Hibari Oozora Posted May 26, 2020 Share Posted May 26, 2020 9 hours ago, rainlash said: That's not really in the plans -- I don't have a Linux machine, although I guess it wouldn't be hard to spin up a virtual Linux box. I figure basically everyone who uses Linux in this day and age can navigate git, python, and pip, which is really all you need to run both the engine and the editor. If you're a Linux boi, you'll probably want to mess around with the bare code anyway! Plus, I'm not sure if a build of Linux on one distro would transfer correctly to other distros. No, I don't think it's possible to have the weather particle effects be above the scenic map scenes, unfortunately. You can use the `add_weather` command to ... add weather, but it only works on the main map, and backgrounds will be drawn above it. I'm not quite sure what you mean by this... There is a "Fire" weather type copied from FE6, but I don't think this is what you mean. In other news, Hibari Oozora, you might be happy to know that there's a new build of the engine with support for vertical choice menus, thanks to TheeBill, who took the initiative and coded them up for me. You can find the information on how to use them on the wiki. See here: Ah, beautiful. You guys are wonderful. Quote Link to comment Share on other sites More sharing options...
BBHood217 Posted June 1, 2020 Share Posted June 1, 2020 I've made a couple of new spell animations, as part of a set of magic reavers. They can, of course, be used for other things. Below is the zip with the files for the new spells (namely Elfire and Luna; Divine already existed, used as Ulver's magic attack). And with those done, my next goal are the long-range magic spells. C rank spell anims.zip Quote Link to comment Share on other sites More sharing options...
rainlash Posted June 2, 2020 Author Share Posted June 2, 2020 13 hours ago, BBHood217 said: I've made a couple of new spell animations, as part of a set of magic reavers. They can, of course, be used for other things. Neat! I gave them a test myself and they work great! I've added them to the repo under their original names (Elfire & Luna). Hopefully it didn't take up too much of your time and was rather straightforward how the spell animations work... Quote Link to comment Share on other sites More sharing options...
BBHood217 Posted June 2, 2020 Share Posted June 2, 2020 If I can contribute, then any amount of time I spend is worth it. Even if the other anims will probably start taking longer. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 8, 2020 Share Posted June 8, 2020 (edited) is there any command for promotions? Example: *dialogue* *promotes X character to Sage* edit: in that case by a requirement for the story. Edited June 8, 2020 by FrankOfAltea Quote Link to comment Share on other sites More sharing options...
djtrak Posted June 8, 2020 Share Posted June 8, 2020 I believe there is no such a command, if the character has a generic class like mage but you dont want to use a generic promo item for example a guiding ring on him, you are better of making a unique class that mimicks the mage class, and give him a unique promo item Quote Link to comment Share on other sites More sharing options...
Guest Posted June 10, 2020 Share Posted June 10, 2020 On 6/8/2020 at 6:32 PM, djtrak said: you are better of making a unique class that mimicks the mage class, and give him a unique promo item Mmm... could we restrict using an item by unit as a weapon? If we could, the issue that I'm having is fixed. Btw, ty! Quote Link to comment Share on other sites More sharing options...
Garlicbread621 Posted June 10, 2020 Share Posted June 10, 2020 Hey Every time I close and open the game again my saves are deleted. I really wanna stop having to replay all these chapters over and over especially when my last run was wildly successful. Please help me fix Quote Link to comment Share on other sites More sharing options...
nemid Posted June 10, 2020 Share Posted June 10, 2020 (edited) This engine is awesome! Just one question: I cloned the git repository, and I can edit things mostly fine. How do I create an .exe for a completed project? I tried double clicking on "build", but it just opened a command line with an error message that closed almost immediately. Edit: this is what I get on the error message build.sh: line 5: pyinstaller: command not found mv: cannot stat 'dist/the_lion_throne': No such file or directory cp: cannot stat '../lex-talionis-utilities/audio_dlls/*': No such file or directory Done Edited June 10, 2020 by nemid Quote Link to comment Share on other sites More sharing options...
rainlash Posted June 10, 2020 Author Share Posted June 10, 2020 Hello all. Since I've gotten a lot of messages recently, I've decided to set up a discord server for anyone who's interested in working with the Lex Talionis Engine and/or is playing the Lion Throne or any of the other games made with the engine. If you have questions and don't want to wait for me to reply (since I only normally check this place once a day), you can throw a message on the discord server. Or you have comments or you want to share your work? That's cool too! https://discord.gg/nNBCUM7 Anyways, 2 hours ago, Garlicbread621 said: Hey Every time I close and open the game again my saves are deleted. I really wanna stop having to replay all these chapters over and over especially when my last run was wildly successful. Please help me fix What does your the_lion_throne/Saves/ directory look like? That's a really weird bug; I don't blame you for not wanting to replay chapters over and over again. 1 hour ago, nemid said: Just one question: I cloned the git repository, and I can edit things mostly fine. How do I create an .exe for a completed project? I tried double clicking on "build", but it just opened a command line with an error message that closed almost immediately. You need pyinstaller. pip install pyinstaller should do it for you. You might? also need the ogg vorbis audio_dlls in order for the game to play audio -- I ran into a bug once when I didn't include them in the build. You can grab them from the engine executable that I distribute normally. They are "libogg.dll", "libvorbis.dll" and "libvorbisfile.dll". Quote Link to comment Share on other sites More sharing options...
axelloid Posted June 10, 2020 Share Posted June 10, 2020 Joining right away!!! Quote Link to comment Share on other sites More sharing options...
Garlicbread621 Posted June 11, 2020 Share Posted June 11, 2020 Hey Im not sure what happened on my first run that made it disappear but everything is up and running. Thank you for the timely response! Quote Link to comment Share on other sites More sharing options...
axelloid Posted June 11, 2020 Share Posted June 11, 2020 8 hours ago, Garlicbread621 said: Hey Im not sure what happened on my first run that made it disappear but everything is up and running. Thank you for the timely response! check you antivirus and add the game's directory to the exceptions of the antivirus Quote Link to comment Share on other sites More sharing options...
Garlicbread621 Posted June 13, 2020 Share Posted June 13, 2020 /Okay I just ran into an in game issue. The druid on the first island to the right on chapter 9 attacks me and every time that happens the game crashes. Has this been reported before? Quote Link to comment Share on other sites More sharing options...
rainlash Posted June 13, 2020 Author Share Posted June 13, 2020 15 minutes ago, Garlicbread621 said: Okay I just ran into an in game issue. The druid on the first island to the right on chapter 9 attacks me and every time that happens the game crashes. Has this been reported before? That sounds weird. I don't believe this issue has been reported before. If you go to your the_lion_throne/saves/ directory there should be a file named debug.log.1. (If you didn't start playing the game again). There's a debug.log.1 through debug.log.5. It saves the 5 most recent times you played the game. You can send me those and I should be able to tell from those what is causing the game to crash. Quote Link to comment Share on other sites More sharing options...
Garlicbread621 Posted June 13, 2020 Share Posted June 13, 2020 (edited) `` 16 minutes ago, rainlash said: That sounds weird. I don't believe this issue has been reported before. If you go to your the_lion_throne/saves/ directory there should be a file named debug.log.1. (If you didn't start playing the game again). There's a debug.log.1 through debug.log.5. It saves the 5 most recent times you played the game. You can send me those and I should be able to tell from those what is causing the game to crash. Can I just upload them onto here? Edited June 13, 2020 by Garlicbread621 Picture was unnecessary Quote Link to comment Share on other sites More sharing options...
rainlash Posted June 13, 2020 Author Share Posted June 13, 2020 22 minutes ago, Garlicbread621 said: Can I just upload them onto here? Yeah, or just direct message me them! Quote Link to comment Share on other sites More sharing options...
ughuuu Posted August 6, 2020 Share Posted August 6, 2020 (edited) Was on Ch.9 map, organizing weapon/item loadout and placement. Had Joel eat a Secret Book, crashed. From debug.log.1 ... Spoiler 5511 INFO: main: *** Lex Talionis Engine Version 0.9.4.2 *** 5515 DEBUG: Engine: Frame took too long! 5514 ms 5517 INFO: Engine: Music: Fade in ./Audio/music/Helms Deep - Start.ogg 5517 INFO: Engine: Music: New Song ./Audio/music/Helms Deep - Start.ogg 5517 INFO: Engine: Music: Next Song ./Audio/music/Helms Deep - Start.ogg 5517 DEBUG: StateMachine: Temp State: ['transition_in'] 5519 DEBUG: main: Current states ['start_start', 'transition_in'] 5650 DEBUG: StateMachine: Temp State: ['pop'] 5663 DEBUG: main: Current states ['start_start'] 5920 DEBUG: Engine: Music: Actual Fade in! 7312 DEBUG: StateMachine: Temp State: ['start_option', 'transition_out'] 7327 DEBUG: main: Current states ['start_start', 'start_option', 'transition_out'] 7473 DEBUG: StateMachine: Temp State: ['pop'] 7486 DEBUG: main: Current states ['start_start', 'start_option'] 7486 DEBUG: StateMachine: Temp State: ['transition_in'] 7503 DEBUG: main: Current states ['start_start', 'start_option', 'transition_in'] 7634 DEBUG: StateMachine: Temp State: ['pop'] 7647 DEBUG: main: Current states ['start_start', 'start_option'] 8638 DEBUG: StateMachine: Temp State: ['start_load'] 8654 DEBUG: main: Current states ['start_start', 'start_option', 'start_load'] 13167 DEBUG: Transitions: Loading game... 13174 INFO: GameStateObj: Load 13175 INFO: UnitObject: New AI Descriptor: None 13175 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13175 INFO: UnitObject: New AI Descriptor: None 13175 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13177 INFO: UnitObject: New AI Descriptor: None 13177 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13177 INFO: UnitObject: New AI Descriptor: None 13177 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13178 INFO: UnitObject: New AI Descriptor: None 13178 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13178 INFO: UnitObject: New AI Descriptor: None 13178 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13179 INFO: UnitObject: New AI Descriptor: None 13179 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13179 INFO: UnitObject: New AI Descriptor: None 13179 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13179 INFO: UnitObject: New AI Descriptor: None 13179 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13180 INFO: UnitObject: New AI Descriptor: None 13180 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13180 INFO: UnitObject: New AI Descriptor: None 13180 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13180 INFO: UnitObject: New AI Descriptor: None 13181 DEBUG: AI_fsm: AI Change. From 0 0 to 0 0 13181 INFO: UnitObject: New AI Descriptor: SoftGuard 13181 DEBUG: AI_fsm: AI Change. From 0 0 to 3 0 13181 INFO: UnitObject: New AI Descriptor: SoftGuard 13181 DEBUG: AI_fsm: AI Change. From 0 0 to 3 0 13182 INFO: UnitObject: New AI Descriptor: SoftGuard 13182 DEBUG: AI_fsm: AI Change. From 0 0 to 3 0 13182 INFO: UnitObject: New AI Descriptor: SoftGuard 13182 DEBUG: AI_fsm: AI Change. From 0 0 to 3 0 13182 INFO: UnitObject: New AI Descriptor: SoftGuard 13182 DEBUG: AI_fsm: AI Change. From 0 0 to 3 0 13183 INFO: UnitObject: New AI Descriptor: SoftGuard 13183 DEBUG: AI_fsm: AI Change. From 0 0 to 3 0 13183 INFO: UnitObject: New AI Descriptor: Attack 13183 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13184 INFO: UnitObject: New AI Descriptor: Attack 13184 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13184 INFO: UnitObject: New AI Descriptor: Attack 13184 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13184 INFO: UnitObject: New AI Descriptor: Attack 13184 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13185 INFO: UnitObject: New AI Descriptor: Attack 13185 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13185 INFO: UnitObject: New AI Descriptor: Attack 13185 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13185 INFO: UnitObject: New AI Descriptor: Attack 13186 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13186 INFO: UnitObject: New AI Descriptor: Attack 13186 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13186 INFO: UnitObject: New AI Descriptor: Attack 13186 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13187 INFO: UnitObject: New AI Descriptor: Attack 13187 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13187 INFO: UnitObject: New AI Descriptor: Attack 13187 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13187 INFO: UnitObject: New AI Descriptor: Attack 13187 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13187 INFO: UnitObject: New AI Descriptor: Attack 13187 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13187 INFO: UnitObject: New AI Descriptor: Attack 13187 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13189 INFO: UnitObject: New AI Descriptor: Pursue 13189 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13189 INFO: UnitObject: New AI Descriptor: Pursue 13189 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13189 INFO: UnitObject: New AI Descriptor: Pursue 13189 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13190 INFO: UnitObject: New AI Descriptor: Pursue 13190 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13190 INFO: UnitObject: New AI Descriptor: Pursue 13190 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13190 INFO: UnitObject: New AI Descriptor: Pursue 13190 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13190 INFO: UnitObject: New AI Descriptor: Pursue 13190 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13190 INFO: UnitObject: New AI Descriptor: Pursue 13190 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13191 INFO: UnitObject: New AI Descriptor: Pursue 13191 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13191 INFO: UnitObject: New AI Descriptor: Pursue 13191 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13191 INFO: UnitObject: New AI Descriptor: Pursue 13191 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13191 INFO: UnitObject: New AI Descriptor: Pursue 13191 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13191 INFO: UnitObject: New AI Descriptor: Pursue 13191 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13191 INFO: UnitObject: New AI Descriptor: Pursue 13193 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13193 INFO: UnitObject: New AI Descriptor: Pursue 13193 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13193 INFO: UnitObject: New AI Descriptor: Pursue 13193 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13193 INFO: UnitObject: New AI Descriptor: Pursue 13193 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13193 INFO: UnitObject: New AI Descriptor: Pursue 13193 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13193 INFO: UnitObject: New AI Descriptor: Pursue 13193 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13193 INFO: UnitObject: New AI Descriptor: Pursue 13194 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13194 INFO: UnitObject: New AI Descriptor: Pursue 13194 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13194 INFO: UnitObject: New AI Descriptor: Pursue 13194 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13194 INFO: UnitObject: New AI Descriptor: Pursue 13194 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13194 INFO: UnitObject: New AI Descriptor: Pursue 13194 DEBUG: AI_fsm: AI Change. From 0 0 to 3 1 13286 DEBUG: ActiveSkill: Set longshot to 1 13286 DEBUG: ActiveSkill: Set longshot to 1 13286 DEBUG: ActiveSkill: Set longshot to 1 13286 DEBUG: ActiveSkill: Set longshot to 1 13286 DEBUG: ActiveSkill: Set longshot to 1 13286 INFO: Turnwheel: Add Action 0: IncrementTurn 13288 INFO: Turnwheel: Add Action 1: LayerTileSprite 13288 INFO: Turnwheel: Add Action 2: LayerTileSprite 13288 INFO: Turnwheel: Add Action 3: LayerTileSprite 13288 INFO: Turnwheel: Add Action 4: LayerTileSprite 13288 INFO: Turnwheel: Add Action 5: LayerTileSprite 13288 INFO: Turnwheel: Add Action 6: LayerTileSprite 13288 INFO: Turnwheel: Add Action 7: LayerTileSprite 13288 INFO: Turnwheel: Add Action 8: LayerTileSprite 13288 INFO: Turnwheel: Add Action 9: LayerTileSprite 13288 INFO: Turnwheel: Add Action 10: LayerTileSprite 13288 INFO: Turnwheel: Add Action 11: LayerTileSprite 13288 INFO: Turnwheel: Add Action 12: LayerTileSprite 13288 INFO: Turnwheel: Add Action 13: LayerTileSprite 13288 INFO: Turnwheel: Add Action 14: LayerTileSprite 13288 INFO: Turnwheel: Add Action 15: LayerTileSprite 13288 INFO: Turnwheel: Add Action 16: LayerTileSprite 13288 INFO: Turnwheel: Add Action 17: LayerTileSprite 13288 INFO: Turnwheel: Add Action 18: LayerTileSprite 13288 INFO: Turnwheel: Add Action 19: