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Azura, Lady of Ballads


XRay
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Azura, Lady of Ballads

Similar to her regular counter part, PA!Azura has well rounded stats besides her low Defense. Unlike other Dancers/Singers, PA!Azura has access to an exclusive weapon, Urðr, which buffs any allies she Sings to.

Dancers/Singers are the ultimate support units in my opinion. They can give buffs with their C slot and Sacred Seal slot; counter any color their team has trouble with (besides PA!Olivia since she is colorless); and most importantly, Dance and Sing their teammates to massacre the rest of the enemy team, to retreat, or to undo a minor mistake.

As support units, a bad nature will not impact Dancers/Singers as negatively as it will affect combat units since their primary job is to Assist their allies rather than fight. Unless a specific nature is absolutely needed to counter a specific threat, natures are not too important.

 

Level 40 stats:
HP: 32/35/39
Atk: 29/32/35
Spd: 31/34/37
Def: 17/20/23
Res: 24/28/31
Total: 148~150

Default skills:
Weapon: Urðr
Assist: Sing
Special: [none]
Passive A: Triangle Adept 3
Passive B: [none]
Passive C: Drive Res 2

 

Emerald Axe:
General use, Arena offense, Arena Assault

Spoiler

Nature: [+Atk/Spd, -HP]

Emerald Axe+
Sing
Moonbow / Luna
Distant Counter / Fury 3 / Close Def 3 / Steady Stance 3 / Steady Breath
Quick Riposte 3 / Guard 3 / Lancebreaker 3 / Wings of Mercy 3 / Escape Route 3 / [flexible passive B]
[flexible passive C]
[flexible Sacred Seal] / Hardy Bearing 3

With Emerald Axe, PA!Azura can take on the most dangerous blue units that her non-green teammates cannot.

Moonbow Close Def 3/Steady Stance 3 Guard 3: This allows her to shut down multiple blue armor units.

Luna Steady Breath Guard 3: This operates on the same principle as the previous set, but more expensive.

Distant Counter Quick Riposte 3: This allows her to shut down any blue unit regardless of distance.

Distant Counter Guard 3: This shuts down even the notorious Moonbow-Quickened Pulse Reinhardt.

Wings of Mercy 3/Escape Route 3: These skills allows her to teleport around to Assist her allies.

Budget/Other:

Distant Def 3/Fortress Def 3/Fortress Res 3: Fortress Def bulks up her Defense while the other two helps her tank mages better. In my opinion, these are not as good as the others, as Fortress Def and Fortress Res reduces her Attack while Distant Counter is better than Distant Def, as counter attacking is generally better than just walling.

Triangle Adept:
General use, Arena offense, Arena Assault

Spoiler

Nature: [+Atk/Spd, -HP]

Urðr / Slaying Axe+ [Defense] / Slaying Axe+ [Speed] / Slaying Hammer+ [Defense]
Sing
Moonbow / Luna
Triangle Adept
Quick Riposte 3 / Lancebreaker 3 / B Tomebreaker 3 / Wings of Mercy 3 / Escape Route 3 / [flexible passive B]
[flexible passive C]
[flexible Sacred Seal] / Hardy Bearing 3

This operates on similar principle as the Emerald Axe build, but is a bit more offensive. Instead of an A slot to give her stat boosts, PA!Azura will get her stat boosts from Weapon Refinement if it is not Urðr. PA!Azura will also be locked to combat against melee units as Distant Counter is not available on inheritable Weapons. As PA!Azura will be primarily facing against melee units, Defense Refinement is the most preferable.

Slaying Axe+ Luna: This allows her to run Luna instead of Moonbow.

Slaying Hammer+ — Quick Riposte 3/Lancebreaker 3/B Tomebreaker 3: Quick Riposte and Lancebreaker should shut all lance armor down. B Tomebreaker usually is not necessary unless LA!Lyn Def stacks and got Ward Armor buffs on top of that.

Wings of Mercy 3/Escape Route 3: These skills allows her to teleport around to Assist her allies.

Player Phase Offense:
General use

Spoiler

Nature: [+Atk, -Res]

Urðr / Slaying Axe+ [Speed] / Brave Axe+
Sing
Moonbow / Luna
Life and Death 3 / Swift Sparrow 2 / Fury 3 / Death Blow 3 / Triangle Adept 3
Axebreaker 3 / Lancebreaker 3 / Wings of Mercy 3 / Escape Route 3 / [flexible passive B]
[flexible passive C]
[flexible Sacred Seal] / Hardy Bearing 3

PA!Azura can be an offensive Dancer, but it is still generally better for her to let her allies do the fighting in most cases. Here are her most optimal skill sets for that purpose.

Slaying Axe+ Luna: This allows her to run Luna instead of Moonbow.

Brave Axe+ Luna: Refined Slaying Axe+ is a little better in my opinion since she gets a few more kills and less deaths.

Brave Axe+ Luna Death Blow 3 Axebreaker 3/Lancebreaker 3: This allows her to maximize damage against a specific type of enemy.

Wings of Mercy 3/Escape Route 3: These skills allow her to teleport around to Assist her allies.

Edited by XRay
Copy and pasted from Azura, need to change a few things.
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