PikmTheHero Posted September 3, 2017 Share Posted September 3, 2017 I'm working on a ROM hack that requires me to import classes introduced in FE8 to FE6. I tried searching through tutorials on how to add classes to the game, but I came up blank.Can anyone tell me how this is accomplished? Quote Link to comment Share on other sites More sharing options...
Arn Posted September 3, 2017 Share Posted September 3, 2017 Usually you can't add something in a rom without removing anything else, for classes you will likely need to substitute the class/character (ie, change sprites, growth rates, names and whatnot) but you can't add something that was not there in the first place, unless you are pretty darn good at hacking. Quote Link to comment Share on other sites More sharing options...
PikmTheHero Posted September 3, 2017 Author Share Posted September 3, 2017 12 minutes ago, Arn said: Usually you can't add something in a rom without removing anything else, for classes you will likely need to substitute the class/character (ie, change sprites, growth rates, names and whatnot) but you can't add something that was not there in the first place, unless you are pretty darn good at hacking. Would it be possible to replace one of the unused classes in FE6 with a class from FE8? Quote Link to comment Share on other sites More sharing options...
Arn Posted September 3, 2017 Share Posted September 3, 2017 Sure, you can "fill" up the unused class space and make it a full fledged one and then apply the character to appear somewhere. Quote Link to comment Share on other sites More sharing options...
Tequila Posted September 4, 2017 Share Posted September 4, 2017 You would repoint and expand the class table. I'm fairly sure FE6 has room for new classes (I know FE8 doesn't). If you're replacing classes, be careful; dragons and bosses especially tend to have hardcoded things, so it's best not to mess with those. FE7 and 8 also have the 'archer on a ballista' class which is important (unless you don't have map ballistae in the game, that is) and 8 has the gorgon eggs, which shouldn't be messed with. Quote Link to comment Share on other sites More sharing options...
Halvos Posted January 28, 2018 Share Posted January 28, 2018 I think with the new FE Builder you can expand the class limit up to the 0X70 range, should give you a max of I think over 100 total classes. I know it works for FE8 but I haven't messed with FE6 using it yet so I'm not 100% sure it'll work. Edit: Okay it appears to work with a small amount of basic testing but I should warn that I am not completely sure how well it works. Quote Link to comment Share on other sites More sharing options...
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