to parse: ['r', 'Althea', 'Ophie', 'Sam']
26342    INFO:        Dialogue: Script line to parse: ['arrange_formation', 'force']
26342   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (2, 27)
26342    INFO:          Action: Removing status Aura_Skill_Child from Ophie at (2, 27)
26342   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Ophie
26342    INFO:       Turnwheel: Add Action 48: LeaveMap
26342   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (2, 25)
26342    INFO:       Turnwheel: Add Action 49: ArriveOnMap
26342    INFO:       Turnwheel: Add Action 50: LeaveMap
26342   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (2, 27)
26342   DEBUG:            Aura: Applying Aura Skill +3 to Prim at (2, 27)
26342    INFO:          Action: Adding Status Aura_Skill_Child to Prim at (2, 27)
26342   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Prim
26342    INFO:       Turnwheel: Add Action 51: ArriveOnMap
26342   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (1, 27)
26342    INFO:          Action: Removing status Aura_Skill_Child from Joel at (1, 27)
26342   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Joel
26344    INFO:       Turnwheel: Add Action 52: LeaveMap
26344   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (2, 29)
26344   DEBUG:            Aura: Applying Aura Skill +3 to Joel at (2, 29)
26344    INFO:          Action: Adding Status Aura_Skill_Child to Joel at (2, 29)
26344   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Joel
26344    INFO:       Turnwheel: Add Action 53: ArriveOnMap
26344    INFO:       Turnwheel: Add Action 54: LeaveMap
26344   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830AFD0> Nia (3, 26)
26344   DEBUG:            Aura: Applying Aura Skill +3 to Nia at (3, 26)
26344    INFO:          Action: Adding Status Aura_Skill_Child to Nia at (3, 26)
26344   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Nia
26345    INFO:       Turnwheel: Add Action 55: ArriveOnMap
26345   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (3, 27)
26345    INFO:          Action: Removing status Aura_Skill_Child from Althea at (3, 27)
26345   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Althea
26345    INFO:       Turnwheel: Add Action 56: LeaveMap
26345   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (3, 28)
26345    INFO:       Turnwheel: Add Action 57: ArriveOnMap
26345    INFO:       Turnwheel: Add Action 58: LeaveMap
26345   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830E0F0> Drake (4, 25)
26346   DEBUG:            Aura: Applying Aura Charisma to Nia at (3, 26)
26346    INFO:          Action: Adding Status Aura_Charisma_Child to Nia at (3, 26)
26346   DEBUG:            Aura: Applying Aura Charisma to Ophie at (2, 25)
26346    INFO:          Action: Adding Status Aura_Charisma_Child to Ophie at (2, 25)
26346    INFO:       Turnwheel: Add Action 59: ArriveOnMap
26346    INFO:       Turnwheel: Add Action 60: LeaveMap
26346   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (4, 29)
26346   DEBUG:            Aura: Applying Aura Skill +3 to Renae at (4, 29)
26346    INFO:          Action: Adding Status Aura_Skill_Child to Renae at (4, 29)
26346   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Renae
26347    INFO:       Turnwheel: Add Action 61: ArriveOnMap
26347    INFO:       Turnwheel: Add Action 62: LeaveMap
26347   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331208> Theo (5, 26)
26347   DEBUG:            Aura: Applying Aura Charisma to Theo at (5, 26)
26347    INFO:          Action: Adding Status Aura_Charisma_Child to Theo at (5, 26)
26347    INFO:       Turnwheel: Add Action 63: ArriveOnMap
26347    INFO:       Turnwheel: Add Action 64: LeaveMap
26347   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335F28> Eliza (5, 28)
26347   DEBUG:            Aura: Applying Aura Skill +3 to Eliza at (5, 28)
26347    INFO:          Action: Adding Status Aura_Skill_Child to Eliza at (5, 28)
26347   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Eliza
26348    INFO:       Turnwheel: Add Action 65: ArriveOnMap
26348   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (3, 28)
26348    INFO:          Action: Removing status Aura_Skill_Child from Joel at (2, 29)
26348   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Joel
26348    INFO:          Action: Removing status Aura_Skill_Child from Prim at (2, 27)
26348   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Prim
26348    INFO:          Action: Removing status Aura_Skill_Child from Nia at (3, 26)
26348   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Nia
26348    INFO:          Action: Removing status Aura_Skill_Child from Eliza at (5, 28)
26349   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Eliza
26349    INFO:          Action: Removing status Aura_Skill_Child from Renae at (4, 29)
26349   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Renae
26349    INFO:       Turnwheel: Add Action 66: LeaveMap
26349   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (6, 25)
26349   DEBUG:            Aura: Applying Aura Charisma to Sam at (6, 25)
26349    INFO:          Action: Adding Status Aura_Charisma_Child to Sam at (6, 25)
26349   DEBUG:            Aura: Applying Aura Skill +3 to Theo at (5, 26)
26349    INFO:          Action: Adding Status Aura_Skill_Child to Theo at (5, 26)
26350   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Theo
26350   DEBUG:            Aura: Applying Aura Skill +3 to Drake at (4, 25)
26350    INFO:          Action: Adding Status Aura_Skill_Child to Drake at (4, 25)
26350   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Drake
26350    INFO:       Turnwheel: Add Action 67: ArriveOnMap
26350    INFO:       Turnwheel: Add Action 68: LeaveMap
26350   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A337F60> Kayla (6, 27)
26350   DEBUG:            Aura: Applying Aura Skill +3 to Kayla at (6, 27)
26350    INFO:          Action: Adding Status Aura_Skill_Child to Kayla at (6, 27)
26350   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Kayla
26351    INFO:       Turnwheel: Add Action 69: ArriveOnMap
26351    INFO:       Turnwheel: Add Action 70: LeaveMap
26351   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33CA20> Coyote (6, 29)
26351    INFO:       Turnwheel: Add Action 71: ArriveOnMap
26351    INFO:        Dialogue: Script line to parse: ['add_unit', 'load_me', '', 'immediate']
26351   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A346630> Templar (12, 27)
26351    INFO:       Turnwheel: Add Action 72: ArriveOnMap
26351    INFO:        Dialogue: Script line to parse: ['reset_units']
26351    INFO:       Turnwheel: Add Action 73: Reset
26351    INFO:       Turnwheel: Add Action 74: Reset
26351    INFO:       Turnwheel: Add Action 75: Reset
26351    INFO:       Turnwheel: Add Action 76: Reset
26351    INFO:       Turnwheel: Add Action 77: Reset
26351    INFO:       Turnwheel: Add Action 78: Reset
26351    INFO:       Turnwheel: Add Action 79: Reset
26353    INFO:       Turnwheel: Add Action 80: Reset
26353    INFO:       Turnwheel: Add Action 81: Reset
26353    INFO:       Turnwheel: Add Action 82: Reset
26353    INFO:       Turnwheel: Add Action 83: Reset
26353    INFO:       Turnwheel: Add Action 84: Reset
26353    INFO:       Turnwheel: Add Action 85: Reset
26353    INFO:       Turnwheel: Add Action 86: Reset
26353    INFO:       Turnwheel: Add Action 87: Reset
26353    INFO:       Turnwheel: Add Action 88: Reset
26353    INFO:       Turnwheel: Add Action 89: Reset
26353    INFO:       Turnwheel: Add Action 90: Reset
26353    INFO:       Turnwheel: Add Action 91: Reset
26353    INFO:       Turnwheel: Add Action 92: Reset
26353    INFO:       Turnwheel: Add Action 93: Reset
26353    INFO:       Turnwheel: Add Action 94: Reset
26354    INFO:       Turnwheel: Add Action 95: Reset
26354    INFO:       Turnwheel: Add Action 96: Reset
26354    INFO:       Turnwheel: Add Action 97: Reset
26354    INFO:       Turnwheel: Add Action 98: Reset
26354    INFO:       Turnwheel: Add Action 99: Reset
26354    INFO:       Turnwheel: Add Action 100: Reset
26354    INFO:       Turnwheel: Add Action 101: Reset
26354    INFO:       Turnwheel: Add Action 102: Reset
26354    INFO:       Turnwheel: Add Action 103: Reset
26354    INFO:       Turnwheel: Add Action 104: Reset
26354    INFO:       Turnwheel: Add Action 105: Reset
26354    INFO:       Turnwheel: Add Action 106: Reset
26354    INFO:       Turnwheel: Add Action 107: Reset
26354    INFO:       Turnwheel: Add Action 108: Reset
26354    INFO:       Turnwheel: Add Action 109: Reset
26355    INFO:       Turnwheel: Add Action 110: Reset
26355    INFO:       Turnwheel: Add Action 111: Reset
26355    INFO:       Turnwheel: Add Action 112: Reset
26355    INFO:       Turnwheel: Add Action 113: Reset
26355    INFO:       Turnwheel: Add Action 114: Reset
26355    INFO:       Turnwheel: Add Action 115: Reset
26355    INFO:       Turnwheel: Add Action 116: Reset
26355    INFO:       Turnwheel: Add Action 117: Reset
26355    INFO:       Turnwheel: Add Action 118: Reset
26355    INFO:       Turnwheel: Add Action 119: Reset
26355    INFO:       Turnwheel: Add Action 120: Reset
26355    INFO:       Turnwheel: Add Action 121: Reset
26355    INFO:       Turnwheel: Add Action 122: Reset
26355    INFO:       Turnwheel: Add Action 123: Reset
26355    INFO:       Turnwheel: Add Action 124: Reset
26355    INFO:       Turnwheel: Add Action 125: Reset
26355    INFO:       Turnwheel: Add Action 126: Reset
26355    INFO:       Turnwheel: Add Action 127: Reset
26355    INFO:       Turnwheel: Add Action 128: Reset
26355   DEBUG:   GeneralStates: Ending dialogue state
26355    INFO:   GeneralStates: Repeat Dialogue State!
26355   DEBUG:    StateMachine: Temp State: ['pop']
26355    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
26355    INFO:          Engine: Music: New Song ./Audio/music/Preparing for Battle.ogg
26355    INFO:          Engine: Music: Next Song ./Audio/music/Preparing for Battle.ogg
26355   DEBUG:          Cursor: Cursor new position (2, 25)
26362   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
26747   DEBUG:          Engine: Music: Actual Fade in!
26763   DEBUG:          Engine: Music: Fade Catch Event
29548   DEBUG:    StateMachine: Temp State: ['prep_formation']
29562   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
32990   DEBUG:    StateMachine: Temp State: ['prep_formation_select']
33003   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select']
34827   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (4, 29)
34827   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001830E0F0> Drake (4, 25)
34827    INFO:          Action: Removing status Aura_Skill_Child from Drake at (4, 25)
34827   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Drake
34827    INFO:       Turnwheel: Add Action 129: RemoveStatus
34828    INFO:          Action: Removing status Aura_Charisma_Child from Theo at (5, 26)
34828    INFO:       Turnwheel: Add Action 130: RemoveStatus
34828    INFO:          Action: Removing status Aura_Charisma_Child from Sam at (6, 25)
34828    INFO:       Turnwheel: Add Action 131: RemoveStatus
34828    INFO:          Action: Removing status Aura_Charisma_Child from Nia at (3, 26)
34828    INFO:       Turnwheel: Add Action 132: RemoveStatus
34828    INFO:          Action: Removing status Aura_Charisma_Child from Ophie at (2, 25)
34828    INFO:       Turnwheel: Add Action 133: RemoveStatus
34828   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830E0F0> Drake (4, 29)
34829   DEBUG:            Aura: Applying Aura Charisma to Joel at (2, 29)
34829    INFO:          Action: Adding Status Aura_Charisma_Child to Joel at (2, 29)
34829    INFO:       Turnwheel: Add Action 134: AddStatus
34829   DEBUG:            Aura: Applying Aura Charisma to Coyote at (6, 29)
34829    INFO:          Action: Adding Status Aura_Charisma_Child to Coyote at (6, 29)
34829    INFO:       Turnwheel: Add Action 135: AddStatus
34830   DEBUG:            Aura: Applying Aura Charisma to Eliza at (5, 28)
34830    INFO:          Action: Adding Status Aura_Charisma_Child to Eliza at (5, 28)
34831    INFO:       Turnwheel: Add Action 136: AddStatus
34831   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (4, 25)
34831   DEBUG:            Aura: Applying Aura Skill +3 to Renae at (4, 25)
34831    INFO:          Action: Adding Status Aura_Skill_Child to Renae at (4, 25)
34831   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Renae
34831    INFO:       Turnwheel: Add Action 137: AddStatus
34835   DEBUG:    StateMachine: Temp State: ['pop']
34842   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
36750   DEBUG:    StateMachine: Temp State: ['prep_formation_select']
36763   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select']
37914   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A33CA20> Coyote (6, 29)
37914    INFO:          Action: Removing status Aura_Charisma_Child from Coyote at (6, 29)
37914    INFO:       Turnwheel: Add Action 138: RemoveStatus
37914    INFO:          Action: Removing status Aura_Hex_Child from Coyote at (6, 29)
37914 WARNING:          Action: Status Aura_Hex_Child Hexed 382 not present...
37914 WARNING:          Action: [Initiative, Poise, fMaximum HP +5, fMovement +1, Sol]
37914 WARNING:          Action: [770, 771, 772, 1395, 1908]
37914    INFO:       Turnwheel: Add Action 139: RemoveStatus
37914   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (4, 25)
37914    INFO:          Action: Removing status Aura_Skill_Child from Renae at (4, 25)
37915   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Renae
37915    INFO:       Turnwheel: Add Action 140: RemoveStatus
37915   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (6, 29)
37915   DEBUG:            Aura: Applying Aura Charisma to Renae at (6, 29)
37915    INFO:          Action: Adding Status Aura_Charisma_Child to Renae at (6, 29)
37915    INFO:       Turnwheel: Add Action 141: AddStatus
37915   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33CA20> Coyote (4, 25)
37915   DEBUG:            Aura: Applying Aura Skill +3 to Coyote at (4, 25)
37915    INFO:          Action: Adding Status Aura_Skill_Child to Coyote at (4, 25)
37915   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Coyote
37915    INFO:       Turnwheel: Add Action 142: AddStatus
37920   DEBUG:    StateMachine: Temp State: ['pop']
37930   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
42383   DEBUG:    StateMachine: Temp State: ['prep_formation_select']
42394   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select']
46730   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A337F60> Kayla (6, 27)
46731    INFO:          Action: Removing status Aura_Skill_Child from Kayla at (6, 27)
46731   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Kayla
46731    INFO:       Turnwheel: Add Action 143: RemoveStatus
46731    INFO:          Action: Removing status Aura_Hex_Child from Theo at (5, 26)
46731 WARNING:          Action: Status Aura_Hex_Child Hexed 382 not present...
46731 WARNING:          Action: [Provoke, Shove, fMovement +1, fSpeed +2, Slow, Aura_Skill_Child]
46731 WARNING:          Action: [191, 256, 560, 1854, 1928, 380]
46731    INFO:       Turnwheel: Add Action 144: RemoveStatus
46731    INFO:          Action: Removing status Aura_Hex_Child from Renae at (6, 29)
46733 WARNING:          Action: Status Aura_Hex_Child Hexed 382 not present...
46733 WARNING:          Action: [Locktouch, Steal, fConstitution +3, fDefense +2, Ghost, Aura_Charisma_Child]
46733 WARNING:          Action: [190, 254, 506, 1371, 1912, 1831]
46733    INFO:       Turnwheel: Add Action 145: RemoveStatus
46733    INFO:          Action: Removing status Aura_Hex_Child from Sam at (6, 25)
