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GeneralGamer007

Shin Megami Tensei/Persona Fan Idea

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Hello everyone I'm new so I hope I posted this in the right area. My apologies if it's formatted weird. So I got bored and decided to combine a bunch of SMT/Persona Elements into a possible chart. Let me know if certain things need more clarification or balancing. There are A LOT of elements so instead of the usual 8 Slots, I think increasing the slots by at least 2 would be an interesting balance. (10 Skill Slots)

An Entity can be one or a combination of Main Types and/or Sub Types
Main Types - Melee, Magic, Force, Blast, Bless, Curse, Almighty
Sub Types - Wind, Earth, Water, Elec, Ice, Fire, Psychokinesis, Nuclear

Main Types Magic/Melee are weak to each other
Sub Types Wind/Earth/Water/Elec/Ice/Fire hit 4 weaknesses but have 4 weaknesses (Low Cost)
Main Types Force/Blast are weak to each other and their corresponding Sub Types (Low Cost)
Main Types Bless/Curse are weak to only each other (Medium Cost)
Sub Types Psychokinesis/Nuclear are weak to each other and can get Technical (Medium Cost)
Main Type Almighty has no weaknesses but does normal damage (High Cost)

Type     Element    Spell Name    Weaknesses                        Resist/Null/Absorb/Repel

Category:Force
Melee    Force        Physical Atks/Skills    
Magic    Force        Zan                Melee/Magic Blast                Melee/Magic Force
Magic    Psychokinesis (Psy)     Frei
Magic    Wind         Garu              Bufu    Zio    Agi    Tera          Garu    Aqua
Magic    Earth     Tera/Magna    Garu    Zio    Aqua    Agi         Bufu    Tera
Magic    Water       Aqua              Bufu    Zio    Agi    Tera          Garu    Aqua

Category:Blast
Melee    Blast        Gun Atks/Skills
Magic    Blast        ???                 Melee/Magic Force               Melee/Magic Blast
Magic    Nuclear       (Frei)         Psy
Magic    Lightning    (Zio)          Bufu    Garu    Aqua    Tera     Zio    Agi
Magic    Ice/Cold     (Bufu)        Garu    Zio    Aqua    Agi         Bufu    Tera
Magic    Fire/Heat   (Agi)           Bufu    Garu    Aqua    Tera    Zio    Agi

Category:Bless
Special    Bless    Kouha            Curse                Bless
Special    Bless    Hama             Curse                Bless

Category:Curse
Special    Curse    Eiha               Bless                Curse
Special    Curse    Mudo            Bless                Curse

Category:Almighty (Normal Damage. Melee Skills use STR and Megido skills use MAG)
Special    Almighty (Melee) Skill          No weaknesses            ???
Special    Almighty (Magic) Megido    No weaknesses            ???

Other Main Types
Melee                Weak to Magic(Any/All Combo)                Resist/Null/Absorb/Repel Melee
Magic                Weak to Melee(Phys/Gun or Both)           Resist/Null/Absorb/Repel Magic

Opposing Elements + Reason

Wind      <->    Ice       Wind can Break Ice. Ice can Block Wind.   
Ice         <->    Fire       Ice can Extinguish Fire. Fire can Melt Ice.
Fire        <->    Wind    Fire can be amplified by Wind. Wind  can Smother Fire.
Wind     <->    Earth    Winds can Erode Earth. Earth(Metal) can Block Strong Winds.
Elec       <->    Ice       Electricity Conducts in Ice(Water). Ice(Water) can Short Circuit Electricity.
Water    <->    Ice       (Hot) Water can Melt Ice. Ice(Cold) can Freeze Water.
Water    <->    Elec     Water can Short Circuit Electricity. Electricity Conducts in Water.
Water    <->    Fire     Water can Extinguish Fire. Fire(Heat) can Evaporate Water.
Elec       <->    Earth    Electricity Conducts in Earth(Metal). Earth can Ground Electricity.
Fire       <->    Earth    Fire can Melt Earth(Metal). Earth can Extinguish/Smother Fire.
Earth    <->    Water    Earth can Absorb Water. Water can Erode Earth(Metal).
Wind    <->    Elec       Unexplained atm but its a Persona commonality
Psy       <->    Frei       Opposites
Force    <->    Blast    Opposites
Curse    <->    Bless   Opposites

Keep in mind, Earths relation to Metal, Fires relation to Heat, and Ices relation to Cold.

Technicals - x2 Damage but no extra turn (Added Ailments to Wind/Earth/Water for Psy Technicals)

Frei gains Blast Technical For:    Psy gains Force Technical For:
Fire causes Burn                            Wind causes Confuse
Ice causes Freeze                          Earth causes Rage
Elec causes Shock                        Water causes Brainwash (bad pun i know)

Weakness/Resist/Null/Absorb/Repel conditions change if an Entity has 2+ Types
First Type has Priority over Second Type for Skill Learning/Resistances/Etc.
Second Type can cancel First Type Weakness but can give weaknesses. For Skill Learning.