LayerTileSprite 13288 INFO: Turnwheel: Add Action 20: LayerTileSprite 13288 INFO: Turnwheel: Add Action 21: LayerTileSprite 13288 INFO: Turnwheel: Add Action 22: LayerTileSprite 13288 INFO: Turnwheel: Add Action 23: PutItemInConvoy 13288 INFO: Turnwheel: Add Action 24: GiveItem 13288 INFO: Turnwheel: Add Action 25: IncrementSupportLevel 13288 INFO: Turnwheel: Add Action 26: RemoveStatus 13288 INFO: Turnwheel: Add Action 27: RemoveStatus 13288 INFO: Turnwheel: Add Action 28: RemoveStatus 13288 INFO: Turnwheel: Add Action 29: RemoveStatus 13288 INFO: GameStateObj: Creating map... 13289 INFO: TileObject: Parsing tile info at Data/Level9/tileInfo.txt 13289 DEBUG: TileObject: Parsing tile info line: 2,25:Formation=0 13289 DEBUG: TileObject: Parsing tile info line: 3,26:Formation=0 13289 DEBUG: TileObject: Parsing tile info line: 2,27:Formation=0 13289 DEBUG: TileObject: Parsing tile info line: 3,28:Formation=0 13289 DEBUG: TileObject: Parsing tile info line: 2,29:Formation=0 13289 DEBUG: TileObject: Parsing tile info line: 6,25:Formation=0 13290 DEBUG: TileObject: Parsing tile info line: 5,26:Formation=0 13290 DEBUG: TileObject: Parsing tile info line: 6,27:Formation=0 13290 DEBUG: TileObject: Parsing tile info line: 5,28:Formation=0 13290 DEBUG: TileObject: Parsing tile info line: 6,29:Formation=0 13290 DEBUG: TileObject: Parsing tile info line: 4,25:Formation=0 13290 DEBUG: TileObject: Parsing tile info line: 4,29:Formation=0 13290 DEBUG: TileObject: Parsing tile info line: 26,4:Switch=Master 13290 DEBUG: TileObject: Parsing tile info line: 12,4:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 18,4:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 4,12:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 12,12:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 18,12:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 26,12:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 4,19:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 12,19:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 18,19:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 26,19:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 12,27:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 18,27:Reinforcement=0 13290 DEBUG: TileObject: Parsing tile info line: 30,4:Escape=0 13481 INFO: GameStateObj: Done creating map... 13494 INFO: GameStateObj: Generic 13500 DEBUG: StateMachine: Temp State: ['start_wait'] 13501 DEBUG: StateMachine: StateMachine took too long: start_load Begin: 0, Input: 333, Update: 0, Draw: 1, End: 0 13502 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'start_wait'] 13502 DEBUG: Engine: Frame took too long! 335 ms 14259 DEBUG: StateMachine: Temp State: ['transition_pop'] 14270 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'start_wait', 'transition_pop'] 14417 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 14430 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main'] 14430 INFO: Engine: Music: Fade in ./Audio/music/The Journey to the West.ogg 14430 INFO: Engine: Music: New Song ./Audio/music/The Journey to the West.ogg 14430 INFO: Engine: Music: Next Song ./Audio/music/The Journey to the West.ogg 14430 DEBUG: StateMachine: Temp State: ['transition_in'] 14446 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'transition_in'] 14575 DEBUG: StateMachine: Temp State: ['pop'] 14590 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main'] 14590 INFO: Engine: Music: Fade in ./Audio/music/The Journey to the West.ogg 14590 INFO: Engine: Music: Already Present 14847 DEBUG: Engine: Music: Actual Fade in! 14863 DEBUG: Engine: Music: Fade Catch Event 15647 DEBUG: StateMachine: Temp State: ['base_items', 'transition_out'] 15662 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items', 'transition_out'] 15809 DEBUG: StateMachine: Temp State: ['pop'] 15822 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items'] 15825 DEBUG: StateMachine: Temp State: ['transition_in'] 15838 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items', 'transition_in'] 15969 DEBUG: StateMachine: Temp State: ['pop'] 15982 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items'] 19601 DEBUG: StateMachine: Temp State: ['transition_pop'] 19614 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'base_items', 'transition_pop'] 19761 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 19774 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main'] 19774 INFO: Engine: Music: Fade in ./Audio/music/The Journey to the West.ogg 19774 INFO: Engine: Music: Already Present 19774 DEBUG: StateMachine: Temp State: ['transition_in'] 19790 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'transition_in'] 19919 DEBUG: StateMachine: Temp State: ['pop'] 19934 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main'] 19934 INFO: Engine: Music: Fade in ./Audio/music/The Journey to the West.ogg 19934 INFO: Engine: Music: Already Present 21567 DEBUG: StateMachine: Temp State: ['transition_pop'] 21582 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition', 'base_main', 'transition_pop'] 21730 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 21742 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'chapter_transition'] 21742 INFO: Engine: Music: Fade in ./Audio/music/Chapter Sound.ogg 21742 INFO: Engine: Music: New Song ./Audio/music/Chapter Sound.ogg 21742 INFO: Engine: Music: Next Song ./Audio/music/Chapter Sound.ogg 22161 DEBUG: Engine: Music: Actual Fade in! 22977 DEBUG: StateMachine: Temp State: ['transition_pop'] 22990 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'Chapter IX', 'transition_pop'] 23138 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 23150 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue'] 23150 INFO: GeneralStates: Begin Dialogue State 23150 DEBUG: Dialogue: Dialogue Current State: Processing 23150 INFO: Dialogue: Script line to parse: ['set_game_constant', 'max_turnwheel_uses', '9'] 23150 INFO: Turnwheel: Add Action 30: ChangeGameConstant 23150 INFO: Dialogue: Script line to parse: ['set_game_constant', 'current_turnwheel_uses', '9'] 23151 INFO: Turnwheel: Add Action 31: ChangeGameConstant 23151 INFO: Dialogue: Script line to parse: ['m', 'Sootballs'] 23151 DEBUG: Dialogue: Fade in Sootballs 23151 INFO: Engine: Music: Fade in ./Audio/music/Sootballs.ogg 23151 INFO: Engine: Music: New Song ./Audio/music/Sootballs.ogg 23151 INFO: Engine: Music: Next Song ./Audio/music/Sootballs.ogg 23151 INFO: Dialogue: Script line to parse: ['b', 'Sewers'] 23151 INFO: Dialogue: Script line to parse: ['t', '2'] 23166 DEBUG: Dialogue: Dialogue Current State: Transitioning 23391 DEBUG: Engine: Music: Actual Fade in! 23406 DEBUG: Engine: Music: Fade Catch Event 23422 DEBUG: Dialogue: Dialogue Current State: Processing 23422 INFO: Dialogue: Script line to parse: ['u', 'Joel', 'Left', 'u', 'Coyote', 'Right'] 23438 DEBUG: Dialogue: Dialogue Current State: Waiting 23710 DEBUG: Dialogue: Dialogue Current State: Processing 23710 INFO: Dialogue: Script line to parse: ['s', 'Joel', "Are you sure we're going the right way, Coyote?{w}", 'auto'] 23726 DEBUG: Dialogue: Dialogue Current State: Displaying 24158 DEBUG: Dialogue: Dialogue Current State: Processing 24159 INFO: Dialogue: Script line to parse: ['r', 'Joel', 'Nia', 'Sam', 'Coyote'] 24174 DEBUG: Dialogue: Dialogue Current State: Waiting 24430 DEBUG: Dialogue: Dialogue Current State: Processing 24430 INFO: Dialogue: Script line to parse: ['set_cursor', '0,30', 'immediate'] 24430 DEBUG: Cursor: Cursor new position (0, 30) 24430 INFO: Dialogue: Script line to parse: ['end_skip'] 24430 INFO: Dialogue: Script line to parse: ['t', '1'] 24446 DEBUG: Dialogue: Dialogue Current State: Transitioning 24782 DEBUG: Dialogue: Dialogue Current State: Processing 24782 INFO: Dialogue: Script line to parse: ['remove_background'] 24782 INFO: Dialogue: Script line to parse: ['t', '2'] 24798 DEBUG: Dialogue: Dialogue Current State: Transitioning 25054 DEBUG: Dialogue: Dialogue Current State: Processing 25054 INFO: Dialogue: Script line to parse: ['add_unit', 'Ophie', '0,27', '', 'stack'] 25054 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (0, 27) 25055 INFO: Turnwheel: Add Action 32: FadeIn 25055 INFO: Dialogue: Script line to parse: ['add_unit', 'Joel', '0,27', '', 'stack'] 25055 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (0, 27) 25055 INFO: Turnwheel: Add Action 33: FadeIn 25055 INFO: Dialogue: Script line to parse: ['add_unit', 'Althea', '0,27', '', 'stack'] 25055 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (0, 27) 25055 INFO: Turnwheel: Add Action 34: FadeIn 25055 INFO: Dialogue: Script line to parse: ['add_unit', 'Sam', '0,27', '', 'stack'] 25055 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (0, 27) 25055 INFO: Turnwheel: Add Action 35: FadeIn 25055 INFO: Dialogue: Script line to parse: ['move_unit', 'Ophie', '2,27'] 25055 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (0, 27) 25055 INFO: Turnwheel: Add Action 36: Move 25057 INFO: Dialogue: Script line to parse: ['move_unit', 'Althea', '3,27'] 25057 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (0, 27) 25057 INFO: Turnwheel: Add Action 37: Move 25057 INFO: Dialogue: Script line to parse: ['move_unit', 'Sam', '3,28'] 25057 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (0, 27) 25057 INFO: Turnwheel: Add Action 38: Move 25058 INFO: Dialogue: Script line to parse: ['move_unit', 'Joel', '1,27'] 25058 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (0, 27) 25058 INFO: Turnwheel: Add Action 39: Move 25058 INFO: Dialogue: Script line to parse: ['start_move'] 25059 DEBUG: StateMachine: Temp State: ['movement'] 25070 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'movement'] 25326 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (1, 27) 25326 INFO: Turnwheel: Add Action 40: MoveArrive 25454 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (2, 27) 25454 INFO: Turnwheel: Add Action 41: MoveArrive 25582 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (3, 27) 25582 INFO: Turnwheel: Add Action 42: MoveArrive 25710 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (3, 28) 25710 DEBUG: Aura: Applying Aura Skill +3 to Ophie at (2, 27) 25710 INFO: Action: Adding Status Aura_Skill_Child to Ophie at (2, 27) 25710 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Ophie 25710 DEBUG: Aura: Applying Aura Skill +3 to Althea at (3, 27) 25710 INFO: Action: Adding Status Aura_Skill_Child to Althea at (3, 27) 25710 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Althea 25710 DEBUG: Aura: Applying Aura Skill +3 to Joel at (1, 27) 25710 INFO: Action: Adding Status Aura_Skill_Child to Joel at (1, 27) 25710 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Joel 25711 INFO: Turnwheel: Add Action 43: MoveArrive 25711 DEBUG: StateMachine: Temp State: ['pop'] 25711 INFO: GeneralStates: Begin Dialogue State 25711 INFO: Dialogue: Script line to parse: ['set_cursor', 'Ophie'] 25713 DEBUG: Cursor: Cursor new position (2, 27) 25714 DEBUG: StateMachine: Temp State: ['move_camera'] 25726 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue', 'move_camera'] 25726 DEBUG: StateMachine: Temp State: ['pop'] 25726 INFO: GeneralStates: Begin Dialogue State 25726 INFO: Dialogue: Script line to parse: ['u', 'Ophie', 'MidLeft'] 25742 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'dialogue'] 25742 DEBUG: Dialogue: Dialogue Current State: Waiting 26015 DEBUG: Dialogue: Dialogue Current State: Processing 26015 INFO: Dialogue: Script line to parse: ['s', 'Ophie', 'Woah!{w}', 'auto'] 26031 DEBUG: Dialogue: Dialogue Current State: Displaying 26062 DEBUG: Dialogue: Dialogue Current State: Processing 26062 INFO: Dialogue: Script line to parse: ['r', 'Ophie'] 26078 DEBUG: Dialogue: Dialogue Current State: Waiting 26335 DEBUG: Dialogue: Dialogue Current State: Processing 26335 INFO: Dialogue: Script line to parse: ['r', 'Joel'] 26335 INFO: Dialogue: Script line to parse: ['r', 'Sam', 'Althea'] 26335 INFO: Dialogue: Script line to parse: ['m', 'Combat Theme 4'] 26335 DEBUG: Dialogue: Fade in Combat Theme 4 26335 INFO: Engine: Music: Fade in ./Audio/music/Combat Theme 4.ogg 26335 INFO: Engine: Music: New Song ./Audio/music/Combat Theme 4.ogg 26335 INFO: Engine: Music: Next Song ./Audio/music/Combat Theme 4.ogg 26335 INFO: Dialogue: Script line to parse: ['add_unit', 'Jakin', '6,26', 'warp'] 26335 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33C080> Jakin (6, 26) 26337 INFO: Turnwheel: Add Action 44: ArriveOnMap 26337 INFO: Dialogue: Script line to parse: ['add_unit', 'Boaz', '6,28', 'warp'] 26337 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33ECC0> Boaz (6, 28) 26338 INFO: Turnwheel: Add Action 45: ArriveOnMap 26338 INFO: Dialogue: Script line to parse: ['set_cursor', 'Jakin'] 26338 DEBUG: Cursor: Cursor new position (6, 26) 26338 INFO: Dialogue: Script line to parse: ['disp_cursor', '1'] 26338 INFO: Dialogue: Script line to parse: ['disp_cursor', '0'] 26338 INFO: Dialogue: Script line to parse: ['r', 'Jakin', 'Boaz', 'Althea', 'Sam'] 26338 INFO: Dialogue: Script line to parse: ['move_unit', 'Jakin', '4,4', 'warp'] 26338 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A33C080> Jakin (6, 26) 26338 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33C080> Jakin (4, 4) 26339 INFO: Turnwheel: Add Action 46: Teleport 26339 INFO: Dialogue: Script line to parse: ['move_unit', 'Boaz', '26,27', 'warp'] 26339 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A33ECC0> Boaz (6, 28) 26339 INFO: Action: Removing status Aura_Skill_Child from Boaz at (6, 28) 26341 WARNING: Action: Status Aura_Skill_Child Skill +3 380 not present... 26341 WARNING: Action: [Prescience, Shove, Regeneration] 26341 WARNING: Action: [2065, 2066, 2067] 26341 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33ECC0> Boaz (26, 27) 26342 INFO: Turnwheel: Add Action 47: Teleport 26342 INFO: Dialogue: Script line to parse: ['r', 'Althea', 'Ophie', 'Sam'] 26342 INFO: Dialogue: Script line to parse: ['arrange_formation', 'force'] 26342 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (2, 27) 26342 INFO: Action: Removing status Aura_Skill_Child from Ophie at (2, 27) 26342 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Ophie 26342 INFO: Turnwheel: Add Action 48: LeaveMap 26342 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (2, 25) 26342 INFO: Turnwheel: Add Action 49: ArriveOnMap 26342 INFO: Turnwheel: Add Action 50: LeaveMap 26342 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (2, 27) 26342 DEBUG: Aura: Applying Aura Skill +3 to Prim at (2, 27) 26342 INFO: Action: Adding Status Aura_Skill_Child to Prim at (2, 27) 26342 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Prim 26342 INFO: Turnwheel: Add Action 51: ArriveOnMap 26342 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (1, 27) 26342 INFO: Action: Removing status Aura_Skill_Child from Joel at (1, 27) 26342 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Joel 26344 INFO: Turnwheel: Add Action 52: LeaveMap 26344 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (2, 29) 26344 DEBUG: Aura: Applying Aura Skill +3 to Joel at (2, 29) 26344 INFO: Action: Adding Status Aura_Skill_Child to Joel at (2, 29) 26344 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Joel 26344 INFO: Turnwheel: Add Action 53: ArriveOnMap 26344 INFO: Turnwheel: Add Action 54: LeaveMap 26344 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830AFD0> Nia (3, 26) 26344 DEBUG: Aura: Applying Aura Skill +3 to Nia at (3, 26) 26344 INFO: Action: Adding Status Aura_Skill_Child to Nia at (3, 26) 26344 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Nia 26345 INFO: Turnwheel: Add Action 55: ArriveOnMap 26345 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (3, 27) 26345 INFO: Action: Removing status Aura_Skill_Child from Althea at (3, 27) 26345 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Althea 26345 INFO: Turnwheel: Add Action 56: LeaveMap 26345 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (3, 28) 26345 INFO: Turnwheel: Add Action 57: ArriveOnMap 26345 INFO: Turnwheel: Add Action 58: LeaveMap 26345 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830E0F0> Drake (4, 25) 26346 DEBUG: Aura: Applying Aura Charisma to Nia at (3, 26) 26346 INFO: Action: Adding Status Aura_Charisma_Child to Nia at (3, 26) 26346 DEBUG: Aura: Applying Aura Charisma to Ophie at (2, 25) 26346 INFO: Action: Adding Status Aura_Charisma_Child to Ophie at (2, 25) 26346 INFO: Turnwheel: Add Action 59: ArriveOnMap 26346 INFO: Turnwheel: Add Action 60: LeaveMap 26346 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (4, 29) 26346 DEBUG: Aura: Applying Aura Skill +3 to Renae at (4, 29) 26346 INFO: Action: Adding Status Aura_Skill_Child to Renae at (4, 29) 26346 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Renae 26347 INFO: Turnwheel: Add Action 61: ArriveOnMap 26347 INFO: Turnwheel: Add Action 62: LeaveMap 26347 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331208> Theo (5, 26) 26347 DEBUG: Aura: Applying Aura Charisma to Theo at (5, 26) 26347 INFO: Action: Adding Status Aura_Charisma_Child to Theo at (5, 26) 26347 INFO: Turnwheel: Add Action 63: ArriveOnMap 26347 INFO: Turnwheel: Add Action 64: LeaveMap 26347 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335F28> Eliza (5, 28) 26347 DEBUG: Aura: Applying Aura Skill +3 to Eliza at (5, 28) 26347 INFO: Action: Adding Status Aura_Skill_Child to Eliza at (5, 28) 26347 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Eliza 26348 INFO: Turnwheel: Add Action 65: ArriveOnMap 26348 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (3, 28) 26348 INFO: Action: Removing status Aura_Skill_Child from Joel at (2, 29) 26348 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Joel 26348 INFO: Action: Removing status Aura_Skill_Child from Prim at (2, 27) 26348 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Prim 