46733 WARNING:          Action: Status Aura_Hex_Child Hexed 382 not present...
46733 WARNING:          Action: [Refresh, Skill_Aura, fMovement +1, fDefense +2, Rally]
46733 WARNING:          Action: [379, 381, 572, 1381, 1965]
46733    INFO:       Turnwheel: Add Action 146: RemoveStatus
46733    INFO:          Action: Removing status Aura_Hex_Child from Eliza at (5, 28)
46733 WARNING:          Action: Status Aura_Hex_Child Hexed 382 not present...
46733 WARNING:          Action: [Synergy, fMovement +1, fConstitution +3, fSpeed +2, Luna, Aura_Charisma_Child]
46733 WARNING:          Action: [289, 493, 759, 1442, 1999, 1831]
46733    INFO:       Turnwheel: Add Action 147: RemoveStatus
46733   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A331208> Theo (5, 26)
46734    INFO:          Action: Removing status Aura_Skill_Child from Theo at (5, 26)
46734   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Theo
46734    INFO:       Turnwheel: Add Action 148: RemoveStatus
46734   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331208> Theo (6, 27)
46735   DEBUG:            Aura: Applying Aura Skill +3 to Theo at (6, 27)
46735    INFO:          Action: Adding Status Aura_Skill_Child to Theo at (6, 27)
46735   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Theo
46735    INFO:       Turnwheel: Add Action 149: AddStatus
46735   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A337F60> Kayla (5, 26)
46735   DEBUG:            Aura: Applying Aura Skill +3 to Kayla at (5, 26)
46735    INFO:          Action: Adding Status Aura_Skill_Child to Kayla at (5, 26)
46735   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Kayla
46736    INFO:       Turnwheel: Add Action 150: AddStatus
46740   DEBUG:    StateMachine: Temp State: ['pop']
46746   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
63151   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
63164   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
63312   DEBUG:    StateMachine: Temp State: ['pop']
63323   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
63335   DEBUG:    StateMachine: Temp State: ['transition_in']
63342   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
63475   DEBUG:    StateMachine: Temp State: ['pop']
63486   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
68578   DEBUG:          Cursor: Cursor new position (6, 27)
68582   DEBUG:    StateMachine: Temp State: ['transition_pop']
68595   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
68743   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
68755   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
71638   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
71651   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
71799   DEBUG:    StateMachine: Temp State: ['pop']
71811   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
71822   DEBUG:    StateMachine: Temp State: ['transition_in']
71830   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
71959   DEBUG:    StateMachine: Temp State: ['pop']
71974   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
78566   DEBUG:          Cursor: Cursor new position (12, 19)
78568   DEBUG:    StateMachine: Temp State: ['transition_pop']
78582   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
78730   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
78742   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
82297   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
82310   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
82458   DEBUG:    StateMachine: Temp State: ['pop']
82470   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
82477   DEBUG:    StateMachine: Temp State: ['transition_in']
82486   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
82617   DEBUG:    StateMachine: Temp State: ['pop']
82630   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
85759   DEBUG:          Cursor: Cursor new position (6, 27)
85762   DEBUG:    StateMachine: Temp State: ['transition_pop']
85775   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
85924   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
85934   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
87890   DEBUG:    StateMachine: Temp State: ['pop']
87904   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
87904    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
87904    INFO:          Engine: Music: Already Present
87904   DEBUG:          Cursor: Cursor new position (2, 25)
90578   DEBUG:    StateMachine: Temp State: ['prep_formation']
90592   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
101014   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
101026   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
101174   DEBUG:    StateMachine: Temp State: ['pop']
101187   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
101199   DEBUG:    StateMachine: Temp State: ['transition_in']
101206   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
101335   DEBUG:    StateMachine: Temp State: ['pop']
101350   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
105830   DEBUG:          Cursor: Cursor new position (6, 27)
105833   DEBUG:    StateMachine: Temp State: ['transition_pop']
105846   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
105994   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
106006   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
110441   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
110454   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
110602   DEBUG:    StateMachine: Temp State: ['pop']
110614   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
110618   DEBUG:    StateMachine: Temp State: ['transition_in']
110630   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
110761   DEBUG:    StateMachine: Temp State: ['pop']
110774   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
114605   DEBUG:          Cursor: Cursor new position (6, 27)
114606   DEBUG:    StateMachine: Temp State: ['transition_pop']
114621   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
114767   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
114781   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
135250   DEBUG:    StateMachine: Temp State: ['prep_formation_select']
135263   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select']
136562   DEBUG:    StateMachine: Temp State: ['pop']
136575   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
152949   DEBUG:    StateMachine: Temp State: ['prep_formation_select']
152962   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select']
155715   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (2, 29)
155715    INFO:          Action: Removing status Aura_Charisma_Child from Joel at (2, 29)
155715    INFO:       Turnwheel: Add Action 151: RemoveStatus
155715   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (2, 27)
155715   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (2, 29)
155715   DEBUG:            Aura: Applying Aura Charisma to Prim at (2, 29)
155715    INFO:          Action: Adding Status Aura_Charisma_Child to Prim at (2, 29)
155715    INFO:       Turnwheel: Add Action 152: AddStatus
155716   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (2, 27)
155719   DEBUG:    StateMachine: Temp State: ['pop']
155730   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
170295   DEBUG:    StateMachine: Temp State: ['prep_formation_select']
170308   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select']
178102   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (6, 25)
178102    INFO:          Action: Removing status Aura_Hex_Child from Sam at (6, 25)
178102 WARNING:          Action: Status Aura_Hex_Child Hexed 382 not present...
178102 WARNING:          Action: [Refresh, Skill_Aura, fMovement +1, fDefense +2, Rally]
178102 WARNING:          Action: [379, 381, 572, 1381, 1965]
178102    INFO:       Turnwheel: Add Action 153: RemoveStatus
178103    INFO:          Action: Removing status Aura_Skill_Child from Kayla at (5, 26)
178103   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Kayla
178103    INFO:       Turnwheel: Add Action 154: RemoveStatus
178103    INFO:          Action: Removing status Aura_Skill_Child from Coyote at (4, 25)
178103   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Coyote
178103    INFO:       Turnwheel: Add Action 155: RemoveStatus
178103    INFO:          Action: Removing status Aura_Skill_Child from Theo at (6, 27)
178103   DEBUG:      UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Theo
178104    INFO:       Turnwheel: Add Action 156: RemoveStatus
178104   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (2, 29)
178104    INFO:          Action: Removing status Aura_Charisma_Child from Prim at (2, 29)
178104    INFO:       Turnwheel: Add Action 157: RemoveStatus
178104   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (6, 25)
178104   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (2, 29)
178104   DEBUG:            Aura: Applying Aura Charisma to Sam at (2, 29)
178104    INFO:          Action: Adding Status Aura_Charisma_Child to Sam at (2, 29)
178105    INFO:       Turnwheel: Add Action 158: AddStatus
178105   DEBUG:            Aura: Applying Aura Skill +3 to Joel at (2, 27)
178105    INFO:          Action: Adding Status Aura_Skill_Child to Joel at (2, 27)
178105   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Joel
178105    INFO:       Turnwheel: Add Action 159: AddStatus
178105   DEBUG:            Aura: Applying Aura Skill +3 to Drake at (4, 29)
178105    INFO:          Action: Adding Status Aura_Skill_Child to Drake at (4, 29)
178105   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Drake
178105    INFO:       Turnwheel: Add Action 160: AddStatus
178110   DEBUG:    StateMachine: Temp State: ['pop']
178118   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
191803   DEBUG:    StateMachine: Temp State: ['prep_formation_select']
191815   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select']
197195   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (3, 28)
197195    INFO:          Action: Removing status Aura_Charisma_Child from Althea at (3, 28)
197195 WARNING:          Action: Status Aura_Charisma_Child Charisma 1831 not present...
197195 WARNING:          Action: [Focus, Conductance, fMovement +1, fSpeed +2, Metamagic]
197195 WARNING:          Action: [141, 266, 361, 1411, 1837]
197195    INFO:       Turnwheel: Add Action 161: RemoveStatus
197195    INFO:          Action: Removing status Aura_Skill_Child from Althea at (3, 28)
197195 WARNING:          Action: Status Aura_Skill_Child Skill +3 380 not present...
197196 WARNING:          Action: [Focus, Conductance, fMovement +1, fSpeed +2, Metamagic]
197196 WARNING:          Action: [141, 266, 361, 1411, 1837]
197196    INFO:       Turnwheel: Add Action 162: RemoveStatus
197196   DEBUG:      UnitObject: Leave <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (2, 25)
197196   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (3, 28)
197196   DEBUG:            Aura: Applying Aura Charisma to Ophie at (3, 28)
197196    INFO:          Action: Adding Status Aura_Charisma_Child to Ophie at (3, 28)
197196    INFO:       Turnwheel: Add Action 163: AddStatus
197196   DEBUG:            Aura: Applying Aura Skill +3 to Ophie at (3, 28)
197196    INFO:          Action: Adding Status Aura_Skill_Child to Ophie at (3, 28)
197196   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Ophie
197197    INFO:       Turnwheel: Add Action 164: AddStatus
197197   DEBUG:      UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (2, 25)
197200   DEBUG:    StateMachine: Temp State: ['pop']
197210   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
292104   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
292117   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
292266   DEBUG:    StateMachine: Temp State: ['pop']
292277   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
292291   DEBUG:    StateMachine: Temp State: ['transition_in']
292299   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
292430   DEBUG:    StateMachine: Temp State: ['pop']
292444   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
298062   DEBUG:          Cursor: Cursor new position (26, 27)
298066   DEBUG:    StateMachine: Temp State: ['transition_pop']
298078   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
298226   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
298239   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
305989   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
306001   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
306148   DEBUG:    StateMachine: Temp State: ['pop']
306161   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
306166   DEBUG:    StateMachine: Temp State: ['transition_in']
306177   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
306308   DEBUG:    StateMachine: Temp State: ['pop']
306321   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
310819   DEBUG:          Cursor: Cursor new position (6, 29)
310822   DEBUG:    StateMachine: Temp State: ['transition_pop']
310835   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
310983   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
310996   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
318457   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
318470   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
318618   DEBUG:    StateMachine: Temp State: ['pop']
318630   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
318645   DEBUG:    StateMachine: Temp State: ['transition_in']
318653   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
318783   DEBUG:    StateMachine: Temp State: ['pop']
318797   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
320493   DEBUG:          Cursor: Cursor new position (26, 12)
320496   DEBUG:    StateMachine: Temp State: ['transition_pop']
320509   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
320657   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
320669   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
322354   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
322367   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
322514   DEBUG:    StateMachine: Temp State: ['pop']
322526   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
322536   DEBUG:    StateMachine: Temp State: ['transition_in']
322542   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
322674   DEBUG:    StateMachine: Temp State: ['pop']
322687   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
323230   DEBUG:          Cursor: Cursor new position (26, 5)
323234   DEBUG:    StateMachine: Temp State: ['transition_pop']
323246   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
323394   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
323407   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
323907   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
323919   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
324068   DEBUG:    StateMachine: Temp State: ['pop']
324078   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
324091   DEBUG:    StateMachine: Temp State: ['transition_in']
324098   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
324226   DEBUG:    StateMachine: Temp State: ['pop']
324242   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
325202   DEBUG:          Cursor: Cursor new position (25, 4)
325205   DEBUG:    StateMachine: Temp State: ['transition_pop']
325218   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
325366   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
325378   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
327493   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
