Master Awesome Posted August 14, 2017 Share Posted August 14, 2017 (edited) So I expanded/relocated the Boss Music array (and changed the editor.nmm accordingly) and this happens when battle animations are viewed in game. It freezes up, before continuing but with distorted/echo-ey sounds and no music. I can say with 99% confidence that I expanded it correctly. There was only one pointer that needed replacing... I wanna say I've encountered this before but I can't remember. Is there a known cause for it? Thanks as always. https://webmshare.com/play/GGvP8 Edited August 14, 2017 by Master Awesome Quote Link to comment Share on other sites More sharing options...
Agro Posted August 14, 2017 Share Posted August 14, 2017 where did you write the new table to, and is the boss music table supposed to have any sequence at the end of it (such as 00 00 00 00)? Quote Link to comment Share on other sites More sharing options...
Master Awesome Posted August 15, 2017 Author Share Posted August 15, 2017 Ok well I originally wrote it to then end of my expanded rom (1900000~ or something absurd) but then I just wrote it to some free space at D02000 and it worked? Quote Link to comment Share on other sites More sharing options...
Agro Posted August 15, 2017 Share Posted August 15, 2017 what was the original pointer that you wrote? did it begin with 09 or 08? Quote Link to comment Share on other sites More sharing options...
Master Awesome Posted August 15, 2017 Author Share Posted August 15, 2017 First one began with 09 -- I wrote it to 18F8800 and replaced the original boss music hex pointer of 80AFBD08 (l.e. of 08BDAF80) with pointer to my new offest 00888F09. Then I wrote it to D02000 (pointer 0020D008) instead and it stopped being dumb Quote Link to comment Share on other sites More sharing options...
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