26348 INFO: Action: Removing status Aura_Skill_Child from Nia at (3, 26) 26348 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Nia 26348 INFO: Action: Removing status Aura_Skill_Child from Eliza at (5, 28) 26349 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Eliza 26349 INFO: Action: Removing status Aura_Skill_Child from Renae at (4, 29) 26349 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Renae 26349 INFO: Turnwheel: Add Action 66: LeaveMap 26349 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (6, 25) 26349 DEBUG: Aura: Applying Aura Charisma to Sam at (6, 25) 26349 INFO: Action: Adding Status Aura_Charisma_Child to Sam at (6, 25) 26349 DEBUG: Aura: Applying Aura Skill +3 to Theo at (5, 26) 26349 INFO: Action: Adding Status Aura_Skill_Child to Theo at (5, 26) 26350 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Theo 26350 DEBUG: Aura: Applying Aura Skill +3 to Drake at (4, 25) 26350 INFO: Action: Adding Status Aura_Skill_Child to Drake at (4, 25) 26350 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Drake 26350 INFO: Turnwheel: Add Action 67: ArriveOnMap 26350 INFO: Turnwheel: Add Action 68: LeaveMap 26350 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A337F60> Kayla (6, 27) 26350 DEBUG: Aura: Applying Aura Skill +3 to Kayla at (6, 27) 26350 INFO: Action: Adding Status Aura_Skill_Child to Kayla at (6, 27) 26350 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Kayla 26351 INFO: Turnwheel: Add Action 69: ArriveOnMap 26351 INFO: Turnwheel: Add Action 70: LeaveMap 26351 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33CA20> Coyote (6, 29) 26351 INFO: Turnwheel: Add Action 71: ArriveOnMap 26351 INFO: Dialogue: Script line to parse: ['add_unit', 'load_me', '', 'immediate'] 26351 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A346630> Templar (12, 27) 26351 INFO: Turnwheel: Add Action 72: ArriveOnMap 26351 INFO: Dialogue: Script line to parse: ['reset_units'] 26351 INFO: Turnwheel: Add Action 73: Reset 26351 INFO: Turnwheel: Add Action 74: Reset 26351 INFO: Turnwheel: Add Action 75: Reset 26351 INFO: Turnwheel: Add Action 76: Reset 26351 INFO: Turnwheel: Add Action 77: Reset 26351 INFO: Turnwheel: Add Action 78: Reset 26351 INFO: Turnwheel: Add Action 79: Reset 26353 INFO: Turnwheel: Add Action 80: Reset 26353 INFO: Turnwheel: Add Action 81: Reset 26353 INFO: Turnwheel: Add Action 82: Reset 26353 INFO: Turnwheel: Add Action 83: Reset 26353 INFO: Turnwheel: Add Action 84: Reset 26353 INFO: Turnwheel: Add Action 85: Reset 26353 INFO: Turnwheel: Add Action 86: Reset 26353 INFO: Turnwheel: Add Action 87: Reset 26353 INFO: Turnwheel: Add Action 88: Reset 26353 INFO: Turnwheel: Add Action 89: Reset 26353 INFO: Turnwheel: Add Action 90: Reset 26353 INFO: Turnwheel: Add Action 91: Reset 26353 INFO: Turnwheel: Add Action 92: Reset 26353 INFO: Turnwheel: Add Action 93: Reset 26353 INFO: Turnwheel: Add Action 94: Reset 26354 INFO: Turnwheel: Add Action 95: Reset 26354 INFO: Turnwheel: Add Action 96: Reset 26354 INFO: Turnwheel: Add Action 97: Reset 26354 INFO: Turnwheel: Add Action 98: Reset 26354 INFO: Turnwheel: Add Action 99: Reset 26354 INFO: Turnwheel: Add Action 100: Reset 26354 INFO: Turnwheel: Add Action 101: Reset 26354 INFO: Turnwheel: Add Action 102: Reset 26354 INFO: Turnwheel: Add Action 103: Reset 26354 INFO: Turnwheel: Add Action 104: Reset 26354 INFO: Turnwheel: Add Action 105: Reset 26354 INFO: Turnwheel: Add Action 106: Reset 26354 INFO: Turnwheel: Add Action 107: Reset 26354 INFO: Turnwheel: Add Action 108: Reset 26354 INFO: Turnwheel: Add Action 109: Reset 26355 INFO: Turnwheel: Add Action 110: Reset 26355 INFO: Turnwheel: Add Action 111: Reset 26355 INFO: Turnwheel: Add Action 112: Reset 26355 INFO: Turnwheel: Add Action 113: Reset 26355 INFO: Turnwheel: Add Action 114: Reset 26355 INFO: Turnwheel: Add Action 115: Reset 26355 INFO: Turnwheel: Add Action 116: Reset 26355 INFO: Turnwheel: Add Action 117: Reset 26355 INFO: Turnwheel: Add Action 118: Reset 26355 INFO: Turnwheel: Add Action 119: Reset 26355 INFO: Turnwheel: Add Action 120: Reset 26355 INFO: Turnwheel: Add Action 121: Reset 26355 INFO: Turnwheel: Add Action 122: Reset 26355 INFO: Turnwheel: Add Action 123: Reset 26355 INFO: Turnwheel: Add Action 124: Reset 26355 INFO: Turnwheel: Add Action 125: Reset 26355 INFO: Turnwheel: Add Action 126: Reset 26355 INFO: Turnwheel: Add Action 127: Reset 26355 INFO: Turnwheel: Add Action 128: Reset 26355 DEBUG: GeneralStates: Ending dialogue state 26355 INFO: GeneralStates: Repeat Dialogue State! 26355 DEBUG: StateMachine: Temp State: ['pop'] 26355 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 26355 INFO: Engine: Music: New Song ./Audio/music/Preparing for Battle.ogg 26355 INFO: Engine: Music: Next Song ./Audio/music/Preparing for Battle.ogg 26355 DEBUG: Cursor: Cursor new position (2, 25) 26362 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 26747 DEBUG: Engine: Music: Actual Fade in! 26763 DEBUG: Engine: Music: Fade Catch Event 29548 DEBUG: StateMachine: Temp State: ['prep_formation'] 29562 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 32990 DEBUG: StateMachine: Temp State: ['prep_formation_select'] 33003 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select'] 34827 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (4, 29) 34827 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001830E0F0> Drake (4, 25) 34827 INFO: Action: Removing status Aura_Skill_Child from Drake at (4, 25) 34827 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Drake 34827 INFO: Turnwheel: Add Action 129: RemoveStatus 34828 INFO: Action: Removing status Aura_Charisma_Child from Theo at (5, 26) 34828 INFO: Turnwheel: Add Action 130: RemoveStatus 34828 INFO: Action: Removing status Aura_Charisma_Child from Sam at (6, 25) 34828 INFO: Turnwheel: Add Action 131: RemoveStatus 34828 INFO: Action: Removing status Aura_Charisma_Child from Nia at (3, 26) 34828 INFO: Turnwheel: Add Action 132: RemoveStatus 34828 INFO: Action: Removing status Aura_Charisma_Child from Ophie at (2, 25) 34828 INFO: Turnwheel: Add Action 133: RemoveStatus 34828 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830E0F0> Drake (4, 29) 34829 DEBUG: Aura: Applying Aura Charisma to Joel at (2, 29) 34829 INFO: Action: Adding Status Aura_Charisma_Child to Joel at (2, 29) 34829 INFO: Turnwheel: Add Action 134: AddStatus 34829 DEBUG: Aura: Applying Aura Charisma to Coyote at (6, 29) 34829 INFO: Action: Adding Status Aura_Charisma_Child to Coyote at (6, 29) 34829 INFO: Turnwheel: Add Action 135: AddStatus 34830 DEBUG: Aura: Applying Aura Charisma to Eliza at (5, 28) 34830 INFO: Action: Adding Status Aura_Charisma_Child to Eliza at (5, 28) 34831 INFO: Turnwheel: Add Action 136: AddStatus 34831 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (4, 25) 34831 DEBUG: Aura: Applying Aura Skill +3 to Renae at (4, 25) 34831 INFO: Action: Adding Status Aura_Skill_Child to Renae at (4, 25) 34831 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Renae 34831 INFO: Turnwheel: Add Action 137: AddStatus 34835 DEBUG: StateMachine: Temp State: ['pop'] 34842 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 36750 DEBUG: StateMachine: Temp State: ['prep_formation_select'] 36763 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select'] 37914 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A33CA20> Coyote (6, 29) 37914 INFO: Action: Removing status Aura_Charisma_Child from Coyote at (6, 29) 37914 INFO: Turnwheel: Add Action 138: RemoveStatus 37914 INFO: Action: Removing status Aura_Hex_Child from Coyote at (6, 29) 37914 WARNING: Action: Status Aura_Hex_Child Hexed 382 not present... 37914 WARNING: Action: [Initiative, Poise, fMaximum HP +5, fMovement +1, Sol] 37914 WARNING: Action: [770, 771, 772, 1395, 1908] 37914 INFO: Turnwheel: Add Action 139: RemoveStatus 37914 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (4, 25) 37914 INFO: Action: Removing status Aura_Skill_Child from Renae at (4, 25) 37915 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Renae 37915 INFO: Turnwheel: Add Action 140: RemoveStatus 37915 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331CF8> Renae (6, 29) 37915 DEBUG: Aura: Applying Aura Charisma to Renae at (6, 29) 37915 INFO: Action: Adding Status Aura_Charisma_Child to Renae at (6, 29) 37915 INFO: Turnwheel: Add Action 141: AddStatus 37915 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A33CA20> Coyote (4, 25) 37915 DEBUG: Aura: Applying Aura Skill +3 to Coyote at (4, 25) 37915 INFO: Action: Adding Status Aura_Skill_Child to Coyote at (4, 25) 37915 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Coyote 37915 INFO: Turnwheel: Add Action 142: AddStatus 37920 DEBUG: StateMachine: Temp State: ['pop'] 37930 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 42383 DEBUG: StateMachine: Temp State: ['prep_formation_select'] 42394 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select'] 46730 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A337F60> Kayla (6, 27) 46731 INFO: Action: Removing status Aura_Skill_Child from Kayla at (6, 27) 46731 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Kayla 46731 INFO: Turnwheel: Add Action 143: RemoveStatus 46731 INFO: Action: Removing status Aura_Hex_Child from Theo at (5, 26) 46731 WARNING: Action: Status Aura_Hex_Child Hexed 382 not present... 46731 WARNING: Action: [Provoke, Shove, fMovement +1, fSpeed +2, Slow, Aura_Skill_Child] 46731 WARNING: Action: [191, 256, 560, 1854, 1928, 380] 46731 INFO: Turnwheel: Add Action 144: RemoveStatus 46731 INFO: Action: Removing status Aura_Hex_Child from Renae at (6, 29) 46733 WARNING: Action: Status Aura_Hex_Child Hexed 382 not present... 46733 WARNING: Action: [Locktouch, Steal, fConstitution +3, fDefense +2, Ghost, Aura_Charisma_Child] 46733 WARNING: Action: [190, 254, 506, 1371, 1912, 1831] 46733 INFO: Turnwheel: Add Action 145: RemoveStatus 46733 INFO: Action: Removing status Aura_Hex_Child from Sam at (6, 25) 46733 WARNING: Action: Status Aura_Hex_Child Hexed 382 not present... 46733 WARNING: Action: [Refresh, Skill_Aura, fMovement +1, fDefense +2, Rally] 46733 WARNING: Action: [379, 381, 572, 1381, 1965] 46733 INFO: Turnwheel: Add Action 146: RemoveStatus 46733 INFO: Action: Removing status Aura_Hex_Child from Eliza at (5, 28) 46733 WARNING: Action: Status Aura_Hex_Child Hexed 382 not present... 46733 WARNING: Action: [Synergy, fMovement +1, fConstitution +3, fSpeed +2, Luna, Aura_Charisma_Child] 46733 WARNING: Action: [289, 493, 759, 1442, 1999, 1831] 46733 INFO: Turnwheel: Add Action 147: RemoveStatus 46733 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A331208> Theo (5, 26) 46734 INFO: Action: Removing status Aura_Skill_Child from Theo at (5, 26) 46734 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Theo 46734 INFO: Turnwheel: Add Action 148: RemoveStatus 46734 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A331208> Theo (6, 27) 46735 DEBUG: Aura: Applying Aura Skill +3 to Theo at (6, 27) 46735 INFO: Action: Adding Status Aura_Skill_Child to Theo at (6, 27) 46735 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Theo 46735 INFO: Turnwheel: Add Action 149: AddStatus 46735 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A337F60> Kayla (5, 26) 46735 DEBUG: Aura: Applying Aura Skill +3 to Kayla at (5, 26) 46735 INFO: Action: Adding Status Aura_Skill_Child to Kayla at (5, 26) 46735 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Kayla 46736 INFO: Turnwheel: Add Action 150: AddStatus 46740 DEBUG: StateMachine: Temp State: ['pop'] 46746 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 63151 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 63164 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 63312 DEBUG: StateMachine: Temp State: ['pop'] 63323 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 63335 DEBUG: StateMachine: Temp State: ['transition_in'] 63342 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 63475 DEBUG: StateMachine: Temp State: ['pop'] 63486 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 68578 DEBUG: Cursor: Cursor new position (6, 27) 68582 DEBUG: StateMachine: Temp State: ['transition_pop'] 68595 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 68743 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 68755 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 71638 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 71651 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 71799 DEBUG: StateMachine: Temp State: ['pop'] 71811 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 71822 DEBUG: StateMachine: Temp State: ['transition_in'] 71830 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 71959 DEBUG: StateMachine: Temp State: ['pop'] 71974 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 78566 DEBUG: Cursor: Cursor new position (12, 19) 78568 DEBUG: StateMachine: Temp State: ['transition_pop'] 78582 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 78730 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 78742 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 82297 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 82310 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 82458 DEBUG: StateMachine: Temp State: ['pop'] 82470 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 82477 DEBUG: StateMachine: Temp State: ['transition_in'] 82486 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 82617 DEBUG: StateMachine: Temp State: ['pop'] 82630 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 85759 DEBUG: Cursor: Cursor new position (6, 27) 85762 DEBUG: StateMachine: Temp State: ['transition_pop'] 85775 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 85924 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 85934 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 87890 DEBUG: StateMachine: Temp State: ['pop'] 87904 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 87904 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 87904 INFO: Engine: Music: Already Present 87904 DEBUG: Cursor: Cursor new position (2, 25) 90578 DEBUG: StateMachine: Temp State: ['prep_formation'] 90592 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 101014 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 101026 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 101174 DEBUG: StateMachine: Temp State: ['pop'] 101187 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 101199 DEBUG: StateMachine: Temp State: ['transition_in'] 101206 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 101335 DEBUG: StateMachine: Temp State: ['pop'] 101350 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 105830 DEBUG: Cursor: Cursor new position (6, 27) 105833 DEBUG: StateMachine: Temp State: ['transition_pop'] 105846 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 105994 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 106006 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 110441 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 110454 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 110602 DEBUG: StateMachine: Temp State: ['pop'] 110614 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 110618 DEBUG: StateMachine: Temp State: ['transition_in'] 110630 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 110761 DEBUG: StateMachine: Temp State: ['pop'] 110774 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 114605 DEBUG: Cursor: Cursor new position (6, 27) 114606 DEBUG: StateMachine: Temp State: ['transition_pop'] 114621 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 114767 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 114781 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 135250 DEBUG: StateMachine: Temp State: ['prep_formation_select'] 135263 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select'] 136562 DEBUG: StateMachine: Temp State: ['pop'] 136575 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 152949 DEBUG: StateMachine: Temp State: ['prep_formation_select'] 152962 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select'] 155715 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (2, 29) 155715 INFO: Action: Removing status Aura_Charisma_Child from Joel at (2, 29) 155715 INFO: Turnwheel: Add Action 151: RemoveStatus 155715 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (2, 27) 155715 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (2, 29) 155715 DEBUG: Aura: Applying Aura Charisma to Prim at (2, 29) 155715 INFO: Action: Adding Status Aura_Charisma_Child to Prim at (2, 29) 155715 INFO: Turnwheel: Add Action 152: AddStatus 155716 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301BE0> Joel (2, 27) 155719 DEBUG: StateMachine: Temp State: ['pop'] 155730 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 170295 DEBUG: StateMachine: Temp State: ['prep_formation_select'] 170308 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select'] 178102 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (6, 25) 178102 INFO: Action: Removing status Aura_Hex_Child from Sam at (6, 25) 178102 WARNING: Action: Status Aura_Hex_Child Hexed 382 not present... 