327506   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
327654   DEBUG:    StateMachine: Temp State: ['pop']
327666   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
327674   DEBUG:    StateMachine: Temp State: ['transition_in']
327682   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
327812   DEBUG:    StateMachine: Temp State: ['pop']
327827   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
332934   DEBUG:          Engine: Music: Music not playing!
332950   DEBUG:          Engine: Music: Song End Event
337604   DEBUG:          Cursor: Cursor new position (25, 4)
337607   DEBUG:    StateMachine: Temp State: ['transition_pop']
337619   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
337766   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
337779   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
441841   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
441851   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
442000   DEBUG:    StateMachine: Temp State: ['pop']
442012   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
442017   DEBUG:    StateMachine: Temp State: ['transition_in']
442027   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
442158   DEBUG:    StateMachine: Temp State: ['pop']
442173   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
447085   DEBUG:          Cursor: Cursor new position (25, 4)
447086   DEBUG:    StateMachine: Temp State: ['transition_pop']
447101   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
447249   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
447261   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
448113   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
448125   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
448277   DEBUG:    StateMachine: Temp State: ['pop']
448285   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
448292   DEBUG:    StateMachine: Temp State: ['transition_in']
448301   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
448431   DEBUG:    StateMachine: Temp State: ['pop']
448445   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
449021   DEBUG:          Cursor: Cursor new position (26, 5)
449023   DEBUG:    StateMachine: Temp State: ['transition_pop']
449037   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
449185   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
449197   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
546086   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
546098   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
546246   DEBUG:    StateMachine: Temp State: ['pop']
546258   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
546266   DEBUG:    StateMachine: Temp State: ['transition_in']
546275   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
546405   DEBUG:    StateMachine: Temp State: ['pop']
546419   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
548551   DEBUG:          Cursor: Cursor new position (2, 27)
548552   DEBUG:    StateMachine: Temp State: ['transition_pop']
548567   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
548715   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
548726   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
618031   DEBUG:    StateMachine: Temp State: ['pop']
618043   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
618043    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
618043    INFO:          Engine: Music: Already Present
618043   DEBUG:          Cursor: Cursor new position (3, 28)
634542   DEBUG:    StateMachine: Temp State: ['prep_formation']
634555   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
635503   DEBUG:    StateMachine: Temp State: ['pop']
635516   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
635516    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
635516    INFO:          Engine: Music: Already Present
635516   DEBUG:          Cursor: Cursor new position (3, 28)
636430   DEBUG:    StateMachine: Temp State: ['prep_items', 'transition_out']
636444   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_out']
636593   DEBUG:    StateMachine: Temp State: ['pop']
636604   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
636606   DEBUG:    StateMachine: Temp State: ['transition_in']
636619   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
636750   DEBUG:    StateMachine: Temp State: ['pop']
636763   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
639167   DEBUG:          Engine: Music: Song End Event
643773   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
643788   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
650434   DEBUG:    StateMachine: Temp State: ['pop']
650447   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
650898   DEBUG:    StateMachine: Temp State: ['transition_pop']
650911   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_pop']
651059   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
651072   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
651072    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
651072    INFO:          Engine: Music: Already Present
651072   DEBUG:          Cursor: Cursor new position (3, 28)
651072   DEBUG:    StateMachine: Temp State: ['transition_in']
651088   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'transition_in']
651219   DEBUG:    StateMachine: Temp State: ['pop']
651231   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
651231    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
651231    INFO:          Engine: Music: Already Present
651231   DEBUG:          Cursor: Cursor new position (3, 28)
654162   DEBUG:    StateMachine: Temp State: ['prep_formation']
654175   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
690474   DEBUG:    StateMachine: Temp State: ['pop']
690486   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
690486    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
690486    INFO:          Engine: Music: Already Present
690486   DEBUG:          Cursor: Cursor new position (3, 28)
712682   DEBUG:    StateMachine: Temp State: ['prep_formation']
712695   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
786475   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
786487   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
786635   DEBUG:    StateMachine: Temp State: ['pop']
786648   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
786660   DEBUG:    StateMachine: Temp State: ['transition_in']
786666   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
786796   DEBUG:    StateMachine: Temp State: ['pop']
786810   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
791873   DEBUG:          Cursor: Cursor new position (4, 12)
791874   DEBUG:    StateMachine: Temp State: ['transition_pop']
791889   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
792035   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
792049   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
811252   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
811266   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
811414   DEBUG:    StateMachine: Temp State: ['pop']
811426   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
811441   DEBUG:    StateMachine: Temp State: ['transition_in']
811449   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
811578   DEBUG:    StateMachine: Temp State: ['pop']
811593   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
818027   DEBUG:          Cursor: Cursor new position (2, 27)
818031   DEBUG:    StateMachine: Temp State: ['transition_pop']
818043   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
818193   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
818203   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
864758   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
864771   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
864919   DEBUG:    StateMachine: Temp State: ['pop']
864930   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
864943   DEBUG:    StateMachine: Temp State: ['transition_in']
864950   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
865082   DEBUG:    StateMachine: Temp State: ['pop']
865094   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
867990   DEBUG:          Cursor: Cursor new position (4, 25)
867993   DEBUG:    StateMachine: Temp State: ['transition_pop']
868006   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
868154   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
868166   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
930974   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
930985   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
931133   DEBUG:    StateMachine: Temp State: ['pop']
931145   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
931148   DEBUG:    StateMachine: Temp State: ['transition_in']
931161   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
931292   DEBUG:    StateMachine: Temp State: ['pop']
931305   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
935851   DEBUG:          Cursor: Cursor new position (4, 19)
935853   DEBUG:    StateMachine: Temp State: ['transition_pop']
935867   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
936014   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
936026   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
945390   DEBUG:          Engine: Music: Song End Event
950640   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
950651   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
950802   DEBUG:    StateMachine: Temp State: ['pop']
950812   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
950822   DEBUG:    StateMachine: Temp State: ['transition_in']
950832   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
950961   DEBUG:    StateMachine: Temp State: ['pop']
950976   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
952592   DEBUG:          Cursor: Cursor new position (12, 12)
952595   DEBUG:    StateMachine: Temp State: ['transition_pop']
952608   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
952757   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
952767   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
965011   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
965023   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
965171   DEBUG:    StateMachine: Temp State: ['pop']
965184   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
965190   DEBUG:    StateMachine: Temp State: ['transition_in']
965200   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
965329   DEBUG:    StateMachine: Temp State: ['pop']
965344   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
975471   DEBUG:          Cursor: Cursor new position (12, 12)
975475   DEBUG:    StateMachine: Temp State: ['transition_pop']
975487   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
975635   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
975648   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
986857   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
986867   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
987015   DEBUG:    StateMachine: Temp State: ['pop']
987026   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
987033   DEBUG:    StateMachine: Temp State: ['transition_in']
987042   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
987173   DEBUG:    StateMachine: Temp State: ['pop']
987187   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
988674   DEBUG:          Cursor: Cursor new position (18, 19)
988678   DEBUG:    StateMachine: Temp State: ['transition_pop']
988690   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
988839   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
988851   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1016266   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1016279   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1016429   DEBUG:    StateMachine: Temp State: ['pop']
1016440   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1016449   DEBUG:    StateMachine: Temp State: ['transition_in']
1016456   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1016586   DEBUG:    StateMachine: Temp State: ['pop']
1016599   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1020871   DEBUG:          Cursor: Cursor new position (4, 12)
1020875   DEBUG:    StateMachine: Temp State: ['transition_pop']
1020888   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1021035   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1021048   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1023723   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1023736   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1023885   DEBUG:    StateMachine: Temp State: ['pop']
1023895   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1023905   DEBUG:    StateMachine: Temp State: ['transition_in']
1023913   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1024042   DEBUG:    StateMachine: Temp State: ['pop']
1024057   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1033849   DEBUG:          Cursor: Cursor new position (4, 4)
1033851   DEBUG:    StateMachine: Temp State: ['transition_pop']
1033865   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1034014   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1034025   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1038891   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1038905   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1039054   DEBUG:    StateMachine: Temp State: ['pop']
1039065   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1039075   DEBUG:    StateMachine: Temp State: ['transition_in']
1039082   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1039213   DEBUG:    StateMachine: Temp State: ['pop']
1039226   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1045459   DEBUG:          Cursor: Cursor new position (3, 5)
1045462   DEBUG:    StateMachine: Temp State: ['transition_pop']
1045475   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1045624   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1045634   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1050183   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1050195   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1050344   DEBUG:    StateMachine: Temp State: ['pop']
1050355   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1050365   DEBUG:    StateMachine: Temp State: ['transition_in']
1050371   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1050501   DEBUG:    StateMachine: Temp State: ['pop']
1050515   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1054538   DEBUG:          Cursor: Cursor new position (3, 5)
1054539   DEBUG:    StateMachine: Temp State: ['transition_pop']
1054554   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1054701   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1054714   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1056525   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1056538   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1056686   DEBUG:    StateMachine: Temp State: ['pop']
1056698   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1056709   DEBUG:    StateMachine: Temp State: ['transition_in']
1056714   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1056844   DEBUG:    StateMachine: Temp State: ['pop']
1056858   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1060331   DEBUG:          Cursor: Cursor new position (5, 3)
1060334   DEBUG:    StateMachine: Temp State: ['transition_pop']
