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Eirika: Restoration Lady


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Work in progress.

 

Eirika's weapon effect automatically gives her a nich as a Buff bot.

Buff bot build:

Spoiler

Weapon: Sieglinde

Assist: Rally/Movement

Special: Varies

A Slot: Triangle Adept/Fury/LAD/Swift Sparrow

B Slot: Wings of Mercy/Breaker/QR.

C Slot: Hone/Fort/Infantry Pulse/Tactics

S Slot: Hone/Fort

 

This build is easy, cheap and very F2P friendly. The red slot is highly contested but her availability at 4* and easy investment to help boost the 3-4* -Blade mages means she can easily fit into most teams. If you are using a Depseration+Fury Mage, Wings of Mercy will allow her to always be next to your mage when they are under 50% HP. Though she doesn't have much ATK, she can also help finish off what ever your Blade Mage was unable to kill. Most Eirika's will be using this type of build. 

 

Anti mage:

Spoiler

Weapon: Sieglinde

Assist: Rally/Movement

Special: Varies

A Slot: DC

B Slot: QR/Guard

C Slot: Panic Ploy/Hone/Fort/Infantry Pulse

S Slot: Hone/Fort/Panic Ploy

Eirika is quite unique, not only in her PRF but also her stat spread. She is one of the very few units with Low ATK and Def but high HP, SPD and RES. Comparing to Swords with similar stat spread, she is comparable to Caeda, Fir, Lloyd, and Selena. The one advantage she has over all of them is higher HP which means she can run Panic Ploy better than them all! Not only is she great at buffing your -Blade mage but she is great at countering them too. Her 42 HP means she only misses out on 4 mages, Boey, Henry, Odin and W!Tharja. Only the latter is common and, since Eirika only misses it by 2 HP, a Summoner Support will easily fix the problem. With Infantry pulse, she also cancels out -Blade tome's Special Charge penalty. Guard lets her survive Rein but sadly can't kill him unless she is running Repraisal.

Debuffer:

Spoiler

Weapon: Sieglinde

Assist: Rally/Movement

Special: Varies

A Slot: Fury/HP RES

B Slot: QR/Sword Breaker

C Slot: SPD/Panic/DEF Ploy

S Slot: Panic/DEF/ATK Ploy or QR

Thanks to the introduction of Def Ploy Seal and her PRF, she basically buffs your physical allies with 8 ATK while only needing correct positioning at the start of the turn compared to at the time of the combat like Brave Lucina. Her ability to run SPD and DEF ploy makes her a great support for your physical units as well as boosting her own combat use.

This build allows her to check most reds since the ones she has trouble killing tend to have lower RES than her. Fury is prefered but if you want to have more Panic Ploy target, HP RES is a good substitute. QR allows her to deal with Wary Fighters and Myrrh. While Swordbreaker allows her to deal with other Swordbreaker swordies. SPD ploy is prefered since it is currently unavailable as a Seal and helps her win SPD checks. If you don't mind losing SPD match ups, the other Ploys help her deal with different threats. ATK Ploy is unnecessary as a C Slot since it doesn't help her get more kills.

You can mix and match these 3 builds quite easily to fit the needs of your team. Once she gets a weapon refine, Hone ATK3 with +5 HP/+4 RES will greatly boost these builds.

 

Boons/Banes choices:

Spoiler

-HP means you lose access to Panic Ploy against some enemies. +HP means you can Panic Ploy more people.

-ATK is not bad since she can still support her team with her various skills especially of the Boon is HP or RES. Still prefers other banes. +ATK greatly helps her kill as it gives +4.

-SPD is managible since Breakers and QR exists. 32 SPD means she doubles most of the Axes. Still prefers other banes as Swords are one of the fastest units in the game. +SPD is great as she doubles more people and helps her survive other +SPD Swords. This boon and +ATK are the most desirable. Which one is better depends on the threats you want her to deal with.

-DEF is her prefered Bane. She has the SPD to not get doubled and 64 physical EHP is enough to not get OHKO'd by other reds. The lower def also helps her HP specials become stonger. Watch out for Brave weapons. +DEF doesn't provide anything useful to warrent a skill choice/build change.

-RES causes you to lose Ploy targets. +Res allows easier Ploy use.

Special choices:

Spoiler

Ice: Her res is quite high so she can use this but Moon/HP is more reliable due to lower CD. Glacies is the most damaging 4 CD special. This skill tree also enables easy calculations as it doesn't change from battle to battle.

HP: Her high HP + Low DEF means this skill tree can give her kills that the Moon one cant. IE: Repraisal gives her guaranteed kills against The Reinhardt where as Moonbow will not. Whether or not you use this tree depends on Availability (these are some of the hardest to find fodder for) and on who you want Eirika to kill.

Moon: Her go to specials. Most consistent and reliable. The enemies you tend have trouble killing have more DEF than her RES. Whether they can deal enough damage to you for the HP tree to deal more depends on the enemy.

Her low ATK and offensive threat means the AoE, Defensive, Damage and Sun skill trees aren't very good on her.

 

Generic builds:

She can run these builds but she is not the best at running them. She can combine these with the Debuffer build to gain more kills.

Quad Galeforce:

Spoiler

Weapon: Brave Sword+

Assist: Movement

Special: Galeforce/Moonbow+QP/3 or 4 CD special

A Slot: LAD/Swift Sparrow

B Slot: Desperation/Escape Route/Drag Back/Lunge

C Slot: Varies

S Slot: Varies

Her 35 SPD means she can quad relatively well. Her low ATK means she will usually get Galeforce off most of the time. 