178102 WARNING: Action: [Refresh, Skill_Aura, fMovement +1, fDefense +2, Rally] 178102 WARNING: Action: [379, 381, 572, 1381, 1965] 178102 INFO: Turnwheel: Add Action 153: RemoveStatus 178103 INFO: Action: Removing status Aura_Skill_Child from Kayla at (5, 26) 178103 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Kayla 178103 INFO: Turnwheel: Add Action 154: RemoveStatus 178103 INFO: Action: Removing status Aura_Skill_Child from Coyote at (4, 25) 178103 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Coyote 178103 INFO: Turnwheel: Add Action 155: RemoveStatus 178103 INFO: Action: Removing status Aura_Skill_Child from Theo at (6, 27) 178103 DEBUG: UnitObject: Applying stat change [0, 0, 0, -3, 0, 0, 0, 0, 0, 0] to Theo 178104 INFO: Turnwheel: Add Action 156: RemoveStatus 178104 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (2, 29) 178104 INFO: Action: Removing status Aura_Charisma_Child from Prim at (2, 29) 178104 INFO: Turnwheel: Add Action 157: RemoveStatus 178104 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x0000000018301F28> Prim (6, 25) 178104 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001A335438> Sam (2, 29) 178104 DEBUG: Aura: Applying Aura Charisma to Sam at (2, 29) 178104 INFO: Action: Adding Status Aura_Charisma_Child to Sam at (2, 29) 178105 INFO: Turnwheel: Add Action 158: AddStatus 178105 DEBUG: Aura: Applying Aura Skill +3 to Joel at (2, 27) 178105 INFO: Action: Adding Status Aura_Skill_Child to Joel at (2, 27) 178105 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Joel 178105 INFO: Turnwheel: Add Action 159: AddStatus 178105 DEBUG: Aura: Applying Aura Skill +3 to Drake at (4, 29) 178105 INFO: Action: Adding Status Aura_Skill_Child to Drake at (4, 29) 178105 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Drake 178105 INFO: Turnwheel: Add Action 160: AddStatus 178110 DEBUG: StateMachine: Temp State: ['pop'] 178118 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 191803 DEBUG: StateMachine: Temp State: ['prep_formation_select'] 191815 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select'] 197195 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (3, 28) 197195 INFO: Action: Removing status Aura_Charisma_Child from Althea at (3, 28) 197195 WARNING: Action: Status Aura_Charisma_Child Charisma 1831 not present... 197195 WARNING: Action: [Focus, Conductance, fMovement +1, fSpeed +2, Metamagic] 197195 WARNING: Action: [141, 266, 361, 1411, 1837] 197195 INFO: Turnwheel: Add Action 161: RemoveStatus 197195 INFO: Action: Removing status Aura_Skill_Child from Althea at (3, 28) 197195 WARNING: Action: Status Aura_Skill_Child Skill +3 380 not present... 197196 WARNING: Action: [Focus, Conductance, fMovement +1, fSpeed +2, Metamagic] 197196 WARNING: Action: [141, 266, 361, 1411, 1837] 197196 INFO: Turnwheel: Add Action 162: RemoveStatus 197196 DEBUG: UnitObject: Leave <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (2, 25) 197196 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x00000000182E1940> Ophie (3, 28) 197196 DEBUG: Aura: Applying Aura Charisma to Ophie at (3, 28) 197196 INFO: Action: Adding Status Aura_Charisma_Child to Ophie at (3, 28) 197196 INFO: Turnwheel: Add Action 163: AddStatus 197196 DEBUG: Aura: Applying Aura Skill +3 to Ophie at (3, 28) 197196 INFO: Action: Adding Status Aura_Skill_Child to Ophie at (3, 28) 197196 DEBUG: UnitObject: Applying stat change [0, 0, 0, 3, 0, 0, 0, 0, 0, 0] to Ophie 197197 INFO: Turnwheel: Add Action 164: AddStatus 197197 DEBUG: UnitObject: Arrive <Code.UnitObject.UnitObject object at 0x000000001830EA90> Althea (2, 25) 197200 DEBUG: StateMachine: Temp State: ['pop'] 197210 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 292104 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 292117 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 292266 DEBUG: StateMachine: Temp State: ['pop'] 292277 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 292291 DEBUG: StateMachine: Temp State: ['transition_in'] 292299 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 292430 DEBUG: StateMachine: Temp State: ['pop'] 292444 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 298062 DEBUG: Cursor: Cursor new position (26, 27) 298066 DEBUG: StateMachine: Temp State: ['transition_pop'] 298078 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 298226 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 298239 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 305989 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 306001 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 306148 DEBUG: StateMachine: Temp State: ['pop'] 306161 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 306166 DEBUG: StateMachine: Temp State: ['transition_in'] 306177 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 306308 DEBUG: StateMachine: Temp State: ['pop'] 306321 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 310819 DEBUG: Cursor: Cursor new position (6, 29) 310822 DEBUG: StateMachine: Temp State: ['transition_pop'] 310835 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 310983 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 310996 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 318457 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 318470 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 318618 DEBUG: StateMachine: Temp State: ['pop'] 318630 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 318645 DEBUG: StateMachine: Temp State: ['transition_in'] 318653 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 318783 DEBUG: StateMachine: Temp State: ['pop'] 318797 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 320493 DEBUG: Cursor: Cursor new position (26, 12) 320496 DEBUG: StateMachine: Temp State: ['transition_pop'] 320509 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 320657 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 320669 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 322354 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 322367 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 322514 DEBUG: StateMachine: Temp State: ['pop'] 322526 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 322536 DEBUG: StateMachine: Temp State: ['transition_in'] 322542 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 322674 DEBUG: StateMachine: Temp State: ['pop'] 322687 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 323230 DEBUG: Cursor: Cursor new position (26, 5) 323234 DEBUG: StateMachine: Temp State: ['transition_pop'] 323246 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 323394 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 323407 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 323907 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 323919 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 324068 DEBUG: StateMachine: Temp State: ['pop'] 324078 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 324091 DEBUG: StateMachine: Temp State: ['transition_in'] 324098 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 324226 DEBUG: StateMachine: Temp State: ['pop'] 324242 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 325202 DEBUG: Cursor: Cursor new position (25, 4) 325205 DEBUG: StateMachine: Temp State: ['transition_pop'] 325218 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 325366 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 325378 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 327493 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 327506 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 327654 DEBUG: StateMachine: Temp State: ['pop'] 327666 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 327674 DEBUG: StateMachine: Temp State: ['transition_in'] 327682 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 327812 DEBUG: StateMachine: Temp State: ['pop'] 327827 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 332934 DEBUG: Engine: Music: Music not playing! 332950 DEBUG: Engine: Music: Song End Event 337604 DEBUG: Cursor: Cursor new position (25, 4) 337607 DEBUG: StateMachine: Temp State: ['transition_pop'] 337619 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 337766 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 337779 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 441841 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 441851 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 442000 DEBUG: StateMachine: Temp State: ['pop'] 442012 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 442017 DEBUG: StateMachine: Temp State: ['transition_in'] 442027 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 442158 DEBUG: StateMachine: Temp State: ['pop'] 442173 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 447085 DEBUG: Cursor: Cursor new position (25, 4) 447086 DEBUG: StateMachine: Temp State: ['transition_pop'] 447101 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 447249 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 447261 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 448113 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 448125 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 448277 DEBUG: StateMachine: Temp State: ['pop'] 448285 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 448292 DEBUG: StateMachine: Temp State: ['transition_in'] 448301 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 448431 DEBUG: StateMachine: Temp State: ['pop'] 448445 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 449021 DEBUG: Cursor: Cursor new position (26, 5) 449023 DEBUG: StateMachine: Temp State: ['transition_pop'] 449037 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 449185 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 449197 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 546086 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 546098 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 546246 DEBUG: StateMachine: Temp State: ['pop'] 546258 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 546266 DEBUG: StateMachine: Temp State: ['transition_in'] 546275 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 546405 DEBUG: StateMachine: Temp State: ['pop'] 546419 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 548551 DEBUG: Cursor: Cursor new position (2, 27) 548552 DEBUG: StateMachine: Temp State: ['transition_pop'] 548567 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 548715 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 548726 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 618031 DEBUG: StateMachine: Temp State: ['pop'] 618043 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 618043 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 618043 INFO: Engine: Music: Already Present 618043 DEBUG: Cursor: Cursor new position (3, 28) 634542 DEBUG: StateMachine: Temp State: ['prep_formation'] 634555 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 635503 DEBUG: StateMachine: Temp State: ['pop'] 635516 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 635516 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 635516 INFO: Engine: Music: Already Present 635516 DEBUG: Cursor: Cursor new position (3, 28) 636430 DEBUG: StateMachine: Temp State: ['prep_items', 'transition_out'] 636444 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_out'] 636593 DEBUG: StateMachine: Temp State: ['pop'] 636604 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 636606 DEBUG: StateMachine: Temp State: ['transition_in'] 636619 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 636750 DEBUG: StateMachine: Temp State: ['pop'] 636763 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 639167 DEBUG: Engine: Music: Song End Event 643773 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 643788 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 650434 DEBUG: StateMachine: Temp State: ['pop'] 650447 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 650898 DEBUG: StateMachine: Temp State: ['transition_pop'] 650911 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_pop'] 651059 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 651072 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 651072 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 651072 INFO: Engine: Music: Already Present 651072 DEBUG: Cursor: Cursor new position (3, 28) 651072 DEBUG: StateMachine: Temp State: ['transition_in'] 651088 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'transition_in'] 651219 DEBUG: StateMachine: Temp State: ['pop'] 651231 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 651231 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 651231 INFO: Engine: Music: Already Present 651231 DEBUG: Cursor: Cursor new position (3, 28) 654162 DEBUG: StateMachine: Temp State: ['prep_formation'] 654175 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 690474 DEBUG: StateMachine: Temp State: ['pop'] 690486 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 690486 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 690486 INFO: Engine: Music: Already Present 690486 DEBUG: Cursor: Cursor new position (3, 28) 712682 DEBUG: StateMachine: Temp State: ['prep_formation'] 712695 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 786475 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 786487 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 786635 DEBUG: StateMachine: Temp State: ['pop'] 786648 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 786660 DEBUG: StateMachine: Temp State: ['transition_in'] 786666 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 786796 DEBUG: StateMachine: Temp State: ['pop'] 786810 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 791873 DEBUG: Cursor: Cursor new position (4, 12) 791874 DEBUG: StateMachine: Temp State: ['transition_pop'] 791889 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 792035 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 792049 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 811252 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 811266 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 811414 DEBUG: StateMachine: Temp State: ['pop'] 811426 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 811441 DEBUG: StateMachine: Temp State: ['transition_in'] 811449 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 811578 DEBUG: StateMachine: Temp State: ['pop'] 811593 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 818027 DEBUG: Cursor: Cursor new position (2, 27) 818031 DEBUG: StateMachine: Temp State: ['transition_pop'] 818043 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 818193 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 818203 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 864758 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 864771 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 864919 DEBUG: StateMachine: Temp State: ['pop'] 864930 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 864943 DEBUG: StateMachine: Temp State: ['transition_in'] 864950 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 865082 DEBUG: StateMachine: Temp State: ['pop'] 865094 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 867990 DEBUG: Cursor: Cursor new position (4, 25) 867993 DEBUG: StateMachine: Temp State: ['transition_pop'] 868006 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 868154 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 868166 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 930974 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 930985 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 931133 DEBUG: StateMachine: Temp State: ['pop'] 931145 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 931148 DEBUG: StateMachine: Temp State: ['transition_in'] 931161 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 931292 DEBUG: StateMachine: Temp State: ['pop'] 931305 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 935851 DEBUG: Cursor: Cursor new position (4, 19) 935853 DEBUG: StateMachine: Temp State: ['transition_pop'] 935867 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 936014 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 936026 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 945390 DEBUG: Engine: Music: Song End Event 950640 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 950651 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 950802 DEBUG: StateMachine: Temp State: ['pop'] 950812 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 950822 DEBUG: StateMachine: Temp State: ['transition_in'] 950832 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 950961 DEBUG: StateMachine: Temp State: ['pop'] 950976 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 952592 DEBUG: Cursor: Cursor new position (12, 12) 952595 DEBUG: StateMachine: Temp State: ['transition_pop'] 952608 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 952757 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 952767 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 965011 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 965023 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 965171 DEBUG: StateMachine: Temp State: ['pop'] 965184 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 965190 DEBUG: StateMachine: Temp State: ['transition_in'] 965200 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 965329 DEBUG: StateMachine: Temp State: ['pop'] 965344 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 975471 DEBUG: Cursor: Cursor new position (12, 12) 975475 DEBUG: StateMachine: Temp State: ['transition_pop'] 975487 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 975635 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 975648 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 986857 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 986867 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 987015 DEBUG: StateMachine: Temp State: ['pop'] 987026 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 987033 DEBUG: StateMachine: Temp State: ['transition_in'] 987042 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 987173 DEBUG: StateMachine: Temp State: ['pop'] 987187 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 988674 DEBUG: Cursor: Cursor new position (18, 19) 988678 DEBUG: StateMachine: Temp State: ['transition_pop'] 988690 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 988839 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 988851 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1016266 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1016279 