1060347   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1060495   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1060506   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1064542   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1064555   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1064703   DEBUG:    StateMachine: Temp State: ['pop']
1064715   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1064727   DEBUG:    StateMachine: Temp State: ['transition_in']
1064735   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1064865   DEBUG:    StateMachine: Temp State: ['pop']
1064878   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1065822   DEBUG:          Cursor: Cursor new position (2, 25)
1065825   DEBUG:    StateMachine: Temp State: ['transition_pop']
1065838   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1065986   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1065999   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1066722   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1066735   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1066883   DEBUG:    StateMachine: Temp State: ['pop']
1066894   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1066907   DEBUG:    StateMachine: Temp State: ['transition_in']
1066913   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1067042   DEBUG:    StateMachine: Temp State: ['pop']
1067057   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1068785   DEBUG:          Cursor: Cursor new position (4, 25)
1068789   DEBUG:    StateMachine: Temp State: ['transition_pop']
1068801   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1068947   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1068961   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1069702   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1069714   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1069862   DEBUG:    StateMachine: Temp State: ['pop']
1069874   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1069886   DEBUG:    StateMachine: Temp State: ['transition_in']
1069893   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1070022   DEBUG:    StateMachine: Temp State: ['pop']
1070037   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1070501   DEBUG:          Cursor: Cursor new position (6, 25)
1070505   DEBUG:    StateMachine: Temp State: ['transition_pop']
1070517   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1070664   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1070677   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1071752   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1071765   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1071913   DEBUG:    StateMachine: Temp State: ['pop']
1071925   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1071936   DEBUG:    StateMachine: Temp State: ['transition_in']
1071942   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1072071   DEBUG:    StateMachine: Temp State: ['pop']
1072086   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1072630   DEBUG:          Cursor: Cursor new position (5, 26)
1072633   DEBUG:    StateMachine: Temp State: ['transition_pop']
1072646   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1072799   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1072806   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1073945   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1073958   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1074106   DEBUG:    StateMachine: Temp State: ['pop']
1074118   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1074130   DEBUG:    StateMachine: Temp State: ['transition_in']
1074137   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1074267   DEBUG:    StateMachine: Temp State: ['pop']
1074281   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1078393   DEBUG:          Cursor: Cursor new position (3, 26)
1078395   DEBUG:    StateMachine: Temp State: ['transition_pop']
1078409   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1078557   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1078569   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1079853   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1079865   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1080014   DEBUG:    StateMachine: Temp State: ['pop']
1080025   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1080039   DEBUG:    StateMachine: Temp State: ['transition_in']
1080048   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1080180   DEBUG:    StateMachine: Temp State: ['pop']
1080191   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1082401   DEBUG:          Cursor: Cursor new position (2, 27)
1082404   DEBUG:    StateMachine: Temp State: ['transition_pop']
1082417   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1082565   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1082577   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1149575   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1149588   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1149737   DEBUG:    StateMachine: Temp State: ['pop']
1149747   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1149757   DEBUG:    StateMachine: Temp State: ['transition_in']
1149763   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1149897   DEBUG:    StateMachine: Temp State: ['pop']
1149909   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1153142   DEBUG:          Cursor: Cursor new position (18, 27)
1153145   DEBUG:    StateMachine: Temp State: ['transition_pop']
1153158   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1153307   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1153318   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1251604   DEBUG:          Engine: Music: Music not playing!
1251619   DEBUG:          Engine: Music: Song End Event
1263029   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1263042   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1263190   DEBUG:    StateMachine: Temp State: ['pop']
1263202   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1263209   DEBUG:    StateMachine: Temp State: ['transition_in']
1263218   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1263347   DEBUG:    StateMachine: Temp State: ['pop']
1263362   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1268151   DEBUG:          Cursor: Cursor new position (18, 27)
1268154   DEBUG:    StateMachine: Temp State: ['transition_pop']
1268167   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1268315   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1268327   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1271883   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1271894   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1272043   DEBUG:    StateMachine: Temp State: ['pop']
1272055   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1272070   DEBUG:    StateMachine: Temp State: ['transition_in']
1272078   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1272210   DEBUG:    StateMachine: Temp State: ['pop']
1272222   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1292803   DEBUG:          Cursor: Cursor new position (6, 29)
1292807   DEBUG:    StateMachine: Temp State: ['transition_pop']
1292819   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1292969   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1292980   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1296344   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1296357   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1296505   DEBUG:    StateMachine: Temp State: ['pop']
1296517   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1296529   DEBUG:    StateMachine: Temp State: ['transition_in']
1296534   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1296664   DEBUG:    StateMachine: Temp State: ['pop']
1296678   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1306999   DEBUG:          Cursor: Cursor new position (18, 27)
1307002   DEBUG:    StateMachine: Temp State: ['transition_pop']
1307015   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1307164   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1307174   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1314395   DEBUG:    StateMachine: Temp State: ['prep_formation_select']
1314407   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select']
1315531   DEBUG:    StateMachine: Temp State: ['pop']
1315543   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1316091   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
1316104   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out']
1316252   DEBUG:    StateMachine: Temp State: ['pop']
1316263   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1316271   DEBUG:    StateMachine: Temp State: ['transition_in']
1316279   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in']
1316411   DEBUG:    StateMachine: Temp State: ['pop']
1316424   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu']
1317033   DEBUG:          Cursor: Cursor new position (6, 29)
1317035   DEBUG:    StateMachine: Temp State: ['transition_pop']
1317048   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop']
1317195   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1317207   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation']
1318523   DEBUG:    StateMachine: Temp State: ['pop']
1318536   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
1318536    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
1318536    INFO:          Engine: Music: Already Present
1318536   DEBUG:          Cursor: Cursor new position (3, 28)
1323627   DEBUG:    StateMachine: Temp State: ['prep_items', 'transition_out']
1323641   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_out']
1323789   DEBUG:    StateMachine: Temp State: ['pop']
1323801   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
1323802   DEBUG:    StateMachine: Temp State: ['transition_in']
1323817   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
1323949   DEBUG:    StateMachine: Temp State: ['pop']
1323961   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
1328203   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
1328217   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1330075   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
1330089   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
1330237   DEBUG:    StateMachine: Temp State: ['pop']
1330249   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1330296   DEBUG:    StateMachine: Temp State: ['transition_in']
1330296   DEBUG:    StateMachine: StateMachine took too long: prep_transfer Begin: 47, Input: 0, Update: 0, Draw: 0, End: 0
1330299   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
1330299   DEBUG:          Engine: Frame took too long! 50 ms
1330429   DEBUG:    StateMachine: Temp State: ['pop']
1330444   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1426051   DEBUG:      UnitObject: Inserting Oak Bow to Renae items at index 0.
1440838   DEBUG:      UnitObject: Inserting Great Bow to Renae items at index 1.
1484118   DEBUG:      UnitObject: Inserting Vulnerary to Renae items at index 2.
1486490   DEBUG:    StateMachine: Temp State: ['transition_pop']
1486503   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
1486651   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1486663   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1486663   DEBUG:    StateMachine: Temp State: ['transition_in']
1486679   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
1486811   DEBUG:    StateMachine: Temp State: ['pop']
1486822   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1489387   DEBUG:    StateMachine: Temp State: ['pop']
1489399   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
1493914   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
1493927   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1494715   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
1494726   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
1494877   DEBUG:    StateMachine: Temp State: ['pop']
1494887   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1494907   DEBUG:    StateMachine: Temp State: ['transition_in']
1494914   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
1495048   DEBUG:    StateMachine: Temp State: ['pop']
1495059   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1502261   DEBUG:      UnitObject: Inserting Flareblade to Renae items at index 3.
1503911   DEBUG:    StateMachine: Temp State: ['transition_pop']
1503925   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
1504074   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1504085   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1504085   DEBUG:    StateMachine: Temp State: ['transition_in']
1504101   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
1504231   DEBUG:    StateMachine: Temp State: ['pop']
1504245   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1505016   DEBUG:    StateMachine: Temp State: ['pop']
1505029   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
1515864   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
1515877   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1516441   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
1516453   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
1516602   DEBUG:    StateMachine: Temp State: ['pop']
1516613   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1516634   DEBUG:    StateMachine: Temp State: ['transition_in']
1516640   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
1516769   DEBUG:    StateMachine: Temp State: ['pop']
1516783   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1520833   DEBUG:      UnitObject: Inserting Gustblade to Theo items at index 0.
1520833   DEBUG:     ActiveSkill: Execute Command item.status.append('Slowed')
1520833    INFO:    GameStateObj: Registering status Speed +2 as 2214
1520833    INFO:          Action: Adding Status Speed +2 to Theo at (6, 27)
1520834   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 0, 2, 0, 0, 0, 0, 0] to Theo
1520834    INFO:       Turnwheel: Add Action 165: AddStatus
1539633   DEBUG:      UnitObject: Inserting Great Lance to Theo items at index 1.
1539633   DEBUG:     ActiveSkill: Execute Command item.status.append('Slowed')
1542257   DEBUG:      UnitObject: Inserting Javelin to Theo items at index 2.
1542257   DEBUG:     ActiveSkill: Execute Command item.status.append('Slowed')
1554194   DEBUG:      UnitObject: Inserting Great Axe to Theo items at index 3.
1554194   DEBUG:     ActiveSkill: Execute Command item.status.append('Slowed')
1557828   DEBUG:          Engine: Music: Song End Event
1566759   DEBUG:    StateMachine: Temp State: ['transition_pop']
1566772   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
1566921   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1566931   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1566931   DEBUG:    StateMachine: Temp State: ['transition_in']
1566947   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
1567079   DEBUG:    StateMachine: Temp State: ['pop']
1567092   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1569368   DEBUG:    StateMachine: Temp State: ['pop']
1569381   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
1576247   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
1576261   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1576985   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
1576997   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
1577146   DEBUG:    StateMachine: Temp State: ['pop']
1577157   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1577178   DEBUG:    StateMachine: Temp State: ['transition_in']
1577183   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
1577312   DEBUG:    StateMachine: Temp State: ['pop']