Wo Dao Wrath:

Spoiler

 

Weapon: Wo Dao+

Assist: Rally/Movement

Special: Varies

A Slot: Triangle Adept/Fury/LAD/Swift Sparrow/Brazen ATK SPD.

B Slot: Wrath.

C Slot: Varies

S Slot: Varies

This helps fix her low ATK but just like other generic builds there are better heroes for this.

 

Slayer:

Spoiler

 

Weapon: Slayer Edge+

Assist: Movement

Special: Varies

A Slot: Triangle Adept/Fury/LAD/Swift Sparrow.

B Slot: Breaker/QR/Wrath/Desperation.

C Slot: Varies

S Slot: Varies

Her low ATK means her damage output with this build will be lower than most units running this build.

 

Armoursmasher:

Spoiler

 

Weapon: Armorsmasher+

Assist: Movement

Special: Varies

A Slot: Triangle Adept/Fury/LAD/Swift Sparrow.

B Slot: Breaker/QR.

C Slot: Varies

S Slot: Varies

Why not just use Selena (more physical EHP) or Caeda (Flying)?

 

Firesweep drag back:

Spoiler

 

Weapon: Firesweep Sword+

Assist: Movement

Special: Varies

A Slot: Triangle Adept/Fury/LAD/Swift Sparrow.

B Slot: Drag Back/Poison Attack/Seal/Breaker/QR.

C Slot: Varies

S Slot: Varies

This allows her to safely chip/desplace/debuff enemies but killing them is usually the better option.

 

Kadomatsu+ support:

Spoiler

 

Weapon: Armorsmasher+

Assist: Rally/Movement/Heal

Special: Varies

A Slot: Triangle Adept/Fury/LAD/Swift Sparrow.

B Slot: Wings of Mercy/Escape Route/Breaker/QR.

C Slot: Varies

S Slot: Varies

This is very similar to her normal builds but more defense oriented. She lacks offensive power so using her PRF to help allies kill is better than helping them live. As an infantry, she doesn't have access to the Ward skills to make really good use of this sword's effect.

Edited by Clogon
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  • 1 month later...

Okay, Sieglinde's refinement just came up.

The Hone Attack 2 became Hone Attack 3, no surprise there.

but the new effect... Whoo, boy.

Eirika gets a buff to all her stats in combat equal to the highest buff to a single stat from an ally in two spaces.

So, say, if someone has a Defiant skill up within two spaces of Eirika? She gets +7 to all her stats during combat if that ally is within two spaces.

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She'll also glean the benefits of Tactics skills if her team happens to be running those, so she can potentially run Defense Tactic along with a Hone Speed seal, and get herself and everyone else +4 Atk / +4 Speed / +(howevermuchIforget) Def all on her own merit alone. 

Otherwise, Hone Spd + Fortify Def seems like a pretty solid buff basis for herself alone as well as any melee buds. 

Not too much has changed for her, it just kinda improves her own performance, which is still pretty cool. 

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3 hours ago, Corrobin said:

So, say, if someone has a Defiant skill up within two spaces of Eirika? She gets +7 to all her stats during combat if that ally is within two spaces.

Each stat's in-combat buff is determined separately. An ally with Defiant Atk 3 active in range of Eirika would only provide Eirika with +7/0/0/0, not +7/7/7/7.

With very strict positioning, it's possible to get Eirika a total of +6/4/6/6 in field buffs (because Spd Tactic doesn't yet exist) and +6/6/6/6 in combat buffs without using any standalone skills that give combat buffs.

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Curious, can Eirika copy the emblem buffs an ally has? Let me use an example. If there is a Blade mage with +6 to all stats, can she copy those buffs with her new refine, or is its effect exclusively for infantry units?

 

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9 minutes ago, Poimagic said:

Curious, can Eirika copy the emblem buffs an ally has? Let me use an example. If there is a Blade mage with +6 to all stats, can she copy those buffs with her new refine, or is its effect exclusively for infantry units?

Yes, she will receive those as bonuses. If it were specific to Infantry, it would probably say something along the lines of "During combat, grants bonus to Atk/Spd/Def/Res = highest bonus on Infantry allies within 2 spaces...".

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1 hour ago, Poimagic said:

Curious, can Eirika copy the emblem buffs an ally has? Let me use an example. If there is a Blade mage with +6 to all stats, can she copy those buffs with her new refine, or is its effect exclusively for infantry units?

 

It will take the highest buffs on any ally. If only defiant skills were better...

 

Will update guide soonish. I really like this refine. I had the same idea but thought it was too OP and dismissed it as a possible refine. Glad they implemented it anyways!

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  • 1 month later...
On 3/8/2018 at 3:57 PM, Ice Dragon said:

Each stat's in-combat buff is determined separately. An ally with Defiant Atk 3 active in range of Eirika would only provide Eirika with +7/0/0/0, not +7/7/7/7.

With very strict positioning, it's possible to get Eirika a total of +6/4/6/6 in field buffs (because Spd Tactic doesn't yet exist) and +6/6/6/6 in combat buffs without using any standalone skills that give combat buffs.

And now with Legendary Lyn having Speed Tactic, she can get +6/6/6/6.

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