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1016429 DEBUG: StateMachine: Temp State: ['pop'] 1016440 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1016449 DEBUG: StateMachine: Temp State: ['transition_in'] 1016456 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1016586 DEBUG: StateMachine: Temp State: ['pop'] 1016599 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1020871 DEBUG: Cursor: Cursor new position (4, 12) 1020875 DEBUG: StateMachine: Temp State: ['transition_pop'] 1020888 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1021035 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1021048 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1023723 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1023736 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1023885 DEBUG: StateMachine: Temp State: ['pop'] 1023895 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1023905 DEBUG: StateMachine: Temp State: ['transition_in'] 1023913 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1024042 DEBUG: StateMachine: Temp State: ['pop'] 1024057 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1033849 DEBUG: Cursor: Cursor new position (4, 4) 1033851 DEBUG: StateMachine: Temp State: ['transition_pop'] 1033865 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1034014 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1034025 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1038891 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1038905 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1039054 DEBUG: StateMachine: Temp State: ['pop'] 1039065 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1039075 DEBUG: StateMachine: Temp State: ['transition_in'] 1039082 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1039213 DEBUG: StateMachine: Temp State: ['pop'] 1039226 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1045459 DEBUG: Cursor: Cursor new position (3, 5) 1045462 DEBUG: StateMachine: Temp State: ['transition_pop'] 1045475 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1045624 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1045634 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1050183 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1050195 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1050344 DEBUG: StateMachine: Temp State: ['pop'] 1050355 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1050365 DEBUG: StateMachine: Temp State: ['transition_in'] 1050371 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1050501 DEBUG: StateMachine: Temp State: ['pop'] 1050515 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1054538 DEBUG: Cursor: Cursor new position (3, 5) 1054539 DEBUG: StateMachine: Temp State: ['transition_pop'] 1054554 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1054701 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1054714 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1056525 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1056538 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1056686 DEBUG: StateMachine: Temp State: ['pop'] 1056698 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1056709 DEBUG: StateMachine: Temp State: ['transition_in'] 1056714 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1056844 DEBUG: StateMachine: Temp State: ['pop'] 1056858 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1060331 DEBUG: Cursor: Cursor new position (5, 3) 1060334 DEBUG: StateMachine: Temp State: ['transition_pop'] 1060347 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1060495 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1060506 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1064542 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1064555 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1064703 DEBUG: StateMachine: Temp State: ['pop'] 1064715 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1064727 DEBUG: StateMachine: Temp State: ['transition_in'] 1064735 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1064865 DEBUG: StateMachine: Temp State: ['pop'] 1064878 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1065822 DEBUG: Cursor: Cursor new position (2, 25) 1065825 DEBUG: StateMachine: Temp State: ['transition_pop'] 1065838 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1065986 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1065999 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1066722 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1066735 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1066883 DEBUG: StateMachine: Temp State: ['pop'] 1066894 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1066907 DEBUG: StateMachine: Temp State: ['transition_in'] 1066913 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1067042 DEBUG: StateMachine: Temp State: ['pop'] 1067057 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1068785 DEBUG: Cursor: Cursor new position (4, 25) 1068789 DEBUG: StateMachine: Temp State: ['transition_pop'] 1068801 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1068947 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1068961 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1069702 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1069714 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1069862 DEBUG: StateMachine: Temp State: ['pop'] 1069874 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1069886 DEBUG: StateMachine: Temp State: ['transition_in'] 1069893 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1070022 DEBUG: StateMachine: Temp State: ['pop'] 1070037 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1070501 DEBUG: Cursor: Cursor new position (6, 25) 1070505 DEBUG: StateMachine: Temp State: ['transition_pop'] 1070517 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1070664 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1070677 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1071752 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1071765 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1071913 DEBUG: StateMachine: Temp State: ['pop'] 1071925 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1071936 DEBUG: StateMachine: Temp State: ['transition_in'] 1071942 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1072071 DEBUG: StateMachine: Temp State: ['pop'] 1072086 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1072630 DEBUG: Cursor: Cursor new position (5, 26) 1072633 DEBUG: StateMachine: Temp State: ['transition_pop'] 1072646 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1072799 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1072806 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1073945 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1073958 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1074106 DEBUG: StateMachine: Temp State: ['pop'] 1074118 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1074130 DEBUG: StateMachine: Temp State: ['transition_in'] 1074137 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1074267 DEBUG: StateMachine: Temp State: ['pop'] 1074281 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1078393 DEBUG: Cursor: Cursor new position (3, 26) 1078395 DEBUG: StateMachine: Temp State: ['transition_pop'] 1078409 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1078557 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1078569 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1079853 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1079865 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1080014 DEBUG: StateMachine: Temp State: ['pop'] 1080025 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1080039 DEBUG: StateMachine: Temp State: ['transition_in'] 1080048 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1080180 DEBUG: StateMachine: Temp State: ['pop'] 1080191 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1082401 DEBUG: Cursor: Cursor new position (2, 27) 1082404 DEBUG: StateMachine: Temp State: ['transition_pop'] 1082417 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1082565 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1082577 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1149575 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1149588 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1149737 DEBUG: StateMachine: Temp State: ['pop'] 1149747 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1149757 DEBUG: StateMachine: Temp State: ['transition_in'] 1149763 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1149897 DEBUG: StateMachine: Temp State: ['pop'] 1149909 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1153142 DEBUG: Cursor: Cursor new position (18, 27) 1153145 DEBUG: StateMachine: Temp State: ['transition_pop'] 1153158 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1153307 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1153318 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1251604 DEBUG: Engine: Music: Music not playing! 1251619 DEBUG: Engine: Music: Song End Event 1263029 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1263042 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1263190 DEBUG: StateMachine: Temp State: ['pop'] 1263202 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1263209 DEBUG: StateMachine: Temp State: ['transition_in'] 1263218 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1263347 DEBUG: StateMachine: Temp State: ['pop'] 1263362 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1268151 DEBUG: Cursor: Cursor new position (18, 27) 1268154 DEBUG: StateMachine: Temp State: ['transition_pop'] 1268167 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1268315 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1268327 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1271883 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1271894 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1272043 DEBUG: StateMachine: Temp State: ['pop'] 1272055 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1272070 DEBUG: StateMachine: Temp State: ['transition_in'] 1272078 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1272210 DEBUG: StateMachine: Temp State: ['pop'] 1272222 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1292803 DEBUG: Cursor: Cursor new position (6, 29) 1292807 DEBUG: StateMachine: Temp State: ['transition_pop'] 1292819 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1292969 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1292980 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1296344 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1296357 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1296505 DEBUG: StateMachine: Temp State: ['pop'] 1296517 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1296529 DEBUG: StateMachine: Temp State: ['transition_in'] 1296534 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1296664 DEBUG: StateMachine: Temp State: ['pop'] 1296678 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1306999 DEBUG: Cursor: Cursor new position (18, 27) 1307002 DEBUG: StateMachine: Temp State: ['transition_pop'] 1307015 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1307164 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1307174 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1314395 DEBUG: StateMachine: Temp State: ['prep_formation_select'] 1314407 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'prep_formation_select'] 1315531 DEBUG: StateMachine: Temp State: ['pop'] 1315543 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1316091 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 1316104 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_out'] 1316252 DEBUG: StateMachine: Temp State: ['pop'] 1316263 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1316271 DEBUG: StateMachine: Temp State: ['transition_in'] 1316279 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_in'] 1316411 DEBUG: StateMachine: Temp State: ['pop'] 1316424 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu'] 1317033 DEBUG: Cursor: Cursor new position (6, 29) 1317035 DEBUG: StateMachine: Temp State: ['transition_pop'] 1317048 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation', 'info_menu', 'transition_pop'] 1317195 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1317207 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_formation'] 1318523 DEBUG: StateMachine: Temp State: ['pop'] 1318536 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 1318536 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 1318536 INFO: Engine: Music: Already Present 1318536 DEBUG: Cursor: Cursor new position (3, 28) 1323627 DEBUG: StateMachine: Temp State: ['prep_items', 'transition_out'] 1323641 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_out'] 1323789 DEBUG: StateMachine: Temp State: ['pop'] 1323801 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 1323802 DEBUG: StateMachine: Temp State: ['transition_in'] 1323817 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 1323949 DEBUG: StateMachine: Temp State: ['pop'] 1323961 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 1328203 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 1328217 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1330075 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 1330089 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 1330237 DEBUG: StateMachine: Temp State: ['pop'] 1330249 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1330296 DEBUG: StateMachine: Temp State: ['transition_in'] 1330296 DEBUG: StateMachine: StateMachine took too long: prep_transfer Begin: 47, Input: 0, Update: 0, Draw: 0, End: 0 1330299 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 1330299 DEBUG: Engine: Frame took too long! 50 ms 1330429 DEBUG: StateMachine: Temp State: ['pop'] 1330444 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1426051 DEBUG: UnitObject: Inserting Oak Bow to Renae items at index 0. 1440838 DEBUG: UnitObject: Inserting Great Bow to Renae items at index 1. 1484118 DEBUG: UnitObject: Inserting Vulnerary to Renae items at index 2. 1486490 DEBUG: StateMachine: Temp State: ['transition_pop'] 1486503 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 1486651 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1486663 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1486663 DEBUG: StateMachine: Temp State: ['transition_in'] 1486679 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 1486811 DEBUG: StateMachine: Temp State: ['pop'] 1486822 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1489387 DEBUG: StateMachine: Temp State: ['pop'] 1489399 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 1493914 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 1493927 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1494715 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 1494726 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 1494877 DEBUG: StateMachine: Temp State: ['pop'] 1494887 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1494907 DEBUG: StateMachine: Temp State: ['transition_in'] 1494914 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 1495048 DEBUG: StateMachine: Temp State: ['pop'] 1495059 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1502261 DEBUG: UnitObject: Inserting Flareblade to Renae items at index 3. 1503911 DEBUG: StateMachine: Temp State: ['transition_pop'] 1503925 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 1504074 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1504085 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1504085 DEBUG: StateMachine: Temp State: ['transition_in'] 1504101 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 1504231 DEBUG: StateMachine: Temp State: ['pop'] 1504245 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1505016 DEBUG: StateMachine: Temp State: ['pop'] 1505029 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 1515864 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 1515877 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1516441 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 1516453 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 1516602 DEBUG: StateMachine: Temp State: ['pop'] 1516613 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1516634 DEBUG: StateMachine: Temp State: ['transition_in'] 1516640 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 1516769 DEBUG: StateMachine: Temp State: ['pop'] 1516783 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1520833 DEBUG: UnitObject: Inserting Gustblade to Theo items at index 0. 1520833 DEBUG: ActiveSkill: Execute Command item.status.append('Slowed') 1520833 INFO: GameStateObj: Registering status Speed +2 as 2214 1520833 INFO: Action: Adding Status Speed +2 to Theo at (6, 27) 1520834 DEBUG: UnitObject: Applying stat change [0, 0, 0, 0, 2, 0, 0, 0, 0, 0] to Theo 1520834 INFO: Turnwheel: Add Action 165: AddStatus 1539633 DEBUG: UnitObject: Inserting Great Lance to Theo items at index 1. 1539633 DEBUG: ActiveSkill: Execute Command item.status.append('Slowed') 1542257 DEBUG: UnitObject: Inserting Javelin to Theo items at index 2. 1542257 DEBUG: ActiveSkill: Execute Command item.status.append('Slowed') 1554194 DEBUG: UnitObject: Inserting Great Axe to Theo items at index 3. 