Isaiah Daniel Posted April 9, 2021 Share Posted April 9, 2021 Could the unitlevel.txt be used to make a red unit player controlled? Quote Link to comment Share on other sites More sharing options...
axelloid Posted April 10, 2021 Share Posted April 10, 2021 20 hours ago, Isaiah Daniel said: Could the unitlevel.txt be used to make a red unit player controlled? tecnically yes... You can use it, as far as I now, to create units, general, not yet assigned to any side, then from the level editor add it to the map in the player side... Not so sure what you meant with red unit player controlled, but I think that you can add it as a player unit and make it look red by letting using as his blue-mapsprite his red-mapsprite.. Quote Link to comment Share on other sites More sharing options...
Isaiah Daniel Posted April 10, 2021 Share Posted April 10, 2021 (edited) 9 hours ago, axelloid said: tecnically yes... You can use it, as far as I now, to create units, general, not yet assigned to any side, then from the level editor add it to the map in the player side... Not so sure what you meant with red unit player controlled, but I think that you can add it as a player unit and make it look red by letting using as his blue-mapsprite his red-mapsprite.. basically by red i mean red faction team(enemy) but controlled by the player. example, assign say one specific character that is a lord class, set it as an enemy unit, and in the level editor mark it as playable as it is possible to make a player (blue team) unit ai controlled. so he can interact with the enemy but can attack the player(blue unit) and cannot pass a blue (like an enemy) (hope that made sense) alternatively, i would wonder if this would be at all possible to attempt in the level editor this neat little trick makes it so that control (blue unit) changes to who's army the turn is this is to the end that i may have a multiplayer battle experience with my brother. and i'm ganna try to get the monsters from fe8 into the game so he can have them for an army against army of men Edited April 10, 2021 by Isaiah Daniel Quote Link to comment Share on other sites More sharing options...
Isaiah Daniel Posted April 11, 2021 Share Posted April 11, 2021 (edited) btw would there be a fe8 make for the lex? i'm not cut out for it but fe8 is a good gba fe game Edited April 11, 2021 by Isaiah Daniel Quote Link to comment Share on other sites More sharing options...
axelloid Posted April 12, 2021 Share Posted April 12, 2021 On 4/11/2021 at 12:36 AM, Isaiah Daniel said: basically by red i mean red faction team(enemy) but controlled by the player. example, assign say one specific character that is a lord class, set it as an enemy unit, and in the level editor mark it as playable as it is possible to make a player (blue team) unit ai controlled. so he can interact with the enemy but can attack the player(blue unit) and cannot pass a blue (like an enemy) (hope that made sense) alternatively, i would wonder if this would be at all possible to attempt in the level editor this neat little trick makes it so that control (blue unit) changes to who's army the turn is this is to the end that i may have a multiplayer battle experience with my brother. and i'm ganna try to get the monsters from fe8 into the game so he can have them for an army against army of men sounds like a great idea for a local multiplayer mode... but I'm not sure if it is possible... maybe creating adding every character from player1 as player, then all player 2 as enemy and finding a way to make every turn change player 1 units into enemies and player 2 into player units... But I have no clue on how to do something so complex Quote Link to comment Share on other sites More sharing options...
Isaiah Daniel Posted April 12, 2021 Share Posted April 12, 2021 8 hours ago, axelloid said: sounds like a great idea for a local multiplayer mode... but I'm not sure if it is possible... maybe creating adding every character from player1 as player, then all player 2 as enemy and finding a way to make every turn change player 1 units into enemies and player 2 into player units... But I have no clue on how to do something so complex it worked but only for named units (not generic), so that's problem one, problem two is i'd rather know of a way to loop the cycle, then having to put the convert line text in turn and enemy turn change txt. i read that it could be more prone to bugs plus the tediousness of it Quote Link to comment Share on other sites More sharing options...
axelloid Posted April 26, 2021 Share Posted April 26, 2021 On 4/13/2021 at 12:03 AM, Isaiah Daniel said: it worked but only for named units (not generic), so that's problem one, problem two is i'd rather know of a way to loop the cycle, then having to put the convert line text in turn and enemy turn change txt. i read that it could be more prone to bugs plus the tediousness of it uff with generics I have no idea, sorry Quote Link to comment Share on other sites More sharing options...
Isaiah Daniel Posted May 6, 2021 Share Posted May 6, 2021 On 4/26/2021 at 2:53 PM, axelloid said: uff with generics I have no idea, sorry Guess what! I got the laguz classes in the game! Cat, tiger, lion, hawk (working on eagle) would you like to see? Quote Link to comment Share on other sites More sharing options...
axelloid Posted May 24, 2021 Share Posted May 24, 2021 (edited) On 5/6/2021 at 11:35 PM, Isaiah Daniel said: Guess what! I got the laguz classes in the game! Cat, tiger, lion, hawk (working on eagle) would you like to see? Sure!! If you want you can go to the discord server and share!! Edited May 24, 2021 by axelloid extend Quote Link to comment Share on other sites More sharing options...
Ethan Brooks Posted June 17, 2022 Share Posted June 17, 2022 So, I'm trying to download it for my Mac and was advised to install python and Git GUI to clone the files so the software should be able to run because it's only built for windows but I'm running into some issues with the clone stage if anyone could provide help I'd really appreciate it Quote Link to comment Share on other sites More sharing options...
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