1577327   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1605409   DEBUG:      UnitObject: Inserting Great Lance to Eliza items at index 0.
1607585   DEBUG:      UnitObject: Inserting Mithril Lance to Eliza items at index 1.
1615521   DEBUG:      UnitObject: Inserting Short Spear to Eliza items at index 2.
1625907   DEBUG:      UnitObject: Inserting Potion to Eliza items at index 3.
1626774   DEBUG:    StateMachine: Temp State: ['transition_pop']
1626786   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
1626934   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1626947   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1626947   DEBUG:    StateMachine: Temp State: ['transition_in']
1626963   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
1627095   DEBUG:    StateMachine: Temp State: ['pop']
1627107   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1628838   DEBUG:    StateMachine: Temp State: ['pop']
1628851   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
1632326   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
1632338   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1633158   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
1633171   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
1633319   DEBUG:    StateMachine: Temp State: ['pop']
1633332   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1633346   DEBUG:    StateMachine: Temp State: ['transition_in']
1633350   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
1633480   DEBUG:    StateMachine: Temp State: ['pop']
1633494   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1637606   DEBUG:      UnitObject: Inserting Steel Sword to Drake items at index 0.
1645318   DEBUG:      UnitObject: Inserting Mithril Sword to Drake items at index 1.
1662589   DEBUG:      UnitObject: Inserting Short Spear to Drake items at index 2.
1670494   DEBUG:      UnitObject: Inserting Mithril Lance to Drake items at index 3.
1717059   DEBUG:    StateMachine: Temp State: ['transition_pop']
1717073   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
1717221   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1717233   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1717233   DEBUG:    StateMachine: Temp State: ['transition_in']
1717249   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
1717381   DEBUG:    StateMachine: Temp State: ['pop']
1717393   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1718196   DEBUG:    StateMachine: Temp State: ['pop']
1718209   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
1763559   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
1763572   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1764407   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
1764420   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
1764569   DEBUG:    StateMachine: Temp State: ['pop']
1764579   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1764597   DEBUG:    StateMachine: Temp State: ['transition_in']
1764601   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
1764733   DEBUG:    StateMachine: Temp State: ['pop']
1764745   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1768377   DEBUG:      UnitObject: Inserting Steel Sword to Ophie items at index 0.
1770266   DEBUG:      UnitObject: Inserting Boltblade to Ophie items at index 1.
1779648   DEBUG:      UnitObject: Inserting Great Sword to Ophie items at index 2.
1785761   DEBUG:      UnitObject: Inserting Magebane Swd to Ophie items at index 3.
1798390   DEBUG:    StateMachine: Temp State: ['transition_pop']
1798403   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
1798552   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1798562   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1798562   DEBUG:    StateMachine: Temp State: ['transition_in']
1798578   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
1798710   DEBUG:    StateMachine: Temp State: ['pop']
1798723   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1799319   DEBUG:    StateMachine: Temp State: ['pop']
1799331   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
1800565   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
1800578   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1801383   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
1801394   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
1801545   DEBUG:    StateMachine: Temp State: ['pop']
1801555   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1801575   DEBUG:    StateMachine: Temp State: ['transition_in']
1801582   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
1801710   DEBUG:    StateMachine: Temp State: ['pop']
1801726   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1813118   DEBUG:      UnitObject: Inserting Hex to Prim items at index 0.
1834415   DEBUG:      UnitObject: Inserting Fortune to Prim items at index 1.
1844832   DEBUG:      UnitObject: Inserting Mend to Prim items at index 2.
1860960   DEBUG:      UnitObject: Inserting Physic to Prim items at index 3.
1864066   DEBUG:          Engine: Music: Song End Event
1864736   DEBUG:      UnitObject: Inserting Refresh to Prim items at index 4.
1888019   DEBUG:    StateMachine: Temp State: ['transition_pop']
1888033   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
1888181   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
1888193   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1888193   DEBUG:    StateMachine: Temp State: ['transition_in']
1888209   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
1888339   DEBUG:    StateMachine: Temp State: ['pop']
1888353   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1889026   DEBUG:    StateMachine: Temp State: ['pop']
1889041   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
1891444   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
1891457   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
1892709   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
1892721   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
1892870   DEBUG:    StateMachine: Temp State: ['pop']
1892881   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1892902   DEBUG:    StateMachine: Temp State: ['transition_in']
1892905   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
1893034   DEBUG:    StateMachine: Temp State: ['pop']
1893049   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
1900537   DEBUG:      UnitObject: Inserting Physic to Sam items at index 0.
1902121   DEBUG:      UnitObject: Inserting Restore to Sam items at index 1.
1904953   DEBUG:      UnitObject: Inserting Mend to Sam items at index 2.
1906473   DEBUG:      UnitObject: Inserting Fortune to Sam items at index 3.
2015551   DEBUG:    StateMachine: Temp State: ['transition_pop']
2015565   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2015713   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2015725   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2015725   DEBUG:    StateMachine: Temp State: ['transition_in']
2015741   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2015871   DEBUG:    StateMachine: Temp State: ['pop']
2015885   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2018177   DEBUG:    StateMachine: Temp State: ['pop']
2018190   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2018463   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
2018478   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out']
2018625   DEBUG:    StateMachine: Temp State: ['pop']
2018638   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2018645   DEBUG:    StateMachine: Temp State: ['transition_in']
2018654   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in']
2018782   DEBUG:    StateMachine: Temp State: ['pop']
2018798   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2124298   DEBUG:          Cursor: Cursor new position (2, 29)
2124299   DEBUG:    StateMachine: Temp State: ['transition_pop']
2124314   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop']
2124461   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2124474   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2124474   DEBUG:    StateMachine: Temp State: ['transition_in']
2124490   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2124621   DEBUG:    StateMachine: Temp State: ['pop']
2124634   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2140509   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2140522   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2141214   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2141226   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2141374   DEBUG:    StateMachine: Temp State: ['pop']
2141386   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2141401   DEBUG:    StateMachine: Temp State: ['transition_in']
2141405   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2141535   DEBUG:    StateMachine: Temp State: ['pop']
2141550   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2147678   DEBUG:      UnitObject: Inserting Scathe to Kayla items at index 0.
2148798   DEBUG:      UnitObject: Inserting Nyx Ward to Kayla items at index 1.
2149966   DEBUG:      UnitObject: Inserting Hex to Kayla items at index 2.
2154942   DEBUG:      UnitObject: Inserting Warp to Kayla items at index 3.
2170281   DEBUG:          Engine: Music: Song End Event
2200745   DEBUG:    StateMachine: Temp State: ['transition_pop']
2200758   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2200906   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2200918   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2200918   DEBUG:    StateMachine: Temp State: ['transition_in']
2200934   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2201066   DEBUG:    StateMachine: Temp State: ['pop']
2201078   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2201658   DEBUG:    StateMachine: Temp State: ['pop']
2201670   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2209609   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2209622   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2210234   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2210246   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2210394   DEBUG:    StateMachine: Temp State: ['pop']
2210406   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2210427   DEBUG:    StateMachine: Temp State: ['transition_in']
2210433   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2210562   DEBUG:    StateMachine: Temp State: ['pop']
2210577   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2214209   DEBUG:      UnitObject: Inserting Mithril Sword to Coyote items at index 0.
2228785   DEBUG:      UnitObject: Inserting Hand Axe to Coyote items at index 1.
2232418   DEBUG:      UnitObject: Inserting Mithril Axe to Coyote items at index 2.
2297588   DEBUG:      UnitObject: Inserting Barkskin to Coyote items at index 3.
2300133   DEBUG:      UnitObject: Inserting Potion to Coyote items at index 4.
2301127   DEBUG:    StateMachine: Temp State: ['transition_pop']
2301141   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2301289   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2301301   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2301301   DEBUG:    StateMachine: Temp State: ['transition_in']
2301317   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2301450   DEBUG:    StateMachine: Temp State: ['pop']
2301461   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2304184   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2304197   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2304346   DEBUG:    StateMachine: Temp State: ['pop']
2304357   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2304373   DEBUG:    StateMachine: Temp State: ['transition_in']
2304378   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2304509   DEBUG:    StateMachine: Temp State: ['pop']
2304522   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2306506   DEBUG:      UnitObject: Removing Potion from Coyote items.
2307038   DEBUG:    StateMachine: Temp State: ['transition_pop']
2307051   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2307200   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2307210   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2307210   DEBUG:    StateMachine: Temp State: ['transition_in']
2307226   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2307358   DEBUG:    StateMachine: Temp State: ['pop']
2307371   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2307790   DEBUG:    StateMachine: Temp State: ['pop']
2307802   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2315229   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2315243   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2315790   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2315802   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2315950   DEBUG:    StateMachine: Temp State: ['pop']
2315963   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2315979   DEBUG:    StateMachine: Temp State: ['transition_in']
2315983   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2316115   DEBUG:    StateMachine: Temp State: ['pop']
2316128   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2321456   DEBUG:      UnitObject: Inserting Willow Bow to Nia items at index 0.
2321456   DEBUG:     ActiveSkill: Set longshot to 1
2327471   DEBUG:      UnitObject: Inserting Yew Bow to Nia items at index 1.
2327471   DEBUG:     ActiveSkill: Set longshot to 1
2334191   DEBUG:      UnitObject: Inserting Great Bow to Nia items at index 2.
2334191   DEBUG:     ActiveSkill: Set longshot to 1
2350129   DEBUG:      UnitObject: Inserting Vulnerary to Nia items at index 3.
2351716   DEBUG:    StateMachine: Temp State: ['transition_pop']
2351729   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2351877   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2351889   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2351889   DEBUG:    StateMachine: Temp State: ['transition_in']
2351905   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2352037   DEBUG:    StateMachine: Temp State: ['pop']
2352049   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2353539   DEBUG:    StateMachine: Temp State: ['pop']
2353553   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2359157   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2359169   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2359877   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2359889   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2360039   DEBUG:    StateMachine: Temp State: ['pop']
2360049   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2360066   DEBUG:    StateMachine: Temp State: ['transition_in']
2360069   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2360200   DEBUG:    StateMachine: Temp State: ['pop']
2360213   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2371960   DEBUG:    StateMachine: Temp State: ['transition_pop']
2371974   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2372121   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2372134   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2372134   DEBUG:    StateMachine: Temp State: ['transition_in']
2372150   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2372282   DEBUG:    StateMachine: Temp State: ['pop']
2372294   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2373561   DEBUG:    StateMachine: Temp State: ['pop']
2373574   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2375592   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2375606   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2376074   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2376086   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2376236   DEBUG:    StateMachine: Temp State: ['pop']