1554194 DEBUG: ActiveSkill: Execute Command item.status.append('Slowed') 1557828 DEBUG: Engine: Music: Song End Event 1566759 DEBUG: StateMachine: Temp State: ['transition_pop'] 1566772 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 1566921 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1566931 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1566931 DEBUG: StateMachine: Temp State: ['transition_in'] 1566947 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 1567079 DEBUG: StateMachine: Temp State: ['pop'] 1567092 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1569368 DEBUG: StateMachine: Temp State: ['pop'] 1569381 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 1576247 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 1576261 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1576985 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 1576997 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 1577146 DEBUG: StateMachine: Temp State: ['pop'] 1577157 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1577178 DEBUG: StateMachine: Temp State: ['transition_in'] 1577183 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 1577312 DEBUG: StateMachine: Temp State: ['pop'] 1577327 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1605409 DEBUG: UnitObject: Inserting Great Lance to Eliza items at index 0. 1607585 DEBUG: UnitObject: Inserting Mithril Lance to Eliza items at index 1. 1615521 DEBUG: UnitObject: Inserting Short Spear to Eliza items at index 2. 1625907 DEBUG: UnitObject: Inserting Potion to Eliza items at index 3. 1626774 DEBUG: StateMachine: Temp State: ['transition_pop'] 1626786 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 1626934 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1626947 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1626947 DEBUG: StateMachine: Temp State: ['transition_in'] 1626963 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 1627095 DEBUG: StateMachine: Temp State: ['pop'] 1627107 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1628838 DEBUG: StateMachine: Temp State: ['pop'] 1628851 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 1632326 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 1632338 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1633158 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 1633171 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 1633319 DEBUG: StateMachine: Temp State: ['pop'] 1633332 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1633346 DEBUG: StateMachine: Temp State: ['transition_in'] 1633350 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 1633480 DEBUG: StateMachine: Temp State: ['pop'] 1633494 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1637606 DEBUG: UnitObject: Inserting Steel Sword to Drake items at index 0. 1645318 DEBUG: UnitObject: Inserting Mithril Sword to Drake items at index 1. 1662589 DEBUG: UnitObject: Inserting Short Spear to Drake items at index 2. 1670494 DEBUG: UnitObject: Inserting Mithril Lance to Drake items at index 3. 1717059 DEBUG: StateMachine: Temp State: ['transition_pop'] 1717073 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 1717221 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1717233 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1717233 DEBUG: StateMachine: Temp State: ['transition_in'] 1717249 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 1717381 DEBUG: StateMachine: Temp State: ['pop'] 1717393 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1718196 DEBUG: StateMachine: Temp State: ['pop'] 1718209 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 1763559 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 1763572 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1764407 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 1764420 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 1764569 DEBUG: StateMachine: Temp State: ['pop'] 1764579 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1764597 DEBUG: StateMachine: Temp State: ['transition_in'] 1764601 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 1764733 DEBUG: StateMachine: Temp State: ['pop'] 1764745 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1768377 DEBUG: UnitObject: Inserting Steel Sword to Ophie items at index 0. 1770266 DEBUG: UnitObject: Inserting Boltblade to Ophie items at index 1. 1779648 DEBUG: UnitObject: Inserting Great Sword to Ophie items at index 2. 1785761 DEBUG: UnitObject: Inserting Magebane Swd to Ophie items at index 3. 1798390 DEBUG: StateMachine: Temp State: ['transition_pop'] 1798403 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 1798552 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1798562 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1798562 DEBUG: StateMachine: Temp State: ['transition_in'] 1798578 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 1798710 DEBUG: StateMachine: Temp State: ['pop'] 1798723 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1799319 DEBUG: StateMachine: Temp State: ['pop'] 1799331 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 1800565 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 1800578 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1801383 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 1801394 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 1801545 DEBUG: StateMachine: Temp State: ['pop'] 1801555 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1801575 DEBUG: StateMachine: Temp State: ['transition_in'] 1801582 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 1801710 DEBUG: StateMachine: Temp State: ['pop'] 1801726 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1813118 DEBUG: UnitObject: Inserting Hex to Prim items at index 0. 1834415 DEBUG: UnitObject: Inserting Fortune to Prim items at index 1. 1844832 DEBUG: UnitObject: Inserting Mend to Prim items at index 2. 1860960 DEBUG: UnitObject: Inserting Physic to Prim items at index 3. 1864066 DEBUG: Engine: Music: Song End Event 1864736 DEBUG: UnitObject: Inserting Refresh to Prim items at index 4. 1888019 DEBUG: StateMachine: Temp State: ['transition_pop'] 1888033 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 1888181 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 1888193 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1888193 DEBUG: StateMachine: Temp State: ['transition_in'] 1888209 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 1888339 DEBUG: StateMachine: Temp State: ['pop'] 1888353 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1889026 DEBUG: StateMachine: Temp State: ['pop'] 1889041 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 1891444 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 1891457 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 1892709 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 1892721 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 1892870 DEBUG: StateMachine: Temp State: ['pop'] 1892881 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1892902 DEBUG: StateMachine: Temp State: ['transition_in'] 1892905 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 1893034 DEBUG: StateMachine: Temp State: ['pop'] 1893049 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 1900537 DEBUG: UnitObject: Inserting Physic to Sam items at index 0. 1902121 DEBUG: UnitObject: Inserting Restore to Sam items at index 1. 1904953 DEBUG: UnitObject: Inserting Mend to Sam items at index 2. 1906473 DEBUG: UnitObject: Inserting Fortune to Sam items at index 3. 2015551 DEBUG: StateMachine: Temp State: ['transition_pop'] 2015565 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2015713 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2015725 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2015725 DEBUG: StateMachine: Temp State: ['transition_in'] 2015741 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2015871 DEBUG: StateMachine: Temp State: ['pop'] 2015885 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2018177 DEBUG: StateMachine: Temp State: ['pop'] 2018190 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2018463 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 2018478 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out'] 2018625 DEBUG: StateMachine: Temp State: ['pop'] 2018638 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2018645 DEBUG: StateMachine: Temp State: ['transition_in'] 2018654 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in'] 2018782 DEBUG: StateMachine: Temp State: ['pop'] 2018798 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2124298 DEBUG: Cursor: Cursor new position (2, 29) 2124299 DEBUG: StateMachine: Temp State: ['transition_pop'] 2124314 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop'] 2124461 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2124474 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2124474 DEBUG: StateMachine: Temp State: ['transition_in'] 2124490 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2124621 DEBUG: StateMachine: Temp State: ['pop'] 2124634 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2140509 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2140522 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2141214 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2141226 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2141374 DEBUG: StateMachine: Temp State: ['pop'] 2141386 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2141401 DEBUG: StateMachine: Temp State: ['transition_in'] 2141405 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2141535 DEBUG: StateMachine: Temp State: ['pop'] 2141550 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2147678 DEBUG: UnitObject: Inserting Scathe to Kayla items at index 0. 2148798 DEBUG: UnitObject: Inserting Nyx Ward to Kayla items at index 1. 2149966 DEBUG: UnitObject: Inserting Hex to Kayla items at index 2. 2154942 DEBUG: UnitObject: Inserting Warp to Kayla items at index 3. 2170281 DEBUG: Engine: Music: Song End Event 2200745 DEBUG: StateMachine: Temp State: ['transition_pop'] 2200758 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2200906 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2200918 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2200918 DEBUG: StateMachine: Temp State: ['transition_in'] 2200934 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2201066 DEBUG: StateMachine: Temp State: ['pop'] 2201078 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2201658 DEBUG: StateMachine: Temp State: ['pop'] 2201670 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2209609 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2209622 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2210234 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2210246 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2210394 DEBUG: StateMachine: Temp State: ['pop'] 2210406 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2210427 DEBUG: StateMachine: Temp State: ['transition_in'] 2210433 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2210562 DEBUG: StateMachine: Temp State: ['pop'] 2210577 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2214209 DEBUG: UnitObject: Inserting Mithril Sword to Coyote items at index 0. 2228785 DEBUG: UnitObject: Inserting Hand Axe to Coyote items at index 1. 2232418 DEBUG: UnitObject: Inserting Mithril Axe to Coyote items at index 2. 2297588 DEBUG: UnitObject: Inserting Barkskin to Coyote items at index 3. 2300133 DEBUG: UnitObject: Inserting Potion to Coyote items at index 4. 2301127 DEBUG: StateMachine: Temp State: ['transition_pop'] 2301141 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2301289 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2301301 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2301301 DEBUG: StateMachine: Temp State: ['transition_in'] 2301317 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2301450 DEBUG: StateMachine: Temp State: ['pop'] 2301461 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2304184 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2304197 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2304346 DEBUG: StateMachine: Temp State: ['pop'] 2304357 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2304373 DEBUG: StateMachine: Temp State: ['transition_in'] 2304378 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2304509 DEBUG: StateMachine: Temp State: ['pop'] 2304522 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2306506 DEBUG: UnitObject: Removing Potion from Coyote items. 2307038 DEBUG: StateMachine: Temp State: ['transition_pop'] 2307051 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2307200 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2307210 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2307210 DEBUG: StateMachine: Temp State: ['transition_in'] 2307226 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2307358 DEBUG: StateMachine: Temp State: ['pop'] 2307371 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2307790 DEBUG: StateMachine: Temp State: ['pop'] 2307802 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2315229 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2315243 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2315790 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2315802 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2315950 DEBUG: StateMachine: Temp State: ['pop'] 2315963 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2315979 DEBUG: StateMachine: Temp State: ['transition_in'] 2315983 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2316115 DEBUG: StateMachine: Temp State: ['pop'] 2316128 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2321456 DEBUG: UnitObject: Inserting Willow Bow to Nia items at index 0. 2321456 DEBUG: ActiveSkill: Set longshot to 1 2327471 DEBUG: UnitObject: Inserting Yew Bow to Nia items at index 1. 2327471 DEBUG: ActiveSkill: Set longshot to 1 2334191 DEBUG: UnitObject: Inserting Great Bow to Nia items at index 2. 2334191 DEBUG: ActiveSkill: Set longshot to 1 2350129 DEBUG: UnitObject: Inserting Vulnerary to Nia items at index 3. 2351716 DEBUG: StateMachine: Temp State: ['transition_pop'] 2351729 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2351877 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2351889 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2351889 DEBUG: StateMachine: Temp State: ['transition_in'] 2351905 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2352037 DEBUG: StateMachine: Temp State: ['pop'] 2352049 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2353539 DEBUG: StateMachine: Temp State: ['pop'] 2353553 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2359157 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2359169 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2359877 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2359889 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2360039 DEBUG: StateMachine: Temp State: ['pop'] 2360049 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2360066 DEBUG: StateMachine: Temp State: ['transition_in'] 2360069 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2360200 DEBUG: StateMachine: Temp State: ['pop'] 2360213 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2371960 DEBUG: StateMachine: Temp State: ['transition_pop'] 2371974 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2372121 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2372134 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2372134 DEBUG: StateMachine: Temp State: ['transition_in'] 2372150 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2372282 DEBUG: StateMachine: Temp State: ['pop'] 2372294 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2373561 DEBUG: StateMachine: Temp State: ['pop'] 2373574 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2375592 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2375606 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2376074 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2376086 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2376236 DEBUG: StateMachine: Temp State: ['pop'] 2376246 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2376266 DEBUG: StateMachine: Temp State: ['transition_in'] 2376269 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2376398 DEBUG: StateMachine: Temp State: ['pop'] 2376413 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2392206 DEBUG: UnitObject: Inserting Blizzard to Althea items at index 0. 2392798 DEBUG: UnitObject: Inserting Fly to Althea items at index 1. 2394254 DEBUG: UnitObject: Inserting Thunder Ward to Althea items at index 2. 2394254 INFO: GameStateObj: Registering status Defense +2 as 2215 2394254 INFO: Action: Adding Status Defense +2 to Althea at (2, 25) 2394255 DEBUG: UnitObject: Applying stat change [0, 0, 0, 0, 0, 0, 2, 0, 0, 0] to Althea 2394255 INFO: Turnwheel: Add Action 166: AddStatus 2396062 DEBUG: UnitObject: Inserting Sandblast to Althea items at index 3. 2403039 DEBUG: UnitObject: Inserting Prim's Charm to Althea items at index 4. 2403039 INFO: GameStateObj: Registering status Underdog as 2216 2403039 INFO: Action: Adding Status Underdog to Althea at (2, 25) 2403039 INFO: Turnwheel: Add Action 167: AddStatus 2409107 DEBUG: StateMachine: Temp State: ['transition_pop'] 2409119 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2409269 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2409279 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2409279 DEBUG: StateMachine: Temp State: ['transition_in'] 2409296 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2409427 DEBUG: StateMachine: Temp State: ['pop'] 2409440 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2410194 DEBUG: StateMachine: Temp State: ['pop'] 2410207 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2418035 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2418048 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2418595 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2418608 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2418757 DEBUG: StateMachine: Temp State: ['pop'] 2418767 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2418786 DEBUG: StateMachine: Temp State: ['transition_in'] 2418792 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2418924 DEBUG: StateMachine: Temp State: ['pop'] 2418936 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2423273 DEBUG: UnitObject: Inserting Magebane Bow to Joel items at index 0. 