polarisx Posted February 4, 2018 Share Posted February 4, 2018 I've been trying to get a custom map/event to work in Fire Emblem 7, but after turn 1 (Meaning both allies and enemies have all finished their first actions) The game reloads and starts up the opening cut scene, with the "Nintendo 2003" text and such. Resuming the chapter automatically brings me back to the starting sequence as well. I can load the map with the same events as the prologue, just with the map different, and it works fine. However, if I load the custom event on to the map, it only works for a single turn. Here's the event I wrote. Nothing too complicated, just made for a really simple test event to make sure I know what I'm doing before I start anything long-term: Spoiler POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT 0x03 0x02 0x00 Level(4, Ally, 1) [12,2] [12,2] [0x0A, 0x6B] NoAI UNIT 0x2C 0x16 0x00 Level(1, Ally, 1) [12,2] [13,4] [0x1D, 0x20, 0x6C] NoAI UNIT 0x04 0x0A 0x00 Level(5, Ally, 1) [12,2] [13,6] [0x06] NoAI UNIT 0x09 0x12 0x00 Level(5, Ally, 1) [12,2] [12,7] [0x20, 0x28, 0x6B] NoAI UNIT Bad: UNIT 0x02 0x03 0x01 Level(7, Enemy, 1) [7,5] [7,5] [0x8D] [AttackInRange] UNIT 0x01 0x01 0x00 Level(7, Enemy, 1) [2,1] [2,1] [0x09] [GuardTile] UNIT Turn_events: TurnEventPlayer(0x0,Opening_event,1) End_MAIN Character_events: End_MAIN Location_events: End_MAIN Misc_events: CauseGameOverIfLordDies End_MAIN TrapData: End_MAIN Opening_event: OOBB LOU1 Good ENUN LOU1 Bad ENUN END_Main Ending_event: MNCH 0x01 END_Main // Events // Manual Movement // Scripted Fights // Units // Shop Data // Events end at offset currentOffset Quote Link to comment Share on other sites More sharing options...
Kirb1337 Posted February 4, 2018 Share Posted February 4, 2018 Probably unrelated to your problem, but in those events 1 hour ago, polarisx said: Opening_event: OOBB LOU1 Good ENUN LOU1 Bad ENUN END_Main Ending_event: MNCH 0x01 END_Main END_Main should be ENDA. Quote Link to comment Share on other sites More sharing options...
polarisx Posted February 4, 2018 Author Share Posted February 4, 2018 6 minutes ago, Kirb1337 said: Probably unrelated to your problem, but in those events END_Main should be ENDA. Tried that, it didn't work. Same exact issue. Quote Link to comment Share on other sites More sharing options...
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