2376246   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2376266   DEBUG:    StateMachine: Temp State: ['transition_in']
2376269   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2376398   DEBUG:    StateMachine: Temp State: ['pop']
2376413   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2392206   DEBUG:      UnitObject: Inserting Blizzard to Althea items at index 0.
2392798   DEBUG:      UnitObject: Inserting Fly to Althea items at index 1.
2394254   DEBUG:      UnitObject: Inserting Thunder Ward to Althea items at index 2.
2394254    INFO:    GameStateObj: Registering status Defense +2 as 2215
2394254    INFO:          Action: Adding Status Defense +2 to Althea at (2, 25)
2394255   DEBUG:      UnitObject: Applying stat change [0, 0, 0, 0, 0, 0, 2, 0, 0, 0] to Althea
2394255    INFO:       Turnwheel: Add Action 166: AddStatus
2396062   DEBUG:      UnitObject: Inserting Sandblast to Althea items at index 3.
2403039   DEBUG:      UnitObject: Inserting Prim's Charm to Althea items at index 4.
2403039    INFO:    GameStateObj: Registering status Underdog as 2216
2403039    INFO:          Action: Adding Status Underdog to Althea at (2, 25)
2403039    INFO:       Turnwheel: Add Action 167: AddStatus
2409107   DEBUG:    StateMachine: Temp State: ['transition_pop']
2409119   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2409269   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2409279   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2409279   DEBUG:    StateMachine: Temp State: ['transition_in']
2409296   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2409427   DEBUG:    StateMachine: Temp State: ['pop']
2409440   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2410194   DEBUG:    StateMachine: Temp State: ['pop']
2410207   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2418035   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2418048   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2418595   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2418608   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2418757   DEBUG:    StateMachine: Temp State: ['pop']
2418767   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2418786   DEBUG:    StateMachine: Temp State: ['transition_in']
2418792   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2418924   DEBUG:    StateMachine: Temp State: ['pop']
2418936   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2423273   DEBUG:      UnitObject: Inserting Magebane Bow to Joel items at index 0.
2425866   DEBUG:      UnitObject: Inserting Oak Bow to Joel items at index 1.
2426058   DEBUG:      UnitObject: Inserting Longbow to Joel items at index 2.
2442075   DEBUG:      UnitObject: Inserting Short Axe to Joel items at index 3.
2443519   DEBUG:    StateMachine: Temp State: ['transition_pop']
2443532   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2443681   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2443691   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2443691   DEBUG:    StateMachine: Temp State: ['transition_in']
2443707   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2443842   DEBUG:    StateMachine: Temp State: ['pop']
2443851   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2445200   DEBUG:    StateMachine: Temp State: ['pop']
2445211   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2447759   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
2447772   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out']
2447921   DEBUG:    StateMachine: Temp State: ['pop']
2447931   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2447947   DEBUG:    StateMachine: Temp State: ['transition_in']
2447956   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in']
2448085   DEBUG:    StateMachine: Temp State: ['pop']
2448098   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2449893   DEBUG:          Cursor: Cursor new position (2, 27)
2449895   DEBUG:    StateMachine: Temp State: ['transition_pop']
2449909   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop']
2450057   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2450069   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2450069   DEBUG:    StateMachine: Temp State: ['transition_in']
2450085   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2450217   DEBUG:    StateMachine: Temp State: ['pop']
2450229   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2455608   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2455621   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2459193   DEBUG:    StateMachine: Temp State: ['base_market', 'transition_out']
2459205   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out']
2459355   DEBUG:    StateMachine: Temp State: ['pop']
2459365   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2459411   DEBUG:    StateMachine: Temp State: ['transition_in']
2459411   DEBUG:    StateMachine: StateMachine took too long: base_market Begin: 47, Input: 0, Update: 0, Draw: 0, End: 0
2459415   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in']
2459415   DEBUG:          Engine: Frame took too long! 51 ms
2459546   DEBUG:    StateMachine: Temp State: ['pop']
2459559   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2476509   DEBUG:          Engine: Music: Song End Event
2505157   DEBUG:    StateMachine: Temp State: ['transition_pop']
2505169   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop']
2505317   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2505329   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2505329   DEBUG:    StateMachine: Temp State: ['transition_in']
2505345   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2505477   DEBUG:    StateMachine: Temp State: ['pop']
2505489   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2508645   DEBUG:    StateMachine: Temp State: ['pop']
2508657   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2538871   DEBUG:    StateMachine: Temp State: ['transition_pop']
2538883   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_pop']
2539031   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2539042   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
2539042    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
2539042    INFO:          Engine: Music: Already Present
2539042   DEBUG:          Cursor: Cursor new position (3, 28)
2539042   DEBUG:    StateMachine: Temp State: ['transition_in']
2539059   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'transition_in']
2539190   DEBUG:    StateMachine: Temp State: ['pop']
2539203   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
2539203    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
2539203    INFO:          Engine: Music: Already Present
2539203   DEBUG:          Cursor: Cursor new position (3, 28)
2540727   DEBUG:    StateMachine: Temp State: ['prep_items', 'transition_out']
2540741   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_out']
2540890   DEBUG:    StateMachine: Temp State: ['pop']
2540901   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2540903   DEBUG:    StateMachine: Temp State: ['transition_in']
2540917   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2541049   DEBUG:    StateMachine: Temp State: ['pop']
2541062   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2550266   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2550279   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2551419   DEBUG:    StateMachine: Temp State: ['base_market', 'transition_out']
2551430   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out']
2551581   DEBUG:    StateMachine: Temp State: ['pop']
2551591   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2551635   DEBUG:    StateMachine: Temp State: ['transition_in']
2551637   DEBUG:    StateMachine: StateMachine took too long: base_market Begin: 45, Input: 0, Update: 0, Draw: 0, End: 1
2551640   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in']
2551640   DEBUG:          Engine: Frame took too long! 49 ms
2551773   DEBUG:    StateMachine: Temp State: ['pop']
2551783   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2560923   DEBUG:    StateMachine: Temp State: ['transition_pop']
2560936   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop']
2561083   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2561095   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2561095   DEBUG:    StateMachine: Temp State: ['transition_in']
2561111   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2561243   DEBUG:    StateMachine: Temp State: ['pop']
2561256   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2561850   DEBUG:    StateMachine: Temp State: ['pop']
2561864   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2569019   DEBUG:    StateMachine: Temp State: ['transition_pop']
2569032   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_pop']
2569181   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2569191   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
2569191    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
2569191    INFO:          Engine: Music: Already Present
2569191   DEBUG:          Cursor: Cursor new position (3, 28)
2569191   DEBUG:    StateMachine: Temp State: ['transition_in']
2569207   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'transition_in']
2569339   DEBUG:    StateMachine: Temp State: ['pop']
2569351   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main']
2569351    INFO:          Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg
2569351    INFO:          Engine: Music: Already Present
2569351   DEBUG:          Cursor: Cursor new position (3, 28)
2571627   DEBUG:    StateMachine: Temp State: ['prep_items', 'transition_out']
2571640   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_out']
2571788   DEBUG:    StateMachine: Temp State: ['pop']
2571799   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2571802   DEBUG:    StateMachine: Temp State: ['transition_in']
2571815   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2571947   DEBUG:    StateMachine: Temp State: ['pop']
2571960   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2572587   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2572599   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2573291   DEBUG:    StateMachine: Temp State: ['base_market', 'transition_out']
2573303   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out']
2573451   DEBUG:    StateMachine: Temp State: ['pop']
2573463   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2573514   DEBUG:    StateMachine: Temp State: ['transition_in']
2573514   DEBUG:    StateMachine: StateMachine took too long: base_market Begin: 50, Input: 0, Update: 0, Draw: 0, End: 0
2573519   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in']
2573519   DEBUG:          Engine: Frame took too long! 55 ms
2573650   DEBUG:    StateMachine: Temp State: ['pop']
2573663   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2685746   DEBUG:    StateMachine: Temp State: ['transition_pop']
2685759   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop']
2685907   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2685920   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2685920   DEBUG:    StateMachine: Temp State: ['transition_in']
2685936   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2686067   DEBUG:    StateMachine: Temp State: ['pop']
2686079   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2686949   DEBUG:    StateMachine: Temp State: ['pop']
2686960   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2705858   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
2705871   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out']
2706021   DEBUG:    StateMachine: Temp State: ['pop']
2706032   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2706047   DEBUG:    StateMachine: Temp State: ['transition_in']
2706055   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in']
2706187   DEBUG:    StateMachine: Temp State: ['pop']
2706200   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2709145   DEBUG:          Cursor: Cursor new position (5, 28)
2709148   DEBUG:    StateMachine: Temp State: ['transition_pop']
2709161   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop']
2709310   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2709321   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2709321   DEBUG:    StateMachine: Temp State: ['transition_in']
2709337   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2709467   DEBUG:    StateMachine: Temp State: ['pop']
2709481   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2709965   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
2709977   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out']
2710126   DEBUG:    StateMachine: Temp State: ['pop']
2710137   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2710153   DEBUG:    StateMachine: Temp State: ['transition_in']
2710161   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in']
2710293   DEBUG:    StateMachine: Temp State: ['pop']
2710305   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2711393   DEBUG:          Cursor: Cursor new position (6, 27)
2711394   DEBUG:    StateMachine: Temp State: ['transition_pop']
2711409   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop']
2711557   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2711569   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2711569   DEBUG:    StateMachine: Temp State: ['transition_in']
2711585   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2711716   DEBUG:    StateMachine: Temp State: ['pop']
2711729   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2714323   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2714337   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2716355   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2716369   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2716516   DEBUG:    StateMachine: Temp State: ['pop']
2716529   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2716539   DEBUG:    StateMachine: Temp State: ['transition_in']
2716545   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2716677   DEBUG:    StateMachine: Temp State: ['pop']
2716689   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2717905   DEBUG:      UnitObject: Removing Great Lance from Theo items.
2717905   DEBUG:     ActiveSkill: Execute Command item.status.remove('Slowed')
2737509   DEBUG:      UnitObject: Inserting Adamant Lnc. to Theo items at index 3.
2737509   DEBUG:     ActiveSkill: Execute Command item.status.append('Slowed')
2740666   DEBUG:    StateMachine: Temp State: ['transition_pop']
2740678   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2740825   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2740838   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2740838   DEBUG:    StateMachine: Temp State: ['transition_in']
2740854   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2740986   DEBUG:    StateMachine: Temp State: ['pop']
2740998   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2742187   DEBUG:    StateMachine: Temp State: ['pop']
2742198   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2743609   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2743622   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2744234   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2744246   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2744395   DEBUG:    StateMachine: Temp State: ['pop']
