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Shigure, Dark Sky Singer


XRay
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Shigure, Dark Sky Singer

PA!Shigure's decent Attack allows him counter well, but he would need to buff his Defense and Resistance to handle enemies' initiation.

Dancers/Singers are the ultimate support units in my opinion. They can give buffs with their C slot and Sacred Seal slot; counter any color their team has trouble with (besides PA!Olivia since she is colorless); and most importantly, Dance and Sing their teammates to massacre the rest of the enemy team, to retreat, or to undo a minor mistake.

As support units, a bad nature will not impact Dancers/Singers as negatively as it will affect combat units since their primary job is to Assist their allies rather than fight. Unless a specific nature is absolutely needed to counter a specific threat, natures are not too important.

 

Level 40 stats:
HP: 31/34/38
Atk: 28/31/34
Spd: 26/29/32
Def: 18/21/24
Res: 21/24/28
Total: 139~140

Default skills:
Weapon: Dancer's Score+
Assist: Sing
Special: [none]
Passive A: [none]
Passive B: Geyser Dance 2
Passive C: B Tome Valor 3

 

Blárraven:
General use, Arena offense, Arena Assault

Spoiler

Nature: [+Def/Res, -HP/Spd/Res]

Blárraven+
Dance
Moonbow
Triangle Adept
Quick Riposte 3 / Bowbreaker 3 / R Tomebreaker 3
[flexible passive C]
[flexible Sacred Seal] / Deflect Missile 3 / Defense +3

PA!Shigure can take on BH!Lyn, but he will need the right skills or nature to pull it off as his Defense is rather low similar to PA!Inigo.

Quick Riposte 3: He ideally needs +Def nature, Defense +3 Sacred Seal, Deflect Missile Sacred Seal, or more merges to reliably tank the most aggressive BH!Lyn. +Atk nature also works in most cases, but not against BH!Lyn+10 that runs +Res.

Bowbreaker 3: This allows Shigure to specialize against archers as well as allowing him to take on BH!Lyn if he does not have +Def nature, etc.

Budget/Other:

R Tomebreaker 3: If his primary duty is to tank red mages instead of tanking archers, Shigure can run this instead.

Dancer's Score:
Tempest Trials, Chain Challenges

Spoiler

Nature: [-Atk]

Dancer's Score+
Dance
Miracle
Distant Def 3 / Close Def 3 / Fortress Def 3 / Fortress Res 3 / Speed +3 / Life and Death 3 / Fury 3 / Triangle Adept 3
Geyser Dance 2 / Watersweep 3 / Windsweep 3 / Wings of Mercy 3 / Escape Route 3 / Renewal 3 / [flexible passive B]
Breath of Life 3 / [flexible passive C]
Breath of Life 3 / Phantom Speed 3 / [flexible Sacred Seal]

With three stacks of Breath of Life, PA!Shigure can heal up to 21 HP per attack. Inigo can also run Watersweep and Windsweep to attack enemies safely.

+Spd — Speed +3/Life and Death 3/Fury 3 — Watersweep 3/Windsweep 3 — Phantom Speed 3: This combo allows him to safely attack certain ranged or Distant Counter enemies, so he can heal his allies.

Wings of Mercy 3/Escape Route 3: These skills allows him to teleport around to Assist his allies.

Renewal 3: This allows him to heal himself. Additionally, if he is running Fury for tanking, Renewal helps offset the Fury damage.

Blárblade:
General use, Arena Assault

Spoiler

Nature: [+Atk/Spd, -HP/Def/Res]

Blárblade+
Dance
[flexible Special]
Life and Death 3 / Swift Sparrow 2 / Fury 3
Desperation 3 / Axebreaker 3 / Lancebreaker 3 / Wings of Mercy 3 / Escape Route 3 / [flexible passive B]
[flexible passive C]
[flexible Sacred Seal]

Unlike PA!Inigo who is deficient in Attack to run a Blade build, PA!Shigure is bit deficient in Speed.

Desperation 3: He ideally needs +Spd to run this effectively. This allows him to attack consecutively and potentially kill an enemy before they can counter attack.

Edited by XRay
Copied and pasted from PA!Inigo; forgot to change the default stats and skills.
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