Examples of Multiple Types (Some combinations are alot better than others)
Type 1    Type 2    Weaknesses                 Resist/Nul/Absorb/Rpl      Neutral
Melee     Fire         Ice,Wind,Water,Earth         Melee,Fire,Elec
Magic    Earth       Phys,Garu,Zio,Agi,Aqua    Earth,Ice,Psy,Frei        Bless/Curse
Dark       Ice           Light,Agi,Garu,Aqua,Zio    Dark,Ice,Earth
Wind      Elec         Ice,Earth                               Wind,Elec                     Fire/Water
Blast      Psy         Wind,Earth,Water                Elec,Fire,Ice                  Frei
Melee    Magic    Magic                                     Melee                          Special
Magic    Melee    Melee                                      Magic                          Special
Force     Elec        Ice                                          Elec                     Fire/Water/Wind/Earth
Blast      Psy        Water,Wind,Earth                  Psy                         Fire/Ice/Elec/Frei
Force     Blast      None                                       None                        All
Magic    Blast      Melee                    Zio,Bufu,Agi,Psy,Frei           Bless/Curse/Aqua/Garu/Tera

Type 1    Type 2    Weakness   Resist/Nul/Absorb/Rpl      Neutral

Almighty Fire    No Weakness                    The Rest        Ice,Wind,Water,Earth
Almighty Force    No weakness                 The Rest        Ice,Fire,Elec
Almighty Psy    No weakness                    The Rest        Frei
Almighty Light    No weakness                 The Rest        Dark
Almighty Magic    No weakness               Magic            Melee
Almighty Melee    No weakness               Melee            Magic
Special Combination (Almighty has no weaknesses. Special Entities such as Bosses)
Possible Super-Boss Combination (Psy/Frei/Light/Dark are too OP for normal)

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First of all, this is probably better off in General Gaming rather than the ...general General thread.  XP

I'd love to give feedback, but I'm short on time, so I'll come back later with my thoughts.  At first glance it looks very similar to the system the Devil Children games use, but much more complicated.

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. . .what is the point of this?  I'm pretty sure it doesn't belong here, but I have no idea where to move it to.

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6 hours ago, eclipse said:

. . .what is the point of this?  I'm pretty sure it doesn't belong here, but I have no idea where to move it to.

Try General Gaming? Do we have a SMT/Persona sub section?

I misread this as a SMT/Fire Emblem idea, and was half expecting a joke about how it should star teens in Tokyo that gain personas from the FE world. They're also training to be idols and Tiki will be in the game and Outrealm shenanigans.

But that didn't happen.

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So after giving this some more thought, I can't say I'm a big fan of this system for elemental resistances, mostly because it makes demons feel less unique.

However, if you're familiar with Shin Megami Tensei IV Apocalypse's Affinity system, I do think this would be good if integrated with that instead.

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Oh, WAIT, that's where I should move it to.  For now.

The reason why this wasn't insta-moved to General Gaming is because it's talking about something based off of a game, not the game itself.

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23 hours ago, Dandy Druid said:

I misread this as a SMT/Fire Emblem idea, and was half expecting a joke about how it should star teens in Tokyo that gain personas from the FE world. They're also training to be idols and Tiki will be in the game and Outrealm shenanigans.

But that didn't happen.

Sorry to get your hopes up but now that you had the idea, you have to make it a thing unless it's already a thing lol

11 hours ago, Von Ithipathachai said:

So after giving this some more thought, I can't say I'm a big fan of this system for elemental resistances, mostly because it makes demons feel less unique.

However, if you're familiar with Shin Megami Tensei IV Apocalypse's Affinity system, I do think this would be good if integrated with that instead.

I suppose that's true with Demons/Personas. Early game usually has 1-2 weaknesses and 0-2 resistances. As you approach late-game, they usually have 1/0 weaknesses (sometimes learns a resist/null/absorb/repel to counteract) and multiple resistances. Usually it's the opposing weak to fire resist to ice, but sometimes it is off the normal with resist to Light+Dark. Having a wider variety of elements i think would make them more unique. I suppose I can change the chart to be more of a "Possible Weaknesses/Resists" rather than exact to make them feel a bit unique in that aspect. Although to be fair, in more recent games like Persona 5, we just fuse like crazy to choose inherited skills that we want on a particular Demon/Persona (either their favorites or just strongest ones depending on their preference of how they play) and usually level them up in a way to get the stats they want on it. But yea I suppose my post is more on the brainstorming/rough draft phase. I'll have to make some changes to make it less complicated. A lot of different types of attacks/elements can make it confusing but then again I personally like being able to choose from a large variety. Who knows, if i can refine it enough, I can use it make a Persona/SMT DnD RP with some friends.

7 hours ago, eclipse said:

Oh, WAIT, that's where I should move it to.  For now.

The reason why this wasn't insta-moved to General Gaming is because it's talking about something based off of a game, not the game itself.

I'm sorry for not posting in the right spot :( I think i had multiple tabs open with different areas i thought they could go in and I couldn't really decide xD Thanks for moving it for me <3

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