2744406   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2744427   DEBUG:    StateMachine: Temp State: ['transition_in']
2744433   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2744563   DEBUG:    StateMachine: Temp State: ['pop']
2744577   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2746098   DEBUG:      UnitObject: Removing Great Lance from Eliza items.
2748739   DEBUG:      UnitObject: Inserting Great Lance to Eliza items at index 3.
2750759   DEBUG:    StateMachine: Temp State: ['transition_pop']
2750772   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2750922   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2750931   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2750931   DEBUG:    StateMachine: Temp State: ['transition_in']
2750947   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2751081   DEBUG:    StateMachine: Temp State: ['pop']
2751092   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2751944   DEBUG:    StateMachine: Temp State: ['pop']
2751956   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2757095   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2757108   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2757783   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2757796   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2757946   DEBUG:    StateMachine: Temp State: ['pop']
2757956   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2757977   DEBUG:    StateMachine: Temp State: ['transition_in']
2757983   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2758115   DEBUG:    StateMachine: Temp State: ['pop']
2758128   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2758292   DEBUG:    StateMachine: Temp State: ['transition_pop']
2758303   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2758454   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2758463   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2758463   DEBUG:    StateMachine: Temp State: ['transition_in']
2758480   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2758611   DEBUG:    StateMachine: Temp State: ['pop']
2758624   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2759157   DEBUG:    StateMachine: Temp State: ['base_market', 'transition_out']
2759167   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out']
2759317   DEBUG:    StateMachine: Temp State: ['pop']
2759328   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2759393   DEBUG:    StateMachine: Temp State: ['transition_in']
2759393   DEBUG:    StateMachine: StateMachine took too long: base_market Begin: 65, Input: 0, Update: 0, Draw: 0, End: 0
2759398   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in']
2759398   DEBUG:          Engine: Frame took too long! 70 ms
2759529   DEBUG:    StateMachine: Temp State: ['pop']
2759542   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2782730   DEBUG:          Engine: Music: Song End Event
2785081   DEBUG:    StateMachine: Temp State: ['transition_pop']
2785094   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop']
2785242   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2785254   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2785254   DEBUG:    StateMachine: Temp State: ['transition_in']
2785270   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2785402   DEBUG:    StateMachine: Temp State: ['pop']
2785414   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2785881   DEBUG:    StateMachine: Temp State: ['pop']
2785894   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2787466   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2787478   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2788875   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2788887   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2789038   DEBUG:    StateMachine: Temp State: ['pop']
2789047   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2789071   DEBUG:    StateMachine: Temp State: ['transition_in']
2789078   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2789209   DEBUG:    StateMachine: Temp State: ['pop']
2789222   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2790279   DEBUG:      UnitObject: Removing Hex from Prim items.
2792154   DEBUG:    StateMachine: Temp State: ['transition_pop']
2792167   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2792315   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2792327   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2792327   DEBUG:    StateMachine: Temp State: ['transition_in']
2792342   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2792477   DEBUG:    StateMachine: Temp State: ['pop']
2792486   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2793355   DEBUG:    StateMachine: Temp State: ['base_market', 'transition_out']
2793367   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out']
2793517   DEBUG:    StateMachine: Temp State: ['pop']
2793526   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2793586   DEBUG:    StateMachine: Temp State: ['transition_in']
2793586   DEBUG:    StateMachine: StateMachine took too long: base_market Begin: 59, Input: 0, Update: 0, Draw: 0, End: 0
2793591   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in']
2793591   DEBUG:          Engine: Frame took too long! 64 ms
2793722   DEBUG:    StateMachine: Temp State: ['pop']
2793735   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market']
2799414    INFO:    GameStateObj: Registering item Hex as 1646
2799414   DEBUG:      UnitObject: Inserting Hex to Prim items at index 4.
2800266   DEBUG:    StateMachine: Temp State: ['transition_pop']
2800279   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop']
2800429   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2800440   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2800440   DEBUG:    StateMachine: Temp State: ['transition_in']
2800456   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2800589   DEBUG:    StateMachine: Temp State: ['pop']
2800599   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2803660   DEBUG:    StateMachine: Temp State: ['pop']
2803671   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2828348   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2828361   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2829101   DEBUG:    StateMachine: Temp State: ['pop']
2829113   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2829611   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
2829625   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out']
2829774   DEBUG:    StateMachine: Temp State: ['pop']
2829785   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2829799   DEBUG:    StateMachine: Temp State: ['transition_in']
2829806   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in']
2829936   DEBUG:    StateMachine: Temp State: ['pop']
2829950   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2831694   DEBUG:          Cursor: Cursor new position (5, 28)
2831697   DEBUG:    StateMachine: Temp State: ['transition_pop']
2831710   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop']
2831858   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2831870   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2831870   DEBUG:    StateMachine: Temp State: ['transition_in']
2831886   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2832017   DEBUG:    StateMachine: Temp State: ['pop']
2832030   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2832303   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
2832318   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2834801   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
2834814   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
2834963   DEBUG:    StateMachine: Temp State: ['pop']
2834974   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2834993   DEBUG:    StateMachine: Temp State: ['transition_in']
2834997   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
2835127   DEBUG:    StateMachine: Temp State: ['pop']
2835141   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
2844677   DEBUG:      UnitObject: Inserting Potion to Eliza items at index 4.
2845655   DEBUG:    StateMachine: Temp State: ['transition_pop']
2845669   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
2845818   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2845829   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2845829   DEBUG:    StateMachine: Temp State: ['transition_in']
2845845   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
2845976   DEBUG:    StateMachine: Temp State: ['pop']
2845989   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
2846407   DEBUG:    StateMachine: Temp State: ['pop']
2846421   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2867530   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
2867542   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out']
2867691   DEBUG:    StateMachine: Temp State: ['pop']
2867703   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2867718   DEBUG:    StateMachine: Temp State: ['transition_in']
2867726   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in']
2867858   DEBUG:    StateMachine: Temp State: ['pop']
2867870   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2868830   DEBUG:          Cursor: Cursor new position (2, 27)
2868834   DEBUG:    StateMachine: Temp State: ['transition_pop']
2868846   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop']
2868994   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2869006   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2869006   DEBUG:    StateMachine: Temp State: ['transition_in']
2869022   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2869151   DEBUG:    StateMachine: Temp State: ['pop']
2869166   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2873889   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
2873902   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out']
2874049   DEBUG:    StateMachine: Temp State: ['pop']
2874062   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2874071   DEBUG:    StateMachine: Temp State: ['transition_in']
2874078   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in']
2874207   DEBUG:    StateMachine: Temp State: ['pop']
2874222   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2880990   DEBUG:          Cursor: Cursor new position (2, 27)
2880994   DEBUG:    StateMachine: Temp State: ['transition_pop']
2881006   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop']
2881157   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2881167   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2881167   DEBUG:    StateMachine: Temp State: ['transition_in']
2881183   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2881315   DEBUG:    StateMachine: Temp State: ['pop']
2881327   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2883026   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
2883039   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out']
2883186   DEBUG:    StateMachine: Temp State: ['pop']
2883199   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2883210   DEBUG:    StateMachine: Temp State: ['transition_in']
2883218   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in']
2883349   DEBUG:    StateMachine: Temp State: ['pop']
2883362   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2904302   DEBUG:    StateMachine: StateMachine took too long: info_menu Begin: 0, Input: 21, Update: 0, Draw: 6, End: 0
2907337   DEBUG:          Cursor: Cursor new position (3, 28)
2907339   DEBUG:    StateMachine: Temp State: ['transition_pop']
2907353   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop']
2907501   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
2907513   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2907513   DEBUG:    StateMachine: Temp State: ['transition_in']
2907529   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
2907662   DEBUG:    StateMachine: Temp State: ['pop']
2907673   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
2908684   DEBUG:    StateMachine: Temp State: ['info_menu', 'transition_out']
2908697   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out']
2908846   DEBUG:    StateMachine: Temp State: ['pop']
2908857   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2908873   DEBUG:    StateMachine: Temp State: ['transition_in']
2908881   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in']
2909011   DEBUG:    StateMachine: Temp State: ['pop']
2909025   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu']
2915022   DEBUG:    StateMachine: StateMachine took too long: info_menu Begin: 0, Input: 20, Update: 0, Draw: 6, End: 0
3039866   DEBUG:    StateMachine: StateMachine took too long: info_menu Begin: 0, Input: 31, Update: 0, Draw: 6, End: 0
3039868   DEBUG:          Engine: Frame took too long! 39 ms
3046871   DEBUG:          Cursor: Cursor new position (2, 27)
3046874   DEBUG:    StateMachine: Temp State: ['transition_pop']
3046887   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop']
3047034   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
3047047   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
3047047   DEBUG:    StateMachine: Temp State: ['transition_in']
3047062   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in']
3047194   DEBUG:    StateMachine: Temp State: ['pop']
3047207   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items']
3049355   DEBUG:    StateMachine: Temp State: ['prep_items_choices']
3049368   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
3050716   DEBUG:    StateMachine: Temp State: ['prep_transfer', 'transition_out']
3050727   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out']
3050878   DEBUG:    StateMachine: Temp State: ['pop']
3050888   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
3050905   DEBUG:    StateMachine: Temp State: ['transition_in']
3050909   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in']
3051038   DEBUG:    StateMachine: Temp State: ['pop']
3051053   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer']
3066141   DEBUG:      UnitObject: Inserting Secret Book to Joel items at index 4.
3067088   DEBUG:    StateMachine: Temp State: ['transition_pop']
3067101   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop']
3067250   DEBUG:    StateMachine: Temp State: ['pop', 'pop']
3067261   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
3067261   DEBUG:    StateMachine: Temp State: ['transition_in']
3067277   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in']
3067409   DEBUG:    StateMachine: Temp State: ['pop']
3067421   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices']
3068895   DEBUG:    StateMachine: Temp State: ['prep_use_item']
3068909   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_use_item']
3069741    INFO:       Turnwheel: Add Action 168: UseItem
3069741   DEBUG:      UnitObject: Removing Secret Book from Joel items.
3069741    INFO:       Turnwheel: Add Action 169: RemoveItem
3069743   DEBUG:    StateMachine: Temp State: ['pop', 'itemgain', 'exp_gain']
3069757   DEBUG:            main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'itemgain', 'exp_gain']
3069757   ERROR:            main: '<' not supported between instances of 'int' and 'list'
Traceback (most recent call last):
  File "main.py", line 124, in <module>
  File "main.py", line 44, in main
  File "main.py", line 62, in run
  File "Code\StateMachine.py", line 192, in update
    begin_output = self.state[-1].begin(gameStateObj, metaDataObj)
  File "Code\LevelUp.py", line 39, in begin
    self.exp_gain = min(self.exp_gain, max_exp)
TypeError: '<' not supported between instances of 'int' and 'list'
3071074   DEBUG:          Engine: Created save point from ./Saves\L9T1.p

