Ayr Posted September 17, 2017 Share Posted September 17, 2017 (edited) So, as I'm sure anyone who is well versed in Fire Emblem spriting is aware, so far as we know, if you want to make a custom sprite or recolour in the GBA Fire Emblem games it has to include no more than 16 different colours on that one particular sprite. I'm planning to create a ROM hack in the future, likely for FE7, and so far I've been creating battle sprites and very mediocre portrait splices by myself. However, I only found out about Usenti's 16-colour checker about a month ago and I've had to go back through lots of my sprites making sure they all use only 16 colours. It's a massive pain finding out one sprite uses 8 different shades of white that all look exactly the same for no reason in particular. If anyone with a lot of free time would be willing to help me out by reducing some of my sprites to 16 colours it would be most appreciated. Drop me a PM or something. Edited February 13, 2018 by Ayr Quote Link to comment Share on other sites More sharing options...
Darrman Posted September 17, 2017 Share Posted September 17, 2017 There's a tool in Usenti that does that for you. Go to Palette - Requantise, and set the number to 16. The sprite will be reduced to 16 colours if there are more. Quote Link to comment Share on other sites More sharing options...
Ayr Posted September 17, 2017 Author Share Posted September 17, 2017 Yes, I didn't have the correct version of Usenti so did not have access. Problem solved. Quote Link to comment Share on other sites More sharing options...
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