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Fe5 portrait address/pointers spreadsheet

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I didn't know where to post this, so I guess I'll make a new thread? Anyway, I complied all of fe5's portrait pointers and address into a spreadsheet. I know plenty of this information was in the binary files, but I figure this is easier to read (plus I haven't seen documentation on the pointers)

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10 hours ago, Zane Avernathy said:

The format of the portrait table is actually [24-bit pointer to compressed graphics][8-bit palette index], rather than [16-bit pointer to compressed graphics][16-bit pointer to palette]

....should have realized that. I'm a dumb. Anyway, fixed.

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