2425866 DEBUG: UnitObject: Inserting Oak Bow to Joel items at index 1. 2426058 DEBUG: UnitObject: Inserting Longbow to Joel items at index 2. 2442075 DEBUG: UnitObject: Inserting Short Axe to Joel items at index 3. 2443519 DEBUG: StateMachine: Temp State: ['transition_pop'] 2443532 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2443681 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2443691 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2443691 DEBUG: StateMachine: Temp State: ['transition_in'] 2443707 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2443842 DEBUG: StateMachine: Temp State: ['pop'] 2443851 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2445200 DEBUG: StateMachine: Temp State: ['pop'] 2445211 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2447759 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 2447772 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out'] 2447921 DEBUG: StateMachine: Temp State: ['pop'] 2447931 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2447947 DEBUG: StateMachine: Temp State: ['transition_in'] 2447956 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in'] 2448085 DEBUG: StateMachine: Temp State: ['pop'] 2448098 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2449893 DEBUG: Cursor: Cursor new position (2, 27) 2449895 DEBUG: StateMachine: Temp State: ['transition_pop'] 2449909 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop'] 2450057 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2450069 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2450069 DEBUG: StateMachine: Temp State: ['transition_in'] 2450085 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2450217 DEBUG: StateMachine: Temp State: ['pop'] 2450229 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2455608 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2455621 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2459193 DEBUG: StateMachine: Temp State: ['base_market', 'transition_out'] 2459205 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out'] 2459355 DEBUG: StateMachine: Temp State: ['pop'] 2459365 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2459411 DEBUG: StateMachine: Temp State: ['transition_in'] 2459411 DEBUG: StateMachine: StateMachine took too long: base_market Begin: 47, Input: 0, Update: 0, Draw: 0, End: 0 2459415 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in'] 2459415 DEBUG: Engine: Frame took too long! 51 ms 2459546 DEBUG: StateMachine: Temp State: ['pop'] 2459559 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2476509 DEBUG: Engine: Music: Song End Event 2505157 DEBUG: StateMachine: Temp State: ['transition_pop'] 2505169 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop'] 2505317 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2505329 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2505329 DEBUG: StateMachine: Temp State: ['transition_in'] 2505345 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2505477 DEBUG: StateMachine: Temp State: ['pop'] 2505489 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2508645 DEBUG: StateMachine: Temp State: ['pop'] 2508657 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2538871 DEBUG: StateMachine: Temp State: ['transition_pop'] 2538883 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_pop'] 2539031 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2539042 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 2539042 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 2539042 INFO: Engine: Music: Already Present 2539042 DEBUG: Cursor: Cursor new position (3, 28) 2539042 DEBUG: StateMachine: Temp State: ['transition_in'] 2539059 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'transition_in'] 2539190 DEBUG: StateMachine: Temp State: ['pop'] 2539203 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 2539203 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 2539203 INFO: Engine: Music: Already Present 2539203 DEBUG: Cursor: Cursor new position (3, 28) 2540727 DEBUG: StateMachine: Temp State: ['prep_items', 'transition_out'] 2540741 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_out'] 2540890 DEBUG: StateMachine: Temp State: ['pop'] 2540901 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2540903 DEBUG: StateMachine: Temp State: ['transition_in'] 2540917 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2541049 DEBUG: StateMachine: Temp State: ['pop'] 2541062 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2550266 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2550279 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2551419 DEBUG: StateMachine: Temp State: ['base_market', 'transition_out'] 2551430 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out'] 2551581 DEBUG: StateMachine: Temp State: ['pop'] 2551591 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2551635 DEBUG: StateMachine: Temp State: ['transition_in'] 2551637 DEBUG: StateMachine: StateMachine took too long: base_market Begin: 45, Input: 0, Update: 0, Draw: 0, End: 1 2551640 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in'] 2551640 DEBUG: Engine: Frame took too long! 49 ms 2551773 DEBUG: StateMachine: Temp State: ['pop'] 2551783 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2560923 DEBUG: StateMachine: Temp State: ['transition_pop'] 2560936 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop'] 2561083 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2561095 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2561095 DEBUG: StateMachine: Temp State: ['transition_in'] 2561111 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2561243 DEBUG: StateMachine: Temp State: ['pop'] 2561256 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2561850 DEBUG: StateMachine: Temp State: ['pop'] 2561864 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2569019 DEBUG: StateMachine: Temp State: ['transition_pop'] 2569032 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_pop'] 2569181 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2569191 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 2569191 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 2569191 INFO: Engine: Music: Already Present 2569191 DEBUG: Cursor: Cursor new position (3, 28) 2569191 DEBUG: StateMachine: Temp State: ['transition_in'] 2569207 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'transition_in'] 2569339 DEBUG: StateMachine: Temp State: ['pop'] 2569351 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main'] 2569351 INFO: Engine: Music: Fade in ./Audio/music/Preparing for Battle.ogg 2569351 INFO: Engine: Music: Already Present 2569351 DEBUG: Cursor: Cursor new position (3, 28) 2571627 DEBUG: StateMachine: Temp State: ['prep_items', 'transition_out'] 2571640 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_out'] 2571788 DEBUG: StateMachine: Temp State: ['pop'] 2571799 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2571802 DEBUG: StateMachine: Temp State: ['transition_in'] 2571815 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2571947 DEBUG: StateMachine: Temp State: ['pop'] 2571960 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2572587 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2572599 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2573291 DEBUG: StateMachine: Temp State: ['base_market', 'transition_out'] 2573303 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out'] 2573451 DEBUG: StateMachine: Temp State: ['pop'] 2573463 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2573514 DEBUG: StateMachine: Temp State: ['transition_in'] 2573514 DEBUG: StateMachine: StateMachine took too long: base_market Begin: 50, Input: 0, Update: 0, Draw: 0, End: 0 2573519 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in'] 2573519 DEBUG: Engine: Frame took too long! 55 ms 2573650 DEBUG: StateMachine: Temp State: ['pop'] 2573663 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2685746 DEBUG: StateMachine: Temp State: ['transition_pop'] 2685759 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop'] 2685907 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2685920 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2685920 DEBUG: StateMachine: Temp State: ['transition_in'] 2685936 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2686067 DEBUG: StateMachine: Temp State: ['pop'] 2686079 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2686949 DEBUG: StateMachine: Temp State: ['pop'] 2686960 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2705858 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 2705871 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out'] 2706021 DEBUG: StateMachine: Temp State: ['pop'] 2706032 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2706047 DEBUG: StateMachine: Temp State: ['transition_in'] 2706055 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in'] 2706187 DEBUG: StateMachine: Temp State: ['pop'] 2706200 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2709145 DEBUG: Cursor: Cursor new position (5, 28) 2709148 DEBUG: StateMachine: Temp State: ['transition_pop'] 2709161 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop'] 2709310 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2709321 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2709321 DEBUG: StateMachine: Temp State: ['transition_in'] 2709337 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2709467 DEBUG: StateMachine: Temp State: ['pop'] 2709481 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2709965 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 2709977 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out'] 2710126 DEBUG: StateMachine: Temp State: ['pop'] 2710137 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2710153 DEBUG: StateMachine: Temp State: ['transition_in'] 2710161 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in'] 2710293 DEBUG: StateMachine: Temp State: ['pop'] 2710305 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2711393 DEBUG: Cursor: Cursor new position (6, 27) 2711394 DEBUG: StateMachine: Temp State: ['transition_pop'] 2711409 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop'] 2711557 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2711569 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2711569 DEBUG: StateMachine: Temp State: ['transition_in'] 2711585 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2711716 DEBUG: StateMachine: Temp State: ['pop'] 2711729 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2714323 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2714337 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2716355 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2716369 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2716516 DEBUG: StateMachine: Temp State: ['pop'] 2716529 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2716539 DEBUG: StateMachine: Temp State: ['transition_in'] 2716545 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2716677 DEBUG: StateMachine: Temp State: ['pop'] 2716689 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2717905 DEBUG: UnitObject: Removing Great Lance from Theo items. 2717905 DEBUG: ActiveSkill: Execute Command item.status.remove('Slowed') 2737509 DEBUG: UnitObject: Inserting Adamant Lnc. to Theo items at index 3. 2737509 DEBUG: ActiveSkill: Execute Command item.status.append('Slowed') 2740666 DEBUG: StateMachine: Temp State: ['transition_pop'] 2740678 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2740825 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2740838 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2740838 DEBUG: StateMachine: Temp State: ['transition_in'] 2740854 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2740986 DEBUG: StateMachine: Temp State: ['pop'] 2740998 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2742187 DEBUG: StateMachine: Temp State: ['pop'] 2742198 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2743609 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2743622 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2744234 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2744246 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2744395 DEBUG: StateMachine: Temp State: ['pop'] 2744406 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2744427 DEBUG: StateMachine: Temp State: ['transition_in'] 2744433 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2744563 DEBUG: StateMachine: Temp State: ['pop'] 2744577 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2746098 DEBUG: UnitObject: Removing Great Lance from Eliza items. 2748739 DEBUG: UnitObject: Inserting Great Lance to Eliza items at index 3. 2750759 DEBUG: StateMachine: Temp State: ['transition_pop'] 2750772 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2750922 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2750931 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2750931 DEBUG: StateMachine: Temp State: ['transition_in'] 2750947 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2751081 DEBUG: StateMachine: Temp State: ['pop'] 2751092 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2751944 DEBUG: StateMachine: Temp State: ['pop'] 2751956 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2757095 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2757108 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2757783 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2757796 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2757946 DEBUG: StateMachine: Temp State: ['pop'] 2757956 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2757977 DEBUG: StateMachine: Temp State: ['transition_in'] 2757983 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2758115 DEBUG: StateMachine: Temp State: ['pop'] 2758128 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2758292 DEBUG: StateMachine: Temp State: ['transition_pop'] 2758303 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2758454 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2758463 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2758463 DEBUG: StateMachine: Temp State: ['transition_in'] 2758480 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2758611 DEBUG: StateMachine: Temp State: ['pop'] 2758624 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2759157 DEBUG: StateMachine: Temp State: ['base_market', 'transition_out'] 2759167 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out'] 2759317 DEBUG: StateMachine: Temp State: ['pop'] 2759328 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2759393 DEBUG: StateMachine: Temp State: ['transition_in'] 2759393 DEBUG: StateMachine: StateMachine took too long: base_market Begin: 65, Input: 0, Update: 0, Draw: 0, End: 0 2759398 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in'] 2759398 DEBUG: Engine: Frame took too long! 70 ms 2759529 DEBUG: StateMachine: Temp State: ['pop'] 2759542 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2782730 DEBUG: Engine: Music: Song End Event 2785081 DEBUG: StateMachine: Temp State: ['transition_pop'] 2785094 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop'] 2785242 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2785254 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2785254 DEBUG: StateMachine: Temp State: ['transition_in'] 2785270 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2785402 DEBUG: StateMachine: Temp State: ['pop'] 2785414 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2785881 DEBUG: StateMachine: Temp State: ['pop'] 2785894 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2787466 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2787478 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2788875 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2788887 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2789038 DEBUG: StateMachine: Temp State: ['pop'] 2789047 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2789071 DEBUG: StateMachine: Temp State: ['transition_in'] 2789078 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2789209 DEBUG: StateMachine: Temp State: ['pop'] 2789222 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2790279 DEBUG: UnitObject: Removing Hex from Prim items. 2792154 DEBUG: StateMachine: Temp State: ['transition_pop'] 2792167 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2792315 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2792327 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2792327 DEBUG: StateMachine: Temp State: ['transition_in'] 2792342 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2792477 DEBUG: StateMachine: Temp State: ['pop'] 2792486 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2793355 DEBUG: StateMachine: Temp State: ['base_market', 'transition_out'] 2793367 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_out'] 2793517 DEBUG: StateMachine: Temp State: ['pop'] 2793526 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2793586 DEBUG: StateMachine: Temp State: ['transition_in'] 2793586 DEBUG: StateMachine: StateMachine took too long: base_market Begin: 59, Input: 0, Update: 0, Draw: 0, End: 0 2793591 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_in'] 2793591 DEBUG: Engine: Frame took too long! 64 ms 2793722 DEBUG: StateMachine: Temp State: ['pop'] 2793735 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market'] 2799414 INFO: GameStateObj: Registering item Hex as 1646 2799414 DEBUG: UnitObject: Inserting Hex to Prim items at index 4. 