LukerGamerz Posted December 24, 2017 Share Posted December 24, 2017 I'm a newbie when it comes to spriting. I really want to learn, however, so I don't have to rely on lots of artists just to produce my current fan project. These are the map sprites and still battle image created for Toon Link: I really like the map sprites, but that battle sprite needs serious work. I used Eirika's map sprites and Lugh's battle sprites as bases. What do you think could be done to improve upon these? Quote Link to comment Share on other sites More sharing options...
KKAfterbrun Posted December 25, 2017 Share Posted December 25, 2017 Try starting with Splicing. Just take parts form normal unit and put them together, cleaning up the minor bits as you go along. It's the easiest way to learn. Once you get better, then, slowly start making custom details. Also take note of other sprites other people made to help get new ideas. Just don't rely on other peoples work if it ain't a normal unit. They may take offence. Quote Link to comment Share on other sites More sharing options...
LukerGamerz Posted December 28, 2017 Author Share Posted December 28, 2017 (edited) So, I decided to work on another battle sprite, since the only way I can really learn is through practice. I tried making Yoshi out of Amelia from Sacred Stones, and it had... interesting results. The body looks kinda nice, but that head... yuck. I had to rip the head from the Yoshi's Island Yoshi because I had NO idea what I was doing. Better than nothing, but definitely not presentable. I clearly need to look into splicing, to help me understand how the shading works. Edited December 28, 2017 by LukerGamerz Quote Link to comment Share on other sites More sharing options...
LukerGamerz Posted December 28, 2017 Author Share Posted December 28, 2017 (edited) So I was digging around and I found some old files on my computer of an incomplete attempt at creating a Palutena sprite from Serra of FE7. I decided I would go ahead and finish it. This was the result: Fortunately, Palutena is less of a hassle than Yoshi, because she's a human. I think she turned out pretty well, and I doubt she'll be hard to animate, too. She may just be the first custom character ready for Project FE X SSB! Feedback on both Palutena and Yoshi would be appreciated. Edited December 28, 2017 by LukerGamerz Quote Link to comment Share on other sites More sharing options...
Laser Taro Posted December 31, 2017 Share Posted December 31, 2017 With Yoshi I think he'd look better if you made him shorter. Palutena looks great just keep going for more detail with her. Good work so far. Quote Link to comment Share on other sites More sharing options...
LukerGamerz Posted January 4, 2018 Author Share Posted January 4, 2018 (edited) On 12/31/2017 at 2:45 AM, LaserDuda said: With Yoshi I think he'd look better if you made him shorter. Palutena looks great just keep going for more detail with her. Good work so far. Thank you! I fear making Yoshi shorter than he already is because it's possible that I'll shrink him so much that certain attack animations (like a cavelier's or a mercenary's, in which they do not make a full swing from top to bottom) go over him instead of hitting him. I'm not sure how to remedy that, or if I need to at all, but it's something I want to find a solution to before trying again. As for Palutena, I finished all of the animations for her (save for the dodging animation). Here's what it looks like: I also attempted to make Captain Falcon out of the Assassin: How do they look? Edited January 4, 2018 by LukerGamerz Quote Link to comment Share on other sites More sharing options...
Laser Taro Posted January 6, 2018 Share Posted January 6, 2018 Captain Falcon looks good also. All you really need is to add some of the smaller details and I think he's good to go. Quote Link to comment Share on other sites More sharing options...
Garret Greybird Posted March 8, 2018 Share Posted March 8, 2018 I really like Palutena and think why your try is okay, the "base" sprite could have been chosen better. Here is my version in comparison (the right picture). I guess that mine has too many colors for a GBA game, but that could probably be changed by just using one "type" of white. Quote Link to comment Share on other sites More sharing options...
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