Deltre Posted December 2, 2017 Share Posted December 2, 2017 After doing a randomizer run of both FE6 and FE7 more recently, I figure I may as well do the only remaining game in the GBA trilogy as well. Sacred Stones may not be the strongest entry in the series, but it's still a game I have a lot of love for, and I've had a ton of fun with this so far (currently on Part 4, playlist here). SO, what makes it Lunatic mode? -Enemy growths increased by 20% -Bosses buffed twice (using the randomizer's 'Buff Bosses' option) -All classes/characters randomized (including monsters/special classes) -For Chapter 8 and beyond, enemies have been given better class bases to (hopefully) keep them competitive all game -A Skills system (by circleseverywhere) -Ephrahim's Route I also made some other little changes here and there, like palette edits and music edits, just to keep it a little more fresh. It's definitely been a very different experience so far, I can say that much haha. Part 1 includes the prologue up through Chapter 4, in which we meet our first units. This feels like some bizarro FE8 where Renais takes a back seat to Frelia, since 95% of my playable characters so far all come from there. Moulder as a Tarvos and my Eirika replacement is pretty hype, and he's as much of a beast as you'd expect. Some people had suggested that I give monster classes the promotion bonuses of their human counterparts, and I just might have to since I'd hate to see this guy fall off. Overall, I'm blessed with a pretty good starting squad, so we'll see where they go from here! Quote Link to comment Share on other sites More sharing options...
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