Here's all of it. I get error 200 when uploading so ...

Edited by ughuuu
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On 8/5/2020 at 8:02 PM, ughuuu said:

Here's all of it. I get error 200 when uploading so ...

Sorry about that. You have a slightly older version of the engine, which still had that bug. You can download the latest version of the engine and move your Saves folder over and everything should work.

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  • 4 weeks later...
22 hours ago, radev1924 said:

Why is there an empty deployment spot in chapter 6 did i miss a character?

Don't worry, you have all the characters through Chapter 6! You have 11 characters at that point and I wanted you to be able to choose which side should have 6 characters and which should have 5 characters. So I gave both sides 6 deployment slots so you could choose.

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  • 2 months later...

I started playing this, and I have to say I really love it. Everything feels really balanced and fun, and the additions of things like AoE spells, long range & utility magic, and the turnwheel mechanic all feel really great. It's honestly the changes that I've always wanted in an FE game. Thank you for making this game.

Right now I'm in the middle of chapter 8 and I got my first crash. I don't know if you're still taking crash logs, but here is mine:

Spoiler

C:\Users\Patrick\Anaconda3\lib\site-packages\PyInstaller\loader\pyimod03_importers.py:623: UserWarning: mkl-service package failed to import, therefore Intel(R) MKL initialization ensuring its correct out-of-the box operation under condition when Gnu OpenMP had already been loaded by Python process is not assured. Please install mkl-service package, see http://github.com/IntelPython/mkl-service
pygame 1.9.6
Hello from the pygame community. https://www.pygame.org/contribute.html
Debug: 1
Setting Seed 0
Version: v0.9.4.4
libpng warning: iCCP: known incorrect sRGB profile
Controller: Controller (Xbox One For Windows)
Num Buttons: 16
Num Hats: 1
Num Axes: 5
Setting Seed 328
=== === === === === ===
Damn. Another bug 😞
Quick! Copy this error log and send it to rainlash!
Or send the file "Saves/debug.log.1" to rainlash!
Thank you!
=== === === === === ===

*** Lex Talionis Engine Version 0.9.4.4 ***
Main Crash '<' not supported between instances of 'NoneType' and 'int'
Traceback (most recent call last):
  File "main.py", line 124, in <module>
  File "main.py", line 44, in main
  File "main.py", line 62, in run
  File "Code\StateMachine.py", line 206, in update
    update_output = self.state[-1].update(gameStateObj, metaDataObj)
  File "Code\GeneralStates.py", line 2041, in update
    did_something = gameStateObj.ai_current_unit.ai.act(gameStateObj)
  File "Code\AI_fsm.py", line 251, in act
    if self.think(gameStateObj):
  File "Code\AI_fsm.py", line 158, in think
    done, self.target_to_interact_with, self.position_to_move_to, self.item_to_use = self.inner_ai.run(gameStateObj)
  File "Code\AI_fsm.py", line 588, in run
    return self.run_2(gameStateObj)
  File "Code\AI_fsm.py", line 671, in run_2
    self.determine_utility(move, target, item, gameStateObj)
  File "Code\AI_fsm.py", line 685, in determine_utility
    tp = self.compute_priority_spell(defender, splash, move, item, gameStateObj)
  File "Code\AI_fsm.py", line 831, in compute_priority_spell
    (not spell.custom_ai or eval(spell.custom_ai)):
  File "<string>", line 1, in <module>
TypeError: '<' not supported between instances of 'NoneType' and 'int'

Created save point at last turn change! Select Continue in Main Menu to load!

=== === === === === ===
Damn. Another bug 😞
Quick! Copy this error log and send it to rainlash!
Or send the file "Saves/debug.log.1" to rainlash!
Thank you!
=== === === === === ===

 

It happens right in the middle of the enemy's turn. The only thing I can think that could have caused it is I stunned a Dark Mage and the game is confused somehow as to what to do with a stunned unit. That's my guess, I can't make out what the crash log means.

I'm thinking I'll have to reload my save and hope it doesn't happen again, fortunately it was only a few turns into the chapter.

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On 12/6/2020 at 11:41 AM, Joshuafh said:

I started playing this, and I have to say I really love it. Everything feels really balanced and fun, and the additions of things like AoE spells, long range & utility magic, and the turnwheel mechanic all feel really great. It's honestly the changes that I've always wanted in an FE game. Thank you for making this game.

Right now I'm in the middle of chapter 8 and I got my first crash. I don't know if you're still taking crash logs, but here is mine:

Don't worry, I still take crash logs. There are fewer these days, but every couple of months somebody manages to find something! 

I did some investigation and it's actually caused by a weird interaction between the Fortune spell and unit's who cannot attack. The AI of the one enemy tactician with the Fortune spell breaks, because it can't determine how to add the +50 accuracy when the unit cannot attack at all (because they are Stunned, or because they have no weapons).

Luckily, you can fix it on your end by just making sure to kill that Fortune guy before you stun anybody in his range.

Alternatively, if you feel brave, you can change line 1000 of Data/items.xml to this:

<custom_ai>not target.isDone() and target.accuracy(gameStateObj) is not None and target.accuracy(gameStateObj) &lt; 100</custom_ai> 

Which should add a quick check that the unit actually has some hit rate to speak of to the Fortune's AI.

 

And also, thanks for the review! I'm glad you like the game!

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  • 1 month later...

Let me preface what I am about to say with the fact that I love this game. one of the best fan games out there and a really good game in general you are really talented!

I just wanted to ask if you have considered expanding this project and it's world with another title. one that focuses on the confederacy or The Empire's reach on the other regions.

Also, do Grandmaster mode enemies have Hard, Lunatic or their own stats? Asking cause out of all the modes ironically Grandmaster felt the easiest.

Not sure if I am alone on that.

Edited by Garlicbread621
fix a sentence
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Thanks for the kind words! I'm glad you had fun playing through the game!

 I don't really have any concrete plans for a direct sequel to this project, but if I do ever get around to working on my next project, it'll almost certainly include a cameo or two.

At one point, I did have plans for a Radiant Dawn/Tear Ring Saga-style sequel that would involve multiple parties/groups of characters (a rogue black ops squad from the Empire tasked with hunting down an ancient artifact on one hand and our Keralan/Confederacy heroes defending a besieged city on the other, but both find that a more sinister evil has awoken). Turns out I don't care much for writing character dialogue, so that's basically off the table for now.

21 hours ago, Garlicbread621 said:

Also, do Grandmaster mode enemies have Hard, Lunatic or their own stats? Asking cause out of all the modes ironically Grandmaster felt the easiest

Grandmaster mode enemies have regular Hard mode stats, so I guess it makes sense that it would be the easiest. 

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