2800266 DEBUG: StateMachine: Temp State: ['transition_pop'] 2800279 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'base_market', 'transition_pop'] 2800429 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2800440 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2800440 DEBUG: StateMachine: Temp State: ['transition_in'] 2800456 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2800589 DEBUG: StateMachine: Temp State: ['pop'] 2800599 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2803660 DEBUG: StateMachine: Temp State: ['pop'] 2803671 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2828348 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2828361 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2829101 DEBUG: StateMachine: Temp State: ['pop'] 2829113 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2829611 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 2829625 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out'] 2829774 DEBUG: StateMachine: Temp State: ['pop'] 2829785 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2829799 DEBUG: StateMachine: Temp State: ['transition_in'] 2829806 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in'] 2829936 DEBUG: StateMachine: Temp State: ['pop'] 2829950 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2831694 DEBUG: Cursor: Cursor new position (5, 28) 2831697 DEBUG: StateMachine: Temp State: ['transition_pop'] 2831710 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop'] 2831858 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2831870 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2831870 DEBUG: StateMachine: Temp State: ['transition_in'] 2831886 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2832017 DEBUG: StateMachine: Temp State: ['pop'] 2832030 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2832303 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 2832318 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2834801 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 2834814 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 2834963 DEBUG: StateMachine: Temp State: ['pop'] 2834974 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2834993 DEBUG: StateMachine: Temp State: ['transition_in'] 2834997 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 2835127 DEBUG: StateMachine: Temp State: ['pop'] 2835141 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 2844677 DEBUG: UnitObject: Inserting Potion to Eliza items at index 4. 2845655 DEBUG: StateMachine: Temp State: ['transition_pop'] 2845669 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 2845818 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2845829 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2845829 DEBUG: StateMachine: Temp State: ['transition_in'] 2845845 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 2845976 DEBUG: StateMachine: Temp State: ['pop'] 2845989 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 2846407 DEBUG: StateMachine: Temp State: ['pop'] 2846421 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2867530 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 2867542 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out'] 2867691 DEBUG: StateMachine: Temp State: ['pop'] 2867703 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2867718 DEBUG: StateMachine: Temp State: ['transition_in'] 2867726 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in'] 2867858 DEBUG: StateMachine: Temp State: ['pop'] 2867870 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2868830 DEBUG: Cursor: Cursor new position (2, 27) 2868834 DEBUG: StateMachine: Temp State: ['transition_pop'] 2868846 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop'] 2868994 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2869006 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2869006 DEBUG: StateMachine: Temp State: ['transition_in'] 2869022 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2869151 DEBUG: StateMachine: Temp State: ['pop'] 2869166 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2873889 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 2873902 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out'] 2874049 DEBUG: StateMachine: Temp State: ['pop'] 2874062 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2874071 DEBUG: StateMachine: Temp State: ['transition_in'] 2874078 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in'] 2874207 DEBUG: StateMachine: Temp State: ['pop'] 2874222 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2880990 DEBUG: Cursor: Cursor new position (2, 27) 2880994 DEBUG: StateMachine: Temp State: ['transition_pop'] 2881006 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop'] 2881157 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2881167 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2881167 DEBUG: StateMachine: Temp State: ['transition_in'] 2881183 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2881315 DEBUG: StateMachine: Temp State: ['pop'] 2881327 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2883026 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 2883039 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out'] 2883186 DEBUG: StateMachine: Temp State: ['pop'] 2883199 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2883210 DEBUG: StateMachine: Temp State: ['transition_in'] 2883218 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in'] 2883349 DEBUG: StateMachine: Temp State: ['pop'] 2883362 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2904302 DEBUG: StateMachine: StateMachine took too long: info_menu Begin: 0, Input: 21, Update: 0, Draw: 6, End: 0 2907337 DEBUG: Cursor: Cursor new position (3, 28) 2907339 DEBUG: StateMachine: Temp State: ['transition_pop'] 2907353 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop'] 2907501 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 2907513 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2907513 DEBUG: StateMachine: Temp State: ['transition_in'] 2907529 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 2907662 DEBUG: StateMachine: Temp State: ['pop'] 2907673 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 2908684 DEBUG: StateMachine: Temp State: ['info_menu', 'transition_out'] 2908697 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_out'] 2908846 DEBUG: StateMachine: Temp State: ['pop'] 2908857 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2908873 DEBUG: StateMachine: Temp State: ['transition_in'] 2908881 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_in'] 2909011 DEBUG: StateMachine: Temp State: ['pop'] 2909025 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu'] 2915022 DEBUG: StateMachine: StateMachine took too long: info_menu Begin: 0, Input: 20, Update: 0, Draw: 6, End: 0 3039866 DEBUG: StateMachine: StateMachine took too long: info_menu Begin: 0, Input: 31, Update: 0, Draw: 6, End: 0 3039868 DEBUG: Engine: Frame took too long! 39 ms 3046871 DEBUG: Cursor: Cursor new position (2, 27) 3046874 DEBUG: StateMachine: Temp State: ['transition_pop'] 3046887 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'info_menu', 'transition_pop'] 3047034 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 3047047 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 3047047 DEBUG: StateMachine: Temp State: ['transition_in'] 3047062 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'transition_in'] 3047194 DEBUG: StateMachine: Temp State: ['pop'] 3047207 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items'] 3049355 DEBUG: StateMachine: Temp State: ['prep_items_choices'] 3049368 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 3050716 DEBUG: StateMachine: Temp State: ['prep_transfer', 'transition_out'] 3050727 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_out'] 3050878 DEBUG: StateMachine: Temp State: ['pop'] 3050888 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 3050905 DEBUG: StateMachine: Temp State: ['transition_in'] 3050909 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_in'] 3051038 DEBUG: StateMachine: Temp State: ['pop'] 3051053 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer'] 3066141 DEBUG: UnitObject: Inserting Secret Book to Joel items at index 4. 3067088 DEBUG: StateMachine: Temp State: ['transition_pop'] 3067101 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_transfer', 'transition_pop'] 3067250 DEBUG: StateMachine: Temp State: ['pop', 'pop'] 3067261 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 3067261 DEBUG: StateMachine: Temp State: ['transition_in'] 3067277 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'transition_in'] 3067409 DEBUG: StateMachine: Temp State: ['pop'] 3067421 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices'] 3068895 DEBUG: StateMachine: Temp State: ['prep_use_item'] 3068909 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'prep_use_item'] 3069741 INFO: Turnwheel: Add Action 168: UseItem 3069741 DEBUG: UnitObject: Removing Secret Book from Joel items. 3069741 INFO: Turnwheel: Add Action 169: RemoveItem 3069743 DEBUG: StateMachine: Temp State: ['pop', 'itemgain', 'exp_gain'] 3069757 DEBUG: main: Current states ['free', 'status', 'phase_change', 'dialogue', 'prep_main', 'prep_items', 'prep_items_choices', 'itemgain', 'exp_gain'] 3069757 ERROR: main: '<' not supported between instances of 'int' and 'list' Traceback (most recent call last): File "main.py", line 124, in <module> File "main.py", line 44, in main File "main.py", line 62, in run File "Code\StateMachine.py", line 192, in update begin_output = self.state[-1].begin(gameStateObj, metaDataObj) File "Code\LevelUp.py", line 39, in begin self.exp_gain = min(self.exp_gain, max_exp) TypeError: '<' not supported between instances of 'int' and 'list' 3071074 DEBUG: Engine: Created save point from ./Saves\L9T1.p Here's all of it. I get error 200 when uploading so ... Edited August 6, 2020 by ughuuu Quote Link to comment Share on other sites More sharing options...
rainlash Posted August 11, 2020 Author Share Posted August 11, 2020 On 8/5/2020 at 8:02 PM, ughuuu said: Here's all of it. I get error 200 when uploading so ... Sorry about that. You have a slightly older version of the engine, which still had that bug. You can download the latest version of the engine and move your Saves folder over and everything should work. Quote Link to comment Share on other sites More sharing options...
radev1924 Posted September 2, 2020 Share Posted September 2, 2020 Why is there an empty deployment spot in chapter 6 did i miss a character? Quote Link to comment Share on other sites More sharing options...
rainlash Posted September 3, 2020 Author Share Posted September 3, 2020 22 hours ago, radev1924 said: Why is there an empty deployment spot in chapter 6 did i miss a character? Don't worry, you have all the characters through Chapter 6! You have 11 characters at that point and I wanted you to be able to choose which side should have 6 characters and which should have 5 characters. So I gave both sides 6 deployment slots so you could choose. Quote Link to comment Share on other sites More sharing options...
Joshuafh Posted December 6, 2020 Share Posted December 6, 2020 I started playing this, and I have to say I really love it. Everything feels really balanced and fun, and the additions of things like AoE spells, long range & utility magic, and the turnwheel mechanic all feel really great. It's honestly the changes that I've always wanted in an FE game. Thank you for making this game. Right now I'm in the middle of chapter 8 and I got my first crash. I don't know if you're still taking crash logs, but here is mine: Spoiler C:\Users\Patrick\Anaconda3\lib\site-packages\PyInstaller\loader\pyimod03_importers.py:623: UserWarning: mkl-service package failed to import, therefore Intel(R) MKL initialization ensuring its correct out-of-the box operation under condition when Gnu OpenMP had already been loaded by Python process is not assured. Please install mkl-service package, see http://github.com/IntelPython/mkl-service pygame 1.9.6 Hello from the pygame community. https://www.pygame.org/contribute.html Debug: 1 Setting Seed 0 Version: v0.9.4.4 libpng warning: iCCP: known incorrect sRGB profile Controller: Controller (Xbox One For Windows) Num Buttons: 16 Num Hats: 1 Num Axes: 5 Setting Seed 328 === === === === === === Damn. Another bug 😞 Quick! Copy this error log and send it to rainlash! Or send the file "Saves/debug.log.1" to rainlash! Thank you! === === === === === === *** Lex Talionis Engine Version 0.9.4.4 *** Main Crash '<' not supported between instances of 'NoneType' and 'int' Traceback (most recent call last): File "main.py", line 124, in <module> File "main.py", line 44, in main File "main.py", line 62, in run File "Code\StateMachine.py", line 206, in update update_output = self.state[-1].update(gameStateObj, metaDataObj) File "Code\GeneralStates.py", line 2041, in update did_something = gameStateObj.ai_current_unit.ai.act(gameStateObj) File "Code\AI_fsm.py", line 251, in act if self.think(gameStateObj): File "Code\AI_fsm.py", line 158, in think done, self.target_to_interact_with, self.position_to_move_to, self.item_to_use = self.inner_ai.run(gameStateObj) File "Code\AI_fsm.py", line 588, in run return self.run_2(gameStateObj) File "Code\AI_fsm.py", line 671, in run_2 self.determine_utility(move, target, item, gameStateObj) File "Code\AI_fsm.py", line 685, in determine_utility tp = self.compute_priority_spell(defender, splash, move, item, gameStateObj) File "Code\AI_fsm.py", line 831, in compute_priority_spell (not spell.custom_ai or eval(spell.custom_ai)): File "<string>", line 1, in <module> TypeError: '<' not supported between instances of 'NoneType' and 'int' Created save point at last turn change! Select Continue in Main Menu to load! === === === === === === Damn. Another bug 😞 Quick! Copy this error log and send it to rainlash! Or send the file "Saves/debug.log.1" to rainlash! Thank you! === === === === === === It happens right in the middle of the enemy's turn. The only thing I can think that could have caused it is I stunned a Dark Mage and the game is confused somehow as to what to do with a stunned unit. That's my guess, I can't make out what the crash log means. I'm thinking I'll have to reload my save and hope it doesn't happen again, fortunately it was only a few turns into the chapter. Quote Link to comment Share on other sites More sharing options...
rainlash Posted December 9, 2020 Author Share Posted December 9, 2020 On 12/6/2020 at 11:41 AM, Joshuafh said: I started playing this, and I have to say I really love it. Everything feels really balanced and fun, and the additions of things like AoE spells, long range & utility magic, and the turnwheel mechanic all feel really great. It's honestly the changes that I've always wanted in an FE game. Thank you for making this game. Right now I'm in the middle of chapter 8 and I got my first crash. I don't know if you're still taking crash logs, but here is mine: Don't worry, I still take crash logs. There are fewer these days, but every couple of months somebody manages to find something! I did some investigation and it's actually caused by a weird interaction between the Fortune spell and unit's who cannot attack. The AI of the one enemy tactician with the Fortune spell breaks, because it can't determine how to add the +50 accuracy when the unit cannot attack at all (because they are Stunned, or because they have no weapons). Luckily, you can fix it on your end by just making sure to kill that Fortune guy before you stun anybody in his range. Alternatively, if you feel brave, you can change line 1000 of Data/items.xml to this: <custom_ai>not target.isDone() and target.accuracy(gameStateObj) is not None and target.accuracy(gameStateObj) < 100</custom_ai> Which should add a quick check that the unit actually has some hit rate to speak of to the Fortune's AI. And also, thanks for the review! I'm glad you like the game! Quote Link to comment Share on other sites More sharing options...
Garlicbread621 Posted March 12, 2021 Share Posted March 12, 2021 (edited) Let me preface what I am about to say with the fact that I love this game. one of the best fan games out there and a really good game in general you are really talented! I just wanted to ask if you have considered expanding this project and it's world with another title. one that focuses on the confederacy or The Empire's reach on the other regions. Also, do Grandmaster mode enemies have Hard, Lunatic or their own stats? Asking cause out of all the modes ironically Grandmaster felt the easiest. Not sure if I am alone on that. Edited March 12, 2021 by Garlicbread621 fix a sentence Quote Link to comment Share on other sites More sharing options...
rainlash Posted March 13, 2021 Author Share Posted March 13, 2021 Thanks for the kind words! I'm glad you had fun playing through the game! I don't really have any concrete plans for a direct sequel to this project, but if I do ever get around to working on my next project, it'll almost certainly include a cameo or two. At one point, I did have plans for a Radiant Dawn/Tear Ring Saga-style sequel that would involve multiple parties/groups of characters (a rogue black ops squad from the Empire tasked with hunting down an ancient artifact on one hand and our Keralan/Confederacy heroes defending a besieged city on the other, but both find that a more sinister evil has awoken). Turns out I don't care much for writing character dialogue, so that's basically off the table for now. 21 hours ago, Garlicbread621 said: Also, do Grandmaster mode enemies have Hard, Lunatic or their own stats? Asking cause out of all the modes ironically Grandmaster felt the easiest Grandmaster mode enemies have regular Hard mode stats, so I guess it makes sense that it would be the easiest. Quote Link to comment Share on other sites More sharing options...
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